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  • Anti-aliasing not working when resizing a UIWebView

    - by nickcartwright
    I'd like to add a Web View to my app at 60% scale (like seen in Safari in the browse other windows view): Notice how the content looks nice and Aliased! If I try and add the same Web view to my app: NSURL *url = [NSURL URLWithString:@"http://www.google.co.uk?q=hello"]; NSURLRequest *request = [NSURLRequest requestWithURL:url]; UIWebView *webView = [[UIWebView alloc] initWithFrame:CGRectMake(0, 0, 320, 400)]; webView.delegate=self; [webView loadRequest:request]; [self.view addSubview:webView]; Using the following transformation: [webView setTransform:CGAffineTransformMakeScale(0.6, 0.6)]; ..the scale is really bad quality and there appears to be no anti-aliasing. Does anyone know why this is happening or have a suggestion on how it could be fixed? Thanks! Nick.

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  • Why there is an invalid context error?

    - by Tattat
    Here is the code I use to draw: - (void) drawSomething { CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetRGBStrokeColor(context, 1, 0, 0, 1); CGContextSetLineWidth(context, 6.0); CGContextMoveToPoint(context, 100.0f, 100.0f); CGContextAddLineToPoint(context, 200.0f, 200.0f); CGContextStrokePath(context); NSLog(@"draw"); } But I got the error like this: [Session started at 2010-04-03 17:51:07 +0800.] Sat Apr 3 17:51:09 MacBook.local MyApp[12869] <Error>: CGContextSetRGBStrokeColor: invalid context Sat Apr 3 17:51:09 MacBook.local MyApp[12869] <Error>: CGContextSetLineWidth: invalid context Sat Apr 3 17:51:09 MacBook.local MyApp[12869] <Error>: CGContextMoveToPoint: invalid context Sat Apr 3 17:51:09 MacBook.local MyApp[12869] <Error>: CGContextAddLineToPoint: invalid context Sat Apr 3 17:51:09 MacBook.local MyApp[12869] <Error>: CGContextDrawPath: invalid context Why it prompt me to say that the context is invalided?

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  • UIScrollView on iPad isnt working

    - by Magician Software
    Hi There, can anyone tell me what I am doing wrong. I am trying to load a UIScrollView in a UIView. I am using IB to load the items and what not. the come I am using in the ViewController isnt working. :( I have it under the ViewDidLoad - (void)viewDidLoad { [scrollView setScrollEnabled:YES]; [scrollView setContentSize:CGSizeMake(768, 1300)]; } Whats wrong with it. It builds fine. While I am asking, how do you set the scroll view to strech when the iPad is rotated? Thanks for your help

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  • UITextView Scrolling - Artificial Limit

    - by Matt Winters
    I have a UITextView with a height of let's say 300. What I would like is when the typed text gets to the half way point, for the scrolling to start as if it were at the bottom of the textView. Basically I would like to programmatically set the point within the textView for scrolling to begin. Any ideas? Thanks.

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  • View controller is drawing under my navigation bar after popping ttthumbsviewcontroller

    - by scootklein
    I'm implementing the TTThumbsViewController from the Three20 project and things are finally starting to take shape. I push the TTThumbsViewController from the current view controller by just pushing it onto the current stack and animate the transition (common navigation controller push). My problem is that when I pop the TThumbsViewController view controller, the navigation controller is stuck in a mode where its view controllers are drawn UNDER the navigation bar (which is now translucent). Start Push Pop

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  • What is the delegate method that is called when an MKPinAnnotationView is touched?

    - by Jake Schwartz
    I have been searching for this all night and I have just so frustrated. When a MKPinAnnotationView is clicked, the name and the subtitle comes up. I also want to center that point on the view. I figured there was some method I had to override because the information that pops up happened without me having to code it. Hopefully this was clear enough for you all. And in the mean time, I feel like there is some hidden guide on this use of MKMaps and other classes. Either that or it is terribly documented because I am having a lot of trouble finding information. Thanks.

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  • touchesEnded not being called??? or randomly being called

    - by Rob
    If I lift my finger up off the first touch, then it will recognize the next touch just fine. It's only when I hold my first touch down continuously and then try and touch a different area with a different finger at the same time. It will then incorrectly register that second touch as being from the first touch again. Update It has something to do with touchesEnded not being called until the very LAST touch has ended (it doesn't care if you already had 5 other touches end before you finally let go of the last one... it calls them all to end once the very last touch ends) - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch* touch = [touches anyObject]; NSString* filename = [listOfStuff objectAtIndex:[touch view].tag]; // do something with the filename now } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { ITouch* touch = [touches anyObject]; NSString* buttonPressed = [listOfStuff objectAtIndex:[touch view].tag]; // do something with this info now }

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  • My block is not retaining some of its objects

    - by Drew Crawford
    From the Blocks documentation: In a reference-counted environment, by default when you reference an Objective-C object within a block, it is retained. This is true even if you simply reference an instance variable of the object. I am trying to implement a completion handler pattern, where a block is given to an object before the work is performed and the block is executed by the receiver after the work is performed. Since I am being a good memory citizen, the block should own the objects it references in the completion handler and then they will be released when the block goes out of scope. I know enough to know that I must copy the block to move it to the heap since the block will survive the stack scope in which it was declared. However, one of my objects is getting deallocated unexpectedly. After some playing around, it appears that certain objects are not retained when the block is copied to the heap, while other objects are. I am not sure what I am doing wrong. Here's the smallest test case I can produce: typedef void (^ActionBlock)(UIView*); In the scope of some method: NSObject *o = [[[NSObject alloc] init] autorelease]; mailViewController = [[[MFMailComposeViewController alloc] init] autorelease]; NSLog(@"o's retain count is %d",[o retainCount]); NSLog(@"mailViewController's retain count is %d",[mailViewController retainCount]); ActionBlock myBlock = ^(UIView *view) { [mailViewController setCcRecipients:[NSArray arrayWithObjects:@"[email protected]",nil]]; [o class]; }; NSLog(@"mailViewController's retain count after the block is %d",[mailViewController retainCount]); NSLog(@"o's retain count after the block is %d",[o retainCount]); Block_copy(myBlock); NSLog(@"o's retain count after the copy is %d",[o retainCount]); NSLog(@"mailViewController's retain count after the copy is %d",[mailViewController retainCount]); I expect both objects to be retained by the block at some point, and I certainly expect their retain counts to be identical. Instead, I get this output: o's retain count is 1 mailViewController's retain count is 1 mailViewController's retain count after the block is 1 o's retain count after the block is 1 o's retain count after the copy is 2 mailViewController's retain count after the copy is 1 o (subclass of NSObject) is getting retained properly and will not go out of scope. However mailViewController is not retained and will be deallocated before the block is run, causing a crash.

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  • jQTouch Spinning Wheel (Cubiq) Implementation Won't Work

    - by Peter
    I am trying to get a nice Spinning Wheel working within my webapp; http://bit.ly/89oWud However, I keep receiving an error within Mobile Safari that the variable 'blabla' cannot be found. I have implemented both of these suggested solutions: 1# Change SpinningWheelCSS 2# Change JQTouch CSS, JS files, and add JQTouch wrapper to body Neither worked for me. I am trying to use the incredible Spinning Wheel by Cubiq.org. I'm likely doing something wrong, but for the life of me I can't figure out what it is. Help is very much appreciated.

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  • Delay in playing a beep sound

    - by iSharreth
    -(IBAction)playSound{ AVAudioPlayer *myExampleSound; NSString *myExamplePath = [[NSBundle mainBundle] pathForResource:@"myaudiofile" ofType:@"caf"]; myExampleSound =[[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:myExamplePath] error:NULL]; myExampleSound.delegate = self; [myExampleSound play]; } I want to play a beep sound when a button is clicked. I had used the above code. But it is taking some delay in playing the sound. Anyone please help.

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  • Mapkit: Only show annotations in current view

    - by Nic Hubbard
    Instead of loading all annotations that are in my array, I would only like to load the annotations that the user could currently see cased on how far they are zoomed in on the map. So, if the user pans to a place where there are annotations, those would be added, and if they pan away, those would be removed. I assume this would help with memory. Does anyone know how to do something like this? And, is it worth it, or needed?

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  • How to conform to UITabBarControllerDelegate

    - by 4thSpace
    I have a tabbar based application and do the following to get a reference to the application delegate: MyAppDelegate *appDelegate = [[UIApplication sharedApplication] delegate]; Which then gives this warning: warning: type 'id <UIApplicationDelegate>' does not conform to the 'UITabBarControllerDelegate' My application delegate header looks like this: #import <UIKit/UIKit.h> @interface MyAppDelegate : NSObject <UIApplicationDelegate, UITabBarControllerDelegate> { UIWindow *window; UITabBarController *tabBarController; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet UITabBarController *tabBarController; @end The only methods in the .m file are applicationDidFinishLaunching and dealloc. What else do I need to conform to the protocol?

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  • Navigation bar's buttons tint color sometimes not set

    - by Felipe
    Refer to the following, short video: http://screencast.com/t/cmnsqVTh The problem is with the color of a navigation bar's back button. The first time I load the app, the navigation bar + its buttons have the default color. I then push a view controller on the stack, and when the new view loads (in the viewDidLoad method), it sets the navigation bar's tint color to pink. The nav bar's buttons are also pink as expected. I then press the back button, and the view is popped from the stack. On the root view controller's viewWillAppear method I set the tint color back to nil so that it's the default color again. The navigation bar looks as expected. However if I push the view controller on the stack yet again, the navigation bar's tint color is pink, but the back button's color is the default light blue. Hope that was understandable. So what's the cause of the problem?

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  • iPad Custom Font

    - by asonico
    Hi, is there a way to load an own Font with the iPad SDK? I cannot find a useful example of what file-type the font has to be or how the LIB of the iPad is called. Can you provide further informations? Thank you

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  • How to get the same UITableViewCell layout as in the Address Book app?

    - by Romain
    Hi, I currently have a custom UITableViewCell which contains a few labels, and an image. The "main" label is used to display people's names. Currently, I'm styling it in bold text. What I'd like to do (to gain some space and readability), is to mimic the Address Book app cell style, that is: first name in light text, and family name in bold text. Is there a way to do this using the same UILabel? Or, should I use 2 different UILabels? How should I layout them, without knowing their sizes? Thanks in advance for your assistance!

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  • Extremely slow MFMailComposeViewControllerDelegate

    - by Jeff B
    I have a bit of a strange problem. I am trying to send in-app email. I am also using Cocos2d. It works, so far as I get the mail window and I can send mail, but it is extremely slow. It seems to only accept touches every second or so. I checked the cpu usage, and it is quite low. I paused my director, so nothing else should be happening. Any ideas? I am pulling my hair out. I looked at some examples and did the following: Made my scene the mail delegate: @interface MyLayer : CCLayer <MFMailComposeViewControllerDelegate> { ... } And implemented the following function in the scenes: -(void) showEmailWindow: (id) sender { [[CCDirector sharedDirector] pause]; MFMailComposeViewController *picker = [[MFMailComposeViewController alloc] init]; picker.mailComposeDelegate = self; [picker setSubject: @"My subject here"]; NSString *emailBody = @"<h1>Here is my email!</h1>"; [picker setMessageBody:emailBody isHTML:YES]; [myMail presentModalViewController:picker animated:NO]; [picker release]; } I also implemented the mailComposeController, to handle the callback.

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  • How to troubleshoot deallocation of object in uitableview?

    - by 4thSpace
    I have a table view with tall cells. About 300 in height. The cells are custom and have an associated nib. In cellForRowAtIndexPath, I access an object in an array using indexPath.row. The object has properties, which I assign to labels on the custom cell. This works fine for the first two cells. Once I scroll enough for the third cell to get created, the app crashes. I have NSZombieEnabled set and here is the output: 2010-04-19 21:48:13.360 MyApp[54463:207] *** -[CALayer release]: message sent to deallocated instance 0xfc4e50 (gdb) continue 2010-04-19 21:48:18.382 MyApp[54463:207] *** NSInvocation: warning: object 0xfc4e50 of class '_NSZombie_CALayer' does not implement methodSignatureForSelector: -- trouble ahead 2010-04-19 21:48:18.383 MyApp[54463:207] *** NSInvocation: warning: object 0xfc4e50 of class '_NSZombie_CALayer' does not implement doesNotRecognizeSelector: -- abort (gdb) continue Program received signal: “EXC_BAD_ACCESS”. (gdb) I'm not sure what is deallocated. How can I trace this to the source?

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  • UIImage Shadow Trouble

    - by Brandon Schlenker
    I'm trying to add a small shadow to an image, much like the icon shadows in the App Store. Right now I'm using the following code to round the corners of my images. Does anyone know how I can adapt it to add a small shadow? - (UIImage *)roundCornersOfImage:(UIImage *)source height:(int)height width:(int)width { int w = width; int h = height; CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef imageContext = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst); CGContextBeginPath(imageContext); CGRect rect = CGRectMake(0, 0, w, h); addRoundedRectToPath(imageContext, rect, 10, 10); CGContextClosePath(imageContext); CGContextClip(imageContext); CGContextDrawImage(imageContext, CGRectMake(0, 0, w, h), source.CGImage); CGImageRef imageMasked = CGBitmapContextCreateImage(imageContext); CGContextRelease(imageContext); CGColorSpaceRelease(colorSpace); return [UIImage imageWithCGImage:imageMasked]; } "addRoundedRectToPath" refers to another method that obviously rounds the corners.

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  • How do I center a UIImageView within a full-screen UIScrollView?

    - by Sebastian Celis
    In my application, I would like to present the user with a full-screen photo viewer much like the one used in the Photos app. This is just for a single photo and as such should be quite simple. I just want the user to be able to view this one photo with the ability to zoom and pan. I have most of it working. And, if I do not center my UIImageView, everything behaves perfectly. However, I really want the UIImageView to be centered on the screen when the image is sufficiently zoomed out. I do not want it stuck to the top-left corner of the scroll view. Once I attempt to center this view, my vertical scrollable area appears to be greater than it should be. As such, once I zoom in a little, I am able to scroll about 100 pixels past the top of the image. What am I doing wrong? @interface MyPhotoViewController : UIViewController <UIScrollViewDelegate> { UIImage* photo; UIImageView *imageView; } - (id)initWithPhoto:(UIImage *)aPhoto; @end @implementation MyPhotoViewController - (id)initWithPhoto:(UIImage *)aPhoto { if (self = [super init]) { photo = [aPhoto retain]; // Some 3.0 SDK code here to ensure this view has a full-screen // layout. } return self; } - (void)dealloc { [photo release]; [imageView release]; [super dealloc]; } - (void)loadView { // Set the main view of this UIViewController to be a UIScrollView. UIScrollView *scrollView = [[UIScrollView alloc] init]; [self setView:scrollView]; [scrollView release]; } - (void)viewDidLoad { [super viewDidLoad]; // Initialize the scroll view. CGSize photoSize = [photo size]; UIScrollView *scrollView = (UIScrollView *)[self view]; [scrollView setDelegate:self]; [scrollView setBackgroundColor:[UIColor blackColor]]; // Create the image view. We push the origin to (0, -44) to ensure // that this view displays behind the navigation bar. imageView = [[UIImageView alloc] initWithFrame:CGRectMake(0.0, -44.0, photoSize.width, photoSize.height)]; [imageView setImage:photo]; [scrollView addSubview:imageView]; // Configure zooming. CGSize screenSize = [[UIScreen mainScreen] bounds].size; CGFloat widthRatio = screenSize.width / photoSize.width; CGFloat heightRatio = screenSize.height / photoSize.height; CGFloat initialZoom = (widthRatio > heightRatio) ? heightRatio : widthRatio; [scrollView setMaximumZoomScale:3.0]; [scrollView setMinimumZoomScale:initialZoom]; [scrollView setZoomScale:initialZoom]; [scrollView setBouncesZoom:YES]; [scrollView setContentSize:CGSizeMake(photoSize.width * initialZoom, photoSize.height * initialZoom)]; // Center the photo. Again we push the center point up by 44 pixels // to account for the translucent navigation bar. CGPoint scrollCenter = [scrollView center]; [imageView setCenter:CGPointMake(scrollCenter.x, scrollCenter.y - 44.0)]; } - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; [[[self navigationController] navigationBar] setBarStyle:UIBarStyleBlackTranslucent]; [[UIApplication sharedApplication] setStatusBarStyle:UIStatusBarStyleBlackTranslucent animated:YES]; } - (void)viewWillDisappear:(BOOL)animated { [super viewWillDisappear:animated]; [[[self navigationController] navigationBar] setBarStyle:UIBarStyleDefault]; [[UIApplication sharedApplication] setStatusBarStyle:UIStatusBarStyleDefault animated:YES]; } - (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { return imageView; } @end

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  • Nav Controller, UITableViewController, UITextField to become firstResponder?

    - by Daniel Granger
    I have a core data application which uses a navigation controller to drill down to a detail view and then if you edit one of the rows of data in the detail view you get taken to an Edit View for the that single line, like in Apples CoreDataBooks example! The edit view is a UITableviewController which creates its table with a single section single row and a UITextfield in the cell, programatically. What I want to happen is when you select a row to edit and the edit view is pushed onto the nav stack and the edit view is animated moving across the screen, I want the textfield to be selected as firstResponder so that the keyboard is already showing as the view moves across the screen to take position. Like in the Contacts app or in the CoreDataBooks App. I currently have the following code in my app which causes the view to load and then you see the keyboard appear (which isn't what I want, I want the keyboard to already be there) - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; [theTextField becomeFirstResponder]; } You can't put this in -viewWillAppear as the textfield hasn't been created yet so theTextField is nil. In the CoreDataBooks App where they achieve what i want they load there tableview from a nib so they use the same code but in -viewWillAppear as the textfield has already been created! Is there anyway of getting around this without creating a nib, I want to keep the implementation programatic to enable greater flexibility. Many Thanks

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  • UITextView insert text in the textview text

    - by John Smith
    I want to have to occasionally insert text into the UITextView text object. For example, if the user presses the "New Paragraph" button I would like to insert a double newline instead of just the standard single newline. How can I go about such? Do i have to read the string from UITextView, mutate it, and write it back? Then how would I know where the pointer was? Thanks

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  • Change Sprite Anchorpoint without moving it?

    - by Oscar Gomez
    I am trying to change my Sprite anchor point so that I can rotate over a 0.0f,0.0f anchorpoint. At first my object is rotation at the default anchor point (0.5f,0.5f). However later on I need it to rotate over a 0.0,0.0 AnchorPoint. The problem is I cannot change the anchor point and change the position accordingly, so it stays on the same position, without the object appearing to quickly move and reposition to its original point. Is there a way I can set the anchor point and the position of my Sprite at once, without it moving at all?. Thank you. -Oscar

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