Search Results

Search found 13303 results on 533 pages for 'position fixed'.

Page 136/533 | < Previous Page | 132 133 134 135 136 137 138 139 140 141 142 143  | Next Page >

  • XMLHttpRequest leak

    - by Raja
    Hi everyone, Below is my javascript code snippet. Its not running as expected, please help me with this. <script type="text/javascript"> function getCurrentLocation() { console.log("inside location"); navigator.geolocation.getCurrentPosition(function(position) { insert_coord(new google.maps.LatLng(position.coords.latitude,position.coords.longitude)); }); } function insert_coord(loc) { var request = new XMLHttpRequest(); request.open("POST","start.php",true); request.onreadystatechange = function() { callback(request); }; request.setRequestHeader("Content-Type","application/x-www-form-urlencoded"); request.send("lat=" + encodeURIComponent(loc.lat()) + "&lng=" + encodeURIComponent(loc.lng())); return request; } function callback(req) { console.log("inside callback"); if(req.readyState == 4) if(req.status == 200) { document.getElementById("scratch").innerHTML = "callback success"; //window.setTimeout("getCurrentLocation()",5000); setTimeout(getCurrentLocation,5000); } } getCurrentLocation(); //called on body load </script> What i'm trying to achieve is to send my current location to the php page every 5 seconds or so. i can see few of the coordinates in my database but after sometime it gets weird. Firebug show very weird logs like simultaneous POST's at irregular intervals. Here's the firebug screenshot: IS there a leak in the program. please help. EDIT: The expected outcome in the firebug console should be like this :- inside location POST .... inside callback /* 5 secs later */ inside location POST ... inside callback /* keep repeating */

    Read the article

  • OpenGL 3.3 different colours with fragment shader [solved]

    - by Andrew Seymour
    I'm an OpenGL newbie. I'm trying to colour 3 circles but only 3 white circles are appearing. n is 3 in this example. Each vertice has 5 points, 2 for position and 3 for color Here is where I think a problem may lie: glEnableVertexAttribArray(0); glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer); glVertexAttribPointer( 0, 2, GL_FLOAT, GL_FALSE, 5*sizeof(float), (void*)0 ); glEnableVertexAttribArray(1); glVertexAttribPointer( 1, 3, GL_FLOAT, GL_FALSE, 5*sizeof(float), (void*)(2*sizeof(float)) ); glDrawElements(GL_TRIANGLES, 20 * 3 * n, GL_UNSIGNED_INT, 0); glDisableVertexAttribArray(0); glDisableVertexAttribArray(1); My shaders: #version 330 core in vec3 Color; out vec4 outColor; void main() { outColor = vec4(Color, 1.0); } #version 330 core layout(location = 0) in vec2 position; layout(location = 1) in vec3 color out vec3 Color void main(){ gl_Position = vec4(position, 0.0, 1.0); Color = color; } Thanks for taking a look Andy EDIT: layout(location = 1) in vec3 color out vec3 Color layout(location = 1) in vec3 color; out vec3 Color;

    Read the article

  • Is there any reason why jQuery Sortable would work in IE/Chrome but not Firefox?

    - by DNS
    I have a fairly straightforward list of horizontally floated items, like this: <div class="my-widget-container"> <div class="my-widget-column">...</div> ... </div> Both the container and each column have a fixed width, set using jQuery's .width(). The container is position: relative and the column is float: left and overflow: hidden. Not sure if any other styles/properties are relevant. When I apply a jQuery-UI sortable to this, the result is exactly what I'd expect in Chome 8 and IE 8; the columns can be dragged around to change their order. But in Firefox 3.6 I can click an item and drag to create a new sort-helper, yet the actual sort never happens; the real item's position in the DOM never changes. I dug around a little in Sortable, and added a debug print to _intersectsWithPointer. Whenever the drag helper moves, Sortable runs through its list of elements and uses this method to determine whether the drag helper has passed over one. What I saw was that item.left had the same value for all my columns, which is obviously not correct, and probably the source of the problem. It looks like all columns had a left position corresponding to that of the first column. I'm using jQuery 1.4.3 and jQuery UI Sortable 1.8. Those aren't the very latest versions, but they're pretty recent, and I don't see anything in the Sortable release notes that indicates any such problem has been fixed. Does anyone know what might be happening here, or have any ideas for further debugging?

    Read the article

  • How to get drag working properly in silverlight when mouse is not pressed ?

    - by Mrt
    Hello, I have the following code xaml <Canvas x:Name="LayoutRoot" > <Rectangle Canvas.Left="40" Canvas.Top="40" Width="20" Height="20" Name="rec" Fill="Red" MouseLeftButtonDown="rec_MouseLeftButtonDown" MouseMove="rec_MouseMove" /> </Canvas> code behind public partial class MainPage : UserControl { public MainPage() { InitializeComponent(); } public Point LastDragPosition { get; set; } private bool isDragging; private void rec_MouseMove(object sender, MouseEventArgs e) { if(!isDragging) { return; } var position = e.GetPosition(rec as UIElement); var newPosition = new Point( Canvas.GetLeft(rec) + position.X - LastDragPosition.X, Canvas.GetTop(rec) + position.Y - LastDragPosition.Y); Canvas.SetLeft(rec, newPosition.X); Canvas.SetTop(rec, newPosition.Y); LastDragPosition = e.GetPosition(rec as UIElement); } private void rec_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { isDragging = true; LastDragPosition = e.GetPosition(sender as UIElement); rec.CaptureMouse(); } } This issue is the rectangle follows the mouse if the mouse left button is down, but I would like the rectangle to move even when the mouse left button isn't down. It works, but if you move the mouse very slowly. If you move the mouse to quickly the rectangle stops moving (is the mouse capture lost ?) Cheers,

    Read the article

  • jQuery - Toggle CSS Background Image Expand/Close

    - by urbanrunic
    I am looking for a way to change the back ground image on toggle as in this questions here: jQuery - Toggle Image Expand/Close My issue is I have this html: <button id="close-menu"></button> <div id="menu-bar"> <div class="wrapper"> <a href="http://www.website.com" target="_blank"> <img src="image.png" alt=""> </a> <div class="options"> <h2>eBlast Tools</h2> <ul> <li class="toggle-images">Images are <span>enabled</span>. Click to disable.</li> <li class="download-zip"><a href="download.zip">Download ZIP File</a></li> </ul> </div> </div> </div> and this is my current jquery: $('#close-menu').click(function() { $('#menu-bar').slideToggle(400); return false; }); and this is the css: #close-menu { background: url(../img/minus-button.png); background-position: top left; width: 25px; height: 25px; position: absolute; top: 10px; right: 20px; z-index: 100; border: none; } #close-menu:hover { background: url(../img/minus-button.png); background-position: bottom left; }

    Read the article

  • If a table has two xml columns, will inserting records be a lot slower?

    - by Lieven Cardoen
    Is it a bad thing to have two xml columns in one table? + How much slower are these xml columns in terms of updating/inserting/reading data? In profiler this kind of insert normally takes 0 ms, but sometimes it goes up to 160ms: declare @p8 xml set @p8=convert(xml,N'<interactions><interaction correct="false" score="0" id="0" gapid="0" x="61" y="225"><feedback/><element id="0" position="0" elementtype="1"><asset/></element></interaction><interaction correct="false" score="0" id="1" gapid="1" x="64" y="250"><feedback/><element id="0" position="0" elementtype="1"><asset/></element></interaction><interaction correct="false" score="0" id="2" gapid="2" x="131" y="250"><feedback/><element id="0" position="0" elementtype="1"><asset/></element></interaction></interactions>') declare @p14 xml set @p14=convert(xml,N'<contentinteractions/>') exec sp_executesql N'INSERT INTO [dbo].[PackageSessionNodes]([dbo].[PackageSessionNodes].[PackageSessionId], [dbo].[PackageSessionNodes].[TreeNodeId],[dbo].[PackageSessionNodes].[Duration], [dbo].[PackageSessionNodes].[Score],[dbo].[PackageSessionNodes].[ScoreMax], [dbo].[PackageSessionNodes].[Interactions],[dbo].[PackageSessionNodes].[BrainTeaser], [dbo].[PackageSessionNodes].[DateCreated], [dbo].[PackageSessionNodes].[CompletionStatus], [dbo].[PackageSessionNodes].[ReducedScore], [dbo].[PackageSessionNodes].[ReducedScoreMax], [dbo].[PackageSessionNodes].[ContentInteractions]) VALUES (@ins_dboPackageSessionNodesPackageSessionId, @ins_dboPackageSessionNodesTreeNodeId, @ins_dboPackageSessionNodesDuration, @ins_dboPackageSessionNodesScore, @ins_dboPackageSessionNodesScoreMax, @ins_dboPackageSessionNodesInteractions, @ins_dboPackageSessionNodesBrainTeaser, @ins_dboPackageSessionNodesDateCreated, @ins_dboPackageSessionNodesCompletionStatus, @ins_dboPackageSessionNodesReducedScore, @ins_dboPackageSessionNodesReducedScoreMax, @ins_dboPackageSessionNodesContentInteractions) ; SELECT SCOPE_IDENTITY() as new_id This is the table: CREATE TABLE [dbo].[PackageSessionNodes]( [PackageSessionNodeId] [int] IDENTITY(1,1) NOT NULL, [PackageSessionId] [int] NOT NULL, [TreeNodeId] [int] NOT NULL, [Duration] [int] NULL, [Score] [float] NOT NULL, [ScoreMax] [float] NOT NULL, [Interactions] [xml] NOT NULL, [BrainTeaser] [bit] NOT NULL, [DateCreated] [datetime] NULL, [CompletionStatus] [int] NOT NULL, [ReducedScore] [float] NOT NULL, [ReducedScoreMax] [float] NOT NULL, [ContentInteractions] [xml] NOT NULL, CONSTRAINT [PK_PackageSessionNodes] PRIMARY KEY CLUSTERED ( [PackageSessionNodeId] ASC )WITH (PAD_INDEX = OFF, STATISTICS_NORECOMPUTE = OFF, IGNORE_DUP_KEY = OFF, ALLOW_ROW_LOCKS = ON, ALLOW_PAGE_LOCKS = ON) ON [PRIMARY] ) ON [PRIMARY] GO ALTER TABLE [dbo].[PackageSessionNodes] WITH CHECK ADD CONSTRAINT [FK_PackageSessionNodes_PackageSessions] FOREIGN KEY([PackageSessionId]) REFERENCES [dbo].[PackageSessions] ([PackageSessionId]) ON UPDATE CASCADE ON DELETE CASCADE GO ALTER TABLE [dbo].[PackageSessionNodes] CHECK CONSTRAINT [FK_PackageSessionNodes_PackageSessions] GO ALTER TABLE [dbo].[PackageSessionNodes] WITH CHECK ADD CONSTRAINT [FK_PackageSessionNodes_TreeNodes] FOREIGN KEY([TreeNodeId]) REFERENCES [dbo].[TreeNodes] ([TreeNodeId]) GO ALTER TABLE [dbo].[PackageSessionNodes] CHECK CONSTRAINT [FK_PackageSessionNodes_TreeNodes] GO ALTER TABLE [dbo].[PackageSessionNodes] ADD CONSTRAINT [DF_PackageSessionNodes_Score] DEFAULT ((-1)) FOR [Score] GO ALTER TABLE [dbo].[PackageSessionNodes] ADD CONSTRAINT [DF_PackageSessionNodes_ScoreMax] DEFAULT ((-1)) FOR [ScoreMax] GO ALTER TABLE [dbo].[PackageSessionNodes] ADD CONSTRAINT [DF_PackageSessionNodes_DateCreated] DEFAULT (getdate()) FOR [DateCreated] GO ALTER TABLE [dbo].[PackageSessionNodes] ADD CONSTRAINT [DF_PackageSessionNodes_ReducedScore] DEFAULT ((-1)) FOR [ReducedScore] GO ALTER TABLE [dbo].[PackageSessionNodes] ADD CONSTRAINT [DF_PackageSessionNodes_ReducedScoreMax] DEFAULT ((-1)) FOR [ReducedScoreMax] GO

    Read the article

  • C++ STL Map vs Vector speed

    - by sub
    In the interpreter for my experimental programming language I have a symbol table. Each symbol consists of a name and a value (the value can be e.g.: of type string, int, function, etc.). At first I represented the table with a vector and iterated through the symbols checking if the given symbol name fitted. Then I though using a map, in my case map<string,symbol>, would be better than iterating through the vector all the time but: It's a bit hard to explain this part but I'll try. If a variable is retrieved the first time in a program in my language, of course its position in the symbol table has to be found (using vector now). If I would iterate through the vector every time the line gets executed (think of a loop), it would be terribly slow (as it currently is, nearly as slow as microsoft's batch). So I could use a map to retrieve the variable: SymbolTable[ myVar.Name ] But think of the following: If the variable, still using vector, is found the first time, I can store its exact integer position in the vector with it. That means: The next time it is needed, my interpreter knows that it has been "cached" and doesn't search the symbol table for it but does something like SymbolTable.at( myVar.CachedPosition ). Now my (rather hard?) question: Should I use a vector for the symbol table together with caching the position of the variable in the vector? Should I rather use a map? Why? How fast is the [] operator? Should I use something completely different?

    Read the article

  • Spinner setonitemselectedlistener is not called

    - by Gabrielle
    I have a strange problem. I need to do something when an item from spinner is selected. Here is my code : language = (Spinner) findViewById(R.id.current_language_text); ArrayAdapter adapter = new ArrayAdapter(this, com.Orange.R.layout.my_spinner_textview, languages); adapter.setDropDownViewResource(com.Orange.R.layout.multiline_spinner_dropdown_item); language.setAdapter(adapter); language.setSelection(Integer.valueOf(language_id) - 1); language.setOnItemSelectedListener(new OnItemSelectedListener() { @Override public void onItemSelected(AdapterView<?> parentView, View selectedItemView, int position, long id) { System.out.println("position "+position); Toast.makeText(Settings.this, "Hello Toast",Toast.LENGTH_SHORT).show(); } @Override public void onNothingSelected(AdapterView<?> parentView) { // your code here } }); The problem is that onItemSelectedListener is not called. I put System.out.println in onItemSelected() but I don't get it in LogCat. I tried with Toast, and I get the same, it doesn't appear. Every time I select an item from spinner, in LogCat I get this warning : Window already focused, ignoring focus gain of: com.android.internal.view.IInputMethodClient$Stub$Proxy@2b1dabd0 Any idea why onItemSelectedListener is not called ?

    Read the article

  • why my customized marker not showing up in openstreet maps

    - by troy
    I have following java script used for showing the customized marker. But for some reasons its showing up the default marker.. function init() { map = new OpenLayers.Map("basicMap"); var mapnik = new OpenLayers.Layer.OSM(); var fromProjection = new OpenLayers.Projection("EPSG:4326"); var toProjection = new OpenLayers.Projection("EPSG:900913"); var position = new OpenLayers.LonLat(-6.242981,53.331201).transform( fromProjection, toProjection); var zoom = 12; map.addLayer(mapnik); var markers = new OpenLayers.Layer.Markers( "Markers" ); map.addLayer(markers); var size = new OpenLayers.Size(16,28); var offset = new OpenLayers.Pixel(-(size.w*0), -(size.h*1)); var icon = new OpenLayers.Icon('http://m.osmtools.de/images/pin_red.png',size,offset); markers.addMarker(new OpenLayers.Marker(position),icon); map.setCenter(position, zoom ); } And here is my html: <body onload="init();"> <div id="basicMap"></div> </body> I dont understand what wrong with my code .... Please help me.. THank You

    Read the article

  • How to convert a rectangle to TRBL CSS rect value?

    - by VLostBoy
    I'm not quite sure how to put this, but here goes... The css clip attribute is defined like so: rect(top, right, bottom, left). However, I'm exploring the use of a custom Rectangle 'class' to encapsulate some operations. The rectangle class has the attributes height, width and x, y. The x and y values are encapsulated in a Point object, and the height and width are encapsulated in a Dimension object, the rectangle being a composite of a point (its top-left location) and a dimension (width and height). So far so good. I though it would be pretty simple on the basis of having the rectangles x, y, width and height values to define the css rect attribute in terms of top, right, bottom, left, but I've become hopelessly confused- I've been googling for a while, and I can't seem to find any documentation as to what the TRBL values actually are or what they represent. For example, should I be thinking in terms of co-ordinates, in which case, surely I can describe the rectangle as a css rect using the rectangles x position for Top, x position + width for Right, the rectangles height + y for Bottom and its y position for Left... but thats a load of BS, surely? Also, surely rect is actually an inset, or have I just inverted my understanding of clip? I'd appreciate some advice. What I want to be able to do is (i) Define a rectangle using x, y, width and height (ii)Express the rectangle in TRBL form so that I can manipulate a divs clipping behaviour (iii)Change x, y, width or height and recalculate in terms of TRBL and goto (ii) I appreciate there are some other factors here, and some intermediary transforms to be done, but I've confused myself pretty badly- Can anyone give me some pointers?

    Read the article

  • Detectig by how much user has scrolled

    - by Sean
    I have an image pop-up ability on my website (see this screenshot), in order to show users the full resolution picture when they click on a smaller version on the page. This is the current CSS that positions it: div#enlargedImgWrapper { position: absolute; top: 30px; left: 55px; z-index: 999; } The problem now is that if I click on an image further down the page, the window still appears in the top left corner of the page, where I can't see it until I scroll back up. I need it to appear relative to the window, whatever its current position relative to the document is. Note: I don't want to use position: fixed; as some images might be taller than the screen, so I want users to be able to scroll along the image as well. My idea was to use JS to change the top value: var scrollValue = ???; document.getElementById('enlargedImgWrapper').style.top = scrollValue+30 + 'px'; How can I detect by how much the user has scrolled down the page (var scrollValue)? Or is there a 'better' way to do this? Thanks!

    Read the article

  • How to speed-up a simple method (preferably without changing interfaces or data structures)?

    - by baol
    I have some data structures: all_unordered_m is a big vector containing all the strings I need (all different) ordered_m is a small vector containing the indexes of a subset of the strings (all different) in the former vector position_m maps the indexes of objects from the first vector to their position in the second one. The string_after(index, reverse) method returns the string referenced by ordered_m after all_unordered_m[index]. ordered_m is considered circular, and is explored in natural or reverse order depending on the second parameter. The code is something like the following: struct ordered_subset { // [...] std::vector<std::string>& all_unordered_m; // size = n >> 1 std::vector<size_t> ordered_m; // size << n std::tr1::unordered_map<size_t, size_t> position_m; const std::string& string_after(size_t index, bool reverse) const { size_t pos = position_m.find(index)->second; if(reverse) pos = (pos == 0 ? orderd_m.size() - 1 : pos - 1); else pos = (pos == ordered.size() - 1 ? 0 : pos + 1); return all_unordered_m[ordered_m[pos]]; } }; Given that: I do need all of the data-structures for other purposes; I cannot change them because I need to access the strings: by their id in the all_unordered_m; by their index inside the various ordered_m; I need to know the position of a string (identified by it's position in the first vector) inside ordered_m vector; I cannot change the string_after interface without changing most of the program. How can I speed up the string_after method that is called billions of times and is eating up about 10% of the execution time?

    Read the article

  • What was your "aha moment" in understanding delegates?

    - by CM90
    Considering the use of delegates in C#, does anyone know if there is a performance advantage or if it is a convenience to the programmer? If we are creating an object that holds a method, it sounds as if that object would be a constant in memory to be called on, instead of loading the method every time it is called. For example, if we look at the following Unity3D-based code: public delegate H MixedTypeDelegate<G, H>(G g) public class MainParent : MonoBehaviour // Most Unity classes inherit from M.B. { public static Vector3 getPosition(GameObject g) { /* GameObject is a Unity class, and Vector3 is a struct from M.B. The "position" component of a GameObject is a Vector3. This method takes the GameObject I pass to it & returns its position. */ return g.transform.position; } public static MixedTypeDelegate<GameObject, Vector3> PositionOf; void Awake( ) // Awake is the first method called in Unity, always. { PositionOf = MixedTypeDelegate<GameObject, Vector3>(getPosition); } } public class GameScript : MainParent { GameObject g = new GameObject( ); Vector3 whereAmI; void Update( ) { // Now I can say: whereAmI = PositionOf(g); // Instead of: whereAmI = getPosition(g); } } . . . But that seems like an extra step - unless there's that extra little thing that it helps. I suppose the most succinct way to ask a second question would be to say: When you had your aha moment in understanding delegates, what was the context/scenario/source? Thank you!

    Read the article

  • A Null Reference Exception

    - by Alex
    "Object reference not set to an instance of an object." using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace XNAdev { class Sprite { //The size of the Sprite public Rectangle Size; //Used to size the Sprite up or down from the original image public float Scale = 1.0f; //The current position of the Sprite public Vector2 Position = new Vector2(115, 0); //The texture object used when drawing the sprite private Texture2D mSpriteTexture; //Load the texture for the sprite using the Content Pipeline public void LoadContent(ContentManager theContentManager, string theAssetName) { mSpriteTexture = theContentManager.Load<Texture2D>(theAssetName); Size = new Rectangle(0, 0, (int)(mSpriteTexture.Width * Scale), (int)(mSpriteTexture.Height * Scale)); } //Draw the sprite to the screen public void Draw(SpriteBatch theSpriteBatch) { theSpriteBatch.Draw(mSpriteTexture, Position, new Rectangle(0, 0, mSpriteTexture.Width, mSpriteTexture.Height), Color.White, 0.0f, Vector2.Zero, Scale, SpriteEffects.None, 0); } } } I am very new at this C# so any help would be great. I have no idea what my error is.

    Read the article

  • Creating a floating button

    - by Robert Smith
    Hey all, I'm working on a Firefox extension and am out of ideas on how to implement a floating button. I need a button that is overlayed on my page that I can show/hide and dynamically position just about anywhere on my page. I thought I could do something like a fancy CSS tool-tip except replace it with button functionality, but that idea failed because I couldn't pull my example apart well enough to understand what all I need to include, need to change, etc. I've thought about using jQuery(though wouldn't mind avoiding, unless it makes this painfully easy) but will be looking more into that as a possibility now. If anyone can offer a tutorial link, ideas, sample code, anything to help get me moving in the right direction I will greatly appreciate it! Thanks! Edit: Clarification I'm not entirely sure how to actually create the overlayed button. I tried to create a a floating div with some text in it, and nothing showed up, but I got no errors, which means I'm doing something wrong, but I have no idea what that is. http://www.fijiwebdesign.com/blog/css-tooltips-floating-html-elements.html If you take a look at that webpage you see that there is that floating "feedback" button, I would like to create something similar, only it wouldn't be anchored to the sides, but I could position it over text, etc. #floatingBtn { position: absolute; z-index: 10000; top: 50%; left: 50%; } Thats the CSS I used to try and float my div. I don't know if I'm creating the div in the wrong place or... I thought if I could get a floating div with some text, I could turn that into my button.

    Read the article

  • How to speed-up a simple method? (possibily without changing interfaces or data structures)

    - by baol
    Hello. I have some data structures: all_unordered_mordered_m is a big vector containing all the strings I need (all different) ordered_m is a small vector containing the indexes of a subset of the strings (all different) in the former vector position_m maps the indexes of objects from the first vector to their position in the second one. The string_after(index, reverse) method returns the string referenced by ordered_m after all_unordered_m[index]. ordered_m is considered circular, and is explored in natural or reverse order depending on the second parameter. The code is something like the following: struct ordered_subset { // [...] std::vector<std::string>& all_unordered_m; // size = n >> 1 std::vector<size_t> ordered_m; // size << n std::map<size_t, size_t> position_m; // positions of strings in ordered_m const std::string& string_after(size_t index, bool reverse) const { size_t pos = position_m.find(index)->second; if(reverse) pos = (pos == 0 ? orderd_m.size() - 1 : pos - 1); else pos = (pos == ordered.size() - 1 ? 0 : pos + 1); return all_unordered_m[ordered_m[pos]]; } }; Given that: I do need all of the data-structures for other purposes; I cannot change them because I need to access the strings: by their id in the all_unordered_m; by their index inside the various ordered_m; I need to know the position of a string (identified by it's position in the first vector) inside ordered_m vector; I cannot change the string_after interface without changing most of the program. How can I speed up the string_after method that is called billions of times and is eating up about 10% of the execution time?

    Read the article

  • How do i find if an object is before or after a waypoint?

    - by BoMann Andersen
    Im working on a racing game for a school project. Using Visual studio 10 pro, and Irrlicht. Sorry for bad grammar ., and its my first question so not sure if its done right. How i want it to work is that i make waypoints at different points on the track, and then i run my waypoint check to see if a car is past its next waypoint (the next it "needs" to go past), if yes then it updates the next waypoint, else nothing. The way i hope this will work is, i make a vector from n to n+1, then find the vector that is perpendicular to the first vector at n. Then i see if the object is in front or behind that vector. I found a Gamedev.net forumpost that helped me make this function: void Engine::checkWaypoint(Vehicle* vehicle) { btVector3 vector = waypoints[vehicle->nextWaypoint]; // n btVector3 nextVector = waypoints[vehicle->nextWaypoint + 1]; // n+1 vector = nextVector - vector; // First vector btVector3 pos = btVector3(vehicle->position.X,vehicle->position.Y,vehicle->position.Z); float product = vector.dot(pos - waypoints[vehicle->nextWaypoint]); // positiv = before, negative = behind if(product < 0) vehicle->nextWaypoint += 1; } Current bugs with this is: Updates the nextwaypoint more then ones without going past a new point. When it gets to the end and resets, it stops triggering on the first waypoints. So my questions: Is this an good way to do this? Did i do it right?

    Read the article

  • Event Dispatching, void pointer and alternatives

    - by PeeS
    i have my event dispatching / handling functionality working fine, but there is one issue that i need to resolve. Long story short, here are the details. // The event structure struct tEventMessage { // Type of the event int Type; // (void*) Allows those to be casted into per-Type objects void *pArgument1; void *pArgument2; }; I am sending events from different modules in my engine by using the above structure, which requires a pointer to an argument. All messages are queued, and then dispatched on the next ::Tick(). It works fine, untill i try to send something that doesn't exist in next ::Tick, for example: When a mouse click is being handled, it calculates the click coordinates in world space. This is being sent with a pointer to a vector representing that position, but after my program quits that method, this pointer gets invalid obviously, cause local CVector3 is destructed: CVector2 vScreenSpacePosition = vAt; CVector3 v3DPositionA = CVector3(0,0,0); CVector3 v3DPositionB = CVector3(0,0,0); // Screen space to World space calculation for depth zNear v3DPositionA = CMath::UnProject(vScreenSpacePosition, m_vScreenSize, m_Level.GetCurrentCamera()->getViewMatrix(), m_Level.GetCurrentCamera()->getProjectionMatrix(), -1.0 ); // Screen space to World space calculation for depth zFar v3DPositionB = CMath::UnProject(vScreenSpacePosition, m_vScreenSize, m_Level.GetCurrentCamera()->getViewMatrix(), m_Level.GetCurrentCamera()->getProjectionMatrix(), 1.0); // Send zFar position and ScreenSpace position to the handlers // Obviously both vectors won't be valid after this method quits.. CEventDispatcher::Get()->SendEvent(CIEventHandler::EVENT_SYSTEM_FINGER_DOWN, static_cast<void*>(&v3DPositionB), static_cast<void*>(&vScreenSpacePosition)); What i want to ask is, if there is any chance i could make my tEventMessage more 'template', so i can handle sending objects like in the above situation + use what is already implemented? Can't figure it out at the moment.. What else can be done here to allow me to pass some locally available data ? Please can somebody shed a bit of light on this please?

    Read the article

  • i want to move div back left

    - by user1280074
    i have my BG image set to center & i wanna move my main content's div back to the left a little on that BG image. changing the width of the div wont do it. that just allows me to scroll more to the right. but i need it to move back left a little. but i still need that image center. how do i code this? bada-bing <style> body { background-image:url; background-repeat:no-repeat; background-position:center top; } </style> bada-boom <center> <div style="position: relative; left: 0px; top: 0px; width: 1200px; height: 1511px;"> <img src=""position: relative; top: 100px; left: -350px;"/> </div> </center> help me please

    Read the article

  • MySQL Join/Comparison on a DATETIME column (<5.6.4 and > 5.6.4)

    - by Simon
    Suppose i have two tables like so: Events ID (PK int autoInc), Time (datetime), Caption (varchar) Position ID (PK int autoinc), Time (datetime), Easting (float), Northing (float) Is it safe to, for example, list all the events and their position if I am using the Time field as my joining criteria? I.e.: SELECT E.*,P.* FROM Events E JOIN Position P ON E.Time = P.Time OR, even just simply comparing a datetime value (taking into consideration that the parameterized value may contain the fractional seconds part - which MySQL has always accepted) e.g. SELECT E.* FROM Events E WHERE E.Time = @Time I understand MySQL (before version 5.6.4) only stores datetime fields WITHOUT milliseconds. So I would assume this query would function OK. However as of version 5.6.4, I have read MySQL can now store milliseconds with the datetime field. Assuming datetime values are inserted using functions such as NOW(), the milliseconds are truncated (<5.6.4) which I would assume allow the above query to work. However, with version 5.6.4 and later, this could potentially NOT work. I am, and only ever will be interested in second accuracy. If anyone could answer the following questions would be greatly appreciated: In General, how does MySQL compare datetime fields against one another (consider the above query). Is the above query fine, and does it make use of indexes on the time fields? (MySQL < 5.6.4) Is there any way to exclude milliseconds? I.e. when inserting and in conditional joins/selects etc? (MySQL 5.6.4) Will the join query above work? (MySQL 5.6.4) EDIT I know i can cast the datetimes, thanks for those that answered, but i'm trying to tackle the root of the problem here (the fact that the storage type/definition has been changed) and i DO NOT want to use functions in my queries. This negates all my work of optimizing queries applying indexes etc, not to mention having to rewrite all my queries. EDIT2 Can anyone out there suggest a reason NOT to join on a DATETIME field using second accuracy?

    Read the article

  • What job title should be most suitable for my object in resume and what salary range should I expect

    - by user354177
    I was a classic asp developer in 2000. After a year of full-time employment, I left the field. I found a part-time position as an asp developer again in 2005 and taught myself vb.net. In 2007, I got the current full-time job as an Asp.net web developer. I taught myself C#, LING t0 SQL, Web Services, AJAX, and creating all kinds of reports with reporting services. One and half years ago, I sent myself to part-time graduate program in Database and Web Systems. I'll have two semesters to go and so far my GPA is 4.0/4.0. My job responsibility is to collect business requirements from other departments, design the database, write stored procedures, create aspx pages, and create reports. I love what I do and want to advance my career to the next level. What I enjoy most is to design the relational database. I would want to become an .Net Architect eventually. I got an interview. They were looking for asp.net web developer. But I was surprised and disappointed that position would only create aspx pages. I would not even have opportunity to write stored procedures, let alone design the database (those would be provided by another group). Furthermore, they asked me some detailed questions about web forms, some of which I did not know the answers. they might be disappointed as well. I am eager to learn and can apply what I learn to real projects right away. I believe no matter what specific skills I am lacking for a new position, I can catch up quickly. I am looking for $70k range job. The object in my resume is Experience C# Web Application Developer. Due to the experience from last interview, I wonder if the object is really what I want. Could somebody answer my questions? Thank you.

    Read the article

  • Trouble recording unique regex output to array in perl

    - by Structure
    The goal of the following code sample is to read the contents of $target and assign all unique regex search results to an array. I have confirmed my regex statement works so I am simplifying that so as not to focus on it. When I execute the script I get a list of all the regex results, however, the results are not unique which leads me to believe that my manipulation of the array or my if (grep{$_ eq $1} @array) { check is causing a problem(s). #!/usr/bin/env perl $target = "string to search"; $inc = 0; $once = 1; while ($target =~ m/(regex)/g) { #While a regex result is returned if ($once) { #If $once is not equal to zero @array[$inc] = $1; #Set the first regex result equal to @array[0] $once = 0; #Set $once equal to zero so this is not executed more than once } else { if (grep{$_ eq $1 } @array ) { #From the second regex result, check to see if the result is already in the array #If so, do nothing } else { @array[$inc] = $1; #If it is not, then assign the regex search result to the next unused position in the array in any position. $inc++; #Increment to next unused array position. } } } print @array; exit 0;

    Read the article

  • C++ Type error with Object versus Object reference

    - by muddybruin
    I have the following function (which worked in Visual Studio): bool Plane::contains(Vector& point){ return normalVector.dotProduct(point - position) < -doubleResolution; } When I compile it using g++ version 4.1.2 , I get the following error: Plane.cpp: In member function âvirtual bool Plane::contains(Vector&)â: Plane.cpp:36: error: no matching function for call to âVector::dotProduct(Vector)â Vector.h:19: note: candidates are: double Vector::dotProduct(Vector&) So as you can see, the compiler thinks (point-position) is a Vector but it's expecting Vector&. What's the best way to fix this? I verified that this works: Vector temp = point-position; return normalVector.dotProduct(temp) < -doubleResolution; But I was hoping for something a little bit cleaner. I heard a suggestion that adding a copy constructor might help. So I added a copy constructor to Vector (see below), but it didn't help. Vector.h: Vector(const Vector& other); Vector.cpp: Vector::Vector(const Vector& other) :x(other.x), y(other.y), z(other.z), homogenous(other.homogenous) { }

    Read the article

  • jquery animate boxshadow

    - by mstef
    http://jsfiddle.net/mstefanko/w5aAn/877/ Below, i'm achieving the effect I wanted, but with a pending issue. Since i'm using a separate span and positioning it absolute over-top of a box with relative position. I can not access the inputs until after the animation is finished. I'm guessing the only way to alleviate this would be do something similar with just animating the border of the outer box? But nothing I was doing to animate box-shadow:inset was working. HTML <div id="wow"> <span id="pulse"></span> <input id="form-input"/> <input id="form-input"/> </div>? CSS #wow { width: 500px; height: 200px; display: inline-block; position: relative; border: 1px solid black; } #pulse { width: 100%; height: 100%; box-shadow:inset 0 0 20px #6c95c3; -moz-box-shadow:inset 0 0 10px #6c95c3; position: absolute; z-index: 20000; } JS $('#pulse').stop().animate({"opacity": 0}, "fast"); $('#pulse').effect("pulsate", { times:4 }, 500, function() { $(this).remove(); });

    Read the article

  • Why does this CSS button mess with <a> tags?

    - by Ian McCullough
    Here is my CSS button { border: 0 none; cursor: pointer; padding: 0 15px 0 0; text-align: center; height: 30px; line-height: 30px; width: auto; } button a { color:white; text-decoration:none; } button.rounded { background: transparent url(/images/button/btn_right.png) no-repeat scroll right top; clear: left; font-size: 0.8em; } button span { display: block; padding: 0 0 0 15px; position: relative; white-space: nowrap; height: 30px; line-height: 30px; } button.rounded span { background: transparent url(/images/button/btn_left.png) no-repeat scroll left top; color: #FFFFFF; } button.rounded:hover { background-position: 100% -30px; } button.rounded:hover span { background-position: 0% -30px; } button::-moz-focus-inner { border: none; } Here is the code for my "button" with a link in it. <button class="rounded"><span><a href="profile.php">Profile</a></span></button> The issue is it does not link to the href when i click on it. Anyone know why?

    Read the article

< Previous Page | 132 133 134 135 136 137 138 139 140 141 142 143  | Next Page >