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  • What is a good way to animate UIViews inside UITableViewCell after a callback?

    - by erotsppa
    We couldn't find a way to animate UIViews inside a UITableCell as an action from a callback. Suppose in a scenario where you click on a button on the UITableViewCell and it fires off an asynchronous action to download a picture. Suppose further that when the picture is downloaded we want a UIView in the cell to animate the picture to give user a visual feedback that something new is about to be presented. We couldn't find a way to track down the UIVIew to invoke beginAnimation on because the original cell that the user clicked on might now be used for another row due to the nature of cells being reused when you scroll up and down in the table. In other words we can't keep a pointer to that UITableViewCell. We need to find another way to target the cell and animate it if that row is visible and don't animate if the row is scrolled out of range.

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  • Resize a UITableView to accomodate a translucent header before it becomes visible

    - by scotru
    I have a UITableView inside a UINavigationController. The navigation controller uses a translucent navigation bar--as a result, my table view is displayed behind the navigation bar and it's height includes the height of the navigation bar. However, I want the table view to appear below the navigation bar (as it would if it were not translucent). I'm working in MonoTouch, but I think the principles are language independent. Here's the code I'm using to resize the UITableView frame: RectangleF rect = tableView.Frame; tableView.Frame = new RectangleF (rect.Left, rect.Top + 44, rect.Width, rect.Height - 44); tableView.ContentInset = new UIEdgeInsets (0, 0, 0, 0); This works fine if I place it in the viewDidAppear method, but will not work in the viewWillAppear method. In the viewDidAppear method, however I can see the resize occurring briefly in the form of a flicker. I want to do the resize before the frame appears. But if I put this code in viewWillAppear or viewDidLoad, it has no effect. Thanks in advance for any help!

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  • ABAddressBookGetPersonCount(ab) problem

    - by prathumca
    Why the call to ABAddressBookGetPersonCount(ab); is giving the problem? I have around 2000 contacts in my address book. When my app gets started I'm trying to read the entire address book. This works perfectly on simulator but causing crash on IPhone. The crash report is pointing to 9 AppSupport 0x31fbca1e 0x31fb6000 + 27166 // CPRecordStoreGetCountOfInstancesOfClassWhere + 0x7e 10 AddressBook 0x318df668 0x318d5000 + 42600 // ABCGetPersonCountInStore + 0x88 11 AddressBook 0x318ea450 0x318d5000 + 87120 // ABAddressBookGetPersonCount + 0x8 12 MyAddressBook 0x0000ad30 0x1000 + 40240 // -[MyAddressBookController readAB] + 0x2c0 13 MyAddressBook 0x0000a8ce 0x1000 + 39118 // -[MyAddressBookController start] + 0x4a What I'm doing in "readAB"? - (void) readAB { ABAddressBookRef ab = ABAddressBookCreate(); CFArrayRef contacts = ABAddressBookCopyArrayOfAllPeople(ab); CFIndex count = ABAddressBookGetPersonCount(ab); for(int i = 0; i < count; i++) { //doing some thing... } } If you observe the above crash report, it is clearly pointing to CFIndex count = ABAddressBookGetPersonCount(ab);. Whats wrong with this code? I'm sure that this code works perfectly on firmware 3.1.2. But now I upgraded firmware to 3.1.3. Is this upgrade is causing any trouble? Regards, prathumca.

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  • NSMutableArray count method show the NSMutableArray is count 0?

    - by Tattat
    This is my init method: -(id)init{ self = [super init]; magicNumber = 8; myMagicArray = [[NSMutableArray alloc] initWithCapacity:(magicNumber*magicNumber)]; NSLog(@"this is the magic Array: %d", [myMagicArray count]); return self; } This is the .h: @interface Magic : NSObject { NSMutableArray *myMagicArray; int magicNumber; } The console shows me that number is 0. instead of 64, wt's happen? I already check out this post: StackOverflow Link: http://stackoverflow.com/questions/633699/nsmutablearray-count-always-returns-zero

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  • How to search and locate (annotate) in MKMapView?

    - by chaitanya
    Hi, In my application I have to search five nearest locations of "medical services" using the user current location and annotate those locations on my MKMapView. Can any one tell me how to search with a particular keyword (eg. medical services, garages) by using user current locations and annotate onto the map and when the user taps on the annotations it should show the complete address of the locations which is annotated. Can anyone help me in this?

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  • Array of ImageView

    - by Viral
    hi, I m making a Shooting game, in that I want an array of ImageViews , so that for each new level the bullets can be Disappear and the view will be shown from the initial level. SO if Any one know how to store imageviews in an array kindly tell me... regards viral..

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  • @synchronized doesn't work in static library

    - by David Beck
    For some reason, when I try to use @synchronized in a static library for the iPhone, I get an error in the project that uses it: Undefined symbols: "___restore_vfp_d8_d15_regs", referenced from: -[GVInbox addConversation:] in libGVKit.a(GVInbox.o) "___save_vfp_d8_d15_regs", referenced from: -[GVInbox addConversation:] in libGVKit.a(GVInbox.o) ld: symbol(s) not found collect2: ld returned 1 exit status

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  • Memory issue regarding UIImageView on IPhone 4.0 / IPad

    - by Sagar Mane
    Hello All, My Application is crashing due to low memory [ Received memory warning level 1 + 2] To trace this I have used Instrument and come with following points Test Enviorment : Single view controller added on Window When I don't use UIImageView Real Memory is used 3.66 MB When I uses UIImageView with Image having size 25 KB : Real Memory is used 4.24 MB. almost 560 KB extra when compare to w/o UIImageView and which keep on adding as I am adding more UIImageview on the view. below is sample code for adding UIImageview which I am refering UIImageView* iSplashImage = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"Default-Landscape.png"]]; iSplashImage.frame = CGRectMake(0, 0, 320, 480); [self.window addSubview:iSplashImage]; AND dealloc if(iSplashImage) { [iSplashImage release]; iSplashImage = nil; } Issue is this 560 KB is not getting release and after some time application receives low memory warning. Can anyone point out if I am missing something or doing else. As My application uses lots of Images in One session. Thanks in Advance, Sagar

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  • UIKeyboard turn Caps Lock on

    - by Daniel Granger
    I need my user to input some data like DF-DJSL so I put this in the code: theTextField.autocapitalizationType = UITextAutocapitalizationTypeAllCharacters; But unfortunately what happens is the first to letter type in CAPS but then letter immediately after typing the hyphen will be in lower case and then the rest return to CAPS therefore producing output like this (unless the user manually taps the shift button after typing a hyphen): DF-dJSL How can I fix this? Many Thanks

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  • TableView frame not resizing properly when pushing a new view controller and the keyboard is hiding

    - by Pete
    Hi, I must be missing something fundamental here. I have a UITableView inside of a NavigationViewController. When a table row is selected in the UITableView (using tableView:didSelectRowAtIndexPath:) I call pushViewController to display a different view controller. The new view controller appears correctly, but when I pop that view controller and return the UITableView is resized as if the keyboard was being displayed. I need to find a way to have the keyboard hide before I push the view controller so that the frame is restored correctly. If I comment out the code to push the view controller then the keyboard hides correctly and the frame resizes correctly. The code I use to show the keyboard is as follows: - (void) keyboardDidShowNotification:(NSNotification *)inNotification { NSLog(@"Keyboard Show"); if (keyboardVisible) return; // We now resize the view accordingly to accomodate the keyboard being visible keyboardVisible = YES; CGRect bounds = [[[inNotification userInfo] objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue]; bounds = [self.view convertRect:bounds fromView:nil]; CGRect tableFrame = tableViewNewEntry.frame; tableFrame.size.height -= bounds.size.height; // subtract the keyboard height if (self.tabBarController != nil) { tableFrame.size.height += 48; // add the tab bar height } [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(shrinkDidEnd:finished:contextInfo:)]; tableViewNewEntry.frame = tableFrame; [UIView commitAnimations]; } The keyboard is hidden using: - (void) keyboardWillHideNotification:(NSNotification *)inNotification { if (!keyboardVisible) return; NSLog(@"Keyboard Hide"); keyboardVisible = FALSE; CGRect bounds = [[[inNotification userInfo] objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue]; bounds = [self.view convertRect:bounds fromView:nil]; CGRect tableFrame = tableViewNewEntry.frame; tableFrame.size.height += bounds.size.height; // add the keyboard height if (self.tabBarController != nil) { tableFrame.size.height -= 48; // subtract the tab bar height } tableViewNewEntry.frame = tableFrame; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(_shrinkDidEnd:finished:contextInfo:)]; tableViewNewEntry.frame = tableFrame; [UIView commitAnimations]; [tableViewNewEntry scrollToNearestSelectedRowAtScrollPosition:UITableViewScrollPositionMiddle animated:YES]; NSLog(@"Keyboard Hide Finished"); } I trigger the keyboard being hidden by resigning first responser for any control that is the first responder in ViewWillDisappear. I have added NSLog statements and see things happening in the log file as follows: Show Keyboard ViewWillDisappear: Hiding Keyboard Hide Keyboard Keyboard Hide Finished PushViewController (an NSLog entry at the point I push the new view controller) From this trace, I can see things happening in the right order, but It seems like when the view controller is pushed that the keyboard hide code does not execute properly. Any ideas would be really appreciated. I have been banging my head against the keyboard for a while trying to find out what I am doing wrong.

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  • Open source iPhone components? Reusable views, controllers, buttons, table cells, etc?

    - by Ian Terrell
    Are there any repositories around for open sourced iPhone components? For instance, I have found myself needing to create several new types of table cells to mimic some of Apple's existing functionality (for instance, all the different types of table cells present in the Settings application). I can't imagine I'm alone here. Where do you go to find open sourced reusable components, or do you just write and hoard your own? Update: I know there are open source full projects around (see this question), but rummaging through them and picking and choosing still leads to significant duplication of effort. Update 2: Here are some libraries that I've found (or have come into existence) since asking this question: Three20 -- Custom UI classes used in the Facebook application CocoaHelpers -- Extensions to common classes MBProgressHUD -- Replacement for the undocumented UIProgressHUD

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  • wsimport and Android or any other ProxyGenerator for android?

    - by Shoaib Shaikh
    I am currently developing an Android app i previously developed for IPhone. My Backend is built using WCF service with basichttpEndpoint, i also enabled RESTful methods for better support with other Mobile platforms as well. Now i want to access my existing WCF service(SOAP/REST endpoint) on Android but i need some good ProxyGenerator to consume my services. I just google around for some solution and i found wsimport and wsdl2java(Axis) are two options in java domain. But i am still unable to find any solution related to Android. Can anyone suggest me the best practice in such scenario?

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  • First Letter Section Headers with Core Data

    - by Cory Imdieke
    I'm trying to create a list of people sorted in a tableView of sections with the first letter as the title for each section - a la Address Book. I've got it all working, though there is a bit of an issue with the sort order. Here is the way I'm doing it now: NSFetchRequest *request = [[NSFetchRequest alloc] init]; [request setEntity:[NSEntityDescription entityForName:@"Contact" inManagedObjectContext:context]]; NSSortDescriptor *fullName = [[NSSortDescriptor alloc] initWithKey:@"fullName" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:fullName, nil]; [request setSortDescriptors:sortDescriptors]; [fullName release]; [sortDescriptors release]; NSError *error = nil; [resultController release]; resultController = [[NSFetchedResultsController alloc] initWithFetchRequest:request managedObjectContext:context sectionNameKeyPath:@"firstLetter" cacheName:nil]; [resultController performFetch:&error]; [request release]; fullName is a standard property, and firstLetter is a transient property which returns - as you'd expect - the first letter of the fullName. 95% of the time, this works perfectly. The problem is the result controller expects these two "lists" (the sorted fullName list and the sorted firstLetter list) to match exactly. If I have 2 contacts like John and Jack, my fullName list would sort these as Jack, John every time but my firstLetter list might sort them as John, Jack sometimes as it's only sorting by the first letter and leaving the rest to chance. When these lists don't match up, I get a blank tableView with 0 items in it. I'm not really sure how I should go about fixing this issue, but it's very frustrating. Has anyone else run into this? What did you guys find out?

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  • Adding unique objects to Core Data

    - by absolut
    I'm working on an iPhone app that gets a number of objects from a database. I'd like to store these using Core Data, but I'm having problems with my relationships. A Detail contains any number of POIs (points of interest). When I fetch a set of POI's from the server, they contain a detail ID. In order to associate the POI with the Detail (by ID), my process is as follows: Query the ManagedObjectContext for the detailID. If that detail exists, add the poi to it. If it doesn't, create the detail (it has other properties that will be populated lazily). The problem with this is performance. Performing constant queries to Core Data is slow, to the point where adding a list of 150 POI's takes a minute thanks to the multiple relationships involved. In my old model, before Core Data (various NSDictionary cache objects) this process was super fast (look up a key in a dictionary, then create it if it doesn't exist) I have more relationships than just this one, but pretty much every one has to do this check (some are many to many, and they have a real problem). Does anyone have any suggestions for how I can help this? I could perform fewer queries (by searching for a number of different ID's), but I'm not sure how much this will help. Some code: POI *poi = [NSEntityDescription insertNewObjectForEntityForName:@"POI" inManagedObjectContext:[(AppDelegate*)[UIApplication sharedApplication].delegate managedObjectContext]]; poi.POIid = [attributeDict objectForKey:kAttributeID]; poi.detailId = [attributeDict objectForKey:kAttributeDetailID]; Detail *detail = [self findDetailForID:poi.POIid]; if(detail == nil) { detail = [NSEntityDescription insertNewObjectForEntityForName:@"Detail" inManagedObjectContext:[(AppDelegate*)[UIApplication sharedApplication].delegate managedObjectContext]]; detail.title = poi.POIid; detail.subtitle = @""; detail.detailType = [attributeDict objectForKey:kAttributeType]; } -(Detail*)findDetailForID:(NSString*)detailID { NSManagedObjectContext *moc = [[UIApplication sharedApplication].delegate managedObjectContext]; NSEntityDescription *entityDescription = [NSEntityDescription entityForName:@"Detail" inManagedObjectContext:moc]; NSFetchRequest *request = [[[NSFetchRequest alloc] init] autorelease]; [request setEntity:entityDescription]; NSPredicate *predicate = [NSPredicate predicateWithFormat: @"detailid == %@", detailID]; [request setPredicate:predicate]; NSLog(@"%@", [predicate description]); NSError *error; NSArray *array = [moc executeFetchRequest:request error:&error]; if (array == nil || [array count] != 1) { // Deal with error... return nil; } return [array objectAtIndex:0]; }

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  • How to add UIView to MKMap ??

    - by user128647
    How to add UIView to MKMap so that when we move map around, UIView also moves with map, i mean to say that generally when we add UIView (or any UI component) to MKMap and then if we either zoom / move map around, UIView remain fixed at its initial position, i need as map moves UIView also moves with it.

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  • Strange crashes on the iPad device with core graphics functions

    - by toastie
    I am getting a lot of strange EXC_BAD_ACCESS crashes on the iPad that only happen on the device and not in the simulator. I am assuming that they are somehow memory related, but I am not sure. They all happen with image context related functions. One strange example is using CGImageCreateWithImageInRect. For example, if i run through a bunch of UIImages and crop them with CGImageCreateWithImageInRect, it will always crash at specific arbitrary sizes. Like, if I crop them all to 200x200, it crashes out after processing 12 images. If i crop them to 210x210, it works no problem. The EXC_BAD_ACCESS happens inside of "memmove" called from "CGBlt_copyBytes". That is all the debugger shows me strangely enough. I can't see the callstack going up to any of my methods. All of this works fine in the simulator! I know this is all very vague, but if anyone has any ideas, they would be greatly appreciated.

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  • how to use intent from receiver android

    - by ng93
    hi ive got a working sms receiver but when i try to load another class using: Intent intent = new Intent(SMSReceiver.this, SMSNotifier.class); startActivityForResult(intent, 0); i get the error: The constructor Intent(SMSReceiver, Class<SMSNotifier>) is undefined for the first line and: The method startActivityForResult(Intent, int) is undefined for the type SMSReceiver for the second line id really appreciate some advice as to whats going wrong thanks, ng93

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  • How to debug EXC_BAD_ACCESS that occurs only on release target for an iPhone app?

    - by Bobby Moretti
    I'm developing an iPhone application. I have an EXC_BAD_ACCESS that occurs only in the release target; when I build the debug target the exception does not occur. However, when I set the NSZombieEnabled environment variable to YES, I still get the EXC_BAD_ACCESS with no further information. Is it even possible for NSZombieEnabled to work when executing the release target? I don't see why not, since gdb is running in both cases... Update: here is a printout of the top of the stack: #0 0x33369ebc in objc_msgSend () #1 0x3144f968 in -[EAInputStream _streamEventTrigger] () #2 0x3144fe78 in __streamEventTrigger () #3 0x338ae3a6 in CFRunLoopRunSpecific () #4 0x338adc1e in CFRunLoopRunInMode () #5 0x32ed6966 in -[NSRunLoop(NSRunLoop) runMode:beforeDate:] () #6 0x00005b06 in -[IOStreamDelegate removeMsg:] (self=0x142cc0, _cmd=<value temporarily unavailable, due to optimizations>, message=0x2fffe544) at /Users/robertmoretti/Documents/XXXXXXX/IOStreamDelegate.m:191 Here is a gdb session from inside the objc_msgSend call at the top: (gdb) p/x $r0 $6 = 0x3100000 (gdb) x/s $r1 0x32d7cff8: "release" (gdb) disassemble $pc Dump of assembler code for function objc_msgSend: 0x33369ea8 <objc_msgSend+0>: teq r0, #0 ; 0x0 0x33369eac <objc_msgSend+4>: moveq r1, #0 ; 0x0 0x33369eb0 <objc_msgSend+8>: bxeq lr 0x33369eb4 <objc_msgSend+12>: push {r3, r4, r5, r6} 0x33369eb8 <objc_msgSend+16>: ldr r4, [r0] 0x33369ebc <objc_msgSend+20>: ldr r5, [r4, #8] 0x33369ec0 <objc_msgSend+24>: ldr r6, [r5] 0x33369ec4 <objc_msgSend+28>: add r3, r5, #8 ; 0x8 0x33369ec8 <objc_msgSend+32>: and r5, r6, r1, lsr #2 0x33369ecc <objc_msgSend+36>: ldr r4, [r3, r5, lsl #2] 0x33369ed0 <objc_msgSend+40>: teq r4, #0 ; 0x0 0x33369ed4 <objc_msgSend+44>: add r5, r5, #1 ; 0x1 0x33369ed8 <objc_msgSend+48>: beq 0x33369efc <objc_msgSend+84> 0x33369edc <objc_msgSend+52>: ldr r12, [r4] 0x33369ee0 <objc_msgSend+56>: teq r1, r12 0x33369ee4 <objc_msgSend+60>: and r5, r5, r6 0x33369ee8 <objc_msgSend+64>: bne 0x33369ecc <objc_msgSend+36> 0x33369eec <objc_msgSend+68>: ldr r12, [r4, #8] 0x33369ef0 <objc_msgSend+72>: teq r4, r4 0x33369ef4 <objc_msgSend+76>: pop {r3, r4, r5, r6} 0x33369ef8 <objc_msgSend+80>: bx r12 0x33369efc <objc_msgSend+84>: pop {r3, r4, r5, r6} 0x33369f00 <objc_msgSend+88>: b 0x33369f04 <objc_msgSend_uncached> End of assembler dump. (gdb) p/x *$r0 $9 = 0x0 The exception occurs on the line 0x33369ebc <objc_msgSend+20>: ldr r5, [r4, #8]. r4 has just been given the value pointed to by r0, which happens to be 0. I am wondering what is supposed to be in the memory region of 0x3100000. Here's a memory dump of that area: (gdb) x/256w 0x3100000 0x3100000: 0x00000000 0x0000a293 0xaa650505 0x00000000 0x3100010: 0x0000a294 0xaa670505 0x00000000 0x0000a295 0x3100020: 0xaa690505 0x00000000 0x0000a296 0xaa6b0505 0x3100030: 0x00000000 0x0000a297 0xaa6d0505 0x00000000 0x3100040: 0x0000a298 0xaa6f0505 0x00000000 0x0000a299 0x3100050: 0xaa710505 0x00000000 0x0000a29a 0xaa730505 0x3100060: 0x00000000 0x0000a29b 0xaa750505 0x00000000 0x3100070: 0x0000a29c 0xaa770505 0x00000000 0x0000a29d 0x3100080: 0xaa790505 0x00000000 0x0000a29e 0xaa7b0505 0x3100090: 0x00000000 0x0000a29f 0xaa7d0505 0x00000000 0x31000a0: 0x0000a2a0 0xaa7f0505 0x00000000 0x0000a2a1 0x31000b0: 0xaa810505 0x00000000 0x0000a2a2 0xaa830505 0x31000c0: 0x00000000 0x0000a2a3 0xaa850505 0x00000000 0x31000d0: 0x0000a2a4 0xaa870505 0x00000000 0x0000a2a5 0x31000e0: 0xaa890505 0x00000000 0x0000a2a6 0xaa8b0505 0x31000f0: 0x00000000 0x0000a2a7 0xaa8d0505 0x00000000 0x3100100: 0x0000a2a8 0xaa8f0505 0x00000000 0x0000a2a9 0x3100110: 0xaa910505 0x00000000 0x0000a2aa 0xaa930505 0x3100120: 0x00000000 0x0000a2ab 0xaa950505 0x00000000 0x3100130: 0x0000a2ac 0xaa970505 0x00000000 0x0000a2ad 0x3100140: 0xaa990505 0x00000000 0x0000a2ae 0xaa9b0505 0x3100150: 0x00000000 0x0000a2af 0xaa9d0505 0x00000000 0x3100160: 0x0000a2b0 0xaa9f0505 0x00000000 0x0000a2b1 0x3100170: 0xaaa10505 0x00000000 0x0000a2b2 0xaaa30505 0x3100180: 0x00000000 0x0000a2b3 0xaaa50505 0x00000000 0x3100190: 0x0000a2b4 0xaaa70505 0x00000000 0x0000a2b5 0x31001a0: 0xaaa90505 0x00000000 0x0000a2b6 0xaaab0505 0x31001b0: 0x00000000 0x0000a2b7 0xaaad0505 0x00000000 0x31001c0: 0x0000a2b8 0xaaaf0505 0x00000000 0x0000a2b9 0x31001d0: 0xaab10505 0x00000000 0x0000a2ba 0xaab30505 0x31001e0: 0x00000000 0x0000a2bb 0xaab50505 0x00000000 0x31001f0: 0x0000a2bc 0xaab70505 0x00000000 0x0000a2bd 0x3100200: 0xaab90505 0x00000000 0x0000a2be 0xaabb0505 0x3100210: 0x00000000 0x0000a2bf 0xaabd0505 0x00000000 0x3100220: 0x0000a2c0 0xaabf0505 0x00000000 0x0000a2c1 0x3100230: 0xaac10505 0x00000000 0x0000a2c2 0xaac30505 0x3100240: 0x00000000 0x0000a2c3 0xaac50505 0x00000000 0x3100250: 0x0000a2c4 0xaac70505 0x00000000 0x0000a2c5 0x3100260: 0xaac90505 0x00000000 0x0000a2c6 0xaacb0505 0x3100270: 0x00000000 0x0000a2c7 0xaacd0505 0x00000000 0x3100280: 0x0000a2c8 0xaacf0505 0x00000000 0x0000a2c9 0x3100290: 0xaad10505 0x00000000 0x0000a2ca 0xaad30505 0x31002a0: 0x00000000 0x0000a2cb 0xaad50505 0x00000000 0x31002b0: 0x0000a2cc 0xaad70505 0x00000000 0x0000a2cd 0x31002c0: 0xaad90505 0x00000000 0x0000a2ce 0xaadb0505 0x31002d0: 0x00000000 0x0000a2cf 0xaadd0505 0x00000000 0x31002e0: 0x0000a2d0 0xaadf0505 0x00000000 0x0000a2d1 0x31002f0: 0xaae10505 0x00000000 0x0000a2d2 0xaae30505 0x3100300: 0x00000000 0x0000a2d3 0xaae50505 0x00000000 0x3100310: 0x0000a2d4 0xaae70505 0x00000000 0x0000a2d5 0x3100320: 0xaae90505 0x00000000 0x0000a2d6 0xaaeb0505 0x3100330: 0x00000000 0x0000a2d7 0xaaed0505 0x00000000 0x3100340: 0x0000a2d8 0xaaef0505 0x00000000 0x0000a2d9 0x3100350: 0xaaf10505 0x00000000 0x0000a2da 0xaaf30505 0x3100360: 0x00000000 0x0000a2db 0xaaf50505 0x00000000 0x3100370: 0x0000a2dc 0xaaf70505 0x00000000 0x0000a2dd 0x3100380: 0xaaf90505 0x00000000 0x0000a2de 0xaafb0505 0x3100390: 0x00000000 0x0000a2df 0xaafd0505 0x00000000 0x31003a0: 0x0000a2e0 0xab050505 0x00000000 0x0000a2e1 0x31003b0: 0xab070505 0x00000000 0x0000a2e2 0xab090505 0x31003c0: 0x00000000 0x0000a2e3 0xab0b0505 0x00000000 0x31003d0: 0x0000a2e4 0xab0d0505 0x00000000 0x0000a2e5 0x31003e0: 0xab0f0505 0x00000000 0x0000a2e6 0xab110505 0x31003f0: 0x00000000 0x0000a2e7 0xab130505 0x00000000 I don't really know what else to try; hopefully someone with more iphone experience will be able to recognize this memory as something meaningful.

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  • UITableView reloadData to sort the table cells

    - by harekam_taj
    Hey Guys, I have a uitableview and I am populating the tableview with data from the internet. I added some sort features to the table but when I do the sorting and get new results from the web server and reload the table. The table doesn't refresh, the old results stay on the table and if I press on a particular cell I see the new result just for that cell. Can someone please help me? Thanks

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  • touchesBegan / Ended incorrectly identifying second, third, etc. touch

    - by Rob
    I have an issue where touchesBegan and touchesEnded are incorrectly identifying my second, third, etc touch if I continue to hold down my first touch. If I lift my finger up off the first touch, then it will recognize the next touch just fine. It's only when I hold my first touch down continuously and then try and touch a different area with a different finger at the same time. It will then incorrectly register that second touch as being from the first touch again. Any insights into how I can fix this? - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch* touch = [touches anyObject]; NSString* filename = [listOfStuff objectAtIndex:[touch view].tag]; // do something with the filename now } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { ITouch* touch = [touches anyObject]; NSString* buttonPressed = [listOfStuff objectAtIndex:[touch view].tag]; // do something with this info now }

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