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  • Framework for adding users/groups/permissions functionality to an application (possibly integrating

    - by vfilby
    I am looking to see if there is a good library or framework that I can use to simplify adding user/group/permission management to a .Net application (4.0 VS2010). If the framework can work on it's own or integrate with Active Directory that would be a huge bonus. So far I have found Visual Guard, if you have any experience using Visual Guard to provide user/group/permission functionality I definitely want to hear your feedback on how you liked working with it, pitfalls and benefits

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  • First steps in Spring Framework

    - by theband
    I have downloaded Spring Framework and using SpringSource dm Server. I just need to write a simple Hello world using Spring Framework. I don't know about the configuration and where to write the JAVA code. I did a google, but could not find anything that can help me out.

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  • IoC from start to finish

    - by Dave
    I'm quite sure that IoC is the way to go for my application. There are a ton of articles and even questions here on SO that discuss the different containers. I've read several blogs today with partial examples. I am personally leaning towards starting with the CommonServiceLocator and Unity as two way to solve the same problem -- I just need a bunch of assemblies to get data from a database, which I assume is what needs to be injected everywhere. I've yet to find any sites that really take a problem from beginning to end, with concrete code examples. For example, I've yet to find one that discusses an IServiceLocator and how to actually register it (or do whatever is required to make it known). What are your favorite posts / articles / SO questions that can take a noob from start to finish with the implementation?

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  • How to inject dependencies into a custom UserNamePasswordValidator in WCF?

    - by Dannerbo
    I'm using a UserNamePasswordValidator in WCF along with Unity for my dependency injection, but since WCF creates the instance of the UserNamePasswordValidator, I cannot inject my container into the class. So how would one go about this? The simplest solution I can think of is to create a static proxy/wrapper class around a static instance of a UnityContainer, which exposes all the same methods... This way, any class can access the container, and I don't need to inject it everywhere. So I could just do UnityContainerWrapper.Resolve() anywhere in code. So basically this solution solves 2 problems for me, I can use it in classes that I'm not creating an instance of, and I can use it anywhere without having to inject the container into a bunch of classes. The only downside I can think of is that I'm now potentially exposing my container to a bunch of classes that wouldn't of had access to the container before. Not really sure if this is even a problem though?

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  • Does NInject work in medium trust hosting?

    - by Gabriel
    I'm doing shared hosting with GoDaddy and I developed a sample ASP.NET MVC app using Castle Windsor and unfortunately, it didn't work in a medium trust setting. Specifically, I got this error: "[SecurityException: That assembly does not allow partially trusted callers"... etc. GoDaddy is sadly not flexible in their trust policy. I'm not tied to Windsor and would like to try another one that will work under Medium Trust. I'd actually like to use NInject, but I've read people having mixed success. The only one I've read that works with no problem is Microsoft's Unity. My question is, does NInject work in medium trust? If not, what are my options?

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  • What .NET framework "shipped" with Windows XP

    - by Jani
    Could you tell me what .NET framework installed by default on Windows XP system? Because I wanted to write a C# application that does not require anything else to be installed. If none is there any way not to force users to download .net framework (for example 3.5) but install it?

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  • Asp.Net MVC and Entity Framework Architecture

    - by Pino
    Hi, I'm working on a fairly large project at the moment and am currently in the planning stages. I've done a lot of reading into the various patterns suggested for development, somthing that has split the team at the moment is when using Entity Framework should the classes be passed through the applciation layers so that a view accepts an Entity Framework class or should these classes be mapped to BLL Classes and if so at which point (Controller or Library) should this be done? I'm interested in hearing some positives and negitives for each solutions.

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  • .NET Framework versions

    - by PintSizedCat
    I've had a little search and I was wondering if there is back compatibility for the .NET framework. The real question is, if there's a program that uses .NET Framework 1.1, can I install 3.5 and be done, or do I have to install 1.1 and then if something uses 3.5 I have to install 3.5 as well?

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  • vb.net vs. framework

    - by Joe
    What reasons are there to migrate from vb.net specific language to .net framework language? Examples: VB.net ubound msgBox .Net Framework array.getUpperBound(0) messageBox

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  • How to search drupal site from the new Unity lense?

    - by Ognjen
    I'm creating a simple Unity lense for my college site which is based on Drupal, but I don't know how to adapt this command for Drupal API. Please help, it's python. We now create our query url, using the Wikipedia opensearch API url = ("%s/w/api.php?action=opensearch&limit=25&format=json&search=%s" % (self.wiki, search)) I'm using template to write lense following Wikipedia example http://developer.ubuntu.com/2012/04/how-to-create-a-wikipedia-unity-lens-for-ubuntu/. I don't know python but Im familiar with C. This Drupal API calling is the only problem I have to successfully develop a lense. Please help!

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  • Jersey Test Framework with no Maven environment

    - by Raj Arcot
    We do not use a Maven framework in our environments. Can you suggest a way to use the Jersey test framework for testing the Rest web services? I have tried to override the TestContaioner and TestContainerFactory interfaces to set up an AppDescriptor but I fail to understand how to set the LowLevelDescriptor to use the HTTPContainerFactory instead of the default one. I tried also settign the System property jersey.test.containerFactory. Does not work?Any ideas?

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  • application custom stock icons not working in ubuntu unity top panel menu (aka appmenu) ("Menus Have Icons" ON)

    - by giuspen
    I recently noticed that in ubuntu unity the top menu of my apps does not show the (custom) icons I added to the gtk stock, but only the basic gtk stock icons. This happens only since the top menu is displayed in the unity top panel (appmenu) and not in the application window. In place of the correct custom icons I see "gtk-missing-image". On my apps toolbars and other menus those icons are displayed properly, the problem is only with the top menu. This happens either with pygtk2 (e.g. http://www.giuspen.com/cherrytree/) and gobject introspection (e.g. http://www.giuspen.com/nautilus-pyextensions/). I use gtk ui manager after integrating the stock icons this way: factory = gtk.IconFactory() pixbuf = gtk.gdk.pixbuf_new_from_file(filepath) iconset = gtk.IconSet(pixbuf) factory.add(stock_name, iconset) factory.add_default() If anybody solved this problem please help. Cheers, Giuseppe.

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  • How can I search a Drupal site with the new Unity lens?

    - by Ognjen
    I'm creating a simple Unity lense for my college site which is based on Drupal, but I don't know how to adapt this command for Drupal API. Please help, it's python. We now create our query url, using the Wikipedia opensearch API url = ("%s/w/api.php?action=opensearch&limit=25&format=json&search=%s" % (self.wiki, search)) I'm using template to write lense following Wikipedia example http://developer.ubuntu.com/2012/04/how-to-create-a-wikipedia-unity-lens-for-ubuntu/. I don't know python but Im familiar with C. This Drupal API calling is the only problem I have to successfully develop a lense. Please help!

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  • What is the situation about OpenGL under Ubuntu Unity and Gnome3?

    - by user827992
    In a GNU/linux distribution is usually installed Xorg as main graphical server, it operates with a client-server logic, a special windows is designate as desktop environment and this special windows can handle all the eyecandy stuff like decorations, icons and effects. The problem is that the latest UI heavily relies on hardware acceleration, Unity is an overlay on Compiz and the Gnome-shell also require an active driver for the GPU to work well: the problem is: on the same OS I can find multiple implementations of OpenGL who is handling my OpenGL buffer? how the OpenGL buffer is managed compared to the other windows? how can I be sure that my OpenGL implementation is glued to the hardware and is not related to the client-server logic of Xorg? For example I have tried the clutter library and I have only experienced problems under both Unity and GTK/Gnome, no problem under other OS.

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  • Looking for a wsdl-based scaffolding framework.

    - by daniel.balla
    I am looking for a wsdl scaffolding framework, or even better if it was a POCO scaffolding framework. I need something like Dynamic Data, but running on wsdl metadata instead of db. I am currently using office infopath which generates decent forms based on wsdl, but I would like to have it in my app, and generated at runtime. Any ideas would be appreciated. Thanks

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  • Unity in C# for Platform Specific Implementations

    - by DxCK
    My program has heavy interaction with the operating system through Win32API functions. now i want to migrate my program to run under Mono under Linux (No wine), and this requires different implementations to the interaction with the operating system. I started designing a code that can have different implementation for difference platform and is extensible for new future platforms. public interface ISomeInterface { void SomePlatformSpecificOperation(); } [PlatformSpecific(PlatformID.Unix)] public class SomeImplementation : ISomeInterface { #region ISomeInterface Members public void SomePlatformSpecificOperation() { Console.WriteLine("From SomeImplementation"); } #endregion } public class PlatformSpecificAttribute : Attribute { private PlatformID _platform; public PlatformSpecificAttribute(PlatformID platform) { _platform = platform; } public PlatformID Platform { get { return _platform; } } } public static class PlatformSpecificUtils { public static IEnumerable<Type> GetImplementationTypes<T>() { foreach (Assembly assembly in AppDomain.CurrentDomain.GetAssemblies()) { foreach (Type type in assembly.GetTypes()) { if (typeof(T).IsAssignableFrom(type) && type != typeof(T) && IsPlatformMatch(type)) { yield return type; } } } } private static bool IsPlatformMatch(Type type) { return GetPlatforms(type).Any(platform => platform == Environment.OSVersion.Platform); } private static IEnumerable<PlatformID> GetPlatforms(Type type) { return type.GetCustomAttributes(typeof(PlatformSpecificAttribute), false) .Select(obj => ((PlatformSpecificAttribute)obj).Platform); } } class Program { static void Main(string[] args) { Type first = PlatformSpecificUtils.GetImplementationTypes<ISomeInterface>().FirstOrDefault(); } } I see two problems with this design: I can't force the implementations of ISomeInterface to have a PlatformSpecificAttribute. Multiple implementations can be marked with the same PlatformID, and i dont know witch to use in the Main. Using the first one is ummm ugly. How to solve those problems? Can you suggest another design?

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  • How to inject dependencies into a CustomUserNamePasswordValidator in WCF?

    - by Dannerbo
    I'm using a UserNamePasswordValidator in WCF along with Unity for my dependency injection, but since WCF creates the instance of the UserNamePasswordValidator, I cannot inject my container into the class. So how would one go about this? The simplest solution I can think of is to create a static proxy/wrapper class around a static instance of a UnityContainer, which exposes all the same methods... This way, any class can access the container, and I don't need to inject it everywhere. So I could just do UnityContainerWrapper.Resolve() anywhere in code. So basically this solution solves 2 problems for me, I can use it in classes that I'm not creating an instance of, and I can use it anywhere without having to inject the container into a bunch of classes. The only downside I can think of is that I'm now potentially exposing my container to a bunch of classes that wouldn't of had access to the container before. Not really sure if this is even a problem though?

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  • Java configuration framework

    - by Steen
    I'm in the process of weeding out all hardcoded values in a java library and was wondering what framework would be the best (in terms of zero- or close-to-zero configuration) to handle run-time configuration? I would prefer xml-based config-files, but it's not essential. Please do only reply if you have practical experience with a framework. I'm not looking for examples, but experience... Thanks for taking the time.

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  • How to get headers into framework in Xcode?

    - by john146
    I'm trying to build a framework for MacOS in Xcode 3. It looks like it's building everything except the Headers directory according to the layout listed in the Apple documentation. I can't find anything that tells me what settings to use to get the build process to copy the headers into Headers directory in the framework, or alternately where I have to put those files. Any help? Thanks.

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  • Creating vCard file in .NET Compact Framework (C#)

    - by Will
    Hi, Is there a built-in way to create vCard files in the .NET Compact Framework? If not, what is a good library for this? I have found this one which after some adaptations would seems to be able to do the job on the Compact Framework: http://thoughtproject.com/Libraries/vCard/index.htm But I'm not sure if there is not a build-in or more standard way to do it. Regards, Will

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