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  • Want to display a 3D model on the iPhone: how to get started?

    - by JeremyReimer
    I want to display and rotate a single 3D model, preferably textured, on the iPhone. Doesn't have to zoom in and out, or have a background, or anything. I have the following: an iPhone a MacBook the iPhone SDK Blender My knowledge base: I can make 3D models in various 3D programs (I'm most comfortable with 3D Studio Max, which I once took a course on, but I've used others) General knowledge of procedural programming from years ago (QuickBasic - I'm old!) Beginner's knowledge of object-oriented programming from going through simple Java and C# tutorials (Head Start C# book and my wife's intro to OOP course that used Java) I have managed to display a 3D textured model and spin it using a tutorial in C# I got off the net (I didn't just copy and paste, I understand basically how it works) and the XNA game development library, using Visual Studio on Windows. What I do not know: Much about Objective C Anything about OpenGL or OpenGL ES, which the iPhone apparently uses Anything about XCode My main problem is that I don't know where to start! All the iPhone books I found seem to be about creating GUI applications, not OpenGL apps. I found an OpenGL book but I don't know how much, if any, applies to iPhone development. And I find the Objective C syntax somewhat confusing, with the weird nested method naming, things like "id" that don't make sense, and the scary thought that I have to do manual memory management. Where is the best place to start? I couldn't find any tutorials for this sort of thing, but maybe my Google-Fu is weak. Or maybe I should start with learning Objective C? I know of books like Aaron Hillgrass', but I've also read that they are outdated and much of the sample code doesn't work on the iPhone SDK, plus it seems geared towards the Model-View-Controller paradigm which doesn't seem that suited for 3D apps. Basically I'm confused about what my first steps should be.

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  • Monotouch or Titanium for rapid application development on IPhone?

    - by Ronnie
    As a .Net developer I always dreamed for the possibility to develop with my existing skills (c#) applications for the Iphone. Both programs require a Mac and the Iphone Sdk installed. Appcelerator Titanium was the first app I tried and it is based on exposing some Iphone native api to javascript so that they can be called using that language. Monotouch starts at $399 for beeing able to deploy on the Iphone and not on the Iphone simulator while Titanium is free. Monotouch (Monodevelop) has an Ide that is currently missing in Titanium (but you can use any editor like Textmate, Aptana...) I think both program generate at the end a native precompiled app (also if I am not sure about the size of the final app on the Iphone as I think the .Net framework calls are prelilnked at compilation time in Monotouch). I am also not sure about the full coverage of all the Iphone api and features. Titanium has also the advantage to enable Android app development but as a c# developer I still find Monotouch experience more like the Visual Studio one. Which one would you choose and what are your experiences on Monotouch and Titanium?

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  • How can I get Gmail Chat to run in background on my iPhone?

    - by zkidd
    For my iPhone, is there anyway to have gmail chat ping me, when a new chat occurs, and I am on another app? Unlike Android or Blackberry, I am amazed that I have yet not found anything that works well on the iphone for chatting with friends. Am I missing something here? Or is this just one of the greatest overlooked features that my iPhone does not have. And any solution offered can be either from the app store or cydia. Thanks.

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  • Is there any way to access the mp3 or other file type tags from within an ipod touch/iphone?

    - by quixotic1
    I am just looking for an existing app that will let me read all the tags that are stored in a particular song on my ipod touch/iphone. I'm not much of a programmer, but would be willing to learn the iphone sdk (on windows) if I could build a program that would do this for me. I would love to be able to modify the tag while on the iphone, but just viewing them would be a great use to me. I'd like to read the Year tag, the comments tag, composer, etc. It's so annoying that I can't do this. Or can I already and I just don't know how. Yes, I know how to view the lyrics tag. Seems they could have included the other tags. Help please? Thanks, Dave

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  • 1 iPhone, 2 (potentially 3) Macs......& Google Apps Sync?!

    - by Goober
    Currently I use a beast of a G5 Mac at work for all my software/web development, an iMac G5 at home for personal use & a MacBook Pro for when i'm on the go. At work we make heavy use of all the Google Apps features such as calendar & docs etc. We all have an address book (local mac application) that gets synced with a list of contacts stored on our mail server. I want to be able to integrate the Google Apps calendar with my iPhone calendar (or even just iCal - which i can then sync to the iPhone). Essentially I want all three Macs to have the Google calendar synced to their version of iCal including the iPhone. I've heard that Google Sync handles something along these lines but i'm unsure if it's going to fulfill my needs? I'm trying my best to avoid having to use MobileMe..... Help greatly appreciated, Kind regards

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  • Thoughts on iPhone, Flash, IE

    - by guybarrette
    It’s interesting to see the debate caused by the iPhone debate over Flash.  In the new version of the iPhone Developer Program License Agreement, Apple bans Flash and Monotouch: 3.3.1 — Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited). In Adobe’s last SEC filing, they list the iPhone/iPad as a threat to their business. http://www.sec.gov/Archives/edgar/data/796343/000079634310000007/form_10q.htm#riskfactors We offer our desktop application-based products primarily on Windows and Macintosh platforms. We generally offer our server-based products on the Linux platform as well as the Windows and UNIX platforms. To the extent that there is a slowdown of customer purchases of personal computers on either the Windows or Macintosh platform or in general, to the extent that we have difficulty transitioning product or version releases to new Windows and Macintosh operating systems, or to the extent that significant demand arises for our products or competitive products on other platforms before we choose and are able to offer our products on these platforms our business could be harmed. Additionally, to the extent new releases of operating systems or other third-party products, platforms or devices, such as the Apple iPhone or iPad, make it more difficult for our products to perform, and our customers are persuaded to use alternative technologies, our business could be harmed. I had a conversation recently about IE9 and people were asking why is Microsoft spending money and resources to build IE9 now that we have Silverlight.  It makes just no sense to put so much efforts to support HTML 5 in IE because it’s overlapping with Silverlight, no?  Well, what if Chrome became the dominant browser and all of a sudden, Google would remove the object tag?  Would Microsoft be in the same position as Adobe is right now on the iPhone? What do you think? var addthis_pub="guybarrette";

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  • Compress/Decompress NSString in objective-c (iphone) using GZIP or deflate

    - by Steven
    Hi, I have a web-service running on Windows Azure which returns JSON that I consume in my iPhone app. Unfortunately, Windows Azure doesn't seem to support the compression of dynamic responses yet (long story) so I decided to get around it by returning an uncompressed JSON package, which contains a compressed (using GZIP) string. e.g {"Error":null,"IsCompressed":true,"Success":true,"Value":"vWsAAB+LCAAAAAAAB..etc.."} ... where value is the compressed string of a complex object represented in JSON. This was really easy to implement on the server, but for the life of me I can't figure out how to decompress a gzipped NSString into an uncompressed NSString, all the examples I can find for zlib etc are dealing with files etc. Can anyone give me any clues on how to do this? (I'd also be happy for a solution that used deflate as I could change the server-side implementation to use deflate too). Thanks!! Steven Edit 1: Aaah, I see that ASIHTTPRequest is using the following function in it's source code: //uncompress gzipped data with zlib + (NSData *)uncompressZippedData:(NSData*)compressedData; ... and I'm aware that I can convert NSString to NSData, so I'll see if this leads me anywhere!

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  • iPhone: How to write plist array of dictionary object

    - by Alessandro
    Hello, I'm a young Italian developer for the iPhone. I have a plist file (named "Frase") with this structure: Root Array - Item 0 Dictionary Frase String Preferito Bool - Item 1 Dictionary Frase String Preferito Bool - Item 2 Dictionary Frase String Preferito Bool - Item 3 Dictionary Frase String Preferito Bool exc. An array that contains many elements dictionary, all the same, consisting of "Frase" (string) and "Preferito" (BOOL). The variable "indirizzo", increase or decrease the click of the button Next or Back. The application interface: http://img691.imageshack.us/img691/357/schermata20100418a20331.png When I click on AddPreferito button, the item "Preferito" must be YES. Subsequently, the array must be updated with the new dictionary.The code: (void)addpreferito:(id)sender { NSString *plistPath = [[NSBundle mainBundle] pathForResource:@"Frase" ofType:@"plist"]; MSMutableArray *frase = [[NSMutableArray alloc] initWithContentsOfFile:plistPath]; NSMutableDictionary *dictionary = [frase objectAtIndex:indirizzo]; [dictionary setValue: YES forKey:@"Preferito"]; [frase replaceObjectAtIndex:indirizzo withObject:dictionary]; [frase writeToFile:plistPath atomically:YES]; } Why not work? Thanks Thanks Thanks!

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  • Iphone page curl effect

    - by dragon
    I am using this code for Page curl effect ....Its work fine in simulator and device... But its not (setType:@"pageCurl") apple documented api , this caused it to be rejected by the iPhone Developer Program during the App Store review process: animation = [CATransition animation]; [animation setDelegate:self]; [animation setDuration:1.0f]; animation.startProgress = 0.5; animation.endProgress = 1; [animation setTimingFunction:UIViewAnimationCurveEaseInOut]; [animation setType:@"pageCurl"]; [animation setSubtype:@"fromRight"]; [animation setRemovedOnCompletion:NO]; [animation setFillMode: @"extended"]; [animation setRemovedOnCompletion: NO]; [[imageView layer] addAnimation:animation forKey:@"pageFlipAnimation"]; So i changed and using like this [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:1]; [UIView setAnimationDelegate:self]; [UIView setAnimationBeginsFromCurrentState:YES]; [UIView setAnimationCurve:UIViewAnimationCurveLinear]; [UIView setAnimationWillStartSelector:@selector(transitionWillStart:finished:context:)]; [UIView setAnimationDidStopSelector:@selector(transitionDidStop:finished:context:)]; // other animation properties [UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:imageView cache:YES]; // set view properties [UIView commitAnimations]; In this above code i want to stop the page curl effect at midway.. But i cant stop it in midway like map applications in ipod... Is this any fix for this? or Is there any apple documented methods used for page curl effect in ipod touch? I am searching lot. but didnt get any answer ? can anyone help me? Thanks in advance..plz

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  • NSString variable out of scope in sub-class (iPhone/Obj-C)

    - by Rich
    I am following along with an example in a book with the code exactly as it is in the example code as well as from the book, and I'm getting an error at runtime. I'll try to describe the life cycle of this variable as good as I can. I have a controller class with a nested array that is populated with string literals (NSArray of NSArrays, the nested NSArrays initialized with arrayWithObjects: where the objects are all string literals - @"some string"). I access these strings with a helper method added via a category on NSArray (to pull strings out of a nested array). My controller gets a reference to this string and assigns it to a NSString property on a child controller using dot notation. The code looks like this (nestedObjectAtIndexPath is my helper method): NSString *rowKey = [rowKeys nestedObjectAtIndexPath:indexPath]; controller.keypath = rowKey; keypath is a synthesized nonatomic, retain property defined in a based class. When I hit a breakpoint in the controller at the above code, the NSString's value is as expected. When I hit the next breakpoint inside the child controller, the object id of the keypath property is the same as before, but instead of showing me the value of the NSString, XCode says that the variable is "out of scope" which is also the error I see in the console. This also happens in another sub-class of the same parent. I tried googling, and I saw slightly similar cases where people were suggesting this had to do with retain counts. I was under the impression that by using dot notation on a synthesized property, my class would be using an "auto generated accessor" that would be increasing my retain count for me so that I wouldn't have this problem. Could there be any implications because I'm accessing it in a sub-class and the prop is defined in the parent? I don't see anything in the book's errata about this, but the book is relatively new (Apress - More iPhone 3 Dev). I also have double checked that my code matches the example 100 times.

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  • How to use HTTP Live Streaming protocol in iPhone SDk 3.0

    - by Pugal Devan
    Hi Guys, i have developed on IPhone application and submitted to App store. But my application got rejected based on below criteria. Thank you for submitting your yyyyyyyy application. We have reviewed your application and have determined that it cannot be posted to the App Store at this time because it is not using the HTTP Live Streaming protocol to broadcast streaming video. HTTP Live Streaming is required when streaming video feeds over the cellular network, in order to have an optimal user experience and utilize cellular best practices. This protocol automatically determines bandwidth available to users and adjusts the bandwidth appropriately, even as bandwidth streams change. This allows you the flexibility to have as many streams as you like, as long as 64 kbps is set as the baseline feed. In my apps i have to stream prerecorded m4v and mp3 files from my server. I used MPMoviePlayerController to stream and play those videos / audio. How to implement the HTTP Live Streaming Protocol in my apps? Also can i get some sample code? Thanks in advance!

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  • iPhone: how do i redraw subviews while pinch zooming a uiscrollview

    - by Mike
    I am developing an iPhone app that places multiple custom UIViews as subviews in a UIScrollView. The subviews are placed on top of each other as transparent views as each view has its own drawing routines that traces parts of the base view. The base view is a UIImageView that is typically a large image that I want the user to be able to pan and zoom in and out of. The problem I am having is that when I zoom in and out of my UIScrollView, the subviews do not redraw themselves while the user is zooming. I can reposition and scale the subviews properly once the zoom is completed, but the user experience is less than desirable. I have not been able to find a way to either hide or redraw the subviews as the zoom is taking place to scale the subviews along with the ImageView. Any ideas? thanks! Here is the code that I have implemented: - (void)scrollViewDidEndZooming:(UIScrollView *)scrollView withView:(UIView *)view atScale:(float)scale { for (UIView *view in subViews) { [view updateView:scale]; } } - (UIView *)viewForZoomingInScrollView:(UIScrollView *) scrollView { return imageView; }

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  • iPhone nextResponder switching keyboards

    - by Steve
    iPhone SDK 3.2 Beta 4 (I am downloading B5 to see if this clears this up) To me this seems like a bug, but maybe I am missing something. The linked test program illustrates this problem. I have several UITextFields that I am linking together using the Tag property. In textFieldShouldReturn I get the next UITextField and set it as the active responder. The problem arises with the IB settings for the keyboard type. In the test program I have the first two text fields set to default. The next three text fields are set to numeric and symbols. As you move into the set (bottom three) that use the numeric/symbol keyboard the keyboard will toggle between numeric/symbol and the default. What I mean is the third field will display the numeric/symbol. The second Default. The third numeric/symbol. If you add more text fields setup as numeric/symbol this will continue on. Now if you tab into the forth field (it should bring up the default) and then manually select the numeric/symbol. The problem will disappear. I have tried various things to track down why the problem disappears. No luck so far. Sample Project

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  • UIToolBar and iPhone Interface Orientation Problem

    - by Leo
    I am developing an application in iPhone. One view support orientation in portrait and landscape. I have two separate views for both orientation. This view has a UIToolbar at the top. Problem is when I change view back from landscape to portrait, UIToolbar at the top disappears. I want toolbar to come back in its original position when it is rotated back to portrait. This is what I am doing in my program. - (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation duration:(NSTimeInterval)duration { if (interfaceOrientation == UIInterfaceOrientationPortrait) { self.view = self.portrait; self.view.transform = CGAffineTransformIdentity; self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(0)); self.view.bounds = CGRectMake(0.0, 0.0, 300.0, 480.0); } else if (interfaceOrientation == UIInterfaceOrientationLandscapeLeft) { self.view = self.landscape; self.view.transform = CGAffineTransformIdentity; self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(-90)); self.view.bounds = CGRectMake(0.0, 0.0, 460.0, 320.0); } else if (interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown) { self.view = self.portrait; self.view.transform = CGAffineTransformIdentity; self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(180)); self.view.bounds = CGRectMake(0.0, 0.0, 300.0, 480.0); } else if (interfaceOrientation == UIInterfaceOrientationLandscapeRight) { self.view = self.landscape; self.view.transform = CGAffineTransformIdentity; self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(90)); self.view.bounds = CGRectMake(0.0, 0.0, 460.0, 320.0); } } I don't know what am I missing here? Any help would be really appreciated.

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  • security policy error iphone ipod touch issue

    - by Joey
    I'm getting an "Error from Debugger: Error launching remote program: security policy error" when I try to run my app on my ipod touch. The provisions look in order, and the app builds to my iphone 3gs just fine. The app used to build just fine to my ipod touch, so I'm flustered what could have changed and wondering if anyone has any thoughts on what might be causing this issue. The build logs are below. Mon Mar 15 14:25:54 unknown com.apple.debugserver-43[449] : Connecting to com.apple.debugserver service... Mon Mar 15 14:25:55 unknown SpringBoard[24] : Unable to launch com.yourcompany.Unearthed because it has an invalid code signature, inadequate entitlements or its profile has not been explicitly trusted by the user. Mon Mar 15 14:25:55 unknown com.apple.debugserver-43[449] : error: unable to launch the application with CFBundleIdentifier 'com.yourcompany.Unearthed' sbs_error = 9 Mon Mar 15 14:25:55 unknown com.apple.debugserver-43[449] : 1 [01c1/0903]: RNBRunLoopLaunchInferior DNBProcessLaunch() returned error: '' Mon Mar 15 14:25:55 unknown com.apple.debugserver-43[449] : error: failed to launch process (null): security policy error Mon Mar 15 14:26:03 unknown MobileSafari[72] : void SendDelegateMessage(NSInvocation*): delegate (webView:decidePolicyForNavigationAction:request:frame:decisionListener:) failed to return after waiting 10 seconds. main run loop mode: UITrackingRunLoopMode

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  • Nested UIScrollView-iPhone photos application

    - by abhishek trivedi
    Hi, I have been facing the same nested UIScrollView problem for long time.I tried some open source codes like Scrolling madness ,three-20 and others but all fails finaly.I am trying to make a photo Viewer application same as iPhone.For that I have created the structure like this:- 1)one View controller. 2)on view of view controller one UIScrollView (i.e inner/parent scroll view) as a child. 3)on inner/parent scroll view number of child scroll views(i.e. outer/child scroll views) ,each represents one page of photos application. 4)On each scroll view one image View on which i am displaying my image. So what I want is when user scrolls the outer scroll view it should scroll horizontally with all the child views so I will get the look and feel of paging in photos application.Also when user is on one specific image(i.e. child/outer scroll view) he should be able to zoom in/out,swipes and perform single/double tapping.I was able to make it work in sdk 2.1,but it dosnt work since sdk 3.0.Please tell me the idea behind your project.Means which scroll view you are subclassing ,in which view to detect touches.How this completely child - parent relation should be. If possible provide any sample code also.

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  • Draw to offscreen renderbuffer in OpenGL ES (iPhone)

    - by David Ensminger
    I'm trying to create an offscreen render buffer in OpenGL ES on the iPhone. I've created the buffer like this: glGenFramebuffersOES(1, &offscreenFramebuffer); glBindFramebufferOES(GL_FRAMEBUFFER_OES, offscreenFramebuffer); glGenRenderbuffersOES(1, &offscreenRenderbuffer); glBindRenderbufferOES(GL_RENDERBUFFER_OES, offscreenRenderbuffer); glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, offscreenRenderbuffer); But I'm confused on how to render the storage. Apple's documentation says to use the EAGLContext renderBufferStorage:fromDrawable: method, but this seems to only work for one render buffer (the main one being displayed). If I use the normal OpenGL function glRenderBufferStorageOES, then I can't seem to get it to display. Here's the code: // this is in the initialization section: glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGB8_OES, backingWidth, backingHeight); // and this is when I'm trying to draw to it and display it: glBindFramebufferOES(GL_FRAMEBUFFER_OES, offscreenFramebuffer); GLfloat vc[] = { 0.0f, 0.0f, 0.0f, 10.0f, 10.0f, 10.0f, 0.0f, 0.0f, 0.0f, -10.0f, -10.0f, -10.0f, }; glLoadIdentity(); glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3, GL_FLOAT, 0, vc); glDrawArrays(GL_LINES, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glBindRenderbufferOES(GL_RENDERBUFFER_OES, offscreenRenderbuffer); [context presentRenderbuffer:GL_RENDERBUFFER_OES]; Doing it this way, nothing is displayed on the screen. However, if I switch out the references to "offscreen...Buffer" to the buffers that were created with the renderBufferStorage method, it works fine. Any suggestions?

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  • Core Animation problem on iPhone

    - by Mac
    I'm new to iPhone development, and doing some experimentation with Core Animation. I've run into a small problem regarding the duration of the animation I'm attempting. Basically, Ive got a view with two subviews, and I'm trying to animate their opacity so that one fades in while the other fades out. Problem is, instead of a gradual fade in/out, the subviews simply switch instantly to/from full/zero opacity. I've tried to adjust the animation duration with CATransaction with no noticable effect. It's also not specific to animating opacity - animating position shows the same problem. The code I'm using (inside a method of the superview) follows: CALayer* oldLayer = ((UIView*) [[self subviews] objectAtIndex:0]).layer; CALayer* newLayer = ((UIView*) [[self subviews] objectAtIndex:1]).layer; [CATransaction begin]; [CATransaction setAnimationDuration:1.0f]; oldLayer.opacity = 0.0; newLayer.opacity = 1.0; [CATransaction commit]; Does anyone have an idea what the problem might be?

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  • Question regarding the iPhone In App Purchase capabilities

    - by Wesley
    Hi everyone. I am working on releasing an app that will greatly benefit from using the in app purchase model. The app is a sort of book viewer, and the content I would like to make available for purchase will be more books in various languages. Each book is stored in sqlite format, in separate .db files. Now, the way that my developer has set it all up is that he added a line onto the bottom of the info.plist file called databases. Inside that database section, I can type in 'es' as the key, and for the value the name of the spanish database, and it populates in a uitableview in spanish, using NSLocale. So it is very easy to setup and implement different databases, which is great, but now I am confused about how I can implement my in app purchase model. Sorry about the long winded intro, here is my question: Is it possible to have an in app purchase add a line to my info.plist file? Or if not, is it possible to have the purchase reveal a new and updated plist file altogether that I would have already setup correctly? Any help here would be appreciated. Thanks

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  • Conversion from Iphone Core Surface RGB Frame into ffmepg AVFarme

    - by Sridhar
    Hello, I am trying to convert Core Surface RGB frame buffer(Iphone) to ffmpeg Avfarme to encode into a movie file. But I am not getting the correct video output (video showing colors dazzling not the correct picture) I guess there is something wrong with converting from core surface frame buffer into AVFrame. Here is my code : Surface *surface = [[Surface alloc]initWithCoreSurfaceBuffer:coreSurfaceBuffer]; [surface lock]; unsigned int height = surface.height; unsigned int width = surface.width; unsigned int alignmentedBytesPerRow = (width * 4); if (!readblePixels) { readblePixels = CGBitmapAllocateData(alignmentedBytesPerRow * height); NSLog(@"alloced readablepixels"); } unsigned int bytesPerRow = surface.bytesPerRow; void *pixels = surface.baseAddress; for (unsigned int j = 0; j < height; j++) { memcpy(readblePixels + alignmentedBytesPerRow * j, pixels + bytesPerRow * j, bytesPerRow); } pFrameRGB->data[0] = readblePixels; // I guess here is what I am doing wrong. pFrameRGB->data[1] = NULL; pFrameRGB->data[2] = NULL; pFrameRGB->data[3] = NULL; pFrameRGB->linesize[0] = pCodecCtx->width; pFrameRGB->linesize[1] = 0; pFrameRGB->linesize[2] = 0; pFrameRGB->linesize[3] = 0; sws_scale (img_convert_ctx, pFrameRGB->data, pFrameRGB->linesize, 0, pCodecCtx->height, pFrameYUV->data, pFrameYUV->linesize); Please help me out. Thanks, Raghu

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  • Clear UIWebView content upon dismissal of modal view (iPhone OS 3.0)

    - by Ricky
    I currently have a UIWebView that is displayed within a modal view. It is basically a detail view that provides a view of a page when the user clicks a link. When the view is dismissed and then brought up again (when the user clicks another link), the previously-loaded content is still visible and the new content loads "on top" of the last content. This makes sense because the instance of the UIWebView persists between sessions and is only released when the memory is needed. However, I would like to completely clear the UIWebView when the modal view is dismissed so that 1) content is cleared and 2) memory is freed. Thus far my research and attempts have not found an answer. These links haven't worked for me: http://stackoverflow.com/questions/2184688/is-it-possible-to-free-memory-of-uiwebview http://stackoverflow.com/questions/2311564/reused-uiwebview-showing-previous-loaded-content-for-a-brief-second-on-iphone I've tried [[NSURLCache sharedURLCache] removeAllCachedResponses]; and setting the webView to nil and manually releasing the webView upon modal-view-dismiss to no avail. Any thoughts from the wizened masses?

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  • MonoTouch: using embedded resx files on iPhone build

    - by bright
    I'm able to load and access resx files in Simulator builds of my iPhone app built using MonoTouch. The resx file entry in the csproj file looks like: <ItemGroup> <EmbeddedResource Include="MapMenu\Resources\MapMenu.resx"> <Generator>ResXFileCodeGenerator</Generator> <LastGenOutput>MapMenu.Designer.cs</LastGenOutput> </EmbeddedResource> </ItemGroup> The .resx file itself has an entry like this: <data name="Main_Menu" type="System.Resources.ResXFileRef, System.Windows.Forms"> <value>Main Menu.mm;System.String, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;Windows-1252</value> </data> and the generated MapMenu.Designer.cs file has this: internal static string Main_Menu { get { return ResourceManager.GetString("Main_Menu", resourceCulture); } } As mentioned above, calling the Main_Menu accessor works fine on the simulator. On the device, however, it produces: <Notice>: Unhandled Exception: System.MissingMethodException: No constructor found for System.Resources.RuntimeResourceSet::.ctor(System.IO.UnmanagedMemoryStream) <Notice>: at System.Activator.CreateInstance (System.Type type, BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes) [0x00000] in <filename unknown>:0 <Notice>: at System.Activator.CreateInstance (System.Type type, System.Object[] args, System.Object[] activationAttributes) [0x00000] in <filename unknown>:0 <Notice>: at System.Activator.CreateInstance (System.Type type, System.Object[] args) [0x00000] in <filename unknown>:0 <Notice>: at System.Resources.ResourceManager.InternalGetResourceSet (System.Globalization.CultureInfo culture, Boolean createIfNotExists, Boolean tryParents) [0x00000] in <filename unknown>:0 <Notice>: at System.Resources.ResourceManager.GetString (System.String name, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 <Notice>: at MapMenu.Resources.MapMenu.get_Main_Menu () [0x00000] in <filename unknown>:0 Did a few sanity checks, and am wondering at this point if this really is missing functionality in Monotouch. Thanks,

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  • iPhone - openAL stops playing if I record with AVAudioRecorder

    - by Oscar Peli
    Hi there, this is an iPhone-related question: I use openAL to play some sound (I have to manage gain, pitch, etc.). I want to record what I'm playing and I use AVAudioRecorder but when I "prepareToRecord" openAL stops to play audio. What's the problem? Here is the record IBAction I use: - (IBAction) record: (id) sender { NSError *error; NSMutableDictionary *settings = [NSMutableDictionary dictionary]; [settings setValue: [NSNumber numberWithInt:kAudioFormatLinearPCM] forKey:AVFormatIDKey]; [settings setValue: [NSNumber numberWithFloat:8000.0] forKey:AVSampleRateKey]; [settings setValue: [NSNumber numberWithInt: 1] forKey:AVNumberOfChannelsKey]; [settings setValue: [NSNumber numberWithInt:16] forKey:AVLinearPCMBitDepthKey]; [settings setValue: [NSNumber numberWithBool:NO] forKey:AVLinearPCMIsBigEndianKey]; [settings setValue: [NSNumber numberWithBool:NO] forKey:AVLinearPCMIsFloatKey]; NSURL *url = [NSURL fileURLWithPath:FILEPATH]; self.recorder = [[AVAudioRecorder alloc] initWithURL:url settings:settings error:&error]; self.recorder.delegate = self; self.recorder.meteringEnabled = YES; [self.recorder prepareToRecord]; [self.recorder record]; } Thanks

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  • establishing a socket connection from iPhone to MAC/PC

    - by user319572
    Hello, I just started getting into XCode and Co. What I am trying is to send accelerometer data via WLAN to a PC or MAC over a Socket connection. I am trying at the moment with the iPhone simulator, on the other site a netbook with a JAVA program shall receive a test string for starters. Unfortunately my socket will not initialize. What am I doing wrong? NSString *recStr = @"192.168.0.5"; //String with receiver IP NSHost *hoster = [NSHost hostWithName:recStr]; //create a host NSOutputStream *sendData; //create an output stream [NSStream getStreamsToHost:hoster port:8000 inputStream:nil outputStream:&sendData]; [sendData retain]; [sendData setDelegate:self]; [sendData open]; A warning says NSStream may not respond to '+getStreamsToHost:inputSream:outputStream:' So I guess parameters are wrong. But why and how to do it right? The program starts but I don't think I can send anything as long as this warning shows up (have not tried though). Thank you in advance, Andreas

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  • Smoothing touch-based animation in iPhone OpenGL?

    - by quixoto
    I know this is vague, but looking for general tips/help on this, as it's not an area of significant expertise for me. I have some iPhone code that's basically an EAGL view handling a single touch. The app draws (using GL) a circle via triangle fan at the touch point, and moves it when the user moves the touch point, and re-renders the view then. When dragging a finger slowly, the circle keeps up and consistent with the finger as it moves. If I scribble my finger quickly back and forth across the screen, the rendering doesn't keep up with the touch motion, so you see an optical illusion of "multiple" discrete circles on the screen "at once". (Normal persistence of vision illusion). This optical illusion is jarring. How can I make this look more natural? Can I blur the motion of the circle somehow? Is this result the evidence of some bad frame rate issue? I see this artifact even when nothing else is being rendered, so I think this might just be as fast as we can go. Any hints or suggestions? Much appreciated. Thanks.

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