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  • In the generic programming/TMP world what exactly is a model / a policy and a "concept" ?

    - by Hassan Syed
    I'd like to know the precise yet succinct definitions of these three concepts in one place. The quality of the answer should depend on the following two points. Show a simple code snippet to show how and what the concept/technique is used for. Be simple enough to understand so that a programmer without any exposure to this area can grasp it. Note: There are probably many correct answers since each concept has many different facets. If there are a lot of good answers I will eventually turn the question into CW and aggregate the answers. -- Post Accept Edit -- Boost has a nice article on generic programming concepts

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  • Specify a base classes template parameters while instantiating a derived class?

    - by DaClown
    Hi, I have no idea if the title makes any sense but I can't find the right words to descibe my "problem" in one line. Anyway, here is my problem. There is an interface for a search: template <typename InputType, typename ResultType> class Search { public: virtual void search (InputType) = 0; virtual void getResult(ResultType&) = 0; }; and several derived classes like: template <typename InputType, typename ResultType> class XMLSearch : public Search<InputType, ResultType> { public: void search (InputType) { ... }; void getResult(ResultType&) { ... }; }; The derived classes shall be used in the source code later on. I would like to hold a simple pointer to a Search without specifying the template parameters, then assign a new XMLSearch and thereby define the template parameters of Search and XMLSearch Search *s = new XMLSearch<int, int>(); I found a way that works syntactically like what I'm trying to do, but it seems a bit odd to really use it: template <typename T> class Derived; class Base { public: template <typename T> bool GetValue(T &value) { Derived<T> *castedThis=dynamic_cast<Derived<T>* >(this); if(castedThis) return castedThis->GetValue(value); return false; } virtual void Dummy() {} }; template <typename T> class Derived : public Base { public: Derived<T>() { mValue=17; } bool GetValue(T &value) { value=mValue; return true; } T mValue; }; int main(int argc, char* argv[]) { Base *v=new Derived<int>; int i=0; if(!v->GetValue(i)) std::cout<<"Wrong type int."<<std::endl; float f=0.0; if(!v->GetValue(f)) std::cout<<"Wrong type float."<<std::endl; std::cout<<i<<std::endl<<f; char c; std::cin>>c; return 0; } Is there a better way to accomplish this?

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  • Is there a Visual Studio (or freeware) equivalent for Expression Blend's "Edit Template" feature?

    - by DanM
    In Expression Blend, you can view and edit the control template of objects in the "Objects and Timeline" panel. I'm wondering if there's an equivalent feature in Visual Studio or if there's something free (or very inexpensive) I can download that will allow me to do this. Here's a screen cap from Expression Blend that shows what I'm talking about: Doing this for DataGrid results in the following: <Style x:Key="DataGridStyle1" TargetType="{x:Type Custom:DataGrid}"> ... <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type Custom:DataGrid}"> ... </ControlTemplate> </Setter.Value> </Setter> <Style.Triggers> <Trigger Property="IsGrouping" Value="True"> <Setter Property="ScrollViewer.CanContentScroll" Value="False"/> </Trigger> </Style.Triggers> </Style> (The ... is of course replaced with setters and the contents of the control template.) This is a very useful starting point if you want to create a custom style and template for a control. It seems like you can do pretty much anything you can do in Blend in Studio, but this one is eluding me. Any ideas? Edit I'm also curious if this feature will be in Visual Studio 2010. Anyone know?

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  • avoiding enums as interface identifiers c++ OOP

    - by AlasdairC
    Hi I'm working on a plugin framework using dynamic loaded shared libraries which is based on Eclipse's (and probally other's) extension-point model. All plugins share similar properties (name, id, version etc) and each plugin could in theory satisfy any extension-point. The actual plugin (ie Dll) handling is managed by another library, all I am doing really is managing collections of interfaces for the application. I started by using an enum PluginType to distinguish the different interfaces, but I have quickly realised that using template functions made the code far cleaner and would leave the grunt work up to the compiler, rather than forcing me to use lots of switch {...} statements. The only issue is where I need to specify like functionality for class members - most obvious example is the default plugin which provides a particular interface. A Settings class handles all settings, including the default plugin for an interface. ie Skin newSkin = settings.GetDefault<ISkin>(); How do I store the default ISkin in a container without resorting to some other means of identifying the interface? As I mentioned above, I currently use a std::map<PluginType, IPlugin> Settings::defaults member to achieve this (where IPlugin is an abstract base class which all plugins derive from. I can then dynamic_cast to the desired interface when required, but this really smells of bad design to me and introduces more harm than good I think. would welcome any tips edit: here's an example of the current use of default plugins typedef boost::shared_ptr<ISkin> Skin; typedef boost::shared_ptr<IPlugin> Plugin; enum PluginType { skin, ..., ... } class Settings { public: void SetDefault(const PluginType type, boost::shared_ptr<IPlugin> plugin) { m_default[type] = plugin; } boost::shared_ptr<IPlugin> GetDefault(const PluginType type) { return m_default[type]; } private: std::map<PluginType, boost::shared_ptr<IPlugin> m_default; }; SkinManager::Initialize() { Plugin thedefault = g_settings.GetDefault(skinplugin); Skin defaultskin = boost::dynamic_pointer_cast<ISkin>(theskin); defaultskin->Initialize(); } I would much rather call the getdefault as the following, with automatic casting to the derived class. However I need to specialize for every class type. template<> Skin Settings::GetDefault<ISkin>() { return boost::dynamic_pointer_cast<ISkin>(m_default(skin)); }

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  • Why can I derived from a templated/generic class based on that type in C# / C++

    - by stusmith
    Title probably doesn't make a lot of sense, so I'll start with some code: class Foo : public std::vector<Foo> { }; ... Foo f; f.push_back( Foo() ); Why is this allowed by the compiler? My brain is melting at this stage, so can anyone explain whether there are any reasons you would want to do this? Unfortunately I've just seen a similar pattern in some production C# code and wondered why anyone would use this pattern.

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  • "Automatic" class proxy in C++

    - by PierreBdR
    I need to allow the user to change members of two data structures of the same type at the same time. For example: struct Foo { int a, b; } Foo a1 = {1,2}, a2 = {3,4}; dual(a1,a2)->a = 5; // Now a1 = {5,2} and a2 = {5,2} I have a class that works and that change first a1 and then copy a1 into a2. This is fine as long as: the class copied is small the user doesn't mind about everything being copied, not only the part modified. Is there a way to obtain this behavior: dual(a1,a2)->a = 5; // Now a1 = {5,2} and a2 = {5,4} I am opened to alternative syntax, but they should stay simple, and I would like to avoid things like: set_members(a1, a2, &Foo::a, 5); members(a1, a2, &Foo::a) = 5; or anything involving specifying explictely &Foo::

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  • template; Point<2, double>; Point<3, double>

    - by Oops
    Hi, I want to create my own Point struct it is only for purposes of learning C++. I have the following code: template <int dims, typename T> struct Point { T X[dims]; Point(){} Point( T X0, T X1 ) { X[0] = X0; X[1] = X1; } Point( T X0, T X1, T X2 ) { X[0] = X0; X[1] = X1; X[2] = X2; } Point<dims, int> toint() { //how to distinguish between 2D and 3D ??? Point<dims, int> ret = Point<dims, int>( (int)X[0], (int)X[1]); return ret; } std::string str(){ //how to distinguish between 2D and 3D ??? std::stringstream s; s << "{ X0: " << X[0] << " | X1: " << X[1] << " }"; return s.str(); } }; int main(void) { Point<2, double> p2d = Point<2, double>( 12.3, 45.6 ); Point<3, double> p3d = Point<3, double>( 12.3, 45.6, 78.9 ); Point<2, int> p2i = p2d.toint(); //OK Point<3, int> p3i = p3d.toint(); //m??? std::cout << p2d.str() << std::endl; //OK std::cout << p3d.str() << std::endl; //m??? std::cout << p2i.str() << std::endl; //m??? std::cout << p3i.str() << std::endl; //m??? char c; std::cin >> c; return 0; } of couse until now the output is not what I want. my questions is: how to take care of the dimensions of the Point (2D or 3D) in member functions of the Point? many thanks in advance Oops

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  • Notepad++ premade template

    - by bah
    Hi, I have seen in videos, that people get html template by typing "html:5" or something like that (btw, they're not using notepad++). Is this possible in notepad++? Thanks.

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  • Strange (atleast for me) behavior in Django template

    - by lud0h
    The following code snippet in a Django template (v 1.1) doesn't work. {{ item.vendors.all.0 }} == returns "Test" but the following code snippet, doesn't hide the paragraph! {% ifnotequal item.vendors.all.0 "Test" %} <p class="view_vendor">Vendor(s): {{item.vendors.all.0}} </p><br /> {% endifnotequal %} Any tips on what's wrong? Thanks.

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  • Java template classes using generator or similar?

    - by Hugh Perkins
    Is there some library or generator that I can use to generate multiple templated java classes from a single template? Obviously Java does have a generics implementation itself, but since it uses type-erasure, there are lots of situations where it is less than adequate. For example, if I want to make a self-growing array like this: class EasyArray { T[] backingarray; } (where T is a primitive type), then this isn't possible. This is true for anything which needs an array, for example high-performance templated matrix and vector classes. It should probably be possible to write a code generator which takes a templated class and generates multiple instantiations, for different types, eg for 'double' and 'float' and 'int' and 'String'. Is there something that already exists that does this? Edit: note that using an array of Object is not what I'm looking for, since it's no longer an array of primitives. An array of primitives is very fast, and uses only as much space a sizeof(primitive) * length-of-array. An array of object is an array of pointers/references, that points to Double objects, or similar, which could be scattered all over the place in memory, require garbage collection, allocation, and imply a double-indirection for access. Edit2: good god, voted down for asking for something that probably doesn't currently exist, but is technically possible and feasible? Does that mean that people looking for ways to improve things have already left the java community? Edit3: Here is code to show the difference in performance between primitive and boxed arrays: int N = 10*1000*1000; double[]primArray = new double[N]; for( int i = 0; i < N; i++ ) { primArray[i] = 123.0; } Object[] objArray = new Double[N]; for( int i = 0; i < N; i++ ) { objArray[i] = 123.0; } tic(); primArray = new double[N]; for( int i = 0; i < N; i++ ) { primArray[i] = 123.0; } toc(); tic(); objArray = new Double[N]; for( int i = 0; i < N; i++ ) { objArray[i] = 123.0; } toc(); Results: double[] array: 148 ms Double[] array: 4614 ms Not even close!

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  • How to save link with tag e parameters in TextField

    - by xRobot
    I have this simple Post model: class Post(models.Model): title = models.CharField(_('title'), max_length=60, blank=True, null=True) body = models.TextField(_('body')) blog = models.ForeignKey(Blog, related_name="posts") user = models.ForeignKey(User) I want that when I insert in the form the links, the these links are saved in the body from this form: http://www.example.com or www.example.com to this form ( with tag and rel="nofollow" parameter ): <a href="http://www.example.com" rel="nofollow">www.example.com</a> How can I do this ? Thanks ^_^

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  • static member specialization of templated child class and templated base class

    - by b3nj1
    I'm trying to have a templated class (here C) that inherits from another templated class (here A) and perform static member specialization (of int var here), but I cant get the right syntax to do so (if it's possible #include <iostream> template<typename derived> class A { public: static int var; }; //This one works fine class B :public A<B> { public: B() { std::cout << var << std::endl; } }; template<> int A<B>::var = 9; //This one doesn't works template<typename type> class C :public A<C<type> > { public: C() { std::cout << var << std::endl; } }; //template<> template<typename type> int A<C<type> >::a = 10; int main() { B b; C<int> c; return 0; } I put an example that works with a non templated class (here B) and i can get the static member specialization of var, but for C that just doesn't work. Here is what gcc tells me : test.cpp: In constructor ‘C<type>::C()’: test.cpp:29:26: error: ‘var’ was not declared in this scope test.cpp: At global scope: test.cpp:34:18: error: template definition of non-template ‘int A<C<type> >::a’ I'm using gcc version 4.6.3, thanks for any help

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  • Insert a transformed integer_sequence into a variadic template argument?

    - by coderforlife
    How do you insert a transformed integer_sequence (or similar since I am targeting C++11) into a variadic template argument? For example I have a class that represents a set of bit-wise flags (shown below). It is made using a nested-class because you cannot have two variadic template arguments for the same class. It would be used like typedef Flags<unsigned char, FLAG_A, FLAG_B, FLAG_C>::WithValues<0x01, 0x02, 0x04> MyFlags. Typically, they will be used with the values that are powers of two (although not always, in some cases certain combinations would be made, for example one could imagine a set of flags like Read=0x1, Write=0x2, and ReadWrite=0x3=0x1|0x2). I would like to provide a way to do typedef Flags<unsigned char, FLAG_A, FLAG_B, FLAG_C>::WithDefaultValues MyFlags. template<class _B, template <class,class,_B> class... _Fs> class Flags { public: template<_B... _Vs> class WithValues : public _Fs<_B, Flags<_B,_Fs...>::WithValues<_Vs...>, _Vs>... { // ... }; }; I have tried the following without success (placed inside the Flags class, outside the WithValues class): private: struct _F { // dummy class which can be given to a flag-name template template <_B _V> inline constexpr explicit _F(std::integral_constant<_B, _V>) { } }; // we count the flags, but only in a dummy way static constexpr unsigned _count = sizeof...(_Fs<_B, _F, 1>); static inline constexpr _B pow2(unsigned exp, _B base = 2, _B result = 1) { return exp < 1 ? result : pow2(exp/2, base*base, (exp % 2) ? result*base : result); } template <_B... _Is> struct indices { using next = indices<_Is..., sizeof...(_Is)>; using WithPow2Values = WithValues<pow2(_Is)...>; }; template <unsigned N> struct build_indices { using type = typename build_indices<N-1>::type::next; }; template <> struct build_indices<0> { using type = indices<>; }; //// Another attempt //template < _B... _Is> struct indices { // using WithPow2Values = WithValues<pow2(_Is)...>; //}; //template <unsigned N, _B... _Is> struct build_indices // : build_indices<N-1, N-1, _Is...> { }; //template < _B... _Is> struct build_indices<0, _Is...> // : indices<_Is...> { }; public: using WithDefaultValues = typename build_indices<_count>::type::WithPow2Values; Of course, I would be willing to have any other alternatives to the whole situation (supporting both flag names and values in the same template set, etc). I have included a "working" example at ideone: http://ideone.com/NYtUrg - by "working" I mean compiles fine without using default values but fails with default values (there is a #define to switch between them). Thanks!

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  • variadic constructors

    - by FredOverflow
    Are variadic constructors supposed to hide the implicitly generated ones, i.e. the default constructor and the copy constructor? struct Foo { template<typename... Args> Foo(Args&&... x) { std::cout << "inside the variadic constructor\n"; } }; int main() { Foo a; Foo b(a); } Somehow I was expecting this to print nothing after reading this answer, but it prints inside the variadic constructor twice on g++ 4.5.0 :( Is this behavior correct?

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  • C++ : Swapping template class elements of different types?

    - by metamemetics
    template< class T1, class T2 > class Pair { T1 first; T2 second; }; I'm being asked to write a swap() method so that the first element becomes the second and the second the first. I have: Pair<T2,T1> swap() { return Pair<T2,T1>(second, first); } But this returns a new object rather than swapping, where I think it needs to be a void method that changes its own data members. Is this possible to do since T1 and T2 are potentially different class types? In other words I can't simply set temp=first, first=second, second=temp because it would try to convert them to different types. I'm not sure why you would potentially want to have a template object that changes order of its types as it seems that would cause confusion but that appears to be what I'm being asked to do.

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  • C++ Types Impossible to Name

    - by Kirakun
    While reading Wikipedia's page on decltype, I was curious about the statement, Its [decltype's] primary intended use is in generic programming, where it is often difficult, or even impossible, to name types that depend on template parameters. While I can understand the difficulty part of that statement, what is an example where there is a need to name a type that cannot be named under C++03? EDIT: My point is that since everything in C++ has a declaration of types. Why would there ever be a case where it is impossible to name a type? Furthermore, aren't trait classes designed to yield type informations? Could trait classes be an alternative to decltype?

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  • HTML reuse, create template

    - by nanonerd
    After about a year doing Asp.net web forms, I stepped out (for the most part) from the .net world. I'm now working on a webapp that uses a lot of client side scripting and uses WebAPI for data access. I have a HTML section that allows note taking. I would like to make this HTML section into a template that I can reuse elsewhere on the site (e.g., insert this piece of HTML code into another web page). I'm a bit befuddled on how to go about this. Think of my problem as trying to create a "user control" in asp.net web forms ... only that I am not using web forms. Just good old fashioned HTML, CSS, Javascript, jquery, and knockout. Conceptually, I'd think that others have been in the same spot as myself. Can anyone elaborate a solution or at least provide some pointers? Thanks !

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  • algorithms that destruct and copy_construct

    - by FredOverflow
    I am currently building my own toy vector for fun, and I was wondering if there is something like the following in the current or next standard or in Boost? template<class T> void destruct(T* begin, T* end) { while (begin != end) { begin -> ~T(); ++begin; } } template<class T> T* copy_construct(T* begin, T* end, T* dst) { while (begin != end) { new(dst) T(*begin); ++begin; ++dst; } return dst; }

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  • How to assign HTML value to a asp.net string variable

    - by Zerotoinfinite
    I am using asp.net and C#. I want to send mail to my user in HTML format, I have the content in HTML format let say like this <table style="width:100%;"> <tr> <td style="width:20%; background-color:Blue;"></td> <td style="width:80%; background-color:Green;"></td> </tr> </table> Now I am unable to assign this to a string variable, so that I could send it as a mail. Please let me know how can I bind this whole HTML content into a varibale. Also, please note that the above code is only a demo, I have around 100 lines of HTML code.

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  • C++ Generic List Assignment

    - by S73417H
    I've clearly been stuck in Java land for too long... Is it possible to do the C++ equivalent of the following Java code: // Method List<Bar> getBars() { return new LinkedList<Bar>(); } // Assignment statement. List<Foo> stuff = getBars(); Where Foo is a sub-class of Bar. So in C++.... std::list<Bar> & getBars() { std::list<Bar> bars; return bars; } std::list<Foo> stuff = getBars(); Hope that makes sense....

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