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  • Python and mechanize login script

    - by Perun
    Hi fellow programmers! I am trying to write a script to login into my universities "food balance" page using python and the mechanize module... This is the page I am trying to log into: http://www.wcu.edu/11407.asp The website has the following form to login: <FORM method=post action=https://itapp.wcu.edu/BanAuthRedirector/Default.aspx><INPUT value=https://cf.wcu.edu/busafrs/catcard/idsearch.cfm type=hidden name=wcuirs_uri> <P><B>WCU ID Number<BR></B><INPUT maxLength=12 size=12 type=password name=id> </P> <P><B>PIN<BR></B><INPUT maxLength=20 type=password name=PIN> </P> <P></P> <P><INPUT value="Request Access" type=submit name=submit> </P></FORM> From this we know that I need to fill in the following fields: 1. name=id 2. name=PIN With the action: action=https://itapp.wcu.edu/BanAuthRedirector/Default.aspx This is the script I have written thus far: #!/usr/bin/python2 -W ignore import mechanize, cookielib from time import sleep url = 'http://www.wcu.edu/11407.asp' myId = '11111111111' myPin = '22222222222' # Browser #br = mechanize.Browser() #br = mechanize.Browser(factory=mechanize.DefaultFactory(i_want_broken_xhtml_support=True)) br = mechanize.Browser(factory=mechanize.RobustFactory()) # Use this because of bad html tags in the html... # Cookie Jar cj = cookielib.LWPCookieJar() br.set_cookiejar(cj) # Browser options br.set_handle_equiv(True) br.set_handle_gzip(True) br.set_handle_redirect(True) br.set_handle_referer(True) br.set_handle_robots(False) # Follows refresh 0 but not hangs on refresh > 0 br.set_handle_refresh(mechanize._http.HTTPRefreshProcessor(), max_time=1) # User-Agent (fake agent to google-chrome linux x86_64) br.addheaders = [('User-agent','Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/535.11 (KHTML, like Gecko) Chrome/17.0.963.56 Safari/535.11'), ('Accept', 'text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8'), ('Accept-Encoding', 'gzip,deflate,sdch'), ('Accept-Language', 'en-US,en;q=0.8'), ('Accept-Charset', 'ISO-8859-1,utf-8;q=0.7,*;q=0.3')] # The site we will navigate into br.open(url) # Go though all the forms (for debugging only) for f in br.forms(): print f # Select the first (index two) form br.select_form(nr=2) # User credentials br.form['id'] = myId br.form['PIN'] = myPin br.form.action = 'https://itapp.wcu.edu/BanAuthRedirector/Default.aspx' # Login br.submit() # Wait 10 seconds sleep(10) # Save to a file f = file('mycatpage.html', 'w') f.write(br.response().read()) f.close() Now the problem... For some odd reason the page I get back (in mycatpage.html) is the login page and not the expected page that displays my "cat cash balance" and "number of block meals" left... Does anyone have any idea why? Keep in mind that everything is correct with the header files and while the id and pass are not really 111111111 and 222222222, the correct values do work with the website (using a browser...) Thanks in advance EDIT Another script I tried: from urllib import urlopen, urlencode import urllib2 import httplib url = 'https://itapp.wcu.edu/BanAuthRedirector/Default.aspx' myId = 'xxxxxxxx' myPin = 'xxxxxxxx' data = { 'id':myId, 'PIN':myPin, 'submit':'Request Access', 'wcuirs_uri':'https://cf.wcu.edu/busafrs/catcard/idsearch.cfm' } opener = urllib2.build_opener() opener.addheaders = [('User-agent','Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/535.11 (KHTML, like Gecko) Chrome/17.0.963.56 Safari/535.11'), ('Accept', 'text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8'), ('Accept-Encoding', 'gzip,deflate,sdch'), ('Accept-Language', 'en-US,en;q=0.8'), ('Accept-Charset', 'ISO-8859-1,utf-8;q=0.7,*;q=0.3')] request = urllib2.Request(url, urlencode(data)) open("mycatpage.html", 'w').write(opener.open(request)) This has the same behavior...

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  • Join and sum not compatible matrices through data.table

    - by leodido
    My goal is to "sum" two not compatible matrices (matrices with different dimensions) using (and preserving) row and column names. I've figured this approach: convert the matrices to data.table objects, join them and then sum columns vectors. An example: > M1 1 3 4 5 7 8 1 0 0 1 0 0 0 3 0 0 0 0 0 0 4 1 0 0 0 0 0 5 0 0 0 0 0 0 7 0 0 0 0 1 0 8 0 0 0 0 0 0 > M2 1 3 4 5 8 1 0 0 1 0 0 3 0 0 0 0 0 4 1 0 0 0 0 5 0 0 0 0 0 8 0 0 0 0 0 > M1 %ms% M2 1 3 4 5 7 8 1 0 0 2 0 0 0 3 0 0 0 0 0 0 4 2 0 0 0 0 0 5 0 0 0 0 0 0 7 0 0 0 0 1 0 8 0 0 0 0 0 0 This is my code: M1 <- matrix(c(0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0), byrow = TRUE, ncol = 6) colnames(M1) <- c(1,3,4,5,7,8) M2 <- matrix(c(0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0), byrow = TRUE, ncol = 5) colnames(M2) <- c(1,3,4,5,8) # to data.table objects DT1 <- data.table(M1, keep.rownames = TRUE, key = "rn") DT2 <- data.table(M2, keep.rownames = TRUE, key = "rn") # join and sum of common columns if (nrow(DT1) > nrow(DT2)) { A <- DT2[DT1, roll = TRUE] A[, list(X1 = X1 + X1.1, X3 = X3 + X3.1, X4 = X4 + X4.1, X5 = X5 + X5.1, X7, X8 = X8 + X8.1), by = rn] } That outputs: rn X1 X3 X4 X5 X7 X8 1: 1 0 0 2 0 0 0 2: 3 0 0 0 0 0 0 3: 4 2 0 0 0 0 0 4: 5 0 0 0 0 0 0 5: 7 0 0 0 0 1 0 6: 8 0 0 0 0 0 0 Then I can convert back this data.table to a matrix and fix row and column names. The questions are: how to generalize this procedure? I need a way to automatically create list(X1 = X1 + X1.1, X3 = X3 + X3.1, X4 = X4 + X4.1, X5 = X5 + X5.1, X7, X8 = X8 + X8.1) because i want to apply this function to matrices which dimensions (and row/columns names) are not known in advance. In summary I need a merge procedure that behaves as described. there are other strategies/implementations that achieve the same goal that are, at the same time, faster and generalized? (hoping that some data.table monster help me) to what kind of join (inner, outer, etc. etc.) is assimilable this procedure? Thanks in advance. p.s.: I'm using data.table version 1.8.2 EDIT - SOLUTIONS @Aaron solution. No external libraries, only base R. It works also on list of matrices. add_matrices_1 <- function(...) { a <- list(...) cols <- sort(unique(unlist(lapply(a, colnames)))) rows <- sort(unique(unlist(lapply(a, rownames)))) out <- array(0, dim = c(length(rows), length(cols)), dimnames = list(rows,cols)) for (m in a) out[rownames(m), colnames(m)] <- out[rownames(m), colnames(m)] + m out } @MadScone solution. Used reshape2 package. It works only on two matrices per call. add_matrices_2 <- function(m1, m2) { m <- acast(rbind(melt(M1), melt(M2)), Var1~Var2, fun.aggregate = sum) mn <- unique(colnames(m1), colnames(m2)) rownames(m) <- mn colnames(m) <- mn m } BENCHMARK (100 runs with microbenchmark package) Unit: microseconds expr min lq median uq max 1 add_matrices_1 196.009 257.5865 282.027 291.2735 549.397 2 add_matrices_2 13737.851 14697.9790 14864.778 16285.7650 25567.448 No need to comment the benchmark: @Aaron solution wins. I'll continue to investigate a similar solution for data.table objects. I'll add other solutions eventually reported or discovered.

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  • ADO program to list members of a large group.

    - by AlexGomez
    Hi everyone, I'm attempting to list all the members in a Active Directory group using ADO. The problem I have is that many of these groups have over 1500 members and ADSI cannot handle more than 1500 items in a multi-valued attribute. Fortunately I came across Richard Muller's wonderful VBScript that handles more than 1500 members at http://www.rlmueller.net/DocumentLargeGroup.htm I modified his code as shown below so that I can list ALL the groups and its memberships in a certain OU. However, I'm keeping getting the exception shown below: "ADODB.Recordset: Item cannot be found in the collection corresponding to the requested name or ordinal." My program appears to get stuck at: strPath = adoRecordset.Fields("ADsPath").Value Set objGroup = GetObject(strPath) All I am doing above is issuing the query to get back a recordset consisting of the ADsPath for each group in the OU. It then walks through the recordset and grabs the ADsPath for the first group and store its in a variable named strPath; we then use the value of that variable to bind to the group account for that group. It really should work! Any idea why the code below doesn't work for me? Any pointers will be great appreciated. Thanks. Option Explicit Dim objRootDSE, strDNSDomain, adoCommand Dim adoConnection, strBase, strAttributes Dim strFilter, strQuery, adoRecordset Dim strDN, intCount, blnLast, intLowRange Dim intHighRange, intRangeStep, objField Dim objGroup, objMember, strName ' Determine DNS domain name. Set objRootDSE = GetObject("LDAP://RootDSE") 'strDNSDomain = objRootDSE.Get("DefaultNamingContext") strDNSDomain = "XXXXXXXX" ' Use ADO to search Active Directory. Set adoCommand = CreateObject("ADODB.Command") Set adoConnection = CreateObject("ADODB.Connection") adoConnection.Provider = "ADsDSOObject" adoConnection.Open = "Active Directory Provider" adoCommand.ActiveConnection = adoConnection adoCommand.Properties("Page Size") = 100 adoCommand.Properties("Timeout") = 30 adoCommand.Properties("Cache Results") = False ' Specify base of search. strBase = "<LDAP://" & strDNSDomain & ">" ' Specify the attribute values to retrieve. strAttributes = "member" ' Filter on objects of class "group" strFilter = "(&(objectClass=group)(samAccountName=*))" ' Enumerate direct group members. ' Use range limits to handle more than 1000/1500 members. ' Setup to retrieve 1000 members at a time. blnLast = False intRangeStep = 999 intLowRange = 0 IntHighRange = intLowRange + intRangeStep Do While True If (blnLast = True) Then ' If last query, retrieve remaining members. strQuery = strBase & ";" & strFilter & ";" _ & strAttributes & ";range=" & intLowRange _ & "-*;subtree" Else ' If not last query, retrieve 1000 members. strQuery = strBase & ";" & strFilter & ";" _ & strAttributes & ";range=" & intLowRange & "-" _ & intHighRange & ";subtree" End If adoCommand.CommandText = strQuery Set adoRecordset = adoCommand.Execute adoRecordset.MoveFirst intCount = 0 Do Until adoRecordset.EOF strPath = adoRecordset.Fields("ADsPath").Value Set objGroup = GetObject(strPath) For Each objField In adoRecordset.Fields If (VarType(objField) = (vbArray + vbVariant)) _ Then For Each strDN In objField.Value ' Escape any forward slash characters, "/", with the backslash ' escape character. All other characters that should be escaped are. strDN = Replace(strDN, "/", "\/") ' Check dictionary object for duplicates. 'If (objGroupList.Exists(strDN) = False) Then ' Add to dictionary object. 'objGroupList.Add strDN, True ' Bind to each group member, to find member's samAccountName Set objMember = GetObject("LDAP://" & strDN) ' Output group cn, group samaAccountName and group member's samAccountName. Wscript.Echo objMember.samAccountName intCount = intCount + 1 'End if Next End If Next adoRecordset.MoveNext Loop adoRecordset.Close ' If this is the last query, exit the Do While loop. If (blnLast = True) Then Exit Do End If ' If the previous query returned no members, then the previous ' query for the next 1000 members failed. Perform one more ' query to retrieve remaining members (less than 1000). If (intCount = 0) Then blnLast = True Else ' Setup to retrieve next 1000 members. intLowRange = intHighRange + 1 intHighRange = intLowRange + intRangeStep End If Loop

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  • How can I get the previous logged events when a particular logger is triggered?

    - by Ben Laan
    I need to show the previous 10 events when a particular logger is triggered. The goal is to show what previous steps occurred immediately before NHibernate.SQL logging was issued. Currently, I am logging NHibernate sql to a separate file - this is working correctly. <appender name="NHibernateSqlAppender" type="log4net.Appender.RollingFileAppender"> <file value="Logs\NHibernate.log" /> <appendToFile value="true" /> <rollingStyle value="Size" /> <maxSizeRollBackups value="10" /> <maximumFileSize value="10000KB" /> <staticLogFileName value="true" /> <layout type="log4net.Layout.PatternLayout"> <conversionPattern value="%d{dd/MM/yy HH:mm:ss,fff} [%t] %-5p %c - %m%n" /> </layout> </appender> <logger name="NHibernate.SQL" additivity="false"> <level value="ALL"/> <appender-ref ref="NHibernateSqlAppender"/> </logger> <logger name="NHibernate" additivity="false"> <level value="WARN"/> <appender-ref ref="NHibernateSqlAppender"/> </logger> But this only outputs SQL, without context. I would like all previous logs within a specified namespace to also be logged, but only when the HNibernate.SQL appender is triggered. I have investigated the use of BufferingForwardingAppender as a means to collect all events, and then filter them within the NHibernateSqlAppender, but this is not working. I have read about the LoggerMatchFilter class, which seems like it is going to help, but I'm not sure where to put it. <appender name="BufferingForwardingAppender" type="log4net.Appender.BufferingForwardingAppender" > <bufferSize value="10" /> <lossy value="true" /> <evaluator type="log4net.Core.LevelEvaluator"> <threshold value="ALL"/> </evaluator> <appender-ref ref="NHibernateSqlAppender" /> </appender> <appender name="NHibernateSqlAppender" type="log4net.Appender.RollingFileAppender"> <file value="Logs\NHibernate.log" /> <appendToFile value="true" /> <rollingStyle value="Size" /> <maxSizeRollBackups value="10" /> <maximumFileSize value="10000KB" /> <staticLogFileName value="true" /> <filter type="log4net.Filter.LoggerMatchFilter"> <loggerToMatch value="NHibernate.SQL" /> <loggerToMatch value="Laan" /> </filter> <filter type="log4net.Filter.LoggerMatchFilter"> <loggerToMatch value="NHibernate" /> <acceptOnMatch value="false"/> </filter> <layout type="log4net.Layout.PatternLayout"> <conversionPattern value="%d{dd/MM/yy HH:mm:ss,fff} [%t] %-5p %c - %m%n" /> </layout> </appender> <root> <level value="ALL" /> <appender-ref ref="BufferingForwardingAppender"/> </root> The idea is that buffering appender will store all events, but then the NHibernateSqlAppender will only flush when an NHibernate.SQL event fires, plus it will flush the buffer (of 10 previous items, within the specified logger level, which in this example is Laan.*).

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  • Tomcat does save logged users during restart

    - by mabuzer
    How to force Tomcat to save logged users, so that the they kept logged in even after Tomcat has restarted? Right now the user has to login again everytime. Added the following lines into web-app context.xml: <Manager className="org.apache.catalina.session.PersistentManager"> <Store className="org.apache.catalina.session.FileStore"/> </Manager> but still I see login page after Tomcat restart, I use Tomcat 6.0.26 Update I managed to solve it like this: 1) Make my own extended version of FormAuthentication class: package com.alz.tomcat; import java.io.IOException; import java.security.Principal; import org.apache.catalina.Session; import org.apache.catalina.deploy.LoginConfig; import org.apache.catalina.connector.Request; import org.apache.catalina.connector.Response; import org.apache.catalina.authenticator.Constants; import org.apache.catalina.authenticator.FormAuthenticator; /** * * @author mabuzer */ public class Authenticator extends FormAuthenticator { @Override public boolean authenticate(Request request, Response response, LoginConfig config) throws IOException { String username = (String) request.getSession().getAttribute("USERNAME"); String password = (String) request.getSession().getAttribute("PASSWORD"); Principal principal = request.getUserPrincipal(); Session session = request.getSessionInternal(true); if (request.getUserPrincipal() == null && !isNull(username) && !isNull(password)) { principal = context.getRealm().authenticate(username, password); if (principal != null) { session.setNote(Constants.FORM_PRINCIPAL_NOTE, principal); if (!matchRequest(request)) { register(request, response, principal, Constants.FORM_METHOD, username, password); return (true); } } return super.authenticate(request, response, config); } else { return super.authenticate(request, response, config); } } private boolean isNull(String str) { if (str == null || "".equals(str)) { return true; } else { return false; } } } 2) Have your own ContextConfig class: package com.alz.tomcat; import java.util.HashMap; import org.apache.catalina.Valve; /** * * @author [email protected] */ public class ContextConfig extends org.apache.catalina.startup.ContextConfig { public ContextConfig() { super(); // we need to append our authenticator setCustomAuthenticators(customAuthenticators); customAuthenticators = new HashMap(); customAuthenticators.put("Authenticator" , new Authenticator()); } } 3) Have a class extends LifeCycleListener to set replace default ContextConfig the one you made: package com.alz.tomcat; import org.apache.catalina.Lifecycle; import org.apache.catalina.LifecycleEvent; import org.apache.catalina.core.StandardHost; /** * * @author [email protected] */ public class LifeCycleListener implements org.apache.catalina.LifecycleListener { public void lifecycleEvent(LifecycleEvent lifeCycleEvent) { if (Lifecycle.BEFORE_START_EVENT.equals(lifeCycleEvent.getType())) { StandardHost aStandardHost = (StandardHost) lifeCycleEvent.getLifecycle(); aStandardHost.setConfigClass("com.alz.tomcat.ContextConfig"); } } } 4) Final step which is to add your LifeCycleListener to server.xml in Host tag like this: <Host appBase="webapps" autoDeploy="true" name="localhost" unpackWARs="true" xmlNamespaceAware="false" xmlValidation="false"> <Listener className="com.alz.tomcat.LifeCycleListener"/> </Host>

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  • How to code a time delay between plotting points in JFreeCharts?

    - by Javajava
    Is there a way to animate the plotting process of an xy-line chart using JFreeCharts? I want to be able to watch the program draw each line segment and connect them. For example, if I paste this into the TextArea, "gtgtaaacaatatatggcg," I want to watch it graph each line segment one by one. Thanks in advance! :) My code is below: import java.util.Scanner; import java.applet.Applet; import java.awt.; import java.awt.event.ActionListener; import java.awt.event.ActionEvent; import org.jfree.chart.; import org.jfree.chart.plot.PlotOrientation; import org.jfree.data.xy.*; public class RandomWalkComplete extends Applet implements ActionListener { Panel panel; TextArea textarea, outputArea; Button move,exit; String thetext; Scanner reader = new Scanner(System.in); String thetext2; Label instructions; int x,y; public void init() { setSize(500,250); //set size of applet instructions=new Label("Paste the gene sequences in the " + "text field and press the graph button."); add(instructions); panel = new Panel(); add(panel); setVisible(true); textarea= new TextArea(10,20); add(textarea); move=new Button("Graph"); move.addActionListener(this); add(move); exit=new Button("Exit"); exit.addActionListener(this); add(exit); } public void actionPerformed(ActionEvent e) { XYSeries series = new XYSeries("DNA Walk",false,true); x= 0; y = 0; series.add(x,y); if(e.getSource() == move) { thetext=textarea.getText(); //the text is the DNA bases pasted thetext=thetext.replaceAll(" ",""); //removes spaces thetext2 = ""; for(int i=0; i<thetext.length(); i++) { char a = thetext.charAt(i); switch (a) { case 'A': case 'a'://moves right x+=1; y+=0; series.add(x,y); break; case 'C': case 'c': //moves up x+=0; y+=1; series.add(x,y); break; case 'G': case 'g': //move left x-=1; y+=0; series.add(x,y); break; case 'T': case 't'://move down x+=0; y-=1; series.add(x,y); break; default: // series.add(0,0); break; } } XYDataset xyDataset = new XYSeriesCollection(series); JFreeChart chart = ChartFactory.createXYLineChart ("DNA Random Walk", "", "", xyDataset, PlotOrientation.VERTICAL, true, true, false); ChartFrame frame1=new ChartFrame("DNA Random Walk",chart); frame1.setVisible(true); frame1.setSize(300,300); } if(e.getSource()==exit) {System.exit(0);} } public void stop(){} }

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  • jQuery Validation in ASP.NET

    - by Abu Hamzah
    i have a strange situation may its a easy fix or something i may be missing but here is the question. i have a asp.net form with master page and my validation works great without any problem but the problems starts when i try to hook my click event to the server side, here is what i meant: i have a form with few fields on it and if the form is empty than it should STOP submitting, otherwise allow me to execute the server side script but its not happening, even my form is in invalid state (i do get error message saying i have to enter the required fileds) but still executing my server side script. i would like to execute my server side script only if the form is in valid state. here is my code: my master page <%@ Master Language="C#" AutoEventWireup="true" CodeFile="MasterPage.master.cs" Inherits="MasterPage" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title>jQuery Validation in ASP.NET Master Page</title> <script src="Scripts/jquery-1.3.2.js" type="text/javascript"></script> <script src="Scripts/jquery-1.3.2-vsdoc2.js" type="text/javascript"></script> <script src="Scripts/jquery.validate.js" type="text/javascript"></script> <asp:ContentPlaceHolder id="head" runat="server"> </asp:ContentPlaceHolder> </head> <body> <form id="form1" runat="server"> <div> <asp:ContentPlaceHolder id="ContentPlaceHolder1" runat="server"> </asp:ContentPlaceHolder> </div> </form> </body> </html> my content page: <%@ Page Title="" Language="C#" MasterPageFile="~/MasterPage.master" AutoEventWireup="true" CodeFile="Default.aspx.cs" Inherits="_Default" %> <asp:Content ID="Content1" ContentPlaceHolderID="head" Runat="Server"> </asp:Content> <asp:Content ID="Content2" ContentPlaceHolderID="ContentPlaceHolder1" Runat="Server"> <script type="text/javascript"> $(document).ready(function() { $("#aspnetForm").validate({ rules: { <%=txtName.UniqueID %>: { minlength: 2, required: true }, <%=txtEmail.UniqueID %>: { required: true, email:true } }, messages: { <%=txtName.UniqueID %>:{ required: "* Required Field *", minlength: "* Please enter atleast 2 characters *" } } }); }); </script> Name: <asp:TextBox ID="txtName" MaxLength="30" runat="server" /><br /> Email: <asp:TextBox ID="txtEmail" runat="server"></asp:TextBox><br /> <asp:Button ID="btnSubmit" runat="server" onclick="SubmitTheForm();" Text="Submit" /> </asp:Content> function SubmitTheForm() { SaveTheForm(); } function SaveTheForm() { debugger; var request = buildNewContactRequest(); ContactServiceProxy.invoke({ serviceMethod: "PostNewContact", data: { request: request }, callback: function(response) { processCompletedContactStore(response); }, error: function(xhr, errorMsg, thrown) { postErrorAndUnBlockUI(xhr, errorMsg, thrown); } }); return false; }

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  • how use graphvis in C# application?

    - by ghasedak -
    i have a dot format file and i download graphvis for windows now how can i use graphvis to show a graph in my c# application? using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using VDS.RDF; using VDS.RDF.Parsing; using VDS.RDF.Query; using System.IO; using System.Windows; using System.Runtime.InteropServices; using VDS.RDF.Writing; using System.Diagnostics; namespace WindowsFormsApplication2 { public partial class first : Form { Graph g = new Graph(); string s1 = null; /**************************************DATA********************************************/ public first() { InitializeComponent(); } private void button1_Click(object sender, EventArgs e) { Stream myStream = null; var parser = new Notation3Parser(); var graph = new Graph(); OpenFileDialog openFileDialog1 = new OpenFileDialog(); openFileDialog1.Filter = "RDF files (*.n3)|*.n3"; openFileDialog1.FilterIndex = 1; openFileDialog1.RestoreDirectory = true; openFileDialog1.Multiselect = false; if (openFileDialog1.ShowDialog() == DialogResult.OK) { try { if ((myStream = openFileDialog1.OpenFile()) != null) { using (myStream) { string s = openFileDialog1.FileName.ToString(); string w= Directory.GetCurrentDirectory().ToString(); string Fname = openFileDialog1.SafeFileName.ToString(); File.Copy(s,Path.Combine(w,Fname),true); // Insert code to read the stream here. Win32.AllocConsole(); s1 = Path.Combine(w, Fname); insertNodeButton.Visible = true; delBut.Visible = true; simi.Visible = true; showNodes showNodes1 = new showNodes(s1); g = showNodes1.returngraph(); Console.Read(); Win32.FreeConsole(); // g.SaveToFile("firstfile.n3"); this.Show(); } } } catch (Exception ex) { MessageBox.Show("Error: Could not read file from disk. Original error: " + ex.Message); } } GraphVizWriter hi = new GraphVizWriter(); hi.Save(g, "c:\\ahmad.dot"); } private void button2_Click(object sender, EventArgs e) { string strCmdLine = Application.StartupPath + "\\Tools\\rdfEditor.exe"; //string strCmdLine = "DIR"; MessageBox.Show(strCmdLine); System.Diagnostics.Process process1; process1 = new System.Diagnostics.Process(); //Do not receive an event when the process exits. process1.EnableRaisingEvents = false; //The "/C" Tells Windows to Run The Command then Terminate System.Diagnostics.Process.Start(strCmdLine); process1.Close(); } private void Form1_Load(object sender, EventArgs e) { } private void insertNodeButton_Click(object sender, EventArgs e) { //Graph parentvalue = this.g; //String parentvalueadress = this.s1; addTriple a1 = new addTriple(); a1.G = g; a1.BringToFront(); a1.ShowDialog(); g = a1.G; g.SaveToFile("c:\\Hi.n3"); } this is my code i want to visul saly dot file format to show a graph with graphvis

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  • Why is my GreaseMonkey function unexpectedly being called multiple times?

    - by Ryan Fisher
    I am missing something, I'm not sure why the function 'addIcon()' is being called multiple times. Given: <div class="ticketpostcontainer">Some text</div> <div class="ticketpostcontainer">Some text</div> <div class="ticketpostcontainer">Some text</div> Using the utility function waitForKeyElements, the result is that each div element receives my "collapse icon" three times: // ==UserScript== // @name Collapse Kayako Response // @grant Sandbox // @namespace http://my.chiromatrixbase.com/fisher.chiromatrix.com/collaps_div.js // @include http://imatrixsupport.com/* // @require http://ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js // ==/UserScript== /*jslint plusplus: true, undef: true, sloppy: true, vars: true, white: true, indent: 2, maxerr: 30 */ //Enable or disable GreaseMonkey function, GM_log var GM_Debug = 1; if (!GM_Debug) { var GM_log = function () {}; } //If FireBig is active, send GM log events to FB. if (unsafeWindow.console && GM_Debug) { var GM_log = unsafeWindow.console.log; } GM_log("Running collapse kayako response script"); //Don't run on frames or iframes. if (window.top !== window.self) { return; } waitForKeyElements(".ticketpostcontainer", addIcon); function addIcon() { var i, toCollapse = document.getElementsByClassName('ticketpostcontainer'), j = toCollapse.length; GM_log("Number of elements to collapse: " + toCollapse.length); for (i = 0; i < j; i++) { var curElement = toCollapse[i]; var p = document.createElement('p'); var a = document.createElement('a'); var span = document.createElement('span'); styleLink(a); styleParagraph(p); styleSpan(span); p.appendChild(a); p.appendChild(span); a.appendChild(document.createTextNode('-')); span.appendChild(document.createTextNode(' Some text')); a.addEventListener("click", toggle, false); curElement.parentNode.insertBefore(p, curElement); } function toggle(e) { if (this.firstChild.nodeValue === '-') { this.parentNode.nextSibling.style.display = 'none'; this.firstChild.nodeValue = '+'; this.nextSibling.style.display = 'inline'; } else { this.parentNode.nextSibling.style.display = 'block'; this.firstChild.nodeValue = '-'; this.nextSibling.style.display = 'none'; } e.preventDefault(); } function styleLink(a) { a.href = '#'; a.style.fontWeight = 'bold'; a.style.background = '#F6F1E7'; a.style.border = '1px solid #cccccc'; a.style.color = '#B24C58'; a.style.textDecoration = 'none'; a.style.width = '15px'; a.style.height = '15px'; a.style.textAlign = 'center'; a.style.fontSize = '100%'; a.style.margin = '0 5px 5px 8px'; a.style.cssFloat = 'left'; a.style.display = 'block'; a.style.lineHeight = '13px'; } function styleParagraph(p) { p.style.margin = '0 0 0 0'; p.style.lineHeight = '16px'; p.style.clear = 'both'; p.style.height = '15px'; } function styleSpan(span) { span.style.display = 'none'; } }

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  • WCF service is not getting called

    - by Cheranga
    I have a web solution and I have a WCF service project inside it. We need to support "cookieless". so in the web.config, it's set as <sessionState mode="SQLServer" sqlConnectionString="Data Source=ds;Initial Catalog=db;User Id=uid;Password=pwd" allowCustomSqlDatabase="true" cookieless="true" timeout="720" regenerateExpiredSessionId="false"/> The WCF service will be supporting sessions, so we have also set "aspNetCompatibilityEnabled" to true in web.config. <serviceHostingEnvironment aspNetCompatibilityEnabled="true" multipleSiteBindingsEnabled="true"/> The service and interfaces are as follows, [ServiceContract(SessionMode=SessionMode.Allowed)] public interface ICDOCService { } [AspNetCompatibilityRequirements(RequirementsMode = AspNetCompatibilityRequirementsMode.Allowed)] public class CDOCService : ICDOCService { } The problem we are facing is we cannot access the service from any client application. (web app, WCF test client) The following error is showing, when we access it via WCF Test client, Failed to invoke the service. Possible causes: The service is offline or inaccessible; the client-side configuration does not match the proxy; the existing proxy is invalid. Refer to the stack trace for more detail. You can try to recover by starting a new proxy, restoring to default configuration, or refreshing the service. The content type text/html; charset=UTF-8 of the response message does not match the content type of the binding (multipart/related; type="application/xop+xml"). If using a custom encoder, be sure that the IsContentTypeSupported method is implemented properly. The first 1024 bytes of the response were: <HTML> <HEAD> <link rel="alternate" type="text/xml" href="http://localhost:53721/Services/CDOCService.svc?disco"/> <STYLE type="text/css">#content{ FONT-SIZE: 0.7em; PADDING-BOTTOM: 2em; MARGIN-LEFT: 30px}BODY{MARGIN-TOP: 0px; MARGIN-LEFT: 0px; COLOR: #000000; FONT-FAMILY: Verdana; BACKGROUND-COLOR: white}P{MARGIN-TOP: 0px; MARGIN-BOTTOM: 12px; COLOR: #000000; FONT-FAMILY: Verdana}PRE{BORDER-RIGHT: #f0f0e0 1px solid; PADDING-RIGHT: 5px; BORDER-TOP: #f0f0e0 1px solid; MARGIN-TOP: -5px; PADDING-LEFT: 5px; FONT-SIZE: 1.2em; PADDING-BOTTOM: 5px; BORDER-LEFT: #f0f0e0 1px solid; PADDING-TOP: 5px; BORDER-BOTTOM: #f0f0e0 1px solid; FONT-FAMILY: Courier New; BACKGROUND-COLOR: #e5e5cc}.heading1{MARGIN-TOP: 0px; PADDING-LEFT: 15px; FONT-WEIGHT: normal; FONT-SIZE: 26px; MARGIN-BOTTOM: 0px; PADDING-BOTTOM: 3px; MARGIN-LEFT: -30px; WIDTH: 100%; COLOR: #ffffff; PADDING-TOP: 10px; FONT-FAMILY: Tahoma; BACKGROUND-COLOR: #003366}.intro{MARGIN-LEFT: -15px} </STYLE> <TITLE>CDOCService Service</TITLE></HEAD><BODY><DIV id="content"><P '. Server stack trace: at System.ServiceModel.Channels.HttpChannelUtilities.ValidateRequestReplyResponse(HttpWebRequest request, HttpWebResponse response, HttpChannelFactory factory, WebException responseException, ChannelBinding channelBinding) at System.ServiceModel.Channels.HttpChannelFactory.HttpRequestChannel.HttpChannelRequest.WaitForReply(TimeSpan timeout) at System.ServiceModel.Channels.RequestChannel.Request(Message message, TimeSpan timeout) at System.ServiceModel.Dispatcher.RequestChannelBinder.Request(Message message, TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannel.Call(String action, Boolean oneway, ProxyOperationRuntime operation, Object[] ins, Object[] outs, TimeSpan timeout) at System.ServiceModel.Channels.ServiceChannel.Call(String action, Boolean oneway, ProxyOperationRuntime operation, Object[] ins, Object[] outs) at System.ServiceModel.Channels.ServiceChannelProxy.InvokeService(IMethodCallMessage methodCall, ProxyOperationRuntime operation) at System.ServiceModel.Channels.ServiceChannelProxy.Invoke(IMessage message) Exception rethrown at [0]: at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg) at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type) at ICDOCService.GetCDOCCount(String institutionID, String mrnID, String userID, String callingSystemID, String securityToken) at CDOCServiceClient.GetCDOCCount(String institutionID, String mrnID, String userID, String callingSystemID, String securityToken)

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  • Problems with createImage(int width, int height)

    - by Jonathan
    I have the following code, which is run every 10ms as part of a game: private void gameRender() { if(dbImage == null) { //createImage() returns null if GraphicsEnvironment.isHeadless() //returns true. (java.awt.GraphicsEnvironment) dbImage = createImage(PWIDTH, PHEIGHT); if(dbImage == null) { System.out.println("dbImage is null"); //Error recieved return; } else dbg = dbImage.getGraphics(); } //clear the background dbg.setColor(Color.white); dbg.fillRect(0, 0, PWIDTH, PHEIGHT); //draw game elements... if(gameOver) { gameOverMessage(dbg); } } The problem is that it enters the if statement which checks for the Image being null, even after I attempt to define the image. I looked around, and it seems that createImage() will return null if GraphicsEnvironment.isHeadless() returns true. I don't understand exactly what the isHeadless() method's purpose is, but I thought it might have something to do with the compiler or IDE, so I tried on two, both of which get the same error (Eclipse, and BlueJ). Anyone have any idea what the source of the error is, and how I might fix it? Thanks in advance Jonathan ................................................................... EDIT: I am using java.awt.Component.createImage(int width, int height). The purpose of this method is to ensure the creation of, and edit an Image that will contain the view of the player of the game, that will later be drawn to the screen by means of a JPanel. Here is some more code if this helps at all: public class Sim2D extends JPanel implements Runnable { private static final int PWIDTH = 500; private static final int PHEIGHT = 400; private volatile boolean running = true; private volatile boolean gameOver = false; private Thread animator; //gameRender() private Graphics dbg; private Image dbImage = null; public Sim2D() { setBackground(Color.white); setPreferredSize(new Dimension(PWIDTH, PHEIGHT)); setFocusable(true); requestFocus(); //Sim2D now recieves key events readyForTermination(); addMouseListener( new MouseAdapter() { public void mousePressed(MouseEvent e) { testPress(e.getX(), e.getY()); } }); } //end of constructor private void testPress(int x, int y) { if(!gameOver) { gameOver = true; //end game at mousepress } } //end of testPress() private void readyForTermination() { addKeyListener( new KeyAdapter() { public void keyPressed(KeyEvent e) { int keyCode = e.getKeyCode(); if((keyCode == KeyEvent.VK_ESCAPE) || (keyCode == KeyEvent.VK_Q) || (keyCode == KeyEvent.VK_END) || ((keyCode == KeyEvent.VK_C) && e.isControlDown()) ) { running = false; //end process on above list of keypresses } } }); } //end of readyForTermination() public void addNotify() { super.addNotify(); //creates the peer startGame(); //start the thread } //end of addNotify() public void startGame() { if(animator == null || !running) { animator = new Thread(this); animator.start(); } } //end of startGame() //run method for world public void run() { while(running) { long beforeTime, timeDiff, sleepTime; beforeTime = System.nanoTime(); gameUpdate(); //updates objects in game (step event in game) gameRender(); //renders image paintScreen(); //paints rendered image to screen timeDiff = (System.nanoTime() - beforeTime) / 1000000; sleepTime = 10 - timeDiff; if(sleepTime <= 0) //if took longer than 10ms { sleepTime = 5; //sleep a bit anyways } try{ Thread.sleep(sleepTime); //sleep by allotted time (attempts to keep this loop to about 10ms) } catch(InterruptedException ex){} beforeTime = System.nanoTime(); } System.exit(0); } //end of run() private void gameRender() { if(dbImage == null) { dbImage = createImage(PWIDTH, PHEIGHT); if(dbImage == null) { System.out.println("dbImage is null"); return; } else dbg = dbImage.getGraphics(); } //clear the background dbg.setColor(Color.white); dbg.fillRect(0, 0, PWIDTH, PHEIGHT); //draw game elements... if(gameOver) { gameOverMessage(dbg); } } //end of gameRender() } //end of class Sim2D Hope this helps clear things up a bit, Jonathan

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  • piecing together a jquery form mailer

    - by Joel
    Hi guys, My newbieness is shining through here...I managed to piece together a form mailer that works great, but now I need to add two more fields, and I'm at a loss as to how to do it. Over the months, I have commented out some things I didn't need, but now I'm stuck. I borrowed from this tutorial to make the original form: http://trevordavis.net/blog/tutorial/ajax-forms-with-jquery/ But then I cannibalized it to make an email signup form for a newsletter, so the fields I need are: recipient email (me-hard coded in) senders email address subject (hardcoded in) first name and city in the body of the message For my form, I have this: <div> <?php include('verify.php'); ?> <form action="index_success.php" method="post" id="sendEmail" class="email"> <h3 class="register2">Newsletter Signup:</h3> <ul class="forms email"> <li class="name"><label for="yourName">Name: </label> <input type="text" name="yourName" class="info" id="yourName" value=" " /><br> </li> <li class="city"><label for="yourCity">City: </label> <input type="text" name="yourCity" class="info" id="yourCity" value=" " /><br> </li> <li class="email"><label for="emailFrom">Email: </label> <input type="text" name="emailFrom" class="info" id="emailFrom" value="<?= $_POST['emailFrom']; ?>" /> <?php if(isset($emailFromError)) echo '<span class="error">'.$emailFromError.'</span>'; ?> </li> <li class="buttons email"> <button type="submit" id="submit">Send</button> <input type="hidden" name="submitted" id="submitted" value="true" /> </li> </ul> </form> </div> emailcontact.js: $(document).ready(function(){ $("#submit").click(function(){ $(".error").hide(); var hasError = false; var emailReg = /^([\w-\.]+@([\w-]+\.)+[\w-]{2,4})?$/; var emailFromVal = $("#emailFrom").val(); if(emailFromVal == '') { $("#emailFrom").after('<span class="error">You forgot to enter the email address to send from.</span>'); hasError = true; } else if(!emailReg.test(emailFromVal)) { $("#emailFrom").after('<span class="error">Enter a valid email address to send from.</span>'); hasError = true; } var subjectVal = $("#subject").val(); if(subjectVal == '') { $("#subject").after('<span class="error">You forgot to enter your name.</span>'); hasError = true; } var messageVal = $("#message").val(); if(messageVal == '') { $("#message").after('<span class="error">You forgot to enter your city.</span>'); hasError = true; } if(hasError == false) { $(this).hide(); $("#sendEmail li.buttons").append('<img src="/wp-content/themes/default/images/template/loading.gif" alt="Loading" id="loading" />'); $.post("/includes/sendemail.php", //emailTo: emailToVal, { emailFrom: emailFromVal, subject: subjectVal, message: messageVal }, function(data){ $("#sendEmail").slideUp("normal", function() { $("#sendEmail").before('<h3 class="register2">Success!</h3><p class="emailbox">You are on the Newsletter email list.</p>'); }); } ); } return false; }); }); sendmail.php: <?php $mailTo = $_POST['emailTo']; $mailFrom = $_POST['emailFrom']; $subject = $_POST['yourName']; $message = $_POST['yourCity']; mail('[email protected]','Rattletree Newsletter', 'Name='.$subject. ' City='.$message, "From: ".$mailFrom); ?> Thanks for any help! I'm going crosseyed trying to figure this one out.

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  • WPF MVVM TreeView item source losing context after command

    - by user3955716
    I have a treeview which contains files, every view model holds an item source which is an ObservableCollection with files items: public ObservableCollection<CMItemFileNode> SubItemNode On each item i have context menu options (Delete, Execute..). If i move from one viewModel to another the ObservableCollection of files updated correctly and presented correctly but, when i perform a context menu command like delete file item, the command execute good but when i move to another view model (which holds SubItemNode ObservableCollection of is own) after the command executed the WPF still thinks i'm in the last view model i was in and not the one i'm really on. Very important to mention is that when i update to .net 4.5 (which unfortunantly i can't do) everything is ok and the ObservableCollection addresses the correct view model. Here is the treeView: <TreeView x:Name="Files" Margin="0,5,5,0" Grid.Row="6" Grid.Column="2" ItemsSource="{Binding SubItemNode}" HorizontalAlignment="Stretch" HorizontalContentAlignment="Stretch" VerticalAlignment="Stretch" Height="300" Grid.RowSpan="6" Width="300" dd:DragDrop.IsDragSource="True" dd:DragDrop.IsDropTarget="True" dd:DragDrop.DropHandler="{Binding}" dd:DragDrop.UseDefaultDragAdorner="True"> <TreeView.Resources> <Style TargetType="{x:Type TreeView}"> <Setter Property="local:CMTreeViewFilesBehavior.IsTreeViewFilesBehavior" Value="True"/> </Style> <Style TargetType="{x:Type TreeViewItem}"> <Setter Property="IsSelected" Value="{Binding IsSelected}" /> <Setter Property="local:CMTreeViewFilesItemBehavior.IsTreeViewFilesItemBehavior" Value="True"/> </Style> <SolidColorBrush x:Key="{x:Static SystemColors.HighlightBrushKey}" Color="Transparent" /> <SolidColorBrush x:Key="{x:Static SystemColors.HighlightTextBrushKey}" Color="Black" /> </TreeView.Resources> <TreeView.ContextMenu> <ContextMenu> <MenuItem Header="View File" Command="{Binding ExecuteFileCommand}" /> <Separator /> <MenuItem Header="Delete all" Command="{Binding DeleteAllFilesCommand}" /> <MenuItem Header="Delete selected" Command="{Binding DeleteSelectedFilesCommand}" /> </ContextMenu> </TreeView.ContextMenu> <TreeView.ItemTemplate> <HierarchicalDataTemplate ItemsSource="{Binding SubItemNode}" > <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="*"/> </Grid.ColumnDefinitions> <Image Grid.Column="0" Margin="2" Width="32" Height="18" Source="{Binding Path=Icon}" HorizontalAlignment="Left" VerticalAlignment="Center" /> <TextBlock Text="{Binding Path=Name}" Grid.Column="1" Margin="2" VerticalAlignment="Center" Foreground="{Binding Path=Status, Converter={StaticResource ItemFileStatusToColor}}" FontWeight="{Binding Path=IsSelected, Converter={StaticResource BoolToFontWidth}}"/> </Grid> </HierarchicalDataTemplate> </TreeView.ItemTemplate> </TreeView> Am I doing somthing wrong? and why in .net 4.5 it works well ?

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  • Problem detaching entire object graph in GAE-J with JDO

    - by tempy
    I am trying to load the full object graph for User, which contains a collection of decks, which then contains a collection of cards, as such: User: @PersistenceCapable(detachable = "true") @Inheritance(strategy = InheritanceStrategy.SUBCLASS_TABLE) @FetchGroup(name = "decks", members = { @Persistent(name = "_Decks") }) public abstract class User { @PrimaryKey @Persistent(valueStrategy = IdGeneratorStrategy.IDENTITY) protected Key _ID; @Persistent protected String _UniqueIdentifier; @Persistent(mappedBy = "_Owner") @Element(dependent = "true") protected Set<Deck> _Decks; protected User() { } } Each Deck has a collection of Cards, as such: @PersistenceCapable(detachable = "true") @FetchGroup(name = "cards", members = { @Persistent(name = "_Cards") }) public class Deck { @PrimaryKey @Persistent(valueStrategy = IdGeneratorStrategy.IDENTITY) private Key _ID; @Persistent String _Name; @Persistent(mappedBy = "_Parent") @Element(dependent = "true") private Set<Card> _Cards = new HashSet<Card>(); @Persistent private Set<String> _Tags = new HashSet<String>(); @Persistent private User _Owner; } And finally, each card: @PersistenceCapable public class Card { @PrimaryKey @Persistent(valueStrategy = IdGeneratorStrategy.IDENTITY) private Key _ID; @Persistent private Text _Question; @Persistent private Text _Answer; @Persistent private Deck _Parent; } I am trying to retrieve and then detach the entire object graph. I can see in the debugger that it loads fine, but then when I get to detaching, I can't make anything beyond the User object load. (No Decks, no Cards). At first I tried without a transaction to simply "touch" all the fields on the attached object before detaching, but that didn't help. Then I tried adding everything to the default fetch group, but that just generated warnings about GAE not supporting joins. I tried setting the fetch plan's max fetch depth to -1, but that didn't do it. Finally, I tried using FetchGroups as you can see above, and then retrieving with the following code: PersistenceManager pm = _pmf.getPersistenceManager(); pm.setDetachAllOnCommit(true); pm.getFetchPlan().setGroup("decks"); pm.getFetchPlan().setGroup("cards"); Transaction tx = pm.currentTransaction(); Query query = null; try { tx.begin(); query = pm.newQuery(GoogleAccountsUser.class); //Subclass of User query.setFilter("_UniqueIdentifier == TheUser"); query.declareParameters("String TheUser"); List<User> results = (List<User>)query.execute(ID); //ID = Supplied parameter //TODO: Test for more than one result and throw if(results.size() == 0) { tx.commit(); return null; } else { User usr = (User)results.get(0); //usr = pm.detachCopy(usr); tx.commit(); return usr; } } finally { query.closeAll(); if (tx.isActive()) { tx.rollback(); } pm.close(); } This also doesn't work, and I'm running out of ideas...

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  • Templated function with two type parameters fails compile when used with an error-checking macro

    - by SirPentor
    Because someone in our group hates exceptions (let's not discuss that here), we tend to use error-checking macros in our C++ projects. I have encountered an odd compilation failure when using a templated function with two type parameters. There are a few errors (below), but I think the root cause is a warning: warning C4002: too many actual parameters for macro 'BOOL_CHECK_BOOL_RETURN' Probably best explained in code: #include "stdafx.h" template<class A, class B> bool DoubleTemplated(B & value) { return true; } template<class A> bool SingleTemplated(A & value) { return true; } bool NotTemplated(bool & value) { return true; } #define BOOL_CHECK_BOOL_RETURN(expr) \ do \ { \ bool __b = (expr); \ if (!__b) \ { \ return false; \ } \ } while (false) \ bool call() { bool thing = true; // BOOL_CHECK_BOOL_RETURN(DoubleTemplated<int, bool>(thing)); // Above line doesn't compile. BOOL_CHECK_BOOL_RETURN((DoubleTemplated<int, bool>(thing))); // Above line compiles just fine. bool temp = DoubleTemplated<int, bool>(thing); // Above line compiles just fine. BOOL_CHECK_BOOL_RETURN(SingleTemplated<bool>(thing)); BOOL_CHECK_BOOL_RETURN(NotTemplated(thing)); return true; } int _tmain(int argc, _TCHAR* argv[]) { call(); return 0; } Here are the errors, when the offending line is not commented out: 1>------ Build started: Project: test, Configuration: Debug Win32 ------ 1>Compiling... 1>test.cpp 1>c:\junk\temp\test\test\test.cpp(38) : warning C4002: too many actual parameters for macro 'BOOL_CHECK_BOOL_RETURN' 1>c:\junk\temp\test\test\test.cpp(38) : error C2143: syntax error : missing ',' before ')' 1>c:\junk\temp\test\test\test.cpp(38) : error C2143: syntax error : missing ';' before '{' 1>c:\junk\temp\test\test\test.cpp(41) : error C2143: syntax error : missing ';' before '{' 1>c:\junk\temp\test\test\test.cpp(48) : error C2143: syntax error : missing ';' before '{' 1>c:\junk\temp\test\test\test.cpp(49) : error C2143: syntax error : missing ';' before '{' 1>c:\junk\temp\test\test\test.cpp(52) : error C2143: syntax error : missing ';' before '}' 1>c:\junk\temp\test\test\test.cpp(54) : error C2065: 'argv' : undeclared identifier 1>c:\junk\temp\test\test\test.cpp(54) : error C2059: syntax error : ']' 1>c:\junk\temp\test\test\test.cpp(55) : error C2143: syntax error : missing ';' before '{' 1>c:\junk\temp\test\test\test.cpp(58) : error C2143: syntax error : missing ';' before '}' 1>c:\junk\temp\test\test\test.cpp(60) : error C2143: syntax error : missing ';' before '}' 1>c:\junk\temp\test\test\test.cpp(60) : fatal error C1004: unexpected end-of-file found 1>Build log was saved at "file://c:\junk\temp\test\test\Debug\BuildLog.htm" 1>test - 12 error(s), 1 warning(s) ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== Any ideas? Thanks!

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  • Windows opaque UserControl not refreshing any graphical changes made on it

    - by Debajyoti Das
    I have created a Windows UserControl. It actually paints a Grid (i.e. vertical and horizontal lines) using Graphics. User can change each cell height and width, and according to that Grid is refreshed. Overriding the OnPaint event I have created the grid. I used SetStyle(ControlStyles.Opaque, true) to make it transparent. I used this control on a form and from there I change the values of the cell height and width but due to Opaque the new grid is overlapping on the previous one and making it clumsy. How do I resolve this? UserControl Code: public partial class Grid : UserControl { public Grid() { InitializeComponent(); SetStyle(ControlStyles.Opaque, true); } private float _CellWidth = 10, _CellHeight = 10; private Color _GridColor = Color.Black; public float CellWidth { get { return this._CellWidth; } set { this._CellWidth = value; } } public float CellHeight { get { return this._CellHeight; } set { this._CellHeight = value; } } public Color GridColor { get { return this._GridColor; } set { this._GridColor = value; } } protected override void OnPaint(PaintEventArgs e) { base.OnPaint(e); Graphics g; float iHeight = this.Height; float iWidth = this.Width; g = e.Graphics; Pen myPen = new Pen(GridColor); myPen.Width = 1; if (this.CellWidth > 0 && this.CellHeight > 0) { for (float X = 0; X <= iWidth; X += this.CellWidth) { g.DrawLine(myPen, X, 0, X, iHeight); } for (float Y = 0; Y <= iHeight; Y += this.CellHeight) { g.DrawLine(myPen, 0, Y, iWidth, Y); } } } public override void Refresh() { base.ResumeLayout(true); base.Refresh(); ResumeLayout(true); } } Form Code: public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void Form1_Load(object sender, EventArgs e) { } private void btnBrowse_Click(object sender, EventArgs e) { try { if (ofdImage.ShowDialog() == System.Windows.Forms.DialogResult.OK) { pbImage.Image = Image.FromFile(ofdImage.FileName); } } catch (Exception ex) { MessageBox.Show(ex.Message); } } private void btnShowGrid_Click(object sender, EventArgs e) { if (grid1.Visible) { grid1.Visible = false; btnShowGrid.Text = "Show"; } else { grid1.Visible = true; btnShowGrid.Text = "Hide"; } } private void btnGridCellMaximize_Click(object sender, EventArgs e) { grid1.CellHeight += 1; grid1.CellWidth += 1; grid1.Refresh(); } private void btnGridCellMinimize_Click(object sender, EventArgs e) { grid1.CellHeight -= 1; grid1.CellWidth -= 1; grid1.Refresh(); } }

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  • InputVerifier don't display each component icon(lable)

    - by Sajjad
    I have a form that set a input verifier to it. I want when a user type a correct value for a text field and want to go to other text field, a check icon should be display besides of text field. But now in my code, when user type a correct value on first text field an go to other, Two icons displayed together! public class UserDialog extends JDialog { JButton cancelBtn, okBtn; JTextField fNameTf, lNameTf; JRadioButton maleRb, femaleRb; ButtonGroup group; JLabel fNameLbl, fNamePicLbl, lNameLbl, lNamePicLbl, genderLbl, tempBtn, temp3; public UserDialog() { add(createForm(), BorderLayout.CENTER); setDefaultCloseOperation(DISPOSE_ON_CLOSE); setLocation(400, 100); pack(); setVisible(true); } public JPanel createForm() { JPanel panel = new JPanel(); ImageIcon image = new ImageIcon("Check.png"); okBtn = new JButton("Ok"); cancelBtn = new JButton("Cancel"); tempBtn = new JLabel(); fNameLbl = new JLabel("First Name"); fNamePicLbl = new JLabel(image); fNamePicLbl.setVisible(false); lNameLbl = new JLabel("Last Name"); lNamePicLbl = new JLabel(image); lNamePicLbl.setVisible(false); genderLbl = new JLabel("Gender"); maleRb = new JRadioButton("Male"); femaleRb = new JRadioButton("Female"); temp3 = new JLabel(); group = new ButtonGroup(); group.add(maleRb); group.add(femaleRb); fNameTf = new JTextField(10); fNameTf.setName("FnTF"); fNameTf.setInputVerifier(new MyVerifier(new JComponent[]{maleRb, femaleRb, okBtn})); lNameTf = new JTextField(10); lNameTf.setName("LnTF"); lNameTf.setInputVerifier(new MyVerifier(new JComponent[]{maleRb, femaleRb, okBtn})); panel.add(fNameLbl); panel.add(fNameTf); panel.add(fNamePicLbl); panel.add(lNameLbl); panel.add(lNameTf); panel.add(lNamePicLbl); panel.add(genderLbl); JPanel radioPanel = new JPanel(new FlowLayout(FlowLayout.LEFT)); radioPanel.add(maleRb); radioPanel.add(femaleRb); panel.add(radioPanel); panel.add(temp3); panel.add(okBtn); panel.add(cancelBtn); panel.add(tempBtn); panel.setLayout(new SpringLayout()); SpringUtilities.makeCompactGrid(panel, 4, 3, 50, 10, 80, 60); return panel; } public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable() { @Override public void run() { new UserDialog(); } }); } public class MyVerifier extends InputVerifier { private JComponent[] component; public MyVerifier(JComponent[] components) { component = components; } @Override public boolean verify(JComponent input) { String name = input.getName(); if (name.equals("FnTF")) { String text = ((JTextField) input).getText().trim(); if (text.matches(".*\\d.*") || text.length() == 0) { //disable dependent components for (JComponent r : component) { r.setEnabled(false); } return false; } } else if (name.equals("LnTF")) { String text = ((JTextField) input).getText(); if (text.matches(".*\\d.*") || text.length() == 0) { //disable dependent components for (JComponent r : component) { r.setEnabled(false); } return false; } } //enable dependent components for (JComponent r : component) { r.setEnabled(true); } fNamePicLbl.setVisible(true); lNamePicLbl.setVisible(true); return true; } } } }

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  • Help getting frame rate (fps) up in Python + Pygame

    - by Jordan Magnuson
    I am working on a little card-swapping world-travel game that I sort of envision as a cross between Bejeweled and the 10 Days geography board games. So far the coding has been going okay, but the frame rate is pretty bad... currently I'm getting low 20's on my Core 2 Duo. This is a problem since I'm creating the game for Intel's March developer competition, which is squarely aimed at netbooks packing underpowered Atom processors. Here's a screen from the game: ![www.necessarygames.com/my_games/betraveled/betraveled-fps.png][1] I am very new to Python and Pygame (this is the first thing I've used them for), and am sadly lacking in formal CS training... which is to say that I think there are probably A LOT of bad practices going on in my code, and A LOT that could be optimized. If some of you older Python hands wouldn't mind taking a look at my code and seeing if you can't find any obvious areas for optimization, I would be extremely grateful. You can download the full source code here: http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip Compiled exe here: www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip One thing I am concerned about is my event manager, which I feel may have some performance wholes in it, and another thing is my rendering... I'm pretty much just blitting everything to the screen all the time (see the render routines in my game_components.py below); I recently found out that you should only update the areas of the screen that have changed, but I'm still foggy on how that accomplished exactly... could this be a huge performance issue? Any thoughts are much appreciated! As usual, I'm happy to "tip" you for your time and energy via PayPal. Jordan Here are some bits of the source: Main.py #Remote imports import pygame from pygame.locals import * #Local imports import config import rooms from event_manager import * from events import * class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) def render(self, surface): self.room.render(surface) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() # this runs the main function if this script is called to run. # If it is imported as a module, we don't run the main function. if __name__ == "__main__": main() event_manager.py #Remote imports import pygame from pygame.locals import * #Local imports import config from events import * def debug( msg ): print "Debug Message: " + str(msg) class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def post(self, event): if isinstance(event, MouseButtonLeftEvent): debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent()) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False rooms.py #Remote imports import pygame #Local imports import config import continents from game_components import * from my_gui import * from pgu import high class Room(object): def __init__(self, screen, ev_manager): self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) def notify(self, event): if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() def get_highs_table(self): fname = 'high_scores.txt' highs_table = None config.all_highs = high.Highs(fname) if config.game_mode == config.TIME_CHALLENGE: if config.difficulty == config.EASY: highs_table = config.all_highs['time_challenge_easy'] if config.difficulty == config.MED_DIF: highs_table = config.all_highs['time_challenge_med'] if config.difficulty == config.HARD: highs_table = config.all_highs['time_challenge_hard'] if config.difficulty == config.SUPER: highs_table = config.all_highs['time_challenge_super'] elif config.game_mode == config.PLAN_AHEAD: pass return highs_table class TitleScreen(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #Quit Button #--------------------------------------- b = StartGameButton(ev_manager=self.ev_manager) c.add(b, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameModeRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() self.create_gui() #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=-1) #Mode Relaxed Button #--------------------------------------- b = GameModeRelaxedButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 200) #Mode Time Challenge Button #--------------------------------------- b = TimeChallengeButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 250) #Mode Think Ahead Button #--------------------------------------- # b = PlanAheadButton(ev_manager=self.ev_manager) # self.b = b # print b.rect # c.add(b, 0, 300) #Initialize #--------------------------------------- self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) #Game mode #--------------------------------------- self.new_board_timer = None self.game_mode = config.game_mode config.current_highs = self.get_highs_table() self.highs_dialog = None self.game_over = False #Images #--------------------------------------- self.background = pygame.image.load('assets/images/interface/game screen2-1.jpg').convert() self.logo = pygame.image.load('assets/images/interface/logo_small.png').convert_alpha() self.game_over_text = pygame.image.load('assets/images/interface/text_game_over.png').convert_alpha() self.trip_complete_text = pygame.image.load('assets/images/interface/text_trip_complete.png').convert_alpha() self.zoom_game_over = None self.zoom_trip_complete = None self.fade_out = None #Text #--------------------------------------- self.font = pygame.font.Font(config.font_sans, config.interface_font_size) #Create game components #--------------------------------------- self.continent = self.set_continent(config.continent) self.board = Board(config.board_size, self.ev_manager) self.deck = Deck(self.ev_manager, self.continent) self.map = Map(self.continent) self.longest_trip = 0 #Set pos of game components #--------------------------------------- board_pos = (SCREEN_MARGIN[0], 109) self.board.set_pos(board_pos) map_pos = (config.screen_size[0] - self.map.size[0] - SCREEN_MARGIN[0], 57); self.map.set_pos(map_pos) #Trackers #--------------------------------------- self.game_clock = Chrono(self.ev_manager) self.swap_counter = 0 self.level = 0 #Create gui #--------------------------------------- self.create_gui() #Create initial board #--------------------------------------- self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) def set_continent(self, continent_const): #Set continent based on const if continent_const == config.EUROPE: return continents.Europe() if continent_const == config.AFRICA: return continents.Africa() else: raise Exception('Continent constant not recognized') #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=-1,valign=-1) #Timer Progress bar #--------------------------------------- self.timer_bar = None self.time_increase = None self.minutes_left = None self.seconds_left = None self.timer_text = None if self.game_mode == config.TIME_CHALLENGE: self.time_increase = config.time_challenge_start_time self.timer_bar = gui.ProgressBar(config.time_challenge_start_time,0,config.max_time_bank,width=306) c.add(self.timer_bar, 172, 57) #Connections Progress bar #--------------------------------------- self.connections_bar = None self.connections_bar = gui.ProgressBar(0,0,config.longest_trip_needed,width=306) c.add(self.connections_bar, 172, 83) #Quit Button #--------------------------------------- b = QuitButton(ev_manager=self.ev_manager) c.add(b, 950, 20) #Generate Board Button #--------------------------------------- b = GenerateBoardButton(ev_manager=self.ev_manager, room=self) c.add(b, 500, 20) #Board Size? #--------------------------------------- bs = SetBoardSizeContainer(config.BOARD_LARGE, ev_manager=self.ev_manager, board=self.board) c.add(bs, 640, 20) #Fill Board? #--------------------------------------- t = FillBoardCheckbox(config.fill_board, ev_manager=self.ev_manager) c.add(t, 740, 20) #Darkness? #--------------------------------------- t = UseDarknessCheckbox(config.use_darkness, ev_manager=self.ev_manager) c.add(t, 840, 20) #Initialize #--------------------------------------- self.gui_app.init(c) def advance_level(self): self.level += 1 print 'Advancing to next level' print 'New level: ' + str(self.level) if self.timer_bar: print 'Time increase: ' + str(self.time_increase) self.timer_bar.value += self.time_increase self.time_increase = max(config.min_advance_time, int(self.time_increase * 0.9)) self.board = self.new_board self.new_board = None self.zoom_trip_complete = None self.game_clock.unpause() def notify(self, event): #Tick event if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() #Wait to deal new board when advancing levels if self.zoom_trip_complete and self.zoom_trip_complete.finished: self.zoom_trip_complete = None self.ev_manager.post(UnfreezeCards()) self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) #New high score? if self.zoom_game_over and self.zoom_game_over.finished and not self.highs_dialog: if config.current_highs.check(self.level) != None: self.zoom_game_over.visible = False data = 'time:' + str(self.game_clock.time) + ',swaps:' + str(self.swap_counter) self.highs_dialog = HighScoreDialog(score=self.level, data=data, ev_manager=self.ev_manager) self.highs_dialog.open() elif not self.fade_out: self.fade_out = FadeOut(self.ev_manager, config.TITLE_SCREEN) #Second event elif isinstance(event, SecondEvent): if self.timer_bar: if not self.game_clock.paused: self.timer_bar.value -= 1 if self.timer_bar.value <= 0 and not self.game_over: self.ev_manager.post(GameOver()) self.minutes_left = self.timer_bar.value / 60 self.seconds_left = self.timer_bar.value % 60 if self.seconds_left < 10: leading_zero = '0' else: leading_zero = '' self.timer_text = ''.join(['Time Left: ', str(self.minutes_left), ':', leading_zero, str(self.seconds_left)]) #Game over elif isinstance(event, GameOver): self.game_over = True self.zoom_game_over = ZoomImage(self.ev_manager, self.game_over_text) #Trip complete event elif isinstance(event, TripComplete): print 'You did it!' self.game_clock.pause() self.zoom_trip_complete = ZoomImage(self.ev_manager, self.trip_complete_text) self.new_board_timer = Timer(self.ev_manager, 2) self.ev_manager.post(FreezeCards()) print 'Room posted newboardcomplete' #Board Refresh Complete elif isinstance(event, BoardRefreshComplete): if event.board == self.board: print 'Longest trip needed: ' + str(config.longest_trip_needed) print 'Your longest trip: ' + str(self.board.longest_trip) if self.board.longest_trip >= config.longest_trip_needed: self.ev_manager.post(TripComplete()) elif event.board == self.new_board: self.advance_level() self.connections_bar.value = self.board.longest_trip self.connection_text = ' '.join(['Connections:', str(self.board.longest_trip), '/', str(config.longest_trip_needed)]) #CardSwapComplete elif isinstance(event, CardSwapComplete): self.swap_counter += 1 elif isinstance(event, ConfigChangeBoardSize): config.board_size = event.new_size elif isinstance(event, ConfigChangeCardSize): config.card_size = event.new_size elif isinstance(event, ConfigChangeFillBoard): config.fill_board = event.new_value elif isinstance(event, ConfigChangeDarkness): config.use_darkness = event.new_value def render(self, surface): #Background surface.blit(self.background, (0, 0)) #Map self.map.render(surface) #Board self.board.render(surface) #Logo surface.blit(self.logo, (10,10)) #Text connection_text = self.font.render(self.connection_text, True, BLACK) surface.blit(connection_text, (25, 84)) if self.timer_text: timer_text = self.font.render(self.timer_text, True, BLACK) surface.blit(timer_text, (25, 64)) #GUI self.gui_app.paint(surface) if self.zoom_trip_complete: self.zoom_trip_complete.render(surface) if self.zoom_game_over: self.zoom_game_over.render(surface) if self.fade_out: self.fade_out.render(surface) class HighScoresRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #High Scores Table #--------------------------------------- hst = HighScoresTable() c.add(hst, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) game_components.py #Remote imports import pygame from pygame.locals import * import random import operator from copy import copy from math import sqrt, floor #Local imports import config from events import * from matrix import Matrix from textrect import render_textrect, TextRectException from hyphen import hyphenator from textwrap2 import TextWrapper ############################## #CONSTANTS ############################## SCREEN_MARGIN = (10, 10) #Colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) YELLOW = (255, 200, 0) #Directions LEFT = -1 RIGHT = 1 UP = 2 DOWN = -2 #Cards CARD_MARGIN = (10, 10) CARD_PADDING = (2, 2) #Card types BLANK = 0 COUNTRY = 1 TRANSPORT = 2 #Transport types PLANE = 0 TRAIN = 1 CAR = 2 SHIP = 3 class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1 class Chrono(object): def __init__(self, ev_manager, start_time=0): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time = start_time self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time += 1 class Map(object): def __init__(self, continent): self.map_image = pygame.image.load(continent.map).convert_alpha() self.map_text = pygame.image.load(continent.map_text).convert_alpha() self.pos = (0, 0) self.set_color() self.map_image = pygame.transform.smoothscale(self.map_image, config.map_size) self.size = self.map_image.get_size() def set_pos(self, pos): self.pos = pos def set_color(self): image_pixel_array = pygame.PixelArray(self.map_image) image_pixel_array.replace(config.GRAY1, config.COLOR1) image_pixel_array.replace(config.GRAY2, config.COLOR2) image_pixel_array.replace(config.GRAY3, config.COLOR3) image_pixel_array.replace(config.GRAY4, config.COLOR4) image_pixel_array.replace(config.GRAY5, config.COLOR5)

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  • How to implement EntityDataSource Where IN entity sql clause

    - by TonyS
    I want to pass a number of values into a parameter of the EntityDataSource, e.g.: Where="it.ORDER_ID IN {@OrderIdList}" (this is a property on the EntityDataSource) <WhereParameters> <asp:ControlParameter Name="OrderIdList" Type="Int16" ControlID="OrderFilterControl" PropertyName="OrderIdList" /> </WhereParameters> This doesn't work as ORDER_ID is of type int32 and I need to pass in multiple values, e.g. {1,2,3} etc The next thing I tried was setting the Where clause in code-behind and this all works except I can't get data binding on DropDownLists to work. By this I mean no value is returned from the bound dropdownlists in the EntityDataSource Updating Event. My ideal solution would be to use a WhereParameter on the EntityDataSource but any help is appreciated. Thanks, Tony. A complete code example follows using the AdventureWorks db: Public Class EntityDataSourceWhereInClause Inherits System.Web.UI.Page Protected Sub Page_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Load CustomersEntityDataSource.Where = WhereClause ''# reset after each postback as its lost otherwise End Sub Private Sub cmdFilterCustomers_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles cmdFilterCustomers.Click Dim CustomerIdList As New Generic.List(Of Int32) For Each item As ListItem In CustomerIdCheckBoxList.Items If item.Selected Then CustomerIdList.Add(item.Value) End If Next Dim CustomerCsvList As String = String.Join(", ", CustomerIdList.Select(Function(o) o.ToString()).ToArray()) WhereClause = "it.CustomerID IN {" & CustomerCsvList & "}" CustomersEntityDataSource.Where = WhereClause FormView1.PageIndex = 0 End Sub ''# save between postbacks the custom Where IN clause Public Property WhereClause() As String Get Return ViewState("WhereClause") End Get Set(ByVal value As String) ViewState.Add("WhereClause", value) End Set End Property Private Sub CustomersEntityDataSource_Updating(ByVal sender As Object, ByVal e As System.Web.UI.WebControls.EntityDataSourceChangingEventArgs) Handles CustomersEntityDataSource.Updating Dim c = CType(e.Entity, EntityFrameworkTest.Customer) If c.Title.Length = 0 Then Response.Write("Title is empty string, so will save like this!") End If End Sub End Class <%@ Page Language="vb" AutoEventWireup="false" CodeBehind="EntityDataSourceWhereInClause.aspx.vb" Inherits="EntityFrameworkTest.EntityDataSourceWhereInClause" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title></title> </head> <body> <form id="form1" runat="server"> <%''# filter control %> <div> <asp:EntityDataSource ID="CustomerIdListEntityDataSource" runat="server" ConnectionString="name=AdventureWorksLT2008Entities" DefaultContainerName="AdventureWorksLT2008Entities" EnableFlattening="False" EntitySetName="Customers" Select="it.[CustomerID]" OrderBy="it.[CustomerID]"> </asp:EntityDataSource> <asp:CheckBoxList ID="CustomerIdCheckBoxList" runat="server" DataSourceID="CustomerIdListEntityDataSource" DataTextField="CustomerID" DataValueField="CustomerID" RepeatDirection="Horizontal"> </asp:CheckBoxList> <asp:Button ID="cmdFilterCustomers" runat="server" Text="Apply Filter" /> </div> <% ''# you get this error passing in CSV in the where clause ''# The element type 'Edm.Int32' and the CollectionType 'Transient.collection[Edm.String(Nullable=True,DefaultValue=,MaxLength=,Unicode=,FixedLength=)]' are not compatible. The IN expression only supports entity, primitive, and reference types. Near WHERE predicate, line 6, column 15. ''# so have coded it manually in code-behind Where="it.CustomerID IN {@OrderIdList}" %> <asp:EntityDataSource ID="CustomersEntityDataSource" runat="server" ConnectionString="name=AdventureWorksLT2008Entities" DefaultContainerName="AdventureWorksLT2008Entities" EnableFlattening="False" EnableUpdate="True" EntitySetName="Customers" AutoGenerateOrderByClause="false"> </asp:EntityDataSource> <%''# updating works with DropDownLists until the Where clause is set in code %> <asp:FormView ID="FormView1" runat="server" AllowPaging="True" CellPadding="4" DataKeyNames="CustomerID" DataSourceID="CustomersEntityDataSource" ForeColor="#333333"> <EditItemTemplate> CustomerID: <asp:Label ID="CustomerIDLabel1" runat="server" Text='<%# Eval("CustomerID") %>' /> <br /> NameStyle: <asp:CheckBox ID="NameStyleCheckBox" runat="server" Checked='<%# Bind("NameStyle") %>' /> <br /> Title: <%''# the SelectedValue is not Bound to the EF object if the Where clause is updated in code-behind %> <asp:DropDownList ID="ddlTitleBound" runat="server" DataSourceID="TitleEntityDataSource" DataTextField="Title" DataValueField="Title" AutoPostBack="false" AppendDataBoundItems="true" SelectedValue='<%# Bind("Title") %>'> </asp:DropDownList> <asp:EntityDataSource ID="TitleEntityDataSource" runat="server" ConnectionString="name=AdventureWorksLT2008Entities" DefaultContainerName="AdventureWorksLT2008Entities" EnableFlattening="False" EntitySetName="Customers" Select="it.[Title]" GroupBy="it.[Title]" ViewStateMode="Enabled"> </asp:EntityDataSource> <br /> FirstName: <asp:TextBox ID="FirstNameTextBox" runat="server" Text='<%# Bind("FirstName") %>' /> <br /> MiddleName: <asp:TextBox ID="MiddleNameTextBox" runat="server" Text='<%# Bind("MiddleName") %>' /> <br /> LastName: <asp:TextBox ID="LastNameTextBox" runat="server" Text='<%# Bind("LastName") %>' /> <br /> Suffix: <asp:TextBox ID="SuffixTextBox" runat="server" Text='<%# Bind("Suffix") %>' /> <br /> CompanyName: <asp:TextBox ID="CompanyNameTextBox" runat="server" Text='<%# Bind("CompanyName") %>' /> <br /> SalesPerson: <asp:TextBox ID="SalesPersonTextBox" runat="server" Text='<%# Bind("SalesPerson") %>' /> <br /> EmailAddress: <asp:TextBox ID="EmailAddressTextBox" runat="server" Text='<%# Bind("EmailAddress") %>' /> <br /> Phone: <asp:TextBox ID="PhoneTextBox" runat="server" Text='<%# Bind("Phone") %>' /> <br /> PasswordHash: <asp:TextBox ID="PasswordHashTextBox" runat="server" Text='<%# Bind("PasswordHash") %>' /> <br /> PasswordSalt: <asp:TextBox ID="PasswordSaltTextBox" runat="server" Text='<%# Bind("PasswordSalt") %>' /> <br /> rowguid: <asp:TextBox ID="rowguidTextBox" runat="server" Text='<%# Bind("rowguid") %>' /> <br /> ModifiedDate: <asp:TextBox ID="ModifiedDateTextBox" runat="server" Text='<%# Bind("ModifiedDate") %>' /> <br /> <asp:LinkButton ID="UpdateButton" runat="server" CausesValidation="True" CommandName="Update" Text="Update" /> &nbsp;<asp:LinkButton ID="UpdateCancelButton" runat="server" CausesValidation="False" CommandName="Cancel" Text="Cancel" /> </EditItemTemplate> <EditRowStyle BackColor="#999999" /> <FooterStyle BackColor="#5D7B9D" Font-Bold="True" ForeColor="White" /> <HeaderStyle BackColor="#5D7B9D" Font-Bold="True" ForeColor="White" /> <ItemTemplate> CustomerID: <asp:Label ID="CustomerIDLabel" runat="server" Text='<%# Eval("CustomerID") %>' /> <br /> NameStyle: <asp:CheckBox ID="NameStyleCheckBox" runat="server" Checked='<%# Bind("NameStyle") %>' Enabled="false" /> <br /> Title: <asp:Label ID="TitleLabel" runat="server" Text='<%# Bind("Title") %>' /> <br /> FirstName: <asp:Label ID="FirstNameLabel" runat="server" Text='<%# Bind("FirstName") %>' /> <br /> MiddleName: <asp:Label ID="MiddleNameLabel" runat="server" Text='<%# Bind("MiddleName") %>' /> <br /> LastName: <asp:Label ID="LastNameLabel" runat="server" Text='<%# Bind("LastName") %>' /> <br /> Suffix: <asp:Label ID="SuffixLabel" runat="server" Text='<%# Bind("Suffix") %>' /> <br /> CompanyName: <asp:Label ID="CompanyNameLabel" runat="server" Text='<%# Bind("CompanyName") %>' /> <br /> SalesPerson: <asp:Label ID="SalesPersonLabel" runat="server" Text='<%# Bind("SalesPerson") %>' /> <br /> EmailAddress: <asp:Label ID="EmailAddressLabel" runat="server" Text='<%# Bind("EmailAddress") %>' /> <br /> Phone: <asp:Label ID="PhoneLabel" runat="server" Text='<%# Bind("Phone") %>' /> <br /> PasswordHash: <asp:Label ID="PasswordHashLabel" runat="server" Text='<%# Bind("PasswordHash") %>' /> <br /> PasswordSalt: <asp:Label ID="PasswordSaltLabel" runat="server" Text='<%# Bind("PasswordSalt") %>' /> <br /> rowguid: <asp:Label ID="rowguidLabel" runat="server" Text='<%# Bind("rowguid") %>' /> <br /> ModifiedDate: <asp:Label ID="ModifiedDateLabel" runat="server" Text='<%# Bind("ModifiedDate") %>' /> <br /> <asp:LinkButton ID="EditButton" runat="server" CausesValidation="False" CommandName="Edit" Text="Edit" /> </ItemTemplate> <PagerSettings Position="Top" /> <PagerStyle BackColor="#284775" ForeColor="White" HorizontalAlign="Center" /> <RowStyle BackColor="#F7F6F3" ForeColor="#333333" /> </asp:FormView> </form>

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  • Configuring ELMAH: Unrecognized config section error

    - by Zian Choy
    Setup: Windows XP .NET Framework 3.5 SP1 ASP .NET MVC Version 1 I've been trying to set up ELMAH by following the instructions at http://code.google.com/p/elmah/wiki/MVC but I just get the following error when press F5: Description: An error occurred during the processing of a configuration file required to service this request. Please review the specific error details below and modify your configuration file appropriately. Parser Error Message: Unrecognized configuration section elmah/errorlog. Source Error: Line 30: Line 31: <elmah> Line 32: <errorlog type="Elmah.XmlFilerErrorLog, Elmah" logPath="~/App_Data" /> Line 33: </elmah> Line 34: And, here's the configuration file: <?xml version="1.0"?> <!-- Note: As an alternative to hand editing this file you can use the web admin tool to configure settings for your application. Use the Website->Asp.Net Configuration option in Visual Studio. A full list of settings and comments can be found in machine.config.comments usually located in \Windows\Microsoft.Net\Framework\v2.x\Config --> <configuration> <configSections> <sectionGroup name="elmah"> <section name="security" type="Elmah.SecuritySectionHandler, Elmah"/> <section name="errorLog" type="Elmah.ErrorLogSectionHandler, Elmah"/> <section name="errorMail" type="Elmah.ErrorMailSectionHandler, Elmah"/> <section name="errorFilter" type="Elmah.ErrorFilterSectionHandler, Elmah"/> </sectionGroup> <sectionGroup name="system.web.extensions" type="System.Web.Configuration.SystemWebExtensionsSectionGroup, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"> <sectionGroup name="scripting" type="System.Web.Configuration.ScriptingSectionGroup, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"> <section name="scriptResourceHandler" type="System.Web.Configuration.ScriptingScriptResourceHandlerSection, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" requirePermission="false" allowDefinition="MachineToApplication"/> <sectionGroup name="webServices" type="System.Web.Configuration.ScriptingWebServicesSectionGroup, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"> <section name="jsonSerialization" type="System.Web.Configuration.ScriptingJsonSerializationSection, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" requirePermission="false" allowDefinition="Everywhere"/> <section name="profileService" type="System.Web.Configuration.ScriptingProfileServiceSection, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" requirePermission="false" allowDefinition="MachineToApplication"/> <section name="authenticationService" type="System.Web.Configuration.ScriptingAuthenticationServiceSection, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" requirePermission="false" allowDefinition="MachineToApplication"/> <section name="roleService" type="System.Web.Configuration.ScriptingRoleServiceSection, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" requirePermission="false" allowDefinition="MachineToApplication"/> </sectionGroup> </sectionGroup> </sectionGroup> </configSections> <elmah> <errorlog type="Elmah.XmlFilerErrorLog, Elmah" logPath="~/App_Data" /> </elmah> <appSettings/> <connectionStrings> <add name="ApplicationServices" connectionString="data source=.\SQLEXPRESS;Integrated Security=SSPI;AttachDBFilename=|DataDirectory|aspnetdb.mdf;User Instance=true" providerName="System.Data.SqlClient"/> </connectionStrings> <system.web> <!-- Set compilation debug="true" to insert debugging symbols into the compiled page. Because this affects performance, set this value to true only during development. --> <compilation debug="true"> <assemblies> <add assembly="System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=B77A5C561934E089"/> <add assembly="System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> <add assembly="System.Web.Abstractions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> <add assembly="System.Web.Routing, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> <add assembly="System.Web.Mvc, Version=1.0.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> <add assembly="System.Data.DataSetExtensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=B77A5C561934E089"/> <add assembly="System.Xml.Linq, Version=3.5.0.0, Culture=neutral, PublicKeyToken=B77A5C561934E089"/> <add assembly="System.Data.Linq, Version=3.5.0.0, Culture=neutral, PublicKeyToken=B77A5C561934E089"/> </assemblies> </compilation> <!-- The <authentication> section enables configuration of the security authentication mode used by ASP.NET to identify an incoming user. --> <authentication mode="Forms"> <forms loginUrl="~/Account/LogOn" timeout="2880"/> </authentication> <membership> <providers> <clear/> <add name="AspNetSqlMembershipProvider" type="System.Web.Security.SqlMembershipProvider, System.Web, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" connectionStringName="ApplicationServices" enablePasswordRetrieval="false" enablePasswordReset="true" requiresQuestionAndAnswer="false" requiresUniqueEmail="false" passwordFormat="Hashed" maxInvalidPasswordAttempts="5" minRequiredPasswordLength="6" minRequiredNonalphanumericCharacters="0" passwordAttemptWindow="10" passwordStrengthRegularExpression="" applicationName="/"/> </providers> </membership> <profile> <providers> <clear/> <add name="AspNetSqlProfileProvider" type="System.Web.Profile.SqlProfileProvider, System.Web, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" connectionStringName="ApplicationServices" applicationName="/"/> </providers> </profile> <roleManager enabled="false"> <providers> <clear/> <add connectionStringName="ApplicationServices" applicationName="/" name="AspNetSqlRoleProvider" type="System.Web.Security.SqlRoleProvider, System.Web, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"/> <add applicationName="/" name="AspNetWindowsTokenRoleProvider" type="System.Web.Security.WindowsTokenRoleProvider, System.Web, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"/> </providers> </roleManager> <!-- The <customErrors> section enables configuration of what to do if/when an unhandled error occurs during the execution of a request. Specifically, it enables developers to configure html error pages to be displayed in place of a error stack trace. <customErrors mode="RemoteOnly" defaultRedirect="GenericErrorPage.htm"> <error statusCode="403" redirect="NoAccess.htm" /> <error statusCode="404" redirect="FileNotFound.htm" /> </customErrors> --> <pages> <controls> <add tagPrefix="asp" namespace="System.Web.UI" assembly="System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> <add tagPrefix="asp" namespace="System.Web.UI.WebControls" assembly="System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> </controls> <namespaces> <add namespace="System.Web.Mvc"/> <add namespace="System.Web.Mvc.Ajax"/> <add namespace="System.Web.Mvc.Html"/> <add namespace="System.Web.Routing"/> <add namespace="System.Linq"/> <add namespace="System.Collections.Generic"/> </namespaces> </pages> <httpHandlers> <remove verb="*" path="*.asmx"/> <add verb="POST,GET,HEAD" path="elmah.axd" type="Elmah.ErrorLogPageFactory, Elmah"/> <add verb="*" path="*.asmx" validate="false" type="System.Web.Script.Services.ScriptHandlerFactory, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> <add verb="*" path="*_AppService.axd" validate="false" type="System.Web.Script.Services.ScriptHandlerFactory, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> <add verb="GET,HEAD" path="ScriptResource.axd" type="System.Web.Handlers.ScriptResourceHandler, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" validate="false"/> <add verb="*" path="*.mvc" validate="false" type="System.Web.Mvc.MvcHttpHandler, System.Web.Mvc, Version=1.0.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> </httpHandlers> <httpModules> <add name="ErrorLog" type="Elmah.ErrorLogModule, Elmah"/> <add name="ScriptModule" type="System.Web.Handlers.ScriptModule, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> <add name="UrlRoutingModule" type="System.Web.Routing.UrlRoutingModule, System.Web.Routing, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> </httpModules> </system.web> <system.codedom> <compilers> <compiler language="c#;cs;csharp" extension=".cs" warningLevel="4" type="Microsoft.CSharp.CSharpCodeProvider, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"> <providerOption name="CompilerVersion" value="v3.5"/> <providerOption name="WarnAsError" value="false"/> </compiler> <compiler language="vb;vbs;visualbasic;vbscript" extension=".vb" warningLevel="4" type="Microsoft.VisualBasic.VBCodeProvider, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"> <providerOption name="CompilerVersion" value="v3.5"/> <providerOption name="OptionInfer" value="true"/> <providerOption name="WarnAsError" value="false"/> </compiler> </compilers> </system.codedom> <system.web.extensions/> <system.webServer> <validation validateIntegratedModeConfiguration="false"/> <modules runAllManagedModulesForAllRequests="true"> <remove name="ScriptModule"/> <remove name="UrlRoutingModule"/> <add name="ScriptModule" preCondition="managedHandler" type="System.Web.Handlers.ScriptModule, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> <add name="UrlRoutingModule" type="System.Web.Routing.UrlRoutingModule, System.Web.Routing, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> </modules> <handlers> <remove name="WebServiceHandlerFactory-Integrated"/> <remove name="ScriptHandlerFactory"/> <remove name="ScriptHandlerFactoryAppServices"/> <remove name="ScriptResource"/> <remove name="MvcHttpHandler"/> <remove name="UrlRoutingHandler"/> <add name="ScriptHandlerFactory" verb="*" path="*.asmx" preCondition="integratedMode" type="System.Web.Script.Services.ScriptHandlerFactory, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> <add name="ScriptHandlerFactoryAppServices" verb="*" path="*_AppService.axd" preCondition="integratedMode" type="System.Web.Script.Services.ScriptHandlerFactory, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> <add name="ScriptResource" preCondition="integratedMode" verb="GET,HEAD" path="ScriptResource.axd" type="System.Web.Handlers.ScriptResourceHandler, System.Web.Extensions, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> <add name="MvcHttpHandler" preCondition="integratedMode" verb="*" path="*.mvc" type="System.Web.Mvc.MvcHttpHandler, System.Web.Mvc, Version=1.0.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35"/> <add name="UrlRoutingHandler" preCondition="integratedMode" verb="*" path="UrlRouting.axd" type="System.Web.HttpForbiddenHandler, System.Web, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"/> </handlers> </system.webServer> </configuration> Edit Solved The following block should have gone after </system.webServer> and before </configuration> <elmah> <errorlog type="Elmah.XmlFilerErrorLog, Elmah" logPath="~/App_Data" /> </elmah>

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  • Web Sockets: Browser won't receive the message, complains about it not starting with 0x00 (byte)

    - by giggsey
    Here is my code: import java.net.*; import java.io.*; import java.util.*; import org.jibble.pircbot.*; public class WebSocket { public static int port = 12345; public static ArrayList<WebSocketClient> clients = new ArrayList<WebSocketClient>(); public static ArrayList<Boolean> handshakes = new ArrayList<Boolean>(); public static ArrayList<String> nicknames = new ArrayList<String>(); public static ArrayList<String> channels = new ArrayList<String>(); public static int indexNum; public static void main(String args[]) { try { ServerSocket ss = new ServerSocket(WebSocket.port); WebSocket.console("Created socket on port " + WebSocket.port); while (true) { Socket s = ss.accept(); WebSocket.console("New Client connecting..."); WebSocket.handshakes.add(WebSocket.indexNum,false); WebSocket.nicknames.add(WebSocket.indexNum,""); WebSocket.channels.add(WebSocket.indexNum,""); WebSocketClient p = new WebSocketClient(s,WebSocket.indexNum); Thread t = new Thread( p); WebSocket.clients.add(WebSocket.indexNum,p); indexNum++; t.start(); } } catch (Exception e) { WebSocket.console("ERROR - " + e.toString()); } } public static void console(String msg) { Date date = new Date(); System.out.println("[" + date.toString() + "] " + msg); } } class WebSocketClient implements Runnable { private Socket s; private int iAm; private String socket_res = ""; private String socket_host = ""; private String socket_origin = ""; protected String nick = ""; protected String ircChan = ""; WebSocketClient(Socket socket, int mynum) { s = socket; iAm = mynum; } public void run() { String client = s.getInetAddress().toString(); WebSocket.console("Connection from " + client); IRCclient irc = new IRCclient(iAm); Thread t = new Thread( irc ); try { Scanner in = new Scanner(s.getInputStream()); PrintWriter out = new PrintWriter(s.getOutputStream(),true); while (true) { if (! in.hasNextLine()) continue; String input = in.nextLine().trim(); if (input.isEmpty()) continue; // Lets work out what's wrong with our input if (input.length() > 3 && input.charAt(0) == 65533) { input = input.substring(2); } WebSocket.console("< " + input); // Lets work out if they authenticate... if (WebSocket.handshakes.get(iAm) == false) { checkForHandShake(input); continue; } // Lets check for NICK: if (input.length() > 6 && input.substring(0,6).equals("NICK: ")) { nick = input.substring(6); Random generator = new Random(); int rand = generator.nextInt(); WebSocket.console("I am known as " + nick); WebSocket.nicknames.set(iAm, "bo-" + nick + rand); } if (input.length() > 9 && input.substring(0,9).equals("CHANNEL: ")) { ircChan = "bo-" + input.substring(9); WebSocket.console("We will be joining " + ircChan); WebSocket.channels.set(iAm, ircChan); } if (! ircChan.isEmpty() && ! nick.isEmpty() && irc.started == false) { irc.chan = ircChan; irc.nick = WebSocket.nicknames.get(iAm); t.start(); continue; } else { irc.msg(input); } } } catch (Exception e) { WebSocket.console(e.toString()); e.printStackTrace(); } t.stop(); WebSocket.channels.remove(iAm); WebSocket.clients.remove(iAm); WebSocket.handshakes.remove(iAm); WebSocket.nicknames.remove(iAm); WebSocket.console("Closing connection from " + client); } private void checkForHandShake(String input) { // Check for HTML5 Socket getHeaders(input); if (! socket_res.isEmpty() && ! socket_host.isEmpty() && ! socket_origin.isEmpty()) { send("HTTP/1.1 101 Web Socket Protocol Handshake\r\n" + "Upgrade: WebSocket\r\n" + "Connection: Upgrade\r\n" + "WebSocket-Origin: " + socket_origin + "\r\n" + "WebSocket-Location: ws://" + socket_host + "/\r\n\r\n",false); WebSocket.handshakes.set(iAm,true); } return; } private void getHeaders(String input) { if (input.length() >= 8 && input.substring(0,8).equals("Origin: ")) { socket_origin = input.substring(8); return; } if (input.length() >= 6 && input.substring(0,6).equals("Host: ")) { socket_host = input.substring(6); return; } if (input.length() >= 7 && input.substring(0,7).equals("Cookie:")) { socket_res = "."; } /*input = input.substring(4); socket_res = input.substring(0,input.indexOf(" HTTP")); input = input.substring(input.indexOf("Host:") + 6); socket_host = input.substring(0,input.indexOf("\r\n")); input = input.substring(input.indexOf("Origin:") + 8); socket_origin = input.substring(0,input.indexOf("\r\n"));*/ return; } protected void send(String msg, boolean newline) { byte c0 = 0x00; byte c255 = (byte) 0xff; try { PrintWriter out = new PrintWriter(s.getOutputStream(),true); WebSocket.console("> " + msg); if (newline == true) msg = msg + "\n"; out.print(msg + c255); out.flush(); } catch (Exception e) { WebSocket.console(e.toString()); } } protected void send(String msg) { try { WebSocket.console(">> " + msg); byte[] message = msg.getBytes(); byte[] newmsg = new byte[message.length + 2]; newmsg[0] = (byte)0x00; for (int i = 1; i <= message.length; i++) { newmsg[i] = message[i - 1]; } newmsg[message.length + 1] = (byte)0xff; // This prints correctly..., apparently... System.out.println(Arrays.toString(newmsg)); OutputStream socketOutputStream = s.getOutputStream(); socketOutputStream.write(newmsg); } catch (Exception e) { WebSocket.console(e.toString()); } } protected void send(String msg, boolean one, boolean two) { try { WebSocket.console(">> " + msg); byte[] message = msg.getBytes(); byte[] newmsg = new byte[message.length+1]; for (int i = 0; i < message.length; i++) { newmsg[i] = message[i]; } newmsg[message.length] = (byte)0xff; // This prints correctly..., apparently... System.out.println(Arrays.toString(newmsg)); OutputStream socketOutputStream = s.getOutputStream(); socketOutputStream.write(newmsg); } catch (Exception e) { e.printStackTrace(); } } } class IRCclient implements Runnable { protected String nick; protected String chan; protected int iAm; boolean started = false; IRCUser irc; IRCclient(int me) { iAm = me; irc = new IRCUser(iAm); } public void run() { WebSocket.console("Connecting to IRC..."); started = true; irc.setNick(nick); irc.setVerbose(false); irc.connectToIRC(chan); } void msg(String input) { irc.sendMessage("#" + chan, input); } } class IRCUser extends PircBot { int iAm; IRCUser(int me) { iAm = me; } public void setNick(String nick) { this.setName(nick); } public void connectToIRC(String chan) { try { this.connect("irc.appliedirc.com"); this.joinChannel("#" + chan); } catch (Exception e) { WebSocket.console(e.toString()); } } public void onMessage(String channel, String sender,String login, String hostname, String message) { // Lets send this message to me WebSocket.clients.get(iAm).send(message); } } Whenever I try to send the message to the browser (via Web Sockets), it complains that it doesn't start with 0x00 (which is a byte). Any ideas? Edit 19/02 - Added the entire code. I know it's real messy and not neat, but I want to get it functioning first. Spend last two days trying to fix.

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  • Problem with richfaces ajax datatable + buttons

    - by Schyzotrop
    Hello i have another problem with RichFaces this is my application and it shows how i want it to work : http://www.screencast.com/users/Schyzotrop/folders/Jing/media/a299dc1e-7a10-440e-8c39-96b1ec6e85a4 this is video of some glitch that i can't solve http://screencast.com/t/MDFiMGMzY the problem is that when i am trying to press any buttons on others than 1st category it won't do anything IF 1st category has less rows than the one i am calling it from from 1st category it works always i am using follwoing code in jsp for collumns : <h:form id="categoryAttributeList"> <rich:panel> <f:facet name="header"> <h:outputText value="Category Attribute List" /> </f:facet> <rich:dataTable id="table" value="#{categoryAttributeBean.allCategoryAttribute}" var="cat" width="100%" rows="10" columnClasses="col1,col2,col2,col3"> <f:facet name="header"> <rich:columnGroup> <h:column>Name</h:column> <h:column>Description</h:column> <h:column>Category</h:column> <h:column>Actions</h:column> </rich:columnGroup> </f:facet> <rich:column filterMethod="#{categoryAttributeFilteringBean.filterNames}"> <f:facet name="header"> <h:inputText value="#{categoryAttributeFilteringBean.filterNameValue}" id="input"> <a4j:support event="onkeyup" reRender="table , ds" ignoreDupResponses="true" requestDelay="700" oncomplete="setCaretToEnd(event);" /> </h:inputText> </f:facet> <h:outputText value="#{cat.name}" /> </rich:column> <rich:column filterMethod="#{categoryAttributeFilteringBean.filterDescriptions}"> <f:facet name="header"> <h:inputText value="#{categoryAttributeFilteringBean.filterDescriptionValue}" id="input2"> <a4j:support event="onkeyup" reRender="table , ds" ignoreDupResponses="true" requestDelay="700" oncomplete="setCaretToEnd(event);" /> </h:inputText> </f:facet> <h:outputText value="#{cat.description}" /> </rich:column> <rich:column filterMethod="#{categoryAttributeFilteringBean.filterCategories}"> <f:facet name="header"> <h:selectOneMenu value="#{categoryAttributeFilteringBean.filterCategoryValue}"> <f:selectItems value="#{categoryAttributeFilteringBean.categories}" /> <a4j:support event="onchange" reRender="table, ds" /> </h:selectOneMenu> </f:facet> <h:outputText value="#{cat.categoryID.name}" /> </rich:column> <h:column> <a4j:commandButton value="Edit" reRender="pnl" action="#{categoryAttributeBean.editCategoryAttributeSetup}"> <a4j:actionparam name="categoryAttributeID" value="#{cat.categoryAttributeID}" assignTo="#{categoryAttributeBean.id}" /> <a4j:actionparam name="state" value="edit" /> <a4j:actionparam name="editId" value="#{cat.categoryAttributeID}" /> </a4j:commandButton> <a4j:commandButton reRender="categoryAttributeList" value="Delete" action="#{categoryAttributeBean.deleteCategoryAttribute}"> <a4j:actionparam name="categoryAttributeID" value="#{cat.categoryAttributeID}" assignTo="#{categoryAttributeBean.id}" /> </a4j:commandButton> </h:column> <f:facet name="footer"> <rich:datascroller id="ds" renderIfSinglePage="false"></rich:datascroller> </f:facet> </rich:dataTable> <rich:panel id="msg"> <h:messages errorStyle="color:red" infoStyle="color:green"></h:messages> </rich:panel> </rich:panel> </h:form> and here is code of my backing bean @EJB private CategoryBeanLocal categoryBean; private CategoryAttribute categoryAttribute = new CategoryAttribute(); private ArrayList<SelectItem> categories = new ArrayList<SelectItem>(); private int id; private int categoryid; // Actions public void newCategoryAttribute() { categoryAttribute.setCategoryID(categoryBean.findCategoryByID(categoryid)); categoryBean.addCategoryAttribute(categoryAttribute); FacesContext.getCurrentInstance().addMessage("newCategoryAttribute", new FacesMessage("CategoryAttribute " + categoryAttribute.getName() + " created.")); this.categoryAttribute = new CategoryAttribute(); } public void editCategoryAttributeSetup() { categoryAttribute = categoryBean.findCategoryAttributeByID(id); } public void editCategoryAttribute() { categoryAttribute.setCategoryID(categoryBean.findCategoryByID(categoryid)); categoryBean.updateCategoryAttribute(categoryAttribute); FacesContext.getCurrentInstance().addMessage("newCategoryAttribute", new FacesMessage("CategoryAttribute " + categoryAttribute.getName() + " edited.")); this.categoryAttribute = new CategoryAttribute(); } public void deleteCategoryAttribute() { categoryAttribute = categoryBean.findCategoryAttributeByID(id); categoryBean.removeCategoryAttribute(categoryAttribute); FacesContext.getCurrentInstance().addMessage("categoryAttributeList", new FacesMessage("CategoryAttribute " + categoryAttribute.getName() + " deleted.")); this.categoryAttribute = new CategoryAttribute(); } // Getters public CategoryAttribute getCategoryAttribute() { return categoryAttribute; } public List<CategoryAttribute> getAllCategoryAttribute() { return categoryBean.findAllCategoryAttributes(); } public ArrayList<SelectItem> getCategories() { categories.clear(); List<Category> allCategory = categoryBean.findAllCategory(); Iterator it = allCategory.iterator(); while (it.hasNext()) { Category cat = (Category) it.next(); SelectItem select = new SelectItem(); select.setLabel(cat.getName()); select.setValue(cat.getCategoryID()); categories.add(select); } return categories; } public int getId() { return id; } public int getCategoryid() { return categoryid; } // Setters public void setCategoryAttribute(CategoryAttribute categoryAttribute) { this.categoryAttribute = categoryAttribute; } public void setId(int id) { this.id = id; } public void setCategoryid(int categoryid) { this.categoryid = categoryid; } and here is filtering bean : @EJB private CategoryBeanLocal categoryBean; private String filterNameValue = ""; private String filterDescriptionValue = ""; private int filterCategoryValue = 0; private ArrayList<SelectItem> categories = new ArrayList<SelectItem>(); public boolean filterNames(Object current) { CategoryAttribute currentName = (CategoryAttribute) current; if (filterNameValue.length() == 0) { return true; } if (currentName.getName().toLowerCase().contains(filterNameValue.toLowerCase())) { return true; } else { System.out.println("name"); return false; } } public boolean filterDescriptions(Object current) { CategoryAttribute currentDescription = (CategoryAttribute) current; if (filterDescriptionValue.length() == 0) { return true; } if (currentDescription.getDescription().toLowerCase().contains(filterDescriptionValue.toLowerCase())) { return true; } else { System.out.println("desc"); return false; } } public boolean filterCategories(Object current) { if (filterCategoryValue == 0) { getCategories(); filterCategoryValue = new Integer(categories.get(0).getValue().toString()); } CategoryAttribute currentCategory = (CategoryAttribute) current; if (currentCategory.getCategoryID().getCategoryID() == filterCategoryValue) { return true; } else { System.out.println(currentCategory.getCategoryID().getCategoryID() + "cate" + filterCategoryValue); return false; } } public ArrayList<SelectItem> getCategories() { categories.clear(); List<Category> allCategory = categoryBean.findAllCategory(); Iterator it = allCategory.iterator(); while (it.hasNext()) { Category cat = (Category) it.next(); SelectItem select = new SelectItem(); select.setLabel(cat.getName()); select.setValue(cat.getCategoryID()); categories.add(select); } return categories; } public String getFilterDescriptionValue() { return filterDescriptionValue; } public String getFilterNameValue() { return filterNameValue; } public int getFilterCategoryValue() { return filterCategoryValue; } public void setFilterDescriptionValue(String filterDescriptionValue) { this.filterDescriptionValue = filterDescriptionValue; } public void setFilterNameValue(String filterNameValue) { this.filterNameValue = filterNameValue; } public void setFilterCategoryValue(int filterCategoryValue) { this.filterCategoryValue = filterCategoryValue; } unfortunetly i can't even imagine what could cause this problem that's why i even made videos to help u understand my problem thanks for help!

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  • Linq 2 SQL using base class and WCF

    - by Gena Verdel
    Hi all. I have the following problem: I'm using L2S for generating entity classes. All these classes share the same property ID which is autonumber. So I figured to put this property to base class and extend all entity classes from the base one. In order to be able to read the value I'm using the override modifier on this property in each and every entity class. Up to now it's live and kicking. Then I decided to introduce another tier - services using WCF approach. I've modified the Serialization mode to Unidirectional (and added the IsReference=true attribute to enable two directions), also added [DataContract] attribute to the BaseObject class. WCF is able to transport the whole object but one property , which is ID. Applying [DataMember] attribute on ID property at the base class resulted in nothing. Am I missing something? Is what I'm trying to achieve possible at all? [DataContract()] abstract public class BaseObject : IIccObject public virtual long ID { get; set; } [Table(Name="dbo.Blocks")] [DataContract(IsReference=true)] public partial class Block : INotifyPropertyChanging, INotifyPropertyChanged { private static PropertyChangingEventArgs emptyChangingEventArgs = new PropertyChangingEventArgs(String.Empty); private long _ID; private int _StatusID; private string _Name; private bool _IsWithControlPoints; private long _DivisionID; private string _SHAPE; private EntitySet<BlockByWorkstation> _BlockByWorkstations; private EntitySet<PlanningPointAppropriation> _PlanningPointAppropriations; private EntitySet<Neighbor> _Neighbors; private EntitySet<Neighbor> _Neighbors1; private EntitySet<Task> _Tasks; private EntitySet<PlanningPointByBlock> _PlanningPointByBlocks; private EntityRef<Division> _Division; private bool serializing; #region Extensibility Method Definitions partial void OnLoaded(); partial void OnValidate(System.Data.Linq.ChangeAction action); partial void OnCreated(); partial void OnIDChanging(long value); partial void OnIDChanged(); partial void OnStatusIDChanging(int value); partial void OnStatusIDChanged(); partial void OnNameChanging(string value); partial void OnNameChanged(); partial void OnIsWithControlPointsChanging(bool value); partial void OnIsWithControlPointsChanged(); partial void OnDivisionIDChanging(long value); partial void OnDivisionIDChanged(); partial void OnSHAPEChanging(string value); partial void OnSHAPEChanged(); #endregion public Block() { this.Initialize(); } [Column(Storage="_ID", AutoSync=AutoSync.OnInsert, DbType="BigInt NOT NULL IDENTITY", IsPrimaryKey=true, IsDbGenerated=true)] [DataMember(Order=1)] public override long ID { get { return this._ID; } set { if ((this._ID != value)) { this.OnIDChanging(value); this.SendPropertyChanging(); this._ID = value; this.SendPropertyChanged("ID"); this.OnIDChanged(); } } } [Column(Storage="_StatusID", DbType="Int NOT NULL")] [DataMember(Order=2)] public int StatusID { get { return this._StatusID; } set { if ((this._StatusID != value)) { this.OnStatusIDChanging(value); this.SendPropertyChanging(); this._StatusID = value; this.SendPropertyChanged("StatusID"); this.OnStatusIDChanged(); } } } [Column(Storage="_Name", DbType="NVarChar(255)")] [DataMember(Order=3)] public string Name { get { return this._Name; } set { if ((this._Name != value)) { this.OnNameChanging(value); this.SendPropertyChanging(); this._Name = value; this.SendPropertyChanged("Name"); this.OnNameChanged(); } } } [Column(Storage="_IsWithControlPoints", DbType="Bit NOT NULL")] [DataMember(Order=4)] public bool IsWithControlPoints { get { return this._IsWithControlPoints; } set { if ((this._IsWithControlPoints != value)) { this.OnIsWithControlPointsChanging(value); this.SendPropertyChanging(); this._IsWithControlPoints = value; this.SendPropertyChanged("IsWithControlPoints"); this.OnIsWithControlPointsChanged(); } } } [Column(Storage="_DivisionID", DbType="BigInt NOT NULL")] [DataMember(Order=5)] public long DivisionID { get { return this._DivisionID; } set { if ((this._DivisionID != value)) { if (this._Division.HasLoadedOrAssignedValue) { throw new System.Data.Linq.ForeignKeyReferenceAlreadyHasValueException(); } this.OnDivisionIDChanging(value); this.SendPropertyChanging(); this._DivisionID = value; this.SendPropertyChanged("DivisionID"); this.OnDivisionIDChanged(); } } } [Column(Storage="_SHAPE", DbType="Text", UpdateCheck=UpdateCheck.Never)] [DataMember(Order=6)] public string SHAPE { get { return this._SHAPE; } set { if ((this._SHAPE != value)) { this.OnSHAPEChanging(value); this.SendPropertyChanging(); this._SHAPE = value; this.SendPropertyChanged("SHAPE"); this.OnSHAPEChanged(); } } } [Association(Name="Block_BlockByWorkstation", Storage="_BlockByWorkstations", ThisKey="ID", OtherKey="BlockID")] [DataMember(Order=7, EmitDefaultValue=false)] public EntitySet<BlockByWorkstation> BlockByWorkstations { get { if ((this.serializing && (this._BlockByWorkstations.HasLoadedOrAssignedValues == false))) { return null; } return this._BlockByWorkstations; } set { this._BlockByWorkstations.Assign(value); } } [Association(Name="Block_PlanningPointAppropriation", Storage="_PlanningPointAppropriations", ThisKey="ID", OtherKey="MasterBlockID")] [DataMember(Order=8, EmitDefaultValue=false)] public EntitySet<PlanningPointAppropriation> PlanningPointAppropriations { get { if ((this.serializing && (this._PlanningPointAppropriations.HasLoadedOrAssignedValues == false))) { return null; } return this._PlanningPointAppropriations; } set { this._PlanningPointAppropriations.Assign(value); } } [Association(Name="Block_Neighbor", Storage="_Neighbors", ThisKey="ID", OtherKey="FirstBlockID")] [DataMember(Order=9, EmitDefaultValue=false)] public EntitySet<Neighbor> Neighbors { get { if ((this.serializing && (this._Neighbors.HasLoadedOrAssignedValues == false))) { return null; } return this._Neighbors; } set { this._Neighbors.Assign(value); } } [Association(Name="Block_Neighbor1", Storage="_Neighbors1", ThisKey="ID", OtherKey="SecondBlockID")] [DataMember(Order=10, EmitDefaultValue=false)] public EntitySet<Neighbor> Neighbors1 { get { if ((this.serializing && (this._Neighbors1.HasLoadedOrAssignedValues == false))) { return null; } return this._Neighbors1; } set { this._Neighbors1.Assign(value); } } [Association(Name="Block_Task", Storage="_Tasks", ThisKey="ID", OtherKey="BlockID")] [DataMember(Order=11, EmitDefaultValue=false)] public EntitySet<Task> Tasks { get { if ((this.serializing && (this._Tasks.HasLoadedOrAssignedValues == false))) { return null; } return this._Tasks; } set { this._Tasks.Assign(value); } } [Association(Name="Block_PlanningPointByBlock", Storage="_PlanningPointByBlocks", ThisKey="ID", OtherKey="BlockID")] [DataMember(Order=12, EmitDefaultValue=false)] public EntitySet<PlanningPointByBlock> PlanningPointByBlocks { get { if ((this.serializing && (this._PlanningPointByBlocks.HasLoadedOrAssignedValues == false))) { return null; } return this._PlanningPointByBlocks; } set { this._PlanningPointByBlocks.Assign(value); } } [Association(Name="Division_Block", Storage="_Division", ThisKey="DivisionID", OtherKey="ID", IsForeignKey=true, DeleteOnNull=true, DeleteRule="CASCADE")] public Division Division { get { return this._Division.Entity; } set { Division previousValue = this._Division.Entity; if (((previousValue != value) || (this._Division.HasLoadedOrAssignedValue == false))) { this.SendPropertyChanging(); if ((previousValue != null)) { this._Division.Entity = null; previousValue.Blocks.Remove(this); } this._Division.Entity = value; if ((value != null)) { value.Blocks.Add(this); this._DivisionID = value.ID; } else { this._DivisionID = default(long); } this.SendPropertyChanged("Division"); } } } public event PropertyChangingEventHandler PropertyChanging; public event PropertyChangedEventHandler PropertyChanged; protected virtual void SendPropertyChanging() { if ((this.PropertyChanging != null)) { this.PropertyChanging(this, emptyChangingEventArgs); } } protected virtual void SendPropertyChanged(String propertyName) { if ((this.PropertyChanged != null)) { this.PropertyChanged(this, new PropertyChangedEventArgs(propertyName)); } } private void attach_BlockByWorkstations(BlockByWorkstation entity) { this.SendPropertyChanging(); entity.Block = this; } private void detach_BlockByWorkstations(BlockByWorkstation entity) { this.SendPropertyChanging(); entity.Block = null; } private void attach_PlanningPointAppropriations(PlanningPointAppropriation entity) { this.SendPropertyChanging(); entity.Block = this; } private void detach_PlanningPointAppropriations(PlanningPointAppropriation entity) { this.SendPropertyChanging(); entity.Block = null; } private void attach_Neighbors(Neighbor entity) { this.SendPropertyChanging(); entity.FirstBlock = this; } private void detach_Neighbors(Neighbor entity) { this.SendPropertyChanging(); entity.FirstBlock = null; } private void attach_Neighbors1(Neighbor entity) { this.SendPropertyChanging(); entity.SecondBlock = this; } private void detach_Neighbors1(Neighbor entity) { this.SendPropertyChanging(); entity.SecondBlock = null; } private void attach_Tasks(Task entity) { this.SendPropertyChanging(); entity.Block = this; } private void detach_Tasks(Task entity) { this.SendPropertyChanging(); entity.Block = null; } private void attach_PlanningPointByBlocks(PlanningPointByBlock entity) { this.SendPropertyChanging(); entity.Block = this; } private void detach_PlanningPointByBlocks(PlanningPointByBlock entity) { this.SendPropertyChanging(); entity.Block = null; } private void Initialize() { this._BlockByWorkstations = new EntitySet<BlockByWorkstation>(new Action<BlockByWorkstation>(this.attach_BlockByWorkstations), new Action<BlockByWorkstation>(this.detach_BlockByWorkstations)); this._PlanningPointAppropriations = new EntitySet<PlanningPointAppropriation>(new Action<PlanningPointAppropriation>(this.attach_PlanningPointAppropriations), new Action<PlanningPointAppropriation>(this.detach_PlanningPointAppropriations)); this._Neighbors = new EntitySet<Neighbor>(new Action<Neighbor>(this.attach_Neighbors), new Action<Neighbor>(this.detach_Neighbors)); this._Neighbors1 = new EntitySet<Neighbor>(new Action<Neighbor>(this.attach_Neighbors1), new Action<Neighbor>(this.detach_Neighbors1)); this._Tasks = new EntitySet<Task>(new Action<Task>(this.attach_Tasks), new Action<Task>(this.detach_Tasks)); this._PlanningPointByBlocks = new EntitySet<PlanningPointByBlock>(new Action<PlanningPointByBlock>(this.attach_PlanningPointByBlocks), new Action<PlanningPointByBlock>(this.detach_PlanningPointByBlocks)); this._Division = default(EntityRef<Division>); OnCreated(); } [OnDeserializing()] [System.ComponentModel.EditorBrowsableAttribute(EditorBrowsableState.Never)] public void OnDeserializing(StreamingContext context) { this.Initialize(); } [OnSerializing()] [System.ComponentModel.EditorBrowsableAttribute(EditorBrowsableState.Never)] public void OnSerializing(StreamingContext context) { this.serializing = true; } [OnSerialized()] [System.ComponentModel.EditorBrowsableAttribute(EditorBrowsableState.Never)] public void OnSerialized(StreamingContext context) { this.serializing = false; } }

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  • Cnoverting application to MVC architecture

    - by terence6
    I'm practicing writing MVC applications. I have a Mastermind game, that I would like to rewrite as MVC app. I have divided my code to parts, but instead of working game I'm getting empty Frame and an error in "public void paint( Graphics g )". Error comes from calling this method in my view with null argument. But how to overcome this ? MVC was quite simple with swing but awt and it's paint methods are much more complicated. Code of working app : http://paste.pocoo.org/show/224982/ App divided to MVC : Main : public class Main { public static void main(String[] args){ Model model = new Model(); View view = new View("Mastermind", 400, 590, model); Controller controller = new Controller(model, view); view.setVisible(true); } } Controller : import java.awt.*; import java.awt.event.*; public class Controller implements MouseListener, ActionListener { private Model model; private View view; public Controller(Model m, View v){ model = m; view = v; view.addWindowListener( new WindowAdapter(){ public void windowClosing(WindowEvent e){ System.exit(0); } }); view.addMouseListener(this); } public void actionPerformed( ActionEvent e ) { if(e.getSource() == view.checkAnswer){ if(model.isRowFull){ model.check(); } } } public void mousePressed(MouseEvent e) { Point mouse = new Point(); mouse = e.getPoint(); if (model.isPlaying){ if (mouse.x > 350) { int button = 1 + (int)((mouse.y - 32) / 50); if ((button >= 1) && (button <= 5)){ model.fillHole(button); } } } } public void mouseClicked(MouseEvent e) {} public void mouseReleased(MouseEvent e){} public void mouseEntered(MouseEvent e) {} public void mouseExited(MouseEvent e) {} } View : import java.awt.*; import javax.swing.*; import java.awt.event.*; public class View extends Frame implements ActionListener { Model model; JButton checkAnswer; private JPanel button; static final int HIT_X[] = {270,290,310,290,310}, HIT_Y[] = {506,496,496,516,516}; public View(String name, int w, int h, Model m){ model = m; setTitle( name ); setSize( w,h ); setResizable( false ); this.setLayout(new BorderLayout()); button = new JPanel(); button.setSize( new Dimension(400, 100)); button.setVisible(true); checkAnswer = new JButton("Check"); checkAnswer.addActionListener(this); checkAnswer.setSize( new Dimension(200, 30)); button.add( checkAnswer ); this.add( button, BorderLayout.SOUTH); button.setVisible(true); for ( int i=0; i < model.SCORE; i++ ){ for ( int j = 0; j < model.LINE; j++ ){ model.pins[i][j] = new Pin(20,0); model.pins[i][j].setPosition(j*50+30,510-i*50); model.pins[i+model.SCORE][j] = new Pin(8,0); model.pins[i+model.SCORE][j].setPosition(HIT_X[j],HIT_Y[j]-i*50); } } for ( int i=0; i < model.LINE; i++ ){ model.pins[model.OPTIONS][i] = new Pin( 20, i+2 ); model.pins[model.OPTIONS][i].setPosition( 370,i * 50 + 56); } model.combination(); model.paint(null); } public void actionPerformed( ActionEvent e ) { } } Model: import java.awt.*; public class Model extends Frame{ static final int LINE = 5, SCORE = 10, OPTIONS = 20; Pin pins[][] = new Pin[21][LINE]; int combination[] = new int[LINE]; int curPin = 0; int turn = 1; int repaintPin; boolean isUpdate = true, isPlaying = true, isRowFull = false; public Model(){ } void fillHole(int color) { pins[turn-1][curPin].setColor(color+1); repaintPins( turn ); curPin = (curPin+1) % LINE; if (curPin == 0){ isRowFull = true; } } public void paint( Graphics g ) { g.setColor( new Color(238, 238, 238)); g.fillRect( 0,0,400,590); for ( int i=0; i < pins.length; i++ ) { pins[i][0].paint(g); pins[i][1].paint(g); pins[i][2].paint(g); pins[i][3].paint(g); pins[i][4].paint(g); } } public void update( Graphics g ) { if ( isUpdate ) { paint(g); } else { isUpdate = true; pins[repaintPin-1][0].paint(g); pins[repaintPin-1][1].paint(g); pins[repaintPin-1][2].paint(g); pins[repaintPin-1][3].paint(g); pins[repaintPin-1][4].paint(g); } } void repaintPins( int pin ) { repaintPin = pin; isUpdate = false; repaint(); } void check() { int junkPegs[] = new int[LINE], junkCode[] = new int[LINE]; int pegCount = 0, pico = 0; for ( int i = 0; i < LINE; i++ ) { junkPegs[i] = pins[turn-1][i].getColor(); junkCode[i] = combination[i]; } for ( int i = 0; i < LINE; i++ ){ if (junkPegs[i]==junkCode[i]) { pins[turn+SCORE][pegCount].setColor(1); pegCount++; pico++; junkPegs[i] = 98; junkCode[i] = 99; } } for ( int i = 0; i < LINE; i++ ){ for ( int j = 0; j < LINE; j++ ) if (junkPegs[i]==junkCode[j]) { pins[turn+SCORE][pegCount].setColor(2); pegCount++; junkPegs[i] = 98; junkCode[j] = 99; j = LINE; } } repaintPins( turn+SCORE ); if ( pico == LINE ){ isPlaying = false; } else if ( turn >= 10 ){ isPlaying = false; } else{ curPin = 0; isRowFull = false; turn++; } } void combination() { for ( int i = 0; i < LINE; i++ ){ combination[i] = 1 + (int)(Math.random()*5); System.out.print(i+","); } } } class Pin{ private int color, X, Y, radius; private static final Color COLORS[] = { Color.black, Color.white, Color.red, Color.yellow, Color.green, Color.blue, new Color(7, 254, 250)}; public Pin(){ X = 0; Y = 0; radius = 0; color = 0; } public Pin( int r,int c ){ X = 0; Y = 0; radius = r; color = c; } public void paint( Graphics g ){ int x = X-radius; int y = Y-radius; if (color > 0){ g.setColor( COLORS[color]); g.fillOval( x,y,2*radius,2*radius ); } else{ g.setColor( new Color(238, 238, 238) ); g.drawOval( x,y,2*radius-1,2*radius-1 ); } g.setColor( Color.black ); g.drawOval( x,y,2*radius,2*radius ); } public void setPosition( int x,int y ){ this.X = x ; this.Y = y ; } public void setColor( int c ){ color = c; } public int getColor() { return color; } } Any clues on how to overcome this would be great. Have I divided my code improperly ?

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  • Converting application to MVC architecture

    - by terence6
    I'm practicing writing MVC applications. I have a Mastermind game, that I would like to rewrite as MVC app. I have divided my code to parts, but instead of working game I'm getting empty Frame and an error in "public void paint( Graphics g )". Error comes from calling this method in my view with null argument. But how to overcome this ? MVC was quite simple with swing but awt and it's paint methods are much more complicated. Code of working app : http://paste.pocoo.org/show/224982/ App divided to MVC : Main : public class Main { public static void main(String[] args){ Model model = new Model(); View view = new View("Mastermind", 400, 590, model); Controller controller = new Controller(model, view); view.setVisible(true); } } Controller : import java.awt.*; import java.awt.event.*; public class Controller implements MouseListener, ActionListener { private Model model; private View view; public Controller(Model m, View v){ model = m; view = v; view.addWindowListener( new WindowAdapter(){ public void windowClosing(WindowEvent e){ System.exit(0); } }); view.addMouseListener(this); } public void actionPerformed( ActionEvent e ) { if(e.getSource() == view.checkAnswer){ if(model.isRowFull){ model.check(); } } } public void mousePressed(MouseEvent e) { Point mouse = new Point(); mouse = e.getPoint(); if (model.isPlaying){ if (mouse.x > 350) { int button = 1 + (int)((mouse.y - 32) / 50); if ((button >= 1) && (button <= 5)){ model.fillHole(button); } } } } public void mouseClicked(MouseEvent e) {} public void mouseReleased(MouseEvent e){} public void mouseEntered(MouseEvent e) {} public void mouseExited(MouseEvent e) {} } View : import java.awt.*; import javax.swing.*; import java.awt.event.*; public class View extends Frame implements ActionListener { Model model; JButton checkAnswer; private JPanel button; static final int HIT_X[] = {270,290,310,290,310}, HIT_Y[] = {506,496,496,516,516}; public View(String name, int w, int h, Model m){ model = m; setTitle( name ); setSize( w,h ); setResizable( false ); this.setLayout(new BorderLayout()); button = new JPanel(); button.setSize( new Dimension(400, 100)); button.setVisible(true); checkAnswer = new JButton("Check"); checkAnswer.addActionListener(this); checkAnswer.setSize( new Dimension(200, 30)); button.add( checkAnswer ); this.add( button, BorderLayout.SOUTH); button.setVisible(true); for ( int i=0; i < model.SCORE; i++ ){ for ( int j = 0; j < model.LINE; j++ ){ model.pins[i][j] = new Pin(20,0); model.pins[i][j].setPosition(j*50+30,510-i*50); model.pins[i+model.SCORE][j] = new Pin(8,0); model.pins[i+model.SCORE][j].setPosition(HIT_X[j],HIT_Y[j]-i*50); } } for ( int i=0; i < model.LINE; i++ ){ model.pins[model.OPTIONS][i] = new Pin( 20, i+2 ); model.pins[model.OPTIONS][i].setPosition( 370,i * 50 + 56); } model.combination(); model.paint(null); } public void actionPerformed( ActionEvent e ) { } } Model: import java.awt.*; public class Model extends Frame{ static final int LINE = 5, SCORE = 10, OPTIONS = 20; Pin pins[][] = new Pin[21][LINE]; int combination[] = new int[LINE]; int curPin = 0; int turn = 1; int repaintPin; boolean isUpdate = true, isPlaying = true, isRowFull = false; public Model(){ } void fillHole(int color) { pins[turn-1][curPin].setColor(color+1); repaintPins( turn ); curPin = (curPin+1) % LINE; if (curPin == 0){ isRowFull = true; } } public void paint( Graphics g ) { g.setColor( new Color(238, 238, 238)); g.fillRect( 0,0,400,590); for ( int i=0; i < pins.length; i++ ) { pins[i][0].paint(g); pins[i][1].paint(g); pins[i][2].paint(g); pins[i][3].paint(g); pins[i][4].paint(g); } } public void update( Graphics g ) { if ( isUpdate ) { paint(g); } else { isUpdate = true; pins[repaintPin-1][0].paint(g); pins[repaintPin-1][1].paint(g); pins[repaintPin-1][2].paint(g); pins[repaintPin-1][3].paint(g); pins[repaintPin-1][4].paint(g); } } void repaintPins( int pin ) { repaintPin = pin; isUpdate = false; repaint(); } void check() { int junkPegs[] = new int[LINE], junkCode[] = new int[LINE]; int pegCount = 0, pico = 0; for ( int i = 0; i < LINE; i++ ) { junkPegs[i] = pins[turn-1][i].getColor(); junkCode[i] = combination[i]; } for ( int i = 0; i < LINE; i++ ){ if (junkPegs[i]==junkCode[i]) { pins[turn+SCORE][pegCount].setColor(1); pegCount++; pico++; junkPegs[i] = 98; junkCode[i] = 99; } } for ( int i = 0; i < LINE; i++ ){ for ( int j = 0; j < LINE; j++ ) if (junkPegs[i]==junkCode[j]) { pins[turn+SCORE][pegCount].setColor(2); pegCount++; junkPegs[i] = 98; junkCode[j] = 99; j = LINE; } } repaintPins( turn+SCORE ); if ( pico == LINE ){ isPlaying = false; } else if ( turn >= 10 ){ isPlaying = false; } else{ curPin = 0; isRowFull = false; turn++; } } void combination() { for ( int i = 0; i < LINE; i++ ){ combination[i] = 1 + (int)(Math.random()*5); System.out.print(i+","); } } } class Pin{ private int color, X, Y, radius; private static final Color COLORS[] = { Color.black, Color.white, Color.red, Color.yellow, Color.green, Color.blue, new Color(7, 254, 250)}; public Pin(){ X = 0; Y = 0; radius = 0; color = 0; } public Pin( int r,int c ){ X = 0; Y = 0; radius = r; color = c; } public void paint( Graphics g ){ int x = X-radius; int y = Y-radius; if (color > 0){ g.setColor( COLORS[color]); g.fillOval( x,y,2*radius,2*radius ); } else{ g.setColor( new Color(238, 238, 238) ); g.drawOval( x,y,2*radius-1,2*radius-1 ); } g.setColor( Color.black ); g.drawOval( x,y,2*radius,2*radius ); } public void setPosition( int x,int y ){ this.X = x ; this.Y = y ; } public void setColor( int c ){ color = c; } public int getColor() { return color; } } Any clues on how to overcome this would be great. Have I divided my code improperly ?

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