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  • CMUS Error: opening audio device: No such device

    - by clamp
    I cant seem to play any audio with CMUS because it always gives the above error the output of lspci -v | grep -A7 -i "audio" gives 00:1b.0 Audio device: Intel Corporation NM10/ICH7 Family High Definition Audio Controller (rev 02) Subsystem: ASRock Incorporation Device c892 Flags: bus master, fast devsel, latency 0, IRQ 49 Memory at dff00000 (64-bit, non-prefetchable) [size=16K] Capabilities: Kernel driver in use: snd_hda_intel 00:1c.0 PCI bridge: Intel Corporation NM10/ICH7 Family PCI Express Port 1 (rev 02) (prog-if 00 [Normal decode]) what could be the problem?

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  • RealTek RTL8188CE WiFi adapter doesn't connect reliably

    - by ken.ganong
    I recently bought a new system76 laptop which came pre-installed with Ubuntu 11.10. I've been having trouble with my wireless connectivity. It seems that my connection with my wireless network keeps going in and out. It is not my network--I have seen the same problem on multiple WiFi networks and at different distances and reported link qualities. OS version: Ubuntu 11.10 oneiric kernel version: 3.0.0-14-generic lspci: lspci -nnk | grep -iA2 net 04:00.0 Network controller [0280]: Realtek Semiconductor Co., Ltd. RTL8188CE 802.11b/g/n WiFi Adapter [10ec:8176] (rev 01) Subsystem: Realtek Semiconductor Co., Ltd. Device [10ec:9196] Kernel driver in use: rtl8192ce -- 05:00.0 Ethernet controller [0200]: JMicron Technology Corp. JMC250 PCI Express Gigabit Ethernet Controller [197b:0250] (rev 05) Subsystem: CLEVO/KAPOK Computer Device [1558:2500] Kernel driver in use: jme iwconfig: iwconfig lo no wireless extensions. eth0 no wireless extensions. wlan0 IEEE 802.11bgn ESSID:"peppermintpatty" Mode:Managed Frequency:2.462 GHz Access Point: 98:FC:11:6C:E0:22 Bit Rate=72.2 Mb/s Tx-Power=20 dBm Retry long limit:7 RTS thr=2347 B Fragment thr:off Power Management:off Link Quality=49/70 Signal level=-61 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:0 Invalid misc:1103 Missed beacon:0 lshw: sudo lshw -class network *-network description: Wireless interface product: RTL8188CE 802.11b/g/n WiFi Adapter vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:04:00.0 logical name: wlan0 version: 01 serial: 00:1c:7b:a1:95:04 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=rtl8192ce driverversion=3.0.0-14-generic firmware=N/A ip=192.168.1.106 latency=0 link=yes multicast=yes wireless=IEEE 802.11bgn resources: irq:18 ioport:e000(size=256) memory:f7d00000-f7d03fff *-network description: Ethernet interface product: JMC250 PCI Express Gigabit Ethernet Controller vendor: JMicron Technology Corp. physical id: 0 bus info: pci@0000:05:00.0 logical name: eth0 version: 05 serial: 00:90:f5:c0:42:b3 size: 10Mbit/s capacity: 1Gbit/s width: 32 bits clock: 33MHz capabilities: pm pciexpress msix msi bus_master cap_list rom ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=jme driverversion=1.0.8 duplex=half latency=0 link=no multicast=yes port=MII speed=10Mbit/s resources: irq:56 memory:f7c20000-f7c23fff ioport:d100(size=128) ioport:d000(size=256) memory:f7c10000-f7c1ffff memory:f7c00000-f7c0ffff Any help would be appreciated. The last time I've dealt with wireless issues, the most given solution was NDIS wrapper and I seem sorely out-of-date.

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  • Game Center: Leaderboard score inconsistencies

    - by Hasyimi Bahrudin
    Background I'm currently developing a simple library that mirrors Game Center's functionalities locally. Basically, this library is a system that manages achievements and leaderboards, and optionally sync it with the Game Center. So, if the game is not GC enabled, the game will still have achievements and leaderboards (stored inside a plist). But of course, the leaderboards will then only contain the local player's scores (which is kind of useless, I know :P). Problem Currently I have coded both of the achievements and leaderboards subsystems. The achievements subsystem have already been tested and it works. I'm currently testing the leaderboards subsystem using multiple test user accounts. I loaded the test app on a device and on the simulator, both logged in with 2 different user accounts. Then I performed these steps: I first used the device to upload a score. Then, I ran the simulator, and the score submitted by the user on the device is shown. Which is cool. Then, I used the simulator to upload a score. But on the device, still, only one score is listed. I checked on the Game Center app (to see if the bug lies within my code), and I got the same thing. Under "All players", there is only one score on the device, but there are 2 scores on the simulator. I wanted to make sure that the simulator is not causing this, so I swapped the users on the device and the simulator, and the result is still the same. In other words, the first user is oblivious of the second user's score, but the second user can see the first user's score. Then I tried with a third user. The result: the third user can only see the scores of the first user and himself. The second user still sees the scores of the first user and himself. The first user only sees his own score. Now here comes the weird part. I then make the first user and the second user befriend each other. The result: under "Friends", the first user can see the second user's score, but under "All Players", the first user's score is the only one listed. Screenshots The first user sees this: The second user sees this: So, is this a normal thing when using sandboxed GC accounts? Is this behavior documented somewhere by Apple?

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  • Wireless acting weird ubuntu 12.04 LTS

    - by Philip Yeldhos
    I'm kinda new here, so please bear with me. My wireless driver is acting very weird. It shows my router's name, but when it is connecting (after entering the correct password), the icon on the tray is like, refreshing every once in a second, while showing the animation that it is connecting. And after a few seconds, error message come up saying that wireless network is disconnected. I installed the drive through "additional drivers". What info do you need? Somebody please help. philip@philip-HP-Mini-110-3100:~$ sudo iwconfig lo no wireless extensions. eth1 IEEE 802.11 ESSID:"" Mode:Managed Frequency:2.472 GHz Access Point: Not-Associated Bit Rate:72 Mb/s Tx-Power:24 dBm Retry min limit:7 RTS thr:off Fragment thr:off Power Management:off Link Quality=5/5 Signal level=0 dBm Noise level=-96 dBm Rx invalid nwid:0 Rx invalid crypt:11 Rx invalid frag:0 Tx excessive retries:0 Invalid misc:0 Missed beacon:0 eth0 no wireless extensions. here's what lspci -v gave me: 02:00.0 Network controller: Broadcom Corporation BCM4313 802.11b/g/n Wireless LAN Controller (rev 01) Subsystem: Hewlett-Packard Company Device 1483 Flags: bus master, fast devsel, latency 0, IRQ 17 Memory at 52000000 (64-bit, non-prefetchable) [size=16K] Capabilities: [40] Power Management version 3 Capabilities: [58] Vendor Specific Information: Len=78 <?> Capabilities: [48] MSI: Enable- Count=1/1 Maskable- 64bit+ Capabilities: [d0] Express Endpoint, MSI 00 Capabilities: [100] Advanced Error Reporting Capabilities: [13c] Virtual Channel Capabilities: [160] Device Serial Number 00-00-82-ff-ff-3f-e0-2a Capabilities: [16c] Power Budgeting <?> Kernel driver in use: wl Kernel modules: wl, bcma, brcmsmac okay, i removed the driver additional drivers gave me. now, this is what has happened: lsmod gave me: philip@philip-HP-Mini-110-3100:~$ lsmod | grep brc brcmsmac 540875 0 mac80211 436455 1 brcmsmac brcmutil 14675 1 brcmsmac cfg80211 178679 2 brcmsmac,mac80211 crc8 12781 1 brcmsmac cordic 12487 1 brcmsmac and iwconfig gave me: philip@philip-HP-Mini-110-3100:~$ iwconfig lo no wireless extensions. wlan0 IEEE 802.11bgn ESSID:off/any Mode:Managed Access Point: Not-Associated Tx-Power=19 dBm Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off eth0 no wireless extensions. and lspci -v gave me: 02:00.0 Network controller: Broadcom Corporation BCM4313 802.11b/g/n Wireless LAN Controller (rev 01) Subsystem: Hewlett-Packard Company Device 1483 Flags: bus master, fast devsel, latency 0, IRQ 17 Memory at 52000000 (64-bit, non-prefetchable) [size=16K] Capabilities: <access denied> Kernel driver in use: brcmsmac Kernel modules: bcma, brcmsmac

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  • Intel Centrino Wireless N 1000 doesn't work on a Lenovo Z560

    - by Timetraveler
    I upgraded my Ubuntu 11.04 to 11.10 and my Wifi has stopped working. I have a Lenovo Z560 that has Intel centrino wireless-N 1000. I have searched various threads having similar problems for a solution and have no success. The wlan0 is not even showing up in rfkill. Please help me find a solution. I am giving below the output of various debug commands. Thanks in advance. DISTRIB_ID=Ubuntu DISTRIB_RELEASE=11.10 DISTRIB_CODENAME=oneiric DISTRIB_DESCRIPTION="Ubuntu 11.10" ----##uname -a Linux gurucharapathy-laptop 3.0.0-17-generic-pae #30-Ubuntu SMP Thu Mar 8 17:53:35 UTC 2012 i686 i686 i386 GNU/Linux ----##lspci -nnk | grep -iA2 net 05:00.0 Network controller [0280]: Intel Corporation Centrino Wireless-N 1000 [8086:0084] Subsystem: Intel Corporation Centrino Wireless-N 1000 BGN [8086:1315] Kernel modules: iwlagn 06:00.0 Ethernet controller [0200]: Realtek Semiconductor Co., Ltd. RTL8101E/RTL8102E PCI Express Fast Ethernet controller [10ec:8136] (rev 02) Subsystem: Lenovo Device [17aa:392e] Kernel driver in use: r8169 ----##iwconfig lo no wireless extensions. eth0 no wireless extensions. ----##iwlist scan lo Interface doesn't support scanning. eth0 Interface doesn't support scanning. ----##rfkill list all 0: hci0: Bluetooth Soft blocked: no Hard blocked: no 1: ideapad_wlan: Wireless LAN Soft blocked: no Hard blocked: no 2: ideapad_bluetooth: Bluetooth Soft blocked: no Hard blocked: no ----##lsmod Module Size Used by rfcomm 38408 8 bnep 17923 2 parport_pc 32114 0 ppdev 12849 0 binfmt_misc 17292 1 snd_hda_codec_hdmi 31426 1 snd_hda_codec_conexant 52460 1 uvcvideo 67271 0 videodev 85626 1 uvcvideo snd_hda_intel 28358 2 snd_hda_codec 91859 3 snd_hda_codec_hdmi,snd_hda_codec_conexant,snd_hda_intel snd_hwdep 13276 1 snd_hda_codec joydev 17393 0 snd_pcm 80435 3 snd_hda_codec_hdmi,snd_hda_intel,snd_hda_codec snd_seq_midi 13132 0 i915 509554 9 drm_kms_helper 32889 1 i915 snd_rawmidi 25241 1 snd_seq_midi snd_seq_midi_event 14475 1 snd_seq_midi snd_seq 51567 2 snd_seq_midi,snd_seq_midi_event snd_timer 28932 2 snd_pcm,snd_seq drm 196290 5 i915,drm_kms_helper snd_seq_device 14172 3 snd_seq_midi,snd_rawmidi,snd_seq mei 36466 0 mac80211 393421 0 snd 55902 14 snd_hda_codec_hdmi,snd_hda_codec_conexant,snd_hda_intel,snd_hda_codec,snd_hwdep,snd_pcm,snd_rawmidi,snd_seq,snd_timer,snd_seq_device ideapad_laptop 13575 0 intel_ips 17753 0 btusb 18160 2 i2c_algo_bit 13199 1 i915 soundcore 12600 1 snd bluetooth 148839 23 rfcomm,bnep,btusb cfg80211 172427 1 mac80211 psmouse 63474 0 serio_raw 12990 0 snd_page_alloc 14108 2 snd_hda_intel,snd_pcm sparse_keymap 13658 1 ideapad_laptop wmi 18744 0 video 18908 1 i915 lp 17455 0 parport 40930 3 parport_pc,ppdev,lp ahci 21634 2 libahci 25761 1 ahci r8169 47200 0 ----##nm-tool NetworkManager Tool State: asleep Device: eth0 ----------------------------------------------------------------- Type: Wired Driver: r8169 State: unmanaged Default: no HW Address: 88:AE:1D:DE:5F:9C Capabilities: Carrier Detect: yes Speed: 100 Mb/s Wired Properties Carrier: on ----##lshw -C network *-network UNCLAIMED description: Network controller product: Centrino Wireless-N 1000 vendor: Intel Corporation physical id: 0 bus info: pci@0000:05:00.0 version: 00 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list configuration: latency=0 resources: memory:d6400000-d6401fff *-network description: Ethernet interface product: RTL8101E/RTL8102E PCI Express Fast Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:06:00.0 logical name: eth0 version: 02 serial: 88:ae:1d:de:5f:9c size: 100Mbit/s capacity: 100Mbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list rom ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=full firmware=N/A ip=192.168.0.100 latency=0 link=yes multicast=yes port=MII speed=100Mbit/s resources: irq:41 ioport:2000(size=256) memory:d2410000-d2410fff memory:d2400000-d240ffff memory:d2420000-d243ffff

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  • Parallel Data Warehouse

    - by jchang
    The Microsoft Parallel Data Warehouse diagram was somewhat difficult to understand in terms of the functionality of each subsystem in relation to the configuration of its components. So now that HP has provided a detailed list of the PDW components , the diagram below shows the PDW subsystems with component configuration (InfiniBand, FC, and network connections not shown). Observe that there are three different ProLiant server models, the DL360 G7, DL370 G6 and the DL380 G7, in five different configurations...(read more)

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  • Oracle Database I/O Performance Tuning Using Benchmark Factory

    The real test of how heavily an Oracle database will tax its underlying I/O subsystem and related infrastructure is to actually tax that infrastructure using representative database application workloads. Jim Czuprynski tells you how to choose appropriate database schema(s) for realistic testing, how to create example TPC-E and TPC-H database schemas and how to perform initial loading of these schemas using Quest Benchmark Factory.

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  • How can I improve the battery life under 12.04 on my Inspiron 14z? [duplicate]

    - by cfogelberg
    This question already has an answer here: Tips to extend battery life for laptops and notebooks 24 answers How do I improve the battery life of my Inspiron 14z under Ubuntu 12.04? This laptop gets 4-5 hours of battery life using Windows (e.g. here). I've removed Windows, installed Ubuntu 12.04 and the initial battery life was only 2 hours. With some tweaks (described below) it's still only ~2.5 hours. For reference, the laptop is the latest model of the 14z: i5-3337U processor 32GB MSATA, 500GB HDD (5400rpm) AMD Radeon HD7570M graphics card I have put ext4 partitions on both the SSD and the HDD, and have mounted / to the SSD and /home to the HDD. I also put a 24gb linux swap partition at the start of the HDD, though I figure this won't be used all that much (the laptop has 8gb of RAM). After googling around and reading Ask Ubuntu and other sites extensively, I have done the following steps, and they have improved the battery life ~30 minutes (exact improvement not clear, but battery life is still nowhere near 4-5 hours). Installed Jupiter (and set Performance to "Power Saving") Installed laptop-mode-tools cat /proc/sys/vm/laptop_mode now outputs 5 (previously it output 0) But it's not clear that this will help: AskUbuntu question Turned down the brightness of my screen from full to 1/3 Other things I have heard about but have not tried for fear of frying the laptop or my linux install: Add "pcie_aspm=force" at the end of the line with "quiet splash" in /boot/grub/grub.cfg Enable ALPM, but it may already be enabled in 12.04? Enable i915 framebuffer compression Use a propietary driver for the graphics card? Turn off the graphics card? (what would happen if I relied on the internal Intel bridge?) Use TLP? Spin down the HDD more aggressively (howto, but I think laptop-mode-tools does this already) The only other thing I've noticed is that plastic just above the F5, F6 and F7 keys gets really hot. According to Jupiter my CPU temperature is only 69 celsius and the System Monitor shows CPU load at 7% so I don't think it's the CPU. Maybe it's the graphics card? Also, I've set up MongoDB and LAMP on the machine as well. When I run powertop MongoDB is high in the list, but I'm not sure if that's relevant to battery life because I'm not actually doing anything with MongoDB most of the time. Edit - Additional info as requested $ lspci -nnk | grep -iEA3 "(graphics|vga)" 00:02.0 VGA compatible controller [0300]: Intel Corporation Ivy Bridge Graphics Controller [8086:0166] (rev 09) Subsystem: Dell Device [1028:057f] Kernel driver in use: i915 Kernel modules: i915 -- 02:00.0 VGA compatible controller [0300]: Advanced Micro Devices [AMD] nee ATI Thames [Radeon 7500M/7600M Series] [1002:6841] Subsystem: Dell Device [1028:057f] Kernel driver in use: radeon Kernel modules: radeon

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  • Multi threading to execute multiple makefiles

    - by user105205
    The problem is it takes lot of time(20-30 minutes) to build our application. There are around 5000+ files and the code is divided into various subsystems, which can be built independently. Each subsystem has its own makefile. My question is: Is it possible to create a thread for each makefile so that all the subsystems are built in parallel and subsequently run a makefile to merge them all? If it is possible, how to proceed about it?

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  • Open source Entity-Component game [on hold]

    - by Papavoikos
    I've been reading a lot about entity-component design but every article talks about the philosophy behind such design, leaving a lot of details and implementations outside. I'm looking for an open source game that uses the entity-component design so I can study the concrete implementations and see how they deal with things such as How (and if) they deal with inter-component communication How much logic each component has or doesn't have How a subsystem can change it's behavior depending on an entity's state (the screen darkens depending on the player's health)

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  • Simplex Noise Help

    - by Alex Larsen
    Im Making A Minecraft Like Gae In XNA C# And I Need To Generate Land With Caves This Is The Code For Simplex I Have /// <summary> /// 1D simplex noise /// </summary> /// <param name="x"></param> /// <returns></returns> public static float Generate(float x) { int i0 = FastFloor(x); int i1 = i0 + 1; float x0 = x - i0; float x1 = x0 - 1.0f; float n0, n1; float t0 = 1.0f - x0 * x0; t0 *= t0; n0 = t0 * t0 * grad(perm[i0 & 0xff], x0); float t1 = 1.0f - x1 * x1; t1 *= t1; n1 = t1 * t1 * grad(perm[i1 & 0xff], x1); // The maximum value of this noise is 8*(3/4)^4 = 2.53125 // A factor of 0.395 scales to fit exactly within [-1,1] return 0.395f * (n0 + n1); } /// <summary> /// 2D simplex noise /// </summary> /// <param name="x"></param> /// <param name="y"></param> /// <returns></returns> public static float Generate(float x, float y) { const float F2 = 0.366025403f; // F2 = 0.5*(sqrt(3.0)-1.0) const float G2 = 0.211324865f; // G2 = (3.0-Math.sqrt(3.0))/6.0 float n0, n1, n2; // Noise contributions from the three corners // Skew the input space to determine which simplex cell we're in float s = (x + y) * F2; // Hairy factor for 2D float xs = x + s; float ys = y + s; int i = FastFloor(xs); int j = FastFloor(ys); float t = (float)(i + j) * G2; float X0 = i - t; // Unskew the cell origin back to (x,y) space float Y0 = j - t; float x0 = x - X0; // The x,y distances from the cell origin float y0 = y - Y0; // For the 2D case, the simplex shape is an equilateral triangle. // Determine which simplex we are in. int i1, j1; // Offsets for second (middle) corner of simplex in (i,j) coords if (x0 > y0) { i1 = 1; j1 = 0; } // lower triangle, XY order: (0,0)->(1,0)->(1,1) else { i1 = 0; j1 = 1; } // upper triangle, YX order: (0,0)->(0,1)->(1,1) // A step of (1,0) in (i,j) means a step of (1-c,-c) in (x,y), and // a step of (0,1) in (i,j) means a step of (-c,1-c) in (x,y), where // c = (3-sqrt(3))/6 float x1 = x0 - i1 + G2; // Offsets for middle corner in (x,y) unskewed coords float y1 = y0 - j1 + G2; float x2 = x0 - 1.0f + 2.0f * G2; // Offsets for last corner in (x,y) unskewed coords float y2 = y0 - 1.0f + 2.0f * G2; // Wrap the integer indices at 256, to avoid indexing perm[] out of bounds int ii = i % 256; int jj = j % 256; // Calculate the contribution from the three corners float t0 = 0.5f - x0 * x0 - y0 * y0; if (t0 < 0.0f) n0 = 0.0f; else { t0 *= t0; n0 = t0 * t0 * grad(perm[ii + perm[jj]], x0, y0); } float t1 = 0.5f - x1 * x1 - y1 * y1; if (t1 < 0.0f) n1 = 0.0f; else { t1 *= t1; n1 = t1 * t1 * grad(perm[ii + i1 + perm[jj + j1]], x1, y1); } float t2 = 0.5f - x2 * x2 - y2 * y2; if (t2 < 0.0f) n2 = 0.0f; else { t2 *= t2; n2 = t2 * t2 * grad(perm[ii + 1 + perm[jj + 1]], x2, y2); } // Add contributions from each corner to get the final noise value. // The result is scaled to return values in the interval [-1,1]. return 40.0f * (n0 + n1 + n2); // TODO: The scale factor is preliminary! } public static float Generate(float x, float y, float z) { // Simple skewing factors for the 3D case const float F3 = 0.333333333f; const float G3 = 0.166666667f; float n0, n1, n2, n3; // Noise contributions from the four corners // Skew the input space to determine which simplex cell we're in float s = (x + y + z) * F3; // Very nice and simple skew factor for 3D float xs = x + s; float ys = y + s; float zs = z + s; int i = FastFloor(xs); int j = FastFloor(ys); int k = FastFloor(zs); float t = (float)(i + j + k) * G3; float X0 = i - t; // Unskew the cell origin back to (x,y,z) space float Y0 = j - t; float Z0 = k - t; float x0 = x - X0; // The x,y,z distances from the cell origin float y0 = y - Y0; float z0 = z - Z0; // For the 3D case, the simplex shape is a slightly irregular tetrahedron. // Determine which simplex we are in. int i1, j1, k1; // Offsets for second corner of simplex in (i,j,k) coords int i2, j2, k2; // Offsets for third corner of simplex in (i,j,k) coords /* This code would benefit from a backport from the GLSL version! */ if (x0 >= y0) { if (y0 >= z0) { i1 = 1; j1 = 0; k1 = 0; i2 = 1; j2 = 1; k2 = 0; } // X Y Z order else if (x0 >= z0) { i1 = 1; j1 = 0; k1 = 0; i2 = 1; j2 = 0; k2 = 1; } // X Z Y order else { i1 = 0; j1 = 0; k1 = 1; i2 = 1; j2 = 0; k2 = 1; } // Z X Y order } else { // x0<y0 if (y0 < z0) { i1 = 0; j1 = 0; k1 = 1; i2 = 0; j2 = 1; k2 = 1; } // Z Y X order else if (x0 < z0) { i1 = 0; j1 = 1; k1 = 0; i2 = 0; j2 = 1; k2 = 1; } // Y Z X order else { i1 = 0; j1 = 1; k1 = 0; i2 = 1; j2 = 1; k2 = 0; } // Y X Z order } // A step of (1,0,0) in (i,j,k) means a step of (1-c,-c,-c) in (x,y,z), // a step of (0,1,0) in (i,j,k) means a step of (-c,1-c,-c) in (x,y,z), and // a step of (0,0,1) in (i,j,k) means a step of (-c,-c,1-c) in (x,y,z), where // c = 1/6. float x1 = x0 - i1 + G3; // Offsets for second corner in (x,y,z) coords float y1 = y0 - j1 + G3; float z1 = z0 - k1 + G3; float x2 = x0 - i2 + 2.0f * G3; // Offsets for third corner in (x,y,z) coords float y2 = y0 - j2 + 2.0f * G3; float z2 = z0 - k2 + 2.0f * G3; float x3 = x0 - 1.0f + 3.0f * G3; // Offsets for last corner in (x,y,z) coords float y3 = y0 - 1.0f + 3.0f * G3; float z3 = z0 - 1.0f + 3.0f * G3; // Wrap the integer indices at 256, to avoid indexing perm[] out of bounds int ii = i % 256; int jj = j % 256; int kk = k % 256; // Calculate the contribution from the four corners float t0 = 0.6f - x0 * x0 - y0 * y0 - z0 * z0; if (t0 < 0.0f) n0 = 0.0f; else { t0 *= t0; n0 = t0 * t0 * grad(perm[ii + perm[jj + perm[kk]]], x0, y0, z0); } float t1 = 0.6f - x1 * x1 - y1 * y1 - z1 * z1; if (t1 < 0.0f) n1 = 0.0f; else { t1 *= t1; n1 = t1 * t1 * grad(perm[ii + i1 + perm[jj + j1 + perm[kk + k1]]], x1, y1, z1); } float t2 = 0.6f - x2 * x2 - y2 * y2 - z2 * z2; if (t2 < 0.0f) n2 = 0.0f; else { t2 *= t2; n2 = t2 * t2 * grad(perm[ii + i2 + perm[jj + j2 + perm[kk + k2]]], x2, y2, z2); } float t3 = 0.6f - x3 * x3 - y3 * y3 - z3 * z3; if (t3 < 0.0f) n3 = 0.0f; else { t3 *= t3; n3 = t3 * t3 * grad(perm[ii + 1 + perm[jj + 1 + perm[kk + 1]]], x3, y3, z3); } // Add contributions from each corner to get the final noise value. // The result is scaled to stay just inside [-1,1] return 32.0f * (n0 + n1 + n2 + n3); // TODO: The scale factor is preliminary! } private static byte[] perm = new byte[512] { 151,160,137,91,90,15, 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23, 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33, 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166, 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244, 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196, 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123, 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42, 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9, 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228, 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107, 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254, 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180, 151,160,137,91,90,15, 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23, 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33, 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166, 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244, 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196, 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123, 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42, 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9, 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228, 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107, 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254, 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180 }; private static int FastFloor(float x) { return (x > 0) ? ((int)x) : (((int)x) - 1); } private static float grad(int hash, float x) { int h = hash & 15; float grad = 1.0f + (h & 7); // Gradient value 1.0, 2.0, ..., 8.0 if ((h & 8) != 0) grad = -grad; // Set a random sign for the gradient return (grad * x); // Multiply the gradient with the distance } private static float grad(int hash, float x, float y) { int h = hash & 7; // Convert low 3 bits of hash code float u = h < 4 ? x : y; // into 8 simple gradient directions, float v = h < 4 ? y : x; // and compute the dot product with (x,y). return ((h & 1) != 0 ? -u : u) + ((h & 2) != 0 ? -2.0f * v : 2.0f * v); } private static float grad(int hash, float x, float y, float z) { int h = hash & 15; // Convert low 4 bits of hash code into 12 simple float u = h < 8 ? x : y; // gradient directions, and compute dot product. float v = h < 4 ? y : h == 12 || h == 14 ? x : z; // Fix repeats at h = 12 to 15 return ((h & 1) != 0 ? -u : u) + ((h & 2) != 0 ? -v : v); } private static float grad(int hash, float x, float y, float z, float t) { int h = hash & 31; // Convert low 5 bits of hash code into 32 simple float u = h < 24 ? x : y; // gradient directions, and compute dot product. float v = h < 16 ? y : z; float w = h < 8 ? z : t; return ((h & 1) != 0 ? -u : u) + ((h & 2) != 0 ? -v : v) + ((h & 4) != 0 ? -w : w); } This Is My World Generation Code Block[,] BlocksInMap = new Block[1024, 256]; public bool IsWorldGenerated = false; Random r = new Random(); private void RunThread() { for (int BH = 0; BH <= 256; BH++) { for (int BW = 0; BW <= 1024; BW++) { Block b = new Block(); if (BH >= 192) { } BlocksInMap[BW, BH] = b; } } IsWorldGenerated = true; } public void GenWorld() { new Thread(new ThreadStart(RunThread)).Start(); } And This Is A Example Of How I Set Blocks Block b = new Block(); b.BlockType = = Block.BlockTypes.Air; This Is A Example Of How I Set Models foreach (Block b in MyWorld) { switch(b.BlockType) { case Block.BlockTypes.Dirt: b.Model = DirtModel; break; ect. } } How Would I Use These To Generate To World (The Block Array) And If Possible Thread It More? btw It's 1024 Wide And 256 Tall

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  • File Watcher Task

    The task will detect changes to existing files as well as new files, both actions will cause the file to be found when available. A file is available when the task can open it exclusively. This is important for files that take a long time to be written, such as large files, or those that are just written slowly or delivered via a slow network link. It can also be set to look for existing files first (1.2.4.55). The full path of the found file is returned in up to three ways: The ExecValueVariable of the task. This can be set to any String variable. The OutputVariableName when specified. This can be set to any String variable. The FullPath variable within OnFileFoundEvent. This is a File Watcher Task specific event.   Advanced warning of a file having been detected, but not yet available is returned through the OnFileWatcherEvent. This event does not always coincide with the completion of the task, as completion and the OnFileFoundEvent is delayed until the file is ready for use. This event indicates that a file has been detected, and that file will now be monitored until it becomes available. The task will only detect and report on the first file that is created or changes, any subsequent changes will be ignored. Task properties and there usages are documented below: Property Data Type Description Filter String Default filter *.* will watch all files. Standard windows wildcards and patterns can be used to restrict the files monitored. FindExistingFiles Boolean Indicates whether the task should check for any existing files that match the path and filter criteria, before starting the file watcher. IncludeSubdirectories Boolean Indicates whether changes in subdirectories are accepted or ignored. OutputVariableName String The name of the variable into which the full file path found will be written on completion of the task. The variable specified should be of type string. Path String Path to watch for new files or changes to existing files. The path is a directory, not a full filename. For a specific file, enter the file name in the Filter property and the directory in the Path property. PathInputType FileWatcherTask.InputType Three input types are supported for the path: Connection - File connection manager, of type existing folder. Direct Input - Type the path directly into the UI or set on the property as a literal string. Variable – The name of the variable which contains the path. Timeout Integer Time in minutes to wait for a file. If no files are detected within the timeout period the task will fail. The default value of 0 means infinite, and will not expire. TimeoutAsWarning Boolean The default behaviour is to raise an error and fail the task on timeout. This property allows you to suppress the error on timeout, a warning event is raised instead, and the task succeeds. The default value is false.   Installation The task is provided as an MSI file which you can download and run to install it. This simply places the files on disk in the correct locations and also installs the assemblies in the Global Assembly Cache as per Microsoft’s recommendations. You may need to restart the SQL Server Integration Services service, as this caches information about what components are installed, as well as restarting any open instances of Business Intelligence Development Studio (BIDS) / Visual Studio that you may be using to build your SSIS packages. For 2005/2008 Only - Finally you will have to add the task to the Visual Studio toolbox manually. Right-click the toolbox, and select Choose Items.... Select the SSIS Control Flow Items tab, and then check the File Watcher Task in the Choose Toolbox Items window. This process has been described in detail in the related FAQ entry for How do I install a task or transform component? We recommend you follow best practice and apply the current Microsoft SQL Server Service pack to your SQL Server servers and workstations. Downloads The File Watcher Task  is available for SQL Server 2005, SQL Server 2008 (includes R2) and SQL Server 2012. Please choose the version to match your SQL Server version, or you can install multiple versions and use them side by side if you have more than one version of SQL Server installed. File Watcher Task for SQL Server 2005 File Watcher Task for SQL Server 2008 File Watcher Task for SQL Server 2012 Version History SQL Server 2012 Version 3.0.0.16 - SQL Server 2012 release. Includes upgrade support for both 2005 and 2008 packages to 2012. (5 Jun 2012) SQL Server 2008 Version 2.0.0.14 - Fixed user interface bug. A migration problem caused the UI type editors to reference an old SQL 2005 assembly. (17 Nov 2008) Version 2.0.0.7 - SQL Server 2008 release. (20 Oct 2008) SQL Server 2005 Version 1.2.6.100 - Fixed UI bug with TimeoutAsWarning property not saving correctly. Improved expression support in UI. File availability detection changed to use read-only lock, allowing reduced permissions to be used. Corrected installed issue which prevented installation on 64-bit machines with SSIS runtime only components. (18 Mar 2007) Version 1.2.5.73 - Added TimeoutAsWarning property. Gives the ability to suppress the error on timeout, a warning event is raised instead, and the task succeeds. (Task Version 3) (27 Sep 2006) Version 1.2.4.61 - Fixed a bug which could cause a loop condition with an unexpected exception such as incorrect file permissions. (20 Sep 2006) Version 1.2.4.55 - Added FindExistingFiles property. When true the task will check for an existing file before the file watcher itself actually starts. (Task Version 2) (8 Sep 2006) Version 1.2.3.39 - SQL Server 2005 RTM Refresh. SP1 Compatibility Testing. Property type validation improved. (12 Jun 2006) Version 1.2.1.0 - SQL Server 2005 IDW 16 Sept CTP. Futher UI enhancements, including expression indicator. Fixed bug caused by execution within loop Subsequent iterations detected the same file as the first iteration. Added IncludeSubdirectories property. Fixed bug when changes made in subdirectories, and folder change was detected, causing task failure. (Task Version 1) (6 Oct 2005) Version 1.2.0.0 - SQL Server 2005 IDW 15 June CTP. Changes made include an enhanced UI, the PathInputType property for greater flexibility with path input, the OutputVariableName property, and the new OnFileFoundEvent event. (7 Sep 2005) Version 1.1.2 - Public Release (16 Nov 2004) Screenshots   Troubleshooting Make sure you have downloaded the version that matches your version of SQL Server. We offer separate downloads for SQL Server 2005 and SQL Server 2008. If you an error when you try and use the task along the lines of The task with the name "File Watcher Task" and the creation name ... is not registered for use on this computer, this usually indicates that the internal cache of SSIS components needs to be updated. This cache is held by the SSIS service, so you need restart the the SQL Server Integration Services service. You can do this from the Services applet in Control Panel or Administrative Tools in Windows. You can also restart the computer if you prefer. You may also need to restart any current instances of Business Intelligence Development Studio (BIDS) / Visual Studio that you may be using to build your SSIS packages. The full error message is shown below for reference: TITLE: Microsoft Visual Studio ------------------------------ The task with the name "File Watcher Task" and the creation name "Konesans.Dts.Tasks.FileWatcherTask.FileWatcherTask, Konesans.Dts.Tasks.FileWatcherTask, Version=1.2.0.0, Culture=neutral, PublicKeyToken=b2ab4a111192992b" is not registered for use on this computer. Contact Information: File Watcher Task A similar error message can be shown when trying to edit the task if the Microsoft Exception Message Box is not installed. This useful component is installed as part of the SQL Server Management Studio tools but occasionally due to the custom options chosen during SQL Server 2005 setup it may be absent. If you get an error like Could not load file or assembly 'Microsoft.ExceptionMessageBox.. you can manually download and install the missing component. It is available as part of the Feature Pack for SQL Server 2005 release. The feature packs are occasionally updated by Microsoft so you may like to check for a more recent edition, but you can find the Microsoft Exception Message Box download links here - Feature Pack for Microsoft SQL Server 2005 - April 2006 If you encounter this problem on SQL Server 2008, please check that you have installed the SQL Server client components. The component is no longer available as a separate download for SQL Server 2008  as noted in the Microsoft documentation for Deploying an Exception Message Box Application The full error message is shown below for reference, although note that the Version will change between SQL Server 2005 and SQL Server 2008: TITLE: Microsoft Visual Studio ------------------------------ Cannot show the editor for this task. ------------------------------ ADDITIONAL INFORMATION: Could not load file or assembly 'Microsoft.ExceptionMessageBox, Version=9.0.242.0, Culture=neutral, PublicKeyToken=89845dcd8080cc91' or one of its dependencies. The system cannot find the file specified. (Konesans.Dts.Tasks.FileWatcherTask) Once installation is complete you need to manually add the task to the toolbox before you will see it and to be able add it to packages - How do I install a task or transform component? If you are still having issues then contact us, but please provide as much detail as possible about error, as well as which version of the the task you are using and details of the SSIS tools installed. Sample Code If you wanted to use the task programmatically then here is some sample code for creating a basic package and configuring the task. It uses a variable to supply the path to watch, and also sets a variable for the OutputVariableName. Once execution is complete it writes out the file found to the console. /// <summary> /// Create a package with an File Watcher Task /// </summary> public void FileWatcherTaskBasic() { // Create the package Package package = new Package(); package.Name = "FileWatcherTaskBasic"; // Add variable for input path, the folder to look in package.Variables.Add("InputPath", false, "User", @"C:\Temp\"); // Add variable for the file found, to be used on OutputVariableName property package.Variables.Add("FileFound", false, "User", "EMPTY"); // Add the Task package.Executables.Add("Konesans.Dts.Tasks.FileWatcherTask.FileWatcherTask, " + "Konesans.Dts.Tasks.FileWatcherTask, Version=1.2.0.0, Culture=neutral, PublicKeyToken=b2ab4a111192992b"); // Get the task host wrapper TaskHost taskHost = package.Executables[0] as TaskHost; // Set basic properties taskHost.Properties["PathInputType"].SetValue(taskHost, 1); // InputType.Variable taskHost.Properties["Path"].SetValue(taskHost, "User::InputPath"); taskHost.Properties["OutputVariableName"].SetValue(taskHost, "User::FileFound"); #if DEBUG // Save package to disk, DEBUG only new Application().SaveToXml(String.Format(@"C:\Temp\{0}.dtsx", package.Name), package, null); #endif // Display variable value before execution to check EMPTY Console.WriteLine("Result Variable: {0}", package.Variables["User::FileFound"].Value); // Execute package package.Execute(); // Display variable value after execution, e.g. C:\Temp\File.txt Console.WriteLine("Result Variable: {0}", package.Variables["User::FileFound"].Value); // Perform simple check for execution errors if (package.Errors.Count > 0) foreach (DtsError error in package.Errors) { Console.WriteLine("ErrorCode : {0}", error.ErrorCode); Console.WriteLine(" SubComponent : {0}", error.SubComponent); Console.WriteLine(" Description : {0}", error.Description); } else Console.WriteLine("Success - {0}", package.Name); // Clean-up package.Dispose(); } (Updated installation and troubleshooting sections, and added sample code July 2009)

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  • Implementing Linked Lists in C#

    - by nijhawan.saurabh
    Why? The question is why you need Linked Lists and why it is the foundation of any Abstract Data Structure. Take any of the Data Structures - Stacks, Queues, Heaps, Trees; there are two ways to go about implementing them - Using Arrays Using Linked Lists Now you use Arrays when you know about the size of the Nodes in the list at Compile time and Linked Lists are helpful where you are free to add as many Nodes to the List as required at Runtime.   How? Now, let's see how we go about implementing a Simple Linked List in C#. Note: We'd be dealing with singly linked list for time being, there's also another version of linked lists - the Doubly Linked List which maintains two pointers (NEXT and BEFORE).   Class Diagram Let's see the Class Diagram first:     Code     1 // -----------------------------------------------------------------------     2 // <copyright file="Node.cs" company="">     3 // TODO: Update copyright text.     4 // </copyright>     5 // -----------------------------------------------------------------------     6      7 namespace CSharpAlgorithmsAndDS     8 {     9     using System;    10     using System.Collections.Generic;    11     using System.Linq;    12     using System.Text;    13     14     /// <summary>    15     /// TODO: Update summary.    16     /// </summary>    17     public class Node    18     {    19         public Object data { get; set; }    20     21         public Node Next { get; set; }    22     }    23 }    24         1 // -----------------------------------------------------------------------     2 // <copyright file="LinkedList.cs" company="">     3 // TODO: Update copyright text.     4 // </copyright>     5 // -----------------------------------------------------------------------     6      7 namespace CSharpAlgorithmsAndDS     8 {     9     using System;    10     using System.Collections.Generic;    11     using System.Linq;    12     using System.Text;    13     14     /// <summary>    15     /// TODO: Update summary.    16     /// </summary>    17     public class LinkedList    18     {    19         private Node Head;    20     21         public void AddNode(Node n)    22         {    23             n.Next = this.Head;    24             this.Head = n;    25     26         }    27     28         public void printNodes()    29         {    30     31             while (Head!=null)    32             {    33                 Console.WriteLine(Head.data);    34                 Head = Head.Next;    35     36             }    37     38         }    39     }    40 }    41          1 using System;     2 using System.Collections.Generic;     3 using System.Linq;     4 using System.Text;     5      6 namespace CSharpAlgorithmsAndDS     7 {     8     class Program     9     {    10         static void Main(string[] args)    11         {    12             LinkedList ll = new LinkedList();    13             Node A = new Node();    14             A.data = "A";    15     16             Node B = new Node();    17             B.data = "B";    18     19             Node C = new Node();    20             C.data = "C";    21             ll.AddNode(A);    22             ll.AddNode(B);    23             ll.AddNode(C);    24     25             ll.printNodes();    26         }    27     }    28 }    29        Final Words This is just a start, I will add more posts on Linked List covering more operations like Delete etc. and will also explore Doubly Linked List / Implementing Stacks/ Heaps/ Trees / Queues and what not using Linked Lists.   Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

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  • CodePlex Daily Summary for Thursday, May 24, 2012

    CodePlex Daily Summary for Thursday, May 24, 2012Popular ReleasesJayData - The cross-platform HTML5 data-management library for JavaScript: JayData 1.0 RC1 Refresh 2: JayData is a unified data access library for JavaScript developers to query and update data from different sources like webSQL, indexedDB, OData, Facebook or YQL. See it in action in this 6 minutes video: http://www.youtube.com/watch?v=LlJHgj1y0CU Overview Knockout.js integrationUsing the Knockout.js module, your UI can be automatically refreshed when the data model changes, so you can develop the front-end of your data manager app even faster. Querying 1:N relations in WebSQL & SQLite SQ...????SDK for .Net 4.X: 2012?5?25??: ?Google Code????,???????????? *??????? *??????? *?????,????????????API?????Christoc's DotNetNuke Module Development Template: 00.00.08 for DNN6: BEFORE USE YOU need to install the MSBuild Community Tasks available from http://msbuildtasks.tigris.org For best results you should configure your development environment as described in this blog post Then read this latest blog post about customizing and using these custom templates. Installation is simple To use this template place the ZIP (not extracted) file in your My Documents\Visual Studio 2010\Templates\ProjectTemplates\Visual C#\Web OR for VB My Documents\Visual Studio 2010\Te...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.53: fix issue #18106, where member operators on numeric literals caused the member part to be duplicated when not minifying numeric literals ADD NEW FEATURE: ability to create source map files! The first mapfile format to be supported is the Script# format. Use the new -map filename switch to create map files when building your sources.BlackJumboDog: Ver5.6.3: 2012.05.22 Ver5.6.3  (1) HTTP????????、ftp://??????????????????????LogicCircuit: LogicCircuit 2.12.5.22: Logic Circuit - is educational software for designing and simulating logic circuits. Intuitive graphical user interface, allows you to create unrestricted circuit hierarchy with multi bit buses, debug circuits behavior with oscilloscope, and navigate running circuits hierarchy. Changes of this versionThis release is fixing start up issue.DragonDen: SHARK-PROMPT: The ultimate Command Prompt for creating, deleting, editing, opening files with the option to change theme of window. It displays messages, clears screen, shows directory info also. SHARK PROMPT IS ALL IN ONE!!Internals Viewer (updated) for SQL Server 2008 R2.: Internals Viewer for SSMS 2008 R2: Updated code to work with SSMS 2008 R2. Changed dependancies, removing old assemblies no longer present and replacing them with updated versions.Orchard Project: Orchard 1.4.2: This is a service release to address 1.4 and 1.4.1 bugs. Please read our release notes for Orchard 1.4.2: http://docs.orchardproject.net/Documentation/Orchard-1-4-Release-NotesSharePoint Euro 2012 - UEFA European Football Predictor: havivi.euro2012.wsp (1.0): New fetures:View other users predictions Hide/Show background image (web part property) Installing SharePoint Euro 2012 PredictorSharePoint Euro 2012 Predictor has been developed as a SharePoint Sandbox solution to support SharePoint Online (Office 365) Download the solution havivi.euro2012.wsp from the download page: Downloads Upload this solution to your Site Collection via the solutions area. Click on Activate to make the web parts in the solution available for use in the Site C...Metadata Document Generator for Microsoft Dynamics CRM 2011: Metadata Document Generator (2.0.0.0): New UI Metro style New features Save and load settings to/from file Export only OptionSet attributes Use of Gembox Spreadsheet to generate Excel (makes application lighter : 1,5MB instead of 7MB)NN Crew Calculator: Calculator v1.0: This is our first version of our calculator which includes a Basic view and Advanced view Basic View includes: Basic Math Operations Square Root Factorial Squared Percentage Negative E and Pi Advanced View includes: Everything from Basic View Trignometric Functions Take the Root of any number Take a number^of another number Mod of some number Degrees or Radians optionStackr Programming Language: DCPU-16 Assembly Compiler: Version 1.0 release of the DCPU-16 Assembly trans-compiler. See DCPU-16 Compiler Reference for usage.Silverlight socket component: Smark.NetDisk: Smark.NetDisk?????Silverlight ?.net???????????,???????????????????????。Smark.NetDisk??????????,????.net???????????????????????tcp??;???????Silverlight??????????????????????ExtAspNet: ExtAspNet v3.1.6: ExtAspNet - ?? ExtJS ??? ASP.NET 2.0 ???,????? AJAX ?????????? ExtAspNet ????? ExtJS ??? ASP.NET 2.0 ???,????? AJAX ??????????。 ExtAspNet ??????? JavaScript,?? CSS,?? UpdatePanel,?? ViewState,?? WebServices ???????。 ??????: IE 7.0, Firefox 3.6, Chrome 3.0, Opera 10.5, Safari 3.0+ ????:Apache License 2.0 (Apache) ??:http://bbs.extasp.net/ ??:http://demo.extasp.net/ ??:http://doc.extasp.net/ ??:http://extaspnet.codeplex.com/ ??:http://sanshi.cnblogs.com/ ????: +2012-05-20 v3.1.6 -??RowD...Dynamics XRM Tools: Dynamics XRM Tools BETA 1.0: The Dynamics XRM Tools 1.0 BETA is now available Seperate downloads are available for On Premise and Online as certain features are only available On Premise. 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Added Properties MenuItem to Context Menu. Added Hide Unfiltered Devices to Context Menu. If you like this tool, leave me a note, rate this project or write a review or Donate to Ghostbuster. Donate to GhostbusterEXCEL??、??、????????:DataPie(??MSSQL 2008、ORACLE、ACCESS 2007): DataPie_V3.2: V3.2, 2012?5?19? ????ORACLE??????。AvalonDock: AvalonDock 2.0.0795: Welcome to the Beta release of AvalonDock 2.0 After 4 months of hard work I'm ready to upload the beta version of AvalonDock 2.0. This new version boosts a lot of new features and now is stable enough to be deployed in production scenarios. For this reason I encourage everyone is using AD 1.3 or earlier to upgrade soon to this new version. The final version is scheduled for the end of June. What is included in Beta: 1) Stability! thanks to all users contribution I’ve corrected a lot of issues...New ProjectsAmazon S3 Library for Lucene.Net: A library with all the needed classes to run Lucene.Net off the cloud (on Amazon S3 storage).atomWaterMark: The atomWatermark plugin is a lightweight Jquery plugin that helps you watermark your text box and text area html elements. Its a tiny plugin if you are bothered about speed. Less than a KB. by atomSoft Technologies $('input').atomWaterMark(); // Thats allDaily Integration: A collection of tools to support daily code integration and TFS check in eventsDelete any type of files: This is a small utility which can be used to delete any type of file from any directory (and it's sub-directories) based on their modified date. You can control all settings via app.config and DeleteFile.config files. Everybody Edits Account Manager: If you have got more than one everybody edits account, Everybody Edits Account Manager is just made for you! It is created to allow players of the game Everybody Edits with two or more Accounts easily switch between their accounts with one click. Without having to enter their email and password every time. It supports Regular and Facebook accounts and even guests.Incremental Save Visual Studio Extension: A Visual Studio Extension that keeps a local file history on disk.LINQ_Koans: This is a set of Koans to help you learn LINQ syntax by writing code in VS2010.LiteIoC: Super Small IOC container library specifically crafted for the .Net Micro Framework. 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Download and organize your manga from various sites across the internet in an easy to use application.Open Xml as Butter: This project aims to manage Document Templates ( .docx ) and their related data ; those data are divided into families, each of those families describe an area of a business activity. For Sales you will find Product , Customer, Sale, ... families. All of that is stored in a repository, an object database ( db4o ). It's a web application made in C#, with Open XML SDK 2.0 that not only manages Templates ( Document & Data ) but also lets your modify .docx in MSWord 2007 or more recent. ...Pranav Sharma: I am a Microsoft Certified SharePoint Solution Developer (MCTS) & SharePoint IT Professional (MCITP) with 4+ years of combined SharePoint experience. Currently working as a Senior SharePoint Consultant with Portal Solutions specializing in the Architecture & Development of complex custom solutions. I have worked with clients such as GirlScouts of USA, Conservation International, ECS, Fraunhofer Prometric & AVMA. Until recently, I was a consulting analyst with Accenture Technology Consulting w...PythonEngine: PythonEngine is an engine for building and executing python scripts from a web application. It includes: 1. script datasource & database schema; 2. script engine, with an in-memory cache of compiled code; 3. controls to add script from web applications. It was used, in an older version, on a production environment for years. It uses unity for building instances.quiz245: application for quizRoleplay-Functional RunUO: Roleplay RunUO is a fork of the popular Ultima Online Emulation, it focuses primarily on Roleplay shards. This release is intended to include everything needed to run a roleplay shard from scratch, including: A fully operational Race System A fully operational Alignment System A fully operational Class System A fully operational Guard System A fully operation Feat System. and more.sendine core: This project is aim to contains common process methods, includes Binary utility, I/O utility, Configuration, Net Protocol Simulator, Web Router, Security ... Now we recommend you should using .NET 3.5 or later version for more powerful features.Skyhook.PhotoViewer: The Skyhook Photo Viewer will be a tutorial project using many different design patterns and practices.Stellar Results: Astronomical Tracking System for IUPUI CSCI506 - Fall 2007, Team2Student Teaching Database: This is a C# application to manage student teaching placements for Missouri State University. It uses Entity Framework and SQL Server Express.Super Simple ClickOnce Updater Utility: This is a project for ClickOnce that helps with updating other projects that have been deployed with... Microsoft's ClickOnce!TBCorp: DescTextPioneer: This is vis project to discribe text.VisGroup: visgroup project by Sherryweihao, FrogcherryVotanet Open Vote: Sistema de votaciones onlineWinPath: WinPath is a command-line tool for Windows that makes the edition of the PATH environment variable simple. WinPath has been especially designed to simplify environment setup during application deployments but it has also been thought to be reused and integrated by other .NET applications.

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  • C#/.NET Little Wonders: Interlocked CompareExchange()

    - by James Michael Hare
    Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can help improve your code by making it easier to write and maintain. The index of all my past little wonders posts can be found here. Two posts ago, I discussed the Interlocked Add(), Increment(), and Decrement() methods (here) for adding and subtracting values in a thread-safe, lightweight manner.  Then, last post I talked about the Interlocked Read() and Exchange() methods (here) for safely and efficiently reading and setting 32 or 64 bit values (or references).  This week, we’ll round out the discussion by talking about the Interlocked CompareExchange() method and how it can be put to use to exchange a value if the current value is what you expected it to be. Dirty reads can lead to bad results Many of the uses of Interlocked that we’ve explored so far have centered around either reading, setting, or adding values.  But what happens if you want to do something more complex such as setting a value based on the previous value in some manner? Perhaps you were creating an application that reads a current balance, applies a deposit, and then saves the new modified balance, where of course you’d want that to happen atomically.  If you read the balance, then go to save the new balance and between that time the previous balance has already changed, you’ll have an issue!  Think about it, if we read the current balance as $400, and we are applying a new deposit of $50.75, but meanwhile someone else deposits $200 and sets the total to $600, but then we write a total of $450.75 we’ve lost $200! Now, certainly for int and long values we can use Interlocked.Add() to handles these cases, and it works well for that.  But what if we want to work with doubles, for example?  Let’s say we wanted to add the numbers from 0 to 99,999 in parallel.  We could do this by spawning several parallel tasks to continuously add to a total: 1: double total = 0; 2:  3: Parallel.For(0, 10000, next => 4: { 5: total += next; 6: }); Were this run on one thread using a standard for loop, we’d expect an answer of 4,999,950,000 (the sum of all numbers from 0 to 99,999).  But when we run this in parallel as written above, we’ll likely get something far off.  The result of one of my runs, for example, was 1,281,880,740.  That is way off!  If this were banking software we’d be in big trouble with our clients.  So what happened?  The += operator is not atomic, it will read in the current value, add the result, then store it back into the total.  At any point in all of this another thread could read a “dirty” current total and accidentally “skip” our add.   So, to clean this up, we could use a lock to guarantee concurrency: 1: double total = 0.0; 2: object locker = new object(); 3:  4: Parallel.For(0, count, next => 5: { 6: lock (locker) 7: { 8: total += next; 9: } 10: }); Which will give us the correct result of 4,999,950,000.  One thing to note is that locking can be heavy, especially if the operation being locked over is trivial, or the life of the lock is a high percentage of the work being performed concurrently.  In the case above, the lock consumes pretty much all of the time of each parallel task – and the task being locked on is relatively trivial. Now, let me put in a disclaimer here before we go further: For most uses, lock is more than sufficient for your needs, and is often the simplest solution!    So, if lock is sufficient for most needs, why would we ever consider another solution?  The problem with locking is that it can suspend execution of your thread while it waits for the signal that the lock is free.  Moreover, if the operation being locked over is trivial, the lock can add a very high level of overhead.  This is why things like Interlocked.Increment() perform so well, instead of locking just to perform an increment, we perform the increment with an atomic, lockless method. As with all things performance related, it’s important to profile before jumping to the conclusion that you should optimize everything in your path.  If your profiling shows that locking is causing a high level of waiting in your application, then it’s time to consider lighter alternatives such as Interlocked. CompareExchange() – Exchange existing value if equal some value So let’s look at how we could use CompareExchange() to solve our problem above.  The general syntax of CompareExchange() is: T CompareExchange<T>(ref T location, T newValue, T expectedValue) If the value in location == expectedValue, then newValue is exchanged.  Either way, the value in location (before exchange) is returned. Actually, CompareExchange() is not one method, but a family of overloaded methods that can take int, long, float, double, pointers, or references.  It cannot take other value types (that is, can’t CompareExchange() two DateTime instances directly).  Also keep in mind that the version that takes any reference type (the generic overload) only checks for reference equality, it does not call any overridden Equals(). So how does this help us?  Well, we can grab the current total, and exchange the new value if total hasn’t changed.  This would look like this: 1: // grab the snapshot 2: double current = total; 3:  4: // if the total hasn’t changed since I grabbed the snapshot, then 5: // set it to the new total 6: Interlocked.CompareExchange(ref total, current + next, current); So what the code above says is: if the amount in total (1st arg) is the same as the amount in current (3rd arg), then set total to current + next (2nd arg).  This check and exchange pair is atomic (and thus thread-safe). This works if total is the same as our snapshot in current, but the problem, is what happens if they aren’t the same?  Well, we know that in either case we will get the previous value of total (before the exchange), back as a result.  Thus, we can test this against our snapshot to see if it was the value we expected: 1: // if the value returned is != current, then our snapshot must be out of date 2: // which means we didn't (and shouldn't) apply current + next 3: if (Interlocked.CompareExchange(ref total, current + next, current) != current) 4: { 5: // ooops, total was not equal to our snapshot in current, what should we do??? 6: } So what do we do if we fail?  That’s up to you and the problem you are trying to solve.  It’s possible you would decide to abort the whole transaction, or perhaps do a lightweight spin and try again.  Let’s try that: 1: double current = total; 2:  3: // make first attempt... 4: if (Interlocked.CompareExchange(ref total, current + i, current) != current) 5: { 6: // if we fail, go into a spin wait, spin, and try again until succeed 7: var spinner = new SpinWait(); 8:  9: do 10: { 11: spinner.SpinOnce(); 12: current = total; 13: } 14: while (Interlocked.CompareExchange(ref total, current + i, current) != current); 15: } 16:  This is not trivial code, but it illustrates a possible use of CompareExchange().  What we are doing is first checking to see if we succeed on the first try, and if so great!  If not, we create a SpinWait and then repeat the process of SpinOnce(), grab a fresh snapshot, and repeat until CompareExchnage() succeeds.  You may wonder why not a simple do-while here, and the reason it’s more efficient to only create the SpinWait until we absolutely know we need one, for optimal efficiency. Though not as simple (or maintainable) as a simple lock, this will perform better in many situations.  Comparing an unlocked (and wrong) version, a version using lock, and the Interlocked of the code, we get the following average times for multiple iterations of adding the sum of 100,000 numbers: 1: Unlocked money average time: 2.1 ms 2: Locked money average time: 5.1 ms 3: Interlocked money average time: 3 ms So the Interlocked.CompareExchange(), while heavier to code, came in lighter than the lock, offering a good compromise of safety and performance when we need to reduce contention. CompareExchange() - it’s not just for adding stuff… So that was one simple use of CompareExchange() in the context of adding double values -- which meant we couldn’t have used the simpler Interlocked.Add() -- but it has other uses as well. If you think about it, this really works anytime you want to create something new based on a current value without using a full lock.  For example, you could use it to create a simple lazy instantiation implementation.  In this case, we want to set the lazy instance only if the previous value was null: 1: public static class Lazy<T> where T : class, new() 2: { 3: private static T _instance; 4:  5: public static T Instance 6: { 7: get 8: { 9: // if current is null, we need to create new instance 10: if (_instance == null) 11: { 12: // attempt create, it will only set if previous was null 13: Interlocked.CompareExchange(ref _instance, new T(), (T)null); 14: } 15:  16: return _instance; 17: } 18: } 19: } So, if _instance == null, this will create a new T() and attempt to exchange it with _instance.  If _instance is not null, then it does nothing and we discard the new T() we created. This is a way to create lazy instances of a type where we are more concerned about locking overhead than creating an accidental duplicate which is not used.  In fact, the BCL implementation of Lazy<T> offers a similar thread-safety choice for Publication thread safety, where it will not guarantee only one instance was created, but it will guarantee that all readers get the same instance.  Another possible use would be in concurrent collections.  Let’s say, for example, that you are creating your own brand new super stack that uses a linked list paradigm and is “lock free”.  We could use Interlocked.CompareExchange() to be able to do a lockless Push() which could be more efficient in multi-threaded applications where several threads are pushing and popping on the stack concurrently. Yes, there are already concurrent collections in the BCL (in .NET 4.0 as part of the TPL), but it’s a fun exercise!  So let’s assume we have a node like this: 1: public sealed class Node<T> 2: { 3: // the data for this node 4: public T Data { get; set; } 5:  6: // the link to the next instance 7: internal Node<T> Next { get; set; } 8: } Then, perhaps, our stack’s Push() operation might look something like: 1: public sealed class SuperStack<T> 2: { 3: private volatile T _head; 4:  5: public void Push(T value) 6: { 7: var newNode = new Node<int> { Data = value, Next = _head }; 8:  9: if (Interlocked.CompareExchange(ref _head, newNode, newNode.Next) != newNode.Next) 10: { 11: var spinner = new SpinWait(); 12:  13: do 14: { 15: spinner.SpinOnce(); 16: newNode.Next = _head; 17: } 18: while (Interlocked.CompareExchange(ref _head, newNode, newNode.Next) != newNode.Next); 19: } 20: } 21:  22: // ... 23: } Notice a similar paradigm here as with adding our doubles before.  What we are doing is creating the new Node with the data to push, and with a Next value being the original node referenced by _head.  This will create our stack behavior (LIFO – Last In, First Out).  Now, we have to set _head to now refer to the newNode, but we must first make sure it hasn’t changed! So we check to see if _head has the same value we saved in our snapshot as newNode.Next, and if so, we set _head to newNode.  This is all done atomically, and the result is _head’s original value, as long as the original value was what we assumed it was with newNode.Next, then we are good and we set it without a lock!  If not, we SpinWait and try again. Once again, this is much lighter than locking in highly parallelized code with lots of contention.  If I compare the method above with a similar class using lock, I get the following results for pushing 100,000 items: 1: Locked SuperStack average time: 6 ms 2: Interlocked SuperStack average time: 4.5 ms So, once again, we can get more efficient than a lock, though there is the cost of added code complexity.  Fortunately for you, most of the concurrent collection you’d ever need are already created for you in the System.Collections.Concurrent (here) namespace – for more information, see my Little Wonders – The Concurent Collections Part 1 (here), Part 2 (here), and Part 3 (here). Summary We’ve seen before how the Interlocked class can be used to safely and efficiently add, increment, decrement, read, and exchange values in a multi-threaded environment.  In addition to these, Interlocked CompareExchange() can be used to perform more complex logic without the need of a lock when lock contention is a concern. The added efficiency, though, comes at the cost of more complex code.  As such, the standard lock is often sufficient for most thread-safety needs.  But if profiling indicates you spend a lot of time waiting for locks, or if you just need a lock for something simple such as an increment, decrement, read, exchange, etc., then consider using the Interlocked class’s methods to reduce wait. Technorati Tags: C#,CSharp,.NET,Little Wonders,Interlocked,CompareExchange,threading,concurrency

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • exportfs: internal: no supported addresses in nfs_client

    - by Brian
    I am trying to set up a NFS server on an AWS instance running SLES11. After installing nfs-utils, I tried to export a test share. Here is what my /etc/exports file looks like: /opt/share1 ec2-50-16-224-79.compute-1.amazonaws.com(rw,async) export -ar returns the following message: exportfs: internal: no supported addresses in nfs_client domU-12-31-38-04-7E-02.compute-1.internal:/opt/share1: No such file or directory Any idea what the no supported addresses error means? Thanks!

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  • tightvnc authentication failure

    - by broiyan
    When I run a tightvnc client to establish a VNC session I sometimes receive an error message that suggests there are repeated failed VNC login attempts or a brute force attack. The message dialog title is "unsupported security type" and the text content is "too many authentication failures, try another connection? yes/no". This problem goes away if I reboot the Ubuntu server and reload the VNC server program and try again. From that point, it will work for multiple VNC sessions. My VNC sessions are typically about 20 minutes. At some time in the future, the problem may recur so it seems correlated to the time the server has been up or the time tightvnc has been loaded. Typically it takes only a day or so before the problem comes back. I am using tightvnc 1.3 on an server running Ubuntu 12.04. The version of vncserver is rather dated because that seems to be all that is available from tightvnc for linux servers. On the client side I use the newest Java-based VNC client (version 2.5) for both Windows access and Ubuntu access. All my VNC sessions are via SSH. I am the only user and I will typically use only the same client computer. How can I stop this problem from recurring? Edit I found the log file. This is a small excerpt of what I am seeing. Essentially, various IPs, not my own, are attempting to connect. What is the practical solution for this? 05/06/12 20:07:32 Got connection from client 69.194.204.90 05/06/12 20:07:32 Non-standard protocol version 3.4, using 3.3 instead 05/06/12 20:07:32 Too many authentication failures - client rejected 05/06/12 20:07:32 Client 69.194.204.90 gone 05/06/12 20:07:32 Statistics: 05/06/12 20:07:32 framebuffer updates 0, rectangles 0, bytes 0 05/06/12 20:24:56 Got connection from client 79.161.16.40 05/06/12 20:24:56 Non-standard protocol version 3.4, using 3.3 instead 05/06/12 20:24:56 Too many authentication failures - client rejected 05/06/12 20:24:56 Client 79.161.16.40 gone 05/06/12 20:24:56 Statistics: 05/06/12 20:24:56 framebuffer updates 0, rectangles 0, bytes 0 05/06/12 20:29:27 Got connection from client 109.230.246.54 05/06/12 20:29:27 Non-standard protocol version 3.4, using 3.3 instead 05/06/12 20:29:28 rfbVncAuthProcessResponse: authentication failed from 109.230.246.54 05/06/12 20:29:28 Client 109.230.246.54 gone 05/06/12 20:29:28 Statistics: 05/06/12 20:29:28 framebuffer updates 0, rectangles 0, bytes 0

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  • How to update GIgabyte X58 BIOS in 64bit Windows?

    - by sloughk
    I want update my ex58 GIGABYTE motherboard but there is no their bios update tool is not compatible with 64bit, I'm getting this: --------------------------- Unsupported 16-Bit Application --------------------------- The program or feature "\??\X:\Downloads\motherboard_bios_ga-ex58-ud4_f7d\FLASHSPI.EXE" cannot start or run due to incompatibity with 64-bit versions of Windows. Please contact the software vendor to ask if a 64-bit Windows compatible version is available. --------------------------- OK What can I do?

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  • updating from windows 8 to windows 8.1 give me error 0x101 0x2000c and driver irql not less or equal on clean install

    - by user1143745
    i'm trying to update my hp dv6-6156sl running win 8 to win 8.1. When i try to update the os with all kept when it configures devices (around 55%) i get a bsod with driver irql not less or equal error and windows revert back to my previous windows 8 showing at the end 0x101 0x2000c error. So i tried a clean install to see if i could fix it but i still get the same driver irql not less or equal error (on ntoskrnl.exe) I tried to edit bios settings to see if there's something to disable but like almost all hp laptops it is locked so i can only enable virtualization, select boot order and change gpu between fixed or dinamic (none of these worked) i found the dmp file with the error of the update: https://dl.dropboxusercontent.com/u/2219086/setupmem.dmp How can i fix this?

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  • ASA hairpining: I basicaly want to allow 2 spokes to be able to communicate with each other.

    - by Thirst4Knowledge
    ASA Spoke to Spoke Communication I have been looking at spke to spoke comms or "hairpining" for months and have posted on numerouse forums but to no avail. I have a Hub and spoke network where the HUB is an ASA Firewall version 8.2 * I basicaly want to allow 2 spokes to be able to communicate with each other. I think that I have got the concept of the ASA Config for example: same-security-traffic permit intra-interface access-list HQ-LAN extended permit ip ASA-LAN 255.255.248.0 HQ-LAN 255.255.255.0 access-list HQ-LAN extended permit ip 192.168.99.0 255.255.255.0 HQ-LAN 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 HQ-LAN 255.255.255.0 access-list no-nat extended permit ip HQ-LAN 255.255.255.0 192.168.99.0 255.255.255.0 access-list no-nat extended permit ip 192.168.99.0 255.255.255.0 HQ-LAN 255.255.255.0 I think my problem may be that the other spokes are not CIsco Firewalls and I need to work out how to do the alternative setups. I want to at least make sure that my firewall etup is correct then I can move onto the other spokes here is my config: Hostname ASA domain-name mydomain.com names ! interface Ethernet0/0 speed 100 duplex full nameif outside security-level 0 ip address 1.1.1.246 255.255.255.224 ! interface Ethernet0/1 speed 100 duplex full nameif inside security-level 100 ip address 192.168.240.33 255.255.255.224 ! interface Ethernet0/2 description DMZ VLAN-253 speed 100 duplex full nameif DMZ security-level 50 ip address 192.168.254.1 255.255.255.0 ! interface Ethernet0/3 no nameif no security-level no ip address ! boot system disk0:/asa821-k8.bin ftp mode passive clock timezone GMT/BST 0 dns server-group DefaultDNS domain-name mydomain.com same-security-traffic permit inter-interface same-security-traffic permit intra-interface object-group network ASA_LAN_Plus_HQ_LAN network-object ASA_LAN 255.255.248.0 network-object HQ-LAN 255.255.255.0 access-list outside_acl remark Exchange web access-list outside_acl extended permit tcp any host MS-Exchange_server-NAT eq https access-list outside_acl remark PPTP Encapsulation access-list outside_acl extended permit gre any host MS-ISA-Server-NAT access-list outside_acl remark PPTP access-list outside_acl extended permit tcp any host MS-ISA-Server-NAT eq pptp access-list outside_acl remark Intra Http access-list outside_acl extended permit tcp any host MS-ISA-Server-NAT eq www access-list outside_acl remark Intra Https access-list outside_acl extended permit tcp any host MS-ISA-Server-NAT eq https access-list outside_acl remark SSL Server-Https 443 access-list outside_acl remark Https 8443(Open VPN Custom port for SSLVPN client downlaod) access-list outside_acl remark FTP 20 access-list outside_acl remark Http access-list outside_acl extended permit tcp any host OpenVPN-Srvr-NAT object-group DM_INLINE_TCP_1 access-list outside_acl extended permit tcp any host OpenVPN-Srvr-NAT eq 8443 access-list outside_acl extended permit tcp any host OpenVPN-Srvr-NAT eq www access-list outside_acl remark For secure remote Managment-SSH access-list outside_acl extended permit tcp any host OpenVPN-Srvr-NAT eq ssh access-list outside_acl extended permit ip Genimage_Anyconnect 255.255.255.0 ASA_LAN 255.255.248.0 access-list ASP-Live remark Live ASP access-list ASP-Live extended permit ip ASA_LAN 255.255.248.0 192.168.60.0 255.255.255.0 access-list Bo remark Bo access-list Bo extended permit ip ASA_LAN 255.255.248.0 192.168.169.0 255.255.255.0 access-list Bill remark Bill access-list Bill extended permit ip ASA_LAN 255.255.248.0 Bill.15 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 Bill.5 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.149.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.160.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.165.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.144.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.140.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.152.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.153.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.163.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.157.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.167.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.156.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 North-Office-LAN 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.161.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.143.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.137.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.159.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 HQ-LAN 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.169.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.150.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.162.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.166.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.168.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.174.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.127.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.173.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.175.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.176.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.100.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 192.168.99.0 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 10.10.10.0 255.255.255.0 access-list no-nat extended permit ip host 192.168.240.34 Cisco-admin-LAN 255.255.255.0 access-list no-nat extended permit ip ASA_LAN 255.255.248.0 Genimage_Anyconnect 255.255.255.0 access-list no-nat extended permit ip host Tunnel-DC host HQ-SDSL-Peer access-list no-nat extended permit ip HQ-LAN 255.255.255.0 North-Office-LAN 255.255.255.0 access-list no-nat extended permit ip North-Office-LAN 255.255.255.0 HQ-LAN 255.255.255.0 access-list Car remark Car access-list Car extended permit ip ASA_LAN 255.255.248.0 192.168.165.0 255.255.255.0 access-list Che remark Che access-list Che extended permit ip ASA_LAN 255.255.248.0 192.168.144.0 255.255.255.0 access-list Chi remark Chi access-list Chi extended permit ip ASA_LAN 255.255.248.0 192.168.140.0 255.255.255.0 access-list Cla remark Cla access-list Cla extended permit ip ASA_LAN 255.255.248.0 192.168.152.0 255.255.255.0 access-list Eas remark Eas access-list Eas extended permit ip ASA_LAN 255.255.248.0 192.168.149.0 255.255.255.0 access-list Ess remark Ess access-list Ess extended permit ip ASA_LAN 255.255.248.0 192.168.153.0 255.255.255.0 access-list Gat remark Gat access-list Gat extended permit ip ASA_LAN 255.255.248.0 192.168.163.0 255.255.255.0 access-list Hud remark Hud access-list Hud extended permit ip ASA_LAN 255.255.248.0 192.168.157.0 255.255.255.0 access-list Ilk remark Ilk access-list Ilk extended permit ip ASA_LAN 255.255.248.0 192.168.167.0 255.255.255.0 access-list Ken remark Ken access-list Ken extended permit ip ASA_LAN 255.255.248.0 192.168.156.0 255.255.255.0 access-list North-Office remark North-Office access-list North-Office extended permit ip ASA_LAN 255.255.248.0 North-Office-LAN 255.255.255.0 access-list inside_acl remark Inside_ad access-list inside_acl extended permit ip any any access-list Old_HQ remark Old_HQ access-list Old_HQ extended permit ip ASA_LAN 255.255.248.0 HQ-LAN 255.255.255.0 access-list Old_HQ extended permit ip HQ-LAN 255.255.255.0 192.168.99.0 255.255.255.0 access-list She remark She access-list She extended permit ip ASA_LAN 255.255.248.0 192.168.150.0 255.255.255.0 access-list Lit remark Lit access-list Lit extended permit ip ASA_LAN 255.255.248.0 192.168.143.0 255.255.255.0 access-list Mid remark Mid access-list Mid extended permit ip ASA_LAN 255.255.248.0 192.168.137.0 255.255.255.0 access-list Spi remark Spi access-list Spi extended permit ip ASA_LAN 255.255.248.0 192.168.162.0 255.255.255.0 access-list Tor remark Tor access-list Tor extended permit ip ASA_LAN 255.255.248.0 192.168.166.0 255.255.255.0 access-list Tra remark Tra access-list Tra extended permit ip ASA_LAN 255.255.248.0 192.168.168.0 255.255.255.0 access-list Tru remark Tru access-list Tru extended permit ip ASA_LAN 255.255.248.0 192.168.174.0 255.255.255.0 access-list Yo remark Yo access-list Yo extended permit ip ASA_LAN 255.255.248.0 192.168.127.0 255.255.255.0 access-list Nor remark Nor access-list Nor extended permit ip ASA_LAN 255.255.248.0 192.168.159.0 255.255.255.0 access-list Nor extended permit ip ASA_LAN 255.255.248.0 192.168.173.0 255.255.255.0 inactive access-list ST remark ST access-list ST extended permit ip ASA_LAN 255.255.248.0 192.168.175.0 255.255.255.0 access-list Le remark Le access-list Le extended permit ip ASA_LAN 255.255.248.0 192.168.161.0 255.255.255.0 access-list DMZ-ACL remark DMZ access-list DMZ-ACL extended permit ip host OpenVPN-Srvr any access-list no-nat-dmz remark DMZ -No Nat access-list no-nat-dmz extended permit ip 192.168.250.0 255.255.255.0 HQ-LAN 255.255.255.0 access-list Split_Tunnel_List remark ASA-LAN access-list Split_Tunnel_List standard permit ASA_LAN 255.255.248.0 access-list Split_Tunnel_List standard permit Genimage_Anyconnect 255.255.255.0 access-list outside_cryptomap_30 remark Po access-list outside_cryptomap_30 extended permit ip ASA_LAN 255.255.248.0 Po 255.255.255.0 access-list outside_cryptomap_24 extended permit ip ASA_LAN 255.255.248.0 192.168.100.0 255.255.255.0 access-list outside_cryptomap_16 extended permit ip ASA_LAN 255.255.248.0 192.168.99.0 255.255.255.0 access-list outside_cryptomap_34 extended permit ip ASA_LAN 255.255.248.0 10.10.10.0 255.255.255.0 access-list outside_31_cryptomap extended permit ip host 192.168.240.34 Cisco-admin-LAN 255.255.255.0 access-list outside_32_cryptomap extended permit ip host Tunnel-DC host HQ-SDSL-Peer access-list Genimage_VPN_Any_connect_pix_client remark Genimage "Any Connect" VPN access-list Genimage_VPN_Any_connect_pix_client standard permit Genimage_Anyconnect 255.255.255.0 access-list Split-Tunnel-ACL standard permit ASA_LAN 255.255.248.0 access-list nonat extended permit ip HQ-LAN 255.255.255.0 192.168.99.0 255.255.255.0 pager lines 24 logging enable logging timestamp logging console notifications logging monitor notifications logging buffered warnings logging asdm informational no logging message 106015 no logging message 313001 no logging message 313008 no logging message 106023 no logging message 710003 no logging message 106100 no logging message 302015 no logging message 302014 no logging message 302013 no logging message 302018 no logging message 302017 no logging message 302016 no logging message 302021 no logging message 302020 flow-export destination inside MS-ISA-Server 2055 flow-export destination outside 192.168.130.126 2055 flow-export template timeout-rate 1 flow-export delay flow-create 15 mtu outside 1500 mtu inside 1500 mtu DMZ 1500 mtu management 1500 ip local pool RAS-VPN 10.0.0.1.1-10.0.0.1.254 mask 255.255.255.255 icmp unreachable rate-limit 1 burst-size 1 icmp permit any unreachable outside icmp permit any echo outside icmp permit any echo-reply outside icmp permit any outside icmp permit any echo inside icmp permit any echo-reply inside icmp permit any echo DMZ icmp permit any echo-reply DMZ asdm image disk0:/asdm-621.bin no asdm history enable arp timeout 14400 nat-control global (outside) 1 interface global (inside) 1 interface nat (inside) 0 access-list no-nat nat (inside) 1 0.0.0.0 0.0.0.0 nat (DMZ) 0 access-list no-nat-dmz static (inside,outside) MS-ISA-Server-NAT MS-ISA-Server netmask 255.255.255.255 static (DMZ,outside) OpenVPN-Srvr-NAT OpenVPN-Srvr netmask 255.255.255.255 static (inside,outside) MS-Exchange_server-NAT MS-Exchange_server netmask 255.255.255.255 access-group outside_acl in interface outside access-group inside_acl in interface inside access-group DMZ-ACL in interface DMZ route outside 0.0.0.0 0.0.0.0 1.1.1.225 1 route inside 10.10.10.0 255.255.255.0 192.168.240.34 1 route outside Genimage_Anyconnect 255.255.255.0 1.1.1.225 1 route inside Open-VPN 255.255.248.0 OpenVPN-Srvr 1 route inside HQledon-Voice-LAN 255.255.255.0 192.168.240.34 1 route outside Bill 255.255.255.0 1.1.1.225 1 route outside Yo 255.255.255.0 1.1.1.225 1 route inside 192.168.129.0 255.255.255.0 192.168.240.34 1 route outside HQ-LAN 255.255.255.0 1.1.1.225 1 route outside Mid 255.255.255.0 1.1.1.225 1 route outside 192.168.140.0 255.255.255.0 1.1.1.225 1 route outside 192.168.143.0 255.255.255.0 1.1.1.225 1 route outside 192.168.144.0 255.255.255.0 1.1.1.225 1 route outside 192.168.149.0 255.255.255.0 1.1.1.225 1 route outside 192.168.152.0 255.255.255.0 1.1.1.225 1 route outside 192.168.153.0 255.255.255.0 1.1.1.225 1 route outside North-Office-LAN 255.255.255.0 1.1.1.225 1 route outside 192.168.156.0 255.255.255.0 1.1.1.225 1 route outside 192.168.157.0 255.255.255.0 1.1.1.225 1 route outside 192.168.159.0 255.255.255.0 1.1.1.225 1 route outside 192.168.160.0 255.255.255.0 1.1.1.225 1 route outside 192.168.161.0 255.255.255.0 1.1.1.225 1 route outside 192.168.162.0 255.255.255.0 1.1.1.225 1 route outside 192.168.163.0 255.255.255.0 1.1.1.225 1 route outside 192.168.165.0 255.255.255.0 1.1.1.225 1 route outside 192.168.166.0 255.255.255.0 1.1.1.225 1 route outside 192.168.167.0 255.255.255.0 1.1.1.225 1 route outside 192.168.168.0 255.255.255.0 1.1.1.225 1 route outside 192.168.173.0 255.255.255.0 1.1.1.225 1 route outside 192.168.174.0 255.255.255.0 1.1.1.225 1 route outside 192.168.175.0 255.255.255.0 1.1.1.225 1 route outside 192.168.99.0 255.255.255.0 1.1.1.225 1 route inside ASA_LAN 255.255.255.0 192.168.240.34 1 route inside 192.168.124.0 255.255.255.0 192.168.240.34 1 route inside 192.168.50.0 255.255.255.0 192.168.240.34 1 route inside 192.168.51.0 255.255.255.128 192.168.240.34 1 route inside 192.168.240.0 255.255.255.224 192.168.240.34 1 route inside 192.168.240.164 255.255.255.224 192.168.240.34 1 route inside 192.168.240.196 255.255.255.224 192.168.240.34 1 timeout xlate 3:00:00 timeout conn 1:00:00 half-closed 0:10:00 udp 0:02:00 icmp 0:00:02 timeout sunrpc 0:10:00 h323 0:05:00 h225 1:00:00 mgcp 0:05:00 mgcp-pat 0:05:00 timeout sip 0:30:00 sip_media 0:02:00 sip-invite 0:03:00 sip-disconnect 0:02:00 timeout sip-provisional-media 0:02:00 uauth 0:05:00 absolute timeout tcp-proxy-reassembly 0:01:00 dynamic-access-policy-record DfltAccessPolicy aaa-server vpn protocol radius max-failed-attempts 5 aaa-server vpn (inside) host 192.168.X.2 timeout 60 key a5a53r3t authentication-port 1812 radius-common-pw a5a53r3t aaa authentication ssh console LOCAL aaa authentication http console LOCAL http server enable http 0.0.0.0 0.0.0.0 inside http 1.1.1.2 255.255.255.255 outside http 1.1.1.234 255.255.255.255 outside http 0.0.0.0 0.0.0.0 management http 1.1.100.198 255.255.255.255 outside http 0.0.0.0 0.0.0.0 outside crypto map FW_Outside_map 1 match address Bill crypto map FW_Outside_map 1 set peer x.x.x.121 crypto map FW_Outside_map 1 set transform-set SECURE crypto map FW_Outside_map 2 match address Bo crypto map FW_Outside_map 2 set peer x.x.x.202 crypto map FW_Outside_map 2 set transform-set SECURE crypto map FW_Outside_map 3 match address ASP-Live crypto map FW_Outside_map 3 set peer x.x.x.113 crypto map FW_Outside_map 3 set transform-set SECURE crypto map FW_Outside_map 4 match address Car crypto map FW_Outside_map 4 set peer x.x.x.205 crypto map FW_Outside_map 4 set transform-set SECURE crypto map FW_Outside_map 5 match address Old_HQ crypto map FW_Outside_map 5 set peer x.x.x.2 crypto map FW_Outside_map 5 set transform-set SECURE WG crypto map FW_Outside_map 6 match address Che crypto map FW_Outside_map 6 set peer x.x.x.204 crypto map FW_Outside_map 6 set transform-set SECURE crypto map FW_Outside_map 7 match address Chi crypto map FW_Outside_map 7 set peer x.x.x.212 crypto map FW_Outside_map 7 set transform-set SECURE crypto map FW_Outside_map 8 match address Cla crypto map FW_Outside_map 8 set peer x.x.x.215 crypto map FW_Outside_map 8 set transform-set SECURE crypto map FW_Outside_map 9 match address Eas crypto map FW_Outside_map 9 set peer x.x.x.247 crypto map FW_Outside_map 9 set transform-set SECURE crypto map FW_Outside_map 10 match address Ess crypto map FW_Outside_map 10 set peer x.x.x.170 crypto map FW_Outside_map 10 set transform-set SECURE crypto map FW_Outside_map 11 match address Hud crypto map FW_Outside_map 11 set peer x.x.x.8 crypto map FW_Outside_map 11 set transform-set SECURE crypto map FW_Outside_map 12 match address Gat crypto map FW_Outside_map 12 set peer x.x.x.212 crypto map FW_Outside_map 12 set transform-set SECURE crypto map FW_Outside_map 13 match address Ken crypto map FW_Outside_map 13 set peer x.x.x.230 crypto map FW_Outside_map 13 set transform-set SECURE crypto map FW_Outside_map 14 match address She crypto map FW_Outside_map 14 set peer x.x.x.24 crypto map FW_Outside_map 14 set transform-set SECURE crypto map FW_Outside_map 15 match address North-Office crypto map FW_Outside_map 15 set peer x.x.x.94 crypto map FW_Outside_map 15 set transform-set SECURE crypto map FW_Outside_map 16 match address outside_cryptomap_16 crypto map FW_Outside_map 16 set peer x.x.x.134 crypto map FW_Outside_map 16 set transform-set SECURE crypto map FW_Outside_map 16 set security-association lifetime seconds crypto map FW_Outside_map 17 match address Lit crypto map FW_Outside_map 17 set peer x.x.x.110 crypto map FW_Outside_map 17 set transform-set SECURE crypto map FW_Outside_map 18 match address Mid crypto map FW_Outside_map 18 set peer 78.x.x.110 crypto map FW_Outside_map 18 set transform-set SECURE crypto map FW_Outside_map 19 match address Sp crypto map FW_Outside_map 19 set peer x.x.x.47 crypto map FW_Outside_map 19 set transform-set SECURE crypto map FW_Outside_map 20 match address Tor crypto map FW_Outside_map 20 set peer x.x.x.184 crypto map FW_Outside_map 20 set transform-set SECURE crypto map FW_Outside_map 21 match address Tr crypto map FW_Outside_map 21 set peer x.x.x.75 crypto map FW_Outside_map 21 set transform-set SECURE crypto map FW_Outside_map 22 match address Yo crypto map FW_Outside_map 22 set peer x.x.x.40 crypto map FW_Outside_map 22 set transform-set SECURE crypto map FW_Outside_map 23 match address Tra crypto map FW_Outside_map 23 set peer x.x.x.145 crypto map FW_Outside_map 23 set transform-set SECURE crypto map FW_Outside_map 24 match address outside_cryptomap_24 crypto map FW_Outside_map 24 set peer x.x.x.46 crypto map FW_Outside_map 24 set transform-set SECURE crypto map FW_Outside_map 24 set security-association lifetime seconds crypto map FW_Outside_map 25 match address Nor crypto map FW_Outside_map 25 set peer x.x.x.70 crypto map FW_Outside_map 25 set transform-set SECURE crypto map FW_Outside_map 26 match address Ilk crypto map FW_Outside_map 26 set peer x.x.x.65 crypto map FW_Outside_map 26 set transform-set SECURE crypto map FW_Outside_map 27 match address Nor crypto map FW_Outside_map 27 set peer x.x.x.240 crypto map FW_Outside_map 27 set transform-set SECURE crypto map FW_Outside_map 28 match address ST crypto map FW_Outside_map 28 set peer x.x.x.163 crypto map FW_Outside_map 28 set transform-set SECURE crypto map FW_Outside_map 28 set security-association lifetime seconds crypto map FW_Outside_map 28 set security-association lifetime kilobytes crypto map FW_Outside_map 29 match address Lei crypto map FW_Outside_map 29 set peer x.x.x.4 crypto map FW_Outside_map 29 set transform-set SECURE crypto map FW_Outside_map 30 match address outside_cryptomap_30 crypto map FW_Outside_map 30 set peer x.x.x.34 crypto map FW_Outside_map 30 set transform-set SECURE crypto map FW_Outside_map 31 match address outside_31_cryptomap crypto map FW_Outside_map 31 set pfs crypto map FW_Outside_map 31 set peer Cisco-admin-Peer crypto map FW_Outside_map 31 set transform-set ESP-AES-256-SHA crypto map FW_Outside_map 32 match address outside_32_cryptomap crypto map FW_Outside_map 32 set pfs crypto map FW_Outside_map 32 set peer HQ-SDSL-Peer crypto map FW_Outside_map 32 set transform-set ESP-AES-256-SHA crypto map FW_Outside_map 34 match address outside_cryptomap_34 crypto map FW_Outside_map 34 set peer x.x.x.246 crypto map FW_Outside_map 34 set transform-set ESP-AES-128-SHA ESP-AES-192-SHA ESP-AES-256-SHA crypto map FW_Outside_map 65535 ipsec-isakmp dynamic dynmap crypto map FW_Outside_map interface outside crypto map FW_outside_map 31 set peer x.x.x.45 crypto isakmp identity address crypto isakmp enable outside crypto isakmp policy 9 webvpn enable outside svc enable group-policy ASA-LAN-VPN internal group-policy ASA_LAN-VPN attributes wins-server value 192.168.x.1 192.168.x.2 dns-server value 192.168.x.1 192.168.x.2 vpn-tunnel-protocol IPSec svc split-tunnel-policy tunnelspecified split-tunnel-network-list value Split-Tunnel-ACL default-domain value MYdomain username xxxxxxxxxx password privilege 15 tunnel-group DefaultRAGroup ipsec-attributes isakmp keepalive threshold 30 retry 2 tunnel-group DefaultWEBVPNGroup ipsec-attributes isakmp keepalive threshold 30 retry 2 tunnel-group x.x.x.121 type ipsec-l2l tunnel-group x.x.x..121 ipsec-attributes pre-shared-key * isakmp keepalive threshold 30 retry 2 tunnel-group x.x.x.202 type ipsec-l2l tunnel-group x.x.x.202 ipsec-attributes pre-shared-key * isakmp keepalive threshold 30 retry 2 tunnel-group x.x.x.113 type ipsec-l2l tunnel-group x.x.x.113 ipsec-attributes pre-shared-key * isakmp keepalive threshold 30 retry 2 tunnel-group x.x.x.205 type ipsec-l2l tunnel-group x.x.x.205 ipsec-attributes pre-shared-key * isakmp keepalive threshold 30 retry 2 tunnel-group x.x.x.204 type ipsec-l2l tunnel-group x.x.x.204 ipsec-attributes pre-shared-key * isakmp keepalive threshold 30 retry 2 tunnel-group x.x.x.212 type ipsec-l2l tunnel-group x.x.x.212 ipsec-attributes pre-shared-key * tunnel-group x.x.x.215 type ipsec-l2l tunnel-group x.x.x.215 ipsec-attributes pre-shared-key * tunnel-group x.x.x.247 type ipsec-l2l tunnel-group x.x.x.247 ipsec-attributes pre-shared-key * tunnel-group x.x.x.170 type ipsec-l2l tunnel-group x.x.x.170 ipsec-attributes pre-shared-key * isakmp keepalive disable tunnel-group x.x.x..8 type ipsec-l2l tunnel-group x.x.x.8 ipsec-attributes pre-shared-key * tunnel-group x.x.x.212 type ipsec-l2l tunnel-group x.x.x.212 ipsec-attributes pre-shared-key * tunnel-group x.x.x.230 type ipsec-l2l tunnel-group x.x.x.230 ipsec-attributes pre-shared-key * tunnel-group x.x.x.24 type ipsec-l2l tunnel-group x.x.x.24 ipsec-attributes pre-shared-key * tunnel-group x.x.x.46 type ipsec-l2l tunnel-group x.x.x.46 ipsec-attributes pre-shared-key * isakmp keepalive disable tunnel-group x.x.x.4 type ipsec-l2l tunnel-group x.x.x.4 ipsec-attributes pre-shared-key * tunnel-group x.x.x.110 type ipsec-l2l tunnel-group x.x.x.110 ipsec-attributes pre-shared-key * tunnel-group 78.x.x.110 type ipsec-l2l tunnel-group 78.x.x.110 ipsec-attributes pre-shared-key * tunnel-group x.x.x.47 type ipsec-l2l tunnel-group x.x.x.47 ipsec-attributes pre-shared-key * tunnel-group x.x.x.34 type ipsec-l2l tunnel-group x.x.x.34 ipsec-attributes pre-shared-key * isakmp keepalive disable tunnel-group x.x.x..129 type ipsec-l2l tunnel-group x.x.x.129 ipsec-attributes pre-shared-key * isakmp keepalive disable tunnel-group x.x.x.94 type ipsec-l2l tunnel-group x.x.x.94 ipsec-attributes pre-shared-key * isakmp keepalive disable tunnel-group x.x.x.40 type ipsec-l2l tunnel-group x.x.x.40 ipsec-attributes pre-shared-key * isakmp keepalive disable tunnel-group x.x.x.65 type ipsec-l2l tunnel-group x.x.x.65 ipsec-attributes pre-shared-key * tunnel-group x.x.x.70 type ipsec-l2l tunnel-group x.x.x.70 ipsec-attributes pre-shared-key * tunnel-group x.x.x.134 type ipsec-l2l tunnel-group x.x.x.134 ipsec-attributes pre-shared-key * isakmp keepalive disable tunnel-group x.x.x.163 type ipsec-l2l tunnel-group x.x.x.163 ipsec-attributes pre-shared-key * isakmp keepalive disable tunnel-group x.x.x.2 type ipsec-l2l tunnel-group x.x.x.2 ipsec-attributes pre-shared-key * isakmp keepalive disable tunnel-group ASA-LAN-VPN type remote-access tunnel-group ASA-LAN-VPN general-attributes address-pool RAS-VPN authentication-server-group vpn authentication-server-group (outside) vpn default-group-policy ASA-LAN-VPN tunnel-group ASA-LAN-VPN ipsec-attributes pre-shared-key * tunnel-group x.x.x.184 type ipsec-l2l tunnel-group x.x.x.184 ipsec-attributes pre-shared-key * tunnel-group x.x.x.145 type ipsec-l2l tunnel-group x.x.x.145 ipsec-attributes pre-shared-key * isakmp keepalive disable tunnel-group x.x.x.75 type ipsec-l2l tunnel-group x.x.x.75 ipsec-attributes pre-shared-key * tunnel-group x.x.x.246 type ipsec-l2l tunnel-group x.x.x.246 ipsec-attributes pre-shared-key * isakmp keepalive disable tunnel-group x.x.x.2 type ipsec-l2l tunnel-group x.x.x..2 ipsec-attributes pre-shared-key * tunnel-group x.x.x.98 type ipsec-l2l tunnel-group x.x.x.98 ipsec-attributes pre-shared-key * ! ! ! policy-map global_policy description Netflow class class-default flow-export event-type all destination MS-ISA-Server policy-map type inspect dns migrated_dns_map_1 parameters message-length maximum 512 Anyone have a clue because Im on the verge of going postal.....

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  • Unable to enable FTP access of Mac OSX Snow Leopard

    - by Xetius
    When I try to enable the FTP service in the preferences (File Sharing-Options-Share Files and Folders Using FTP) the check box enables and then disables again. The console is giving me the message : 16/04/2010 12:14:20 com.apple.coreservicesd[51] sh: launchctl: command not found This indicates to me that it can't find the launchctl executable launchctl is present in the folder /bin /bin is set in the PATH variable for sh and bash shells and also in the ~/.MacOS/environment.plist How can I fix this so that my preferences can find this so that I can enable the FTP service.

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  • iTunes crashes with "Attempt to allocate 1073741824 bytes for NS/CFData failed" error

    - by kubi
    This is a pretty common occurrence. Every two days or so iTunes will crash on me with this error. FYI, 1073741824 is 2^30, which is gigabyte. The crash log is below if you're interested. Process: iTunes [40778] Path: /Applications/iTunes.app/Contents/MacOS/iTunes Identifier: com.apple.iTunes Version: 9.0.1 (9.0.1) Build Info: iTunes-9010901~2 Code Type: X86 (Native) Parent Process: launchd [638] Date/Time: 2009-10-21 11:35:55.159 -0400 OS Version: Mac OS X 10.6.1 (10B504) Report Version: 6 Interval Since Last Report: 38292 sec Per-App Interval Since Last Report: 63956 sec Per-App Crashes Since Last Report: 1 Anonymous UUID: A7149D8A-1161-4740-976B-DB99AE1B01DD Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x0000000000000002, 0x0000000000000000 Crashed Thread: 13 Application Specific Information: *** Terminating app due to uncaught exception 'NSMallocException', reason: 'Attempt to allocate 1073741824 bytes for NS/CFData failed' *** Call stack at first throw: ( 0 CoreFoundation 0x9924958a __raiseError + 410 1 libobjc.A.dylib 0x9440df49 objc_exception_throw + 56 2 Foundation 0x945e2fda _NSSearchForNameInPath + 0 3 CoreFoundation 0x99262ca5 __CFDataHandleOutOfMemory + 101 4 CoreFoundation 0x9919f27d __CFDataGrow + 717 5 CoreFoundation 0x9919ce0a CFDataReplaceBytes + 362 6 CoreFoundation 0x9919e63a CFDataAppendBytes + 154 7 iTunes 0x00522808 0x0 + 5384200 8 iTunes 0x00523471 0x0 + 5387377 9 iTunes 0x00441bc8 0x0 + 4463560 10 CoreFoundation 0x9923eba3 _signalEventSync + 99 11 CoreFoundation 0x9923f58e _cfstream_solo_signalEventSync + 126 12 CoreFoundation 0x9923f4d7 CFReadStreamSignalEvent + 39 13 CFNetwork 0x97374c23 _ZN14HTTPReadStream11streamEventEm + 169 14 CoreFoundation 0x9923eba3 _signalEventSync + 99 15 CoreFoundation 0x9923eb1a _cfstream_shared_signalEventSync + 458 16 CoreFoundation 0x991b58cb __CFRunLoopDoSources0 + 1563 17 CoreFoundation 0x991b385f __CFRunLoopRun + 1071 18 CoreFoundation 0x991b2d34 CFRunLoopRunSpecific + 452 19 CoreFoundation 0x991b87a4 CFRunLoopRun + 84 20 iTunes 0x0000ade8 0x0 + 44520 21 libSystem.B.dylib 0x96de9f39 _pthread_start + 345 22 libSystem.B.dylib 0x96de9dbe thread_start + 34 ) Thread 0: Dispatch queue: com.apple.main-thread 0 libSystem.B.dylib 0x96dbc7da mach_msg_trap + 10 1 libSystem.B.dylib 0x96dbcf47 mach_msg + 68 2 com.apple.CoreFoundation 0x991b3dbf __CFRunLoopRun + 2447 3 com.apple.CoreFoundation 0x991b2d34 CFRunLoopRunSpecific + 452 4 com.apple.CoreFoundation 0x991b2b61 CFRunLoopRunInMode + 97 5 com.apple.HIToolbox 0x97c3bfec RunCurrentEventLoopInMode + 392 6 com.apple.HIToolbox 0x97c3bda3 ReceiveNextEventCommon + 354 7 com.apple.HIToolbox 0x97dc3d91 ReceiveNextEvent + 83 8 com.apple.iTunes 0x00135fae 0x1000 + 1265582 9 com.apple.HIToolbox 0x97c0f129 DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 1567 10 com.apple.HIToolbox 0x97c0e3f0 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 411 11 com.apple.HIToolbox 0x97c0e24f SendEventToEventTargetWithOptions + 58 12 com.apple.HIToolbox 0x97c42c0c ToolboxEventDispatcherHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 3006 13 com.apple.HIToolbox 0x97c0f57a DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 2672 14 com.apple.HIToolbox 0x97c0e3f0 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 411 15 com.apple.HIToolbox 0x97c30a81 SendEventToEventTarget + 52 16 com.apple.HIToolbox 0x97db98f7 ToolboxEventDispatcher + 86 17 com.apple.HIToolbox 0x97db9a2f RunApplicationEventLoop + 243 18 com.apple.iTunes 0x00135d84 0x1000 + 1265028 19 com.apple.iTunes 0x00135c70 0x1000 + 1264752 20 com.apple.iTunes 0x0000d2af 0x1000 + 49839 21 com.apple.iTunes 0x000049a8 0x1000 + 14760 22 com.apple.iTunes 0x00002bfb 0x1000 + 7163 23 com.apple.iTunes 0x00002b29 0x1000 + 6953 Thread 1: Dispatch queue: com.apple.libdispatch-manager 0 libSystem.B.dylib 0x96de303a kevent + 10 1 libSystem.B.dylib 0x96de3768 _dispatch_mgr_invoke + 215 2 libSystem.B.dylib 0x96de2bf9 _dispatch_queue_invoke + 183 3 libSystem.B.dylib 0x96de298a _dispatch_worker_thread2 + 234 4 libSystem.B.dylib 0x96de2401 _pthread_wqthread + 390 5 libSystem.B.dylib 0x96de2246 start_wqthread + 30 Thread 2: 0 libSystem.B.dylib 0x96dbc7da mach_msg_trap + 10 1 libSystem.B.dylib 0x96dbcf47 mach_msg + 68 2 com.apple.CoreFoundation 0x991b3dbf __CFRunLoopRun + 2447 3 com.apple.CoreFoundation 0x991b2d34 CFRunLoopRunSpecific + 452 4 com.apple.CoreFoundation 0x991b87a4 CFRunLoopRun + 84 5 com.apple.iTunes 0x0000ade8 0x1000 + 40424 6 libSystem.B.dylib 0x96de9f39 _pthread_start + 345 7 libSystem.B.dylib 0x96de9dbe thread_start + 34 Thread 3: 0 libSystem.B.dylib 0x96ddb756 select$DARWIN_EXTSN + 10 1 com.apple.CoreFoundation 0x991f304d __CFSocketManager + 1085 2 libSystem.B.dylib 0x96de9f39 _pthread_start + 345 3 libSystem.B.dylib 0x96de9dbe thread_start + 34 Thread 4: 0 libSystem.B.dylib 0x96e84766 accept$NOCANCEL$UNIX2003 + 10 1 libSystem.B.dylib 0x96e8363e accept + 32 2 com.apple.iTunes 0x0044c792 0x1000 + 4503442 3 com.apple.iTunes 0x004a86cd 0x1000 + 4880077 4 com.apple.iTunes 0x004a879b 0x1000 + 4880283 5 libSystem.B.dylib 0x96de9f39 _pthread_start + 345 6 libSystem.B.dylib 0x96de9dbe thread_start + 34 Thread 5: 0 libSystem.B.dylib 0x96e84766 accept$NOCANCEL$UNIX2003 + 10 1 libSystem.B.dylib 0x96e8363e accept + 32 2 com.apple.iTunes 0x0044c792 0x1000 + 4503442 3 com.apple.iTunes 0x004a86cd 0x1000 + 4880077 4 com.apple.iTunes 0x004a879b 0x1000 + 4880283 5 libSystem.B.dylib 0x96de9f39 _pthread_start + 345 6 libSystem.B.dylib 0x96de9dbe thread_start + 34 Thread 6: 0 libSystem.B.dylib 0x96dbc7da mach_msg_trap + 10 1 libSystem.B.dylib 0x96dbcf47 mach_msg + 68 2 com.apple.CoreFoundation 0x991b3dbf __CFRunLoopRun + 2447 3 com.apple.CoreFoundation 0x991b2d34 CFRunLoopRunSpecific + 452 4 com.apple.CoreFoundation 0x991b87a4 CFRunLoopRun + 84 5 com.apple.iTunes 0x00135e09 0x1000 + 1265161 6 com.apple.iTunes 0x00135cc5 0x1000 + 1264837 7 libSystem.B.dylib 0x96de9f39 _pthread_start + 345 8 libSystem.B.dylib 0x96de9dbe thread_start + 34 Thread 7: 0 libSystem.B.dylib 0x96dbc7da mach_msg_trap + 10 1 libSystem.B.dylib 0x96dbcf47 mach_msg + 68 2 com.apple.CoreFoundation 0x991b3dbf __CFRunLoopRun + 2447 3 com.apple.CoreFoundation 0x991b2d34 CFRunLoopRunSpecific + 452 4 com.apple.CoreFoundation 0x991b87a4 CFRunLoopRun + 84 5 com.apple.iTunes 0x0000ade8 0x1000 + 40424 6 libSystem.B.dylib 0x96de9f39 _pthread_start + 345 7 libSystem.B.dylib 0x96de9dbe thread_start + 34 Thread 8: 0 libSystem.B.dylib 0x96dbc83a semaphore_timedwait_signal_trap + 10 1 libSystem.B.dylib 0x96dea3c1 _pthread_cond_wait + 1066 2 libSystem.B.dylib 0x96e19208 pthread_cond_timedwait_relative_np + 47 3 com.apple.iTunes 0x0004ca83 0x1000 + 309891 4 com.apple.iTunes 0x0004c7cb 0x1000 + 309195 5 com.apple.iTunes 0x0004c76a 0x1000 + 309098 6 com.apple.iTunes 0x0004c5bb 0x1000 + 308667 7 libSystem.B.dylib 0x96de9f39 _pthread_start + 345 8 libSystem.B.dylib 0x96de9dbe thread_start + 34 Thread 9: 0 libSystem.B.dylib 0x96dbc7da mach_msg_trap + 10 1 libSystem.B.dylib 0x96dbcf47 mach_msg + 68 2 com.apple.CoreFoundation 0x991b3dbf __CFRunLoopRun + 2447 3 com.apple.CoreFoundation 0x991b2d34 CFRunLoopRunSpecific + 452 4 com.apple.CoreFoundation 0x991b87a4 CFRunLoopRun + 84 5 com.apple.iTunes 0x0000ade8 0x1000 + 40424 6 libSystem.B.dylib 0x96de9f39 _pthread_start + 345 7 libSystem.B.dylib 0x96de9dbe thread_start + 34 Thread 10: 0 libSystem.B.dylib 0x96dbc7da mach_msg_trap + 10 1 libSystem.B.dylib 0x96dbcf47 mach_msg + 68 2 com.apple.CoreFoundation 0x991b3dbf __CFRunLoopRun + 2447 3 com.apple.CoreFoundation 0x991b2d34 CFRunLoopRunSpecific + 452 4 com.apple.CoreFoundation 0x991b87a4 CFRunLoopRun + 84 5 com.apple.iTunes 0x0000ade8 0x1000 + 40424 6 libSystem.B.dylib 0x96de9f39 _pthread_start + 345 7 libSystem.B.dylib 0x96de9dbe thread_start + 34 Thread 11: 0 libSystem.B.dylib 0x96dbc7da mach_msg_trap + 10 1 libSystem.B.dylib 0x96dbcf47 mach_msg + 68 2 com.apple.CoreFoundation 0x991b3dbf __CFRunLoopRun + 2447 3 com.apple.CoreFoundation 0x991b2d34 CFRunLoopRunSpecific + 452 4 com.apple.CoreFoundation 0x991b87a4 CFRunLoopRun + 84 5 com.apple.iTunes 0x0000ade8 0x1000 + 40424 6 libSystem.B.dylib 0x96de9f39 _pthread_start + 345 7 libSystem.B.dylib 0x96de9dbe thread_start + 34 Thread 12: 0 libSystem.B.dylib 0x96dbc822 semaphore_wait_signal_trap + 10 1 libSystem.B.dylib 0x96dea3d8 _pthread_cond_wait + 1089 2 libSystem.B.dylib 0x96e3370f pthread_cond_wait + 48 3 com.apple.iTunes 0x0000ae70 0x1000 + 40560 4 com.apple.iTunes 0x0000ad06 0x1000 + 40198 5 com.apple.iTunes 0x004418a1 0x1000 + 4458657 6 com.apple.iTunes 0x0043f960 0x1000 + 4450656 7 com.apple.iTunes 0x00525475 0x1000 + 5391477 8 com.apple.iTunes 0x00525c0d 0x1000 + 5393421 9 com.apple.iTunes 0x0004c62c 0x1000 + 308780 10 libSystem.B.dylib 0x96de9f39 _pthread_start + 345 11 libSystem.B.dylib 0x96de9dbe thread_start + 34 Thread 13 Crashed: 0 com.apple.CoreFoundation 0x99293b07 ___TERMINATING_DUE_TO_UNCAUGHT_EXCEPTION___ + 7 1 libobjc.A.dylib 0x9440df49 objc_exception_throw + 56 2 com.apple.CoreFoundation 0x991b2fbc CFRunLoopRunSpecific + 1100 3 com.apple.CoreFoundation 0x991b87a4 CFRunLoopRun + 84 4 com.apple.iTunes 0x0000ade8 0x1000 + 40424 5 libSystem.B.dylib 0x96de9f39 _pthread_start + 345 6 libSystem.B.dylib 0x96de9dbe thread_start + 34 Thread 14: 0 libSystem.B.dylib 0x96dbc7da mach_msg_trap + 10 1 libSystem.B.dylib 0x96dbcf47 mach_msg + 68 2 com.apple.CoreFoundation 0x991b3dbf __CFRunLoopRun + 2447 3 com.apple.CoreFoundation 0x991b2d34 CFRunLoopRunSpecific + 452 4 com.apple.CoreFoundation 0x991b87a4 CFRunLoopRun + 84 5 com.apple.iTunes 0x0000ade8 0x1000 + 40424 6 libSystem.B.dylib 0x96de9f39 _pthread_start + 345 7 libSystem.B.dylib 0x96de9dbe thread_start + 34 Thread 15: 0 libSystem.B.dylib 0x96dbc822 semaphore_wait_signal_trap + 10 1 libSystem.B.dylib 0x96dea3d8 _pthread_cond_wait + 1089 2 libSystem.B.dylib 0x96e3370f pthread_cond_wait + 48 3 ...ickTimeComponents.component 0x915275b7 jpegdecompress_MPLoop + 79 4 libSystem.B.dylib 0x96de9f39 _pthread_start + 345 5 libSystem.B.dylib 0x96de9dbe thread_start + 34 Thread 16: 0 libSystem.B.dylib 0x96dbc822 semaphore_wait_signal_trap + 10 1 libSystem.B.dylib 0x96dea3d8 _pthread_cond_wait + 1089 2 libSystem.B.dylib 0x96e3370f pthread_cond_wait + 48 3 com.apple.iTunes 0x00025d27 0x1000 + 150823 4 com.apple.iTunes 0x00025237 0x1000 + 148023 5 libSystem.B.dylib 0x96de9f39 _pthread_start + 345 6 libSystem.B.dylib 0x96de9dbe thread_start + 34 Thread 17: 0 libSystem.B.dylib 0x96de2092 __workq_kernreturn + 10 1 libSystem.B.dylib 0x96de2628 _pthread_wqthread + 941 2 libSystem.B.dylib 0x96de2246 start_wqthread + 30 Thread 18: 0 libSystem.B.dylib 0x96dbc83a semaphore_timedwait_signal_trap + 10 1 libSystem.B.dylib 0x96dea3c1 _pthread_cond_wait + 1066 2 libSystem.B.dylib 0x96e19208 pthread_cond_timedwait_relative_np + 47 3 com.apple.iTunes 0x0004ca83 0x1000 + 309891 4 com.apple.iTunes 0x0004c7cb 0x1000 + 309195 5 com.apple.iTunes 0x0004c76a 0x1000 + 309098 6 com.apple.iTunes 0x0004c5bb 0x1000 + 308667 7 libSystem.B.dylib 0x96de9f39 _pthread_start + 345 8 libSystem.B.dylib 0x96de9dbe thread_start + 34 Thread 13 crashed with X86 Thread State (32-bit): eax: 0x00000000 ebx: 0x9440df25 ecx: 0xb08b2000 edx: 0x0000003b edi: 0xa0737ab0 esi: 0x19685e20 ebp: 0xb08b1de8 esp: 0xb08b1dd0 ss: 0x0000001f efl: 0x00000282 eip: 0x99293b07 cs: 0x00000017 ds: 0x0000001f es: 0x0000001f fs: 0x0000001f gs: 0x00000037 cr2: 0x00ff9000 Binary Images: 0x1000 - 0xbd9ff8 com.apple.iTunes 9.0.1 (9.0.1) <18B3F1D1-1E3E-6DD1-CB52-F346ACB01921> /Applications/iTunes.app/Contents/MacOS/iTunes 0xdf9000 - 0xe01ff7 com.apple.ipodsynchronization 3.0 (116) <B41B2240-34E9-4A5E-A210-F02D99E3C00E> /System/Library/PrivateFrameworks/iPodSync.framework/Versions/A/iPodSync 0xe09000 - 0xe0eff7 com.apple.iPod 1.6 (17) <4CCD2720-D270-C0D2-1E14-1374779C2401> /System/Library/PrivateFrameworks/iPod.framework/Versions/A/iPod 0xe14000 - 0xe9bfe3 com.apple.iTunes.iPodUpdater 9.0 (9.0) <474ED35C-EDCE-1FEB-AC8C-075B806977A8> /Applications/iTunes.app/Contents/Frameworks/iPodUpdater.framework/Versions/A/iPodUpdater 0xee7000 - 0xf27ff7 com.apple.vmutils 4.2 (106) <834EA6B0-C91B-4CF1-ED3C-229C26459578> /System/Library/PrivateFrameworks/vmutils.framework/Versions/A/vmutils 0x14be000 - 0x14beff7 libmx.A.dylib ??? (???) <01401BF8-3FC7-19CF-ACCE-0F292BFD2F25> /usr/lib/libmx.A.dylib 0x14d0000 - 0x14d0ff7 +net.sourceforge.SafariAdBlockLoader 0.4.0 RC3 (0.4.0 RC3) <8E9A6641-9CE7-5416-DC84-883DB8BAFDDA> /Library/InputManagers/Safari AdBlock/Safari AdBlock Loader.bundle/Contents/MacOS/Safari AdBlock Loader 0x15f8000 - 0x15f9ff7 com.apple.textencoding.unicode 2.3 (2.3) <78A61FD5-70EE-19EA-48D4-3481C640B70D> /System/Library/TextEncodings/Unicode Encodings.bundle/Contents/MacOS/Unicode Encodings 0x1778000 - 0x179efff libssl.0.9.7.dylib ??? (???) <8BF98B2F-0F55-40CA-C082-43C76707BD24> /usr/lib/libssl.0.9.7.dylib 0x17e6000 - 0x17eaff3 com.apple.audio.AudioIPCPlugIn 1.1.0 (1.1.0) <39CD9296-183C-5603-94A4-0A0EC327BA69> /System/Library/Extensions/AudioIPCDriver.kext/Contents/Resources/AudioIPCPlugIn.bundle/Contents/MacOS/AudioIPCPlugIn 0x17ef000 - 0x17f4ffb com.apple.audio.AppleHDAHALPlugIn 1.7.4 (1.7.4a1) <B4217DD8-4BDE-CC1C-70FF-06EA901F376D> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn 0x12800000 - 0x138eaff7 com.apple.CoreFP 1.5.18 (1.5) <740FE25C-0539-AEFF-2108-C2C0D338CDCE> /System/Library/PrivateFrameworks/CoreFP.framework/CoreFP 0x1390f000 - 0x139c4fe7 libcrypto.0.9.7.dylib ??? (???) <4917E4F2-817F-5AC4-3FBE-54BC96360448> /usr/lib/libcrypto.0.9.7.dylib 0x13a0a000 - 0x13a50ff3 com.apple.mobiledevice 251.6 (251.6) <E998830A-CFBF-3060-4770-1089AED68444> /System/Library/PrivateFrameworks/MobileDevice.framework/MobileDevice 0x167f5000 - 0x167f7ff7 com.apple.PDFImporter 2.1 (???) <C78368B0-3712-067C-9467-55932890C979> /System/Library/Components/PDFImporter.component/Contents/MacOS/PDFImporter 0x16900000 - 0x16905ff7 com.apple.QuartzComposer.iTunesPlugIn 1.2 (16) <8511A037-AFDE-5D1A-67DA-1B4837432D85> /Library/iTunes/iTunes Plug-ins/Quartz Composer Visualizer.bundle/Contents/MacOS/Quartz Composer Visualizer 0x17fa8000 - 0x181cbfe7 com.apple.audio.codecs.Components 2.0 (2.0) <064E9181-38CC-C2D3-070D-4D162D2903E8> /System/Library/Components/AudioCodecs.component/Contents/MacOS/AudioCodecs 0x18764000 - 0x1877efc3 com.apple.AppleIntermediateCodec 1.2 (145) /Library/QuickTime/AppleIntermediateCodec.component/Contents/MacOS/AppleIntermediateCodec 0x18783000 - 0x18788ff7 com.apple.AppleMPEG2Codec 1.0.1 (220) <6FDFF3C8-7ECE-CB74-1374-9C0230C54F78> /Library/QuickTime/AppleMPEG2Codec.component/Contents/MacOS/AppleMPEG2Codec 0x19137000 - 0x1918cfef com.apple.AppleProResDecoder 2.0 (223) <793BA98A-2E7D-1C39-998D-805B60034DF4> /System/Library/QuickTime/AppleProResDecoder.component/Contents/MacOS/AppleProResDecoder 0x191c4000 - 0x191ddfe7 com.apple.applepixletvideo 1.2.19 (1.2d19) <4A68731C-8071-6CF5-012C-40F00CD1333A> /System/Library/QuickTime/ApplePixletVideo.component/Contents/MacOS/ApplePixletVideo 0x19400000 - 0x19479fef com.apple.AppleVAH264HW.component 2.0 (1.0) <FFC0DED4-1AA1-267E-CE43-0261727DA31D> /System/Library/QuickTime/AppleVAH264HW.component/Contents/MacOS/AppleVAH264HW 0x1953b000 - 0x19577fe3 com.apple.QuickTimeFireWireDV.component 7.6.3 (1584) <8E3D38A3-1005-305C-7B70-D400AB4AC0F3> /System/Library/QuickTime/QuickTimeFireWireDV.component/Contents/MacOS/QuickTimeFireWireDV 0x1a000000 - 0x1a312fe0 +org.perian.Perian 1.1.4 (1.1.4) <577A3B05-0FF7-FC3D-3223-88718A00D84C> /Library/QuickTime/Perian.component/Contents/MacOS/Perian 0x70000000 - 0x700cbfe7 com.apple.audio.units.Components 1.6 (1.6) <A568FC6D-1D2D-A04B-FD1A-AFF6E326E020> /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio 0x8fe00000 - 0x8fe4162b dyld 132.1 (???) <211AF0DD-42D9-79C8-BB6A-1F4BEEF4B4AB> /usr/lib/dyld 0x900cb000 - 0x900ccff7 com.apple.audio.units.AudioUnit 1.6 (1.6) <68180B96-381C-A09D-5576-606A134FD953> /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit 0x900cd000 - 0x908b2fe7 com.apple.WebCore 6531 (6531.9) <F9A9848B-9EB0-B912-49F5-7E8010AF2CF1> /System/Library/Frameworks/WebKit.framework/Versions/A/Frameworks/WebCore.framework/Versions/A/WebCore 0x908b3000 - 0x908effff com.apple.CoreMediaIOServices 101.0 (715) <FD86FB28-9BA1-0993-1172-F10F61EA6344> /System/Library/PrivateFrameworks/CoreMediaIOServices.framework/Versions/A/CoreMediaIOServices 0x9095f000 - 0x90970ff7 com.apple.LangAnalysis 1.6.5 (1.6.5) <E77440D0-76EE-EB4C-3D00-9EDE417F13CF> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LangAnalysis.framework/Versions/A/LangAnalysis 0x909ba000 - 0x90bb7feb com.apple.AddressBook.framework 5.0 (862) <BD05B213-46CF-8EFD-B801-CF741408600D> /System/Library/Frameworks/AddressBook.framework/Versions/A/AddressBook 0x90bd9000 - 0x90c03ff7 com.apple.shortcut 1.1 (1.1) <B0514FA9-7CAE-AD94-93CA-7B2A2C5F7B8A> /System/Library/PrivateFrameworks/Shortcut.framework/Versions/A/Shortcut 0x90c04000 - 0x90c23fe7 com.apple.opencl 11 (11) <372A42E7-FB10-B74D-E1A0-980E94D07021> /System/Library/Frameworks/OpenCL.framework/Versions/A/OpenCL 0x90c24000 - 0x90c24ff7 com.apple.Accelerate 1.5 (Accelerate 1.5) <F642E7A0-3720-FA19-0190-E6DBD9EF2D9B> /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate 0x90c25000 - 0x90c25ff7 com.apple.ApplicationServices 38 (38) <8012B504-3D83-BFBB-DA65-065E061CFE03> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/ApplicationServices 0x90d7c000 - 0x90db6fe7 libFontRegistry.dylib ??? (???) <EE633CF6-8827-EF05-10A4-5F2937120227> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontRegistry.dylib 0x90db7000 - 0x91d45ff7 com.apple.QuickTimeComponents.component 7.6.3 (1584) /System/Library/QuickTime/QuickTimeComponents.component/Contents/MacOS/QuickTimeComponents 0x91d46000 - 0x91d7cfff libtidy.A.dylib ??? (???) <DDFAB560-3883-A6A2-7BDD-D91730982B48> /usr/lib/libtidy.A.dylib 0x91d8d000 - 0x91d92ff7 com.apple.OpenDirectory 10.6 (10.6) <92582807-E8F3-3DD9-EB42-4195CFB754A1> /System/Library/Frameworks/OpenDirectory.framework/Versions/A/OpenDirectory 0x91d93000 - 0x91d9aff7 com.apple.agl 3.0.12 (AGL-3.0.12) <6BF89127-C18C-27A9-F94A-981836A822FE> /System/Library/Frameworks/AGL.framework/Versions/A/AGL 0x91d9b000 - 0x91ddbff3 com.apple.securityinterface 4.0 (36981) <F024C5CA-0762-1599-5BAB-17F785E51075> /System/Library/Frameworks/SecurityInterface.framework/Versions/A/SecurityInterface 0x91e0d000 - 0x91e5dfe7 libGLU.dylib ??? (???) <55A69DCE-1237-341E-F239-CDFE1F5B19BB> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib 0x91e5e000 - 0x91ee0ffb SecurityFoundation ??? (???) <29C27E0E-B2B3-BF6B-B1F8-5783B8B01535> /System/Library/Frameworks/SecurityFoundation.framework/Versions/A/SecurityFoundation 0x91f28000 - 0x9235dff7 libLAPACK.dylib ??? (???) <5E2D2283-57DE-9A49-1DB0-CD027FEFA6C2> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLAPACK.dylib 0x9236b000 - 0x9237ffe7 libbsm.0.dylib ??? (???) <14CB053A-7C47-96DA-E415-0906BA1B78C9> /usr/lib/libbsm.0.dylib 0x923bb000 - 0x924e4fe7 com.apple.audio.toolbox.AudioToolbox 1.6 (1.6) <62BEEBE6-68FC-4A48-91CF-39DA2BD793F1> /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox 0x924fe000 - 0x925b0ffb libFontParser.dylib ??? (???) <EB089832-660F-0B34-3AC8-CCDA937987D9> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontParser.dylib 0x9264d000 - 0x9264fff7 libRadiance.dylib ??? (???) <0E03CF64-0931-7B9A-F617-4387B809D6D8> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libRadiance.dylib 0x92650000 - 0x92696ff7 libauto.dylib ??? (???) <FAB17F30-A28B-E33D-6E21-C7119C9C83ED> /usr/lib/libauto.dylib 0x92697000 - 0x928c2ff3 com.apple.QuartzComposer 4.0 (156.6) <D1D3A5A8-75BC-4556-85FA-8A9F487106DD> /System/Library/Frameworks/Quartz.framework/Versions/A/Frameworks/QuartzComposer.framework/Versions/A/QuartzComposer 0x928c3000 - 0x92913ff7 com.apple.framework.familycontrols 2.0 (2.0) <50617342-E578-4C1C-938A-19A37ECA91CA> /System/Library/PrivateFrameworks/FamilyControls.framework/Versions/A/FamilyControls 0x92914000 - 0x92c0dfef com.apple.QuickTime 7.6.3 (1584) <687233E1-F428-5224-08D5-5874BEA2300D> /System/Library/Frameworks/QuickTime.framework/Versions/A/QuickTime 0x92c22000 - 0x92d62ff7 com.apple.syncservices 5.0 (575) <61B36E07-6D14-97DC-122F-41EDE1F6DB03> /System/Library/Frameworks/SyncServices.framework/Versions/A/SyncServices 0x92d6e000 - 0x92d9fff3 libTrueTypeScaler.dylib ??? (???) <F326E053-7425-2F10-F883-CBD56A1E1B72> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libTrueTypeScaler.dylib 0x92da0000 - 0x92dc0fe7 libresolv.9.dylib ??? (???) <A48921CB-3FA7-3071-AF9C-2D86FB493A3A> /usr/lib/libresolv.9.dylib 0x92dca000 - 0x92ed7ff7 com.apple.MediaToolbox 0.420.17 (420.17) <EE843140-C79F-3D8C-B89E-893CD74C3633> /System/Library/PrivateFrameworks/MediaToolbox.framework/Versions/A/MediaToolbox 0x92f4a000 - 0x92ff9fe3 com.apple.QuickTimeImporters.component 7.6.3 (1584) <34BF4FBA-BFCD-9A47-4BA9-E2B155C5C881> /System/Library/QuickTime/QuickTimeImporters.component/Contents/MacOS/QuickTimeImporters 0x92ffa000 - 0x930a9fef com.apple.ColorSync 4.6.0 (4.6.0) <66ABAE86-B0EC-D641-913D-08ACA965F9FA> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ColorSync.framework/Versions/A/ColorSync 0x930aa000 - 0x931a0ff7 libGLProgrammability.dylib ??? (???) <B8E40851-3A01-7D01-2F96-537BF7FA63B5> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib 0x931a8000 - 0x93200fe7 com.apple.datadetectorscore 2.0 (80.7) <A40AA74A-9D13-2A6C-5440-B50905923251> /System/Library/PrivateFrameworks/DataDetectorsCore.framework/Versions/A/DataDetectorsCore 0x93201000 - 0x93228ff7 com.apple.quartzfilters 1.6.0 (1.6.0) <879A3B93-87A6-88FE-305D-DF1EAED04756> /System/Library/Frameworks/Quartz.framework/Versions/A/Frameworks/QuartzFilters.framework/Versions/A/QuartzFilters 0x93229000 - 0x9327aff7 com.apple.HIServices 1.8.0 (???) <B8EC13DB-A81A-91BF-8C82-66E840C64C91> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/HIServices.framework/Versions/A/HIServices 0x9327b000 - 0x932b6fe7 com.apple.DebugSymbols 1.1 (70) <05013716-CFCF-801E-5535-D0643869BDCD> /System/Library/PrivateFrameworks/DebugSymbols.framework/Versions/A/DebugSymbols 0x932b7000 - 0x93304feb com.apple.DirectoryService.PasswordServerFramework 6.0 (6.0) <BF66BA5D-BBC8-78A5-DBE2-F9DE3DD1D775> /System/Library/PrivateFrameworks/PasswordServer.framework/Versions/A/PasswordServer 0x93305000 - 0x93319ffb com.apple.speech.synthesis.framework 3.10.35 (3.10.35) <57DD5458-4F24-DA7D-0927-C3321A65D743> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynthesis.framework/Versions/A/SpeechSynthesis 0x9331a000 - 0x9335eff3 com.apple.coreui 0.2 (112) <A810DFFD-6314-5E2B-93A4-D5626634B1EE> /System/Library/PrivateFrameworks/CoreUI.framework/Versions/A/CoreUI 0x9335f000 - 0x93418fe7 libsqlite3.dylib ??? (???) <16CEF8E8-8C9A-94CD-EF5D-05477844C005> /usr/lib/libsqlite3.dylib 0x93419000 - 0x93473ff7 com.apple.framework.IOKit 2.0 (???) <7618DDEC-2E3B-9C6E-FDC9-15169E24B4FB> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit 0x93474000 - 0x934edff3 com.apple.audio.CoreAudio 3.2.0 (3.2) <91AE891E-6015-AABE-3512-2D5EBCA0937B> /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio 0x934ee000 - 0x935effe7 libxml2.2.dylib ??? (???) <C242A74D-280A-90C3-3F79-891624AA45D2> /usr/lib/libxml2.2.dylib 0x935f0000 - 0x93634fe7 com.apple.Metadata 10.6.0 (507.1) <CBD1B22B-5F10-C784-03A2-35106B97DF3F> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Metadata.framework/Versions/A/Metadata 0x93635000 - 0x93637ff7 com.apple.QuickTimeH264.component 7.6.3 (1584) /System/Library/QuickTime/QuickTimeH264.component/Contents/MacOS/QuickTimeH264 0x93639000 - 0x93654ff7 libPng.dylib ??? (???) <38DD4AA1-0643-85A0-F2F5-EE9269729975> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libPng.dylib 0x93655000 - 0x936affe7 com.apple.CorePDF 1.0 (1.0) <590244C9-15D7-7A65-13AF-6F597123746B> /System/Library/PrivateFrameworks/CorePDF.framework/Versions/A/CorePDF 0x936b0000 - 0x936e8ff7 com.apple.LDAPFramework 2.0 (120.1) <8C7F3F42-6A4D-D37A-4232-685D44E8769E> /System/Library/Frameworks/LDAP.framework/Versions/A/LDAP 0x93723000 - 0x93757ff7 libcups.2.dylib ??? (???) <9078BA07-DEE1-6597-D15D-7BE3A20CB5A0> /usr/lib/libcups.2.dylib 0x93758000 - 0x93758ff7 liblangid.dylib ??? (???) <B99607FC-5646-32C8-2C16-AFB5EA9097C2> /usr/lib/liblangid.dylib 0x93759000 - 0x9375cffb com.apple.help 1.3.1 (41) <67F1F424-3983-7A2A-EC21-867BE838E90B> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Help.framework/Versions/A/Help 0x9375d000 - 0x937d4feb com.apple.backup.framework 1.1 (1.0) <73C642BD-

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  • Install perl module with dependencies

    - by AlxAlx
    I'm trying to install a Perl module like this : pi@raspbmc:~$ sudo cpan HTTP::Date Cpan get the file Checksum is ok uncompressed successfully But I got this error : Using Tar:/bin/tar xf "HTTP-Date-6.02.tar": Couldn't untar HTTP-Date-6.02.tar: 'Cannot allocate memory' Any ideas ? My filesystem : Filesystem Size Used Avail Use% Mounted on /dev/mmcblk0p2 15G 2.1G 12G 16% / /dev/mmcblk0p1 69M 8.1M 61M 12% /boot EDIT : I tryed curl -L http://cpanmin.us | perl - App::cpanminus But when I do sudo cpanm HTTP::Date I got this error : -bash: cpanm: command not found

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  • /server-status shows over 240 requests like "OPTIONS * HTTP/1.0" 200 - "-" "Apache (internal dummy c

    - by Stefan Lasiewski
    Some details: Webserver: Apache/2.2.13 (FreeBSD) mod_ssl/2.2.13 OpenSSL/0.9.8e OS: FreeBSD 7.2-RELEASE This is a FreeBSD Jail. I believe I use the Apache 'prefork' MPM (I run the default for FreeBSD). I use the default values for MaxClients (256) I have enabled mod_status, with "ExtendedStatus On". When I view /server-status , I see a handful of regular requests. I also see over 240 requests from the 'localhost', like these. 37-0 - 0/0/1 . 0.00 1510 0 0.0 0.00 0.00 127.0.0.2 www.example.gov OPTIONS * HTTP/1.0 38-0 - 0/0/1 . 0.00 1509 0 0.0 0.00 0.00 127.0.0.2 www.example.gov OPTIONS * HTTP/1.0 39-0 - 0/0/3 . 0.00 1482 0 0.0 0.00 0.00 127.0.0.2 www.example.gov OPTIONS * HTTP/1.0 40-0 - 0/0/6 . 0.00 1445 0 0.0 0.00 0.00 127.0.0.2 www.example.gov OPTIONS * HTTP/1.0 I also see about 2417 requests yesterday from the localhost, like these: Apr 14 11:16:40 192.168.16.127 httpd[431]: www.example.gov 127.0.0.2 - - [15/Apr/2010:11:16:40 -0700] "OPTIONS * HTTP/1.0" 200 - "-" "Apache (internal dummy connection)" The page at http://wiki.apache.org/httpd/InternalDummyConnection says "These requests are perfectly normal and you do not, in general, need to worry about them", but I'm not so sure. Why are there over 230 of these? Are these active connections? If I have "MaxClients 256", and over 230 of these connections, it seems that my webserver is dangerously close to running out of available connections. It also seems like Apache should only need a handful of these "internal dummy connections" We actually had two unexplained outages last night, and I am wondering if these "internal dummy connection" caused us to run out of available connections. UPDATE 2010/04/16 It is 8 hours later. The /server-status page still shows that there are 243 lines which say "www.example.gov OPTION *". I believe these connections are not active. The server is mostly idle (1 requests currently being processed, 9 idle workers). There are only 18 active httpd processes on the Unix host. If these connections are not active, why do they show up under /server-status? I would have expected them to expire a few minutes after they were initialized.

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