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  • Writing .htaccess mod rewrite for hierarchical categories

    - by NetCaster
    i need to rewrite urls for my classified ads directory i have 4 types of links /City == display all ads in city /City/Cat1 == display all ads in city + category /City/Cat1/Cat2 == display add ads in city + category 1 + category 2 /City/Cat1/Cat2/Ad-id == display the ad itself and pass cat1 cat2 and city variables original hidden url should be index.php?city=alexandria&cat1=cars&cat2=bikes&adid=EWSw22d Can you please help me writing .htaccess for this structure

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  • Drupal Module Development: How to Communicate between form_submit and page handler functions

    - by Aaron
    I am writing a module and I need to retrieve values set in a form_submit function from a page handler function. The reason is that I am rendering results of a form submit on the same page as the page handler. I have this working, but I am using global variables, which I don't like. I'd like to be able to use the $form_state['storage'] for this, but can't since I don't have access to the $form_state variable from the page handler. Any suggestions?

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  • How to organize a Shoes Ruby app?

    - by luca
    can I have some examples of how you organize your Shoes apps? I mean, simply using a Shoes.app{} block and instance variables is clumsy.. I'd like to achieve a MVC like structure.. I'm used to it (from rails, FLEX frameworks and others..) and would like to recreate something similar..

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  • Cucumber bundle not working in Textmate

    - by Gerhard
    I set up Aslak's Cucumber.tmbundle in Texmate, set up PATH in Shell Variables to /Users/gerhard/.rvm/bin:/Users/gerhard/bin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/usr/X11/bin but when I run any of the bundle commands I get this: env: sh\r: No such file or directory /usr/bin/env sh is in the search path, so what am I missing?

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  • What's with "foo" and "bar" [closed]

    - by Matt S.
    Possible Duplicates: When foo and bar is not enough Code examples Foo Bar I've always wondered, why is there always "foo" and "bar" named as variables in most tutorials I've seen. Where did it come from? Why do we call them "foo" and "bar" why not something else?

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  • How Can I Populate Default Form Data with a ManyToMany Field?

    - by b14ck
    Ok, I've been crawling google and Django documentation for over 2 hours now (as well as the IRC channel on freenode), and haven't been able to figure this one out. Basically, I have a model called Room, which is displayed below: class Room(models.Model): """ A `Partyline` room. Rooms on the `Partyline`s are like mini-chatrooms. Each room has a variable amount of `Caller`s, and usually a moderator of some sort. Each `Partyline` has many rooms, and it is common for `Caller`s to join multiple rooms over the duration of their call. """ LIVE = 0 PRIVATE = 1 ONE_ON_ONE = 2 UNCENSORED = 3 BULLETIN_BOARD = 4 CHILL = 5 PHONE_BOOTH = 6 TYPE_CHOICES = ( ('LR', 'Live Room'), ('PR', 'Private Room'), ('UR', 'Uncensored Room'), ) type = models.CharField('Room Type', max_length=2, choices=TYPE_CHOICES) number = models.IntegerField('Room Number') partyline = models.ForeignKey(Partyline) owner = models.ForeignKey(User, blank=True, null=True) bans = models.ManyToManyField(Caller, blank=True, null=True) def __unicode__(self): return "%s - %s %d" % (self.partyline.name, self.type, self.number) I've also got a forms.py which has the following ModelForm to represent my Room model: from django.forms import ModelForm from partyline_portal.rooms.models import Room class RoomForm(ModelForm): class Meta: model = Room I'm creating a view which allows administrators to edit a given Room object. Here's my view (so far): def edit_room(request, id=None): """ Edit various attributes of a specific `Room`. Room owners do not have access to this page. They cannot edit the attributes of the `Room`(s) that they control. """ room = get_object_or_404(Room, id=id) if not room.is_owner(request.user): return HttpResponseForbidden('Forbidden.') if is_user_type(request.user, ['admin']): form_type = RoomForm elif is_user_type(request.user, ['lm']): form_type = LineManagerEditRoomForm elif is_user_type(request.user, ['lo']): form_type = LineOwnerEditRoomForm if request.method == 'POST': form = form_type(request.POST, instance=room) if form.is_valid(): if 'owner' in form.cleaned_data: room.owner = form.cleaned_data['owner'] room.save() else: defaults = {'type': room.type, 'number': room.number, 'partyline': room.partyline.id} if room.owner: defaults['owner'] = room.owner.id if room.bans: defaults['bans'] = room.bans.all() ### this does not work properly! form = form_type(defaults, instance=room) variables = RequestContext(request, {'form': form, 'room': room}) return render_to_response('portal/rooms/edit.html', variables) Now, this view works fine when I view the page. It shows all of the form attributes, and all of the default values are filled in (when users do a GET)... EXCEPT for the default values for the ManyToMany field 'bans'. Basically, if an admins clicks on a Room object to edit, the page they go to will show all of the Rooms default values except for the 'bans'. No matter what I do, I can't find a way to get Django to display the currently 'banned users' for the Room object. Here is the line of code that needs to be changed (from the view): defaults = {'type': room.type, 'number': room.number, 'partyline': room.partyline.id} if room.owner: defaults['owner'] = room.owner.id if room.bans: defaults['bans'] = room.bans.all() ### this does not work properly! There must be some other syntax I have to use to specify the default value for the 'bans' field. I've really been pulling my hair out on this one, and would definitely appreciate some help. Thanks!

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  • Repaint window problems

    - by nXqd
    #include "stdafx.h" // Mario Headers #include "GameMain.h" #define MAX_LOADSTRING 100 // Global Variables: HINSTANCE hInst; // current instance TCHAR szTitle[MAX_LOADSTRING]; // The title bar text TCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name // Mario global variables ================= CGameMain* gGameMain; HWND hWnd; PAINTSTRUCT ps; // ======================================== // Forward declarations of functions included in this code module: ATOM MyRegisterClass(HINSTANCE hInstance); BOOL InitInstance(HINSTANCE, int); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM); // My unprocess function ===================================== void OnCreate(HWND hWnd) { } void OnKeyUp(WPARAM wParam) { switch (wParam) { case VK_LEFT: gGameMain->KeyReleased(LEFT); break; case VK_UP: gGameMain->KeyReleased(UP); break; case VK_RIGHT: gGameMain->KeyReleased(RIGHT); break; case VK_DOWN: gGameMain->KeyReleased(DOWN); break; } } void OnKeyDown(HWND hWnd,WPARAM wParam) { switch (wParam) { case VK_LEFT: gGameMain->KeyPressed(LEFT); break; case VK_UP: gGameMain->KeyPressed(UP); break; case VK_RIGHT: gGameMain->KeyPressed(RIGHT); break; case VK_DOWN: gGameMain->KeyPressed(DOWN); break; } } void OnPaint(HWND hWnd) { HDC hdc = BeginPaint(hWnd,&ps); RECT rect; GetClientRect(hWnd,&rect); HDC hdcDouble = CreateCompatibleDC(hdc); HBITMAP hdcBitmap = CreateCompatibleBitmap(hdc,rect.right,rect.bottom); HBITMAP bmOld = (HBITMAP)SelectObject(hdcDouble, hdcBitmap); gGameMain->SetHDC(&hdcDouble); gGameMain->SendMessage(MESSAGE_PAINT); BitBlt(hdc,0,0,rect.right,rect.bottom,hdcDouble,0,0,SRCCOPY); SelectObject(hdcDouble,bmOld); DeleteDC(hdcDouble); DeleteObject(hdcBitmap); DeleteDC(hdc); } void OnDestroy() { gGameMain->isPlaying = false; EndPaint(hWnd,&ps); } // My unprocess function ===================================== ATOM MyRegisterClass(HINSTANCE hInstance) { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_GDIMARIO)); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = MAKEINTRESOURCE(IDC_GDIMARIO); wcex.lpszClassName = szWindowClass; wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL)); return RegisterClassEx(&wcex); } BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) { hInst = hInstance; // Store instance handle in our global variable hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, WIDTH, HEIGHT, 0, NULL, hInstance, NULL); if (!hWnd) { return FALSE; } // ---------------- Start gdiplus ------------------ GdiplusStartup(&gdiToken,&gdiStartInput,NULL); // ------------------------------------------------- // Init GameMain gGameMain = new CGameMain(); ShowWindow(hWnd, nCmdShow); UpdateWindow(hWnd); return TRUE; } LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; switch (message) { case WM_COMMAND: wmId = LOWORD(wParam); wmEvent = HIWORD(wParam); // Parse the menu selections: switch (wmId) { case IDM_ABOUT: DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About); break; case IDM_EXIT: DestroyWindow(hWnd); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_KEYDOWN: OnKeyDown(hWnd,wParam); break; case WM_KEYUP: OnKeyUp(wParam); break; case WM_CREATE: OnCreate(hWnd); break; case WM_PAINT: OnPaint(hWnd); break; case WM_DESTROY: OnDestroy(); PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; } // Message handler for about box. INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { UNREFERENCED_PARAMETER(lParam); switch (message) { case WM_INITDIALOG: return (INT_PTR)TRUE; case WM_COMMAND: if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL) { EndDialog(hDlg, LOWORD(wParam)); return (INT_PTR)TRUE; } break; } return (INT_PTR)FALSE; } int APIENTRY _tWinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPTSTR lpCmdLine,int nCmdShow) { UNREFERENCED_PARAMETER(hPrevInstance); UNREFERENCED_PARAMETER(lpCmdLine); // TODO: Place code here. MSG msg; HACCEL hAccelTable; // Initialize global strings LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING); LoadString(hInstance, IDC_GDIMARIO, szWindowClass, MAX_LOADSTRING); MyRegisterClass(hInstance); // Perform application initialization: if (!InitInstance (hInstance, nCmdShow)) { return FALSE; } hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_GDIMARIO)); // Main message loop: // GameLoop PeekMessage(&msg,NULL,0,0,PM_NOREMOVE); while (gGameMain->isPlaying) { while (PeekMessage(&msg,NULL,0,0,PM_REMOVE)) { if (msg.message == WM_QUIT) break; TranslateMessage(&msg); DispatchMessage(&msg); } if (gGameMain->enterNextState) { gGameMain->SendMessage(MESSAGE_ENTER); gGameMain->enterNextState = false; } gGameMain->SendMessage(MESSAGE_UPDATE); InvalidateRect(hWnd,NULL,FALSE); /*if (gGameMain->exitCurrentState) { gGameMain->SendMessage(MESSAGE_EXIT); gGameMain->enterNextState = true; gGameMain->exitCurrentState = false; }*/ ::Sleep(gGameMain->timer); // Do your game stuff here } GdiplusShutdown(gdiToken); // Shut down gdiplus token return (int) msg.wParam; } I use InvalidateRect(hWnd,NULL,FALSE); for repaint window, but the problem I met is when I repaint without any changes in Game struct . First it paints my logo well, the second time ( just call InvalidateRect(hWnd,NULL,FALSE); without gGameMain-SendMessage(MESSAGE_ENTER); which is init some variables for painting . Thanks for reading this :)

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  • Multi Process Configuration

    - by user200937
    Hi, I have a product built out of multiple processes. Each process uses internally commons configuration. Does anyone have an idea how to manage the config? I.e. we do not want to duplicate variables so each process will be able to read them. Additionally, DB solution is no good, as we do not want to be dependent on DB for something like configuration. Thanks Yair

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  • Java constructor with large arguments or Java bean getter/setter approach

    - by deelo55
    Hi, I can't decide which approach is better for creating objects with a large number of fields (10+) (all mandatory) the constructor approach of the getter/setter. Constructor at least you enforce that all the fields are set. Java Beans easier to see which variables are being set instead of a huge list. The builder pattern DOES NOT seem suitable here as all the fields are mandatory and the builder requires you put all mandatory parameters in the builder constructor. Thanks, D

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  • insert multiple elements in string in python

    - by Anurag Sharma
    I have to build a string like this { name: "john", url: "www.dkd.com", email: "[email protected]" } where john, www.dkd.com and [email protected] are to be supplied by variables I tried to do the following s1 = "{'name:' {0},'url:' {1},'emailid:' {2}}" s1.format("john","www.dkd.com","[email protected]") I am getting the following error Traceback (most recent call last): File "<stdin>", line 1, in <module> KeyError: "'name" Dont able to understand what I am doing wrong

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  • How to make multiple queries with PHP prepared statements (Commands out of sync error)

    - by Tirithen
    I'm trying to run three MySQL queries from a PHP script, the first one works fine, but on the second one I get the "Commands out of sync; you can’t run this command now" error. I have managed to understand that I need to "empty" the resultset before preparing a new query but I can't seem to understand how. I thought that $statement-close; would do that for me. Here is the relevant part of the code: <?php $statement = $db_conn->prepare("CALL getSketches(?,?)"); // Prepare SQL routine to check if user is accepted $statement->bind_param("is", $user_id, $loaded_sketches); // Bind variables to send $statement->execute(); // Execute the query $statement->bind_result( // Set return varables $id, $name, $description, $visibility, $createdby_id, $createdby_name, $createdon, $permission ); $new_sketches_id = array(); while($statement->fetch()) { $result['newSketches'][$id] = array( "name" => $name, "description" => $description, "visibility" => $visibility, "createdById" => $createdby_id, "createdByName" => $createdby_name, "createdOn" => $createdon, "permission" => $permission ); $new_sketches_id[] = $id; } $statement->close; // Close satement $new_sketches_ids = implode(",", $new_sketches_id); // Get the new sketches elements $statement = $db_conn->prepare("CALL getElements(?,'',?,'00000000000000')"); // Prepare SQL routine to check if user is accepted // The script crashes here with $db_conn->error // "Commands out of sync; you can't run this command now" $statement->bind_param("si", $new_sketches_ids, $user_id); // Bind variables to send $statement->execute(); // Execute the query $statement->bind_result( // Set return varables $id, $user_id, $type, $attribute_d, $attribute_stroke, $attribute_strokeWidth, $sketch_id, $createdon ); while($statement->fetch()) { $result['newSketches'][$sketch_id]['newElements']["u".$user_id."e".$id] = array( "type" => $type, "d" => $attribute_d, "stroke" => $attribute_stroke, "strokeWidth" => $attribute_strokeWidth, ); } $statement->close; // Close satement ?> How can I make the second query without closing and reopening the entire database connection?

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  • Delegating Struts action class management to Spring raises MTIA critical voilation in Findbugs

    - by shabeer
    When i use "Delegate Struts Action management to Spring" approach explained in http://www.ibm.com/developerworks/java/library/j-sr2.html#N101B7 things work fine in terms of functionality but findbugs reports following voilation Dodgy - Class extends Struts Action class and uses instance variables:MTIA I have bean dependencies injected into action class through spring . Please help me and suggest me a cleaner way to solve this problem. Thanks

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  • An interesting case of delete and destructor (C++)

    - by Viet
    I have a piece of code where I can call destructor multiple times and access member functions even the destructor was called with member variables' values preserved. I was still able to access member functions after I called delete but the member variables were nullified (all to 0). And I can't double delete. Please kindly explain this. Thanks. #include <iostream> using namespace std; template <typename T> void destroy(T* ptr) { ptr->~T(); } class Testing { public: Testing() : test(20) { } ~Testing() { printf("Testing is being killed!\n"); } int getTest() const { return test; } private: int test; }; int main() { Testing *t = new Testing(); cout << "t->getTest() = " << t->getTest() << endl; destroy(t); cout << "t->getTest() = " << t->getTest() << endl; t->~Testing(); cout << "t->getTest() = " << t->getTest() << endl; delete t; cout << "t->getTest() = " << t->getTest() << endl; destroy(t); cout << "t->getTest() = " << t->getTest() << endl; t->~Testing(); cout << "t->getTest() = " << t->getTest() << endl; //delete t; // <======== Don't do it! Double free/delete! cout << "t->getTest() = " << t->getTest() << endl; return 0; }

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  • VSTS 2008 Database Edition doesn't seem to know 'DATEADD' constants, any ideas?

    - by Marcel Marchon
    I'm trying to implement a database build using VSTS 2008 Database Edition. The build always fails on the following constraint: ALTER TABLE [dbo].[tablename] ADD CONSTRAINT [DF_tablename_date] DEFAULT (CONVERT([varchar],dateadd(hour,(-1),getdate()),(1))) FOR [date]; The error that it shows is the following: TSD03082: The name "hour" is not permitted in this context. Valid expressions are constants, constant expressions, and (in some contexts) variables. Column names are not permitted. Anybody have an idea what is wrong here?

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  • How does java implement inner class closures?

    - by thecoop
    In Java an anonymous inner class can refer to variables in it's local scope: public class A { public void method() { final int i = 0; doStuff(new Action() { public void doAction() { Console.printf(i); // or whatever } }); } } My question is how is this actually implemented? How does i get to the anonymous inner doAction implementation, and why does it have to be final?

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  • Unlocking a mutex from a different thread (C++)

    - by dan
    I'm using the C++ boost::thread library, which in my case means I'm using pthreads. Officially, a mutex must be unlocked from the same thread which locks it, and I want the effect of being able to lock in one thread and then unlock in another. There are many ways to accomplish this. One possibility would be to write a new mutex class which allows this behavior. For example: class inter_thread_mutex{ bool locked; boost::mutex mx; boost::condition_variable cv; public: void lock(){ boost::unique_lock<boost::mutex> lck(mx); while(locked) cv.wait(lck); locked=true; } void unlock(){ { boost::lock_guard<boost::mutex> lck(mx); if(!locked) error(); locked=false; } cv.notify_one(); } // bool try_lock(); void error(); etc. } I should point out that the above code doesn't guarantee FIFO access, since if one thread calls lock() while another calls unlock(), this first thread may acquire the lock ahead of other threads which are waiting. (Come to think of it, the boost::thread documentation doesn't appear to make any explicit scheduling guarantees for either mutexes or condition variables). But let's just ignore that (and any other bugs) for now. My question is, if I decide to go this route, would I be able to use such a mutex as a model for the boost Lockable concept. For example, would anything go wrong if I use a boost::unique_lock< inter_thread_mutex for RAII-style access, and then pass this lock to boost::condition_variable_any.wait(), etc. On one hand I don't see why not. On the other hand, "I don't see why not" is usually a very bad way of determining whether something will work. The reason I ask is that if it turns out that I have to write wrapper classes for RAII locks and condition variables and whatever else, then I'd rather just find some other way to achieve the same effect.

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  • Why does extend() engage in bizarre behaviour when passed the same list twice?

    - by intuited
    I'm pretty confused by one of the subtleties of the vimscript extend() function. If you use it to extend a list with another list, it does pretty much what you'd expect, which is to insert the second list into the first list at the index given by the third parameter: let list1 = [1,2,3,4,5,6] | echo extend(list1,[1,2,3,4,5,6],5) " [1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 6, 6] However if you give it the same list twice it starts tripping out a bit. let list1 = [1,2,3,4,5,6] | echo extend(list1,list1,0) " [1, 2, 3, 4, 5, 6, 1, 2, 3, 4, 5, 6] let list1 = [1,2,3,4,5,6] | echo extend(list1,list1,1) " [1, 1, 1, 1, 1, 1, 1, 2, 3, 4, 5, 6] let list1 = [1,2,3,4,5,6] | echo extend(list1,list1,2) " [1, 2, 1, 2, 1, 2, 1, 2, 3, 4, 5, 6] let list1 = [1,2,3,4,5,6] | echo extend(list1,list1,3) " [1, 2, 3, 1, 2, 3, 1, 2, 3, 4, 5, 6] let list1 = [1,2,3,4,5,6] | echo extend(list1,list1,4) " [1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 5, 6] let list1 = [1,2,3,4,5,6] | echo extend(list1,list1,5) " [1, 2, 3, 4, 5, 1, 2, 3, 4, 5, 1, 6] let list1 = [1,2,3,4,5,6] | echo extend(list1,list1,6) " [1, 2, 3, 4, 5, 6, 1, 2, 3, 4, 5, 6] Extra-confusingly, this behaviour applies when the list is referenced with two different variables: let list1 = [1,2,3,4,5,6] | let list2 = list1 | echo extend(list1,list2,4) " [1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 5, 6] This is totally bizarre to me. I can't fathom a use for this functionality, and it seems like it would be really easy to invoke it by accident when you just wanted to insert one list into another and didn't realize that the variables were referencing the same array. The documentation says the following: If they are |Lists|: Append {expr2} to {expr1}. If {expr3} is given insert the items of {expr2} before item {expr3} in {expr1}. When {expr3} is zero insert before the first item. When {expr3} is equal to len({expr1}) then {expr2} is appended. Examples: :echo sort(extend(mylist, [7, 5])) :call extend(mylist, [2, 3], 1) When {expr1} is the same List as {expr2} then the number of items copied is equal to the original length of the List. E.g., when {expr3} is 1 you get N new copies of the first item (where N is the original length of the List). Does this make sense in a way that I'm not getting, or is it just an eccentricity?

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  • pthread and child process data sharing in C

    - by mustafabattal
    hi everyone, my question is somewhat conceptual, how is parent process' data shared with child process created by a "fork()" call or with a thread created by "pthread_create()" for example, are global variables directly passed into child process and if so, does modification on that variable made by child process effect value of it in parent process? i appreciate partial and complete answers in advance, if i'm missing any existing resource, i'm sorry, i've done some search on google but couldn't find good results thanks again for your time and answers

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  • Make emacs autocomplete Ruby methods

    - by Mad Wombat
    Is there a way to make emacs pull autocompletions of ruby methods the way Eclipse and NetBeans do? That is if I type File. and press CTRL-space in Eclipse I will get a list of File methods. Same with variables. I have installed autocomplete plugin, ruby-mode, rinari and cedet, but so far it will complete local variable and method names, but will not native ones.

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