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  • Timer in windows service

    - by Markus
    Hi. I have an issue with System.Threading.Timer. I am scheduling some actions using a time in a windows service. The timer starts executing the callback after a specified dueTime period. The windows service starts up after reboot automatically. However, I have observed a strange thing after a system reboot- the callback method starts executing itself 3 or 4 minutes before the specified period. What might be the reason for such behavior? Here is the sample code: TimeSpan timeToWait = this.StartTime - DateTime.Now; Int64 msToSleep = (Int64)Math.Round(timeToWait.TotalMilliseconds); _timer = new Timer(callback_method, null, msToSleep, MinutesScheduledInterval * 60000); where _timer is a member variable, StartTime - the time when the timer should first fire.

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  • Monotouch UITableView image "flashing" while background requests are fetched

    - by Themos Piperakis
    I am in need of some help from you guys. I have a Monotouch UITableView which contains some web images. I have implemented a Task to fetch them asynchronously so the UI is responsive, an even added some animations to fade them in when they are fetched from the web. My problems start when the user scrolls down very fast down the UITableView, so since the cells are resusable, several background tasks are queued for images. When he is at the bottom of the list, he might see the thumbnail displaying an image for another cell, then another, then another, then another, as the tasks are completed and each image replaces the other one. I am in need of some sort of checking whether the currently displayed cell corresponds to the correct image url, but not sure how to do that. Here is the code for my TableSource class. using System; using MonoTouch.UIKit; using MonoTouch.Foundation; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using System.Diagnostics; { public class ListDelegate:UITableViewDelegate { private UINavigationController nav; public override float GetHeightForRow (UITableView tableView, NSIndexPath indexPath) { return 128; } public override void RowSelected (UITableView tableView, NSIndexPath indexPath) { DealViewController c = new DealViewController(((ListDataSource)tableView.DataSource).deals[indexPath.Row].Id,nav); nav.PushViewController(c,true); tableView.DeselectRow(indexPath,true); } public ListDelegate(UINavigationController nav) { this.nav = nav; } } public class ListDataSource:UITableViewDataSource { bool toggle=true; Dictionary<string,UIImage> images = new Dictionary<string, UIImage>(); public List<MyDeal> deals = new List<MyDeal>(); Dictionary<int,ListCellViewController> controllers = new Dictionary<int, ListCellViewController>(); public ListDataSource(List<MyDeal> deals) { this.deals = deals; } public override int RowsInSection (UITableView tableview, int section) { return deals.Count; } public override UITableViewCell GetCell (UITableView tableView, MonoTouch.Foundation.NSIndexPath indexPath) { UITableViewCell cell = tableView.DequeueReusableCell("cell"); ListCellViewController cellController = null; if (cell == null || !controllers.ContainsKey(cell.Tag)) { cellController = new ListCellViewController(); NSBundle.MainBundle.LoadNib("ListCellViewController", cellController, null); cell = cellController.Cell; cell.Tag = Environment.TickCount; controllers.Add(cell.Tag, cellController); } else { cellController = controllers[cell.Tag]; } if (toggle) { cell.BackgroundView = new UIImageView(UIImage.FromFile("images/bg1.jpg")); } else { cell.BackgroundView = new UIImageView(UIImage.FromFile("images/bg2.jpg")); } toggle = !toggle; MyDeal d = deals[indexPath.Row]; cellController.SetValues(d.Title,d.Price,d.Value,d.DiscountPercent); GetImage(cellController.Thumbnail,d.Thumbnail); return cell; } private void GetImage(UIImageView img, string url) { img.Alpha = 0; if (url != string.Empty) { if (images.ContainsKey(url)) { img.Image = images[url]; img.Alpha = 1; } else { var context = TaskScheduler.FromCurrentSynchronizationContext (); Task.Factory.StartNew (() => { NSData imageData = NSData.FromUrl(new NSUrl(url)); var uimg = UIImage.LoadFromData(imageData); images.Add(url,uimg); return uimg; }).ContinueWith (t => { InvokeOnMainThread(()=>{ img.Image = t.Result; RefreshImage(img); }); }, context); } } } private void RefreshImage(UIImageView img) { UIView.BeginAnimations("imageThumbnailTransitionIn"); UIView.SetAnimationDuration(0.5f); img.Alpha = 1.0f; UIView.CommitAnimations(); } } } Here is the ListCellViewController, that contains a custom cell using System; using System.Collections.Generic; using System.Linq; using MonoTouch.Foundation; using MonoTouch.UIKit; { public partial class ListCellViewController : UIViewController { #region Constructors // The IntPtr and initWithCoder constructors are required for items that need // to be able to be created from a xib rather than from managed code public ListCellViewController (IntPtr handle) : base(handle) { Initialize (); } [Export("initWithCoder:")] public ListCellViewController (NSCoder coder) : base(coder) { Initialize (); } public ListCellViewController () : base("ListCellViewController", null) { Initialize (); } void Initialize () { } public UIImageView Thumbnail { get{return thumbnailView;} } public UITableViewCell Cell { get {return cell;} } public void SetValues(string title,decimal price,decimal valuex,decimal discount,int purchases) { } #endregion } } All help is greatly appreciated

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  • Named semaphores in Python?

    - by Boaz
    Hi, I have a script in python which uses a resource which can not be used by more than a certain amount of concurrent scripts running. Classically, this would be solved by a named semaphores but I can not find those in the documentation of the multiprocessing module or threading . Am I missing something or are named semaphores not implemented / exposed by Python? and more importantly, if the answer is no, what is the best way to emulate one? Thanks, Boaz PS. For reasons which are not so relevant to this question, I can not aggregate the task to a continuously running process/daemon or work with spawned processed - both of which, it seems, would have worked with the python API.

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  • Console appliction with Multithreading on Single core.

    - by Harsha
    Hello all, I am reposting my question on Multithreading on Single core processor. Original question is: http://stackoverflow.com/questions/2856239/will-multi-threading-increase-the-speed-of-the-calculation-on-single-processor I have been asked a question, At any given time, only one thread is allowed to run on a single core. If so, why people use multithreading in a application. Lets say you are running console application and It is very much possible to write the application to run on the main thread. But still people go for multithreading.

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  • C# how to wait for a webpage to finish loading before continuing

    - by MD6380
    I'm trying to create a program to clone multiple bugs at a time through the web interface of our defect tracking system. How can I wait before a page is completely loaded before I continue? //This is pseudo code, but this should give you an idea of what I'm trying to do. The //actual code uses multi-threading and all that good stuff :). foreach (string bug in bugs) { webBrowser.Navigate(new Uri(url)); webBrowser.Document.GetElementById("product").SetAttribute("value", product); webBrowser.Document.GetElementById("version").SetAttribute("value", version); webBrowser.Document.GetElementById("commit").InvokeMember("click"); //Need code to wait for page to load before continuing. }

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  • App only spawns one thread

    - by tipu
    I have what I thought was a thread-friendly app, and after doing some output I've concluded that of the 15 threads I am attempting to run, only one does. I have if __name__ == "__main__": fhf = FileHandlerFactory() tweet_manager = TweetManager("C:/Documents and Settings/Administrator/My Documents/My Dropbox/workspace/trie/Tweet Search Engine/data/partitioned_raw_tweets/raw_tweets.txt.001") start = time.time() for i in range(15): Indexer(tweet_manager, fhf).start() Then in my thread-entry point, I do def run(self): print(threading.current_thread()) self.index() That results in this: <Indexer(Thread-3, started 1168)> So of 15 threads that I thought were running, I'm only running one. Any idea as to why? Edit: code

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  • Someone explain to me the meanings behind the naming conventions used in .net?

    - by IbrarMumtaz
    I need someone to explain the following names; Asynchronous Delegates. Asynchronous methods. Asynchronous events. I'm currently going over this for my 70-536 exam and I am covering all my bases so far. The threading chapter and online resources have been good to me on my second read through. Still though, the names used above mean absolutely nothing to me? I would really appreciate the meaning behind the word 'Asynchronous' and its relevance to Delegates, methods and events. Feel free to go into as much detail as you like. Thanks, Ibrar

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  • problem withAsync SqlComman

    - by Alibm
    I have problem with Timeout, when I run a command through app, a timeout exception is thrown, but when I run i directly in sql there is no timeout exception! my SP take about 11 min when I run it directly. for solving this issue, I found below code here, but I doesn't work properly! Immediately after beginExecute, IAsyncResult.iscomplete become true !!!! where is the problem ? IAsyncResult result = command.BeginExecuteNonQuery(); int count = 0; while (!result.IsCompleted) { Console.WriteLine("Waiting ({0})", count++); System.Threading.Thread.Sleep(1000); } Console.WriteLine("Command complete. Affected {0} rows.", command.EndExecuteNonQuery(result)); regards

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  • Using multithreading for loop

    - by annelie
    Hello, I'm new to threading and want to do something similar to this question: http://stackoverflow.com/questions/100291/speed-up-loop-using-multithreading-in-c-question However, I'm not sure if that solution is the best one for me as I want them to keep running and never finish. (I'm also using .net 3.5 rather than 2.0 as for that question.) I want to do something like this: foreach (Agent agent in AgentList) { // I want to start a new thread for each of these agent.DoProcessLoop(); } --- public void DoProcessLoop() { while (true) { // do the processing // this is things like check folder for new files, update database // if new files found } } Would a ThreadPool be the best solution or is there something that suits this better? Thanks, Annelie

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  • Is VS2010 Premium Worth the Price?

    - by WindyCityEagle
    I know this is somewhat subjective, but I can't find an honest answer anywhere. Everything concerning VS2010 are Microsoft marketing materials. Our small group is going to upgrade to VS2010(mostly for F# and the new threading features), but we can't decide between the Professional and Premium versions. The integrated testing features in Premium sound good, but I can' figure out if they're worth the 10x increase in cost between the two versions(Professional is ~549, Premium is ~5400). Has anyone been faced with a similar decision? What swayed you one way or the other?

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  • Multithreading Errors in C#

    - by Adam
    Hi. I am trying to update a text box. I thought my threading code would fix the problem, but it does not. Can anyone help with this? new Thread((ThreadStart)delegate { txtCapacitance.Text = Math.Round(capacitance, 3).ToString(); }).Start(); Gives the following error: Cross-thread operation not valid: Control 'txtCapacitance' accessed from a thread other than the thread it was created on. Note that all this is being started by a dataReceived function which is called whenever USB data is received.

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  • SetWindowHookEx and execution blocking

    - by Kalaz
    Hello, I just wonder... I mainly use .NET but now I started to investigate WINAPI calls. For example I am using this piece of code to hook to the API functions. It starts freezing, when I try to debug the application... using System; using System.Diagnostics; using System.Runtime.InteropServices; using System.Threading; using System.Windows.Forms; public class Keyboard { private const int WH_KEYBOARD_LL = 13; private const int WM_KEYDOWN = 0x0100; private static LowLevelKeyboardProc _proc = HookCallback; private static IntPtr _hookID = IntPtr.Zero; public static event Action<Keys,bool, bool> KeyDown; public static void Hook() { new Thread(new ThreadStart(()=> { _hookID = SetHook(_proc); Application.Run(); })).Start(); } public static void Unhook() { UnhookWindowsHookEx(_hookID); } private static IntPtr SetHook(LowLevelKeyboardProc proc) { using (Process curProcess = Process.GetCurrentProcess()) using (ProcessModule curModule = curProcess.MainModule) { return SetWindowsHookEx(WH_KEYBOARD_LL, proc, GetModuleHandle(curModule.ModuleName), 0); } } private delegate IntPtr LowLevelKeyboardProc( int nCode, IntPtr wParam, IntPtr lParam); private static IntPtr HookCallback( int nCode, IntPtr wParam, IntPtr lParam) { if (nCode >= 0 && wParam == (IntPtr)WM_KEYDOWN) { int vkCode = Marshal.ReadInt32(lParam); Keys k = (Keys) vkCode; if (KeyDown != null) { KeyDown.BeginInvoke(k, IsKeyPressed(VirtualKeyStates.VK_CONTROL), IsKeyPressed(VirtualKeyStates.VK_SHIFT),null,null); } } return CallNextHookEx(_hookID, nCode, wParam, lParam); } private static bool IsKeyPressed(VirtualKeyStates virtualKeyStates) { return (GetKeyState(virtualKeyStates) & (1 << 7))==128; } [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)] private static extern IntPtr SetWindowsHookEx(int idHook, LowLevelKeyboardProc lpfn, IntPtr hMod, uint dwThreadId); [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)] [return: MarshalAs(UnmanagedType.Bool)] private static extern bool UnhookWindowsHookEx(IntPtr hhk); [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)] private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode, IntPtr wParam, IntPtr lParam); [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)] private static extern IntPtr GetModuleHandle(string lpModuleName); [DllImport("user32.dll")] static extern short GetKeyState(VirtualKeyStates nVirtKey); } enum VirtualKeyStates : int { VK_LBUTTON = 0x01, VK_RBUTTON = 0x02, VK_CANCEL = 0x03, VK_MBUTTON = 0x04, // VK_XBUTTON1 = 0x05, VK_XBUTTON2 = 0x06, // VK_BACK = 0x08, VK_TAB = 0x09, // VK_CLEAR = 0x0C, VK_RETURN = 0x0D, // VK_SHIFT = 0x10, VK_CONTROL = 0x11, VK_MENU = 0x12, VK_PAUSE = 0x13, VK_CAPITAL = 0x14, // VK_KANA = 0x15, VK_HANGEUL = 0x15, /* old name - should be here for compatibility */ VK_HANGUL = 0x15, VK_JUNJA = 0x17, VK_FINAL = 0x18, VK_HANJA = 0x19, VK_KANJI = 0x19, // VK_ESCAPE = 0x1B, // VK_CONVERT = 0x1C, VK_NONCONVERT = 0x1D, VK_ACCEPT = 0x1E, VK_MODECHANGE = 0x1F, // VK_SPACE = 0x20, VK_PRIOR = 0x21, VK_NEXT = 0x22, VK_END = 0x23, VK_HOME = 0x24, VK_LEFT = 0x25, VK_UP = 0x26, VK_RIGHT = 0x27, VK_DOWN = 0x28, VK_SELECT = 0x29, VK_PRINT = 0x2A, VK_EXECUTE = 0x2B, VK_SNAPSHOT = 0x2C, VK_INSERT = 0x2D, VK_DELETE = 0x2E, VK_HELP = 0x2F, // VK_LWIN = 0x5B, VK_RWIN = 0x5C, VK_APPS = 0x5D, // VK_SLEEP = 0x5F, // VK_NUMPAD0 = 0x60, VK_NUMPAD1 = 0x61, VK_NUMPAD2 = 0x62, VK_NUMPAD3 = 0x63, VK_NUMPAD4 = 0x64, VK_NUMPAD5 = 0x65, VK_NUMPAD6 = 0x66, VK_NUMPAD7 = 0x67, VK_NUMPAD8 = 0x68, VK_NUMPAD9 = 0x69, VK_MULTIPLY = 0x6A, VK_ADD = 0x6B, VK_SEPARATOR = 0x6C, VK_SUBTRACT = 0x6D, VK_DECIMAL = 0x6E, VK_DIVIDE = 0x6F, VK_F1 = 0x70, VK_F2 = 0x71, VK_F3 = 0x72, VK_F4 = 0x73, VK_F5 = 0x74, VK_F6 = 0x75, VK_F7 = 0x76, VK_F8 = 0x77, VK_F9 = 0x78, VK_F10 = 0x79, VK_F11 = 0x7A, VK_F12 = 0x7B, VK_F13 = 0x7C, VK_F14 = 0x7D, VK_F15 = 0x7E, VK_F16 = 0x7F, VK_F17 = 0x80, VK_F18 = 0x81, VK_F19 = 0x82, VK_F20 = 0x83, VK_F21 = 0x84, VK_F22 = 0x85, VK_F23 = 0x86, VK_F24 = 0x87, // VK_NUMLOCK = 0x90, VK_SCROLL = 0x91, // VK_OEM_NEC_EQUAL = 0x92, // '=' key on numpad // VK_OEM_FJ_JISHO = 0x92, // 'Dictionary' key VK_OEM_FJ_MASSHOU = 0x93, // 'Unregister word' key VK_OEM_FJ_TOUROKU = 0x94, // 'Register word' key VK_OEM_FJ_LOYA = 0x95, // 'Left OYAYUBI' key VK_OEM_FJ_ROYA = 0x96, // 'Right OYAYUBI' key // VK_LSHIFT = 0xA0, VK_RSHIFT = 0xA1, VK_LCONTROL = 0xA2, VK_RCONTROL = 0xA3, VK_LMENU = 0xA4, VK_RMENU = 0xA5, // VK_BROWSER_BACK = 0xA6, VK_BROWSER_FORWARD = 0xA7, VK_BROWSER_REFRESH = 0xA8, VK_BROWSER_STOP = 0xA9, VK_BROWSER_SEARCH = 0xAA, VK_BROWSER_FAVORITES = 0xAB, VK_BROWSER_HOME = 0xAC, // VK_VOLUME_MUTE = 0xAD, VK_VOLUME_DOWN = 0xAE, VK_VOLUME_UP = 0xAF, VK_MEDIA_NEXT_TRACK = 0xB0, VK_MEDIA_PREV_TRACK = 0xB1, VK_MEDIA_STOP = 0xB2, VK_MEDIA_PLAY_PAUSE = 0xB3, VK_LAUNCH_MAIL = 0xB4, VK_LAUNCH_MEDIA_SELECT = 0xB5, VK_LAUNCH_APP1 = 0xB6, VK_LAUNCH_APP2 = 0xB7, // VK_OEM_1 = 0xBA, // ';:' for US VK_OEM_PLUS = 0xBB, // '+' any country VK_OEM_COMMA = 0xBC, // ',' any country VK_OEM_MINUS = 0xBD, // '-' any country VK_OEM_PERIOD = 0xBE, // '.' any country VK_OEM_2 = 0xBF, // '/?' for US VK_OEM_3 = 0xC0, // '`~' for US // VK_OEM_4 = 0xDB, // '[{' for US VK_OEM_5 = 0xDC, // '\|' for US VK_OEM_6 = 0xDD, // ']}' for US VK_OEM_7 = 0xDE, // ''"' for US VK_OEM_8 = 0xDF, // VK_OEM_AX = 0xE1, // 'AX' key on Japanese AX kbd VK_OEM_102 = 0xE2, // "<>" or "\|" on RT 102-key kbd. VK_ICO_HELP = 0xE3, // Help key on ICO VK_ICO_00 = 0xE4, // 00 key on ICO // VK_PROCESSKEY = 0xE5, // VK_ICO_CLEAR = 0xE6, // VK_PACKET = 0xE7, // VK_OEM_RESET = 0xE9, VK_OEM_JUMP = 0xEA, VK_OEM_PA1 = 0xEB, VK_OEM_PA2 = 0xEC, VK_OEM_PA3 = 0xED, VK_OEM_WSCTRL = 0xEE, VK_OEM_CUSEL = 0xEF, VK_OEM_ATTN = 0xF0, VK_OEM_FINISH = 0xF1, VK_OEM_COPY = 0xF2, VK_OEM_AUTO = 0xF3, VK_OEM_ENLW = 0xF4, VK_OEM_BACKTAB = 0xF5, // VK_ATTN = 0xF6, VK_CRSEL = 0xF7, VK_EXSEL = 0xF8, VK_EREOF = 0xF9, VK_PLAY = 0xFA, VK_ZOOM = 0xFB, VK_NONAME = 0xFC, VK_PA1 = 0xFD, VK_OEM_CLEAR = 0xFE } It works well even if you put messagebox into the event or something that blocks execution. But it gets bad if you try to put breakpoint into the event. Why? I mean event is not run in the same thread that the windows hook is. That means that It shouldn't block HookCallback. It does however... I would really like to know why is this happening. My theory is that Visual Studio when breaking execution temporarily stops all threads and that means that HookCallback is blocked... Is there any book or valuable resource that would explain concepts behind all of this threading?

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  • Preprocessor macros: how to insert arguments?

    - by mhambra
    Hi all, the code has a number of following sections: int filter; #ifdef INPUTFILTER_FOO LOG4CXX_DEBUG(log, "FOO filter used"); filter = F_FOO; #endif They are used multiple times in the code (used to provide I/O, threading support etc for all testing configurations), Circa they are essential for debugging but make the code look harsh, want to replace them with macros, one for each category_type namespace. So, want to expand the following: MACROSTUFFBAZ(log2, stuff, "BAZ") <- the text part is unique for each class, so it needs to be included in macro too. to: #ifdef INPUTSTUFF_BAZ LOG4CXX_DEBUG(log2, "BAZ stuff used"); stuff = S_BAZ; #endif To define macros, plan to use this: debug.hpp: #ifdef INPUTSTUFF_BAZ #define MACROSTUFFBAZ ... #else #define MACROSTUFFBAZ .. no code! #endif #endif (at least this will give a clear overview of the things currently undergoing probation, without seeing them around the code)

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  • Unhandled exceptions in BackgroundWorker

    - by edg
    My WinForms app uses a number of BackgroundWorker objects to retrieve information from a database. I'm using BackgroundWorker because it allows the UI to remain unblocked during long-running database queries and it simplifies the threading model for me. I'm getting occasional DatabaseExceptions in some of these background threads, and I have witnessed at least one of these exceptions in a worker thread while debugging. I'm fairly confident these exceptions are timeouts which I suppose its reasonable to expect from time to time. My question is about what happens when an unhandled exception occurs in one of these background worker threads. I don't think I can catch an exception in another thread, but can I expect my WorkerCompleted method to be executed? Is there any property or method of the BackgroundWorker I can interrogate for exceptions?

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  • C# myths about best practices?

    - by TheMachineCharmer
    My colleague keeps telling me of the things listed in comments. I am confused. Can somebody please demystify these things for me? class Bar { private int _a; public int A { get { return _a; } set { _a = value; } } private Foo _objfoo; public Foo OFoo { get { return _objfoo; } set { _objfoo = value; } } public Bar(int a, Foo foo) { // this is a bad idea A = a; OFoo = foo; } // MYTHS private void Method() { this.A //1 - this._a //2 - use this when inside the class e.g. if(this._a == 2) A //3 - use this outside the class e.g. barObj.A _a //4 - // Not using this.xxx creates threading issues. } } class Foo { // implementation }

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  • How-to dispose a waithandle correctly

    - by TomTom
    Hello, I'm doing some multi-threading and use AutoResetEvents and ManualResetEvents do control my main - loop. When "destryoing" the threads I also have to dispose these signals, that's clear. But I saw different ways how to dispose Waithandles, and I'm not sure which one is correct: Version 1 if (disposing) { this.threadExitEvent.SafeWaitHandle.Dispose(); this.threadExitEvent.Close(); this.threadExitEvent = null; .... } Version 2 if (disposing) { this.threadExitEvent.Close(); this.threadExitEvent = null; .... } Version 3 if (disposing) { this.threadExitEvent.Close(); .... }

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  • Reducing time in C# Forms Control.set_Text(string) function

    - by awshepard
    Hoping for a quick answer (which SO seems to be pretty good for)... I just ran a performance analysis with VS2010 on my app, and it turns out that I'm spending about 20% of my time in the Control.set_Text(string) function, as I'm updating labels in quite a few places in my app. The window has a timer object (Forms timer, not Threading timer) that has a timer1_Tick callback, which updates one label every tick (to give a stop-watch sort of effect), and updates about 15 labels once each second. Does anyone have quick suggestions for how to reduce the amount of time spent updating text on a form, other than increasing the update interval? Are there other structures or functions I should be using?

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  • How do I use SDl_Threads properly?

    - by Anoymonous
    I am new to threads,SDL and how graphic work in general. I've been looking through all of LazyFoo's SDL tutorials, and had helped me greatly. But in his tutorials about multi threading, he commented that you should never use video functions in separate threads, or might cause problem. I am curious how it should be done, as I still have a vague understanding of graphics and threads. As one of my projects is a shoot'em up, I was wondering if I should create one thread that displays all the graphics, one threads receives all the player input for his ship, and another thread for the enemy AI. If this is NOT how it should be done, (I think it's wrong) does anyone have any advice of how graphics should be implemented with user input and enemy AI with threads? For the Lazyfoo's tutorials, this is the link: http://lazyfoo.net/SDL_tutorials/

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  • Is it possible to have an out-of-process COM server where a separate O/S process is used for each ob

    - by Tom Williams
    I have a legacy C++ "solution engine" that I have already wrapped as an in-process COM object for use by client applications that only require a single "solution engine". However I now have a client application that requires multiple "solution engines". Unfortunately the underlying legacy code has enough global data, singletons and threading horrors that given available resources it isn't possible to have multiple instances of it in-process simultaneously. What I am hoping is that some kind soul can tell me of some COM magic where with the flip of a couple of registry settings it is possible to have a separate out-of-process COM server (separate operating system process) for each instance of the COM object requested. Am I in luck?

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  • Coredump in Multithreading Application in RHEL-5(Help Required)

    - by Chinnu
    I am working on multi-threading application it is dumping frequently.I could not able to analyaze the core.The core is showing like this Core was generated by `thread-process '. Program terminated with signal 6, Aborted. 0 0x00000038f4e30045 in raise () from /lib64/libc.so.6 (gdb) where 0 0x00000038f4e30045 in raise () from /lib64/libc.so.6 1 0x00000038f4e31ae0 in abort () from /lib64/libc.so.6 2 0x00000038f4e681bb in __libc_message () from /lib64/libc.so.6 3 0x00000038f4e72b96 in free () from /lib64/libc.so.6 4 0x000000000046a137 in std::string::substr () 5 0x000000000042c549 in std::operator<< , std::allocator () 6 0x000000000042cc1d in std::operator<< , std::allocator () 7 0x000000000046b069 in std::string::substr () 8 0x000000000046c866 in std::string::substr () 9 0x0000000000431062 in std::operator<< , std::allocator () 10 0x00000038f5a062e7 in start_thread () from /lib64/libpthread.so.0 11 0x00000038f4ece3bd in clone () from /lib64/libc.so.6

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  • Can you dynamically resize a java.util.concurrent.ThreadPoolExecutor while it still has tasks waitin

    - by Edward Shtern
    I'm working with a java.util.concurrent.ThreadPoolExecutor to process a number of items in parallel. Although the threading itself works fine, at times we've run into other resource constraints due to actions happening in the threads, which made us want to dial down the number of Threads in the pool. I'd like to know if there's a way to dial down the number of the threads while the threads area actually working. I know that you can call setMaximumPoolSize() and/or setCorePoolSize(), but these only resize the pool once threads become idle, but they don't become idle until there are no tasks waiting in the queue.

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  • c# ref keyword... Am i passing my value correctly?

    - by Pandiya Chendur
    Is this a valid value for this c# class default constructor, public class SMSCOMMS { public SMSCOMMS(ref string COMMPORT) { SMSPort = new SerialPort(); SMSPort.PortName = COMMPORT; SMSPort.BaudRate = 9600; SMSPort.Parity = Parity.None; SMSPort.DataBits = 8; SMSPort.StopBits = StopBits.One; SMSPort.Handshake = Handshake.RequestToSend; SMSPort.DtrEnable = true; SMSPort.RtsEnable = true; SMSPort.NewLine = System.Environment.NewLine; ReadThread = new Thread( new System.Threading.ThreadStart(ReadPort)); } and i am passing this value, SMSCOMMS SMSEngine = new SMSCOMMS("COM6"); but it doesn't seem to take "COM6" as a valid ref string... Any suggestion..

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  • C# timer getting fired before their interval time

    - by Swati Ghaisas
    Hi, We're getting following problem while using system.threading.timer ( .net framework 2.0 ) from a Windows service. There are around 12 different timer objects.. Each timer has due time and interval. This is set correctly. It is observed that after 3 to 4 hours, the timers start signalling before their interval elapses. For example if the timer is supposed to signal at 4:59:59, it gets signalled at 4:59:52, 7 seconds earlier. Can someone tell me what is the cause for this behavior and what is the solution for that ? Thanks, Swati

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  • Swing: what to do when a GUI update takes too long and freezes other GUI elements?

    - by java.is.for.desktop
    Hello, everyone! I know that GUI code in Java Swing must be put inside SwingUtilities.invokeAndWait or SwingUtilities.invokeLater. This way threading works fine. Sadly, in my situation, the GUI update it that thing which takes much longer than background thread(s). More specific: I update a JTree with about just 400 entries, nesting depth is maximum 4, so should be nothing scary, right? But it takes sometimes one second! I need to ensure that the user is able to type in a JTextPane without delays. Well, guess what, the slow JTree updates do cause delays for JTextPane during input. It refreshes only as soon as the tree gets updated. I am using Netbeans and know empirically that a Java app can update lots of information without freezing the rest of the UI. How can it be done? NOTE 1: All those DefaultMutableTreeNodes are prepared outside the invokeAndWait. NOTE 2: When I replace invokeAndWait with invokeLater the tree doesn't get updated.

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  • Scaling larger Image problem.

    - by krishna
    Hi, I m developing flex application, in which I want to Draw Image from User local hard-drive to the canvas of size 640x360. User can choose Image of bigger resolution & is scaled to Canvas size. But if user selected images of larger resolution like 3000x2000, the scaling take lot time & freezes the application until scale done. Is there any method to scale image faster or kind of threading can be done? I am using matrix to scale Image as below: var mat:Matrix = new Matrix(); var scalex:Number = canvasScreen.width/content.width; var scaley:Number = canvasScreen.height/content.height; mat.scale(scalex,scaley); canvasScreen.graphics.clear(); canvasScreen.graphics.beginBitmapFill(content.bitmapData,mat);

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