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  • Thread safe lockfree mutual ByteArray queue

    - by user313421
    A byte stream should be transferred and there is one producer thread and a consumer one. Speed of producer is higher than consumer most of the time, and I need enough buffered data for QoS of my application. I read about my problem and there are solutions like shared buffer, PipeStream .NET class ... This class is going to be instantiated many times on server so I need and optimized solution. Is it good idea to use a Queue of ByteArray ? If yes, I'll use an optimization algorithm to guess the Queue size and each ByteArray capacity and theoretically it fits my case. If no, I what's the best approach ? Please let me know if there's a good lock free thread safe implementation of ByteArray Queue in C# or VB. Thanks in advance

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  • What are the rules for Javascript's automatic semicolon insertion?

    - by T.R.
    Well, first I should probably ask if this is browser dependent. I've read that if an invalid token is found, but the section of code is valid until that invalid token, a semicolon is inserted before the token if it is preceded by a line break. However, the common example cited for bugs caused by semicolon insertion is: return _a+b; which doesn't seem to follow this rule, since _a would be a valid token. On the other hand, breaking up call chains works as expected: $('#myButton') .click(function(){alert("Hello!")}); Does anyone have a more in-depth description of the rules?

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  • Why is a fixed size buffers (arrays) must be unsafe?

    - by brickner
    Let's say I want to have a value type of 7 bytes (or 3 or 777). I can define it like that: public struct Buffer71 { public byte b0; public byte b1; public byte b2; public byte b3; public byte b4; public byte b5; public byte b6; } A simpler way to define it is using a fixed buffer public struct Buffer72 { public unsafe fixed byte bs[7]; } Of course the second definition is simpler. The problem lies with the unsafe keyword that must be provided for fixed buffers. I understand that this is implemented using pointers and hence unsafe. My question is why does it have to be unsafe? Why can't C# provide arbitrary constant length arrays and keep them as a value type instead of making it a C# reference type array or unsafe buffers?

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  • Problem with Marshalling char* in c#

    - by chrmue
    I have a problem calling this function from a c++ DLL in c# INT32 WINAPI PM_COM_GetText(INT32 TextId, char* pBuf, INT32 BufSize); It writes a Text in a buffer for a given text id. I try to call it with the following c# code, but I constantly get an access violation and don't undrestand why: public string GetText(Int32 TextId) { Int32 BufSize = 256; StringBuilder Str = new StringBuilder(BufSize); PM_COM_GetText(TextId, Str, BufSize); return Str.ToString(); } [DllImport("ComDll.dll", CharSet = CharSet.Ansi)] private static extern Int32 PM_COM_GetText(Int32 TextId, StringBuilder Str, Int32 BufSize); I don't see what's wrong, it looks to me like many other code snippets I found in the web. Any ideas? Thanks in advance!

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  • 3d user experience with HTML5 and Javascript

    - by chako
    I've to build a 3D user experience with HTML5 and any required JS library which provides such functionality. 3D scene consists of a cylindrical pipe and surface. It has 360 degree rotation and can zoom in and out. As user selects a parameter, specific value of that parameter at various depth of pipe in surface should display. I've searched for HTML5 3d and JS libraries and found three.js could help for this.Also found this useful presentation on HTML 3d engine: http://projects.mariusgundersen.net/OnGameStart/#1 .But as this is my first time with HTML5 3d modeling, how should I initiate to build ? What parameters should be considered ? Which tools and libraries would best fit for such requirements ? I would like to create a 3d model using HTML5 and JS 3d engine as shown in the 1st image.

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  • Problem building a complete binary tree of height 'h' in Python

    - by Jack
    Here is my code. The complete binary tree has 2^k nodes at depth k. class Node: def __init__(self, data): # initializes the data members self.left = None self.right = None self.data = data root = Node(data_root) def create_complete_tree(): row = [root] for i in range(h): newrow = [] for node in row: left = Node(data1) right = Node(data2) node.left = left node.right = right newrow.append(left) newrow.append(right) row = copy.deepcopy(newrow) def traverse_tree(node): if node == None: return else: traverse_tree(node.left) print node.data traverse_tree(node.right) create_complete_tree() print 'Node traversal' traverse_tree(root) The tree traversal only gives the data of root and its children. What am I doing wrong?

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  • mod_wsgi | linux installation error

    - by MMRUser
    I'm getting the following error when I try to install mod_wsgi ./configure checking for apxs2... no checking for apxs... /usr/sbin/apxs checking Apache version... 2.2.3 configure: creating ./config.status config.status: creating Makefile make /usr/sbin/apxs -c -I/usr/local/include/python2.6 -DNDEBUG mod_wsgi.c -L/usr/local/lib -L/usr/local/lib/python2.6/config -lpython2.6 -lpthread -ldl -lutil -lm /apr-1/build/libtool --silent --mode=compile gcc -prefer-pic -O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector --param=ssp-buffer-size=4 -m32 -march=i386 -mtune=generic -fasynchronous-unwind-tables -fno-strict-aliasing -DLINUX=2 -D_REENTRANT -D_GNU_SOURCE -D_LARGEFILE64_SOURCE -pthread -I/usr/include/httpd -I/usr/include/apr-1 -I/usr/include/apr-1 -I/usr/local/include/python2.6 -DNDEBUG -c -o mod_wsgi.lo mod_wsgi.c && touch mod_wsgi.slo sh: /apr-1/build/libtool: No such file or directory apxs:Error: Command failed with rc=8323072 . make: *** [mod_wsgi.la] Error 1 libtool is installed on my system.. mod_wsgi 3.2 *Apache 2.2* *Python 2.6*

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  • What is stopping data flow with .NET 3.5 asynchronous System.Net.Sockets.Socket?

    - by TonyG
    I have a .NET 3.5 client/server socket interface using the asynchronous methods. The client connects to the server and the connection should remain open until the app terminates. The protocol consists of the following pattern: send stx receive ack send data1 receive ack send data2 (repeat 5-6 while more data) receive ack send etx So a single transaction with two datablocks as above would consist of 4 sends from the client. After sending etx the client simply waits for more data to send out, then begins the next transmission with stx. I do not want to break the connection between individual exchanges or after each stx/data/etx payload. Right now, after connection, the client can send the first stx, and get a single ack, but I can't put more data onto the wire after that. Neither side disconnects, the socket is still intact. The client code is seriously abbreviated as follows - I'm following the pattern commonly available in online code samples. private void SendReceive(string data) { // ... SocketAsyncEventArgs completeArgs; completeArgs.Completed += new EventHandler<SocketAsyncEventArgs>(OnSend); clientSocket.SendAsync(completeArgs); // two AutoResetEvents, one for send, one for receive if ( !AutoResetEvent.WaitAll(autoSendReceiveEvents , -1) ) Log("failed"); else Log("success"); // ... } private void OnSend( object sender , SocketAsyncEventArgs e ) { // ... Socket s = e.UserToken as Socket; byte[] receiveBuffer = new byte[ 4096 ]; e.SetBuffer(receiveBuffer , 0 , receiveBuffer.Length); e.Completed += new EventHandler<SocketAsyncEventArgs>(OnReceive); s.ReceiveAsync(e); // ... } private void OnReceive( object sender , SocketAsyncEventArgs e ) {} // ... if ( e.BytesTransferred > 0 ) { Int32 bytesTransferred = e.BytesTransferred; String received = Encoding.ASCII.GetString(e.Buffer , e.Offset , bytesTransferred); dataReceived += received; } autoSendReceiveEvents[ SendOperation ].Set(); // could be moved elsewhere autoSendReceiveEvents[ ReceiveOperation ].Set(); // releases mutexes } The code on the server is very similar except that it receives first and then sends a response - the server is not doing anything (that I can tell) to modify the connection after it sends a response. The problem is that the second time I hit SendReceive in the client, the connection is already in a weird state. Do I need to do something in the client to preserve the SocketAsyncEventArgs, and re-use the same object for the lifetime of the socket/connection? I'm not sure which eventargs object should hang around during the life of the connection or a given exchange. Do I need to do something, or Not do something in the server to ensure it continues to Receive data? The server setup and response processing looks like this: void Start() { // ... listenSocket.Bind(...); listenSocket.Listen(0); StartAccept(null); // note accept as soon as we start. OK? mutex.WaitOne(); } void StartAccept(SocketAsyncEventArgs acceptEventArg) { if ( acceptEventArg == null ) { acceptEventArg = new SocketAsyncEventArgs(); acceptEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(OnAcceptCompleted); } Boolean willRaiseEvent = this.listenSocket.AcceptAsync(acceptEventArg); if ( !willRaiseEvent ) ProcessAccept(acceptEventArg); // ... } private void OnAcceptCompleted( object sender , SocketAsyncEventArgs e ) { ProcessAccept(e); } private void ProcessAccept( SocketAsyncEventArgs e ) { // ... SocketAsyncEventArgs readEventArgs = new SocketAsyncEventArgs(); readEventArgs.SetBuffer(dataBuffer , 0 , Int16.MaxValue); readEventArgs.Completed += new EventHandler<SocketAsyncEventArgs>(OnIOCompleted); readEventArgs.UserToken = e.AcceptSocket; dataReceived = ""; // note server is degraded for single client/thread use // As soon as the client is connected, post a receive to the connection. Boolean willRaiseEvent = e.AcceptSocket.ReceiveAsync(readEventArgs); if ( !willRaiseEvent ) this.ProcessReceive(readEventArgs); // Accept the next connection request. this.StartAccept(e); } private void OnIOCompleted( object sender , SocketAsyncEventArgs e ) { // switch ( e.LastOperation ) case SocketAsyncOperation.Receive: ProcessReceive(e); // similar to client code // operate on dataReceived here case SocketAsyncOperation.Send: ProcessSend(e); // similar to client code } // execute this when a data has been processed into a response (ack, etc) private SendResponseToClient(string response) { // create buffer with response // currentEventArgs has class scope and is re-used currentEventArgs.SetBuffer(sendBuffer , 0 , sendBuffer.Length); Boolean willRaiseEvent = currentClient.SendAsync(currentEventArgs); if ( !willRaiseEvent ) ProcessSend(currentEventArgs); } A .NET trace shows the following when sending ABC\r\n: Socket#7588182::SendAsync() Socket#7588182::SendAsync(True#1) Data from Socket#7588182::FinishOperation(SendAsync) 00000000 : 41 42 43 0D 0A Socket#7588182::ReceiveAsync() Exiting Socket#7588182::ReceiveAsync() - True#1 And it stops there. It looks just like the first send from the client but the server shows no activity. I think that could be info overload for now but I'll be happy to provide more details as required. Thanks!

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  • Good Perlin noise resources/implementation?

    - by Chumpy
    Are there any good resources out there detailing Perlin noise generation? I understand that most languages have noise generating libraries available, but I'm interested in creating my own for fun/experience. I've already looked at this, which seems pretty popular, but it only gives an in-depth explanation of one dimensional noise. Google searches have been relatively unhelpful so far, as most of them focus on applications instead of how to create a generator. Books and/or websites are welcome, even if their focus is not the generation itself so long as it gives a thorough explanation of an implementation, or at least the concepts involved so I can "discover" my own.

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  • XSD NewDataSet Namespace?

    - by Ian
    I'm running XSD on an XML file and getting something strange. Depending on the depth of elements it produces a 'NewDataSet' element which will then is prefixed in Visual Studio to my auto-generated classes which is something I don't want. I've got quite a complex structure and am just trying to add a simple version element or attribute which is causing the problem. The simplest demo I could come up with is this. <A> <B>Text</B> </A> Running this through XSD says there is an element called 'NewDataSet' which may or may not appear and will prefix namespaces. <A> <B> <C>Text</C> </B> </A> This example works as expected and there is no magic 'NewDataSet' element in the generated XSD file.

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  • How to send large objects using boost::asio

    - by Max
    Good day. I'm receiving a large objects via the net using boost::asio. And I have a code: for (int i = 1; i <= num_packets; i++) boost::asio::async_read(socket_, boost::asio::buffer(Obj + packet_size * (i - 1), packet_size), boost::bind(...)); Where My_Class * Obj. I'm in doubt if that approach possible (because i have a pointer to an object here)? Or how it would be better to receive this object using packets of fixed size in bytes? Thanks in advance.

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  • What's the best general programming book to review basic development concepts?

    - by Charles S.
    I'm looking for for a programming book that reviews basic concepts like implementing linked lists, stacks, queues, hash tables, tree traversals, search algorithms, etc. etc. Basically, I'm looking for a review of everything I learned in college but have forgotten. I prefer something written in the last few years that includes at least a decent amount of code in object-oriented languages. This is to study for job interview questions but I already have the "solving interview questions" books. I'm looking for something with a little more depth and explanation. Any good recommendations?

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  • Launching Vim via Lua

    - by Keith Pimmel
    I'm writing a simple little Lua commandline app that will build a static website. I'm storing my fragments in a sqlite database. Retrieving the data from the db is straightforward as is saving it; my question comes from editing the data. Is there an elegant way to pipe the data from Lua to vim? Can vim edit a memory buffer and return it? I was planning on launching the editor via os.execute('vim') but only after grabbing a temporary file handle and dumping the database output into that. I would like to have to avoid touching the filesystem that way but that is my contingency plan.

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  • How to browse a Matrix returned by the OpenCV2.0 Canny() function ?

    - by user290613
    Hi all, I've been browsing the web to get an answer but no way to put my hand on it. I call the Canny function that fills me a matrix Canny(src, dst, 220, 299, 3 ); the dst variable is now a Matrix that is according to me of type CV_8UC1, 8bit, 1channel. Now I would like to browse this matrix according to rows and columns, so there was a trick that I've seen on stackoverflow dst.at<uchar*>(3, 5) In my case it crashes. (Assertion Failed, unknown function, cxmat.hpp line 450) My matrix information are myMatrix.width() = 181 myMatrix.height() = 65 One more thing, when I do std::cout << dst.depth() << std::endl; It always retrieves me 0 and not 8 (which I guess Im suppose to get) Thank you very much for all who will reply,

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  • Are fopen/fread/fgets PID-safe in C ?

    - by Jane
    Various users are browsing through a website 100% programmed in C (CGI). Each webpage uses fopen/fgets/fread to read common data (like navigation bars) from files. Would each call to fopen/fgets/fread interefere with each other if various people are browsing the same page ? If so, how can this be solved in C ? (This is a Linux server, compiling is done with gcc and this is for a CGI website programmed in C.) Example: FILE *DATAFILE = fopen(PATH, "r"); if ( DATAFILE != NULL ) { while ( fgets( LINE, BUFFER, DATAFILE ) ) { /* do something */ } }

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  • Flash FLVPlayback states

    - by rob5408
    I'm writing my own class to manage a skin for an FLVPlayback component. It works 90% of the time, but sometimes the state get really messed up. Specifically, the video is playing, meaning I can see it play and the VideoEvent.PLAYHEAD_UPDATE event is firing, but when I poll the FLVPlayback component about its playing property, it returns false. I assume this may be because 'buffering' is kind of a subset of 'playing', but I cannot confirm this in the documentation. I guess another way to ask this question is, "Does the FLVPlayback component ever buffer while it is in a stopped state?"

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  • Is it possible to avoid downloading song up to the supplied position using SoundManager2?

    - by dinjas
    I'm using the SoundManager2 JavaScript SDK on a site that streams synchronized audio from SoundCloud to multiple clients simultaneously. When a new user loads the page, the audio is loaded, and a position parameter is set to specify where playback should begin. The problem arises when the track is really long (say 60 minutes), and the current track position is substantially far into the track (e.g. 30 minutes). When this is the case, it takes a really long time before playback begins because the track has to download/buffer up to the current position. Is there a way to avoid downloading the 30 minutes of audio that I don't need?

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  • Lightweight PHP library alternative to common frameworks

    - by artarad
    Hi hi, I'm looking for a easy to learn php library to use for my coming web app project. I've recently finished a web app with fully handwritten raw php code and it's absolutely hard to be done again for another project. even though I have the recent project code snippets to be used again, but due to their non-structural arrangement (not object oriented), i have no passion to use 'em again. I have no experience with common frameworks like ZF, CakePhp, CodeIgniter, so I think to get my hands on a multipurpose OO library for my web app and the framework learning will be the next step! any suggestion? UPDATE: Many thanks guys, I have not enough time to get through the depth of every lib or framework you have kindly introduced. Since I'm going one step further I'm going to use ZF as famous framework which could provide me more job opportunities perhaps. thankssss :)

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  • Scroll up/down while selecting multi-page block of text in Vim through putty

    - by shan23
    I'm using vim 6.3.81 on a xterm through putty. When I use set mouse=a , I can scroll through the file , but not select text. When mouse is disabled using set mouse=, I can select text with mouse (automatically copied to a buffer) , but if the text block is over one page long , I can't scroll up/down (and have to select text one screen at a time) !! Is there any way to have the best of both - while selecting text with mouse , if i reach the end of page , it automatically scrolls up/down depending on whether i've reached top/bottom of page and allows me to select text from the next page as well ? I know vim is powerful/flexible enough to do what I want - I just don't know how !! Can anyone help ?

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  • Good articles to read on SSL and HTTPS?

    - by Igor Romanov
    I had a problem with accepting invalid SSL certificate in my iPhone program. That problem is solved now, however I came to understanding that I have very abstract idea on how exactly the whole thing is working: how web browser is verifying that received certificate is really for host it communicates to and not faked by same party in the middle? if browser talks to some 3rd party (CA?) to do certificate check? and many other questions... Would someone please recommend good source of information with in-depth enough description of how all parts click together?

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  • openssl ssl encryption

    - by deddihp
    Hello, I want to discuss about openssl write and read method. Assume I have an data structure like below: /-----------------------------------------------------\ | my_header | PAYLOAD | \-----------------------------------------------------/ | | \ / \ / not encrypted encrypted I think the proper algorithm would be like this : SEND: build my_header with my own header. encrypt PAYLOAD with encryption function attach my_header and PAYLOAD (encrypted) to one buffer send it using common POSIX function just like send or sendto RECV: using common POSIX function just like recv or recvfrom. extract my_header and PAYLOAD(encrypted) decrypt PAYLOAD with decryption function at last i got my_header and PAYLOAD(decrypted). How is your approach if you face a problem like above. Since openssl encrypt all of data that is sent to SSL_write function (CMIIW). Thanks

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  • What is the best way to marshal a char array function argument?

    - by Seh Hui 'Felix' Leong
    Let say that given the following signature in LegacyLib.dll: int Login(SysInst *inst, char username[8], char password[6]); The simple way to marshal this function in C# would be: [DllImport("LegacyLib.dll", CharSet=CharSet.Ansi)] public static extern int Login(ref SysInst inst, string username, string password); The problem of doing it in a such a naive way is that the managed string we passed into the username or password parameter could be longer than the array bounds and this could potentially cause a buffer overrun in LegacyLib.dll. Is there a better way which overcomes this problem? i.e. is there any quick [MarshalAs(…)] magic that I could use to counter that?

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  • Windows Azure Queues, WCF, MSMQ integration

    - by user104295
    Hi there, I have a scenario where I need a desktop console app to communicate with a Windows Azure Queue... the most important thing is that the message is received by the server eventually. Also, the desktop app may be disconnected from the Internet sometimes. In the traditional WCF+MSMQ approach you'd be able to send a message which would be cached in MSMQ until MSMQ could reach the Server's MSMQ and send the message. What's the equivalent when Windows Azure is the server-side? Is it possible for the same approach to be used, where MSMQ just communicates with a Windows Azure Queue rather than an MSMQ on a Windows Server? Maybe Windows Azure Queue is the wrong approach? I have heard about something called message buffer, but don't know what this is (yet!). thanks for your help Kris

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  • Socket : can an asynchronous Receive returns without reading all the bytes I asked for?

    - by NorthWind
    Hi; I was reading an article on Vadym Stetsiak's blog about how to transfer variable length messages with async sockets (url: http://vadmyst.blogspot.com/2008/03/part-2-how-to-transfer-fixed-sized-data.html). He says : What to expect when multiple messages arrive at the server? While dealing with multiple messages one has to remember that receive operation can return arbitrary number of bytes being read from the net. Typically that size is from 0 to specified buffer length in the Receive or BeginReceive methods. So, even if I tell BeginReceive to read 100 bytes, it may read less than that and returns??? I am developing a network-enabled software (TCP/IP), and I always receive the same exact number of bytes I asked for. I don't even understand the logic : why would Receive completes asynchronously if it didn't get every byte I asked for ... just keep waiting. Maybe it has something to do with IP vs TCP? Thank you for your help.

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  • Render view as string then redirect.

    - by JohnRudolfLewis
    In my ASP.NET MVC application, I would like my controller action to render a view to a string, send an email using that string as the body, then do a redirect. I've found several articles here on SO and elsewhere on how to render the view to a string. That part was easy. But when I attempt to perform the redirect, I get an HttpException: Cannot redirect after HTTP headers have been sent. I've tried setting Response.Buffer and Response.BufferOutput to true, I've tried Response.Clear, nothing seems to work. Is it possible to render a view to a string, then do a redirect?

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