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  • How add cpu frequency that should be available?

    - by Andrew Redd
    I have a system with an Intel Core i7 970 that should be able to run at 3.2 GHz. I'm running ubuntu 12.04 and installed the cpufreq indicator to be able to change the governor and noticed that I only had frequencies up to 2.0 GHz available to me. I set to performance and checked with cpufreq-info cpufreq-info -c 0 cpufrequtils 007: cpufreq-info (C) Dominik Brodowski 2004-2009 Report errors and bugs to [email protected], please. analyzing CPU 0: driver: acpi-cpufreq CPUs which run at the same hardware frequency: 0 1 2 3 4 5 6 7 8 9 10 11 CPUs which need to have their frequency coordinated by software: 0 maximum transition latency: 10.0 us. hardware limits: 1.60 GHz - 2.00 GHz available frequency steps: 2.00 GHz, 1.86 GHz, 1.73 GHz, 1.60 GHz available cpufreq governors: conservative, ondemand, userspace, powersave, performance current policy: frequency should be within 1.60 GHz and 2.00 GHz. The governor "performance" may decide which speed to use within this range. current CPU frequency is 2.00 GHz (asserted by call to hardware). cpufreq stats: 2.00 GHz:4.93%, 1.86 GHz:0.03%, 1.73 GHz:0.02%, 1.60 GHz:95.02% (718654) And to double check: $ cat /sys/devices/system/cpu/cpu0/cpufreq/scaling_available_frequencies 1995000 1862000 1729000 1596000 How do I get all the frequencies that I should have available to me, all up to the 3.2 GHz?

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  • Easiest way to replace preinstalled Windows 8 with new hard drive with Windows 7

    - by Andrew
    There are all kinds of questions and answers relevant moving Windows 8 to a new hard drive. I'm not seeing anything quite applicable to my situation. I have a new, unopened, unbooted notebook with pre-installed Windows 8. I will be replacing the hard drive before ever booting, unless that is not possible for some reason. I want to "downgrade" to Windows 7 Pro, and I want a clean installation. To do so legitimately, I apparently either need to: Upgrade Windows 8 to Windows 8 Pro using Windows 8 Pro Pack, then downgrade; or Just install a newly-licensed copy of Windows 7 Pro. (Let me know if I've missed an option.) Installation media is likely not a problem, though if I need something vendor-specific that I cannot otherwise download, that could present an issue (Asus notebook, if that matters). If I could, I would just buy the Pro Pack upgrade, swap the hard drive (without ever booting), then install Windows 7 Pro directly on the new hard drive, using the Pro Pack key for activation. Will this work? Are there any activation issues? Edited to clarify, as some comments and answers indicate confusion: Here is, ideally, what I want to do: Before ever powering on the notebook, remove the current hard drive. Replace this hard drive with a new, blank hard drive. Install a clean copy of Windows 7 Pro on this new, blank hard drive. Unless I have no choice to accomplish the end result (a clean install of Win7 Pro on the newly-installed, previously-blank hard drive), I am not wanting to: Install Windows 7 "over" the current Windows 8 install (after upgrading to Win8 Pro). That would involve using the currenly-installed hard drive. I want to use a new, different hard drive. Copy the Win8 install to the new hard drive, then install Windows 7 "over" that installation. Install Windows 7 "over" the current Windows 8 install (after upgrading to Win8 Pro), then copy the installation to the new hard drive. If I have to use one of those three options, I will, but only if there is no other choice. Please note that this question is not about licensing: I will purchase the necessary license(s) to accomplish this procedure legally (apparently either Win8 Pro Pack or Win7 Pro -- the former currently appears less expensive).

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  • Solution for installing the ADF 11.1.1.6.0 Runtimes onto a standalone WLS 10.3.6

    - by Chris Muir
    A few customers are hitting the following problem with regards to JDeveloper 11.1.1.6.0 so it's worth documenting a solution. As noted in my previous post the ADF Runtimes for JDeveloper 11.1.1.6.0 will work against a 10.3.5 and 10.3.6 WLS server.  In terms of the JDeveloper 11.1.1.6.0 download Oracle has coupled the 10.3.5 server with that release, not a 10.3.6 server. This has caught some customers out as they are attempting to use the JDeveloper installer to load the 11.1.1.6.0 ADF Runtimes into the middleware home of a standalone 10.3.6 WLS server.  When doing so the installer complains as follows: "The product maintenance level of the current server (WebLogic Server: 10.3.5.0) is not compatible with the maintenance level of the product installed on your system (WebLogic Server: 10.3.6.0).  Please obtain a compatible installer or perform maintenance or your current system to achieve the desired level." The solution is to install the runtimes using the standalone 11.1.1.6.0 ADF Runtime Libraries installer available from OTN (see the options under "Application Development Runtime").

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  • 7u45 Caller-Allowable-Codebase and Trusted-Library

    - by costlow
    Java 7 update 45 (October 2013) changed the interactions between JavaScript and Java Applets made through LiveConnect. The 7u45 update is a critical patch update that has also raised the security baseline and users are strongly recommended to upgrade. Versions below the security baseline used to apply the Trusted-Library Manifest attribute to call between sandboxed code and higher-privileged code. The Trusted-Library value was a Boolean true or false. Security changes for the current security baseline (7u45) introduced a different Caller-Allowable-Codebase that indicates precisely where these LiveConnect calls can originate. For example, LiveConnect calls should not necessarily originate from 3rd party components of a web page or other DOM-based browser manipulations (pdf). Additional information about these can be located at “JAR File Manifest Attributes for Security.” The workaround for end-user dialogs is described on the 7u45 release notes, which explains removing the Trusted-Library attribute for LiveConnect calls in favor of Caller-Allowable-Codebase. This provides necessary protections (without warnings) for all users at or above the security baseline. Client installations automatically detect updates to the secure baseline and prompt users to upgrade. Warning dialogs above or below Both of these attributes should work together to support the various versions of client installations. We are aware of the issue that modifying the Manifest to use the newer Caller-Allowable-Codebase causes warnings for users below the security baseline and that not doing it displays a warning for users above. Manifest Attribute 7u45 7u40 and below Only Caller-Allowable-Codebase No dialog Displays prompt Only Trusted-Library Displays prompt No dialog Both Displays prompt (*) No dialog This will be fixed in a future release so that both attributes can co-exist. The current work-around would be to favor using Caller-Allowable-Codebase over the old Trusted-Library call. For users who need to stay below the security baseline System Administrators that schedule software deployments across managed computers may consider applying a Deployment Rule Set as described in Option 1 of “What to do if your applet is blocked or warns of mixed code.” System Administrators may also sign up for email notifications of Critical Patch Updates.

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  • Installing Windows 8 over Windows 7 with Ubuntu installed using wubi (both on `C:\`)

    - by peat-ar
    Current state I'm using both - Ubuntu (installed via Wubi on the same drive as Windows) and Windows 7 - quite frequently. I just bought the upgrade to Windows 8 and was curious to try it out, however I'm quite insecure whether Windows 8's "secure boot" will exclude my current Ubuntu installation and if it's even possible to keep it. So... is there any way to upgrade to Windows 8 without overwriting Ubuntu? (I really don't want to reinstall it, as a lot of customization has been done here and taking backups and all would get pretty wearing (same case for Windows 7 - if possible, I'd like to keep my files)) This is not a dublicate of Installing Windows 8 over Windows 7 with Ubuntu installed using wubi? because this question only deals with the case when Ubuntu has been installed on (e.g.) D:\ (while Windows is being installed on C:\)

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  • Constant game speed independent of variable FPS in OpenGL with GLUT?

    - by Nazgulled
    I've been reading Koen Witters detailed article about different game loop solutions but I'm having some problems implementing the last one with GLUT, which is the recommended one. After reading a couple of articles, tutorials and code from other people on how to achieve a constant game speed, I think that what I currently have implemented (I'll post the code below) is what Koen Witters called Game Speed dependent on Variable FPS, the second on his article. First, through my searching experience, there's a couple of people that probably have the knowledge to help out on this but don't know what GLUT is and I'm going to try and explain (feel free to correct me) the relevant functions for my problem of this OpenGL toolkit. Skip this section if you know what GLUT is and how to play with it. GLUT Toolkit: GLUT is an OpenGL toolkit and helps with common tasks in OpenGL. The glutDisplayFunc(renderScene) takes a pointer to a renderScene() function callback, which will be responsible for rendering everything. The renderScene() function will only be called once after the callback registration. The glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0) takes the number of milliseconds to pass before calling the callback processAnimationTimer(). The last argument is just a value to pass to the timer callback. The processAnimationTimer() will not be called each TIMER_MILLISECONDS but just once. The glutPostRedisplay() function requests GLUT to render a new frame so we need call this every time we change something in the scene. The glutIdleFunc(renderScene) could be used to register a callback to renderScene() (this does not make glutDisplayFunc() irrelevant) but this function should be avoided because the idle callback is continuously called when events are not being received, increasing the CPU load. The glutGet(GLUT_ELAPSED_TIME) function returns the number of milliseconds since glutInit was called (or first call to glutGet(GLUT_ELAPSED_TIME)). That's the timer we have with GLUT. I know there are better alternatives for high resolution timers, but let's keep with this one for now. I think this is enough information on how GLUT renders frames so people that didn't know about it could also pitch in this question to try and help if they fell like it. Current Implementation: Now, I'm not sure I have correctly implemented the second solution proposed by Koen, Game Speed dependent on Variable FPS. The relevant code for that goes like this: #define TICKS_PER_SECOND 30 #define MOVEMENT_SPEED 2.0f const int TIMER_MILLISECONDS = 1000 / TICKS_PER_SECOND; int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void processAnimationTimer(int value) { // setups the timer to be called again glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Requests to render a new frame (this will call my renderScene() once) glutPostRedisplay(); } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) // Setup the timer to be called one first time glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Read the current time since glutInit was called currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } This implementation doesn't fell right. It works in the sense that helps the game speed to be constant dependent on the FPS. So that moving from point A to point B takes the same time no matter the high/low framerate. However, I believe I'm limiting the game framerate with this approach. Each frame will only be rendered when the time callback is called, that means the framerate will be roughly around TICKS_PER_SECOND frames per second. This doesn't feel right, you shouldn't limit your powerful hardware, it's wrong. It's my understanding though, that I still need to calculate the elapsedTime. Just because I'm telling GLUT to call the timer callback every TIMER_MILLISECONDS, it doesn't mean it will always do that on time. I'm not sure how can I fix this and to be completely honest, I have no idea what is the game loop in GLUT, you know, the while( game_is_running ) loop in Koen's article. But it's my understanding that GLUT is event-driven and that game loop starts when I call glutMainLoop() (which never returns), yes? I thought I could register an idle callback with glutIdleFunc() and use that as replacement of glutTimerFunc(), only rendering when necessary (instead of all the time as usual) but when I tested this with an empty callback (like void gameLoop() {}) and it was basically doing nothing, only a black screen, the CPU spiked to 25% and remained there until I killed the game and it went back to normal. So I don't think that's the path to follow. Using glutTimerFunc() is definitely not a good approach to perform all movements/animations based on that, as I'm limiting my game to a constant FPS, not cool. Or maybe I'm using it wrong and my implementation is not right? How exactly can I have a constant game speed with variable FPS? More exactly, how do I correctly implement Koen's Constant Game Speed with Maximum FPS solution (the fourth one on his article) with GLUT? Maybe this is not possible at all with GLUT? If not, what are my alternatives? What is the best approach to this problem (constant game speed) with GLUT? I originally posted this question on Stack Overflow before being pointed out about this site. The following is a different approach I tried after creating the question in SO, so I'm posting it here too. Another Approach: I've been experimenting and here's what I was able to achieve now. Instead of calculating the elapsed time on a timed function (which limits my game's framerate) I'm now doing it in renderScene(). Whenever changes to the scene happen I call glutPostRedisplay() (ie: camera moving, some object animation, etc...) which will make a call to renderScene(). I can use the elapsed time in this function to move my camera for instance. My code has now turned into this: int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void renderScene(void) { (...) // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Setup the camera position and looking point SceneCamera.LookAt(); // All drawing code goes inside this function drawCompleteScene(); glutSwapBuffers(); /* Redraw the frame ONLY if the user is moving the camera (similar code will be needed to redraw the frame for other events) */ if(!IsTupleEmpty(cameraDirection)) { glutPostRedisplay(); } } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } Conclusion, it's working, or so it seems. If I don't move the camera, the CPU usage is low, nothing is being rendered (for testing purposes I only have a grid extending for 4000.0f, while zFar is set to 1000.0f). When I start moving the camera the scene starts redrawing itself. If I keep pressing the move keys, the CPU usage will increase; this is normal behavior. It drops back when I stop moving. Unless I'm missing something, it seems like a good approach for now. I did find this interesting article on iDevGames and this implementation is probably affected by the problem described on that article. What's your thoughts on that? Please note that I'm just doing this for fun, I have no intentions of creating some game to distribute or something like that, not in the near future at least. If I did, I would probably go with something else besides GLUT. But since I'm using GLUT, and other than the problem described on iDevGames, do you think this latest implementation is sufficient for GLUT? The only real issue I can think of right now is that I'll need to keep calling glutPostRedisplay() every time the scene changes something and keep calling it until there's nothing new to redraw. A little complexity added to the code for a better cause, I think. What do you think?

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  • Are you a GPGPU developer? Participate in our UX study

    - by Daniel Moth
    You know that I work on the parallel debugger in Visual Studio and I've talked about GPGPU before and I have also mentioned UX. Below is a request from my UX colleagues that pulls all of it together. If you write and debug parallel code that uses GPUs for non-graphical, computationally intensive operations keep reading. The Microsoft Visual Studio Parallel Computing team is seeking developers for a 90-minute research study. The study will take place via LiveMeeting or at a usability lab in Redmond, depending on your preference. We will walk you through an example of debugging GPGPU code in Visual Studio with you giving us step-by-step feedback. ("Is this what you would you expect?", "Are we showing you the things that would help you?", "How would you improve this") The walkthrough utilizes a “paper” version of our current design. After the walkthrough, we would then show you some additional design ideas and seek your input on various design tradeoffs. Are you interested or know someone who might be a good fit? Let us know at this address: [email protected]. Those who participate (and those who referred them), will receive a gratuity item from a list of current Microsoft products. Comments about this post welcome at the original blog.

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  • Job title inflation and fluffing

    - by Amir Rezaei
    When you work on the same project for a relative long time you get more experienced. You may also master many new technologies. Besides the coding you may also do what would classify other roles. There is however one part of your career that may not get updated. That is your job title. It seems beside all technological hypes there is also job title hype. It all depends on which company you work for. Many companies give employer better job titles because they want to keep them. The employee doesn’t change their job because the current title is much better, even if they would get better working condition and benefits if they changed their job. When you consider changing you job you notice that your job title is kind of “outdated”. People with less skill have a much better title for their job than you. You may very well explain what you did on your project but the fact is that many employers go by the title. So here are the questions: Do you change your current title in your CV? What are other options? Here are some good readings regarding these phenomena: Job title inflation Job title fluffing

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  • How do I change my gnome Ubuntu key-binding work as emacs?

    - by Douglas
    , Hello, everyone How can I change editing key-binding in Gnome on Ubuntu, and make it work like Emacs? Eg. When I'm chat with my friend, and I want to use Ctrl-a Ctrl-k to move my cursor go to the left of current line, and then cut current line, as OSX or Emacs. By default in Gnome Ubuntu, Ctrl-a is for "select all" and ctrl-k for nothing. Where does this key binding define? And how can I change this? I tried gnome-keybinding-properties and gsettings, find nothing. Maybe I have to compile something?

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  • Recommended boot partition size for Windows 7

    - by dwj
    I started using One Big Partition for everything and separating data out with folders when I got my current computer years ago. I'm preparing to upgrade my system from Windows XP to Windows 7 and I thought I might go back to putting my data on a separate partition. Most likely I'll just use the default OS install. My current Program Files tree has ~16 GB of stuff. Thinking ahead though, I've had XP installed for years. Who knows what apps I'm going to install down the line? This, of course, begs the question: How big do I make my Windows 7 install partition?

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  • Cross-platform distributed fault-tolerant (disconnected operation/local cache) filesystem

    - by Adrian Frühwirth
    We are facing a design "challenge" where we are required to set up a storage solution with the following properties: What we need HA a scalable storage backend offline/disconnected operation on the client to account for network outages cross-platform access client-side access from certainly Windows (probably XP upwards), possibly Linux backend integrates with AD/LDAP (permission management (user/group management, ...)) should work reasonably well over slow WAN-links Another problem is that we don't really know all possible use cases here, if people need to be able to have concurrent access to shared files or if they will only be accessing their own files, so a possible solution needs to account for concurrent access and how conflict management would look in this case from a user's point of view. This two years old blog posts sums up the impression that I have been getting during the last couple of days of research, that there are lots of current übercool projects implementing (non-Windows) clustered petabyte-capable blob-storage solutions but that there is none that supports disconnected operation nicely and natively, but I am hoping that we have missed an obvious solution. What we have tried OpenAFS We figured that we want a distributed network filesystem with a local cache and tested OpenAFS (which, as the only currently "stable" DFS supporting disconnected operation, seemed the way to go) for a week but there are several problems with it: it's a real pain to set up there are no official RHEL/CentOS packages the package of the current stable version 1.6.5.1 from elrepo randomly kernel panics on fresh installs, this is an absolute no-go Windows support (including the required Kerberos packages) is mystical. The current client for the 1.6 branch does not run on Windows 8, the current client for the 1.7 does but it just randomly crashes. After that experience we didn't even bother testing on XP and Windows 7. Suffice to say, we couldn't get it working and the whole setup has been so unstable and complicated to setup that it's just not an option for production. Samba + Unison Since OpenAFS was a complete disaster and no other DFS seems to support disconnected operation we went for a simpler idea that would sync files against a Samba server using Unison. This has the following advantages: Samba integrates with ADs; it's a pain but can be done. Samba solves the problem of remotely accessing the storage from Windows but introduces another SPOF and does not address the actual storage problem. We could probably stick any clustered FS underneath Samba, but that means we need a HA Samba setup on top of that to maintain HA which probably adds a lot of additional complexity. I vaguely remember trying to implement redundancy with Samba before and I could not silently failover between servers. Even when online, you are working with local files which will result in more conflicts than would be necessary if a local cache were only touched when disconnected It's not automatic. We cannot expect users to manually sync their files using the (functional, but not-so-pretty) GTK GUI on a regular basis. I attempted to semi-automate the process using the Windows task scheduler, but you cannot really do it in a satisfactory way. On top of that, the way Unison works makes syncing against Samba a costly operation, so I am afraid that it just doesn't scale very well or even at all. Samba + "Offline Files" After that we became a little desparate and gave Windows "offline files" a chance. We figured that having something that is inbuilt into the OS would reduce administrative efforts, helps blaming someone else when it's not working properly and should just work since people have been using this for years. Right? Wrong. We really wanted it to work, but it just doesn't. 30 minutes of copying files around and unplugging network cables/disabling network interfaces left us with (silent! there is only a tiny notification in Windows explorer in the statusbar, which doesn't even open Sync Center if you click on it!) undeletable files on the server (!) and conflicts that should not even be conflicts. In the end, we had one successful sync of a tiny text file, everything else just exploded horribly. Beyond that, there are other problems: Microsoft admits that "offline files" in Windows XP cannot cope with "large files" and therefore does not cache/sync them at all which would mean those files become unavailable if the connection drop In Windows 7 the feature is only available in the Professional/Ultimate/Enterprise editions. Summary Unless there is another fault-tolerant DFS that supports Windows natively I assume that stacking a HA Samba cluster on top of something like GlusterFS/Lustre/whatnot is the only option, but I hope that I am wrong here. How do other companies allow fault-tolerant network access to redundant storage in a heterogeneous environment with Windows?

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  • Yum install problem on netsolvps server

    - by Thomas
    I tried to install yum based on http://www.wallpaperama.com/forums/how-to-install-yum-problems-installing-on-linux-redhat-fedora-commands-t471.html. my current python is 2.4.6, red hot fedora core 6, 4.1.1-28, RPM 4.4.2. I tried with the yum 3.0.1 version for my current server configuration. There is no configure file on 3.0.1 so i used make install command. All files complied without error. If I run #rpm -q yum it says "package yum is not installed". Whats the problem here on the yum installation?

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  • Why are my USB 2.0 devices hanging Windows XP?

    - by BenAlabaster
    Background on the machine I'm having a problem with: The machine was inherited and appears to be circa 2003 (there's a date stamp on the power supply which leads me to this conclusion). I've got it set up as a Skype terminal for my 2 year old to keep in touch with her grandparents and other members of the family - which everyone loves. It has a DFI CM33-TL/G ATX (identified using SiSoft Sandra) motherboard hosting an Intel Celeron 1.3GHz CPU, 768Mb PC133 SDRAM, a D-LINK WDA-2320 54G Wi-Fi network card and a generic USB 2.0 expansion board based on the NEC uPD720102 chipset containing 3 external and 1 internal USB sockets. It's also hosting a 1.44Mb floppy drive on FDD0, a new 80Gb Western Digital hard drive running as master on IDE0 and a Panasonic DVD+/-RW running as master on IDE1. All this is sitting in a slimline case running off a Macron Power MPT-135 135W Flex power supply. The motherboard is running a version of Award BIOS 05/24/2002-601T-686B-6A6LID4AC-00. Could this be updated? If so, from where? I've raked through the manufacturer's website but can't find any hint of downloads for either drivers or BIOS updates. The hard disk is freshly formatted and built with Windows XP Professional/Service Pack 3 and is up to date with all current patches. In addition to Windows XP, the only other software it's running is Skype 4.1 (4.2 hangs the whole machine as soon as it starts up, requiring a hard boot to recover). It's got a Daytek MV150 15" touch screen hooked up to the on board VGA and COM1 sockets with the most current drivers from the Daytek website and the most current version of ELO-Touchsystems drivers for the touch component. The webcam is a Logitech Webcam C200 with the latest drivers from the Logitech website. The problem: If I hook any devices to the USB 2.0 sockets, it hangs the whole machine and I have to hard boot it to get it back up. If I have any devices attached to the USB 2.0 sockets when I boot up, it hangs before Windows gets to the login prompt and I have to hard boot it to recover. Workarounds found: I can plug the same devices into the on board USB 1.0 sockets and everything works fine, albeit at reduced performance. I've tried 3 different kinds of USB thumb drives, 3 different makes/models of webcams and my iPhone all with the same effect. They're recognized and don't hang the machine when I hook them to the USB 1.0 but if I hook them to the USB 2.0 ports, the machine hangs within a couple of seconds of recognizing the devices were connected. Attempted solutions: I've seen suggestions that this could be a power problem - that the PSU just doesn't have the wattage to drive these ports. While I'm doubtful this is the problem [after all the motherboard has the same standard connector regardless of the PSU wattage], I tried disabling all the on board devices that I'm not using - on board LAN, the second COM port, the AGP connector etc. through the BIOS in what I'm sure is a futile attempt to reduce the power consumption... I also modified the ACPI and power management settings. It didn't have any noticeable affect, although it didn't do any harm either. Could the wattage of the PSU really cause this problem? If it can, is there anything I need to be aware of when replacing it or do I just need to make sure it's got a higher wattage than the current one? My interpretation was that the wattage only affected the number of drives you could hook up to the power connectors, is that right? I've installed the USB card in another machine and it works without issue, so it's not a problem with the USB card itself, and Windows says the card is installed and working correctly... right up until I connect a device to it. The only thing I haven't done which I only just thought of while writing this essay is trying the USB 2.0 card in a different PCI slot, or re-ordering the wi-fi and USB cards in the slots... although I'm not sure if this will make any difference - does anyone have any experience that would suggest this might work? Other thoughts/questions: Perhaps this is an incompatibility between the USB 2.0 card and the BIOS, would re-flashing the BIOS with a newer version help? Do I need to be able to identify the manufacturer of the motherboard in order to be able to find a BIOS edition specific for this motherboard or will any version of Award BIOS function in its place? Question: Does anyone have any ideas that could help me get my USB 2.0 devices hooked up to this machine?

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  • Migrating master-slave MySQL database servers to 2 new servers, any tips or suggestions?

    - by mmattax
    I'm setting up 2 new database servers that will be replacing a current master-slave setup. All boxes are running / will be running MySQL on RHEL. Our current naming conventions: db1 - master database db2 - slave (using MySQL replication) db01 - new master db02 - new slave We need to get db01 to be the new master with db02 as the new slave. What is the best way to migrate db1 and db2 to db01 and db02? db1 and db2 are running in a production setting and we need to minimize all downtime; db1 has roughly 30GB of data in the database. Any suggestions or tips on how to migrate to our new servers would be much appreciated.

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  • Wall jacks to patch panel?

    - by rj454me
    OK, I'm by no means a seasoned networking pro and I had no say so in the design of our current server room which is in dire need of an extreme makeover. Basically, in our server room we have 12 wall plates with 4 RJ-45 ports on each - 48 total RJ-45 ports. From these 48 ports is a spaghetti bowl of network cables feeding our servers located in a rack - there is no patch panel currently, just straight from the wall jack to each server. What I was wondering is, is it feasible to mount a 48 port patch panel in our server rack and feed into this patch panel from the wall jacks (of course nicely routing this cable through some new cable trays)? We really don't have the funds to mount the patch panel and have it fed directly from the switches in the telcom closet which is several hundred feet away. Current: Switch (Telcom Closet) - Wall Jacks - Servers Proposed: Switch (Telcom Closet) - Wall Jacks - Patch Panel - Servers

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  • Two timer applets in notification area

    - by 1passenger
    Hi, after installig Ubuntu 10.04 Remix I can see two timer applets in the notification area. When I click on the first one, I can see the current date and the menues "Open Calendar", "Set Time and Date". When I click on the second one, I can see a small calendar of the current month and a small world map with my defined locations. I just want to have only one timer to safe some space in the notification area. How to disable one of the two applets? To click "Remove from Panel" isn't possible in the Remix edition!

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  • ASP.NET MVC Application In Action - I (DailyJournal)

    - by Rajesh Pillai
    Its been long due I was planning to write an article on creating some useful ASP.NET MVC application. I have code named it "DailyJournal". Its a simple application which allows creation of multiple activities and assign tasks to these activities. Its' kind of "Yet another Task/Todo application". The credentials which you can use with the attached demo application is shown below.   Collapse Copy Code User Name : admin Password : admin123 Framework/Libraries Used ASP.NET MVC jQuery + jQuery UI (for ajax and UI) ELMAH for Error logging Warning Ahead This is just a rough draft and so I am putting down some of the known limitation. Some points of warning before we move further with this application. This is just an early prototype. As such many of the design principles have been ignored. But, I try to cover that up in the next update once I get my head around this. The application in its current state supports the following features Create users Assign Activities to users Assign tasks to activities Assign a status to a task The user creation/authentication is being done by the default Membership provider. Most of the activities are highly visual i.e. you can drag-drop task to different areas, in-place edition of task details and so on.   The following are the current issues with the design which I promise to refactor in the second version. No Validations Fat Controller XSS/CSS vulnerable No Service model/abstraction yet. For the demo LINQ to SQL is implemented. No separation of layers UI Design et el... This is just an extract.  For source code and more information proceed to http://www.codeproject.com/KB/aspnet/mvcinaction.aspx Hope you like this!

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  • Is NAN suitable for communicating that an invalid parameter was involved in a calculation?

    - by Arman
    I am currently working on a numerical processing system that will be deployed in a performance-critical environment. It takes inputs in the form of numerical arrays (these use the eigen library, but for the purpose of this question that's perhaps immaterial), and performs some range of numerical computations (matrix products, concatenations, etc.) to produce outputs. All arrays are allocated statically and their sizes are known at compile time. However, some of the inputs may be invalid. In these exceptional cases, we still want the code to be computed and we still want outputs not "polluted" by invalid values to be used. To give an example, let's take the following trivial example (this is pseudo-code): Matrix a = {1, 2, NAN, 4}; // this is the "input" matrix Scalar b = 2; Matrix output = b * a; // this results in {2, 4, NAN, 8} The idea here is that 2, 4 and 8 are usable values, but the NAN should signal to the receipient of the data that that entry was involved in an operation that involved an invalid value, and should be discarded (this will be detected via a std::isfinite(value) check before the value is used). Is this a sound way of communicating and propagating unusable values, given that performance is critical and heap allocation is not an option (and neither are other resource-consuming constructs such as boost::optional or pointers)? Are there better ways of doing this? At this point I'm quite happy with the current setup but I was hoping to get some fresh ideas or productive criticism of the current implementation.

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  • How to use the unit of work and repository patterns in a service oriented enviroment

    - by A. Karimi
    I've created an application framework using the unit of work and repository patterns for it's data layer. Data consumer layers such as presentation depend on the data layer design. For example a CRUD abstract form has a dependency to a repository (IRepository). This architecture works like a charm in client/server environments (Ex. a WPF application and a SQL Server). But I'm looking for a good pattern to change or reuse this architecture for a service oriented environment. Of course I have some ideas: Idea 1: The "Adapter" design pattern Keep the current architecture and create a new unit of work and repository implementation which can work with a service instead of the ORM. Data layer consumers are loosely coupled to the data layer so it's possible but the problem is about the unit of work; I have to create a context which tracks the objects state at the client side and sends the changes to the server side on calling the "Commit" (Something that I think the RIA has done for Silverlight). Here the diagram: ----------- CLIENT----------- | ------------------ SERVER ---------------------- [ UI ] -> [ UoW/Repository ] ---> [ Web Services ] -> [ UoW/Repository ] -> [DB] Idea 2: Add another layer Add another layer (let say "local services" or "data provider"), then put it between the data layer (unit of work and repository) and the data consumer layers (like UI). Then I have to rewrite the consumer classes (CRUD and other classes which are dependent to IRepository) to depend on another interface. And the diagram: ----------------- CLIENT ------------------ | ------------------- SERVER --------------------- [ UI ] -> [ Local Services/Data Provider ] ---> [ Web Services ] -> [ UoW/Repository ] -> [DB] Please note that I have the local services layer on the current architecture but it doesn't expose the data layer functionality. In another word the UI layer can communicate with both of the data and local services layers whereas the local services layer also uses the data layer. | | | | | | | | ---> | Local Services | ---> | | | UI | | | | Data | | | | | | | ----------------------------> | |

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  • Do you want to know more about Oracle Learning Management 12.1?

    - by anders.northeved
    Many of you have upgraded to OLM 12.1 or are in the process of doing so. We have been asked if it was possible to arrange a couple of webcast describing the new functions and features in OLM 12.1 – and of course it is. We will do two webcasts: One on the new features and functions in OLM 12.1.1 and another one on the new features and functions in OLM 12.1.2 + 12.1.3. Each webcast will last for approx. 45 min and afterwards there will be a Q&A session for as long as you have questions! Everybody interested in participating is very welcome to join. Just send an e-mail with the following information to [email protected]: List of participants from your organization Your organization’s current status: Which OLM version you are on and if you have current upgrade plans then we’ll send you a mail with information on how to join. Webcast on OLM 12.1.1 new features: Monday 28th March 5pm CET (8.30pm IST; 4pm UK; 11am EST; 8am PST) Webcast on OLM 12.1.2+OLM 12.1.3 new features: Tuesday 29th March 5pm CET (8.30pm IST; 4pm UK; 11am EST; 8am PST) We are looking forward to your participation!

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  • Best approach for utility class library using Visual Studio

    - by gregsdennis
    I have a collection of classes that I commonly (but not always) use when developing WPF applications. The trouble I have is that if I want to use only a subset of the classes, I have three options: Distribute the entire DLL. While this approach makes code maintenance easier, it does require distributing a large DLL for minimal code functionality. Copy the classes I need to the current application. This approach solves the problem of not distributing unused code, but completely eliminates code maintenance. Maintain each class/feature in a separate project. This solves both problems from above, but then I have dramatically increased the number of files that need to be distributed, and it bloats my VS solution with tiny projects. Ideally, I'd like a combination of 1 & 3: A single project that contains all of my utility classes but builds to a DLL containing only the classes that are used in the current application. Are there any other common approaches that I haven't considered? Is there any way to do what I want? Thank you.

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  • Can't access USB drive anymore

    - by marie
    I have a 32 GB Lacie Cookey USB flash disk that doesn't show in the Computer window but it's visible as a device. cmd > diskpart DISKPART> list disk Disk ### Status Size -------- ------------- ------ Disk 0 Online 149 G Disk 1 No Media 0 DISKPART> select disk 1 Disk 1 is now the selected disk. DISKPART> clean Virtual Disk Service error: There is no media in the device. It also appears in the Disk Management tool, but the box is empty. Is there anything I can do or is it dead? ............................................................ output from ChipGenius: Description: [F:]USB Mass Storage Device(LaCie CooKey) Device Type: Mass Storage Device Protocal Version: USB 2.00 Current Speed: High Speed Max Current: 200mA USB Device ID: VID = 059F PID = 103B Serial Number: 070535924B170C18 Device Vendor: LaCie Device Name: CooKey Device Revision: 0100 Manufacturer: LaCie Product Model: CooKey Product Revision: PMAP Controller Vendor: Phison Controller Part-Number: PS2251-67(PS2267) - F/W 06.08.53 [2012-09-26] Flash ID code: 983AA892 - Toshiba [TLC] Tools on web: http://dl.mydigit.net/special/up/phison.html

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  • How to rebuild fstab automatically

    - by yvoyer
    I accidentally removed all the entries from the fstab files while doing a backup (Yeah, I know ;)). I would like to know if there is a way to rebuild it with the current mount options, since I did not restart the server since the deletion. If there is no such program, could anybody help me rebuild it. Using this, I have found the command to show the current setup, but I don't know what to do with it. $ sudo blkid /dev/sda1: UUID="3fc55e0f-a9b3-4229-9e76-ca95b4825a40" TYPE="ext4" /dev/sda5: UUID="718e611d-b8a3-4f02-a0cc-b3025d8db54d" TYPE="swap" /dev/sdb1: LABEL="Files_Server_Int" UUID="02fc2eda-d9fb-47fb-9e60-5fe3073e5b55" TYPE="ext4" /dev/sdc1: UUID="41e60bc2-2c9c-4104-9649-6b513919df4a" TYPE="ext4" /dev/sdd1: LABEL="Expansion Drive" UUID="782042B920427E5E" TYPE="ntfs" $ cat /etc/mtab /dev/sda1 / ext4 rw,errors=remount-ro 0 0 proc /proc proc rw,noexec,nosuid,nodev 0 0 none /sys sysfs rw,noexec,nosuid,nodev 0 0 none /sys/fs/fuse/connections fusectl rw 0 0 none /sys/kernel/debug debugfs rw 0 0 none /sys/kernel/security securityfs rw 0 0 none /dev devtmpfs rw,mode=0755 0 0 none /dev/pts devpts rw,noexec,nosuid,gid=5,mode=0620 0 0 none /dev/shm tmpfs rw,nosuid,nodev 0 0 none /var/run tmpfs rw,nosuid,mode=0755 0 0 none /var/lock tmpfs rw,noexec,nosuid,nodev 0 0 none /lib/init/rw tmpfs rw,nosuid,mode=0755 0 0 none /var/lib/ureadahead/debugfs debugfs rw,relatime 0 0 /dev/sdc1 /home ext4 rw 0 0 /dev/sdb1 /media/Files_Server ext4 rw 0 0 binfmt_misc /proc/sys/fs/binfmt_misc binfmt_misc rw,noexec,nosuid,nodev 0 0 /dev/sdd1 /media/Expansion\040Drive fuseblk rw,nosuid,nodev,allow_other,blksize=4096,default_permissions 0 0 gvfs-fuse-daemon /home/yvoyer/.gvfs fuse.gvfs-fuse-daemon rw,nosuid,nodev,user=yvoyer 0 0 /dev/sdd1 /media/Backup500 fuseblk rw,nosuid,nodev,sync,allow_other,blksize=4096,default_permissions 0 0 /dev/sr0 /media/DIR-615 iso9660 ro,nosuid,nodev,uhelper=udisks,uid=1000,gid=1000,iocharset=utf8,mode=0400,dmode=0500 0 0 gvfs-fuse-daemon /home/cdrapeau/.gvfs fuse.gvfs-fuse-daemon rw,nosuid,nodev,user=cdrapeau 0 0

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  • raspberry pi for web programming/development

    - by Mark Dee
    I'm into web development and my machine (AMD Phenom II, 8G RAM) is running Ubuntu 13.04. I love my current setup but I kinda miss some of Windows software like MSOffice or Adobe suites, and running on Virtualbox doesn't feel as snappy for me.... So I'm thinking of buying a new cheap machine where I would install Linux and do my development work there and have my current machine run Windows. I just found this thing called Raspberry pi which is really cheap and requires 12v only (I think) which makes it good for downloading stuff overnight. So, does it make sense to buy Raspberry pi, make it my primary dev machine, Windows being the secondary (for Adobe and browser testing of course)? Basically, I want to know if Raspberry pi meets the following requirements: It should run ArchLinux Sublime Text 3 python ruby nginx nodejs Deluge or Transmission (well, maybe just those, no need for videos and music players)

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  • Simultaneous AI in turn based games

    - by Eduard Strehlau
    I want to hack together a roguelike. Now I thought about entity and world representation and got to a quite big problem. If you want all the AI to act simultaneously you would normally(in cellular automa for examble) just copy the cell buffer and let all action of indiviual cells depend on the copy. Actions which are not valid anymore after some cell before the cell you are currently operating on changed the original enviourment(blocking the path) are just ignored or reapplied with the "current"(between turns) environment. After all cells have acted you copy the current map to the buffer again. Now for an environment with complex AI and big(datawise) entities the copying would take too long. So I thought you could put every action and entity makes into a que(make no changes to the environment) and execute the whole que after everyone took their move. Every interaction on this que are realy interacting entities, so if a entity tries to attack another entity it sends a message to it, the consequences of the attack would be visible next turn, either by just examining the entity or asking the entity for data. This would remove problems like what happens if an entity dies middle in the cue but got actions or is messaged later on(all messages would go to null, and the messages from the entity would either just be sent or deleted(haven't decided yet) But what would happen if a monster spawns a fireball which by itself tracks the player(in the same turn). Should I add the fireball to the enviourment beforehand, so make a change to the environment before executing the action list or just add the ball to the "need updated" list as a special case so it doesn't exist in the environment and still operates on it, spawing after evaluating the action list? Are there any solutions or papers on this subject which I can take a look at? EDIT: I don't need information on writing a roguelike I need information on turn based ai in respective to a complex enviourment.

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