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  • EXC_BAD_ACCESS in NSURLConnection: how to debug?

    - by baswell
    I have an iPhone app that downloads URLs. (PDFs to display) Easy: self.conn = [NSURLConnection connectionWithRequest:self.request delegate:self]; where self.conn is a retained property. For specific URLs, this throws EXC_BAD_ACCESS. The URL is valid and is constructed in the same way as URLs that do work. (90% of URLs are fine) These ones work: http://www.airservicesaustralia.com/publications/current/ersa/FAC_YARG_11-Mar-2010.pdf http://www.airservicesaustralia.com/publications/current/ersa/FAC_YARK_11-Mar-2010.pdf These don't: http://www.airservicesaustralia.com/publications/current/ersa/FAC_YAMK_11-Mar-2010.pdf http://www.airservicesaustralia.com/publications/current/ersa/FAC_YATN_11-Mar-2010.pdf Spot the difference? Yeah, me neither. Also no difference in response headers from the server for them. To clarify, the ones that work ALWAYS work, the ones that don't NEVER work. So not some random release/retain issue it seems. For the ones that don't work, none of the methods in my delegate are ever called, it fails hard before that. And with no error message, just EXC_BAD_ACCESS. Sooo.... Any way to debug what is going on inside NSURLConnection?

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  • Update text on CCLabelTFF end in bad access?

    - by TheDeveloper
    I'm doing a little game in Coco2D and I have a countdown clock Note: As I am just trying to fix a bug, I am not working on cleanup so the timer can stop, etc. Here is my code I'm using to setup the label and start the timer: timer = [CCLabelTTF labelWithString:@"10.0000" fontName:@"Helvetica" fontSize:20]; timerDisplay = timer; timerDisplay.position = ccp(277,310); [self addChild:timerDisplay]; timeLeft = 10; timerObject = [NSTimer scheduledTimerWithTimeInterval:0.1 target:self selector:@selector(updateTimer) userInfo:nil repeats:YES]; Note: timeLeft is a double This is updateTimers's code: -(void)updateTimer { NSLog(@"Got Called!"); timeLeft = timeLeft -0.1; [timer setString:[NSString stringWithFormat:@"%f",timeLeft]]; timerDisplay = timer; timerDisplay.position = ccp(277,310); [self removeChild:timerDisplay cleanup:YES]; //[self addChild:timerDisplay]; if (timeLeft <= 0) { [timerObject invalidate]; } } When I run this I toggle between crashing on this this: [timer setString:[NSString stringWithFormat:@"%f",timeLeft]]; and in the green arrow thing it gives Thread 1: EXEC_BAD_ACCESS (code=2, address=0x8) and 0x197a7ff: movl 16(%edi), %esi and in the green arrow thing it gives Thread 1: EXEC_BAD_ACCESS (code=2, address=0x8)

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  • complex regular expression task

    - by Don Don
    Hi, What regular expressions do I need to extract section title(s) in a text file? So, in the following sample text, I'd like to extract "Communication and Leadership" "1.Self-Knowledge" "2. Humility" "(3) Clear Thinking". Many thanks. Communication and Leadership True leaders understand that, rather than forcing their followers into a preconceived mold, their job is to motivate and organize followers to collectively accomplish goals that are in everyone's interests. The ability to communicate this to co-workers and followers is critical to the effectiveness of leadership. 1.Self-Knowledge Superior leaders are able to devote their skills and energies to leadership of a group because they have worked through personal issues to the point where they know themselves thoroughly. A high level of self-knowledge is a prerequisite to effective communication skills, because the things that you communicate as a leader are coming from within. 2. Humility This subversion of personal preference requires a certain level of humility. Although popular definitions of leaders do not always see them as humble, the most effective leaders actually are. This humility may not be expressed in self-effacement, but in a total commitment to the goals of the organization. Humility requires an understanding of one's own relative unimportance in comparison to larger systems. (3) Clear Thinking Clarity of thinking translates into clarity of communication. A leader whose goals or personal analysis is muddled will tend to deliver unclear or ambiguous directions to followers, leading to confusion and dissatisfaction. A leader with a clear mind who is not ambivalent about her purposes will communicate what needs to be done in a s traightforward and unmistakable manner.

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  • Generating all possible subsets of a given QuerySet in Django

    - by Glen
    This is just an example, but given the following model: class Foo(models.model): bar = models.IntegerField() def __str__(self): return str(self.bar) def __unicode__(self): return str(self.bar) And the following QuerySet object: foobar = Foo.objects.filter(bar__lt=20).distinct() (meaning, a set of unique Foo models with bar <= 20), how can I generate all possible subsets of foobar? Ideally, I'd like to further limit the subsets so that, for each subset x of foobar, the sum of all f.bar in x (where f is a model of type Foo) is between some maximum and minimum value. So, for example, given the following instance of foobar: >> print foobar [<Foo: 5>, <Foo: 10>, <Foo: 15>] And min=5, max=25, I'd like to build an object (preferably a QuerySet, but possibly a list) that looks like this: [[<Foo: 5>], [<Foo: 10>], [<Foo: 15>], [<Foo: 5>, <Foo: 10>], [<Foo: 5>, <Foo: 15>], [<Foo: 10>, <Foo: 15>]] I've experimented with itertools but it doesn't seem particularly well-suited to my needs. I think this could be accomplished with a complex QuerySet but I'm not sure how to start.

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  • python interactive mode module import issue

    - by Jeff
    I believe I have what would be called a scope issue, perhaps name space. Not too sure I'm new to python. I'm trying to make a module that will search through a list using regular expressions. I'm sure there is a better way of doing it but this error that I'm getting is bugging me and I want to understand why. here's my code: class relist(list): def __init__(self, l): list.__init__(self, l) def __getitem__(self, rexp): r = re.compile(rexp) res = filter(r.match, self) return res if __name__ == '__main__': import re listl = [x+y for x in 'test string' for y in 'another string for testing'] print(listl) test = relist(listl) print('----------------------------------') print(test['[s.]']) When I run this code through the command line it works the way I expect it to; however when I run it through python interactive mode I get the error >>> test['[s.]'] Traceback (most recent call last): File "<stdin>", line 1, in <module> File "relist.py", line 8, in __getitem__ r = re.compile(rexp) NameError: global name 're' is not defined While in the interactive mode I do import re and I am able to use the re functions, but for some reason when I'm trying to execute the module it doesn't work. Do I need to import re into the scope of the class? I wouldn't think so because doesn't python search through other scopes if it's not found in the current one? I appreciate your help, and if there is a better way of doing this search I would be interested in knowing. Thanks

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  • python recursive iteration exceeding limit for tree implementation

    - by user3698027
    I'm implementing a tree dynamically in python. I have defined a class like this... class nodeobject(): def __init__(self,presentnode=None,parent=None): self.currentNode = presentnode self.parentNode = parent self.childs = [] I have a function which gets possible childs for every node from a pool def findchildren(node, childs): # No need to write the whole function on how it gets childs Now I have a recursive function that starts with the head node (no parent) and moves down the chain recursively for every node (base case being the last node having no children) def tree(dad,children): for child in children: childobject = nodeobject(child,dad) dad.childs.append(childobject) newchilds = findchildren(child, children) if len(newchilds) == 0: lastchild = nodeobject(newchilds,childobject) childobject.childs.append(lastchild) loopchild = copy.deepcopy(lastchild) while loopchild.parentNode != None: print "last child" else: tree(childobject,newchilds) The tree formation works for certain number of inputs only. Once the pool gets bigger, it results into "MAXIMUM RECURSION DEPTH EXCEEDED" I have tried setting the recursion limit with set.recursionlimit() and it doesn't work. THe program crashes. I want to implement a stack for recursion, can someone please help, I have gone no where even after trying for a long time ?? Also, is there any other way to fix this other than stack ?

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  • PyQt - How to connect multiple signals to the same widget

    - by Orchainu
    [ ]All1 [ ]All2 [ ]checkbox1A [ ]checkbox1B [ ]checkbox2A [ ]checkbox2B Based on the chart above, a few things need to happen: The All checkboxes only affect the on/off of the column it resides in, and checks on/off all the checkboxes in that column. All checkboxes work in pairs, so if checkbox1A is on/off, checkbox1B needs to be on/off If an All checkbox is checked on, and then the user proceeds to check off one or more checkbox in the column, the All checkbox should be unchecked, but all the checkboxes that are already checked should remain checked. So really this is more like a chain reaction setup. If checkbox All1 is on, then chieckbox1A and 2A will be on, and because they are on, checkbox1B and 2B are also on, but checkbox All2 remains off. I tried hooking up the signals based on this logic, but only the paired logic works 100%. The All checkbox logic only works 50% of the time, and not accurately, and there's no way for me to turn off the All checkbox without turning all already checked checkboxes off. Really really need help ... T-T Sample code: cbPairKeys = cbPairs.keys() for key in cbPairKeys: cbOne = cbPairs[key][0][0] cbTwo = cbPairs[key][1][0] cbOne.stateChanged.connect(self.syncCB) cbTwo.stateChanged.connect(self.syncCB) def syncCB(self): pairKeys = cbPairs.keys() for keys in pairKeys: cbOne = cbPairs[keys][0][0] cbOneAllCB = cbPairs[keys][0][4] cbTwo = cbPairs[keys][1][0] cbTwoAllCB = cbPairs[keys][1][4] if self.sender() == cbOne: if cbOne.isChecked() or cbTwoAllCB.isChecked(): cbTwo.setChecked(True) else: cbTwo.setChecked(False) else: if cbTwo.isChecked() or cbOneAllCB.isChecked(): cbOne.setChecked(True) else: cbOne.setChecked(False) EDIT Thanks to user Avaris's help and patience, I was able to reduce the code down to something much cleaner and works 100% of the time on the 1st and 2nd desired behavior: #Connect checkbox pairs cbPairKeys = cbPairs.keys() for key in cbPairKeys: cbOne = cbPairs[key][0][0] cbTwo = cbPairs[key][1][0] cbOne.toggled.connect(cbTwo.setChecked) cbTwo.toggled.connect(cbOne.setChecked) #Connect allCB and allRO signals cbsKeys = allCBList.keys() for keys in cbsKeys: for checkbox in allCBList[keys]: keys.toggled.connect(checkbox.setChecked) Only need help on turning off the All checkbox when the user selectively turns off the modular checkboxes now

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  • Clear button at uisearchbar not working at all

    - by kevin.ng
    I created a search bar programmatically and added to my view using the codes below: - (void)viewDidLoad { searchBar = [[UISearchBar alloc] initWithFrame:CGRectMake(xPositionForSearchBar, yPositionForSearchBar, widthForSearchBar, heightForSearchBar)]; UIView *bg = [[searchBar subviews] objectAtIndex:0]; searchBar.delegate = self; searchBar.placeholder = @"Search record"; for(UIView *view in searchBar.subviews){ if([view isKindOfClass:[UITextField class]]){ UITextField *tf = (UITextField *)view; tf.delegate = self; break; } } [bg removeFromSuperview]; [self.view addSubview: searchBar]; } The code is implemented with UISearchBarDelegate and UITextFieldDelegate. I have tried using - (void)searchBarCancelButtonClicked:(UISearchBar *)aSearchBar { NSLog(@"cancel clicked"); searchBar.text = @""; [aSearchBar resignFirstResponder]; } - (BOOL)textFieldShouldClear:(UITextField *)textField { NSLog(@"clear"); [self performSelector:@selector(searchBarCancelButtonClicked:) withObject:searchBar afterDelay: 0.1]; return YES; } and yet, the text inside the searchBar is not cleared at all when i click on the "clear button" - a circle with a "X" inside. The clear button works when I implemented it in IB. Wonder why? Kindly advice, many thanks.

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  • How do I know when to increase or decrease angle to get a specific angle?

    - by Thomas
    Hi. I am programming a game and I have come to a very hard spot. Basically I have a circle and I have 2 angles on this circle. Angle 1 (A) is a point I want angle 2 (B) to go to. During my game every frame I need to check weither or not to increase or decrease my angle value by a certain amount (speed) to eventually reach the first angle. My question is how do I do this? I tried doing this but I don't seem to be doing it right. bool increase = false; float B = [self radiansToDegrees:tankAngle]; float A = [self radiansToDegrees:tankDestinationAngle]; float newAngle = B; if(B < A) { float C = B - (360 - A); float D = A - B; if(C < D) increase = false; else increase = true; } else if(B A) { float C = B - A; float D = A - (360 - B); if(C < D) increase = false; else increase = true; } if(increase) { newAngle += 1.0; } else { newAngle -= 1.0; } if(newAngle 360.0) { newAngle = 0 + (newAngle - 360.0); } else if(newAngle < 0.0) { newAngle = 360 + newAngle; } if(newAngle == 0) newAngle = 360; newAngle = [self degreesToRadians:newAngle]; [self setTanksProperPositionRotation:newAngle]; The basic effect I am trying to achieve is when the user makes a new point, which would be angle 1, angle 2 would move towards angle 1 choosing the fastest direction. I think I have spent around 4 hours trying to figure this out.

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  • NSInvocation making app crash

    - by neha
    Hi all, I'm using NSInvocation as follows: In my init, I'm writing this in my viewDidLoad: SEL mySelector; mySelector = @selector(initParsersetId:type:); NSMethodSignature * sig = nil; sig = [[self class] instanceMethodSignatureForSelector:mySelector]; myInvocation = nil; myInvocation = [NSInvocation invocationWithMethodSignature:sig]; [myInvocation setTarget:self]; [myInvocation setSelector:mySelector]; SEL mySelector; mySelector = @selector(initParsersetId:type:); NSMethodSignature * sig = nil; sig = [[self class] instanceMethodSignatureForSelector:mySelector]; myInvocation = nil; myInvocation = [NSInvocation invocationWithMethodSignature:sig]; [myInvocation setTarget:self]; [myInvocation setSelector:mySelector]; And I'm calling it like this: Idea *tempIdea = [[Idea alloc]init]; tempIdea = [genericArray objectAtIndex:indexPath.row]; idea.ideaId = tempIdea.ideaId; [tempIdea release]; NSNumber *_id_ = [NSNumber numberWithInt:idea.ideaId]; [myInvocation setArgument:_id_ atIndex:2]; //CRASHING AT THIS LINE My application is crashing at the indicated line. Can anybody please help me?

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  • How can I pass an array resulting from a Perl method by reference?

    - by arareko
    Some XML::LibXML methods return arrays instead of references to arrays. Instead of doing this: $self->process_items($xml->findnodes('items/item')); I want to do something like: $self->process_items(\$xml->findnodes('items/item')); So that in process_items() I can dereference the original array instead of creating a copy: sub process_items { my ($self, $items) = @_; foreach my $item (@$items) { # do something... } } I can always store the results of findnodes() into an array and then pass the array reference to my own method, but let's say I want to try a reduced version of my code. Is that the correct syntax for passing the method results or should I use something different? Thanks! EDIT: Now suppose I want to change process_items() to process_item() so I can do stuff on a single element of the referenced array inside a loop. Something like: $self->process_item($_) for ([ $xml->findnodes('items/item') ]); This doesn't work as process_item() is executed only once because a single value is passed to the for loop (the reference to the array from findnodes()). What's the proper way of using $_ in this case?

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  • Method invoked but not returning anything

    - by or azran
    i am calling this method from a touch in UITableViewCell , -(void)PassTitleandiMageByindex:(NSString *)number{ NSLog(@"index : %d",number.intValue); NSArray *objectsinDictionary = [[[NSArray alloc]init]autorelease]; objectsinDictionary = [[DataManeger sharedInstance].sortedArray objectAtIndex:number.intValue]; if ([objectsinDictionary count] > 3) { ProductLabel = [objectsinDictionary objectAtIndex:3]; globaliMageRef = [objectsinDictionary objectAtIndex:2]; [self performSegueWithIdentifier:@"infoseg" sender:self]; }else{ mQid = [objectsinDictionary objectAtIndex:1]; globaliMageRef = [objectsinDictionary objectAtIndex:2]; [mIQEngines Result:mQid]; NSLog(@"mQid : %@ Global : %@",mQid,globaliMageRef); }} Problem:- i am trying to get the same functionality programmatically by calling [self PassTitleandiMageByindex:stringNumber]; when i am calling this programmatically i can see the debug log getting in the place it should be, but nothing happens (by pressing the UITableViewCellon the screen) here is how it turns on by touch, - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath{ [tableView deselectRowAtIndexPath:indexPath animated:YES]; NSString *st = [NSString stringWithFormat:@"%d",[indexPath row]]; [self PassTitleandiMageByindex:st];} I have also tried to call the table-view delegate by :[[Tview delegate] tableView:Tview didSelectRowAtIndexPath:selectedCellIndexPath]; but, nothing happened.

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  • Designing a database for a user/points system? (in Django)

    - by AP257
    First of all, sorry if this isn't an appropriate question for StackOverflow. I've tried to make it as generalisable as possible. I want to create a database (MySQL, site running Django) that has users, who can be allocated a certain number of points for various types of action - it's a collaborative game. My requirements are to obtain: the number of points a user has the user's ranking compared to all other users and the overall leaderboard (i.e. all users ranked in order of points) This is what I have so far, in my Django models.py file: class SiteUser(models.Model): name = models.CharField(max_length=250 ) email = models.EmailField(max_length=250 ) date_added = models.DateTimeField(auto_now_add=True) def points_total(self): points_added = PointsAdded.objects.filter(user=self) points_total = 0 for point in points_added: points_total += point.points return points_total class PointsAdded(models.Model): user = models.ForeignKey('SiteUser') action = models.ForeignKey('Action') date_added = models.DateTimeField(auto_now_add=True) def points(self): points = Action.objects.filter(action=self.action) return points class Action(models.Model): points = models.IntegerField() action = models.CharField(max_length=36) However it's rapidly becoming clear to me that it's actually quite complex (in Django query terms at least) to figure out the user's ranking and return the leaderboard of users. At least, I'm finding it tough. Is there a more elegant way to do something like this? This question seems to suggest that I shouldn't even have a separate points table - what do people think? It feels more robust to have separate tables, but I don't have much experience of database design.

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  • How to compare 2 button title using index or tag value

    - by fasil moham
    Here my application i having set of button 12 buttons,button titles are hidden by default.Button titles are shown when it is clikced , -(IBAction)buttonAction:(id)sender { UIButton *button = (UIButton *)sender; int index = button.tag; [self showing:index]; //now, this method accepts a parameter. } -(void) showing:(NSInteger)index { UIButton* btn = nil; index = index - 1; NSArray* subViewArray = [self.view subviews]; NSInteger i = 0; for (UIView *view in subViewArray) { if ([view isKindOfClass:[UIButton class]]) { btn = (UIButton*) view; NSString* text; if (i == index) { text = [self.textArray objectAtIndex:i]; //put the array that you are using self.previousButtonTag = i; //make a class variable }else { text = @""; } i++; [btn setTitle:text forState:UIControlStateNormal]; } } } 1.I want to compare two button title values to check whether it is equal or not.Im facing the problem , 2.Only press button title only visible,when i click other button previous title is hided,I want to enable two button title on click and wen it is wrong it should be hided.Please suggest me the How to solve this issue,Please do the needfully

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  • [Ruby On Rails] belongs_to with :class_name option fails.

    - by crackpot
    I have no idea what went wrong but I can't get belongs_to work with :class_name option. Could somebody enlighten me. Thanks a lot! Here is a snip from my code. class CreateUsers < ActiveRecord::Migration def self.up create_table :users do |t| t.text :name end end def self.down drop_table :users end end ##################################################### class CreateBooks < ActiveRecord::Migration def self.up create_table :books do |t| t.text :title t.integer :author_id, :null => false end end def self.down drop_table :books end end ##################################################### class User < ActiveRecord::Base has_many: books end ##################################################### class Book < ActiveRecord::Base belongs_to :author, :class_name => 'User', :validate => true end ##################################################### class BooksController < ApplicationController def create user = User.new({:name => 'John Woo'}) user.save @failed_book = Book.new({:title => 'Failed!', :author => @user}) @failed_book.save # missing author_id @success_book = Book.new({:title => 'Nice day', :author_id => @user.id}) @success_book.save # no error! end end environment: ruby 1.9.1-p387 Rails 2.3.5

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  • Moving Computer Player in Xcode

    - by user1631497
    I am working on a 2d game using xcode and objective-c. I am trying to make my enemy player move left if I am left of him, until he is touching my character. The same will go when I am right of him. Basically just trying to get him to move towards me. But my code to do so is not working. So I have my code that says the following -(void)moveTowardsCharacter { enemyLeftTimer = [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(goEnemyLeft) userInfo:nil repeats:YES]; if (enemyLeftTimer == nil){ enemyLeftTimer = [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(goEnemyLeft) userInfo:nil repeats:YES]; } } -(IBAction)enemyStopLeft { if (CGRectIntersectsRect(bluebox.frame, redbox.frame)) { [enemyLeftTimer invalidate]; enemyLeftTimer = nil; } } -(void)goEnemyLeft { if (redbox.center.x + [self getRedboxWidthLeft] > bluebox.center.x + [self getBlueboxWidthRight]) { redbox.center = CGPointMake(redbox.center.x -5, redbox.center.y); } } So the first bit is saying for it to set up a timer to continue moving left. The next will stop the timer if my player(bluebox) and the Computer player(redbox) collide. Finally, the thing that actually tells it to go left, but only if the bluebox is left of the redbox. The getRedBoxWidth Left and getBlueBoxWidthRight are just voids that get, well, the left and right edges. If you could, please help try and solve this code. Thank You.

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  • two view controllers and reusability with delegate

    - by netcharmer
    Newbie question about design patterns in objC. I'm writing a functionality for my iphone app which I plan to use in other apps too. The functionality is written over two classes - Viewcontroller1 and Viewcontroller2. Viewcontroller1 is the root view of a navigation controller and it can push Viewcontroller2. Rest of the app will use only ViewController1 and will never access Viewcontroller2 directly. However, triggered by user events, Viewcontroller2 has to send a message to the rest of the app. My question is what is the best way of achieving it? Currently, I use two level of delegation to send the message out from Viewcontroller2. First send it to Viewcontroller1 and then let Viewcontroller1 send it to rest of the app or the application delegate. So my code looks like - //Viewcontroller1.h @protocol bellDelegate -(int)bellRang:(int)size; @end @interface Viewcontroller1 : UITableViewController <dummydelegate> { id <bellDelegate> delegate; @end //Viewcontroller1.m @implementation Viewcontroller1 -(void)viewDidLoad { //some stuff here Viewcontroller2 *vc2 = [[Viewcontroller2 alloc] init]; vc2.delegate = self; [self.navigationController pushViewController:vc2 animated:YES]; } -(int)dummyBell:(int)size { return([self.delegate bellRang:size]); } //Viewcontroller2.h @protocol dummyDelegate -(int)dummyBell:(int)size; @end @interface Viewcontroller2 : UITableViewController { id <dummyDelegate> delegate; @end //Viewcontroller2.m @implementation Viewcontroller2 -(int)eventFoo:(int)size { rval = [self.delegate dummyBell:size]; } @end

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  • How to set the attributes of cell progamatically without using nib file ?

    - by srikanth rongali
    - (void)viewDidLoad { [super viewDidLoad]; // Uncomment the following line to display an Edit button in the navigation bar for this view controller. self.title = @"Library"; self.navigationItem.rightBarButtonItem = [[UIBarButtonItem alloc] initWithTitle:@"Close" style:UIBarButtonItemStyleBordered target:self action:@selector(close:)]; self.tableView.rowHeight = 80; } -(void)close:(id)sender { // } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; UILabel *dateLabel = [[UILabel alloc]init]; dateLabel.frame = CGRectMake(85.0f, 6.0f, 200.0f, 20.0f); dateLabel.tag = tag1; [cell setAccessoryType:UITableViewCellAccessoryDisclosureIndicator]; cell.contentView.frame = CGRectMake(0.0f, 0.0f, 320.0f, 80.0f); [cell.contentView addSubview:dateLabel]; [dateLabel release]; } // Set up the cell... //[(UILabel *)[cell viewWithTag:tag1] setText:@"Date"]; cell.textLabel.text = @"Date"; return cell; } But the control is not entering into the tableView: method. So I could not see any label in my table. How can I make this ? Thank You

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  • Nested modal view controller gives strange message under iOS6?

    - by user1840362
    I am presenting a modal view controller from another modal view controller, and this worked fine under all iOS versions prior to iOS6. But under iOS6 I am getting the following warning message in the emulator: Warning: Attempt to present <UINavigationController: 0x14e93680> on <UINavigationController: 0x9fc6b70> while a presentation is in progress! The modal view controller is not shown if this warning appears. Basically I am using code like this to show the modal view controller: WebAuthViewController *authController = [[WebAuthViewController alloc] initWithNibName:nil bundle:nil]; authController.challenge = challenge; authController.delegate = self; UINavigationController *aNavController = [[UINavigationController alloc] initWithRootViewController:authController]; [self presentModalViewController:aNavController animated:YES]; [aNavController release]; [authController release]; The view that is already shown is a UIWebView also shown in a modal view, like this: WebViewController *addController = [[WebViewController alloc] initWithNibName:nil bundle:nil]; addController.urlToLoad = [NSURL URLWithString:urlString]; addController.delegate = self; UINavigationController *navigationController = [[UINavigationController alloc] initWithRootViewController:addController]; navigationController.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:navigationController animated:YES]; [navigationController release]; [addController release]; The apple docs still suggest that one is supposed to be able to stack navigation controllers like this, so I am at a loss to explain why this happens. Any hints?

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  • Call a Javascript Function with Jquery

    - by danit
    I have two functions in Javascript: function getWindowWidth(){ var x = 0; if (self.innerHeight){ x = self.innerWidth; }else if (document.documentElement && document.documentElement.clientHeight){ x = document.documentElement.clientWidth; }else if (document.body){ x = document.body.clientWidth; }return x; }function getWindowHeight(){ var y = 0; if (self.innerHeight){ y = self.innerHeight; }else if (document.documentElement && document.documentElement.clientHeight){ y = document.documentElement.clientHeight; }else if (document.body){ y = document.body.clientHeight; } These appear to set the height and width of the document window, based on the size of the window? I could be wrong here.... What I have done is embeded a toolbar above this document, this toolbar can be hidden or shown at various points. I need the above function to be called when I use the following jQuery, $("#Main").animate({top: "89px"}, 200); Any assistance greatly appreciated!

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  • Remove a ReactiveCocoa signal from a control

    - by dbarros
    If I assign a signal to a property of a control: RAC(self.loginButton.enabled) = [RACSignal combineLatest:@[ self.usernameTextField.rac_textSignal, self.passwordTextField.rac_textSignal ] reduce:^(NSString* username, NSString* password) { return @(username.length > 0 && password.length > 0); }]; But then wanted to assign a different RACSignal to enabled, how can I clear any existing one before doing so? If I try and set it a second time, I get an exception like the following: 2013-10-29 16:54:50.623 myApp[3688:c07] *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Signal <RACSignal: 0x975e9e0> name: +combineLatest: ( "<RACSignal: 0x975d600> name: <UITextField: 0x10f2c420> -rac_textSignal", "<RACSignal: 0x975de30> name: <UITextField: 0x10f306e0> -rac_textSignal" ) reduce: is already bound to key path "self.loginButton.enabled" on object <LoginViewController: 0x10f264e0>, adding signal <RACSignal: 0x9763500> name: +combineLatest: ( "<RACSignal: 0x97624f0> name: <UITextField: 0x10f2c420> -rac_textSignal", "<RACSignal: 0x97629e0> name: <UITextField: 0x10f306e0> -rac_textSignal" ) reduce: is undefined behavior'

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  • Async run for javascript by using listeners

    - by CharlieShi
    I have two functions, the names are Function3, Function4, Function3 will send request to server side to get jsondata by using ajax, which, however, will take about 3 seconds to complete. Function4 is a common function which will wait for Function3's result and then action. My code puts below: function ajaxRequest(container) { $.ajax({ url: "Home/GetResult", type: "post", success: function (data) { container.append(data.message); } }); } var eventable = { on: function (event, cb) { $(this).on(event, cb); }, trigger: function (event) { $(this).trigger(event); } } var Function3 = { run: function () { var self = this; setTimeout(function () { ajaxRequest($(".container1")); self.trigger('done'); }, 500); } } var Function4 = { run: function () { var self = this; setTimeout(function () { $(".container1").append("Function4 complete"); self.trigger('done'); },500); } } $.extend(Function3, eventable); $.extend(Function4, eventable); Function3.on('done', function (event) { Function4.run(); }); Function4.on('done', function () { $(".container1").append("All done"); }); Function3.run(); but now the problem is, when I start the code , it always show me the result as : first will appear "Function4 complete", then "All done" follows, 3 seconds later, "Function3 complete" will appear. That's out of my expection because my expection is "Function3 complete" comes first, "Function4 complete" comes second and "All done" is expected as the last one. Anyone can help me on this? thx in advice. EDIT: I have included all the functions above now. Also, you can check the js script in JSFIDDER: http://jsfiddle.net/sporto/FYBjc/light/ I have replaced the function in JSFIDDER from a common array push action to ajax request.

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  • PASS: Bylaw Changes

    - by Bill Graziano
    While you’re reading this, a post should be going up on the PASS blog on the plans to change our bylaws.  You should be able to find our old bylaws, our proposed bylaws and a red-lined version of the changes.  We plan to listen to feedback until March 31st.  At that point we’ll decide whether to vote on these changes or take other action. The executive summary is that we’re adding a restriction to prevent more than two people from the same company on the Board and eliminating the Board’s Officer Appointment Committee to have Officers directly elected by the Board.  This second change better matches how officer elections have been conducted in the past. The Gritty Details Our scope was to change bylaws to match how PASS actually works and tackle a limited set of issues.  Changing the bylaws is hard.  We’ve been working on these changes since the March board meeting last year.  At that meeting we met and talked through the issues we wanted to address.  In years past the Board has tried to come up with language and then we’ve discussed and negotiated to get to the result.  In March, we gave HQ guidance on what we wanted and asked them to come up with a starting point.  Hannes worked on building us an initial set of changes that we could work our way through.  Discussing changes like this over email is difficult wasn’t very productive.  We do a much better job on this at the in-person Board meetings.  Unfortunately there are only 2 or 3 of those a year. In August we met in Nashville and spent time discussing the changes.  That was also the day after we released the slate for the 2010 election. The discussion around that colored what we talked about in terms of these changes.  We talked very briefly at the Summit and again reviewed and revised the changes at the Board meeting in January.  This is the result of those changes and discussions. We made numerous small changes to clean up language and make wording more clear.  We also made two big changes. Director Employment Restrictions The first is that only two people from the same company can serve on the Board at the same time.  The actual language in section VI.3 reads: A maximum of two (2) Directors who are employed by, or who are joint owners or partners in, the same for-profit venture, company, organization, or other legal entity, may concurrently serve on the PASS Board of Directors at any time. The definition of “employed” is at the sole discretion of the Board. And what a mess this turns out to be in practice.  Our membership is a hodgepodge of interlocking relationships.  Let’s say three Board members get together and start a blog service for SQL Server bloggers.  It’s technically for-profit.  Let’s assume it makes $8 in the first year.  Does that trigger this clause?  (Technically yes.)  We had a horrible time trying to write language that covered everything.  All the sample bylaws that we found were just as vague as this. That led to the third clause in this section.  The first sentence reads: The Board of Directors reserves the right, strictly on a case-by-case basis, to overrule the requirements of Section VI.3 by majority decision for any single Director’s conflict of employment. We needed some way to handle the trivial issues and exercise some judgment.  It seems like a public vote is the best way.  This discloses the relationship and gets each Board member on record on the issue.   In practice I think this clause will rarely be used.  I think this entire section will only be invoked for actual employment issues and not for small side projects.  In either case we have the mechanisms in place to handle it in a public, transparent way. That’s the first and third clauses.  The second clause says that if your situation changes and you fall afoul of this restriction you need to notify the Board.  The clause further states that if this new job means a Board members violates the “two-per-company” rule the Board may request their resignation.  The Board can also  allow the person to continue serving with a majority vote.  I think this will also take some judgment.  Consider a person switching jobs that leads to three people from the same company.  I’m very likely to ask for someone to resign if all three are two weeks into a two year term.  I’m unlikely to ask anyone to resign if one is two weeks away from ending their term.  In either case, the decision will be a public vote that we can be held accountable for. One concern that was raised was whether this would affect someone choosing to accept a job.  I think that’s a choice for them to make.  PASS is clearly stating its intent that only two directors from any one organization should serve at any time.  Once these bylaws are approved, this policy should not come as a surprise to any potential or current Board members considering a job change.  This clause isn’t perfect.  The biggest hole is business relationships that aren’t defined above.  Let’s say that two employees from company “X” serve on the Board.  What happens if I accept a full-time consulting contract with that company?  Let’s assume I’m working directly for one of the two existing Board members.  That doesn’t violate section VI.3.  But I think it’s clearly the kind of relationship we’d like to prevent.  Unfortunately that was even harder to write than what we have now.  I fully expect that in the next revision of the bylaws we’ll address this.  It just didn’t make it into this one. Officer Elections The officer election process received a slightly different rewrite.  Our goal was to codify in the bylaws the actual process we used to elect the officers.  The officers are the President, Executive Vice-President (EVP) and Vice-President of Marketing.  The Immediate Past President (IPP) is also an officer but isn’t elected.  The IPP serves in that role for two years after completing their term as President.  We do that for continuity’s sake.  Some organizations have a President-elect that serves for one or two years.  The group that founded PASS chose to have an IPP. When I started on the Board, the Nominating Committee (NomCom) selected the slate for the at-large directors and the slate for the officers.  There was always one candidate for each officer position.  It wasn’t really an election so much as the NomCom decided who the next person would be for each officer position.  Behind the scenes the Board worked to select the best people for the role. In June 2009 that process was changed to bring it line with what actually happens.  An Officer Appointment Committee was created that was a subset of the Board.  That committee would take time to interview the candidates and present a slate to the Board for approval.  The majority vote of the Board would determine the officers for the next two years.  In practice the Board itself interviewed the candidates and conducted the elections.  That means it was time to change the bylaws again. Section VII.2 and VII.3 spell out the process used to select the officers.  We use the phrase “Officer Appointment” to separate it from the Director election but the end result is that the Board elects the officers.  Section VII.3 starts: Officers shall be appointed bi-annually by a majority of all the voting members of the Board of Directors. Everything else revolves around that sentence.  We use the word appoint but they truly are elected.  There are details in the bylaws for term limits, minimum requirements for President (1 prior term as an officer), tie breakers and filling vacancies. In practice we will have an election for President, then an election for EVP and then an election for VP Marketing.  That means that losing candidates will be able to fall down the ladder and run for the next open position.  Another point to note is that officers aren’t at-large directors.  That means if a current sitting officer loses all three elections they are off the Board.  Having Board member votes public will help with the transparency of this approach. This process has a number of positive and negatives.  The biggest concern I expect to hear is that our members don’t directly choose the officers.  I’m going to try and list all the positives and negatives of this approach. Many non-profits value continuity and are slower to change than a business.  On the plus side this promotes that.  On the negative side this promotes that.  If we change too slowly the members complain that we aren’t responsive.  If we change too quickly we make mistakes and fail at various things.  We’ve been criticized for both of those lately so I’m not entirely sure where to draw the line.  My rough assumption to this point is that we’re going too slow on governance and too quickly on becoming “more than a Summit.”  This approach creates competition in the officer elections.  If you are an at-large director there is no consequence to losing an election.  If you are an officer the only way to stay on the Board is to win an officer election or an at-large election.  If you are an officer and lose an election you can always run for the next office down.  This makes it very easy for multiple people to contest an election. There is value in a person moving through the officer positions up to the Presidency.  Having the Board select the officers promotes this.  The down side is that it takes a LOT of time to get to the Presidency.  We’ve had good people struggle with burnout.  We’ve had lots of discussion around this.  The process as we’ve described it here makes it possible for someone to move quickly through the ranks but doesn’t prevent people from working their way up through each role. We talked long and hard about having the officers elected by the members.  We had a self-imposed deadline to complete these changes prior to elections this summer. The other challenge was that our original goal was to make the bylaws reflect our actual process rather than create a new one.  I believe we accomplished this goal. We ran out of time to consider this option in the detail it needs.  Having member elections for officers needs a number of problems solved.  We would need a way for candidates to fall through the election.  This is what promotes competition.  Without this few people would risk an election and we’ll be back to one candidate per slot.  We need to do this without having multiple elections.  We may be able to copy what other organizations are doing but I was surprised at how little I could find on other organizations.  We also need a way for people that lose an officer election to win an at-large election.  Otherwise we’ll have very little competition for officers. This brings me to an area that I think we as a Board haven’t done a good job.  We haven’t built a strong process to tell you who is doing a good job and who isn’t.  This is a double-edged sword.  I don’t want to highlight Board members that are failing.  That’s not a good way to get people to volunteer and run for the Board.  But I also need a way let the members make an informed choice about who is doing a good job and would make a good officer.  Encouraging Board members to blog, publishing minutes and making votes public helps in that regard but isn’t the final answer.  I don’t know what the final answer is yet.  I do know that the Board members themselves are uniquely positioned to know which other Board members are doing good work.  They know who speaks up in meetings, who works to build consensus, who has good ideas and who works with the members.  What I Could Do Better I’ve learned a lot writing this about how we communicated with our members.  The next time we revise the bylaws I’d do a few things differently.  The biggest change would be to provide better documentation.  The March 2009 minutes provide a very detailed look into what changes we wanted to make to the bylaws.  Looking back, I’m a little surprised at how closely they matched our final changes and covered the various arguments.  If you just read those you’d get 90% of what we eventually changed.  Nearly everything else was just details around implementation.  I’d also consider publishing a scope document defining exactly what we were doing any why.  I think it really helped that we had a limited, defined goal in mind.  I don’t think we did a good job communicating that goal outside the meeting minutes though. That said, I wish I’d blogged more after the August and January meeting.  I think it would have helped more people to know that this change was coming and to be ready for it. Conclusion These changes address two big concerns that the Board had.  First, it prevents a single organization from dominating the Board.  Second, it codifies and clearly spells out how officers are elected.  This is the process that was previously followed but it was somewhat murky.  These changes bring clarity to this and clearly explain the process the Board will follow. We’re going to listen to feedback until March 31st.  At that time we’ll decide whether to approve these changes.  I’m also assuming that we’ll start another round of changes in the next year or two.  Are there other issues in the bylaws that we should tackle in the future?

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  • How to Smooth the drawing Stroke?

    - by user1852420
    I am creating drawing.. i can undo, and put colors on it. but when i draw using my fingers the stroke is not that smooth and has edge lines,, here my codes. on which I can Paint on a view, Undo, change color, and the opacity. stroke.h #import <UIKit/UIKit.h> @interface stroke : UIView{ NSMutableArray *strokeArray; UIColor *strokeColor; int strokeSize; float strokeAlpha; int strokeAlpha2; IBOutlet UISlider *slides; float red; float green; float blue; CGPoint mid1; CGPoint mid2; CGPoint endingPoint,previousPoint1,previousPoint2; CGPoint currentTouch; } @property (nonatomic, retain) UIColor *strokeColor; @property (nonatomic) int strokeSize; @property (nonatomic, retain) NSMutableArray *strokeArray; - (IBAction)changeAlphaValue; -(void)loadSLider; -(void)blueColor; -(void)darkvioletColor; -(void)violetColor; -(void)pinkColor; -(void)darkbrownColor; -(void)redColor; -(void)magentaRedColor; -(void)lightBrownColor; -(void)lightOrangeColor; -(void)OrangeColor; -(void)YellowColor; -(void)greenColor; -(void)lightYellowColor; -(void)darkGreenColor; -(void)TurquioseColor; -(void)PaleTurquioseColor; -(void)skyBlueColor; -(void)whiteColor; -(void)DirtyWhiteColor; -(void)SilverColor; -(void)LightGrayColor; -(void)GrayColor; -(void)LightBlackColor; -(void)BlackColor; @end stroke.m #import "stroke.h" @implementation stroke @synthesize strokeColor; @synthesize strokeSize; @synthesize strokeArray; - (void) awakeFromNib{ self.strokeArray = [[NSMutableArray alloc] init]; self.strokeColor = [UIColor colorWithRed:0 green:0 blue:232 alpha:1]; self.strokeSize = 3; } - (void)drawRect:(CGRect)rect{ NSMutableArray *stroke; for (stroke in strokeArray) { CGContextRef contextRef = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(contextRef, [[stroke objectAtIndex:1] intValue]); CGFloat *color = CGColorGetComponents([[stroke objectAtIndex:2] CGColor]); CGContextSetRGBStrokeColor(contextRef, color[0], color[1], color[2], color[3]); CGContextBeginPath(contextRef); CGPoint points[[stroke count]]; for (NSUInteger i = 3; i < [stroke count]; i++) { points[i-3] = [[stroke objectAtIndex:i] CGPointValue]; } CGContextAddLines(contextRef, points, [stroke count]-3); CGContextStrokePath(contextRef); } } -(void)loadSLider{ } - (IBAction)changeAlphaValue{ strokeAlpha2 =((int)slides.value); } -(void)blueColor{ red = 0/255.0; green = 0/255.0; blue = 255/255.0; } -(void)darkvioletColor{ red = 75/255.0; green = 0/255.0; blue = 130/255.0; } -(void)violetColor{ red = 128/255.0; green = 0/255.0; blue = 128/255.0; } -(void)pinkColor{ red = 255/255.0; green = 0/255.0; blue = 255/255.0; } -(void)darkbrownColor{ red = 0.200; green = 0.0; blue = 0.0; } -(void)redColor{ red = 255/255.0; green = 0/255.0; blue = 0/255.0; } -(void)magentaRedColor{ red = 0.350; green = 0.0; blue = 0.0; } -(void)lightBrownColor{ red = 0.480; green = 0.0; blue = 0.0; } -(void)lightOrangeColor{ red = 0.600; green = 0.200; blue = 0.0; } -(void)OrangeColor{ red = 1.0; green = 0.300; blue = 0.0; } -(void)YellowColor{ red = 0.950; green = 0.450; blue = 0.0; } -(void)greenColor{ red = 0.0; green = 1.0; blue = 0.0; } -(void)lightYellowColor{ red = 1.0; green = 1.0; blue = 0.0; } -(void)darkGreenColor{ red = 0.0; green = 0.500; blue = 0.0; } -(void)TurquioseColor{ red = 0.0; green = 0.700; blue = 0.200; } -(void)PaleTurquioseColor{ red = 0.0; green = 0.700; blue = 0.600; } -(void)skyBlueColor{ red = 0.0; green = 0.400; blue = 0.800; } -(void)whiteColor{ red = 1.0; green = 1.0; blue = 1.0; } -(void)DirtyWhiteColor{ red = 0.800; green = 0.800; blue = 0.800; } -(void)SilverColor{ red = 0.600; green = 0.600; blue = 0.600; } -(void)LightGrayColor{ red = 0.500; green = 0.500; blue = 0.500; } -(void)GrayColor{ red = 0.300; green = 0.300; blue = 0.300; } -(void)LightBlackColor{ red = 0.150; green = 0.150; blue = 0.150; } -(void)BlackColor{ red = 0.0; green = 0.0; blue = 0.0; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch; NSEnumerator *counter = [touches objectEnumerator]; while ((touch = (UITouch *)[counter nextObject])) { switch (strokeAlpha2) { case 1: strokeAlpha = .1; break; case 2: strokeAlpha = .2; break; case 3: strokeAlpha = .3; break; case 4: strokeAlpha = .4; break; case 5: strokeAlpha = .5; break; case 6: strokeAlpha = .6; break; case 7: strokeAlpha = .7; break; case 8: strokeAlpha = .8; break; case 9: strokeAlpha = .9; break; case 10: strokeAlpha = 1; break; default: strokeAlpha = 1; break; } self.strokeColor = [UIColor colorWithRed:red green:green blue:blue alpha:strokeAlpha]; NSValue *touchPos = [NSValue valueWithCGPoint:[touch locationInView:self]]; UIColor *color = [UIColor colorWithCGColor:strokeColor.CGColor]; NSNumber *size = [NSNumber numberWithInt:strokeSize]; NSMutableArray *stroke = [NSMutableArray arrayWithObjects: touch, size, color, touchPos, nil]; [strokeArray addObject:stroke]; } } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch; NSEnumerator *counter = [touches objectEnumerator]; while ((touch = (UITouch *)[counter nextObject])) { NSMutableArray *stroke; for (stroke in strokeArray) { if ([stroke objectAtIndex:0] == touch) { [stroke addObject:[NSValue valueWithCGPoint:[touch locationInView:self]]]; } [self setNeedsDisplay]; } } } @end

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  • ssl certificate for www.domain.com and domain.com

    - by user12145
    I used make-dummmy-cert that comes with apache 2.2 and ssl_mod to make a self-signed certificate, I tried www.domain.com domain.com *.domain.com, none of them would work for both www.domain.com and domain.com. The browser would say The certificate is only valid for domain.com( or www.domain.com or *.domain.com respectively) how do I make a self-signed cert that would work for both cases?

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