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  • How can I use Ubuntu to rescue files from an NTFS drive?

    - by dago
    I reinstalled windows on the laptop of my daughter. Before doing this we made a copy of her music, pictures and so on. Unfortunately, the folder we created for the backup was empty (I checked after I reinstalled windows). Today a miracle happened, as suddenly the data were back but when Itried to copy them to another place thez disappeared again. Checking the drive with disk utility I got the message "filesystem is not clean". Is there a way to recover the data? Preferred solution would be a tool with a gui. The drive I need to repair is formatted in NTFS and is connected via usb to laptop.

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  • Unable to make changes in Drive

    - by user292930
    I have just installed Ubuntu 14.04 and I created 2 partitions. First has 50 GB and the other has 250 GB. Everything works in the system drive (create folder, cut/copy) but I am unable to make any changes the the other drive. It opens normally but I am unable to create folder, cut/copy/paste or make any changes.I checked the permissions under 'properties' and it says I am not the owner and all options are greyed out. However when I check system information it says that I am the Administrator. I am attaching two pics for your reference. Thanks in advance

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  • How to setup complete file access and control on a network

    - by user96270
    I have a media server running ubuntu 12.04 and I want it setup so that any PC on the network (windows etc) has complete access to all files, folders etc with read, write, edit, copy to, copy from permissions. No need for security (IE no password or user name, just select it on the network and start editing). I have samba installed and personal file sharing is enabled but my windows PC cannot see it on the network. I already set up another server as I described but unfortunately I can't remember how or where I found the guides for it. Any on know of a guide that covers what I want?

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  • RAils Authlogic and Hobo

    - by MrThomas
    Is there anyone out there who has an idea of how to incorporate Hobo as an admin subsite on a existing rails app running on authlogic. I've been following this tutorial, but it not working. Any help or Tutorial link please! Some erorr code for anyone who fancies a crack: ~/dev/copy> ./script/server => Booting Mongrel => Rails 2.3.4 application starting on http://0.0.0.0:3000 /opt/local/lib/ruby/gems/1.8/gems/activesupport-2.3.4/lib/active_support/dependencies.rb:426:in `load_missing_constant': Expected /Users/Mister/dev/copy/app/controllers/admin/admin_controller.rb to define Admin::AdminController (LoadError) from /opt/local/lib/ruby/gems/1.8/gems/activesupport-2.3.4/lib/active_support/dependencies.rb:80:in `const_missing' from /opt/local/lib/ruby/gems/1.8/gems/activesupport-2.3.4/lib/active_support/inflector.rb:361:in `constantize' from /opt/local/lib/ruby/gems/1.8/gems/activesupport-2.3.4/lib/active_support/inflector.rb:360:in `each' from /opt/local/lib/ruby/gems/1.8/gems/activesupport-2.3.4/lib/active_support/inflector.rb:360:in `constantize' from /opt/local/lib/ruby/gems/1.8/gems/activesupport-2.3.4/lib/active_support/core_ext/string/inflections.rb:162:in `constantize' from /opt/local/lib/ruby/gems/1.8/gems/hobo-1.0.0/lib/hobo/model_controller.rb:61:in `all_controllers' from /opt/local/lib/ruby/gems/1.8/gems/hobo-1.0.0/lib/hobo/model_controller.rb:57:in `each' from /opt/local/lib/ruby/gems/1.8/gems/hobo-1.0.0/lib/hobo/model_controller.rb:57:in `all_controllers' from /opt/local/lib/ruby/gems/1.8/gems/hobo-1.0.0/lib/hobo/model_router.rb:97:in `add_routes_for' from /opt/local/lib/ruby/gems/1.8/gems/hobo-1.0.0/lib/hobo/model_router.rb:83:in `add_routes' from /opt/local/lib/ruby/gems/1.8/gems/hobo-1.0.0/lib/hobo/model_router.rb:83:in `each' from /opt/local/lib/ruby/gems/1.8/gems/hobo-1.0.0/lib/hobo/model_router.rb:83:in `add_routes' from /opt/local/lib/ruby/gems/1.8/gems/hobo-1.0.0/rails/../lib/hobo.rb:73:in `add_routes' from /Users/Mister/dev/copy/config/routes.rb:6 from /opt/local/lib/ruby/gems/1.8/gems/actionpack-2.3.4/lib/action_controller/routing/route_set.rb:226:in `draw' from /Users/Mister/dev/copy/config/routes.rb:1 from /opt/local/lib/ruby/gems/1.8/gems/activesupport-2.3.4/lib/active_support/dependencies.rb:145:in `load_without_new_constant_marking' from /opt/local/lib/ruby/gems/1.8/gems/activesupport-2.3.4/lib/active_support/dependencies.rb:145:in `load' from /opt/local/lib/ruby/gems/1.8/gems/activesupport-2.3.4/lib/active_support/dependencies.rb:521:in `new_constants_in' from /opt/local/lib/ruby/gems/1.8/gems/activesupport-2.3.4/lib/active_support/dependencies.rb:145:in `load' from /opt/local/lib/ruby/gems/1.8/gems/actionpack-2.3.4/lib/action_controller/routing/route_set.rb:286:in `load_routes!' from /opt/local/lib/ruby/gems/1.8/gems/actionpack-2.3.4/lib/action_controller/routing/route_set.rb:286:in `each' from /opt/local/lib/ruby/gems/1.8/gems/actionpack-2.3.4/lib/action_controller/routing/route_set.rb:286:in `load_routes!' from /opt/local/lib/ruby/gems/1.8/gems/actionpack-2.3.4/lib/action_controller/routing/route_set.rb:266:in `reload!' from /Users/Mister/.gem/ruby/1.8/gems/rails-2.3.4/lib/initializer.rb:537:in `initialize_routing' from /Users/Mister/.gem/ruby/1.8/gems/rails-2.3.4/lib/initializer.rb:188:in `process' from /Users/Mister/.gem/ruby/1.8/gems/rails-2.3.4/lib/initializer.rb:113:in `send' from /Users/Mister/.gem/ruby/1.8/gems/rails-2.3.4/lib/initializer.rb:113:in `run' from /Users/Mister/dev/copy/config/environment.rb:11 from /opt/local/lib/ruby/site_ruby/1.8/rubygems/custom_require.rb:31:in `gem_original_require' from /opt/local/lib/ruby/site_ruby/1.8/rubygems/custom_require.rb:31:in `require' from /opt/local/lib/ruby/gems/1.8/gems/activesupport-2.3.4/lib/active_support/dependencies.rb:156:in `require' from /opt/local/lib/ruby/gems/1.8/gems/activesupport-2.3.4/lib/active_support/dependencies.rb:521:in `new_constants_in' from /opt/local/lib/ruby/gems/1.8/gems/activesupport-2.3.4/lib/active_support/dependencies.rb:156:in `require' from /Users/Mister/.gem/ruby/1.8/gems/rails-2.3.4/lib/commands/server.rb:84 from /opt/local/lib/ruby/site_ruby/1.8/rubygems/custom_require.rb:31:in `gem_original_require' from /opt/local/lib/ruby/site_ruby/1.8/rubygems/custom_require.rb:31:in `require' from ./script/server:3 the environment and gem in the app: RAILS_GEM_VERSION = '2.3.4' unless defined? RAILS_GEM_VERSION ENV['RAILS_ENV'] ||= 'development' config.gem 'hobo' config.gem "RedCloth", :version => ">= 4.2.2" config.gem "authlogic" config.gem "cancan" config.gem "jrails" config.gem "peteonrails-vote_fu", :source => "http://gems.github.com", :lib => "vote_fu" routes: map.site_search 'search', :controller => 'admin/front', :action => 'search' map.admin '/admin', :controller => 'admin/front', :action => 'index' Hobo.add_routes(map)

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  • Corrupt mercurial repository - cannot update

    - by richzilla
    Hi all, i think ive managed to corrupt one of mercurial repositories, is there anyway to recover the damage? the message i get when attempting to update the repo to my default branch is: PS C:\wco\projects\ims\code> hg up -C default abort: data/Trunk/application/models/priority_model.php.i@83dbdfb60981: no match found! when i run hg verify, i get the following report: PS C:\wco\projects\ims\code> hg verify checking changesets checking manifests crosschecking files in changesets and manifests checking files data/.buildpath.i@0: missing revlog! 0: empty or missing .buildpath .buildpath@0: daf15acb5273 in manifests not found data/.project.i@0: missing revlog! 0: empty or missing .project .project@0: e8b25997d6d1 in manifests not found Rawlings IMS/index.html@3: empty or missing copy source revlog index.html:b8b2b36a6eea Rawlings IMS/index.php@3: empty or missing copy source revlog index.php:a5f76bf232e9 Rawlings IMS/index_backup.php@3: empty or missing copy source revlog index_backup.php:a5f76bf232e9 Rawlings IMS/index_this_hold.html@3: empty or missing copy source revlog index_this_hold.html:b8b2b36a6eea Rawlings IMS/testera.php@3: empty or missing copy source revlog testera.php:6e9e3666c1bc Trunk/application/models/priority_model.php@32: 83dbdfb60981 in manifests not found data/index.html.i@0: missing revlog! 0: empty or missing index.html index.html@0: b8b2b36a6eea in manifests not found data/index.php.i@0: missing revlog! 0: empty or missing index.php index.php@0: a5f76bf232e9 in manifests not found data/index_backup.php.i@0: missing revlog! 0: empty or missing index_backup.php index_backup.php@0: a5f76bf232e9 in manifests not found data/index_this_hold.html.i@0: missing revlog! 0: empty or missing index_this_hold.html index_this_hold.html@0: b8b2b36a6eea in manifests not found data/nbproject/project.properties.i@14: missing revlog! 14: empty or missing nbproject/project.properties nbproject/project.properties@14: 1efa3074378b in manifests not found data/nbproject/project.xml.i@14: missing revlog! 14: empty or missing nbproject/project.xml nbproject/project.xml@14: 52689bf2b35a in manifests not found data/rcrawley/.buildpath.i@9: missing revlog! 9: empty or missing rcrawley/.buildpath rcrawley/.buildpath@9: 2c6411d4fcff in manifests not found data/rcrawley/.project.i@9: missing revlog! 9: empty or missing rcrawley/.project rcrawley/.project@9: cb4b1495acab in manifests not found data/rcrawley/assets/images/ajax-loader.gif.i@9: missing revlog! 9: empty or missing rcrawley/assets/images/ajax-loader.gif rcrawley/assets/images/ajax-loader.gif@9: 8ef26516c7da in manifests not found data/rcrawley/index.html.i@9: missing revlog! 9: empty or missing rcrawley/index.html rcrawley/index.html@9: 545246299dee in manifests not found data/rcrawley/index.php.i@9: missing revlog! 9: empty or missing rcrawley/index.php rcrawley/index.php@9: 66eac798ed6d in manifests not found data/rcrawley/index_backup.php.i@9: missing revlog! 9: empty or missing rcrawley/index_backup.php rcrawley/index_backup.php@9: 93971228fbf5 in manifests not found data/rcrawley/system/index.html.i@9: missing revlog! 9: empty or missing rcrawley/system/index.html rcrawley/system/index.html@9: 17360d3b566e in manifests not found data/rcrawley/testera.php.i@9: missing revlog! 9: empty or missing rcrawley/testera.php rcrawley/testera.php@9: 7d9bd5196740 in manifests not found data/testera.php.i@0: missing revlog! 0: empty or missing testera.php testera.php@0: 6e9e3666c1bc in manifests not found 1646 files, 59 changesets, 1897 total revisions 57 integrity errors encountered! (first damaged changeset appears to be 0) since the first damaged changeset is 0, this would appear to be pretty terminal. Is there anyway around this? any help would be appreciated.

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  • How do I properly add existing source code files to my Xcode project?

    - by BeachRunnerJoe
    I'm new to iPhone development and I'm still getting familiar with the Mac dev environment, including Xcode. I want to add some 3rd party code to my iPhone project, but when I add the "existing files" to my Xcode project, I'm presented with a dialog box that has far too many options that I don't understand and, as such, my project isn't working. When I #import headerfilename.h, I get a build error that reads headerfilename.h: No such file or directory. Can anyone explain to me what all these options mean or give me a link to some documentation that can? I'm having a hard time finding anything in Apple's docs. Which options do I want to choose to add existing source code files to my Xcode project? I should note that the source code files that I'm trying to add are located in my project/Classes/frameworkname/ directory. After they're added, do I need to reference this new code directory in my project settings anywhere (i.e. some kind of header file directory variable)? Thanks so much! Update: I found the following answers/responses on the apple dev forums that were very useful and helped me fix my issue... To make it simple : - if you do not check the copy option, the file stay where it is. - if you check it, it is copied in your project folders In the first case (what it seems you are doing) you need to tell the compiler that the header files are in another directory : - project info - build - search paths - User Header Search Path : add the directory from where you took the header file Hope this will help You have discovered the most confusing dialog box that ever came out of Cupertino. Six years of Xcode, and this thing still is partly a mystery to me. To even get that far, I had to make many test projects to try and reverse-engineer what this thing does. The "Copy" box means that it will copy the files as they are right now, into the project. If this box is not checked, then it just references those files during a build and copies them as they are at THAT time. For source code, you want the Copy box checked. The "relative to" is a total mystery to me and I can't help you with that. I usually leave it however it is already set. Does it mean relative to where they are on disk, or the arrangement in Xcode, or in the bundle? Who knows. The last 2 radio buttons SEEM to mean that it will either re-create the folder structure of the folder you are adding, or just put "fake" folders in Xcode that point to the real folders. This is probably your problem - you are adding source code that is not all at the top level, and when it goes to find it, it does not re-create the hierarchy. Others can supply a better way, hopefully, but what I would do is put all of the source in one folder and add that, using the Copy box. Then in Xcode you can make whatever bogus folders you want and put the source file names in those fake folders.

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  • Decentralized synchronized secure data storage

    - by Alberich
    Introduction Hi, I am going to ask a question which seems utopic for me, but I need to know if there is a way to achieve what I need. And if not, I need to know why not. The idea Suppose I have a database structure, in MySql. I want to create some solution to allow anyone (no matter who, no matter where) to have a synchronized copy (updated clone) of this database (with its content) Well, and it is not going to be just one synchronized copy, it could (and should) be a multiple replication (supposing the basic, this means, for example, ten copies all over the world) And, the most important thing: It must be secure. By secure I mean only real-accepted transactions will be synchronized with all the others (no matter how many) database copies/clones. Note: Since it would be quite difficult to make the synchronization in real-time, I will design everything to make this feature dispensable. So it is not required. My auto-suggestion This is how I am thinking to manage it: Time identifiers and Updates checking: Every action (insert, update, delete...) will be stored as the action instruction itself, associated to the time identifier. [I think better than a DATETIME field, it'll be an INT one, with the number of miliseconds passed from 1st january 2013 on, for example]. So each copy is going to ask to the "neighbour copy" for new actions done since last update, and execute them after checking they are allowed. Problem 1: the "neighbour copy" could be outdated too. Solution 1: do not ask just one neighbour, create a random list with some of the copies/clones and ask them for news (I could avoid the list and ask ALL the clones for updates, but this will be inefficient if clones number ascends too much). Problem 2: Real-time global synchronization is not active. What if... Someone at CLONE_ENTERPRISING inserts a row into TABLE. ... this row goes to every clone ... Someone at CLONE_FIXEMALL deletes this row. ... and at the same time, somewhere in an outdated clone ... Someone at CLONE_DROPOUT edits this row (now inexistent at the other clones) Solution 2: easy stuff, force a GLOBAL synchronization before doing any new "depending-on-third-data action" (edit, for example). This global synch. will be unnecessary when making an INSERT, for instance. Note: Well, someone could have some fun, and make the same insert in two clones... since they're not getting updated in real-time, this row will exist twice. But, it's the same as when we have one single database, in some needed cases we check if there is an existing same-row before doing the final action. Not a problem. Problem 3: It is possible to edit the code and do not filter actions, so someone could spread instructions to delete everything, or just make some trolling activity. This is not a problem, since good clones will always be somewhere. Those who got bad won't interest anymore. I really appreciate if you read. I know this is not the perfect solution, it has possibly hundred of holes, but it is my basic start. I will now appreciate anything you can teach me now. Thanks a lot. PS.: It could be that all this I am trying already exists and has its own name. Sorry for asking then (I'd anyway thank this name, if it exists)

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  • How do I get more separation between the end of the 1st div and the start of the 2nd div?

    - by user3075987
    I'm trying to get the 2nd div (the picture of the orange and copy) to go below the 1st div (the picture of the pear and copy), but see how the Orange copy is going up into the Pear copy. How can I have the Orange copy start below the Pear picture? Here's my jsfiddle: http://jsfiddle.net/huskydawgs/g8mbgr1e/4/ Here's my code: <div class="alignleft"> <p><img alt="Pear" src="http://eofdreams.com/data_images/dreams/pear/pear-01.jpg" width="144" height="150" /></p> The pear is native to coastal and mildly temperate regions of the Old World, from western Europe and north Africa east right across Asia. It is a medium-sized tree, reaching 10–17 metres (33–56 ft) tall, often with a tall, narrow crown; a few species are shrubby. The fruit is composed of the receptacle or upper end of the flower-stalk (the so-called calyx tube) greatly dilated. Enclosed within its cellular flesh is the true fruit: five cartilaginous carpels, known colloquially as the "core". From the upper rim of the receptacle are given off the five sepals[vague], the five petals, and the very numerous stamens. In ancient Egypt, artists used an orange mineral pigment called realgar for tomb paintings, as well as other uses. It was also used later by Medieval artists for the colouring of manuscripts. Pigments were also made in ancient times from a mineral known as orpiment. Orpiment was an important item of trade in the Roman Empire and was used as a medicine in China although it contains arsenic and is highly toxic. It was also used as a fly poison and to poison arrows. Because of its yellow-orange colour, it was also a favourite with alchemists searching for a way to make gold, both in China and the West. The pineapple is a herbaceous perennial which grows to 1.0 to 1.5 meters (3.3 to 4.9 ft) tall, although sometimes it can be taller. In appearance, the plant itself has a short, stocky stem with tough, waxy leaves. When creating its fruit, it usually produces up to 200 flowers, although some large-fruited cultivars can exceed this. Once it flowers, the individual fruits of the flowers join together to create what is commonly referred to as a pineapple. After the first fruit is produced, side shoots (called 'suckers' by commercial growers) are produced in the leaf axils of the main stem. These may be removed for propagation, or left to produce additional fruits on the original plant.[4] Commercially, suckers that appear around the base are cultivated. It has 30 or more long, narrow, fleshy, trough-shaped leaves with sharp spines along the margins that are 30 to 100 centimeters (1.0 to 3.3 ft) long, surrounding a thick stem. In the first year of growth, the axis lengthens and thickens, bearing numerous leaves in close spirals. After 12 to 20 months, the stem grows into a spike-like inflorescence up to 15 cm (6 in) long with over 100 spirally arranged, trimerous flowers, each subtended by a bract. Flower colors vary, depending on variety, from lavender, through light purple to red. Here's my CSS: .alignleft { float: left; margin: 0px 30px 20px 0px; } .alignright { float: right; margin: 0px 0px 20px 30px; }

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  • How to use XSLT to tag specific nodes with unique, sequential, increasing integer ids?

    - by ~otakuj462
    Hi, I'm trying to use XSLT to transform a document by tagging a group of XML nodes with integer ids, starting at 0, and increasing by one for each node in the group. The XML passed into the stylesheet should be echoed out, but augmented to include this extra information. Just to be clear about what I am talking about, here is how this transformation would be expressed using DOM: states = document.getElementsByTagName("state"); for( i = 0; i < states.length; i++){ states.stateNum = i; } This is very simple with DOM, but I'm having much more trouble doing this with XSLT. The current strategy I've devised has been to start with the identity transformation, then create a global variable which selects and stores all of the nodes that I wish to number. I then create a template that matches that kind of node. The idea, then, is that in the template, I would look up the matched node's position in the global variable nodelist, which would give me a unique number that I could then set as an attribute. The problem with this approach is that the position function can only be used with the context node, so something like the following is illegal: <template match="state"> <variable name="stateId" select="@id"/> <variable name="uniqueStateNum" select="$globalVariable[@id = $stateId]/position()"/> </template> The same is true for the following: <template match="state"> <variable name="stateId" select="@id" <variable name="stateNum" select="position($globalVariable[@id = $stateId])/"/> </template> In order to use position() to look up the position of an element in $globalVariable, the context node must be changed. I have found a solution, but it is highly suboptimal. Basically, in the template, I use for-each to iterate through the global variable. For-each changes the context node, so this allows me to use position() in the way I described. The problem is that this turns what would normally be an O(n) operation into an O(n^2) operation, where n is the length of the nodelist, as this require iterating through the whole list whenever the template is matched. I think that there must be a more elegant solution. Altogether, here is my current (slightly simplified) xslt stylesheet: <?xml version="1.0"?> <xsl:stylesheet xmlns:xsl="http://www.w3.org/1999/XSL/Transform" xmlns:s="http://www.w3.org/2005/07/scxml" xmlns="http://www.w3.org/2005/07/scxml" xmlns:c="http://msdl.cs.mcgill.ca/" version="1.0"> <xsl:output method="xml"/> <!-- we copy them, so that we can use their positions as identifiers --> <xsl:variable name="states" select="//s:state" /> <!-- identity transform --> <xsl:template match="@*|node()"> <xsl:copy> <xsl:apply-templates select="@*|node()"/> </xsl:copy> </xsl:template> <xsl:template match="s:state"> <xsl:variable name="stateId"> <xsl:value-of select="@id"/> </xsl:variable> <xsl:copy> <xsl:apply-templates select="@*"/> <xsl:for-each select="$states"> <xsl:if test="@id = $stateId"> <xsl:attribute name="stateNum" namespace="http://msdl.cs.mcgill.ca/"> <xsl:value-of select="position()"/> </xsl:attribute> </xsl:if> </xsl:for-each> <xsl:apply-templates select="node()"/> </xsl:copy> </xsl:template> </xsl:stylesheet> I'd appreciate any advice anyone can offer. Thanks.

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  • Relation between [[Prototype]] and prototype in JavaScript

    - by Claudiu
    From http://www.jibbering.com/faq/faq_notes/closures.html : Note: ECMAScript defines an internal [[prototype]] property of the internal Object type. This property is not directly accessible with scripts, but it is the chain of objects referred to with the internal [[prototype]] property that is used in property accessor resolution; the object's prototype chain. A public prototype property exists to allow the assignment, definition and manipulation of prototypes in association with the internal [[prototype]] property. The details of the relationship between to two are described in ECMA 262 (3rd edition) and are beyond the scope of this discussion. What are the details of the relationship between the two? I've browsed through ECMA 262 and all I've read there is stuff like: The constructor’s associated prototype can be referenced by the program expression constructor.prototype, Native ECMAScript objects have an internal property called [[Prototype]]. The value of this property is either null or an object and is used for implementing inheritance. Every built-in function and every built-in constructor has the Function prototype object, which is the initial value of the expression Function.prototype Every built-in prototype object has the Object prototype object, which is the initial value of the expression Object.prototype (15.3.2.1), as the value of its internal [[Prototype]] property, except the Object prototype object itself. From this all I gather is that the [[Prototype]] property is equivalent to the prototype property for pretty much any object. Am I mistaken?

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  • WPF Memory Leak on XP (CMilChannel, HWND)

    - by vanja.
    My WPF application leaks memory at about 4kb/s. The memory usage in Task Manager climbs constantly until the application crashes with an "Out of Memory" exception. By doing my own research I have found that the problem is discussed here: http://stackoverflow.com/questions/801589/track-down-memory-leak-in-wpf and #8 here: http://blogs.msdn.com/jgoldb/archive/2008/02/04/finding-memory-leaks-in-wpf-based-applications.aspx The problem described is: This is a leak in WPF present in versions of the framework up to and including .NET 3.5 SP1. This occurs because of the way WPF selects which HWND to use to send messages from the render thread to the UI thread. This sample destroys the first HWND created and starts an animation in a new Window. This causes messages sent from the render thread to pile up without being processed, effectively leaking memory. The solution offered is: The workaround is to create a new HwndSource first thing in your App class constructor. This MUST be created before any other HWND is created by WPF. Simply by creating this HwndSource, WPF will use this to send messages from the render thread to the UI thread. This assures all messages will be processed, and that none will leak. But I don't understand the solution! I have a subclass of Application that I am using and I have tried creating a window in that constructor but that has not solved the problem. Following the instructions given literally, it looks like I just need to add this to my Application constructor: new HwndSource(new HwndSourceParameters("MyApplication"));

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  • Is it possible to mix MEF and Unity within a MEF-based plugin?

    - by Dave
    I'm finally diving into Unity head first, and have run into my first real problem. I've been gradually changing some things in my app from being MEF-resolved to Unity-resolved. Everything went fine on the application side, but then I realized that my plugins were not being loaded. I started to look into this issue, and I believe it's a case where MEF and Unity don't mix. Plugins are loaded by MEF, but each plugin needs to get access to the shared libraries in my application, like app preferences, logging, etc. Initially, my plugin constructor had the ImportingConstructor attribute. I then replaced it with InjectionConstructor so that Unity could resolve its shared library dependencies. But because I did that, MEF no longer loaded it! Then I used both attributes, which compiled, but then I got a composition error (MEF). I figured that this was because the constructor takes a parameter that was once resolved by a MEF Import, so I removed all parameters. As expected, now MEF was able to load my plugin, but because the constructor needs to call into the interface that was once passed in, construction fails. So now I'm at a point where I can get MEF to start to load my plugin, but can't do anything with it because the plugin relies on shared libraries that are registered with Unity. For those of you that have successfully mixed MEF and Unity, how do you go about resolving the references to the shared libraries with Unity?

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  • C# Interop with dll

    - by Jim Jones
    Using VS2008 C# am attempting to interop a C++ dll. Have a C++ class constructor: make_summarizer(const char* rdir, const char* lic, const char* key); Need to retain a reference to the object that is created so I can use it in a follow-on function. When I did this in JNI the c code was: declare a static pointer to the object: static summarizer* summrzr; Then in one of the functions I called this constructor as follows: summrzr = make_summarizer(crdir, clic, ckey); Where the parameters all where the requisite const char* type; So in C# using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.InteropServices; using System.Configuration; namespace SummarizerApp { class SummApp { private IntPtr summarzr; public SummApp() { string resource_dir = ConfigurationManager.AppSettings["resource_dir"]; string license = ConfigurationManager.AppSettings["license"]; string key = ConfigurationManager.AppSettings["key"]; createSummarizer(resource_dir, license, key); } [System.Runtime.InteropServices.DllImportAttribute("lib\\summarizer37.dll", EntryPoint = "#1")] public static extern IntPtr make_summarizer( [InAttribute()][MarshalAsAttribute(UnmanagedType.LPTStr)] string rdir, [InAttribute()][MarshalAsAttribute(UnmanagedType.LPTStr)] string lic, [InAttribute()][MarshalAsAttribute(UnmanagedType.LPTStr)] string key); public void createSummarizer(string resource_dir, string license, string key) { try { this.summarzr = make_summarizer(resource_dir, license, key); } catch (AccessViolationException e) { Console.WriteLine(e.Message); Console.WriteLine(e.StackTrace); } } Have also tried using IntPtr created using Marshal.StringToHGlobalAnsi(string). Regardless I get a AccessViolationException on the line where I call the native constructor; So what am I doing wrong? Jim

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  • Enumerating all strings in resx

    - by Erik Hesselink
    We would like to enumerate all strings in a resource file in .NET (resx file). We want this to generate a javascript object containing all these key-value pairs. We do this now for satellite assemblies with code like this (this is VB.NET, but any example code is fine): Dim rm As ResourceManager rm = New ResourceManager([resource name], [your assembly]) Dim Rs As ResourceSet Rs = rm.GetResourceSet(Thread.CurrentThread.CurrentCulture, True, True) For Each Kvp As DictionaryEntry In Rs [Write out Kvp.Key and Kvp.Value] Next However, we haven't found a way to do this for .resx files yet, sadly. How can we enumerate all localization strings in a resx file? UPDATE: Following Dennis Myren's comment and the ideas from here, I built a ResXResourceManager. Now I can do the same with .resx files as I did with the embedded resources. Here is the code. Note that Microsoft made a needed constructor private, so I use reflection to access it. You need full trust when using this. Imports System.Globalization Imports System.Reflection Imports System.Resources Imports System.Windows.Forms Public Class ResXResourceManager Inherits ResourceManager Public Sub New(ByVal BaseName As String, ByVal ResourceDir As String) Me.New(BaseName, ResourceDir, GetType(ResXResourceSet)) End Sub Protected Sub New(ByVal BaseName As String, ByVal ResourceDir As String, ByVal UsingResourceSet As Type) Dim BaseType As Type = Me.GetType().BaseType Dim Flags As BindingFlags = BindingFlags.NonPublic Or BindingFlags.Instance Dim Constructor As ConstructorInfo = BaseType.GetConstructor(Flags, Nothing, New Type() { GetType(String), GetType(String), GetType(Type) }, Nothing) Constructor.Invoke(Me, Flags, Nothing, New Object() { BaseName, ResourceDir, UsingResourceSet }, Nothing) End Sub Protected Overrides Function GetResourceFileName(ByVal culture As CultureInfo) As String Dim FileName As String FileName = MyBase.GetResourceFileName(culture) If FileName IsNot Nothing AndAlso FileName.Length > 10 Then Return FileName.Substring(0, FileName.Length - 10) & ".resx" End If Return Nothing End Function End Class

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  • Do the ‘up to date’ guarantees for values of Java's final fields extend to indirect references?

    - by mattbh
    The Java language spec defines semantics of final fields in section 17.5: The usage model for final fields is a simple one. Set the final fields for an object in that object's constructor. Do not write a reference to the object being constructed in a place where another thread can see it before the object's constructor is finished. If this is followed, then when the object is seen by another thread, that thread will always see the correctly constructed version of that object's final fields. It will also see versions of any object or array referenced by those final fields that are at least as up-to-date as the final fields are. My question is - does the 'up-to-date' guarantee extend to the contents of nested arrays, and nested objects? An example scenario: Thread A constructs a HashMap of ArrayLists, then assigns the HashMap to final field 'myFinal' in an instance of class 'MyClass' Thread B sees a (non-synchronized) reference to the MyClass instance and reads 'myFinal', and accesses and reads the contents of one of the ArrayLists In this scenario, are the members of the ArrayList as seen by Thread B guaranteed to be at least as up to date as they were when MyClass's constructor completed? I'm looking for clarification of the semantics of the Java Memory Model and language spec, rather than alternative solutions like synchronization. My dream answer would be a yes or no, with a reference to the relevant text.

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  • Factory pattern vs ease-of-use?

    - by Curtis White
    Background, I am extending the ASP.NET Membership with custom classes and extra tables. The ASP.NET MembershipUser has a protected constructor and a public method to read the data from the database. I have extended the database structure with custom tables and associated classes. Instead of using a static method to create a new member, as in the original API: I allow the code to instantiate a simple object and fill the data because there are several entities. Original Pattern #1 Protected constructor > static CreateUser(string mydata, string, mydata, ...) > User.Data = mydata; > User.Update() My Preferred Pattern #2 Public constructor > newUser = new MembershipUser(); > newUser.data = ... > newUser.ComplextObject.Data = ... > newUser.Insert() > newUser.Load(string key) I find pattern #2 to be easier and more natural to use. But method #1 is more atomic and ensured to contain proper data. I'd like to hear any opinions on pros/cons. The problem in my mind is that I prefer a simple CRUD/object but I am, also, trying to utilize the underlying API. These methods do not match completely. For example, the API has methods, like UnlockUser() and a readonly property for the IsLockedOut

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  • Phantom class definitions in Flash CS5?

    - by cc
    I'm trying to get FlashPunk working in the Flash CS5 IDE (don't ask), and I'm having trouble getting it to compile. In strict mode, the error I'm getting is: net/flashpunk/FP.as, Line 95 1119: Access of possibly undefined property _inherit through a reference with static type World. Typically, this means that there is a missing variable definition or the class being compiled cannot see that variable. Presumably, the framework compiles for others, so I'm pretty sure this isn't the issue, but I went in anyway and made sure the variables existed and set these variables to public (they were set to internal), but the error still occurred. It was almost like the compiler wasn't seeing the property definitions. If I turn off "strict mode", the app compiles, but then I get this error: ArgumentError: Error #1063: Argument count mismatch on World(). Expected 2, got 0. Now, World is a class in the FlashPunk package. In the class definition for it, the constructor does not expect any arguments: public function World() { ... ...and yet, for some reason, Flash is expecting two arguments. So it appears that everything is correct, but Flash is somehow expecting something different than what World's constructor defines. These two issues combined makes it seem like Flash is getting some other phantom version of another class called "World" which has two constructor arguments and different properties. I've gone in and checked the ActionScript settings. The only external-to-project stuff referenced is the default "$(AppConfig)/ActionScript 3.0/libs". And I'm not using any of my own code other than a single "Main.as" file that super's Engine to set a few parameters - certainly, there's no new World class. With a generic name like "World", I thought perhaps this is a reserved class name within Flash or something, maybe imported from the default libs mentioned above, but some Googling turning up empty seems to put the lie to that. Any idea what might be going on?

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  • C# Static constructors design problem - need to specify parameter

    - by Neil Dobson
    I have a re-occurring design problem with certain classes which require one-off initialization with a parameter such as the name of an external resource such as a config file. For example, I have a corelib project which provides application-wide logging, configuration and general helper methods. This object could use a static constructor to initialize itself but it need access to a config file which it can't find itself. I can see a couple of solutions, but both of these don't seem quite right: 1) Use a constructor with a parameter. But then each object which requires corelib functionality should also know the name of the config file, so this has to be passed around the application. Also if I implemented corelib as a singleton I would also have to pass the config file as a parameter to the GetInstance method, which I believe is also not right. 2) Create a static property or method to pass through the config file or other external parameter. I have sort of used the latter method and created a Load method which initializes an inner class which it passes through the config file in the constructor. Then this inner class is exposed through a public property MyCoreLib. public static class CoreLib { private static MyCoreLib myCoreLib; public static void Load(string configFile) { myCoreLib = new MyCoreLib(configFile); } public static MyCoreLib MyCoreLib { get { return myCoreLib; } } public class MyCoreLib { private string configFile; public MyCoreLib(string configFile) { this.configFile = configFile; } public void DoSomething() { } } } I'm still not happy though. The inner class is not initialized until you call the load method, so that needs to be considered anywhere the MyCoreLib is accessed. Also there is nothing to stop someone calling the load method again. Any other patterns or ideas how to accomplish this?

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  • Using EJB in Wicket WebPage

    - by Errandir
    When I'm using @EJB annotation to access stateless EJB through remote interface in common HttpServlet, it works OK: public class ListMsgs extends HttpServlet { @EJB private Msgs msgsRI; ... protected void processRequest(...) ... { List msgs = msgsRI.getAll(); ... } ... } But when I'm trying the same thing in Wicket WebPage, I'm getting null in return for bean: public class ListM extends WebPage { @EJB private Msgs msgsRI; ... public ListM() { List msgs = msgsRI.getAll(); // NullPointerException ... } ... } The several lines of this “Unexpected RuntimeException” are: WicketMessage: Can't instantiate page using constructor public testapp.web.ListM() Root cause: java.lang.NullPointerException at testapp.web.ListM.<init>(ListM.java:22) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at java.lang.reflect.Constructor.newInstance(Constructor.java:513) at org.apache.wicket.session.DefaultPageFactory.createPage(DefaultPageFactory.java:192) at org.apache.wicket.session.DefaultPageFactory.newPage(DefaultPageFactory.java:57) at org.apache.wicket.request.target.component.BookmarkablePageRequestTarget.newPage(BookmarkablePageRequestTarget.java:298) at org.apache.wicket.request.target.component.BookmarkablePageRequestTarget.getPage(BookmarkablePageRequestTarget.java:320) at org.apache.wicket.request.target.component.BookmarkablePageRequestTarget.processEvents(BookmarkablePageRequestTarget.java:234) at org.apache.wicket.request.AbstractRequestCycleProcessor.processEvents(AbstractRequestCycleProcessor.java:92) at org.apache.wicket.RequestCycle.processEventsAndRespond(RequestCycle.java:1250) at org.apache.wicket.RequestCycle.step(RequestCycle.java:1329) at org.apache.wicket.RequestCycle.steps(RequestCycle.java:1428) at org.apache.wicket.RequestCycle.request(RequestCycle.java:545) at org.apache.wicket.protocol.http.WicketFilter.doGet(WicketFilter.java:479) at org.apache.wicket.protocol.http.WicketServlet.doGet(WicketServlet.java:138) at javax.servlet.http.HttpServlet.service(HttpServlet.java:734) at javax.servlet.http.HttpServlet.service(HttpServlet.java:847) .... There are ejb-module with bean and web-module with servlet and wicket web page deployed to GlassFish v2.1.1 server (if it makes any sense). What should I do to use my enterprise bean through remote interface in wicket webpage?

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  • Assigning static final int in a JUnit (4.8.1) test suite

    - by Dr. Monkey
    I have a JUnit test class in which I have several static final ints that can be redefined at the top of the tester code to allow some variation in the test values. I have logic in my @BeforeClass method to ensure that the developer has entered values that won't break my tests. I would like to improve variation further by allowing these ints to be set to (sensible) random values in the @BeforeClass method if the developer sets a boolean useRandomValues = true;. I could simply remove the final keyword to allow the random values to overwrite the initialisation values, but I have final there to ensure that these values are not inadvertently changed, as some tests rely on the consistency of these values. Can I use a constructor in a JUnit test class? Eclipse starts putting red underlines everywhere if I try to make my @BeforeClass into a constructor for the test class, and making a separate constructor doesn't seem to allow assignment to these variables (even if I leave them unassigned at their declaration); Is there another way to ensure that any attempt to change these variables after the @BeforeClass method will result in a compile-time error? Can I make something final after it has been initialised?

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  • Question about mixing MEF and Unity

    - by Dave
    I'm finally diving into Unity head first, and have run into my first real problem. I've been gradually changing some things in my app from being MEF-resolved to Unity-resolved. Everything went fine on the application side, but then I realized that my plugins were not being loaded. I started to look into this issue, and I believe it's a case where MEF and Unity don't mix. Plugins are loaded by MEF, but each plugin needs to get access to the shared libraries in my application, like app preferences, logging, etc. Initially, my plugin constructor had the ImportingConstructor attribute. I then replaced it with InjectionConstructor so that Unity could resolve its shared library dependencies. But because I did that, MEF no longer loaded it! Then I used both attributes, which compiled, but then I got a composition error (MEF). I figured that this was because the constructor takes a parameter that was once resolved by a MEF Import, so I removed all parameters. As expected, now MEF was able to load my plugin, but because the constructor needs to call into the interface that was once passed in, construction fails. So now I'm at a point where I can get MEF to start to load my plugin, but can't do anything with it because the plugin relies on shared libraries that are registered with Unity. For those of you that have successfully mixed MEF and Unity, how do you go about resolving the references to the shared libraries with Unity? It seems like a catch-22, where in order to have Unity work with the plugin, I'd have to create the plugin via Resolve, but then it's impossible to use MEF. UPDATE I can work around this problem by using an ImportingConstructor for the plugin that takes an IUnityContainer, and then call Resolve for each interface that I need, but although it works, it is incredibly lame to do it this way, as this would require all plugin authors to remember to save a reference to the passed in IUnityContainer...

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  • How do I correctly use Unity to pass a ConnectionString to my repository classes?

    - by GenericTypeTea
    I've literally just started using the Unity Application Blocks Dependency Injection library from Microsoft, and I've come unstuck. This is my IoC class that'll handle the instantiation of my concrete classes to their interface types (so I don't have to keep called Resolve on the IoC container each time I want a repository in my controller): public class IoC { public static void Intialise(UnityConfigurationSection section, string connectionString) { _connectionString = connectionString; _container = new UnityContainer(); section.Configure(_container); } private static IUnityContainer _container; private static string _connectionString; public static IMovementRepository MovementRepository { get { return _container.Resolve<IMovementRepository>(); } } } So, the idea is that from my Controller, I can just do the following: _repository = IoC.MovementRepository; I am currently getting the error: Exception is: InvalidOperationException - The type String cannot be constructed. You must configure the container to supply this value. Now, I'm assuming this is because my mapped concrete implementation requires a single string parameter for its constructor. The concrete class is as follows: public sealed class MovementRepository : Repository, IMovementRepository { public MovementRepository(string connectionString) : base(connectionString) { } } Which inherits from: public abstract class Repository { public Repository(string connectionString) { _connectionString = connectionString; } public virtual string ConnectionString { get { return _connectionString; } } private readonly string _connectionString; } Now, am I doing this the correct way? Should I not have a constructor in my concrete implementation of a loosely coupled type? I.e. should I remove the constructor and just make the ConnectionString property a Get/Set so I can do the following: public static IMovementRepository MovementRepository { get { return _container.Resolve<IMovementRepository>( new ParameterOverrides { { "ConnectionString", _connectionString } }.OnType<IMovementRepository>() ); } } So, I basically wish to know how to get my connection string to my concrete type in the correct way that matches the IoC rules and keeps my Controller and concrete repositories loosely coupled so I can easily change the DataSource at a later date.

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  • Techniques for sharing a value among classes in a program

    - by Kenneth Cochran
    I'm using Environment.GetFolderPath(Environment.SpecialFolder.CommonApplicationData) + "\MyProgram" As the path to store several files used by my program. I'd like to avoid pasting the same snippet of code all over the my applcation. I need to ensure that: The path cannot be accidentally changed once its been set The classes that need it have access to it. I've considered: Making it a singleton Using constructor dependency injection Using property dependency injection Using AOP to create the path where its needed. Each has pros and cons. The singleton is everyone's favorite whipping boy. I'm not opposed to using one but there are valid reasons to avoid it if possible. I'm already heavily using constructor injection through Castle Windsor. But this is a path string and Windsor doesn't handle system type dependencies very gracefully. I could always wrap it in a class but that seems like overkill for something as simple as a passing around a string value. In any case this route would add yet another constructor argument to each class where it is used. The problem I see with property injection in this case is that there is a large amount of indirection from the where the value is set to where it is needed. I would need a very long line of middlemen to reach all the places where its used. AOP looks promising and I'm planning on using AOP for logging anyway so this at least sounds like a simple solution. Is there any other options I haven't considered? Am I off base with my evaluation of the options I have considered?

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  • Persistent warning message about "initWithDelegate"!

    - by RickiG
    Hi This is not an actual Xcode error message, it is a warning that has been haunting me for a long time. I have found no way of removing it and I think I maybe have overstepped some unwritten naming convention rule. If I build a class, most often extending NSObject, whose only purpose is to do some task and report back when it has data, I often give it a convenience constructor like "initWithDelegate". The first time I did this in my current project was for a class called ISWebservice which has a protocol like this: @protocol ISWebserviceDelegate @optional - (void) serviceFailed:(NSError*) error; - (void) serviceSuccess:(NSArray*) data; @required @end Declared in my ISWebservice.h interface, right below my import statements. I have other classes that uses a convenience constructor named "initWithDelegate". E.g. "InternetConnectionLost.h", this class does not however have its methods as optional, there are no @optional @required tags in the declaration, i.e. they are all required. Now my warning pops up every time I instantiate one of these Classes with convenience constructors written later than the ISWebservice, so when utilizing the "InternetConnectionLost" class, even though the entire Class owning the "InternetConnectionLost" object has nothing to do with the "ISWebservice" Class, no imports, methods being called, no nothing, the warning goes: 'ClassOwningInternetConnectionLost' does not implement the 'ISWebserviceDelegate' protocol I does not break anything, crash at runtime or do me any harm, but it has begun to bug me as I near release. Also, because several classes use the "initWithDelegate" constructor naming, I have 18 of these warnings in my build results and I am getting uncertain if I did something wrong, being fairly new at this language. Hope someone can shed a little light on this warning, thank you:)

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