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  • jquery dynamic jcarsoul make it as autorun

    - by Bharanikumar
    Hi , Am using this jquery plugin]1 How to change the click mode to automatically run mode , Present scenario , When u click NEXt it show the next three image, When u click BACK It shows the previous three images , I want to change this scenario to Whe loads , the plugin should start running(image) , Also i need the NEXT and BCK button , When user click the back button , then it show show previous three image and run image toward back, Is it possible in this ? Thanks

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  • Is there a way to remove Alt-character shortcuts from controls at runtime?

    - by Dan Neely
    I have a dialog with a number of Alt-Letter shortcuts on labels for textboxes/etc. This dialog can present data in either an editable or a read-only mode. I've received a request to hide the underlines for the shortcuts if the dialog is in read only mode. Other than editing the label text at runtime (ugh) is there any way to remove them? If you don't know what I'm referring to by alt-Letter shortcuts see this question.

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  • How to write into registry using VC++ 2010 ?

    - by rajivpradeep
    HKEY CURRENT USER \software \microsoft\ windowsNT \CurrentVersion\ AppCompatFlags "application path" = RUNASXP3 I want to create an application which runs in default XP mode on windows 7 when i run the application so, i want to write into the registry as in the link above. I am building the application in VC++ 2010, i want to write into the above registry through the program, so that when i run the program it runs in XP mode. How to do this..?

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  • like-vim emacs ruby indentation

    - by edbond
    ruby-mode from svn, looks equal to 1.1 version here is emacs indentation of hash User.all({ :joins => :account, :conditions => {:delete_at => nil} }) here is the same in vim User.all({ :joins => :account, :conditions => {:delete_at => nil} }) How to make emacs indent like vim in ruby-mode?

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  • Prevent debugging projects that are added as reference in Visual Studio

    - by DSWD
    I have a project that is auto generated. This project is referenced by my web app in visual studio. When i step through the code in debug mode the code from this project gets stepped into. Is there a way I can skip this code in debug mode. I can't use System.Diagnostics.DebuggerStepThroughAttribute since the code will get replaced every time my datasource changes. Thanks,

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  • How to paste in a new line with vim?

    - by static_rtti
    I often have to paste some stuff on a new line in vim. What I usually do is: o<Esc>p Which inserts a new line and puts me in insertion mode, than quits insertion mode, and finally pastes. Three keystrokes. Not very efficient. Any better ideas?

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  • MySQL at Mobile World Congress (on Valentine's Day...)

    - by mat.keep(at)oracle.com
    It is that time of year again when the mobile communications industry converges on Barcelona for what many regard as the premier telecommunications show of the year.Starting on February 14th, what better way for a Brit like me to spend Valentines Day with 50,000 mobile industry leaders (my wife doesn't tend to read this blog, so I'm reasonably safe with that statement).As ever, Oracle has an extensive presence at the show, and part of that presence this year includes MySQL.We will be running a live demonstration of the MySQL Cluster database on Booth 7C18 in the App Planet.The demonstration will show how the MySQL Cluster Connector for Java is implemented to provide native connectivity to the carrier grade MySQL Cluster database from Java ME clients via Java SE virtual machines and Java EE servers.  The demonstration will show how end-to-end Java services remain continuously available during both catastrophic failures and scheduled maintenance activities.The MySQL Cluster Connector for Java provides both a native Java API and JPA plug-in that directly maps Java objects to relational tables stored in the MySQL Cluster database, without the overhead and complexity of having to transform objects to JDBC, and then SQL  The result is 10x higher throughput, and a simpler development model for Java engineers.Stop by the stand for a demonstration, and an opportunity to speak with the MySQL telecoms team who will share experiences on how MySQL is being used to bring the innovation of the web to the carrier network.Of course, if you can't make it to Barcelona, you can still learn more about the MySQL Cluster Connector for Java from this whitepaper and are free to download it as part of MySQL Cluster Community Edition  Let us know via the comments if you have Java applications that you think will benefit from the MySQL Cluster Connector for JavaI can't promise that Valentines Day at MWC will be the time you fall in love with MySQL Cluster...but I'm confident you will at least develop a healthy respect for it  

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  • Arduino IDE not connecting to microcontroller

    - by JDD
    I get this error when trying to connect to an Arduino through a USB serial connection. I'm using the Arduino IDE 1.0.1 and the 64bit version of Ubuntu 12.04. This has been a reoccurring problem since 10.04 and happens to a few other programs that use a serial connection too. I have no problem getting serial data from the Arduino using Python or Screen. The Arduino IDE seems to work just fine otherwise. processing.app.SerialException: Error opening serial port '/dev/ttyACM0'. at processing.app.Serial.<init>(Serial.java:178) at processing.app.Serial.<init>(Serial.java:92) at processing.app.SerialMonitor.openSerialPort(SerialMonitor.java:207) at processing.app.Editor.handleSerial(Editor.java:2447) at processing.app.EditorToolbar.mousePressed(EditorToolbar.java:353) at java.awt.Component.processMouseEvent(Component.java:6386) at javax.swing.JComponent.processMouseEvent(JComponent.java:3268) at java.awt.Component.processEvent(Component.java:6154) at java.awt.Container.processEvent(Container.java:2045) at java.awt.Component.dispatchEventImpl(Component.java:4750) at java.awt.Container.dispatchEventImpl(Container.java:2103) at java.awt.Component.dispatchEvent(Component.java:4576) at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4633) at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4294) at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4227) at java.awt.Container.dispatchEventImpl(Container.java:2089) at java.awt.Window.dispatchEventImpl(Window.java:2518) at java.awt.Component.dispatchEvent(Component.java:4576) at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:672) at java.awt.EventQueue.access$400(EventQueue.java:96) at java.awt.EventQueue$2.run(EventQueue.java:631) at java.awt.EventQueue$2.run(EventQueue.java:629) at java.security.AccessController.doPrivileged(Native Method) at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:105) at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:116) at java.awt.EventQueue$3.run(EventQueue.java:645) at java.awt.EventQueue$3.run(EventQueue.java:643) at java.security.AccessController.doPrivileged(Native Method) at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:105) at java.awt.EventQueue.dispatchEvent(EventQueue.java:642) at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:275) at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:200) at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:190) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:185) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:177) at java.awt.EventDispatchThread.run(EventDispatchThread.java:138) Caused by: gnu.io.UnsupportedCommOperationException: Invalid Parameter at gnu.io.RXTXPort.setSerialPortParams(RXTXPort.java:171) at processing.app.Serial.<init>(Serial.java:163) ... 35 more

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  • Formatting Dates, Times and Numbers in ASP.NET

    Formatting is the process of converting a variable from its native type into a string representation. Anytime you display a DateTime or numeric variables in an ASP.NET page, you are formatting that variable from its native type into some sort of string representation. How a DateTime or numeric variable is formatted depends on the culture settings and the format string. Because dates and numeric values are formatted differently across cultures, the .NET Framework bases its formatting on the specified culture settings. By default, the formatting routines use the culture settings defined on the web server, but you can indicate that a particular culture be used anytime you format. In addition to the culture settings, formatting is also affected by a format string, which spells out the formatting details to apply. The .NET Framework contains a bounty of format strings. There are standard format strings, which are typically a single letter that applies detailed formatting logic. For example, the "C" format specifier will format a numeric type as a currency value; the "Y" format specifier displays the month name and four-digit year of the specified DateTime value. There are also custom format strings, which display a apply a very specific formatting rule. These custom format strings can be put together to build more intricate formats. For instance, the format string "dddd, MMMM d" displays the full day of the week name followed by a comma followed by the full name of the month followed by the day of the month. For more involved formatting scenarios, where neither the standard or custom format strings cut the mustard, you can always create your own formatting extension methods. This article explores the standard format strings for dates, times and numbers and includes a number of custom formatting methods I've created and use in my own projects. There's also a demo application you can download that lets you specify a culture and then shows you the output for the standard format strings for the selected culture. Read on to learn more! Read More >

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  • Error in code of basic game using multiple sprites and surfaceView [on hold]

    - by Khagendra Nath Mahato
    I am a beginner to android and i was trying to make a basic game with the help of an online video tutorial. I am having problem with the multi-sprites and how to use with surfaceview.The application fails launching. Here is the code of the game.please help me. package com.example.killthemall; import java.util.ArrayList; import java.util.List; import java.util.Random; import android.app.Activity; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Rect; import android.os.Bundle; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.widget.Toast; public class Game extends Activity { KhogenView View1; @Override protected void onPause() { // TODO Auto-generated method stub super.onPause(); while(true){ try { OurThread.join(); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); }} } Thread OurThread; int herorows = 4; int herocolumns = 3; int xpos, ypos; int xspeed; int yspeed; int herowidth; int widthnumber = 0; int heroheight; Rect src; Rect dst; int round; Bitmap bmp1; // private Bitmap bmp1;//change name public List<Sprite> sprites = new ArrayList<Sprite>() { }; @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); View1 = new KhogenView(this); setContentView(View1); sprites.add(createSprite(R.drawable.image)); sprites.add(createSprite(R.drawable.bad1)); sprites.add(createSprite(R.drawable.bad2)); sprites.add(createSprite(R.drawable.bad3)); sprites.add(createSprite(R.drawable.bad4)); sprites.add(createSprite(R.drawable.bad5)); sprites.add(createSprite(R.drawable.bad6)); sprites.add(createSprite(R.drawable.good1)); sprites.add(createSprite(R.drawable.good2)); sprites.add(createSprite(R.drawable.good3)); sprites.add(createSprite(R.drawable.good4)); sprites.add(createSprite(R.drawable.good5)); sprites.add(createSprite(R.drawable.good6)); } private Sprite createSprite(int image) { // TODO Auto-generated method stub bmp1 = BitmapFactory.decodeResource(getResources(), image); return new Sprite(this, bmp1); } public class KhogenView extends SurfaceView implements Runnable { SurfaceHolder OurHolder; Canvas canvas = null; Random rnd = new Random(); { xpos = rnd.nextInt(canvas.getWidth() - herowidth)+herowidth; ypos = rnd.nextInt(canvas.getHeight() - heroheight)+heroheight; xspeed = rnd.nextInt(10 - 5) + 5; yspeed = rnd.nextInt(10 - 5) + 5; } public KhogenView(Context context) { super(context); // TODO Auto-generated constructor stub OurHolder = getHolder(); OurThread = new Thread(this); OurThread.start(); } @Override public void run() { // TODO Auto-generated method stub herowidth = bmp1.getWidth() / 3; heroheight = bmp1.getHeight() / 4; boolean isRunning = true; while (isRunning) { if (!OurHolder.getSurface().isValid()) continue; canvas = OurHolder.lockCanvas(); canvas.drawRGB(02, 02, 50); for (Sprite sprite : sprites) { if (widthnumber == 3) widthnumber = 0; update(); getdirection(); src = new Rect(widthnumber * herowidth, round * heroheight, (widthnumber + 1) * herowidth, (round + 1)* heroheight); dst = new Rect(xpos, ypos, xpos + herowidth, ypos+ heroheight); canvas.drawBitmap(bmp1, src, dst, null); } widthnumber++; OurHolder.unlockCanvasAndPost(canvas); } } public void update() { try { Thread.sleep(1000); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); } if (xpos + xspeed <= 0) xspeed = 40; if (xpos >= canvas.getWidth() - herowidth) xspeed = -50; if (ypos + yspeed <= 0) yspeed = 45; if (ypos >= canvas.getHeight() - heroheight) yspeed = -55; xpos = xpos + xspeed; ypos = ypos + yspeed; } public void getdirection() { double angleinteger = (Math.atan2(yspeed, xspeed)) / (Math.PI / 2); round = (int) (Math.round(angleinteger) + 2) % herorows; // Toast.makeText(this, String.valueOf(round), // Toast.LENGTH_LONG).show(); } } public class Sprite { Game game; private Bitmap bmp; public Sprite(Game game, Bitmap bmp) { // TODO Auto-generated constructor stub this.game = game; this.bmp = bmp; } } } Here is the LogCat if it helps.... 08-22 23:18:06.980: D/AndroidRuntime(28151): Shutting down VM 08-22 23:18:06.980: W/dalvikvm(28151): threadid=1: thread exiting with uncaught exception (group=0xb3f6f4f0) 08-22 23:18:06.980: D/AndroidRuntime(28151): procName from cmdline: com.example.killthemall 08-22 23:18:06.980: E/AndroidRuntime(28151): in writeCrashedAppName, pkgName :com.example.killthemall 08-22 23:18:06.980: D/AndroidRuntime(28151): file written successfully with content: com.example.killthemall StringBuffer : ;com.example.killthemall 08-22 23:18:06.990: I/Process(28151): Sending signal. PID: 28151 SIG: 9 08-22 23:18:06.990: E/AndroidRuntime(28151): FATAL EXCEPTION: main 08-22 23:18:06.990: E/AndroidRuntime(28151): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.example.killthemall/com.example.killthemall.Game}: java.lang.NullPointerException 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1647) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1663) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread.access$1500(ActivityThread.java:117) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:931) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.os.Handler.dispatchMessage(Handler.java:99) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.os.Looper.loop(Looper.java:130) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread.main(ActivityThread.java:3683) 08-22 23:18:06.990: E/AndroidRuntime(28151): at java.lang.reflect.Method.invokeNative(Native Method) 08-22 23:18:06.990: E/AndroidRuntime(28151): at java.lang.reflect.Method.invoke(Method.java:507) 08-22 23:18:06.990: E/AndroidRuntime(28151): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:880) 08-22 23:18:06.990: E/AndroidRuntime(28151): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:638) 08-22 23:18:06.990: E/AndroidRuntime(28151): at dalvik.system.NativeStart.main(Native Method) 08-22 23:18:06.990: E/AndroidRuntime(28151): Caused by: java.lang.NullPointerException 08-22 23:18:06.990: E/AndroidRuntime(28151): at com.example.killthemall.Game$KhogenView.<init>(Game.java:96) 08-22 23:18:06.990: E/AndroidRuntime(28151): at com.example.killthemall.Game.onCreate(Game.java:58) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1049) 08-22 23:18:06.990: E/AndroidRuntime(28151): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1611) 08-22 23:18:06.990: E/AndroidRuntime(28151): ... 11 more 08-22 23:18:18.050: D/AndroidRuntime(28191): Shutting down VM 08-22 23:18:18.050: W/dalvikvm(28191): threadid=1: thread exiting with uncaught exception (group=0xb3f6f4f0) 08-22 23:18:18.050: I/Process(28191): Sending signal. PID: 28191 SIG: 9 08-22 23:18:18.050: D/AndroidRuntime(28191): procName from cmdline: com.example.killthemall 08-22 23:18:18.050: E/AndroidRuntime(28191): in writeCrashedAppName, pkgName :com.example.killthemall 08-22 23:18:18.050: D/AndroidRuntime(28191): file written successfully with content: com.example.killthemall StringBuffer : ;com.example.killthemall 08-22 23:18:18.050: E/AndroidRuntime(28191): FATAL EXCEPTION: main 08-22 23:18:18.050: E/AndroidRuntime(28191): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.example.killthemall/com.example.killthemall.Game}: java.lang.NullPointerException 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1647) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1663) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread.access$1500(ActivityThread.java:117) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:931) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.os.Handler.dispatchMessage(Handler.java:99) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.os.Looper.loop(Looper.java:130) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread.main(ActivityThread.java:3683) 08-22 23:18:18.050: E/AndroidRuntime(28191): at java.lang.reflect.Method.invokeNative(Native Method) 08-22 23:18:18.050: E/AndroidRuntime(28191): at java.lang.reflect.Method.invoke(Method.java:507) 08-22 23:18:18.050: E/AndroidRuntime(28191): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:880) 08-22 23:18:18.050: E/AndroidRuntime(28191): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:638) 08-22 23:18:18.050: E/AndroidRuntime(28191): at dalvik.system.NativeStart.main(Native Method) 08-22 23:18:18.050: E/AndroidRuntime(28191): Caused by: java.lang.NullPointerException 08-22 23:18:18.050: E/AndroidRuntime(28191): at com.example.killthemall.Game$KhogenView.<init>(Game.java:96) 08-22 23:18:18.050: E/AndroidRuntime(28191): at com.example.killthemall.Game.onCreate(Game.java:58) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1049) 08-22 23:18:18.050: E/AndroidRuntime(28191): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1611) 08-22 23:18:18.050: E/AndroidRuntime(28191): ... 11 more

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  • Warning: E-Business Suite Issues with Sun JRE 1.6.0_18

    - by Steven Chan
    Users need a Java client to run the Forms-based content in Oracle E-Business Suite.  With Oracle JInitiator 1.3 out of Premier Support as of July 2009, Apps users must run the native Sun Java Runtime Engine (JRE) to access this content.In early 2008 we relaxed our certification and support policy for the use of the native Sun JRE clients with the E-Business Suite. The policy reflected a switch from certifying specific JRE versions for the E-Business Suite to specifying minimum versions, instead. This permits E-Business Suite users to run any JRE release above following minimum certified levels, even later ones that Oracle hasn't explicitly tested with the E-Business Suite: JRE 1.5.0_13 and higherJRE 1.6.0_03 and higherUnder our current policy, Oracle E-Business Suite end-users can upgrade their JRE clients whenever Sun releases a new JRE release on either the 1.5 or 1.6 versions. EBS users do not need to wait for Oracle to certify new JRE 1.5 or 1.6 plug-in updates with the E-Business Suite.Known E-Business Suite Issues with JRE 1.6.0_18We test every new JRE release with both E-Business Suite 11i and 12.  We have identified a number of issues with JRE 1.6.0_18.  If you haven't already upgraded your end-users to JRE 1.6.0_18, we recommend that you to keep them on a prior JRE release such as 1.6.0_17 (6u17).

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  • Mobile Connections in Las Vegas April 17-21

    - by Wallym
    I'll be speaking at Mobile Connections in Las Vegas.  The event is April 17-21.  The event is a cross platform mobile event.  There will be sessions on iOS, Android, WP7, Blackberry, and cross platform tools.  The sessions I am speaking on are:Introduction to Android via MonoDroid:This session will introduce writing native applications geared for the Android Platform based on .NET/C#/Mono. We’ll examine the overall architecture of MonoDroid, discuss how it integrates with Visual Studio, debug with MonoDroid, and look at a couple of example apps written with MonoDroid. This session is targeted to the .NET developer who wants to move to the Android mobile platform. While the session will be introductory for the Android platform, it will be intermediate/expert for those on the .NET platform.Web Development with HTML5 to target Android, iOS, iPadThis session will examine the features of the mobile browser, and how developers can leverage it to build applications that target mobile devices. This session is for developers looking to target Android, iPhone, WebKit based devices, and other devices through the mobile web with the same application code, development managers looking to Android, iPhone, WebKit based devices, and other devices through the mobile web with the same application code, and developers and development managers looking to build mobile web apps for devices that look like native apps. Attendees will be able to immediately begin building web applications that target the Android and iPhone platforms. The benefits of this approach are: Easy cross platform development No requirement to learn Objective-C/Xcode or Java/Eclipse Applications are immediately upgradeable. There is no requirement to go through the Marketplace or Appstore of either platform. Web developers are easier to find than Objective-C, Blackberry, WebOS, or Java programmerYou can register for the event and get $100 off via this link.

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  • Slick 2D first trial error

    - by pringlesinn
    I followed some advices to learn Slick2D and when I started doing the "SimpleGame" I got my first error. Does anyone have any idea of what is it and how to fix? Sun Dec 26 23:09:12 GMT-03:00 2010 INFO:Slick Build #274 Sun Dec 26 23:09:12 GMT-03:00 2010 INFO:LWJGL Version: 2.0b1 Sun Dec 26 23:09:12 GMT-03:00 2010 INFO:OriginalDisplayMode: 1024 x 768 x 16 @60Hz Sun Dec 26 23:09:12 GMT-03:00 2010 INFO:TargetDisplayMode: 800 x 600 x 0 @0Hz Sun Dec 26 23:09:12 GMT-03:00 2010 ERROR:Could not find a valid pixel format org.lwjgl.LWJGLException: Could not find a valid pixel format at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method) at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52) at org.lwjgl.opengl.WindowsDisplayPeerInfo.initDC(WindowsDisplayPeerInfo.java:54) at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:158) at org.lwjgl.opengl.Display.createWindow(Display.java:299) at org.lwjgl.opengl.Display.create(Display.java:848) at org.lwjgl.opengl.Display.create(Display.java:800) at org.newdawn.slick.AppGameContainer.tryCreateDisplay(AppGameContainer.java:299) at org.newdawn.slick.AppGameContainer.access$000(AppGameContainer.java:34) at org.newdawn.slick.AppGameContainer$2.run(AppGameContainer.java:364) at java.security.AccessController.doPrivileged(Native Method) at org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:345) at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:314) at SimpleGame.main(SimpleGame.java:38) Exception in thread "main" org.newdawn.slick.SlickException: Failed to initialise the LWJGL display at org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:375) at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:314) at SimpleGame.main(SimpleGame.java:38)

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  • How to Install a Wireless Card in Linux Using Windows Drivers

    - by Justin Garrison
    Linux has come a long way with hardware support, but if you have a wireless card that still does not have native Linux drivers you might be able to get the card working with a Windows driver and ndiswrapper. Using a Windows driver inside of Linux may also give you faster transfer rates or better encryption support depending on your wireless card. If your wireless card is working, it is not recommended to install the Windows driver just for fun because it could cause a conflict with the native Linux driver Latest Features How-To Geek ETC How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Smart Taskbar Is a Thumb Friendly Android Task Launcher Comix is an Awesome Comics Archive Viewer for Linux Get the MakeUseOf eBook Guide to Speeding Up Windows for Free Need Tech Support? Call the Star Wars Help Desk! [Video Classic] Reclaim Vertical UI Space by Adding a Toolbar to the Left or Right Side of Firefox Androidify Turns You into an Android-style Avatar

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  • What's Microsoft's strategy on Windows CE development?

    - by Heinzi
    Lots of specialized mobile devices use Windows CE or Windows Mobile. I'm not talking about smart phones here -- I know that Windows Phone 7 is Microsoft's current technology of choice here. I'm talking about barcode readers, embedded devices, industry PDAs with specialized hardware, etc... the kind of devices (Example 1, Example 2) where Windows Phone Silverlight development is not an option (no P/Invoke to access the hardware, etc.). Since direct Compact Framework support has been dropped in Visual Studio 2010, the only option to develop for these device currently is to use outdated development tools (VS 2008), which already start to cause trouble on modern machines (e.g. there's no supported way to make the Windows Mobile Device Emulator's network stack work on Windows 7). Thus, my question is: What are Microsoft's plans regarding these mobile devices? Will they allow native applications on Windows Phone, such that, for example, barcode reader drivers can be developed that can be accessed in Silverlight applications? Will they re-add "native" Compact Framework support to Visual Studio and just haven't found the time yet? Or will they leave this niche market?

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  • Future of BizTalk

    - by Vamsi Krishna
    The future of BizTalk- The last TechEd Conference was a very important one from BizTalk perspective. Microsoft will continue innovating BizTalk and releasing BizTalk versions for “for next few years to come”. So, all the investments that clients have made so far will continue giving returns. Three flavors of BizTalk: BizTalk On-Premise, BizTalk as IaaS and BizTalk as PaaS (Azure Service Bus).Windows Azure IaaS and How It WorksDate: June 12, 2012Speakers: Corey SandersThis session covers the significant investments that Microsoft is making in our Windows Azure Infrastructure-as-a-Service (IaaS) solution and how it http://channel9.msdn.com/Events/TechEd/NorthAmerica/2012/AZR201 TechEd provided two sessions around BizTalk futures:http://channel9.msdn.com/Events/TechEd/NorthAmerica/2012AZR 207: Application Integration Futures - The Road Map and What's Next on Windows Azure http://channel9.msdn.com/Events/TechEd/NorthAmerica/2012/AZR207AZR211: Building Integration Solutions Using Microsoft BizTalk On-Premises and on Windows Azurehttp://channel9.msdn.com/Events/TechEd/NorthAmerica/2012/AZR211Here is are some highlights from the two sessions at TechEd. Bala Sriram, Director of Development for BizTalk provided the introduction at the road map session and covered some key points around BizTalk:More then 12,000 Customers 79% of BizTalk users have already adopted BizTalk Server 2010 BizTalk Server will be released for “years to come” after this release. I.e. There will be more releases of BizTalk after BizTalk 2010 R2. BizTalk 2010 R2 will be releasing 6 months after Windows 8 New Azure (Cloud-based) BizTalk scenarios will be available in IaaS and PaaS BizTalk Server on-premises, IaaS, and PaaS are complimentary and designed to work together BizTalk Investments will be taken forward The second session was mainly around drilling in and demonstrating the up and coming capabilities in BizTalk Server on-premise, IaaS, and PaaS:BizTalk IaaS: Users will be able to bring their own or choose from a Azure IaaS template to quickly provision BizTalk Server virtual machines (VHDs) BizTalk Server 2010 R2: Native adapter to connect to Azure Service Bus Queues, Topics and Relay. Native send port adapter for REST. Demonstrated this in connecting to Salesforce to get and update Salesforce information. ESB Toolkit will be incorporate are part of product and setup BizTalk PaaS: HTTP, FTP, Service Bus, LOB Application connectivity XML and Flat File processing Message properties Transformation, Archiving, Tracking Content based routing

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  • What are the factors affecting a new programming language?

    - by Saurav Sengupta
    I am developing a new general-purpose programming language of my own design. It's currently my own personal project. I have read of some experts saying that new languages do not usually survive (unfortunately I can't find a reference to that right now). What are the most substantial problems that a new language faces? The language syntax is similar to C/Python families, it does not use S-expressions, and it is an imperative language, but I'm doing first-class functions in it to provide the facilities of currying. In particular, I am concentrating on translating the source language to an intermediate language for execution by an interpreter, but I'm not in a position to translate to native code yet. What would be the issues with that? I've not personally used many non-native code languages, so I'm not well aware of the performance issues on today's machines. I also can't decide upon a lexer and parser generator. What would be the pros and cons of Flex and Yacc vs. hand-made? And what benefits will LLVM provide? I need to get the interpreter ready as quickly as possible. Finally, what factors will affect the language's use post release? I am planning a small library of essentials and full documentation for the first phase.

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  • Android device - C++ OpenGL 2: eglCreateWindowSurface invalid

    - by ThreaderSlash
    I am trying to debug and run OGLES on Native C++ in my Android device in order to implement a native 3D game for mobile smart phones. The point is that I got an error and see no reason for that. Here is the line from the code that the debugger complains: mSurface = eglCreateWindowSurface(mDisplay, lConfig, mApplication->window, NULL); And this is the error message: Invalid arguments ' Candidates are: void * eglCreateWindowSurface(void *, void *, unsigned long int, const int *) ' --x-- Here is the declaration: android_app* mApplication; EGLDisplay mDisplay; EGLint lFormat, lNumConfigs, lErrorResult; EGLConfig lConfig; // Defines display requirements. 16bits mode here. const EGLint lAttributes[] = { EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_BLUE_SIZE, 5, EGL_GREEN_SIZE, 6, EGL_RED_SIZE, 5, EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_RENDER_BUFFER, EGL_BACK_BUFFER, EGL_NONE }; // Retrieves a display connection and initializes it. packt_Log_debug("Connecting to the display."); mDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); if (mDisplay == EGL_NO_DISPLAY) goto ERROR; if (!eglInitialize(mDisplay, NULL, NULL)) goto ERROR; // Selects the first OpenGL configuration found. packt_Log_debug("Selecting a display config."); if(!eglChooseConfig(mDisplay, lAttributes, &lConfig, 1, &lNumConfigs) || (lNumConfigs <= 0)) goto ERROR; // Reconfigures the Android window with the EGL format. packt_Log_debug("Configuring window format."); if (!eglGetConfigAttrib(mDisplay, lConfig, EGL_NATIVE_VISUAL_ID, &lFormat)) goto ERROR; ANativeWindow_setBuffersGeometry(mApplication->window, 0, 0, lFormat); // Creates the display surface. packt_Log_debug("Initializing the display."); mSurface = eglCreateWindowSurface(mDisplay, lConfig, mApplication->window, NULL); --x-- Hope someone here can shed some light on it.

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  • Microsoft Terminology: .NET C++ vs. traditional C++

    - by Mike Clark
    I've recently been working with a team that's using both .NET C++ and pre-.NET C++. I fully understand the technical differences between the two technologies. However, I sometimes feel like I'm floundering when it comes to the terminology used to differentiate the two. Example: Say we have two projects: ProjectA contains "C++" code that builds a .NET assembly DLL. ProjectB contains Visual C++ code that builds a traditional native Windows DLL. What is the best way to succinctly and terminologically draw a distinction between the two projects? Again, I'm not asking for an in-depth technical description of the differences between the two technologies. I'm just looking for names and labels. This is how, today, I might try to make the distinction when talking to someone: "ProjectA is a managed .NET C++ project" and "ProjectB is an unmanaged native C++ DLL project." However I am not at all certain that this terminology is ideal, or even correct. Please describe what you feel the ideal language to use in this situation (or similar situations) might be. Feel free to motivate your answer.

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  • .NET access to the GPU for compute purposes

    - by Daniel Moth
    In the distant past I talked about GPGPU and Microsoft's then approach of DirectCompute. Since then of course we now have C++ AMP coming out with Visual Studio 11, so there is a mainstream easier way for developers to access the GPU for compute purposes, using C++. The question occasionally arises of how can a .NET developer access the GPU for compute purposes from their C# (or VB) code. The answer is by interoping from the managed code to a native DLL and in the native DLL use C++ AMP. As a long term .NET developer myself, I can tell you this is straightforward. Sure, there could have been a managed wrapper for C++ AMP, but honestly that is the reason we have interop – it doesn't make much sense to invest resources to solve a problem that is already solved (most developer customers would prefer investments in other areas of Visual Studio!). Besides, interoping from C# to C++ is much easier than interoping to some of the other older approaches of GPGPU programming ;-) To help you get started with the interop approach, Igor Ostrovsky has previously shared the "Hello World" version of interoping from C# to C++ AMP in his blog post: How to use C++ AMP from C# …we then were asked specifically about how to interop from C# to C++ AMP in a Metro style application on Windows 8, so Igor delivered again with this post: How to use C++ AMP from C# using WinRT Have fun! Comments about this post by Daniel Moth welcome at the original blog.

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  • Error while running Jetty Server on port 80 as non root user

    - by user75016
    All, I was trying to setup jetty on port 80 but its giving exception saying permission denied as below. I have setup jetty to work with setuid and configured start.ini as follows: OPTIONS=Server,jsp,jmx,resources,websocket,ext,plus,annotations,jta,jdbc,setuid (below as first configuration file in start.ini) etc/jetty-setuid.xml and jetty-setuid.xml file with username and group name of non root user. 2012-07-03 15:29:02.411:INFO:oejdp.ScanningAppProvider:Deployment monitor /opt/jetty-hightide-8.1.3.v20120416/contexts at interval 1 2012-07-03 15:29:02.454:WARN:oejuc.AbstractLifeCycle:FAILED [email protected]:80: java.net.SocketException: Permission denied java.net.SocketException: Permission denied at sun.nio.ch.Net.bind(Native Method) at sun.nio.ch.ServerSocketChannelImpl.bind(ServerSocketChannelImpl.java:126) at sun.nio.ch.ServerSocketAdaptor.bind(ServerSocketAdaptor.java:59) at org.eclipse.jetty.server.nio.SelectChannelConnector.open(SelectChannelConnector.java:182) at org.eclipse.jetty.server.AbstractConnector.doStart(AbstractConnector.java:311) at org.eclipse.jetty.server.nio.SelectChannelConnector.doStart(SelectChannelConnector.java:260) at org.eclipse.jetty.util.component.AbstractLifeCycle.start(AbstractLifeCycle.java:59) at org.eclipse.jetty.server.Server.doStart(Server.java:273) at org.eclipse.jetty.util.component.AbstractLifeCycle.start(AbstractLifeCycle.java:59) at org.eclipse.jetty.xml.XmlConfiguration$1.run(XmlConfiguration.java:1215) at java.security.AccessController.doPrivileged(Native Method) at org.eclipse.jetty.xml.XmlConfiguration.main(XmlConfiguration.java:1138) 2012-07-03 15:29:02.455:WARN:oejuc.AbstractLifeCycle:FAILED org.eclipse.jetty.server.Server@66da9ea4: java.net.SocketException: Permission denied java.net.SocketException: Permission denied

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  • 'Binary XML' for game data?

    - by bluescrn
    I'm working on a level editing tool that saves its data as XML. This is ideal during development, as it's painless to make small changes to the data format, and it works nicely with tree-like data. The downside, though, is that the XML files are rather bloated, mostly due to duplication of tag and attribute names. Also due to numeric data taking significantly more space than using native datatypes. A small level could easily end up as 1Mb+. I want to get these sizes down significantly, especially if the system is to be used for a game on the iPhone or other devices with relatively limited memory. The optimal solution, for memory and performance, would be to convert the XML to a binary level format. But I don't want to do this. I want to keep the format fairly flexible. XML makes it very easy to add new attributes to objects, and give them a default value if an old version of the data is loaded. So I want to keep with the hierarchy of nodes, with attributes as name-value pairs. But I need to store this in a more compact format - to remove the massive duplication of tag/attribute names. Maybe also to give attributes native types, so, for example floating-point data is stored as 4 bytes per float, not as a text string. Google/Wikipedia reveal that 'binary XML' is hardly a new problem - it's been solved a number of times already. Has anyone here got experience with any of the existing systems/standards? - are any ideal for games use - with a free, lightweight and cross-platform parser/loader library (C/C++) available? Or should I reinvent this wheel myself? Or am I better off forgetting the ideal, and just compressing my raw .xml data (it should pack well with zip-like compression), and just taking the memory/performance hit on-load?

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