Search Results

Search found 19182 results on 768 pages for 'game engine'.

Page 136/768 | < Previous Page | 132 133 134 135 136 137 138 139 140 141 142 143  | Next Page >

  • How to get to the key name of a referenced entity property from an entity instance without a datastore read in google app engine?

    - by Sumeet Pareek
    Consider I have the following models - class Team(db.Model): # say I have just 5 teams name = db.StringProperty() class Player(db.Model): # say I have thousands of players name = db.StringProperty() team = db.ReferenceProperty(Team, collection_name="player_set") Key name for each Team entity = 'team_' , and for each Player entity = 'player_' By some prior arrangement I have a Team entity's (key_name, name) mapping available to me. For example (team_01, United States Of America), (team_02, Russia) etc I have to show all the players and their teams on a page. One way of doing this would be - players = Player.all().fetch(1000) # This is 1 DB read for player in players: # This will iterate 1000 times self.response.out.write(player.name) # This is obviously not a DB read self.response.out.write(player.team.name) #This is a total of 1x1000 = 1000 DB reads That is a 1001 DB reads for a silly thing. The interesting part is that when I do a db.to_dict() on players, it shows that for every player in that list there is 'name' of the player and there is the 'key_name' of the team available too. So how can I do the below ?? players = Player.all().fetch(1000) # This is 1 DB read for player in players: # This will iterate 1000 times self.response.out.write(player.name) # This is obviously not a DB read self.response.out.write(team_list[player.<SOME WAY OF GETTING TEAM KEY NAME>]) # Here 'team_list' already has (key_name, name) for all 5 teams I have been struggling with this for a long time. Have read every available documentation. I could just hug the person that can help me here :-) Disclaimer: The above problem description is not a real scenario. It is a simplified arrangement that represents my problem exactly. I have run into it in a rater complex and big GAE appication.

    Read the article

  • How do I do a fresh install of Google App Engine?

    - by ryan
    I've been using GAE for months now, but very recently I've had difficulty getting the latest release (1.3.4) to work for me. I'd like to remove GAE and start from scratch and reinstall it. However, it appears that deleting the googleappenginelauncher.app is not enough to completely remove it, because when I install the launcher again I see that it remembers the applications it was running previously (so at a minimum, there are some config files out there that I'm not removing properly). I'm new to Macs, so if there are other things I need to do besides deleting the .app, please let me know. Thanks for your help!

    Read the article

  • How fast are App Engine db.get(keys) and A.all(keys_only=True).filter('b =', b).fetch(1000)?

    - by Liron Shapira
    A db.get() of 50 keys seems to take me 5-6 seconds. Is that normal? What is the time a function of? I also did a A.all(keys_only=True).filter('b =', b).fetch(1000) where A.b is a ReferenceProperty. I did 50 such round trips to the datastore, with different values of b, and the total time was only 3-4 seconds. How is this possible? db.get() is done in parallel, with only one trip to the datastore, and I would think that looking up an entity by key is a faster operation than fetch.

    Read the article

  • What are the general strategies for the server of an FPS multiplayer game to update its clients?

    - by Hooray Im Helping
    A friend and I were having a discussion about how a FPS server updates the clients connected to it. We watched a video of a guy cheating in Battlefield: Bad Company 2 and saw how it highlighted the position of enemies on the screen and it got us thinking. His contention was that the server only updates the client with information that is immediately relevant to the client. I.e. the server won't send information about enemy players if they are too far away from the client or out of the client's line of sight for reasons of efficiency. He was unsure though - he brought up the example of someone hiding behind a rock, not able to see anyone. If the player were suddenly to pop up where he had three players in his line of sight, there would be a 50ms delay before they were rendered on his screen while the server transmitted the necessary information. My contention was the opposite: that the server sends the client all the information about every player and lets the client sort out what is allowed and what isn't. I figured it would actually be less expensive computationally for the server to just send everything to the client and let the client do the heavy lifting, so to speak. I also figured this is how cheat programs work - they intercept the server packets, get the location of enemies, then show them on the client's view. So the question: What are some general policies or strategies a modern first person shooter server employs to keep its clients updated?

    Read the article

  • database modeling for google app engine for multiple revison of entity.

    - by iamgopal
    hi, in my application ( kind of wiki clone ) - an article is frequently changing. and i need to track all changes that are done on that article. { text only. } one crude way i have done it, is to add a datetime property and create a new entity everytime something change. which is too much database wasting. { and also un-necessary index waste too. } and also need to re-create parent-child and entity relationships. i also have log which can show changes -- but i want some thing easier , so that jumping from one version to another version could be easier. ideas ? thanks.

    Read the article

  • Google App Engine - Is os.environ reset between requests?

    - by Ian Charnas
    Hello I can't think of a way to test this and was hoping someone here knew the answer... I'm storing some request-specific data in os.environ, and was wondering if that data was going to leak to other requests. Does anyone know? Yes I realize that it's normal to use request.environ for this, and usually I do, but I want to store the currently authorized user ID (I'm using custom auth, not GAE auth) inside os.environ so that the models know the currently logged in user (remember, they don't have access to request.environ) without me having to pass the request object to just about every single model method. any help would be greatly appreciated Ian

    Read the article

  • [app-engine-java-groovy] One-to-Many relationship. Select objects from datastore.

    - by Olexandr
    Hi. I've omitted some code(package declarations, imports, other fields) for shortness. I have here simple One-to-Many relation. It worked fine till this moment. @PersistenceCapable(identityType = IdentityType.APPLICATION, detachable="true") class Restaurant implements Serializable { @PrimaryKey @Persistent(valueStrategy = IdGeneratorStrategy.IDENTITY) Key id @Persistent(mappedBy = "restaurant") List<RestaurantAddress> addresses = new ArrayList<RestaurantAddress>() } //-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= @PersistenceCapable(identityType = IdentityType.APPLICATION, detachable="true") class RestaurantAddress implements Serializable { @PrimaryKey @Persistent(valueStrategy = IdGeneratorStrategy.IDENTITY) Key id @Persistent Restaurant restaurant } Now i need to get(select) all the Restaurants from DB: def getRestaurantsToExport(final String dst, final int count) { String field = restaurantExportFields[dst] return transactionExecute() { PersistenceManager pm -> Query q = pm.newQuery(Restaurant.class) q.filter = "$field == null" q.setRange(0, count) return q.execute() } } But there are on problem - query gives me 12 restaurants(as in DB) but every Restaurant has 0 Address but in Datastore every Restaurant has minimum 2 addresses. Have anyone the same problem or knows the solution ?

    Read the article

< Previous Page | 132 133 134 135 136 137 138 139 140 141 142 143  | Next Page >