What is the best way to render sprites using OpenGL?
- by Sam152
I have been digging around for the past couple of days for a good way to render small sprites using OpenGL and glut. I have tried different libraries including EasyBMP and a few others but all of them seem to have some sort of problem with them that I cannot solve.
I want to be able to take image data (I don't care what format it is or what I have to do to it to get it to work) and under the context of games programming use it on the screen.
What is the best way to achieve this? I seem to be running around in circles.