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  • ubuntu mount iso but some files are unreadable

    - by Chao
    I'm new to Linux and just installed ubuntu 12.04 amd64 this month. I had failed installing Texlive with texlive2012 iso image. I used the recommended command to mount: "mount -t iso9660 -o ro,loop,noauto /your/texlive2012.iso /mnt " But the installer failed to read some file. The iso is fine, I checked the md5. I extracted everything from iso with archive manager, and it installed successfully. So, why mount is not working? Thanks. UPDATE with furius iso mount tool, mount with Fuse, and it installed, with warning: Summary of warning messages during installation: Downloaded ./archive/calligra-type1.tar.xz, size equal, but md5sum differs; downloading again. While mount with Loop, it failed to install. Updated Error message from terminal, mounted with furius iso mount, loop. texlive2012-20120701_iso$ ./install-tl -gui Loading ./tlpkg/texlive.tlpdb Installing TeX Live 2012 from: . Platform: x86_64-linux = 'x86_64 with GNU/Linux' Distribution: inst (compressed) Directory for temporary files: /tmp Installing [0001/2481, time/total: ??:??/??:??]: 12many [3k] Installing [0002/2481, time/total: 00:00/00:00]: 2up [4k] Installing [0003/2481, time/total: 00:00/00:00]: Asana-Math [457k] Installing [0004/2481, time/total: 00:00/00:00]: ESIEEcv [2k] ... Installing [0265/2481, time/total: 00:10/01:09]: calctab [5k] Installing [0266/2481, time/total: 00:10/01:09]: calligra [42k] Installing [0267/2481, time/total: 00:10/01:09]: calligra-type1 [59k] Downloaded ./archive/calligra-type1.tar.xz, size equal, but md5sum differs; downloading again. ./tlpkg/installer/xz/xzdec.x86_64-linux: (stdin): File is corrupt tar: Unexpected EOF in archive tar: rmtlseek not stopped at a record boundary tar: Error is not recoverable: exiting now untar: untarring /home/lichao/ttt/temp/calligra-type1.tar failed (in /home/lichao/ttt/texmf-dist) untarring /home/lichao/ttt/temp/calligra-type1.tar failed, stopping install. Installation failed. Rerunning the installer will try to restart the installation. Or you can restart by running the installer with: install-tl --profile installation.profile [EXTRA-ARGS] ./install-tl: Could not write to install-tl.log, so flushing messages to stderr. Loading ./tlpkg/texlive.tlpdb Installing TeX Live 2012 from: . Platform: x86_64-linux = 'x86_64 with GNU/Linux' Distribution: inst (compressed) Directory for temporary files: /tmp Installer revision: 26794 Database revision: 26935 Installing [0001/2481, time/total: ??:??/??:??]: 12many [3k] Installing [0002/2481, time/total: 00:00/00:00]: 2up [4k] Installing [0003/2481, time/total: 00:00/00:00]: Asana-Math [457k] Installing [0004/2481, time/total: 00:00/00:00]: ESIEEcv [2k] Installing [0005/2481, time/total: 00:00/00:00]: FAQ-en [1k] ... Installing [0262/2481, time/total: 00:10/01:09]: c90 [2k] Installing [0263/2481, time/total: 00:10/01:09]: cachepic [5k] Installing [0264/2481, time/total: 00:10/01:09]: cachepic.x86_64-linux [1k] Installing [0265/2481, time/total: 00:10/01:09]: calctab [5k] Installing [0266/2481, time/total: 00:10/01:09]: calligra [42k] Installing [0267/2481, time/total: 00:10/01:09]: calligra-type1 [59k] Downloaded ./archive/calligra-type1.tar.xz, size equal, but md5sum differs; downloading again. untar: untarring /home/lichao/ttt/temp/calligra-type1.tar failed (in /home/lichao/ttt/texmf-dist) untarring /home/lichao/ttt/temp/calligra-type1.tar failed, stopping install. Installation failed. Rerunning the installer will try to restart the installation. Or you can restart by running the installer with: install-tl --profile installation.profile [EXTRA-ARGS] Segmentation fault (core dumped) I am sure that the iso is fine. I can open it with archive manager and all files are good. But after mounting it, even archive manager failed to open some files (which can be opened when the iso is opened in archive manager).

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  • How can I better implement A star algorithm with a very large set of nodes?

    - by Stephen
    I'm making a game with nodejs in which many enemies must converge on the player as the player moves around a relatively open space (right now it is an open field with few obstacles, but eventually there may be some small buildings in the field with 1 or 2 rooms). It's a multiplayer game using websockets, so the server needs to keep track of enemies and players. I found this javascript A* library which I've modified to be used on the server as a nodejs module. The library utilizes a Binary Heap to track the nodes for the algorithm, so it should be pretty fast (and indeed, with a small grid, say 100x100 it is lightning fast). The problem is that my game is not really tile-based. As the player moves around the map, he is moving on a more or less 1-to-1 per-pixel coordinate system (the player can move in 8 directions, 1 or 2 pixels at a time). In preliminary tests, on an 800x600 field, the path-finding can take anywhere from 400 to 1000 ms. Multiply that by 10 enemies and the game starts to get pretty choppy. I have already set it up so that each enemy will only do a path-finding call once per second or even as slow as once every 2 seconds (they have to keep updating their path because the players can move freely). But even with this long interval, there are noticeable lag spikes or chops every couple of seconds as the enemies update their paths. I'm willing to approach the problem of path-finding differently, if there's another option. I'm assuming that the real problem is the enormous grid (800x600). It also occurs to me that maybe the large arrays are to blame, as I've read that V8 has trouble with large arrays.

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  • Entity Framework with large systems - how to divide models?

    - by jkohlhepp
    I'm working with a SQL Server database with 1000+ tables, another few hundred views, and several thousand stored procedures. We are looking to start using Entity Framework for our newer projects, and we are working on our strategy for doing so. The thing I'm hung up on is how best to split the tables into different models (EDMX or DbContext if we go code first). I can think of a few strategies right off the bat: Split by schema We have our tables split across probably a dozen schemas. We could do one model per schema. This isn't perfect, though, because dbo still ends up being very large, with 500+ tables / views. Another problem is that certain units of work will end up having to do transactions that span multiple models, which adds to complexity, although I assume EF makes this fairly straightforward. Split by intent Instead of worrying about schemas, split the models by intent. So we'll have different models for each application, or project, or module, or screen, depending on how granular we want to get. The problem I see with this is that there are certain tables that inevitably have to be used in every case, such as User or AuditHistory. Do we add those to every model (violates DRY I think), or are those in a separate model that is used by every project? Don't split at all - one giant model This is obviously simple from a development perspective but from my research and my intuition this seems like it could perform terribly, both at design time, compile time, and possibly run time. What is the best practice for using EF against such a large database? Specifically what strategies do people use in designing models against this volume of DB objects? Are there options that I'm not thinking of that work better than what I have above? Also, is this a problem in other ORMs such as NHibernate? If so have they come up with any better solutions than EF?

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  • How to use Pixel Bender (pbj) in ActionScript3 on large Vectors to make fast calculations?

    - by Arthur Wulf White
    Remember my old question: 2d game view camera zoom, rotation & offset using 'Filter' / 'Shader' processing? I figured I could use a Pixel Bender Shader to do the computation for any large group of elements in a game to save on processing time. At least it's a theory worth checking. I also read this question: Pass large array to pixel shader Which I'm guessing is about accomplishing the same thing in a different language. I read this tutorial: http://unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/ I am attempting to do some tests. Here is some of the code: private const SIZE : int = Math.pow(10, 5); private var testVectorNum : Vector.<Number>; private function testShader():void { shader.data.ab.value = [1.0, 8.0]; shader.data.src.input = testVectorNum; shader.data.src.width = SIZE/400; shader.data.src.height = 100; shaderJob = new ShaderJob(shader, testVectorNum, SIZE / 4, 1); var time : int = getTimer(), i : int = 0; shaderJob.start(true); trace("TEST1 : ", getTimer() - time); } The problem is that I keep getting a error saying: [Fault] exception, information=Error: Error #1000: The system is out of memory. Update: I managed to partially workaround the problem by converting the vector into bitmapData: (Using this technique I still get a speed boost of 3x using Pixel Bender) private function testShader():void { shader.data.ab.value = [1.0, 8.0]; var time : int = getTimer(), i : int = 0; testBitmapData.setVector(testBitmapData.rect, testVectorInt); shader.data.src.input = testBitmapData; shaderJob = new ShaderJob(shader, testBitmapData); shaderJob.start(true); testVectorInt = testBitmapData.getVector(testBitmapData.rect); trace("TEST1 : ", getTimer() - time); }

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  • Do large number of internal broken links affect SEO?

    - by TheBigK
    We've a WordPress blog and had disqus plugin in stalled for several months. Around late August this year, the plugin created a ton of URLs that linked to non-existent location on our website. For example - Correct URL: domain.com/correct-URL/ Disqus created - domain.com/correct-URL/344322/ - Throws 404 domain.com/correct-URL/433466/ - Throws 404 So essentially, Google found a LARGE number of broken links that pointed to unknown locations on our own domain. As the count of those errors (404) rose, our site suffered massive drop in traffic and crawl rate dropped to 10% of what it was earlier. I wish to know - Can large number of (we've over 99k of them) internal broken links cause rankings to drop? I've fixed the issue in one go by creating 301 redirects for each bad URL to correct URL and removing disqus. Google however drops the count by ~1000 daily, as I mark errors as 'fixed' in Google Webmaster Tools. Is there any way to speed this up? Should I setup custom crawl rate to 'Fast' in GWT to make Google crawl our website faster? I'd appreciate your inputs and experience sharing.

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  • For a large website developed in PHP, is it necessary to have a framework?

    - by Martin
    I am wondering if it is necessary to have a framework or if it is a must-have if I plan to make a large website. Large website could mean a lot of things: in other words, multiple dynamic web pages (40-50 dynamic pages, mysql content) and a lot of visitors (+- a million hits per month). The site will be hosted in a dedicated server environment. I know that it could simplify coding for a developer team, that it includes libraries and a lot of advantages. But I just feel that I don't need that. I think that learning how it works, managing it and installing it would take more time and I could use that time to code. I write PHP the simplest way I could (with performance in mind) and I try to reuse my code/functions/classes most of the time and I make sure that if another developer joins the team, that he won't be lost in the code. I am also planning to use MemCached or another Cache for PHP. As I said, the site will be hosted in a dedicated server environment but will be entirely managed by the hosting company. I am pretty sure the control panel for me to control the basic stuff will be Cpanel. For a developer like me that only knows PHP, Javascript, HTML, CSS, MYSQL and really basic server management, I feel that it seems to complicated to have a framework. Am I wrong? Is it worth the time to learn all about it? Thank you for your opinions and suggestions.

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  • What is a good way to refactor a large, terribly written code base by myself? [closed]

    - by AgentKC
    Possible Duplicate: Techniques to re-factor garbage and maintain sanity? I have a fairly large PHP code base that I have been writing for the past 3 years. The problem is, I wrote this code when I was a terrible programmer and now it's tens of thousands of lines of conditionals and random MySQL queries everywhere. As you can imagine, there are a ton of bugs and they are extremely hard to find and fix. So I would like a good method to refactor this code so that it is much more manageable. The source code is quite bad; I did not even use classes or functions when I originally wrote it. At this point, I am considering rewriting the whole thing. I am the only developer and my time is pretty limited. I would like to get this done as quickly as possible, so I can get back to writing new features. Since rewriting the code would take a long time, I am looking for some methods that I can use to clean up the code as quickly as possible without leaving more bad architecture that will come back to haunt me later. So this is the basic question: What is a good way for a single developer to take a fairly large code base that has no architecture and refactor it into something with reasonable architecture that is not a nightmare to maintain and expand?

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  • HTML5 - Does it have the power to handle a large 2D game with a huge world?

    - by user15858
    I have been using XNA game studio, but due to private reasons (as well as the ability to publish anywhere & my heavy interest in isogenic engine), I would like to switch to HTML5. However, I have very high 2D graphic demands for my game. The game itself will have a HDD size of anywhere between 6GB (min) to 12GB (max) which would be a full game deployed offline. The size of the images aren't significantly large, so streaming would be entirely possible if only those assets required were streamed as needed. The game has a massive file size because of the sheer amount of content. For some images or spritesheets, they would be quite massive. (ex. a very large Dragon, which if animated in a spritesheet would be split into two 4096x4096 sheets or one 8192x8192 sheet). Most assets would be very small, and about 7MB for a full character with 15 animations in every direction (all animations not required immediately) so in the size of a few hundred KB to download before the game loads. My question, however, is if the graphical power of HTML5 is enough to animate several characters on screen at once, when it flips through frames quite rapidly. All my sprites have about 25 frames per animation, 5 directions (a spritesheet for each direction & animation), and run at 30fps. Upon changing direction, animation, or a new character entering, spritesheets would change and be constantly loading/unloading. If I pack all directions in a single sheet, it would be about 2048x2048 per sheet. Most frameworks have no problem with this, but I am afraid from what I read that HTML5's graphical capabilities will limit me. Since it takes significant time simply to animate characters in any language, I'd like a quick answer.

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  • What is the best way to manage large 3d worlds (i.e minecraft style)?

    - by SomeXnaChump
    After playing minecraft I was marvelling a bit at their large worlds but at the same time finding it extremely slow to navigate, even with a quad core and meaty graphics card. Now I assume its fairly slow because: A) Its written in Java, and as most of the actual spatial partitioning and other memory management activities happen in there it would be slower than a native C++ version. B) They are not partitioning their world very well I could be wrong on both assumptions, however it got me thinking about the best way to manage large worlds. As it is more of a true 3d world, where a block can exist in any part of the world, it is basically a big 3d array [x][y][z], where each block in the world has a type (i.e BlockType.Empty = 0, BlockType.Dirt = 1 etc). Now I am assuming to make this sort of world performant you would need to: a) Use a tree of some variety (oct/kd/bsp) to split all the cubes out, it seems like an oct/kd would be the better option as you can just partition on a per cube level not a per triangle level. b) Use some algorithm to work out if the blocks within the scene can currently be seen, as blocks closer to the user could obfuscate the blocks behind, making it pointless to render them. c) Keep the block object themselves lightweight, so it is quick to add and remove them from the trees I guess there is no right answer to this, but I would be interested to see peoples opinions on the subject.

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  • What is the best practice for reading a large number of custom settings from a text file?

    - by jawilmont
    So I have been looking through some code I wrote a few years ago for an economic simulation program. Each simulation has a large number of settings that can be saved to a file and later loaded back into the program to re-run the same/similar simulation. Some of the settings are optional or depend on what is being simulated. The code to read back the parameters is basically one very large switch statement (with a few nested switch statements). I was wondering if there is a better way to handle this situation. One line of the settings file might look like this: #RA:1,MT:DiscriminatoryPriceKDoubleAuction,OF:Demo Output.csv,QM:100,NT:5000,KP:0.5 //continues... And some of the code that would read that line: switch( Character.toUpperCase( s.charAt(0) ) ) { case 'R': randSeed = Integer.valueOf( s.substring(3).trim() ); break; case 'M': marketType = s.substring(3).trim(); System.err.println("MarketType: " + marketType); break; case 'O': outputFileName = s.substring(3).trim() ; break; case 'Q': quantityOfMarkets = Integer.valueOf( s.substring(3).trim() ); break; case 'N': maxTradesPerRound = Integer.valueOf( s.substring(3).trim() ); break; case 'K': kParameter = Float.valueOf( s.substring(3).trim() ); break; // continues... }

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  • Why do local HTML files take longer to load in IE compared to Firefox?

    - by jaslr
    I am creating a local HTML file that links to 2 external CSS files and 3 external JS files. When I refresh this in Internet Explorer 9, the page takes over a minute to load compared to instantly in Firefox (latest stable build. When I remove the external CSS and JS references, IE9 loads the page instantly. Can anyone explain why IE9 takes so long to load local HTML files with references to external CSS and JS files?

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  • Installing a configuration profile on iPhone - programmatically

    - by Seva Alekseyev
    Hi all, I would like to ship a configuration profile with my iPhone application, and install it if needed. Mind you, we're talking about a configuration profile, not a provisioning profile. First off, such a task is possible. If you place a config profile on a Web page and click on it from Safari, it will get installed. If you e-mail a profile and click the attachment, it will install as well. "Installed" in this case means "The installation UI is invoked" - but I could not even get that far. So I was working under the theory that initiating a profile installation involves navigating to it as a URL. I added the profile to my app bundle. A) First, I tried [sharedApp openURL] with the file:// URL into my bundle. No such luck - nothing happens. B) I then added an HTML page to my bundle that has a link to the profile, and loaded it into a UIWebView. Clicking on the link does nothing. Loading an identical page from a Web server in Safari, however, works fine - the link is clickable, the profile installs. I provided a UIWebViewDelegate, answering YES to every navigation request - no difference. C) Then I tried to load the same Web page from my bundle in Safari (using [sharedApp openURL] - nothing happens. I guess, Safari cannot see files inside my app bundle. D) Uploading the page and the profile on a Web server is doable, but a pain on the organizational level, not to mention an extra source of failures (what if no 3G coverage? etc.). So my big question is: how do I install a profile programmatically? And the little questions are: what can make a link non-clickable within a UIWebView? Is it possible to load a file:// URL from my bundle in Safari? If not, is there a local location on iPhone where I can place files and Safari can find them? EDIT on B): the problem is somehow in the fact that we're linking to a profile. I renamed it from .mobileconfig to .xml ('cause it's really XML), altered the link. And the link worked in my UIWebView. Renamed it back - same stuff. It looks as if UIWebView is reluctant to do application-wide stuff - since installation of the profile closes the app. I tried telling it that it's OK - by means of UIWebViewDelegate - but that did not convince. Same behavior for mailto: URLs within UIWebView. For mailto: URLs the common technique is to translate them into [openURL] calls, but that doesn't quite work for my case, see scenario A. For itms: URLs, however, UIWebView works as expected... EDIT2: tried feeding a data URL to Safari via [openURL] - does not work, see here: http://stackoverflow.com/questions/641461/iphone-open-data-url-in-safari EDIT3: found a lot of info on how Safari does not support file:// URLs. UIWebView, however, very much does. Also, Safari on the simulator open them just fine. The latter bit is the most frustrating.

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  • MSTest VS2010 - DeploymentItem copying files to different locations on different machines

    - by Jack
    I have found that DeploymentItem [TestClass(), DeploymentItem(@"TestData\")] is not copying my test data files to the same location when tests are built and run on different machines. The test data files are copied to the "bin\debug" directory in the test project on my machine, but on my friend's machine they are copied to "TestResults\*name_machine YY-MM-DD HH_MM_SS*\Out". The bin\debug directory on my machine can be obtained with the code: string appDirectory = Path.GetDirectoryNameSystem.Reflection.Assembly.GetExecutingAssembly().Location; and the same code will return "TestResults\*name_machine YY-MM-DD HH_MM_SS*\Out" on my friends PC. This however isn't really the problem. The problem is that the test data files I have made have a folder structure, and this folder structure is only maintained on my machine when copied to bin\debug, whereas on my friends machine only the files are added to the "TestResults\*name_machine YY-MM-DD HH_MM_SS*\Out" directory. This means that tests will pass on my machine and fail on his! Is there a way to ensure that DeploymentItem always copys to the bin\debug folder? Or a way to ensure that the folder structure will be retained when DeploymentItem copies the files to the "TestResults\*name_machine YY-MM-DD HH_MM_SS*\Out" folder?

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  • How to organize SQL script files

    - by Mehper C. Palavuzlar
    We have an Oracle 10g database (a huge one) in our company, and I provide employees with data upon their requests. My problem is, I save almost every SQL query I wrote, and now my list has grown too long. I want to organize and rename these .sql files so that I can find the one I want easily. At the moment, I'm using some folders named as Sales Dept, Field Team, Planning Dept, Special etc. and under those folders there are .sql files like Delivery_sales_1, Delivery_sales_2, ... Sent_sold_lostsales_endpoints, ... Sales_provinces_period, Returnrates_regions_bymonths, ... Jack_1, Steve_1, Steve_2, ... I try to name the files regarding their content but this makes file names longer and does not completely meet my needs. Sometimes someone comes and demands a special report, and I give the file his name, but this is also not so good. I know duplicates or very similar files are growing in time but I don't have control over them. Can you show me the right direction to rename all these files and folders and organize my queries for easy and better control? TIA.

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  • ImportError: No module named _sqlite3

    - by Chris R.
    I'm writing for the Google App Engine and my local tests are getting the following error: --> --> --> Traceback (most recent call last): File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 3185, in _HandleRequest self._Dispatch(dispatcher, self.rfile, outfile, env_dict) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 3128, in _Dispatch base_env_dict=env_dict) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 515, in Dispatch base_env_dict=base_env_dict) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 2387, in Dispatch self._module_dict) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 2297, in ExecuteCGI reset_modules = exec_script(handler_path, cgi_path, hook) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 2193, in ExecuteOrImportScript exec module_code in script_module.__dict__ File "C:\Users\Chris Reade\Documents\SI 182\Final\geneticsalesman\Final.py", line 7, in <module> from pyevolve import DBAdapters File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 1272, in Decorate return func(self, *args, **kwargs) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 1922, in load_module return self.FindAndLoadModule(submodule, fullname, search_path) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 1272, in Decorate return func(self, *args, **kwargs) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 1824, in FindAndLoadModule description) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 1272, in Decorate return func(self, *args, **kwargs) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 1775, in LoadModuleRestricted description) File "C:\Users\Chris Reade\Documents\SI 182\Final\geneticsalesman\pyevolve\DBAdapters.py", line 21, in <module> import sqlite3 File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 1272, in Decorate return func(self, *args, **kwargs) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 1922, in load_module return self.FindAndLoadModule(submodule, fullname, search_path) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 1272, in Decorate return func(self, *args, **kwargs) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 1824, in FindAndLoadModule description) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 1272, in Decorate return func(self, *args, **kwargs) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 1775, in LoadModuleRestricted description) File "C:\Python26\lib\sqlite3\__init__.py", line 24, in <module> from dbapi2 import * File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 1272, in Decorate return func(self, *args, **kwargs) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 1922, in load_module return self.FindAndLoadModule(submodule, fullname, search_path) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 1272, in Decorate return func(self, *args, **kwargs) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 1824, in FindAndLoadModule description) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 1272, in Decorate return func(self, *args, **kwargs) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 1775, in LoadModuleRestricted description) File "C:\Python26\lib\sqlite3\dbapi2.py", line 27, in <module> from _sqlite3 import * ImportError: No module named _sqlite3 My python direction has a lib file for sqlite3 but I can't tell why it can't find it. Any help would be greatly appreciated.

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  • PSFTP: overwriting existing files

    - by Tobias
    Hello! I use psftp to sync directories on a linux box to my windows server (connection is initiated by the windows server). I use the "get -r /dir" command to get the files and directories recursively. Is there any chance to get only the changed/new files so that existing files are not overwritten? Thx, Tobias

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  • Windows 7 Starter Screensaver Program Original Files

    - by Mark
    Dear Sir or Madam I used the program by Sopan and Javier to change the wallpaper in Windows 7 Starter Edition on my laptop and it worked fine. I have now upgraded to Home Edition but there seems to be remnants of the program still lurking somewhere as when I set photos up for the screensaver they are always stretched no matter what I set the picture position as, ie fill,fit,stretched, tiled or centred. Can Sopan or Javier or anyone else supply original copies please of the files the program modified so that I can over-write the modified files back to the original ones? I know I can re-install the full windows 7 software but I want to save the agony of that along with the re-installation of all my programs and drivers! Many thanks for your help. Mark

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  • allow file download to all types of files

    - by Avinash
    hi i have given my user to upload nay types of files. But my problem is that how can i force user top just download any type of files? Since pdf, jpg and text files are directly viewable to browser. So i want that any type of file should be downloaded to view. Running on php Thanks Avinash

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  • Time Machine (OSX) doesn't back up files in Mount Point or Disk Image File

    - by Chris
    I found this Q&A (http://superuser.com/questions/148849/backup-mounted-drive-of-an-image-in-time-machine) and this prompted me to ask the following question: I have two disk images which are scripted to be mounted on login. These two disk images are always mounted to the same location. These two disk images are encrypted TrueCrypt volumes. Time Machine (TM) will only back up the disk images the first time they are mounted, but not after that. As I modify documents within the volumes throughout the day, the modified timestamps are adjusted properly. However, TM does not back them up. TM never backs up the mount points which are two folders within my home directory. Any ideas as to why neither the mount point or the image files are backed up? Do the image files have to be closed (unmounted) after being modified for TM to back them up? Thanks, Chris

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  • Prevent Windows 7 User Accounts from accessing files in other User Accounts

    - by Mantis
    I'm trying to set up another User Account on my Windows 7 Professional laptop for use by another person. I do not want that person to have access to any of the files in my User Account on the same machine. This machine has a single hard disk formatted with NTFS. User accounts data is stored in the default location, C:\Users. I use the computer with a Standard Account (not an Administrator). Let's call my user account "User A." I have given the new user a Standard Account. Let's call the new user's account "User B." To be clear, I want User B to have the ability to log in to her account, to use the computer, but to be unable to access any of the files in the User A account on the same machine. Currently, User B cannot use Windows Explorer to navigate to the location C:\Users\User A. However, by simply using Windows Search, User B can easily find and open documents saved in C:\Users\User A\Documents. After opening a document, that document's full path appears in "Recent Places" in Windows Explorer, and the document appears as a file that can be opened using the "Recent" feature in Word 2010. This is not the desired behavior. User B should not have the ability to see any documents using Windows Search or anything else. I have attempted to set permissions using the following procedure. Using an Administrator account, navigate to C:\Users and right-click on the "User A" folder. Select "Properties." In the "User A Properties" window that appears, click the "Security" tab. Click the "Edit..." button to change permissions. IN the "Permissions for User B" window that appears, under "Group or User Names," select User B. Under "Permissions for User B", check the box under the "Deny" column for the "Full Control" row. Ensure that the "Deny" box is automatically checked for all the other rows, and then click "OK." The system should then begin working. The process could take several minutes. When I followed this procedure, I received several "Access Denied" errors, suggesting that the system was unable to set the permissions as I had directed. I think this might be one of the reasons why User B is still able to access files in User A's account folders. Is there any other way I could accomplish my goal here? Thank you.

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  • fileupload control to show only excel files ?

    - by subash
    i have a fileupload control in a web page writen in asp & c#.net . on clicking the browse button it shows all the files in the upload dialog,i want to show only files of excel to be shown .how can it be done? else do we have any other tools to show only excel files on clicking browse buttons?

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  • Meta Information within Apache config files

    - by purpletonic
    I have a number of VirtualHosts config files controlling sites served on Ubuntu server using Apache. I'm writing a ruby script to parse these files, and then display information about the site being hosted. One of the things I'd like to do is display a user friendly name for each site for easier identification, rather than relying on ServerName, or ServerAlias, to determine the site name. Does anyone know of an Apache configuration directive that exists for this purpose, or for displaying other related meta information about a config file, or will I have to use comments rather than a directive instead? Thanks!

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  • Error while zipping files with unicode characters in names with Win7's "send to > compressed (zipped) folder"

    - by user1306322
    When I try to zip files containing unicode characters in their names, such as © or ™, I get the following error: [Window Title] Compressed (zipped) Folders Error [Content] 'C:\Asd™.txt' cannot be compressed because it includes characters that cannot be used in a compressed folder, such as ™. You should rename this file or directory. [OK] This only became a problem when I reinstalled Windows 7. I probably had some resources necessary from this error to be resolved automatically, but it's almost clean installation now and I can't zip files. How do I fix this? UPD: Some time passed since I posted this question, I installed some of my usual applications, but the problem still exists and I'm not sure if it can be fixed by installing some specific application from before.

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  • Using the Ocean Browsercaps files with .NET 4

    - by Craig
    I have been trying to use the Ocean browsercaps files from http://owenbrady.net/browsercaps/ in a ASP.NET 4 application. When I drop the files into the App_Browsers folder I get the error The browser or gateway element with ID 'docomon505i' cannot be found. Are these files compatible with .NET4 or am I doing something wrong. The documentation is sparse.

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