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  • MKAnnotationView for userLocation pin iPhone

    - by Mauricio Galindo
    I have an application that uses MKMapView and at some point in the app I need to remove all the current pins in the map using [mapView removeAnnotations:mapView.annotations] And then I want to show again the current user location mapView.showUserLocation = YES But I can only make it reappear as a regular pin, because the userLocation view class its not public so I cant return views of that type. Here is my code - (MKAnnotationView *)mapView:(MKMapView *)theMapView viewForAnnotation:(id <MKAnnotation>)annotation MKPinAnnotationView* annView = (MKPinAnnotationView *)[mapView dequeueReusableAnnotationViewWithIdentifier:@"currentloc"]; if (!annView) { MKPinAnnotationView *annView=[[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:@"currentloc"]; annView.pinColor = MKPinAnnotationColorRed; annView.animatesDrop=TRUE; annView.canShowCallout = YES; annView.calloutOffset = CGPointMake(-5, 5); if ([annotation isKindOfClass:[DraggableAnnotationAM class]] ) annView.draggable = YES; return annView; } else { if ([annotation isKindOfClass:[DraggableAnnotationAM class]] ) annView.draggable = YES; annView.annotation = annotation; return annView; } Also I have found through reflection that MKUserLocationView is the class that is used to display the current location, but because its not public its not safe to use and my app keeps crashing and Im sure theres a easier way. Is it possible to do what I want, or should I just never remove the user location annotation of the mapView? Thanks in advance

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  • how do I call create a name of a button variable in a code, with a number in it? (hard to explain)

    - by Sam Jarman
    Ive got a int, that is changed in a previous method, that now has to be part of the name of a button variable eg int numberFromLastOne; numberFromLastOne = 4; I then want to get 'button4' to do something. Could i use something like this? [[button@"%d", numberFromLastOne] doSomethign:withSomethignElse]; Ive never had to do something this before.... Any ideas would be appreciated :) Sam

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  • Custom iPhone analytic tool

    - by Ondrej
    Do you think that if I'll build my own custom analytic tool (Flurry, Pinchmedia) and I'll host that on the same server where I have my data source for the application, will Apple consider this as a thirdparty analytic tool or not? ... Problem is that Flurry and Pinch are being banned from Appstore by the newest T&C ... than I thought that I'll build an open source library that will allow anyone to have their own analytic installed on their server ... Thanks, Ondrej

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  • wait after presentModalViewController

    - by Cesar
    I need to wait (don't execute the code) after the presentModalViewController until the modal view it's dismissed, it's possible or it's a conceptual error ? -(NSDictionary *)authRequired { [self presentModalViewController:loginRegView animated:YES]; //This view write the settings when dismissed. NSMutableDictionary *ret=[[NSMutableDictionary alloc] init]; [ret setObject:[app.settings get:@"user"] forKey:@"user"]; [ret setObject:[app.settings get:@"pass"] forKey:@"pass"]; return ret; }

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  • When my UIViewController accesses an NSArray in my AppDelegate from an IBAction it crashes the progr

    - by JasonClark
    I have a couple UIViewControllers that I am trying to access an array inside my AppDelegate. When I use an IBAction UIButton and in that method I access my AppDelegate my program dies silently. Nothing in output or the debugger, it just stops. If I run it several times I can see that it is failing to access the array properly. To investigate this problem I created a very basic app. In my AppDelegate.h I declared and set properties for the array #import <UIKit/UIKit.h> @class MyViewController; @interface MyAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; MyViewController *viewController; NSArray *images; } @property (nonatomic, retain) NSArray *images; @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet MyViewController *viewController;` In the AppDelegate.m I synthesised and initialized the NSArray (Also made sure the images were added to the Resources folder). @synthesize images; - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { images = [NSArray arrayWithObjects: [[NSBundle mainBundle] pathForResource:@"bamboo_nw" ofType:@"jpg"], ..... nil]; NSLog(@"init images size:%i",[images count]); [window addSubview:viewController.view]; [window makeKeyAndVisible]; return YES; } In my UIViewController.h I added class, imported header file, declared, and set properties for my AppDelegate pointer. #import <UIKit/UIKit.h> #import "MyAppDelegate.h" @class MyAppDelegate; @interface MyViewController : UIViewController { MyAppDelegate *mainDelegate; IBOutlet UIButton mybutton; } @property (nonatomic, retain) MyAppDelegate mainDelegate; @property (nonatomic, retain) UIButton *mybutton; -(IBAction) doSomething;` In my UIViewController.m I synthesize and assign my AppDelegate. I set up an IBAction that will log the same count of the NSArray from the AppDelegate. #import "MyViewController.h" #import "MyAppDelegate.h" @implementation MyViewController @synthesize mybutton; - (void)viewDidLoad { mainDelegate = (MyAppDelegate *)[[UIApplication sharedApplication] delegate]; NSLog(@"vdl images size:%i",[mainDelegate.images count]); [super viewDidLoad]; } -(IBAction) doSomething { NSLog(@"ds images size:%i",[mainDelegate.images count]); } I print the size of the NSArray in the AppDelegate when I create it, in the ViewController when I first assign my AppDelegate pointer, and then as a result of my IBAction. I find that everytime I hit the button the program dies. On the third time I hit the button, I saw that it ran my IBAction but printed my array size as 1 instead of 8. Am I missing something? Also, why don't I get stack traces or anything, the debugger just dies silently? Thanks in advance for any help! Debugger Console output for 3 runs: [Session started at 2010-05-10 06:21:32 -0700.] 2010-05-10 06:21:44.865 My[59695:207] init images size:8 2010-05-10 06:21:47.246 My[59695:207] vdl images size:8 [Session started at 2010-05-10 06:22:15 -0700.] 2010-05-10 06:22:18.920 My[59704:207] init images size:8 2010-05-10 06:22:19.043 My[59704:207] vdl images size:8 [Session started at 2010-05-10 06:22:23 -0700.] 2010-05-10 06:22:25.966 My[59707:207] init images size:8 2010-05-10 06:22:26.017 My[59707:207] vdl images size:8 2010-05-10 06:22:27.814 My[59707:207] ds images size:1

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  • Accessory view in UITableView: view doesn't update

    - by Kamchatka
    I'm trying to add checkmarks to items when the user select rows in a table view. However, the view is not refreshed and the checkmarks do no show up: - (void)tableView:(UITableView *)tv didSelectRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell* oldCell = [self tableView:tv cellForRowAtIndexPath:[NSIndexPath indexPathForRow:selectedIndex inSection:0]]; oldCell.accessoryType = UITableViewCellAccessoryNone; if (indexPath.section == 0) { selectedIndex = indexPath.row; } UITableViewCell* newCell = [self tableView:tv cellForRowAtIndexPath:indexPath]; newCell.accessoryType = UITableViewCellAccessoryCheckmark; [tv deselectRowAtIndexPath:indexPath animated:NO]; } What could be a reason for that?

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  • ZipArchive memory problems on iPhone for large archive

    - by Mithin
    Hi, I am trying to compress multiple files into a single zip archive and I am running into low memory warning. Since the complete zip file is loaded into the memory I guess that's the problem. Is there a way by which I can manage the compression/decompression better using ZipArchive so that not all the data is in the memory at once? Thanks!

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  • Making element draggable with Android WebView (ideally, just with Javascript) ?

    - by GJTorikian
    I'm building an app with a build target of 1.5 . I have a variable, WebView browser, that is calling loadUrl to load a static HTML page from my assets folder. In that HTML page, the following JavaScript is defined: var supportsTouch = ('createTouch' in document); ... var w = $('wrapper'); w[supportsTouch ? 'touchmove' : 'onmousemove'] = move; w[supportsTouch ? 'touchend' : 'onmouseup'] = function(event){ dragging = false; }; where move is another function that handles the dragging. Unfortunately, this doesn't seem to work. I cannot figure out a concise list of which touch events are available to Android--is it ontouchmove, or touchmove? Am I supposed to set up an onTouchEvent call back in my Java code, which then launches the JavaScript function?

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  • Saving a project as an .ipa

    - by itai alter
    Hello all! I wrote an app for the iPad, but I don't currently own an iPad. I would like to save my project as an .ipa file (assuming it's .ipa for the iPad, like the iPhone) so I could send it to a friend with a Jailbroken iPad to test it on an actual device before I release it to the App Store. Is there any way I can do this? Thanks a bunch!

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  • how to search in contact list like messages application in iphone with adding selected item in front

    - by Hiren Gujarati
    I needs to make application like messages application in iphone. Just needs To:(search text) and below it there is contact list. If user type in search text then list automatically filtered & when user select particular row then it is visible in front of To: & then again user is able to search text like in messages application. You can see the following video http://www.apple.com/iphone/iphone-3gs/messages.html#video that shows how recipients are added one by one. Please suggest your way for this.. Thanks in advance.

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  • touchesEnded Sound?

    - by NextRev
    I'm trying to play a sound on touchesEnded but I'm having a problem. There are multiple objects that get moved around, so if the below code holds true when any object is moved, it constantly plays the sound. How do I only play it once? -(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{ if(CGRectContainsRect([image1 frame], [image2 frame])){ [self playsound]; } }

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  • Core Animation performance on iphone

    - by nico
    I'm trying to do some animations using Core Animation on the iphone. I'm using CABasicAnimation on CALayer. It's a straight forward animation from a random place at the top of the screen to the bottom of the screen at random speed, I have 30 elements that doing the same animation continuously until another action happens. But the performance on the iPhone 3G is very sluggish when the animations start. The image is only 8k. Is this the right approach? How should I change so it performs better. // image cached somewhere else. CGImageRef imageRef = [[UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:name ofType:@"png"]] CGImage]; - (void)animate:(NSTimer *)timer { int startX = round(radom() % 320); float speed = 1 / round(random() % 100 + 2); CALayer *layer = [CALayer layer]; layer.name = @"layer"; layer.contents = imageRef; // cached image layer.frame = CGRectMake(0, 0, CGImageGetWidth(imageRef), CGImageGetHeight(imageRef)); int width = layer.frame.size.width; int height = layer.frame.size.height; layer.frame = CGRectMake(startX, self.view.frame.origin.y, width, height); [effectLayer addSublayer:layer]; CGPoint start = CGPointMake(startX, 0); CGPoint end = CGPointMake(startX, self.view.frame.size.height); float repeatCount = 1e100; CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"position"]; animation.delegate = self; animation.fromValue = [NSValue valueWithCGPoint:start]; animation.toValue = [NSValue valueWithCGPoint:end]; animation.duration = speed; animation.repeatCount = repeatCount; animation.autoreverses = NO; animation.removedOnCompletion = YES; animation.fillMode = kCAFillModeForwards; [layer addAnimation:animation forKey:@"position"]; } The animations are fired off using a NSTimer. animationTimer = [NSTimer timerWithTimeInterval:0.2 target:self selector:@selector(animate:) userInfo:nil repeats:YES]; [[NSRunLoop currentRunLoop] addTimer:animationTimer forMode:NSDefaultRunLoopMode];

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  • NSTimer calculate hours

    - by Nic Hubbard
    I am using an NSTimer which I have working to show minutes and seconds. But I am confused about the math needed to calculate hours. I am using: - (void)updateCounter:(NSTimer *)theTimer { static int count = 0; count += 1; int seconds = count % 60; int minutes = (count - seconds) / 60; // Not sure how to calculate hours int hours = (count - minutes) / 60; self.timer.text = [NSString stringWithFormat:@"%.2d:%.2d:%.2d", hours, minutes, seconds]; } What calculation should I use for hours?

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  • Weird background offset of UIToolbar when in formSheet.

    - by Mike A
    As you can see in the pic, the buttons from the toolbar on the right align perfectly with the segmented control on the left. They are displayed on the navigation bar. For some reason though, the background of the toolbar seems to be offset 1px to the bottom. What is especially weird, is this exact same view controller, in fullScreen or even pageSheet, displays everything properly. Segmented control is being allocated: UISegmentedControl* segmentControl = [[UISegmentedControl alloc] initWithFrame:CGRectMake(0,0,300,30)]; Toolbar is being allocated: UIToolbar* toolbar = [[UIToolbar alloc] initWithFrame:CGRectMake(0, 0, 100,44)]; I've spent hours trying to fix this, it's driving me crazy.

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  • Handle row deletion in UITableViewController

    - by Kamchatka
    Hello, I hava a UINavigationController. The first level is a UITableViewController, the second level just shows details on one of the items of the table view. In this detail view, I can delete the item. It deletes the underlying managed object. When I pop back to the view, I have a crash. I understand why, it's because I didn't update the cached array that contains the data. I looked at several tutorials and I don't exactly understand how am I supposed to handle deletion. Maybe I don't understand exactly where I should fetch the objects in the model. Should I do a query for every cellForRowAtIndexPath and take the item in the result at position indexPath.row? It doesn't look efficient. Should I check for changes somewhere and recache the whole query in an array. I would think CoreData would provide something more natural but I couldn't find it so far. Thanks in advance.

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  • returning autorelease NSString still causes memory leaks

    - by hookjd
    I have a simple function that returns an NSString after decoding it. I use it a lot throughout my application, and it appears to create a memory leak (according to "leaks" tool) every time I use it. Leaks tells me the problem is on the line where I alloc the NSString that I am going to return, even though I autorelease it. Here is the function: -(NSString *) decodeValue { NSString *newString; newString = [self stringByReplacingOccurrencesOfString:@"#" withString:@"$"]; NSData *stateData = [NSData dataWithBase64EncodedString:newString]; NSString *convertState = [[[NSString alloc] initWithData:stateData encoding:NSUTF8StringEncoding] autorelease]; return convertState; } My understanding of [autorelease] is that it should be used in exactly this way... where I want to hold onto the object just long enough to return it in my function and then let the object be autoreleased later. So I believe I can use this function through code like this without manually releasing anything: NSString *myDecodedString = [myString decodeValue]; But this process is reporting leaks and I don't understand how to change it to avoid the leaks. What am I doing wrong?

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  • video API iphone

    - by Manish
    Hi, I want to play H.264 video streamed from network. To play video iphone provides the media player API. Does anyone one aware of any documented or undocumented API for decoding and playing single video frame?

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  • Iphone - How to load Chinese text

    - by Dave
    Hi, I have a file with Chinese text that I want to use in my xcode project (I'm planning to load it through a database as it is lot of text), the problem is I dont know how to add the font to my project so that its viewable when used on an iPhone? Thanks :)

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  • UIToolbar on top of navigation bar - black opaque doesn't blend

    - by z s
    I am trying to put a UIToolbar on the right side of a UINavigationBar, to add multiple buttons on that side. When I leave the tint of both to Default, they blend fine. But when I set both of them to BlackOpaque, they don't blend very well. I can see the edge of where the toolbar starts very clearly. I've tried this through IB and code. Same result in both cases. Anyone run into this before, or can offer some suggestions?

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