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  • How do I remove the leaves of a binary tree?

    - by flopex
    I'm trying to remove all of the leaves. I know that leaves have no children, this is what I have so far. public void removeLeaves(BinaryTree n){ if (n.left == null && n.right == null){ n = null; } if (n.left != null) removeLeaves(n.left); if (n.right != null) removeLeaves(n.right); }

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  • Optimization of SQL query regarding pair comparisons

    - by InfiniteSquirrel
    Hi, I'm working on a pair comparison site where a user loads a list of films and grades from another site. My site then picks two random movies and matches them against each other, the user selects the better of the two and a new pair is loaded. This gives a complete list of movies ordered by whichever is best. The database contains three tables; fm_film_data - this contains all imported movies fm_film_data(id int(11), imdb_id varchar(10), tmdb_id varchar(10), title varchar(255), original_title varchar(255), year year(4), director text, description text, poster_url varchar(255)) fm_films - this contains all information related to a user, what movies the user has seen, what grades the user has given, as well as information about each film's wins/losses for that user. fm_films(id int(11), user_id int(11), film_id int(11), grade int(11), wins int(11), losses int(11)) fm_log - this contains records of every duel that has occurred. fm_log(id int(11), user_id int(11), winner int(11), loser int(11)) To pick a pair to show the user, I've created a mySQL query that checks the log and picks a pair at random. SELECT pair.id1, pair.id2 FROM (SELECT part1.id AS id1, part2.id AS id2 FROM fm_films AS part1, fm_films AS part2 WHERE part1.id <> part2.id AND part1.user_id = [!!USERID!!] AND part2.user_id = [!!USERID!!]) AS pair LEFT JOIN (SELECT winner AS id1, loser AS id2 FROM fm_log WHERE fm_log.user_id = [!!USERID!!] UNION SELECT loser AS id1, winner AS id2 FROM fm_log WHERE fm_log.user_id = [!!USERID!!]) AS log ON pair.id1 = log.id1 AND pair.id2 = log.id2 WHERE log.id1 IS NULL ORDER BY RAND() LIMIT 1 This query takes some time to load, about 6 seconds in our tests with two users with about 800 grades each. I'm looking for a way to optimize this but still limit all duels to appear only once. The server runs MySQL version 5.0.90-community.

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  • Fast, Vectorizable method of taking floating point number modulus of special primes?

    - by caffiend
    Is there a fast method for taking the modulus of a floating point number? With integers, there are tricks for Mersenne primes, so that its possible to calculate y = x MOD 2^31 without needing division. Can any similar tricks be applied for floating point numbers? Preferably, in a way that can be converted into vector/SIMD operations, or moved into GPGPU code. The primes I'm interested in would be 2^7 and 2^31, although if there are more efficient ones for floating point numbers, those would be welcome.

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  • .NET Performance: Deep Recursion vs Queue

    - by JeffN825
    I'm writing a component that needs to walk large object graphs, sometimes 20-30 levels deep. What is the most performant way of walking the graph? A. Enqueueing "steps" so as to avoid deep recursion or B. A DFS (depth first search) which may step many levels deep and have a "deep" stack trace at times. I guess the question I'm asking is: Is there a performance hit in .NET for doing a DFS that causes a "deep" stack trace? If so, what is the hit? And would I better better off with some BFS by means of queueing up steps that would have been handled recursively in a DFS? Sorry if I'm being unclear. Thanks.

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  • How does Photoshop (Or drawing programs) blit?

    - by user146780
    I'm getting ready to make a drawing application in Windows. I'm just wondering, do drawing programs have a memory bitmap which they lock, then set each pixel, then blit? I don't understand how Photoshop can move entire layers without lag or flicker without using hardware acceleration. Also in a program like Expression Design, I could have 200 shapes and move them around all at once with no lag. I'm really wondering how this can be done without GPU help. I don't think super efficient algorithms could justify that? Thanks

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  • Output from OouraFFT correct sometimes but completely false other times. Why ?

    - by Yan
    Hi I am using Ooura FFT to compute the FFT of the accelerometer data in windows of 1024 samples. The code works fine, but then for some reason it produces very strange outputs, i.e. continuous spectrum with amplitudes of the order of 10^200. Here is the code: OouraFFT *myFFT=[[OouraFFT alloc] initForSignalsOfLength:1024 NumWindows:10]; // had to allocate it UIAcceleration *tempAccel = nil; double *input=(double *)malloc(1024 * sizeof(double)); double *frequency=(double *)malloc(1024*sizeof(double)); if (input) { //NSLog(@"%d",[array count]); for (int u=0; u<[array count]; u++) { tempAccel = (UIAcceleration *)[array objectAtIndex:u]; input[u]=tempAccel.z; //NSLog(@"%g",input[u]); } } myFFT.inputData=input; // specifies input data to myFFT [myFFT calculateWelchPeriodogramWithNewSignalSegment]; // calculates FFT for (int i=0;i<myFFT.dataLength;i++) // loop to copy output of myFFT, length of spectrumData is half of input data, so copy twice { if (i<myFFT.numFrequencies) { frequency[i]=myFFT.spectrumData[i]; // } else { frequency[i]=myFFT.spectrumData[myFFT.dataLength-i]; // copy twice } } for (int i=0;i<[array count];i++) { TransformedAcceleration *NewAcceleration=[[TransformedAcceleration alloc]init]; tempAccel=(UIAcceleration*)[array objectAtIndex:i]; NewAcceleration.timestamp=tempAccel.timestamp; NewAcceleration.x=tempAccel.x; NewAcceleration.y=tempAccel.z; NewAcceleration.z=frequency[i]; [newcurrentarray addObject:NewAcceleration]; // this does not work //[self replaceAcceleration:NewAcceleration]; //[NewAcceleration release]; [NewAcceleration release]; } TransformedAcceleration *a=nil;//[[TransformedAcceleration alloc]init]; // object containing fft of x,y,z accelerations for(int i=0; i<[newcurrentarray count]; i++) { a=(TransformedAcceleration *)[newcurrentarray objectAtIndex:i]; //NSLog(@"%d,%@",i,[a printAcceleration]); fprintf(fp,[[a printAcceleration] UTF8String]); //this is going wrong somewhow } fclose(fp); [array release]; [myFFT release]; //[array removeAllObjects]; [newcurrentarray release]; free(input); free(frequency);

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  • Is there a website to lookup already common code functions?

    - by pinnacler
    I'm sitting here writing a function that I'm positive has been written before, somewhere on earth. It's just too common to have not been attempted, and I'm wondering why I can't just go to a website and search for a function that I can then copy and paste into my project in 2 seconds, instead of wasting my day reinventing the wheel. Sure there are certain libraries you can use, but where do you find these libraries and when they are absent, is there a site like I'm describing?

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  • Given a few strings, how many strings can be lexicographically least by modifying the alphabet?

    - by Jackson W
    Number of strings can be huge as in 30000. Given N strings, output which ones can be lexicographically least after modifying the english alphabet. e.g. acdbe...... for example if the strings were: omm moo mom ommnom "mom" is already lexicographically least with the original english alphabet. we can make the word "omm" least by switching "m" and "o" in the alphabet ("abcdefghijklonmpqrstuvwxyz"). the other ones you cant make lexicographically last, no matter what you do. any fast way to do this? I have no ways to approach this except try every single possible alphabet

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  • Result of Long Positive Integers & Search and element in array..

    - by AGeek
    Hi, I have two Questions for which I cannot find answers by googling, but I find these questions very important for preparation.. Kindly explain only the logic, I will be able to code. In Search of Efficient Logic..... in terms of Memory and Time. WAP to add two long positive integers. What Data structure / data type we can use to store the numbers and result. What is the best way to search an element from an array in shortest time. Size of the array could be large enough, and any elements could be stored in the array(i.e. no range). Thanks.

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  • parsing of mathematical expressions

    - by gcc
    (in c90) (linux) input: sqrt(2 - sin(3*A/B)^2.5) + 0.5*(C*~(D) + 3.11 +B) a b /*there are values for a,b,c,d */ c d input: cos(2 - asin(3*A/B)^2.5) +cos(0.5*(C*~(D)) + 3.11 +B) a b /*there are values for a,b,c,d */ c d input: sqrt(2 - sin(3*A/B)^2.5)/(0.5*(C*~(D)) + sin(3.11) +ln(B)) /*max lenght of formula is 250 characters*/ a b /*there are values for a,b,c,d */ c /*each variable with set of floating numbers*/ d As you can see infix formula in the input depends on user. My program will take a formula and n-tuples value. Then it calculate the results for each value of a,b,c and d. If you wonder I am saying ;outcome of program is graph. /sometimes,I think i will take input and store in string. then another idea is arise " I should store formula in the struct" but i don't know how I can construct the code on the base of structure./ really, I don't know way how to store the formula in program code so that I can do my job. can you show me? /* a,b,c,d is letters cos,sin,sqrt,ln is function*/

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  • What are the advantages of a rebase over a merge in git?

    - by eSKay
    In this article, the author explains rebasing with this diagram: Rebase: If you have not yet published your branch, or have clearly communicated that others should not base their work on it, you have an alternative. You can rebase your branch, where instead of merging, your commit is replaced by another commit with a different parent, and your branch is moved there. while a normal merge would have looked like this: So, if you rebase, you are just losing a history state (which would be garbage collected sometime in the future). So, why would someone want to do a rebase at all? What am I missing here?

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  • Given a word, how do I get the list of all words, that differ by one letter?

    - by user187809
    Let's say I have the word "CAT". These words differ from "CAT" by one letter (not the full list) CUT CAP PAT FAT COT etc. Is there an elegant way to generate this? Obviously, one way to do it is through brute force. pseduo code: while (0 to length of word) while (A to Z) replace one letter at a time, and check if the resulting word is a valid word If I had a 10 letter word, the loop would run 26 * 10 = 260 times. Is there a better, elegant way to do this?

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  • in-place permutation of a array follows this rule

    - by Mgccl
    Suppose there is an array, we want to find everything in the odd index, and move it to the end. Everything in the even index move it to the beginning. The relative order of all odd index items and all even index items are preserved. Suppose the values of the array, a[i] = i, n is even. Then we have. 0,1,2,3,4,5,...,n-1 after the operation 0,2,4,6,...,n-2,1,3,5,7,...,n-1 Can this be done in-place and in O(n) time?

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  • How do LL(*) parsers work?

    - by freezer878
    I cannot find any complete description about LL(*) parser, such as ANTLR, on Internet. I'm wondering what is the difference between an LL(k) parser and an LL(*) one and why they can't support left-recusrive grammars despite their flexibility.

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  • Is it possible to compute the minimum of three numbers by using two comparisons at the same time?

    - by Milo Hou
    I've been trying to think up of some way that I could do two comparisons at the same time to find the greatest/least of three numbers. Arithmetic operations on them are considered "free" in this case. That is to say, the classical way of finding the greater of two, and then comparing it to the third number isn't valid in this case because one comparison depends on the result of the other. Is it possible to use two comparisons where this isn't the case? I was thinking maybe comparing the differences of the numbers somehow or their products or something, but came up with nothing. Just to reemphasize, two comparisons are still done, just that neither comparison relies on the result of the other comparison. EDIT: what about: boolA = A^2 + B^2 < C^2 boolB = A > B if boolA then max=C else if boolB then max=A else max=B

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  • Tracking/Counting Word Frequency

    - by Joel Martinez
    I'd like to get some community consensus on a good design to be able to store and query word frequency counts. I'm building an application in which I have to parse text inputs and store how many times a word has appeared (over time). So given the following inputs: "To Kill a Mocking Bird" "Mocking a piano player" Would store the following values: Word Count ------------- To 1 Kill 1 A 2 Mocking 2 Bird 1 Piano 1 Player 1 And later be able to quickly query for the count value of a given arbitrary word. My current plan is to simply store the words and counts in a database, and rely on caching word count values ... But I suspect that I won't get enough cache hits to make this a viable solution long term. Can anyone suggest algorithms, or data structures, or any other idea that might make this a well-performing solution?

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  • O(log N) == O(1) - Why not?

    - by phoku
    Whenever I consider algorithms/data structures I tend to replace the log(N) parts by constants. Oh, I know log(N) diverges - but does it matter in real world applications? log(infinity) < 100 for all practical purposes. I am really curious for real world examples where this doesn't hold. To clarify: I understand O(f(N)) I am curious about real world examples where the asymptotic behaviour matters more than the constants of the actual performance. If log(N) can be replaced by a constant it still can be replaced by a constant in O( N log N). This question is for the sake of (a) entertainment and (b) to gather arguments to use if I run (again) into a controversy about the performance of a design.

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  • Sorting 1 million 8-digit numbers in 1MB of RAM

    - by Favourite Chigozie Onwuemene
    I have a computer with 1M of RAM and no other local storage. I must use it to accept 1 million 8-digit decimal numbers over a TCP connection, sort them, and then send the sorted list out over another TCP connection. The list of numbers may contain duplicates, which I must not discard. The code will be placed in ROM, so I need not subtract the size of my code from the 1M. I already have code to drive the ethernet port and handle TCP/IP connections, and it requires 2k for its state data, including a 1k buffer via which the code will read and write data. Is there a solution to this problem?

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  • How to do "map chunks", like terraria or minecraft maps?

    - by O'poil
    Due to performance issues, I have to cut my maps into chunks. I manage the maps in this way: listMap[x][y] = new Tile (x,y); I tried in vain to cut this list for several "chunk" to avoid loading all the map because the fps are not very high with large map. And yet, when I update or Draw I do it with a little tile range. Here is how I proceed: foreach (List<Tile> list in listMap) { foreach (Tile leTile in list) { if ((leTile.Position.X < screenWidth + hero.Pos.X) && (leTile.Position.X > hero.Pos.X - tileSize) && (leTile.Position.Y < screenHeight + hero.Pos.Y) && (leTile.Position.Y > hero.Pos.Y - tileSize) ) { leTile.Draw(spriteBatch, gameTime); } } } (and the same thing, for the update method). So I try to learn with games like minecraft or terraria, and any two manages maps much larger than mine, without the slightest drop of fps. And apparently, they load "chunks". What I would like to understand is how to cut my list in Chunk, and how to display depending on the position of my character. I try many things without success. Thank you in advance for putting me on the right track! Ps : Again, sorry for my English :'( Pps : I'm not an experimented developer ;)

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  • Database maintenance, big binary table optimization

    - by jgemedina
    Hi i have a huge database, around 1 TB in size, most of the space is consumed by a table which stores images, the tables has right now almost 800k rows. server response time has increased, i would like to know which techniques should i use or you recomend, partitioning? o how to reorganize the table every row is accessed by the image id column, and it has its clustered index by that column, and every two days i reorganize the index and every 7 days i rebuild it, but it seems not to be working any suggestions?

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  • How to determine item at a index in pattern

    - by el.gringogrande
    I have the following elements in a list/array a1,a2,a3 and these elements are used to build another list in a predictable pattern example a1,a1,a2,a2,a3,a3,a1,a1,a2,a2,a3,a3... The pattern may change but I will always know how many times each element repeats and all elements repeats the same number of times. And the elements always show up in the same order. so another pattern might be a1,a1,a1,a2,a2,a2,a3,a3,a3,a1,a1,a1,a2,a2,a2,a3,a3,a3... or a1,a2,a3,a1,a2,a3 it will never be a2,a2,a1,a1,a3,a3... or a1,a2,a3,a2,a3,a1 etc How I determine what element is at any index in the list?

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