Search Results

Search found 27148 results on 1086 pages for 'input field'.

Page 136/1086 | < Previous Page | 132 133 134 135 136 137 138 139 140 141 142 143  | Next Page >

  • How do I remove unnecessary options from a select field in a Drupal form?

    - by thismax
    I'm using the better_exposed_filters module to create a set of exposed filters for a view. One of the filters is being displayed as a select field, and I would like the field to only display options that are actually associated with content in the database. Currently, I am doing this using the hook_form_alter() method. For simplification, in the following example the field is called 'foo' and the content type with that field is called 'bar': function my_module_form_alter(&$form, $form_state, $form_id) { // Get all the values of foo that matter $resource = db_query('select distinct field_foo_value from {content_type_bar}'); $foo = array(); while($row = db_fetch_object($resource)) { $foo[$row->field_foo_value] = $row->field_foo_value; } $form['foo']['#options'] = $manufacturers; } This works great -- the form displays only the options I want to display. Unfortunately, the view doesn't actually display anything initially and I also get the following error message: An illegal choice has been detected. Please contact the site administrator. After I filter options with the form once, everything seems to work fine. Does anyone know how I can solve this problem? I'm open to an entirely different way of weeding out filter options, if need be, or a way that I can figure out how to address that error.

    Read the article

  • Where is the read/unread field in Outlook 2010 custom search?

    - by Ken
    I am trying to create a custom search folder in outlook 2010. I am using the "advanced" tab in the "search folder criteria" dialog. One of the criteria I need is the read/unread status of an message. But the "field" dropdown does not contain a field corresponding to read/unread status (see screen shot below). This is odd because the read/unread status is available in the "More Choices" tab, but seemingly not in the "advanced" tab. How do I create an advanced search folder criteria which incorporates the read/unread status of a message?

    Read the article

  • How can I make the Outlook "To" field allow auto completion for all my contacts?

    - by Space Cracker
    When we make a new mail message in Outlook 2007 and try to write any letter in To field it shows an auto complete list with all available contacts that contain written letters. This list is displaying all emails that you have send to them before and over time this list grows as you send to more and more new contacts... My Issues: When we reinstall Windows, install new copy of Outlook, create a new mail message, try to write any character in To field it will not show any contacts and this leads to write it or choose from contacts. Is it in any way possible to make Outlook's contacts, or specific contacts I determine to be cached, appear in TO when I write any letter without need to write them again?

    Read the article

  • How i can make Outlook To field to allow auto complete for all my contacts ?

    - by Space Cracker
    When we make new mail message in outlook 2007 and try to write any letter in To field it show auto complete list with all available contacts that contain written letters. This list is appear with all emails that u send to them before and over time this list be more and more with new contacts you send to ... My Issues : When we reinstall windows ,install new copy of outlook,create new mail message ,try yo write any character in To field it will not show any contacts and this lead to write it or choose from contacts ... Is it any way to make outlook add my contacts or specific contacts I determined to be cached and appear in TOwhen i write any letter without need to write them again ?

    Read the article

  • ip6tables blocking output traffic

    - by jmccrohan
    My OpenVZ VPS is blocking outbound IPv6 traffic, but correctly filtering inbound IPv6 traffic. Below is my ip6tables-restore script. *filter :INPUT ACCEPT [0:0] :FORWARD ACCEPT [0:0] :OUTPUT ACCEPT [0:0] -A INPUT -i lo -j ACCEPT -A INPUT -m state --state RELATED,ESTABLISHED -j ACCEPT -A INPUT -p ipv6-icmp -j ACCEPT -A INPUT -p tcp -m tcp --dport 22 -j ACCEPT -A INPUT -p tcp -m tcp --dport 80 -j ACCEPT -A INPUT -p udp -m udp --dport 1194 -j ACCEPT -A INPUT -p tcp -m tcp --dport 51413 -j ACCEPT -A INPUT -p udp -m udp --dport 51413 -j ACCEPT -A INPUT -m limit --limit 5/min -A INPUT -j REJECT --reject-with icmp6-adm-prohibited -A FORWARD -j ACCEPT -A OUTPUT -j ACCEPT COMMIT ICMPv6 traffic is still able to pass both inbound and outbound. When I flush these rules using -F, outbound traffic flows fine. What am I missing here? EDIT: It appears that ip6tables is marking ESTABLISHED packets as INVALID. Consequently, the outbound traffic is NOT actually being blocked. The reply packets are not allowed inbound again, hence appearing like blocked outbound traffic. Allowing INVALID packets inbound solves the outbound issue, but also renders the inbound filter useless.

    Read the article

  • How to change the font color of blackberry label field dynamically?

    - by Kumar
    I have one label field and three buttons with the name of red, yellow, blue. If I click the red button then the label field font color should be change to red; similarly if I click the yellow button then the font color should change to yellow; likewise according to the button color the color of font should change in the label field. Can anyone tell me how to do this? If you can, provide me some code snippet. Regards, S.Kumaran.

    Read the article

  • Operating systems theory -- using minimum number of semaphores

    - by stackuser
    This situation is prone to deadlock of processes in an operating system and I'd like to solve it with the minimum of semaphores. Basically there are three cooperating processes that all read data from the same input device. Each process, when it gets the input device, must read two consecutive data. I want to use mutual exclusion to do this. Semaphores should be used to synchronize: P1: P2: P3: input(a1,a2) input (b1,b2) input(c1,c2) Y=a1+c1 W=b2+c2 Z=a2+b1 Print (X) X=Z-Y+W The declaration and initialization that I think would work here are: semaphore s=1 sa1 = 0, sa2 = 0, sb1 = 0, sb2 = 0, sc1 = 0, sc2 = 0 I'm sure that any kernel programmers that happen on this can knock this out in a minute or 2. Diagram of cooperating Processes and one input device: It seems like P1 and P2 would start something like: wait(s) input (a1/b1, a2/b2) signal(s)

    Read the article

  • Update an infopath field with return value from webservice submit?

    - by Nick
    Is it possible to update an infopath field with the result of a call to submit to a webservice? We have an infopath form used to create items in the database. I would like to add a read only field for the id (primary key) of the item in the infopath form which is filled when the form is submitted to the webservice by the return value. Is there a way to use the return value as part of a rule with a "Set a field's value" action? I could not find a way to do this with rules gui. Is it possible to do this using c# code? Or am I missing something in the GUI?

    Read the article

  • PHP & MySQL - Deleting table rows problem.

    - by oReiLLy
    Okay my script is supposed to delete a specific users case which is stored in 2 MySQL tables but for some reason when the user deletes the specific case it deletes all the users cases I only want it to delete the case the user selects. I was wondering how can I fix this problem? Thanks in advance for helping. Here is the PHP & MySQL code. if(isset($_POST['delete_case'])) { $cases_ids = array(); $mysqli = mysqli_connect("localhost", "root", "", "sitename"); $dbc = mysqli_query($mysqli,"SELECT cases.*, users_cases.* FROM cases INNER JOIN users_cases ON users_cases.cases_id = cases.id WHERE users_cases.user_id='$user_id'"); if (!$dbc) { print mysqli_error($mysqli); } else { while($row = mysqli_fetch_array($dbc)){ $cases_ids[] = $row["cases_id"]; } } foreach($_POST['delete_id'] as $di) { if(in_array($di, $cases_ids)) { $mysqli = mysqli_connect("localhost", "root", "", "sitename"); $dbc = mysqli_query($mysqli,"DELETE FROM users_cases WHERE cases_id = '$di'"); $dbc2 = mysqli_query($mysqli,"DELETE FROM cases WHERE id = '$di'"); } } } Here is the XHTML code. <li> <input type="text" name="file[]" size="25" /> <input type="text" name="case[]" size="25" /> <input type="text" name="name[]" size="25" /> <input type="submit" name="delete_case" id="delete_case" value="Delete Case" /> <input type="hidden" name="delete_id[]" value="' . $row['cases_id'] . '" /> </li> <li> <input type="text" name="file[]" size="25" /> <input type="text" name="case[]" size="25" /> <input type="text" name="name[]" size="25" /> <input type="submit" name="delete_case" id="delete_case" value="Delete Case" /> <input type="hidden" name="delete_id[]" value="' . $row['cases_id'] . '" /> </li> <li> <input type="text" name="file[]" size="25" /> <input type="text" name="case[]" size="25" /> <input type="text" name="name[]" size="25" /> <input type="submit" name="delete_case" id="delete_case" value="Delete Case" /> <input type="hidden" name="delete_id[]" value="' . $row['cases_id'] . '" /> </li> Here is the MySQL tables. CREATE TABLE cases ( id INT UNSIGNED NOT NULL AUTO_INCREMENT, file VARCHAR(255) NOT NULL, case VARCHAR(255) NOT NULL, name VARCHAR(255) NOT NULL, PRIMARY KEY (id) ); CREATE TABLE users_cases ( id INT UNSIGNED NOT NULL AUTO_INCREMENT, cases_id INT UNSIGNED NOT NULL, user_id INT UNSIGNED NOT NULL, PRIMARY KEY (id) );

    Read the article

  • How to change a field value of a document (LotusScript)?

    - by Vassilen Dontchev
    Hello. In a new LotusNotes form I have a computed-value field ("NewOrdProdUID") which is set correctly with the unique ID of another existing document. I want to change the value of the field "NewProdAvail" in the existing document by means of LotusScript. I tried with this: Sub Querysave(Source As Notesuidocument, Continue As Variant) Dim session As NotesSession Dim db As NotesDatabase Dim ws As New NotesUIWorkspace Dim uidoc As notesUIDocument Dim odoc As notesDocument Set session = New NotesSession Set db = session.CurrentDatabase Set uidoc = ws.CurrentDocument Set odoc = db.GetDocumentByUNID(uidoc.FieldGetText("NewOrdProdUID")) Call odoc.FieldSetText("NewProdAvail", "0") Call odoc.Save(True, True) End Sub However the value of the field "NewProdAval" stays the same (3 in my case, not 0). Please, help me!

    Read the article

  • Inflector::humanize($key) converts Date of joining TO Date Of Joining

    - by Aruna
    Hi, I have a Form and i am submitting them like using function submit($formid = null,$fillerid=null) { $this->data['Result']['form_id']=$formid; $this->data['Result']['submitter_id']=$fillerid; $this->data['Result']['submitter']=$this->Session->read('filler'); echo "submitter: ".$this->Session->read('filler'); $results=$this->Form->hasResults($this->data); //echo http_build_query($_POST); if(empty($results)){ foreach ($_POST as $key => $value): if(is_array($value)){ $value = implode('', $_POST[$key]); $this->data['Result']['value']=$value; } else{ $this->data['Result']['value']=$value; } $this->data['Result']['form_id']=$formid; $this->data['Result']['submitter_id']=$fillerid; $this->data['Result']['label']=Inflector::humanize($key); $this->data['Result']['submitter']=$this->Session->read('filler'); $this->Form->submitForm($this->data); endforeach; $this->Session->setFlash('Your entry has been submitted.'); } I am having A fORM LIKE <form method="post" action="/FormBuilder/index.php/forms/submit/1/4" id="ResultSubmit"> <div class="input text"><label for="1">Firstname</label><input type="text" value="" style="width: 300px;" id="1" name="Firstname"/></div> <br/> <div class="input text"><label for="2">Last Name</label><input type="text" value="" style="width: 300px;" id="2" name="Last Name"/></div> <br/> <div class="input text"><label for="3">Age</label><input type="text" value="" style="width: 200px;" id="3" name="Age"/></div> <br/> <center> <span id="errmsg3"/> </center> <div class="input textarea"><label for="4">Address</label><textarea style="height: 300px;" id="4" rows="6" cols="30" name="Address"/></div> <br/> <div class="input text"><label for="5">Date Of Joining</label><input type="text" value="" style="width: 300px;" id="5" name="Date of joining"/></div><br/> <div class="input text"><label for="6">Email - Id</label><input type="text" value="" style="width: 300px;" id="6" name="Email - id"/></div> <br/> <div class="input text"> <label for="7">Personal Number</label><input type="text" value="" maxlength="3" style="width: 30px;" id="7" name="Personal Number[]"/><input type="text" value="" style="width: 30px;" maxlength="3" id="7-1" name="Personal Number[]"/><input type="text" value="" style="width: 70px;" maxlength="4" id="7-2" name="Personal Number[]"/></div> <span id="errmsg7"/> <br/> <div class="input select"><label for="8">Gender</label><select id="8" name="Gender"> MaleFemale <div class="input text"><label for="9">Official Number</label><input type="text" value="" style="width: 200px;" id="9" name="Official Number"/></div><br/> <div class="input select"><label for="10">Experience</label><select id="10" name="Experience"> <option value="Fresher">Fresher</option><option yrs="" 5="" value="Below">Below 5 Yrs</option><option yrs="" 10="" value="Above">Above 10 yrs</option></select></div><br/> actually My input has the names as Firstname Last Name Age Address Date of joining Email - id Personal Number Gender Official Number But when i use Inflector::humanize($key) for saving the names which has white space characters they have converted into like Date Of Joining i.e.., O and J becomes Capital letters... But i need to save them as such as Date of joining.. How to do so???

    Read the article

  • Django: How do I add arbitrary html attributes to input fields on a form?

    - by User
    I have an input field that is rendered with a template like so: <div class="field"> {{ form.city }} </div> Which is rendered as: <div class="field"> <input id="id_city" type="text" name="city" maxlength="100" /> </div> Now suppose I want to add an autocomplete="off" attribute to the input element that is rendered, how would I do that? Or onclick="xyz()" or class="my-special-css-class"?

    Read the article

  • Operating systems -- using minimum number of semaphores

    - by stackuser
    The three cooperating processes all read data from the same input device. Each process, when it gets the input device, must read two consecutive data. I want to use mutual exclusion to do this. The declaration and initialization that I think would work here are: semaphore s=1 sa1 = 0, sa2 = 0, sb1 = 0, sb2 = 0, sc1 = 0, sc2 = 0 I'd like to use semaphores to synchronize the following processes: P1: P2: P3: input(a1,a2) input (b1,b2) input(c1,c2) Y=a1+c1 W=b2+c2 Z=a2+b1 Print (X) X=Z-Y+W I'm wondering how to use the minimum number of semaphores to solve this. Diagram of cooperating Processes and one input device: It seems like P1 and P2 would start something like: wait(s) input (a1/b1, a2/b2) signal(s)

    Read the article

  • SSIS - How do I see/set the field types in a Recordset?

    - by thursdaysgeek
    I'm looking at an inherited SSIS package, and a stored procedure is sending records to a recordset called USER:NEW_RECORDS. It's of type Object, and the value is System.Object. It is then used for inputting that data to a SQL table. We're getting an error, because it seems that the numeric results of the stored procedure are being put in a DT_WSTR field, and then failing when it is then put into a decimal field in the database. Most of the records are working, but one, which happens to have a longer number of decimal digits, is failing. I want to see exactly what my SSIS recordset field types are, and probably change them, so I can force the data to be truncated properly and copied. Or, perhaps, I'm not even looking at this correctly. The data is put into the recordset using a SQL Task that executes the stored procedure.

    Read the article

  • Why would I do an inner join on a non-distinct field?

    - by froadie
    I just came across a query that does an inner join on a non-distinct field. I've never seen this before and I'm a little confused about this usage. Something like: SELECT distinct all, my, stuff FROM myTable INNER JOIN myOtherTable ON myTable.nonDistinctField = myOtherTable.nonDistinctField (WHERE some filters here...) I'm not quite sure what my question is or how to phrase it, or why exactly this confuses me, but I was wondering if anyone could explain why someone would need to do an inner join on a non-distinct field and then select only distinct values...? Is there ever a legitimate use of an inner join on a non-distinct field? What would be the purpose? And if there's is a legitimate reason for such a query, can you give examples of where it would be used?

    Read the article

  • Zend Framework: How to hide extra text field with captcha ?

    - by Awan
    I am using captcha in Zend. But When I render captcha element in view, it shows image, an field for enter text and also another field with a string in it. I want hide this text field with a string. I am creating captcha element like this in Form.php: $captcha = new Zend_Form_Element_Captcha( 'captcha', array('label' => "", 'captcha' => array( 'captcha' => 'Image', 'name' => 'myCaptcha', 'wordLen' => 5, 'timeout' => 300, 'font' => 'captchaFonts/ACME_ExplosiveBold.ttf', 'imgDir' => 'captchaImages/', 'imgUrl' => '/captchaImages/', ))); Then render this in view.phtml: $this->element->captcha Why it is showing an extra text box on browser with a string and how to hide this? Thanks.

    Read the article

  • Drawing Flowchart for function calculate a number in the Fibonacci Series

    - by truongvan
    I'm trying make Flowchart for function calculate a number in the Fibonacci Series. But It looks like not right. I don't how draw the recursive function. Please help me how to fix it. My flowchart: DIA This is my code: #include <iostream> using namespace std; long long Fibonacci(int input); int main() { cout << "Input Fibonacci Index number: "; int Index = 0; cin >> Index; cout << Fibonacci(i) << endl; return 0; } long long Fibonacci(int input) { if (input < 2) return input; else { return Fibonacci(input - 1) + Fibonacci(input - 2); } }

    Read the article

  • Relative cam movement and momentum on arbitrary surface

    - by user29244
    I have been working on a game for quite long, think sonic classic physics in 3D or tony hawk psx, with unity3D. However I'm stuck at the most fundamental aspect of movement. The requirement is that I need to move the character in mario 64 fashion (or sonic adventure) aka relative cam input: the camera's forward direction always point input forward the screen, left or right input point toward left or right of the screen. when input are resting, the camera direction is independent from the character direction and the camera can orbit the character when input are pressed the character rotate itself until his direction align with the direction the input is pointing at. It's super easy to do as long your movement are parallel to the global horizontal (or any world axis). However when you try to do this on arbitrary surface (think moving along complex curved surface) with the character sticking to the surface normal (basically moving on wall and ceiling freely), it seems harder. What I want is to achieve the same finesse of movement than in mario but on arbitrary angled surfaces. There is more problem (jumping and transitioning back to the real world alignment and then back on a surface while keeping momentum) but so far I didn't even take off the basics. So far I have accomplish moving along the curved surface and the relative cam input, but for some reason direction fail all the time (point number 3, the character align slowly to the input direction). Do you have an idea how to achieve that? Here is the code and some demo so far: The demo: https://dl.dropbox.com/u/24530447/flash%20build/litesonicengine/LiteSonicEngine5.html Camera code: using UnityEngine; using System.Collections; public class CameraDrive : MonoBehaviour { public GameObject targetObject; public Transform camPivot, camTarget, camRoot, relcamdirDebug; float rot = 0; //---------------------------------------------------------------------------------------------------------- void Start() { this.transform.position = targetObject.transform.position; this.transform.rotation = targetObject.transform.rotation; } void FixedUpdate() { //the pivot system camRoot.position = targetObject.transform.position; //input on pivot orientation rot = 0; float mouse_x = Input.GetAxisRaw( "camera_analog_X" ); // rot = rot + ( 0.1f * Time.deltaTime * mouse_x ); // wrapAngle( rot ); // //when the target object rotate, it rotate too, this should not happen UpdateOrientation(this.transform.forward,targetObject.transform.up); camRoot.transform.RotateAround(camRoot.transform.up,rot); //debug the relcam dir RelativeCamDirection() ; //this camera this.transform.position = camPivot.position; //set the camera to the pivot this.transform.LookAt( camTarget.position ); // } //---------------------------------------------------------------------------------------------------------- public float wrapAngle ( float Degree ) { while (Degree < 0.0f) { Degree = Degree + 360.0f; } while (Degree >= 360.0f) { Degree = Degree - 360.0f; } return Degree; } private void UpdateOrientation( Vector3 forward_vector, Vector3 ground_normal ) { Vector3 projected_forward_to_normal_surface = forward_vector - ( Vector3.Dot( forward_vector, ground_normal ) ) * ground_normal; camRoot.transform.rotation = Quaternion.LookRotation( projected_forward_to_normal_surface, ground_normal ); } float GetOffsetAngle( float targetAngle, float DestAngle ) { return ((targetAngle - DestAngle + 180)% 360) - 180; } //---------------------------------------------------------------------------------------------------------- void OnDrawGizmos() { Gizmos.DrawCube( camPivot.transform.position, new Vector3(1,1,1) ); Gizmos.DrawCube( camTarget.transform.position, new Vector3(1,5,1) ); Gizmos.DrawCube( camRoot.transform.position, new Vector3(1,1,1) ); } void OnGUI() { GUI.Label(new Rect(0,80,1000,20*10), "targetObject.transform.up : " + targetObject.transform.up.ToString()); GUI.Label(new Rect(0,100,1000,20*10), "target euler : " + targetObject.transform.eulerAngles.y.ToString()); GUI.Label(new Rect(0,100,1000,20*10), "rot : " + rot.ToString()); } //---------------------------------------------------------------------------------------------------------- void RelativeCamDirection() { float input_vertical_movement = Input.GetAxisRaw( "Vertical" ), input_horizontal_movement = Input.GetAxisRaw( "Horizontal" ); Vector3 relative_forward = Vector3.forward, relative_right = Vector3.right, relative_direction = ( relative_forward * input_vertical_movement ) + ( relative_right * input_horizontal_movement ) ; MovementController MC = targetObject.GetComponent<MovementController>(); MC.motion = relative_direction.normalized * MC.acceleration * Time.fixedDeltaTime; MC.motion = this.transform.TransformDirection( MC.motion ); //MC.transform.Rotate(Vector3.up, input_horizontal_movement * 10f * Time.fixedDeltaTime); } } Mouvement code: using UnityEngine; using System.Collections; public class MovementController : MonoBehaviour { public float deadZoneValue = 0.1f, angle, acceleration = 50.0f; public Vector3 motion ; //-------------------------------------------------------------------------------------------- void OnGUI() { GUILayout.Label( "transform.rotation : " + transform.rotation ); GUILayout.Label( "transform.position : " + transform.position ); GUILayout.Label( "angle : " + angle ); } void FixedUpdate () { Ray ground_check_ray = new Ray( gameObject.transform.position, -gameObject.transform.up ); RaycastHit raycast_result; Rigidbody rigid_body = gameObject.rigidbody; if ( Physics.Raycast( ground_check_ray, out raycast_result ) ) { Vector3 next_position; //UpdateOrientation( gameObject.transform.forward, raycast_result.normal ); UpdateOrientation( gameObject.transform.forward, raycast_result.normal ); next_position = GetNextPosition( raycast_result.point ); rigid_body.MovePosition( next_position ); } } //-------------------------------------------------------------------------------------------- private void UpdateOrientation( Vector3 forward_vector, Vector3 ground_normal ) { Vector3 projected_forward_to_normal_surface = forward_vector - ( Vector3.Dot( forward_vector, ground_normal ) ) * ground_normal; transform.rotation = Quaternion.LookRotation( projected_forward_to_normal_surface, ground_normal ); } private Vector3 GetNextPosition( Vector3 current_ground_position ) { Vector3 next_position; // //-------------------------------------------------------------------- // angle = 0; // Vector3 dir = this.transform.InverseTransformDirection(motion); // angle = Vector3.Angle(Vector3.forward, dir);// * 1f * Time.fixedDeltaTime; // // if(angle > 0) this.transform.Rotate(0,angle,0); // //-------------------------------------------------------------------- next_position = current_ground_position + gameObject.transform.up * 0.5f + motion ; return next_position; } } Some observation: I have the correct input, I have the correct translation in the camera direction ... but whenever I attempt to slowly lerp the direction of the character in direction of the input, all I get is wild spin! Sad Also discovered that strafing to the right (immediately at the beginning without moving forward) has major singularity trapping on the equator!! I'm totally lost and crush (I have already done a much more featured version which fail at the same aspect)

    Read the article

  • Selenium: How to enter white space as the value of a text field?

    - by Andrew
    I have a form text field that is being populated with a default value. I would like to clear the value and enter white space to assert that the expected validation occurs. I am using Selenium RC and the PHPUnit Selenium extension. How can I achieve this? Note: I have already tried doing these, but they do not work: $this->type('FirstName', " "); //spaces $this->type('FirstName', "\t"); //tab character They clear the value from the field, but they do not enter the white space into the field.

    Read the article

  • In SQL, in what situation do we want to Index a field in a table, or 2 fields in a table at the same

    - by Jian Lin
    In SQL, it is obvious that whenever we want to do a search on millions of record, say CustomerID in a Transactios table, then we want to add an index for CustomerID. Is another situation we want to add an index to a field when we need to do inner join or outer join using that field as a criteria? Such as Inner join on t1.custumerID = t2.customerID. Then if we don't have an index on customerID on both tables, we are looking at O(n^2) because we need to loop through the 2 tables sequentially. If we have index on customerID on both tables, then it becomes O( (log n) ^ 2 ) and it is much faster. Any other situation where we want to add an index to a field in a table? What about adding index for 2 fields combined in a table. That is, one index, for 2 fields together?

    Read the article

  • How to add a field from a 2nd form?

    - by PowerUser
    Hi all. I'm modifying an existing Lotus view to include a field from another form. I first appended a new column and set it to the desired field. However, after I refreshed, the new column was blank even though I know it has data. I then updated the View Selection formula from: SELECT Form = "A" & StatusIndex < "06" to: SELECT (Form = "A"| Form = "B") & StatusIndex < "06" Still no luck. The view is refreshing successfully, but the new field is still blank. What else is there to add this new column to this view? This is my first time experimenting with Lotus, so if I seem to be missing some major concept, I probably am.

    Read the article

  • Problem with adjacent function in prototype

    - by xain
    Hi, I have this code: <input name="rz" class="required validate-string" style="margin-left:17px" id="rz" title="Input rz value" size="23" /> <p class="msg" style="display:none;">Input rz value</p> In the head I have: Event.observe(window, 'load', function() { $$("input").each(function(field){ Event.observe(field, "focus", function(input) { input.adjacent('p.msg').show(); }); Event.observe(field, "blur", function(input) { input.adjacent('p.msg').hide(); }); }); }); The idea is that when the input get the focus, the p element appears and on blur it goes away. The problem is that neither is working, and the error console shows "input.adjacent is not a function" I'm using prototype 1.6.1 and scriptaculous 1.8.3

    Read the article

  • How to break out of if statement

    - by TheBroodian
    I'm not sure if the title is exactly an accurate representation of what I'm actually trying to ask, but that was the best I could think of. I am experiencing an issue with my character class. I have developed a system so that he can perform chain attacks, and something that was important to me was that 1)button presses during the process of an attack wouldn't interrupt the character, and 2) at the same time, button presses should be stored so that the player can smoothly queue up chain attacks in the middle of one so that gameplay doesn't feel rigid or unresponsive. This all begins when the player presses the punch button. Upon pressing the punch button, the game checks the state of the dpad at the moment of the button press, and then translates the resulting combined buttons into an int which I use as an enumerator relating to a punch method for the character. The enumerator is placed into a List so that the next time the character's Update() method is called, it will execute the next punch in the list. It only executes the next punch if my character is flagged with acceptInput as true. All attacks flag acceptInput as false, to prevent the interruption of attacks, and then at the end of an attack, acceptInput is set back to true. While accepting input, all other actions are polled for, i.e. jumping, running, etc. In runtime, if I attack, and then queue up another attack behind it (by pressing forward+punch) I can see the second attack visibly execute, which should flag acceptInput as false, yet it gets interrupted and my character will stop punching and start running if I am still holding down the dpad. Included is some code for context. This is the input region for my character. //Placed this outside the if (acceptInput) tree because I want it //to be taken into account whether we are accepting input or not. //This will queue up attacks, which will only be executed if we are accepting input. //This creates a desired effect that helps control the character in a // smoother fashion for the player. if (Input.justPressed(buttonManager.Punch)) { int dpadPressed = Input.DpadState(0); if (attackBuffer.Count() < 1) { attackBuffer.Add(CheckPunch(dpadPressed)); } else { attackBuffer.Clear(); attackBuffer.Add(CheckPunch(dpadPressed)); } } if (acceptInput) { if (attackBuffer.Count() > 0) { ExecutePunch(attackBuffer[0]); attackBuffer.RemoveAt(0); } //If D-Pad left is being held down. if (Input.DpadDirectionHeld(0, buttonManager.Left)) { flipped = false; if (onGround) { newAnimation = "run"; } velocity = new Vector2(velocity.X - acceleration, velocity.Y); if (walking == true && velocity.X <= -walkSpeed) { velocity.X = -walkSpeed; } else if (walking == false && velocity.X <= -maxSpeed) { velocity.X = -maxSpeed; } } //If D-Pad right is being held down. if (Input.DpadDirectionHeld(0, buttonManager.Right)) { flipped = true; if (onGround) { newAnimation = "run"; } velocity = new Vector2(velocity.X + acceleration, velocity.Y); if (walking == true && velocity.X >= walkSpeed) { velocity.X = walkSpeed; } else if (walking == false && velocity.X >= maxSpeed) { velocity.X = maxSpeed; } } //If jump/accept button is pressed. if (Input.justPressed(buttonManager.JumpAccept)) { if (onGround) { Jump(); } } //If toggle element next button is pressed. if (Input.justPressed(buttonManager.ToggleElementNext)) { if (elements.Count != 0) { elementInUse++; if (elementInUse >= elements.Count) { elementInUse = 0; } } } //If toggle element last button is pressed. if (Input.justPressed(buttonManager.ToggleElementLast)) { if (elements.Count != 0) { elementInUse--; if (elementInUse < 0) { elementInUse = Convert.ToSByte(elements.Count() - 1); } } } //If character is in the process of jumping. if (jumping == true) { if (Input.heldDown(buttonManager.JumpAccept)) { velocity.Y -= fallSpeed.Y; maxJumpTime -= elapsed; } if (Input.justReleased(buttonManager.JumpAccept) || maxJumpTime <= 0) { jumping = false; maxJumpTime = 0; } } //Won't execute abilities if input isn't being accepted. foreach (PlayerAbility ability in playerAbilities) { if (buffer.Matches(ability)) { if (onGround) { ability.Activate(); } if (!onGround && ability.UsableInAir) { ability.Activate(); } else if (!onGround && !ability.UsableInAir) { buffer.Clear(); } } } } When the attackBuffer calls ExecutePunch(int) method, ExecutePunch() will call one of the following methods: private void NeutralPunch1() //0 { acceptInput = false; busy = true; newAnimation = "punch1"; numberOfAttacks++; timeSinceLastAttack = 0; } private void ForwardPunch2(bool toLeft) //true == 7, false == 4 { forwardPunch2Timer = 0f; acceptInput = false; busy = true; newAnimation = "punch2begin"; numberOfAttacks++; timeSinceLastAttack = 0; if (toLeft) { velocity.X -= 800; } if (!toLeft) { velocity.X += 800; } } I assume the attack is being interrupted due to the fact that ExecutePunch() is in the same if statement as running, but I haven't been able to find a suitable way to stop this happening. Thank you ahead of time for reading this, I apologize for it having become so long winded.

    Read the article

  • replacing text within quotes until next quote

    - by Jordan Trainor
    String input = "helloj\"iojgeio\r\ngsk\\"jopri\"gj\r\negjoijisgoe\"joijsofeij\"\"\"ojgsoij\""; This is my current code that works but iv added some code that has to run before this which makes some '"' split onto another line thus making the code below obsolute unless under certain cirumstances the '"' is not put onto the next line. firstQuote = input.IndexOf("\""); lastQuote = input.LastIndexOf("\""); input = input.Substring(0, firstQuote) + "<span>quote" + input.Substring(firstQuote + 1, lastQuote - (firstQuote + 1) + "quote</span>" + input.Substring(lastQuote + 1, lines.Length - (lastQuote + 1); How could I change the input string from input = "helloj\"iojgeio\r\ngsk\\"jopri\"gj\r\negjoijisgoe\"joijsofeij\"\"\"ojgsoij\""; to input = "helloj(<span>quoteiojgeio\r\ngsk\\"jopriquote</span>gj\r\negjoijisgoe<span>quotejoijsofeijquote</span>quote<span>quote</span>ojgsoij<span>quote</span>";

    Read the article

< Previous Page | 132 133 134 135 136 137 138 139 140 141 142 143  | Next Page >