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  • DIMMs: Single vs. Double vs. Quad Rank

    - by MikeyB
    What difference does the 'Rank' of DIMMs make to server memory? For example, when looking at server configurations I see the following being offered for the same server: 2GB (1x2GB) Single Rank PC3-10600 CL9 ECC DDR3-1333 VLP RDIMM 2GB (1x2GB) Dual Rank PC3-10600 CL9 ECC DDR3-1333 VLP RDIMM Given the option of Single Rank vs. Dual Rank or Dual Rank vs. Quad Rank is one always: Faster? Cheaper? Higher Bandwidth?

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  • Need for page file with 12 GB RAM

    - by MartinStettner
    Hi, I recently got my new PC with 12 GB RAM (running Windows 7 64bit). The default installation suggests a 12 GB page file on the system drive (which I think is both inefficient and expensive on a SSD drive...) I'm wondering if I need any virtual memory at all, 12 GB being more than I had on my previous machine including the page file (I had 3GB RAM + 3GB pagefile). Thanks Martin EDIT As mokubai pointed out, the question is pretty much answered in Windows 7 pagefile size with large RAM and SSD

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  • I have been told to accept one error with Memtest86+

    - by DustByte
    Bought a new computer back in August with 4x4 GB RAM. Had problems with the RAM. They sent me four new sticks, which also generated errors. Singled out four sticks (from the eight I now had) that didn't generate any errors. Discovered by coincident a new RAM error last week (this time no BSOD). Contacted the company. According to them there have been issues with a bad stock from last summer so I got two tested 8 GB sticks sent to me. Been running Memtest86+ over the weekend. After 20 hours I got an error (see attached photo). The test has now been running for 37 hours but so far only this one error. I contacted the company where I bought the computer. They wrote back: I wouldn't worry about hat one fail. We have had similar situations here whereby it passes numerous times but then fails once. We think it's an issue with memtest, after all memory is faulty or it isn't so you can't really have it pass a few times, fail the next time around and then pass again! Please trust me on this and continue with the memory we sent you and if your problems continue we'll look at getting it replaced again. I gather from other forum posts that many people do not accept a single error. What could this single error signify, faulty RAM or a glitch in the MEMTEST program (or other)? Update: From the helpful comments below I conclude that an occasional (and rare) "random" error could occur and be acceptable, but repeated errors at the same address would indicate malfunction. Memtest has now run for 45 hours and I still have only one error. For everyone's information, I will keep running the test. In less than two days I am going away for a month. I will most likely leave Memtest running. As I do not have a UPS there is a risk that a power outage will ruin the experiment. The computer is a desktop so I cannot bring it with me (which would curiously have exposed it to more cosmic rays as I will be flying ;)).

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  • power equation for RAM

    - by kashyapa
    How is the dynamic power consumption of memory determined . Can anybody give a canonical equation for power consumption of the RAM. What are the parameters involved in determing the dynamic power consumption of RAM ? Thanks in advance

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  • How to disable or tune filesystem cache sharing for OpenVZ?

    - by gertvdijk
    For OpenVZ, an example of container-based virtualization, it seems that host and all guests are sharing the filesystem cache. This sounds paradoxical when talking about virtualization, but this is actually a feature of OpenVZ. It makes sense too. Because only one kernel is running, it's possible to benefit from sharing the same pages of filesystem cache in memory. And while it sounds beneficial, I think a set up here actually suffers in performance from it. Here's why I think why: my machines aren't actually sharing any files on disk so I can't benefit from this feature in OpenVZ. Several OpenVZ machines are running MySQL with MyISAM tables. MyISAM relies on the system's filesystem cache for caching of data files, unlike InnoDB's buffer pool. Also some virtual machines are known to do heavy and large I/O operations on the same filesystem in the host. For example, when running cat *.MYD > /dev/null on some large database in one machine, I saw the filesystem cache lowering in another, monitored by htop. This essentially flushes all the useful filesystem cache in guests (FIFO) and so it flushes the MySQL caches in the guests. Now users are complaining that MySQL is very slow. And it is. Some simple SELECT queries take several seconds on times disk I/O is heavily used by other machines. So, simply put: Is there a way to avoid filesystem cache being wiped out by other virtual machines in container-based virtualization? Some thoughts: Choosing algorithm for flushing filesystem cache in the kernel. (possible? how?) Reserving a certain amount of pages for a single VM. (seems no option for filesystem cache type of pages that reading man vzctl) Will running MySQL on another filesystem get me anywhere? If not, I think my alternatives are: Use KVM for MySQL-MyISAM running VMs. KVM actually assigns memory to the VM and does not allow swapping out caches unless using a balloon driver. Move to InnoDB and tune the buffer pools, dirty pages, etc. This is now considered to be 'nice to have' on the long-term as not everyone responsible for administration of the system understands InnoDB. more suggestions welcome. System software: Proxmox (now 1.9, could be upgraded to 2.x). One big LV assigned for the VMs.

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  • MTD mtd3ro backup returns BCH decoding failed

    - by saeed144
    While doing a kernel backup of an mtd (Memory Technology Device) from /dev/mtd/mtd3ro of a TI board gives many "BCH decoding failed", Here are system info #cat /proc/mtd dev: size erasesize name mtd0: 00080000 00020000 "X-Loader" mtd1: 00140000 00020000 "U-Boot" mtd2: 000c0000 00020000 "U-Boot Env" mtd3: 00500000 00020000 "Kernel" mtd4: 1f880000 00020000 "File System" here is the method used, dd if=/dev/mtd/mtd3ro of=/data/local/tmp/mtd3.bin doing a cat also returns the same error, and here is the error, BCH decoding failed BCH decoding failed yes, the destination has enough space ;) tell me what do you think? Thanks

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  • Dos more RAM on Mac really improve performance?

    - by Moshe
    I'm coming from a PC, loaded with a Core 2 Quad CPU and 8GB of DDR2 RAM. I was running Premiere CS3. I'm new to Mac so I'm not sure if this will help performance: Will increasing my 21.5" Core 2 Duo iMac's memory from 4GB (DDR3) to 8GB improve performance of Premiere CS4 significantly? I am not impressed with Premiere as it is now. The iMac is the newest one as of this post.

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  • Apache2 Worker Starting Tons of Processes

    - by karmic
    I am installed apache2-mpm-worker and left all config files default (I've never touched them much). Is it normal that when I restart apache there is at least 20 apache processes starting? Shouldn't it be just 2 like it says in the configuration? Also, my memory seems to grow very quickly until my machine crashes. I don't have any mods installed.

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  • Typing in web forms lagging - output very slow!

    - by intransit
    Hi all, Just recently, typing in forms on the internet has become rediculously slow. I'm on an oldish PC with low memory (1gb) and amd athlon XP 2800+ (2.08 ghz) and get an awesome 1.0 rating from windows :) Thing is though - it only just started happening. Was fine last week. Also, It doesn't only happen when heaps of other processes are open/running. I can have only one IE window up, after fresh reboot, and still happens. Any ideas why?

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  • Firefox needs 1GB of RAM

    - by Davincho
    I work as a webdeveloper and for that I'm using firefox with firebug. I have noticed in the last time that after 2 hours of work, the firefox.exe process needed more than 1 GB of my working memory! Even if I close the window, the process still remains in the taskmanager and the only thing I can do is to 'kill' the process. Any suggestions? I'm using Windows7 with 2GB RAM, FF 3.6.8 y normally i have opened 10 tabs.

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  • Database server size

    - by David
    I received a recommendation from my hosting provider noting that a general rule in production server management is to ensure that the memory on your database server is larger than the size of your total database. Our database is 1800mb (and growing) and we're being told to purchase a 2GB server. This didn't sit right with me, but I'm not an expert in production server management. We're running a MySQL db with mostly InnoDB tables and some MyISAMs. Thanks!

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  • More RAM vs. more servers

    - by user357972
    I was recently asked "Do you know when to decide between going for more RAM or more servers?" (in the context of scaling data mining applications). I had no idea, so what are some ways to decide? I have very little knowledge of architecture and scaling (my understanding of computer memory and what a server does is limited to the high-level basics), so tips on learning more about these things in general are also very welcome.

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  • window 7 hardware reserved ram

    - by alex
    Hi, I have Windows 7 64bit, 8gb ram and 1152mb is hardware reserved which leaves me with 7039mb of physical memory available as I can see on the task manager. What is the advantage or disadvantage of keeping it this way? If I disable it from the MSCONFIG, the hardware reserved comes down to 1mb. Well, which way I should keep it for best performance in all meanings considering that nowdays, 8gb is still a lot. Could someone explain the easy way please?

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  • Received memory warning on setimage

    - by Sam Budda
    This problem has completely stumped me. This is for iOS 5.0 with Xcode 4.2 What's going on is that in my app I let user select images from their photo album and I save those images to apps document directory. Pretty straight forward. What I do then is that in one of the viewController.m files I create multiple UIImageViews and I then set the image for the image view from one of the picture that user selected from apps dir. The problem is that after a certain number of UIImage sets I receive a "Received memory warning". It usually happens when there are 10 pictures. If lets say user selected 11 pictures then the app crashes with Error (GBC). NOTE: each of these images are at least 2.5 MB a piece. After hours of testing I finally narrowed down the problem to this line of code [button1AImgVw setImage:image]; If I comment out that code. All compiles fine and no memory errors happen. But if I don't comment out that code I receive memory errors and eventually a crash. Also note it does process the whole CreateViews IBAction but still crashes at the end. I cannot do release or dealloc since I am running this on iOS 5.0 with Xcode 4.2 Here is the code that I used. Can anyone tell me what did I do wrong? - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. [self CreateViews]; } -(IBAction) CreateViews { paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask ,YES); documentsPath = [paths objectAtIndex:0]; //here 15 is for testing purposes for (int i = 0; i < 15; i++) { //Lets not get bogged down here. The problem is not here UIImageView *button1AImgVw = [[UIImageView alloc] initWithFrame:CGRectMake(10*i, 10, 10, 10)]; [self.view addSubview:button1AImgVw]; NSMutableString *picStr1a = [[NSMutableString alloc] init]; NSString *dataFile1a = [[NSString alloc] init]; picStr1a = [NSMutableString stringWithFormat:@"%d.jpg", i]; dataFile1a = [documentsPath stringByAppendingPathComponent:picStr1a]; NSData *potraitImgData1a =[[NSData alloc] initWithContentsOfFile:dataFile1a]; UIImage *image = [[UIImage alloc] initWithData:potraitImgData1a]; // This is causing my app to crash if I load more than 10 images! //[button1AImgVw setImage:image]; } NSLog(@"It went to END!"); } //Error I get when 10 images are selected. App does launch and work 2012-10-07 17:12:51.483 ABC-APP[7548:707] It went to END! 2012-10-07 17:12:51.483 ABC-APP [7531:707] Received memory warning. //App crashes with this error when there are 11 images 2012-10-07 17:30:26.339 ABC-APP[7548:707] It went to END! (gdb)

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  • Reflect.Emit Dynamic Type Memory Blowup

    - by Firestrand
    Using C# 3.5 I am trying to generate dynamic types at runtime using reflection emit. I used the Dynamic Query Library sample from Microsoft to create a class generator. Everything works, my problem is that 100 generated types inflate the memory usage by approximately 25MB. This is a completely unacceptable memory profile as eventually I want to support having several hundred thousand types generated in memory. Memory profiling shows that the memory is apparently being held by various System.Reflection.Emit types and methods though I can't figure out why. I haven't found others talking about this problem so I am hoping someone in this community either knows what I am doing wrong or if this is expected behavior. Contrived Example below: using System; using System.Collections.Generic; using System.Text; using System.Reflection; using System.Reflection.Emit; namespace SmallRelfectExample { class Program { static void Main(string[] args) { int typeCount = 100; int propCount = 100; Random rand = new Random(); Type dynType = null; for (int i = 0; i < typeCount; i++) { List<DynamicProperty> dpl = new List<DynamicProperty>(propCount); for (int j = 0; j < propCount; j++) { dpl.Add(new DynamicProperty("Key" + rand.Next().ToString(), typeof(String))); } SlimClassFactory scf = new SlimClassFactory(); dynType = scf.CreateDynamicClass(dpl.ToArray(), i); //Optionally do something with the type here } Console.WriteLine("SmallRelfectExample: {0} Types generated.", typeCount); Console.ReadLine(); } } public class SlimClassFactory { private readonly ModuleBuilder module; public SlimClassFactory() { AssemblyName name = new AssemblyName("DynamicClasses"); AssemblyBuilder assembly = AppDomain.CurrentDomain.DefineDynamicAssembly(name, AssemblyBuilderAccess.Run); module = assembly.DefineDynamicModule("Module"); } public Type CreateDynamicClass(DynamicProperty[] properties, int Id) { string typeName = "DynamicClass" + Id.ToString(); TypeBuilder tb = module.DefineType(typeName, TypeAttributes.Class | TypeAttributes.Public, typeof(DynamicClass)); FieldInfo[] fields = GenerateProperties(tb, properties); GenerateEquals(tb, fields); GenerateGetHashCode(tb, fields); Type result = tb.CreateType(); return result; } static FieldInfo[] GenerateProperties(TypeBuilder tb, DynamicProperty[] properties) { FieldInfo[] fields = new FieldBuilder[properties.Length]; for (int i = 0; i < properties.Length; i++) { DynamicProperty dp = properties[i]; FieldBuilder fb = tb.DefineField("_" + dp.Name, dp.Type, FieldAttributes.Private); PropertyBuilder pb = tb.DefineProperty(dp.Name, PropertyAttributes.HasDefault, dp.Type, null); MethodBuilder mbGet = tb.DefineMethod("get_" + dp.Name, MethodAttributes.Public | MethodAttributes.SpecialName | MethodAttributes.HideBySig, dp.Type, Type.EmptyTypes); ILGenerator genGet = mbGet.GetILGenerator(); genGet.Emit(OpCodes.Ldarg_0); genGet.Emit(OpCodes.Ldfld, fb); genGet.Emit(OpCodes.Ret); MethodBuilder mbSet = tb.DefineMethod("set_" + dp.Name, MethodAttributes.Public | MethodAttributes.SpecialName | MethodAttributes.HideBySig, null, new Type[] { dp.Type }); ILGenerator genSet = mbSet.GetILGenerator(); genSet.Emit(OpCodes.Ldarg_0); genSet.Emit(OpCodes.Ldarg_1); genSet.Emit(OpCodes.Stfld, fb); genSet.Emit(OpCodes.Ret); pb.SetGetMethod(mbGet); pb.SetSetMethod(mbSet); fields[i] = fb; } return fields; } static void GenerateEquals(TypeBuilder tb, FieldInfo[] fields) { MethodBuilder mb = tb.DefineMethod("Equals", MethodAttributes.Public | MethodAttributes.ReuseSlot | MethodAttributes.Virtual | MethodAttributes.HideBySig, typeof(bool), new Type[] { typeof(object) }); ILGenerator gen = mb.GetILGenerator(); LocalBuilder other = gen.DeclareLocal(tb); Label next = gen.DefineLabel(); gen.Emit(OpCodes.Ldarg_1); gen.Emit(OpCodes.Isinst, tb); gen.Emit(OpCodes.Stloc, other); gen.Emit(OpCodes.Ldloc, other); gen.Emit(OpCodes.Brtrue_S, next); gen.Emit(OpCodes.Ldc_I4_0); gen.Emit(OpCodes.Ret); gen.MarkLabel(next); foreach (FieldInfo field in fields) { Type ft = field.FieldType; Type ct = typeof(EqualityComparer<>).MakeGenericType(ft); next = gen.DefineLabel(); gen.EmitCall(OpCodes.Call, ct.GetMethod("get_Default"), null); gen.Emit(OpCodes.Ldarg_0); gen.Emit(OpCodes.Ldfld, field); gen.Emit(OpCodes.Ldloc, other); gen.Emit(OpCodes.Ldfld, field); gen.EmitCall(OpCodes.Callvirt, ct.GetMethod("Equals", new Type[] { ft, ft }), null); gen.Emit(OpCodes.Brtrue_S, next); gen.Emit(OpCodes.Ldc_I4_0); gen.Emit(OpCodes.Ret); gen.MarkLabel(next); } gen.Emit(OpCodes.Ldc_I4_1); gen.Emit(OpCodes.Ret); } static void GenerateGetHashCode(TypeBuilder tb, FieldInfo[] fields) { MethodBuilder mb = tb.DefineMethod("GetHashCode", MethodAttributes.Public | MethodAttributes.ReuseSlot | MethodAttributes.Virtual | MethodAttributes.HideBySig, typeof(int), Type.EmptyTypes); ILGenerator gen = mb.GetILGenerator(); gen.Emit(OpCodes.Ldc_I4_0); foreach (FieldInfo field in fields) { Type ft = field.FieldType; Type ct = typeof(EqualityComparer<>).MakeGenericType(ft); gen.EmitCall(OpCodes.Call, ct.GetMethod("get_Default"), null); gen.Emit(OpCodes.Ldarg_0); gen.Emit(OpCodes.Ldfld, field); gen.EmitCall(OpCodes.Callvirt, ct.GetMethod("GetHashCode", new Type[] { ft }), null); gen.Emit(OpCodes.Xor); } gen.Emit(OpCodes.Ret); } } public abstract class DynamicClass { public override string ToString() { PropertyInfo[] props = GetType().GetProperties(BindingFlags.Instance | BindingFlags.Public); StringBuilder sb = new StringBuilder(); sb.Append("{"); for (int i = 0; i < props.Length; i++) { if (i > 0) sb.Append(", "); sb.Append(props[i].Name); sb.Append("="); sb.Append(props[i].GetValue(this, null)); } sb.Append("}"); return sb.ToString(); } } public class DynamicProperty { private readonly string name; private readonly Type type; public DynamicProperty(string name, Type type) { if (name == null) throw new ArgumentNullException("name"); if (type == null) throw new ArgumentNullException("type"); this.name = name; this.type = type; } public string Name { get { return name; } } public Type Type { get { return type; } } } }

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  • Java looping through array - Optimization

    - by oudouz
    I've got some Java code that runs quite the expected way, but it's taking some amount of time -some seconds- even if the job is just looping through an array. The input file is a Fasta file as shown in the image below. The file I'm using is 2.9Mo, and there are some other Fasta file that can take up to 20Mo. And in the code im trying to loop through it by bunches of threes, e.g: AGC TTT TCA ... etc The code has no functional sens for now but what I want is to append each Amino Acid to it's equivalent bunch of Bases. Example : AGC - Ser / CUG Leu / ... etc So what's wrong with the code ? and Is there any way to do it better ? Any optimization ? Looping through the whole String is taking some time, maybe just seconds, but need to find a better way to do it. import java.io.BufferedReader; import java.io.File; import java.io.FileNotFoundException; import java.io.FileReader; import java.io.IOException; public class fasta { public static void main(String[] args) throws IOException { File fastaFile; FileReader fastaReader; BufferedReader fastaBuffer = null; StringBuilder fastaString = new StringBuilder(); try { fastaFile = new File("res/NC_017108.fna"); fastaReader = new FileReader(fastaFile); fastaBuffer = new BufferedReader(fastaReader); String fastaDescription = fastaBuffer.readLine(); String line = fastaBuffer.readLine(); while (line != null) { fastaString.append(line); line = fastaBuffer.readLine(); } System.out.println(fastaDescription); System.out.println(); String currentFastaAcid; for (int i = 0; i < fastaString.length(); i+=3) { currentFastaAcid = fastaString.toString().substring(i, i + 3); System.out.println(currentFastaAcid); } } catch (NullPointerException e) { System.out.println(e.getMessage()); } catch (FileNotFoundException e) { System.out.println(e.getMessage()); } catch (IOException e) { System.out.println(e.getMessage()); } finally { fastaBuffer.close(); } } }

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  • Fork bomb protection not working : Amount of processes not limited

    - by d_inevitable
    I just came to realize that my system is not limiting the amount of processes per user properly thus not preventing a user from dring a fork-bomb and crashing the entire system: user@thebe:~$ cat /etc/security/limits.conf | grep user user hard nproc 512 user@thebe:~$ ulimit -u 1024 user@thebe:~$ :(){ :|:& };: [1] 2559 user@thebe:~$ ht-bash: fork: Cannot allocate memory -bash: fork: Cannot allocate memory -bash: fork: Cannot allocate memory -bash: fork: Cannot allocate memory -bash: fork: Cannot allocate memory -bash: fork: Cannot allocate memory -bash: fork: Cannot allocate memory -bash: fork: Cannot allocate memory ... Connection to thebe closed by remote host. Is this a bug or why is it ignoring the limit in limits.conf and why is not applying the limit that ulimit -n claims it to be? PS: I really don't think the memory limit is hit before the process limit. This machine has 8GB ram and it was using only 4% of it at the time when I dropped the fork bomb.

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  • The clock hands of the buffer cache

    - by Tony Davis
    Over a leisurely beer at our local pub, the Waggon and Horses, Phil Factor was holding forth on the esoteric, but strangely poetic, language of SQL Server internals, riddled as it is with 'sleeping threads', 'stolen pages', and 'memory sweeps'. Generally, I remain immune to any twinge of interest in the bowels of SQL Server, reasoning that there are certain things that I don't and shouldn't need to know about SQL Server in order to use it successfully. Suddenly, however, my attention was grabbed by his mention of the 'clock hands of the buffer cache'. Back at the office, I succumbed to a moment of weakness and opened up Google. He wasn't lying. SQL Server maintains various memory buffers, or caches. For example, the plan cache stores recently-used execution plans. The data cache in the buffer pool stores frequently-used pages, ensuring that they may be read from memory rather than via expensive physical disk reads. These memory stores are classic LRU (Least Recently Updated) buffers, meaning that, for example, the least frequently used pages in the data cache become candidates for eviction (after first writing the page to disk if it has changed since being read into the cache). SQL Server clearly needs some mechanism to track which pages are candidates for being cleared out of a given cache, when it is getting too large, and it is this mechanism that is somewhat more labyrinthine than I previously imagined. Each page that is loaded into the cache has a counter, a miniature "wristwatch", which records how recently it was last used. This wristwatch gets reset to "present time", each time a page gets updated and then as the page 'ages' it clicks down towards zero, at which point the page can be removed from the cache. But what is SQL Server is suffering memory pressure and urgently needs to free up more space than is represented by zero-counter pages (or plans etc.)? This is where our 'clock hands' come in. Each cache has associated with it a "memory clock". Like most conventional clocks, it has two hands; one "external" clock hand, and one "internal". Slava Oks is very particular in stressing that these names have "nothing to do with the equivalent types of memory pressure". He's right, but the names do, in that peculiar Microsoft tradition, seem designed to confuse. The hands do relate to memory pressure; the cache "eviction policy" is determined by both global and local memory pressures on SQL Server. The "external" clock hand responds to global memory pressure, in other words pressure on SQL Server to reduce the size of its memory caches as a whole. Global memory pressure – which just to confuse things further seems sometimes to be referred to as physical memory pressure – can be either external (from the OS) or internal (from the process itself, e.g. due to limited virtual address space). The internal clock hand responds to local memory pressure, in other words the need to reduce the size of a single, specific cache. So, for example, if a particular cache, such as the plan cache, reaches a defined "pressure limit" the internal clock hand will start to turn and a memory sweep will be performed on that cache in order to remove plans from the memory store. During each sweep of the hands, the usage counter on the cache entry is reduced in value, effectively moving its "last used" time to further in the past (in effect, setting back the wrist watch on the page a couple of hours) and increasing the likelihood that it can be aged out of the cache. There is even a special Dynamic Management View, sys.dm_os_memory_cache_clock_hands, which allows you to interrogate the passage of the clock hands. Frequently turning hands equates to excessive memory pressure, which will lead to performance problems. Two hours later, I emerged from this rather frightening journey into the heart of SQL Server memory management, fascinated but still unsure if I'd learned anything that I'd put to any practical use. However, I certainly began to agree that there is something almost Tolkeinian in the language of the deep recesses of SQL Server. Cheers, Tony.

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  • UIImagePickerController, UIImage, Memory and More!

    - by Itay
    I've noticed that there are many questions about how to handle UIImage objects, especially in conjunction with UIImagePickerController and then displaying it in a view (usually a UIImageView). Here is a collection of common questions and their answers. Feel free to edit and add your own. I obviously learnt all this information from somewhere too. Various forum posts, StackOverflow answers and my own experimenting brought me to all these solutions. Credit goes to those who posted some sample code that I've since used and modified. I don't remember who you all are - but hats off to you! How Do I Select An Image From the User's Images or From the Camera? You use UIImagePickerController. The documentation for the class gives a decent overview of how one would use it, and can be found here. Basically, you create an instance of the class, which is a modal view controller, display it, and set yourself (or some class) to be the delegate. Then you'll get notified when a user selects some form of media (movie or image in 3.0 on the 3GS), and you can do whatever you want. My Delegate Was Called - How Do I Get The Media? The delegate method signature is the following: - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info; You should put a breakpoint in the debugger to see what's in the dictionary, but you use that to extract the media. For example: UIImage* image = [info objectForKey:UIImagePickerControllerOriginalImage]; There are other keys that work as well, all in the documentation. OK, I Got The Image, But It Doesn't Have Any Geolocation Data. What gives? Unfortunately, Apple decided that we're not worthy of this information. When they load the data into the UIImage, they strip it of all the EXIF/Geolocation data. Can I Get To The Original File Representing This Image on the Disk? Nope. For security purposes, you only get the UIImage. How Can I Look At The Underlying Pixels of the UIImage? Since the UIImage is immutable, you can't look at the direct pixels. However, you can make a copy. The code to this looks something like this: UIImage* image = ...; // An image NSData* pixelData = (NSData*) CGDataProviderCopyData(CGImageGetDataProvider(image.CGImage)); unsigned char* pixelBytes = (unsigned char *)[pixelData bytes]; // Take away the red pixel, assuming 32-bit RGBA for(int i = 0; i < [pixelData length]; i += 4) { pixelBytes[i] = 0; // red pixelBytes[i+1] = pixelBytes[i+1]; // green pixelBytes[i+2] = pixelBytes[i+2]; // blue pixelBytes[i+3] = pixelBytes[i+3]; // alpha } However, note that CGDataProviderCopyData provides you with an "immutable" reference to the data - meaning you can't change it (and you may get a BAD_ACCESS error if you do). Look at the next question if you want to see how you can modify the pixels. How Do I Modify The Pixels of the UIImage? The UIImage is immutable, meaning you can't change it. Apple posted a great article on how to get a copy of the pixels and modify them, and rather than copy and paste it here, you should just go read the article. Once you have the bitmap context as they mention in the article, you can do something similar to this to get a new UIImage with the modified pixels: CGImageRef ref = CGBitmapContextCreateImage(bitmap); UIImage* newImage = [UIImage imageWithCGImage:ref]; Do remember to release your references though, otherwise you're going to be leaking quite a bit of memory. After I Select 3 Images From The Camera, I Run Out Of Memory. Help! You have to remember that even though on disk these images take up only a few hundred kilobytes at most, that's because they're compressed as a PNG or JPG. When they are loaded into the UIImage, they become uncompressed. A quick over-the-envelope calculation would be: width x height x 4 = bytes in memory That's assuming 32-bit pixels. If you have 16-bit pixels (some JPGs are stored as RGBA-5551), then you'd replace the 4 with a 2. Now, images taken with the camera are 1600 x 1200 pixels, so let's do the math: 1600 x 1200 x 4 = 7,680,000 bytes = ~8 MB 8 MB is a lot, especially when you have a limit of around 24 MB for your application. That's why you run out of memory. OK, I Understand Why I Have No Memory. What Do I Do? There is never any reason to display images at their full resolution. The iPhone has a screen of 480 x 320 pixels, so you're just wasting space. If you find yourself in this situation, ask yourself the following question: Do I need the full resolution image? If the answer is yes, then you should save it to disk for later use. If the answer is no, then read the next part. Once you've decided what to do with the full-resolution image, then you need to create a smaller image to use for displaying. Many times you might even want several sizes for your image: a thumbnail, a full-size one for displaying, and the original full-resolution image. OK, I'm Hooked. How Do I Resize the Image? Unfortunately, there is no defined way how to resize an image. Also, it's important to note that when you resize it, you'll get a new image - you're not modifying the old one. There are a couple of methods to do the resizing. I'll present them both here, and explain the pros and cons of each. Method 1: Using UIKit + (UIImage*)imageWithImage:(UIImage*)image scaledToSize:(CGSize)newSize; { // Create a graphics image context UIGraphicsBeginImageContext(newSize); // Tell the old image to draw in this new context, with the desired // new size [image drawInRect:CGRectMake(0,0,newSize.width,newSize.height)]; // Get the new image from the context UIImage* newImage = UIGraphicsGetImageFromCurrentImageContext(); // End the context UIGraphicsEndImageContext(); // Return the new image. return newImage; } This method is very simple, and works great. It will also deal with the UIImageOrientation for you, meaning that you don't have to care whether the camera was sideways when the picture was taken. However, this method is not thread safe, and since thumbnailing is a relatively expensive operation (approximately ~2.5s on a 3G for a 1600 x 1200 pixel image), this is very much an operation you may want to do in the background, on a separate thread. Method 2: Using CoreGraphics + (UIImage*)imageWithImage:(UIImage*)sourceImage scaledToSize:(CGSize)newSize; { CGFloat targetWidth = targetSize.width; CGFloat targetHeight = targetSize.height; CGImageRef imageRef = [sourceImage CGImage]; CGBitmapInfo bitmapInfo = CGImageGetBitmapInfo(imageRef); CGColorSpaceRef colorSpaceInfo = CGImageGetColorSpace(imageRef); if (bitmapInfo == kCGImageAlphaNone) { bitmapInfo = kCGImageAlphaNoneSkipLast; } CGContextRef bitmap; if (sourceImage.imageOrientation == UIImageOrientationUp || sourceImage.imageOrientation == UIImageOrientationDown) { bitmap = CGBitmapContextCreate(NULL, targetWidth, targetHeight, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo); } else { bitmap = CGBitmapContextCreate(NULL, targetHeight, targetWidth, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo); } if (sourceImage.imageOrientation == UIImageOrientationLeft) { CGContextRotateCTM (bitmap, radians(90)); CGContextTranslateCTM (bitmap, 0, -targetHeight); } else if (sourceImage.imageOrientation == UIImageOrientationRight) { CGContextRotateCTM (bitmap, radians(-90)); CGContextTranslateCTM (bitmap, -targetWidth, 0); } else if (sourceImage.imageOrientation == UIImageOrientationUp) { // NOTHING } else if (sourceImage.imageOrientation == UIImageOrientationDown) { CGContextTranslateCTM (bitmap, targetWidth, targetHeight); CGContextRotateCTM (bitmap, radians(-180.)); } CGContextDrawImage(bitmap, CGRectMake(0, 0, targetWidth, targetHeight), imageRef); CGImageRef ref = CGBitmapContextCreateImage(bitmap); UIImage* newImage = [UIImage imageWithCGImage:ref]; CGContextRelease(bitmap); CGImageRelease(ref); return newImage; } The benefit of this method is that it is thread-safe, plus it takes care of all the small things (using correct color space and bitmap info, dealing with image orientation) that the UIKit version does. How Do I Resize and Maintain Aspect Ratio (like the AspectFill option)? It is very similar to the method above, and it looks like this: + (UIImage*)imageWithImage:(UIImage*)sourceImage scaledToSizeWithSameAspectRatio:(CGSize)targetSize; { CGSize imageSize = sourceImage.size; CGFloat width = imageSize.width; CGFloat height = imageSize.height; CGFloat targetWidth = targetSize.width; CGFloat targetHeight = targetSize.height; CGFloat scaleFactor = 0.0; CGFloat scaledWidth = targetWidth; CGFloat scaledHeight = targetHeight; CGPoint thumbnailPoint = CGPointMake(0.0,0.0); if (CGSizeEqualToSize(imageSize, targetSize) == NO) { CGFloat widthFactor = targetWidth / width; CGFloat heightFactor = targetHeight / height; if (widthFactor > heightFactor) { scaleFactor = widthFactor; // scale to fit height } else { scaleFactor = heightFactor; // scale to fit width } scaledWidth = width * scaleFactor; scaledHeight = height * scaleFactor; // center the image if (widthFactor > heightFactor) { thumbnailPoint.y = (targetHeight - scaledHeight) * 0.5; } else if (widthFactor < heightFactor) { thumbnailPoint.x = (targetWidth - scaledWidth) * 0.5; } } CGImageRef imageRef = [sourceImage CGImage]; CGBitmapInfo bitmapInfo = CGImageGetBitmapInfo(imageRef); CGColorSpaceRef colorSpaceInfo = CGImageGetColorSpace(imageRef); if (bitmapInfo == kCGImageAlphaNone) { bitmapInfo = kCGImageAlphaNoneSkipLast; } CGContextRef bitmap; if (sourceImage.imageOrientation == UIImageOrientationUp || sourceImage.imageOrientation == UIImageOrientationDown) { bitmap = CGBitmapContextCreate(NULL, targetWidth, targetHeight, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo); } else { bitmap = CGBitmapContextCreate(NULL, targetHeight, targetWidth, CGImageGetBitsPerComponent(imageRef), CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo); } // In the right or left cases, we need to switch scaledWidth and scaledHeight, // and also the thumbnail point if (sourceImage.imageOrientation == UIImageOrientationLeft) { thumbnailPoint = CGPointMake(thumbnailPoint.y, thumbnailPoint.x); CGFloat oldScaledWidth = scaledWidth; scaledWidth = scaledHeight; scaledHeight = oldScaledWidth; CGContextRotateCTM (bitmap, radians(90)); CGContextTranslateCTM (bitmap, 0, -targetHeight); } else if (sourceImage.imageOrientation == UIImageOrientationRight) { thumbnailPoint = CGPointMake(thumbnailPoint.y, thumbnailPoint.x); CGFloat oldScaledWidth = scaledWidth; scaledWidth = scaledHeight; scaledHeight = oldScaledWidth; CGContextRotateCTM (bitmap, radians(-90)); CGContextTranslateCTM (bitmap, -targetWidth, 0); } else if (sourceImage.imageOrientation == UIImageOrientationUp) { // NOTHING } else if (sourceImage.imageOrientation == UIImageOrientationDown) { CGContextTranslateCTM (bitmap, targetWidth, targetHeight); CGContextRotateCTM (bitmap, radians(-180.)); } CGContextDrawImage(bitmap, CGRectMake(thumbnailPoint.x, thumbnailPoint.y, scaledWidth, scaledHeight), imageRef); CGImageRef ref = CGBitmapContextCreateImage(bitmap); UIImage* newImage = [UIImage imageWithCGImage:ref]; CGContextRelease(bitmap); CGImageRelease(ref); return newImage; } The method we employ here is to create a bitmap with the desired size, but draw an image that is actually larger, thus maintaining the aspect ratio. So We've Got Our Scaled Images - How Do I Save Them To Disk? This is pretty simple. Remember that we want to save a compressed version to disk, and not the uncompressed pixels. Apple provides two functions that help us with this (documentation is here): NSData* UIImagePNGRepresentation(UIImage *image); NSData* UIImageJPEGRepresentation (UIImage *image, CGFloat compressionQuality); And if you want to use them, you'd do something like: UIImage* myThumbnail = ...; // Get some image NSData* imageData = UIImagePNGRepresentation(myThumbnail); Now we're ready to save it to disk, which is the final step (say into the documents directory): // Give a name to the file NSString* imageName = @"MyImage.png"; // Now, we have to find the documents directory so we can save it // Note that you might want to save it elsewhere, like the cache directory, // or something similar. NSArray* paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString* documentsDirectory = [paths objectAtIndex:0]; // Now we get the full path to the file NSString* fullPathToFile = [documentsDirectory stringByAppendingPathComponent:imageName]; // and then we write it out [imageData writeToFile:fullPathToFile atomically:NO]; You would repeat this for every version of the image you have. How Do I Load These Images Back Into Memory? Just look at the various UIImage initialization methods, such as +imageWithContentsOfFile: in the Apple documentation.

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  • Java Refuses to Start - Could not reserve enough space for object heap

    - by Randyaa
    Background We have a pool of aproximately 20 linux blades. Some are running Suse, some are running Redhat. ALL share NAS space which contains the following 3 folders: /NAS/app/java - a symlink that points to an installation of a Java JDK. Currently version 1.5.0_10 /NAS/app/lib - a symlink that points to a version of our application. /NAS/data - directory where our output is written All our machines have 2 processors (hyperthreaded) with 4gb of physical memory and 4gb of swap space. We limit the number of 'jobs' each machine can process at a given time to 6 (this number likely needs to change, but that does not enter into the current problem so please ignore it for the time being). Some of our jobs set a Max Heap size of 512mb, some others reserve a Max Heap size of 2048mb. Again, we realize we could go over our available memory if 6 jobs started on the same machine with the heap size set to 2048, but to our knowledge this has not yet occurred. The Problem Once and a while a Job will fail immediately with the following message: Error occurred during initialization of VM Could not reserve enough space for object heap Could not create the Java virtual machine. We used to chalk this up to too many jobs running at the same time on the same machine. The problem happened infrequently enough (MAYBE once a month) that we'd just restart it and everything would be fine. The problem has recently gotten much worse. All of our jobs which request a max heap size of 2048m fail immediately almost every time and need to get restarted several times before completing. We've gone out to individual machines and tried executing them manually with the same result. Debugging It turns out that the problem only exists for our SuSE boxes. The reason it has been happening more frequently is becuase we've been adding more machines, and the new ones are SuSE. 'cat /proc/version' on the SuSE boxes give us: Linux version 2.6.5-7.244-bigsmp (geeko@buildhost) (gcc version 3.3.3 (SuSE Linux)) #1 SMP Mon Dec 12 18:32:25 UTC 2005 'cat /proc/version' on the RedHat boxes give us: Linux version 2.4.21-32.0.1.ELsmp ([email protected]) (gcc version 3.2.3 20030502 (Red Hat Linux 3.2.3-52)) #1 SMP Tue May 17 17:52:23 EDT 2005 'uname -a' gives us the following on BOTH types of machines: UTC 2005 i686 i686 i386 GNU/Linux No jobs are running on the machine, and no other processes are utilizing much memory. All of the processes currently running might be using 100mb total. 'top' currently shows the following: Mem: 4146528k total, 3536360k used, 610168k free, 132136k buffers Swap: 4194288k total, 0k used, 4194288k free, 3283908k cached 'vmstat' currently shows the following: procs -----------memory---------- ---swap-- -----io---- --system-- ----cpu---- r b swpd free buff cache si so bi bo in cs us sy id wa 0 0 0 610292 132136 3283908 0 0 0 2 26 15 0 0 100 0 If we kick off a job with the following command line (Max Heap of 1850mb) it starts fine: java/bin/java -Xmx1850M -cp helloworld.jar HelloWorld Hello World If we bump up the max heap size to 1875mb it fails: java/bin/java -Xmx1875M -cp helloworld.jar HelloWorld Error occurred during initialization of VM Could not reserve enough space for object heap Could not create the Java virtual machine. It's quite clear that the memory currently being used is for Buffering/Caching and that's why so little is being displayed as 'free'. What isn't clear is why there is a magical 1850mb line where anything higher means Java can't start. Any explanations would be greatly appreciated.

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