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  • Explaining your system to a client

    - by Sir Graystar
    I'm currently developing a small Database Management System for a local company. How would you go about explaining how the system you have designed to a client? If they are non-technical and have no understanding of programming, how would you go about showing what the system will do and how it will do it? I guess some sort of visual representation of the system but this seems very patronising to me.

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  • XSD Client in Spring

    - by wuntee
    I have an XSD document that I need to communicate with an endpoint (client side only) - is there this functionality built into spring? I have been using JAXB, but was wondering if spring has some sort of wrapper. Thanks.

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  • best way to update client site data in GWT application

    - by bmscomp
    When getting data from the server to the client side in GWT application we need to refresh every period of time to get updates for data, I think this is not a good method because if consume lot of time and resources, just thinking about another method is amazing :), any one get a good and effeciant idea ??

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  • ASP.NET C# Sending Information Back to Client While Processing Web Page

    - by user204588
    Hi, Not sure if I'll explain this properly but here goes. I having written an asp.net app using C# for the code behind. After the user makes some selection and hits the "run" button I pass off the processing to a dll written in C# but what I want is a way to periodically send information back to the client so they can see what's going on like how many records have been processed and things like that. How can I accomplish this? thanks

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  • Why my java app for android not connect to server?

    - by FredVaz
    Why my java app for android not connect to server ? I run the aplication in android emulator, and the server wich port 9999 and host 127.0.0.1 in my pc, but just not connect and i think this method isn't good for android app. It is my source code: import android.app.Activity; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.EditText; import android.widget.TextView; //Java imports //import android.util.Log; import java.io.*; import java.net.*; import java.util.*; import java.util.logging.Level; import java.util.logging.Logger; public class MainActivity extends Activity { //Variaveis Interface private Button ligar; private Button enviar; private EditText text1; private TextView text2; //Variaveis static Socket cSocket; static PrintWriter out; static BufferedReader in; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); //Declaração butões ligar = (Button) findViewById(R.id.ligar); enviar = (Button) findViewById(R.id.enviar); text1 = (EditText) findViewById(R.id.text1); text2 = (TextView) findViewById(R.id.text2); //Interacao ligar.setOnClickListener(new OnClickListener(){ public void onClick(View arg0){ connect(); } }); enviar.setOnClickListener(new OnClickListener(){ public void onClick(View arg0){ out.println("Hello"); text2.setText(""); } }); } //Outras Funcoes public void connect(){ //Funcao ligar cSocket = null; out = null; in = null; try { cSocket = new Socket("127.0.0.1",9999); out = new PrintWriter(cSocket.getOutputStream(), true); in = new BufferedReader(new InputStreamReader(cSocket.getInputStream())); text2.setText("Estas conectado com sucesso."); } catch (IOException ex) { //Logger.getLogger(client.class.getName()).log(Level.SEVERE, null, ex); text2.setText("Erro! Na conexão"); } } // }

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  • How to obtain a camera stream from Unity without rendering it to the player's screen?

    - by aiguy
    I'd like to stream the output of two cameras to a separate process. Right now, it looks like the best way to do that is to grab the rendered camera views from the screen via platform specific screen capture hooks then compress them real time with h.264. Is there a way to grab the input of the cameras within unity and avoid rendering them to the screen? One solution I'm considering involves using Unity's multiplayer capability to run the game on a separate machine and grab it from that screen buffer, unbeknownst to the player.

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  • lightweight webserver to integrate on client end.

    - by Gopal
    Hi ,... I need to create a python module that will be installed on end-user machines. One of the scripts in that module should be able to receive http POSTS (usually with some JSON formatted data in the body) and then pass on that data to an appropriate python script. I can think of two ways to do this: a) Open a listening server socket on port 80, wait for that http request to come in, parse it and then pass that data to another python script depending on the url that arrived. This method will not require the end-user to install a webserver. End user only has to install the python module. b) Have a mini-webserver installed along with the python module. The webserver will do the same job as [a] via CGI without me requiring to write the CGI functionality. But then the user will have to install the web-server (ie., the hassle of yet another install). Would like to avoid that if possible. IF [b] is the easier option, what is the smallest simplest webserver there is (preferably one that can be packaged as part of the python module itself so that it does not have to be separately installed). Must be opensource of course. regards Gopal

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  • What to do when ServerSocket throws IOException and keeping server running

    - by s5804
    Basically I want to create a rock solid server. while (keepRunning.get()) { try { Socket clientSocket = serverSocket.accept(); ... spawn a new thread to handle the client ... } catch (IOException e) { e.printStackTrace(); // NOW WHAT? } } In the IOException block, what to do? Is the Server socket at fault so it need to be recreated? For example wait a few seconds and then serverSocket = ServerSocketFactory.getDefault().createServerSocket(MY_PORT); However if the server socket is still OK, then it is a pity to close it and kill all previously accepted connections that are still communicating. EDIT: After some answers, here my attempt to deal with the IOException. Would the implementation be guaranteeing keeping the server up and only re-create server socket when only necessary? while (keepRunning.get()) { try { Socket clientSocket = serverSocket.accept(); ... spawn a new thread to handle the client ... bindExceptionCounter = 0; } catch (IOException e) { e.printStackTrace(); recreateServerSocket(); } } private void recreateServerSocket() { while (keepRunning) { try { logger.info("Try to re-create Server Socket"); ServerSocket socket = ServerSocketFactory.getDefault().createServerSocket(RateTableServer.RATE_EVENT_SERVER_PORT); // No exception thrown, then use the new socket. serverSocket = socket; break; } catch (BindException e) { logger.info("BindException indicates that the server socket is still good.", e); bindExceptionCounter++; if (bindExceptionCounter < 5) { break; } } catch (IOException e) { logger.warn("Problem to re-create Server Socket", e); e.printStackTrace(); try { Thread.sleep(30000); } catch (InterruptedException ie) { logger.warn(ie); } } } }

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  • Webcam streaming - WPF/C#

    - by Nebo
    I noticed few similar questions already, but didn't find exatly what I want. I'm trying to do the following. Have a client and server Webcam application. Server application is on a PC with a webcam connected to it and it streams the webcam output. Client application connects to a Server and shows the webcam video. What's the best and easiest way to to this? Are there any libraries or finished projects doing this? Thanks!

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  • Webcam streaming in a WPF application

    - by Nebo
    I noticed few similar questions already, but didn't find exatly what I want. I'm trying to do the following. Have a client and server Webcam application. Server application is on a PC with a webcam connected to it and it streams the webcam output. Client application connects to a Server and shows the webcam video. What's the best and easiest way to to this? Are there any libraries or finished projects doing this?

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  • Strange exception when connecting to a WCF service via a proxy server

    - by Slauma
    The exception "This operation is not supported for a relative URI." occurs in the following situation: I have a WCF service: [ServiceContract(ProtectionLevel=ProtectionLevel.None)] public interface IMyService { [OperationContract] [FaultContract(typeof(MyFault))] List<MyDto> MyOperation(int param); // other operations } public class MyService : IMyService { public List<MyDto> MyOperation(int param) { // Do the business stuff and return a list of MyDto } // other implementations } MyFault and MyDto are two very simple classes marked with [DataContract] attribute and each only having three [DataMember] of type string, int and int?. This service is hosted in IIS 7.0 on a Win 2008 Server along with an ASP.NET application. I am using an SVC file MyService.svc which is located directly in the root of the web site. The service configuration in web.config is the following: <system.serviceModel> <services> <service name="MyServiceLib.MyService"> <endpoint address="" binding="wsHttpBinding" bindingConfiguration="wsHttpBindingConfig" contract="MyServiceLib.IMyService" /> </service> </services> <bindings> <wsHttpBinding> <binding name="wsHttpBindingConfig"> <security mode="None"> <transport clientCredentialType="None" /> </security> </binding> </wsHttpBinding> </bindings> <behaviors> <serviceBehaviors> <behavior> <serviceMetadata httpGetEnabled="false"/> <serviceDebug includeExceptionDetailInFaults="false" /> </behavior> </serviceBehaviors> </behaviors> </system.serviceModel> This seems to work so far as I can enter the address http://www.domain.com/MyService.svc in a browser and get the "This is a Windows Communication Foundation Service"-Welcome page. One of the clients consuming the service is a console application: MyServiceClient aChannel = new MyServiceClient("WSHttpBinding_IMyService"); List<MyDto> aMyDtoList = aChannel.MyOperation(1); It has the following configuration: <system.serviceModel> <bindings> <wsHttpBinding> <binding name="WSHttpBinding_IMyService" closeTimeout="00:01:00" openTimeout="00:01:00" receiveTimeout="00:10:00" sendTimeout="00:01:00" bypassProxyOnLocal="true" transactionFlow="false" hostNameComparisonMode="StrongWildcard" maxBufferPoolSize="524288" maxReceivedMessageSize="65536" messageEncoding="Text" textEncoding="utf-8" useDefaultWebProxy="false" proxyAddress="10.20.30.40:8080" allowCookies="false"> <readerQuotas maxDepth="32" maxStringContentLength="8192" maxArrayLength="16384" maxBytesPerRead="4096" maxNameTableCharCount="16384" /> <reliableSession ordered="true" inactivityTimeout="00:10:00" enabled="false" /> <security mode="None"> <transport clientCredentialType="Windows" proxyCredentialType="None" realm="" /> <message clientCredentialType="Windows" negotiateServiceCredential="true" /> </security> </binding> </wsHttpBinding> </bindings> <client> <endpoint address="http://www.domain.com/MyService.svc" binding="wsHttpBinding" bindingConfiguration="WSHttpBinding_IMyService" contract="MyService.IMyService" name="WSHttpBinding_IMyService" /> </client> </system.serviceModel> When I run this application at a production server at a customer site calling aChannel.MyOperation(1) throws the following exception: This operation is not supported for a relative URI. When I run this client application on my development PC with exactly the same config, with the exception that I remove proxyAddress="10.20.30.40:8080" from the bindings the operation works without problems. Now I really don't know what specifying a proxy server address might have to do with absolute or relative URIs. The use of the proxy server or not is the only difference I can see when running the client on the production or on the development machine. Does someone have an idea what this exception might mean in this context and how possibly to solve the problem? Thank you in advance for help!

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