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  • Per-application volume control in windows XP?

    - by Chris Gow
    Is there a way either built-in (don't think there is) or via a third-party to specify the volume on a per application basis in Windows XP? For example, right now I am listening to some music on fairly loudly and I would like all of the alerts I am getting from other apps (email, twitter updates, IMs) to be reduced.

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  • How do I solve this indexOutOfBoundsException in my server send/receive thread?

    - by Stefan Schouten
    I am creating a multiplayer game in Java with a server and multiple clients. Everything runs perfectly, until I press the Kick-button in the server to kick a client. Error at receive thread of server, after kicking the first person who joined out of three: java.lang.IndexOutOfBoundsException: Index: 2, Size: 2 at java.util.ArrayList.rangeCheck(ArrayList.java:604) at java.util.ArrayList.get(ArrayList.java:382) > at networktest.Server$3.run(Server.java:186) at java.lang.Thread.run(Thread.java:722) The pointed line is the ois = new ObjectInputStream where I send datatype. The server kicks the first person perfectly, but removes the second one in the list too, with an error of java.lang.ClassCastException. server receive: private static Thread receive = new Thread() { @Override public void run() { ObjectInputStream ois; while (true) { for (int i = 0; i < list_sockets.size(); i++) { try { ois = new ObjectInputStream(list_sockets.get(i).getInputStream()); int receive_state = (Integer) ois.readObject(); // receive state ois = new ObjectInputStream(list_sockets.get(i).getInputStream()); byte datatype = (byte) ois.readObject(); // receive datatype if(datatype == 2){ ois = new ObjectInputStream(list_sockets.get(i).getInputStream()); ChatLine chatLine = (ChatLine) ois.readObject(); // receive ChatLine } else if (datatype == 0){ ois = new ObjectInputStream(list_sockets.get(i).getInputStream()); DataPackage dp = (DataPackage) ois.readObject(); // receive dp list_data.set(i, dp); } if (receive_state == 1) // Client Disconnected by User { disconnectClient(i); i--; } } catch (Exception ex) // Client Disconnected (Client Didn't Notify Server About Disconnecting) { System.err.println("Error @ receive:"); ex.printStackTrace(); disconnectClient(i); i--; } } try { this.sleep(3); } catch (InterruptedException ex) { Logger.getLogger(Server.class.getName()).log(Level.SEVERE, null, ex); } } } }; user send: Thread send = new Thread() { public void run() { ObjectOutputStream oos; byte datatype = 0; while (connected){ if (socket != null){ try { DataPackage dp = new DataPackage(); dp.x = Client.player.x; dp.y = Client.player.y; dp.username = username; dp.charType = charType; dp.walking = (byte)Client.player.walking; if (Client.outputChatLine.line != null) datatype = 2; else { datatype = 0; } oos = new ObjectOutputStream(socket.getOutputStream()); oos.writeObject(Integer.valueOf(Client.this.state)); // send state oos = new ObjectOutputStream(socket.getOutputStream()); oos.writeObject(Byte.valueOf(datatype)); // send datatype if (datatype == 2) { oos.reset(); oos.writeObject(Client.outputChatLine); Client.outputChatLine = new ChatLine(); } else { oos = new ObjectOutputStream(socket.getOutputStream()); oos.writeObject(dp); } if (Client.this.state == 1) { connected = false; socket = null; JOptionPane.showMessageDialog(null, "Client Disconnected", "Info", 1); System.exit(0); } } catch (Exception ex){} } try { this.sleep(2); } catch (InterruptedException ex) { Logger.getLogger(Client.class.getName()).log(Level.SEVERE, null, ex); } } } }; disconnect client method: public static void disconnectClient(int index) { try { list_clients_model.removeElementAt(index); list_client_states.remove(index); list_data.remove(index); list_sockets.remove(index); } catch (Exception ex) {} } Does anyone know how to solve this?

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  • Linux C++: Linker is outputting strange errors

    - by knight666
    Alright, here is the output I get: arm-none-linux-gnueabi-ld --entry=main -dynamic-linker=/system/bin/linker -rpath-link=/home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib -L/home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib -nostdlib -lstdc++ -lm -lGLESv1_CM -rpath=/home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib -rpath=../../YoghurtGum/lib/Android -L./lib/Android intermediate/Alien.o intermediate/Bullet.o intermediate/Game.o intermediate/Player.o ../../YoghurtGum/bin/YoghurtGum.a -o bin/Galaxians.android intermediate/Game.o: In function `Galaxians::Init()': /media/YoghurtGum/Tests/Galaxians/src/Game.cpp:45: undefined reference to `__cxa_end_cleanup' /media/YoghurtGum/Tests/Galaxians/src/Game.cpp:44: undefined reference to `__cxa_end_cleanup' intermediate/Game.o:(.ARM.extab+0x18): undefined reference to `__gxx_personality_v0' intermediate/Game.o: In function `Player::Update()': /media/YoghurtGum/Tests/Galaxians/src/Player.h:41: undefined reference to `__cxa_end_cleanup' intermediate/Game.o:(.ARM.extab.text._ZN6Player6UpdateEv[_ZN6Player6UpdateEv]+0x0): undefined reference to `__gxx_personality_v0' intermediate/Game.o:(.rodata._ZTIN10YoghurtGum4GameE[_ZTIN10YoghurtGum4GameE]+0x0): undefined reference to `vtable for __cxxabiv1::__class_type_info' intermediate/Game.o:(.rodata._ZTI6Player[_ZTI6Player]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' intermediate/Game.o:(.rodata._ZTIN10YoghurtGum6EntityE[_ZTIN10YoghurtGum6EntityE]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' intermediate/Game.o:(.rodata._ZTIN10YoghurtGum6ObjectE[_ZTIN10YoghurtGum6ObjectE]+0x0): undefined reference to `vtable for __cxxabiv1::__class_type_info' intermediate/Game.o:(.rodata._ZTI6Bullet[_ZTI6Bullet]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' intermediate/Game.o:(.rodata._ZTI5Alien[_ZTI5Alien]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' intermediate/Game.o:(.rodata+0x20): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' ../../YoghurtGum/bin/YoghurtGum.a(Sprite.o):(.rodata._ZTIN10YoghurtGum16SpriteDataOpenGLE[_ZTIN10YoghurtGum16SpriteDataOpenGLE]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' ../../YoghurtGum/bin/YoghurtGum.a(Sprite.o):(.rodata._ZTIN10YoghurtGum10SpriteDataE[_ZTIN10YoghurtGum10SpriteDataE]+0x0): undefined reference to `vtable for __cxxabiv1::__class_type_info' make: *** [bin/Galaxians.android] Fout 1 Here's an error I managed to decipher: intermediate/Game.o: In function `Galaxians::Init()': /media/YoghurtGum/Tests/Galaxians/src/Game.cpp:45: undefined reference to `__cxa_end_cleanup' /media/YoghurtGum/Tests/Galaxians/src/Game.cpp:44: undefined reference to `__cxa_end_cleanup' This is line 43 through 45: Assets::AddSprite(new Sprite("media\\ViperMarkII.bmp"), "ship"); Assets::AddSprite(new Sprite("media\\alien.bmp"), "alien"); Assets::AddSprite(new Sprite("media\\bat_ball.bmp"), "bullet"); So, what seems funny to me is that the first new is fine (line 43), but the second one isn't. What could cause this? intermediate/Game.o: In function `Player::Update()': /media/YoghurtGum/Tests/Galaxians/src/Player.h:41: undefined reference to `__cxa_end_cleanup' Another issue with new: Engine::game->scene_current->AddObject(new Bullet(m_X + 10, m_Y)); I have no idea where to begin with the other issues. These are my makefiles, They're a giant mess because I'm just trying to get it to work. Static library: # ====================================== # # # # YoghurtGum static library # # # # ====================================== # include ../YoghurtGum.mk PROGS = bin/YoghurtGum.a SOURCES = $(wildcard src/*.cpp) #$(YG_PATH_LIB)/libGLESv1_CM.so \ #$(YG_PATH_LIB)/libEGL.so \ YG_LINK_OPTIONS = -shared YG_LIBRARIES = \ $(YG_PATH_LIB)/libc.a \ $(YG_PATH_LIB)/libc.so \ $(YG_PATH_LIB)/libstdc++.a \ $(YG_PATH_LIB)/libstdc++.so \ $(YG_PATH_LIB)/libm.a \ $(YG_PATH_LIB)/libm.so \ $(YG_PATH_LIB)/libui.so \ $(YG_PATH_LIB)/liblog.so \ $(YG_PATH_LIB)/libGLESv2.so \ $(YG_PATH_LIB)/libcutils.so \ YG_OBJECTS = $(patsubst src/%.cpp, $(YG_INT)/%.o, $(SOURCES)) YG_NDK_PATH_LIB = /home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib all: $(PROGS) rebuild: clean $(PROGS) # remove all .o objects from intermediate and all .android objects from bin clean: rm -f $(YG_INT)/*.o $(YG_BIN)/*.a copy: acpy ../$(PROGS) $(PROGS): $(YG_OBJECTS) $(YG_ARCHIVER) -vq $(PROGS) $(YG_NDK_PATH_LIB)/crtbegin_static.o $(YG_NDK_PATH_LIB)/crtend_android.o $^ && \ $(YG_ARCHIVER) -vr $(PROGS) $(YG_LIBRARIES) $(YG_OBJECTS): $(YG_INT)/%.o : $(YG_SRC)/%.cpp $(YG_COMPILER) $(YG_FLAGS) -I $(GLES_INCLUDES) -c $< -o $@ Test game project: # ====================================== # # # # Galaxians # # # # ====================================== # include ../../YoghurtGum.mk PROGS = bin/Galaxians.android YG_COMPILER = arm-none-linux-gnueabi-g++ YG_LINKER = arm-none-linux-gnueabi-ld YG_PATH_LIB = ./lib/Android YG_LIBRARIES = ../../YoghurtGum/bin/YoghurtGum.a YG_PROGS = bin/Galaxians.android GLES_INCLUDES = ../../YoghurtGum/src ANDROID_NDK_ROOT = /home/oem/android-ndk-r3 NDK_PLATFORM_VER = 5 YG_NDK_PATH_LIB = $(ANDROID_NDK_ROOT)/build/platforms/android-$(NDK_PLATFORM_VER)/arch-arm/usr/lib YG_LIBS = -nostdlib -lstdc++ -lm -lGLESv1_CM #YG_COMPILE_OPTIONS = -g -rdynamic -Wall -Werror -O2 -w YG_COMPILE_OPTIONS = -g -Wall -Werror -O2 -w YG_LINK_OPTIONS = --entry=main -dynamic-linker=/system/bin/linker -rpath-link=$(YG_NDK_PATH_LIB) -L$(YG_NDK_PATH_LIB) $(YG_LIBS) SOURCES = $(wildcard src/*.cpp) YG_OBJECTS = $(patsubst src/%.cpp, intermediate/%.o, $(SOURCES)) all: $(PROGS) rebuild: clean $(PROGS) clean: rm -f intermediate/*.o bin/*.android $(PROGS): $(YG_OBJECTS) $(YG_LINKER) $(YG_LINK_OPTIONS) -rpath=$(YG_NDK_PATH_LIB) -rpath=../../YoghurtGum/lib/Android -L$(YG_PATH_LIB) $^ $(YG_LIBRARIES) -o $@ $(YG_OBJECTS): intermediate/%.o : src/%.cpp $(YG_COMPILER) $(YG_COMPILE_OPTIONS) -I ../../YoghurtGum/src/GLES -I ../../YoghurtGum/src -c $< -o $@ Any help would be appreciated.

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  • Can computer crashes and reboots mean weak power supply?

    - by TomA
    Recently I replaced the videocard in my PC for a newer, faster one. All games work perfectly but I get random system crashes and reboots. This happens even when the system is almost idle (browsing, playing music). It never happened with the old card. All drivers are up-to-date. Is it possible that the power supply is not powerful enough for the new card?

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  • Alternatives to musicbrainz picard -audio-fingerprinting tagging services [closed]

    - by Journeyman Geek
    Possible Duplicate: Auto-tagging MP3s I'm currently using musicbranz picard to tag files that don't have any usable tagging information. For some reason, currently none of the files I trying to ID seem to be identified, despite some of them them being artists who are almost certainly on musicbrainz. So, I'm looking for something that uses an alternate database and does the same thing - to identify unknown music files off an audio fingerprint. Windows is preferred, but I would be fine with any of the big 3 OSes (Windows/Linux/OS X).

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  • Open "play" button links on last.fm in SweetFM

    - by Isaac Waller
    I use SweetFM on my Mac (running OS X Leopard) to play (and export) last.fm music. But I find it annoying I have to look at the station on the website (in Safari 4) and enter it in manually in SweetFM. How can I make it so the little "play" buttons () will open in SweetFM instead of in Safari?

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  • Using Foobar to manage an iPod

    - by codeulike
    I see there are at least one or two add-ons for Foobar that let you use it to manage Music on an iPod. Which would you recommend? (Am interested in linking to the iPod Nano 5th Gen, and maybe also iPod Touch 2nd Gen, but thats not so important)

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  • Windows 7 120 GB disc drive C full

    - by user234570
    I have windows 7 and my disc drive has a capacity of 120 GB. From one day to another it tells me that my disc C is full in a red bar but I dont have many programs installed. I deleted all of my videos, games, music, pictures, etc and I was able to free up 30 GB. I ran the disk cleaner and emptied the TEMP folder and garbage can but it still shows a 70GB used. Can I get some help from the experts PLEASE!!!

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  • Amarok 2.1.1 Does not go to the next song

    - by nigative
    Hi, I just updated Amarok from KDE3 version and it looks a bit weird and different. But my problem is after I updated my music collection and started to play it (it is all loaded into my playlist), amarok doesn't start next song after the current song is finished. I have repeat(repeat playlist) and random(random tracks) options enabled. Thanks.

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  • How do I teach my linux command line manners?

    - by Sam152
    Whenever I complete something in the command line while using Ubuntu and my computer does something of value to me, I enjoy saying thank you, just because it's the polite thing to do. A typical conversation might look something like this: mtp-sendfile HamishAndyPodcast.mp3 /Music/podcasts Sending file... Progress: 17769768 of 17769768 (100%) New file ID: 76098 sam@sams-laptop:~$ thanks thanks: command not found What's the best way to teach my PC a few manners and respond with something like "No problemo".

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  • Turn icon previews off globally in Mac OS X Snow Leopard

    - by Frederik
    When connecting to network drives (e.g. using ExpanDrive) every operation takes a long time. I've discovered this is due to the Finder trying to render an icon preview of every music file and PDF it encounters. Over the network, this can take a long time. I know I can turn off icon previews on a per-folder basis using the "View Options" dialog. Is it possible to change these settings globally?

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  • Nokia 5800 - Where are contacts, sms and other non-media stuff on the filesystem ?

    - by AntonAL
    I have Nokia 5800 and want to import contacts, sms and other non-media(music, video) stuff to my Mac. I have connected to the phone via bluetooth with "Nokia Multimedia Transfer" application, which i downloaded from Nokia.com. I see the filesystem, that is devided to phone's memory and memory card. They are much configurations files on that filesystems, but i have not found the files, which stores the desired stuff (sms, contacts). Where are they ?

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  • ssh during low bandwidth

    - by kfmfe04
    I currently invoke the following ssh command over my home wifi (from OSX to Ubuntu): ssh -XYC -l my_username -c arcfour,blowfish-cbc -XC my_local_server This works great, except during low bandwidth situations, like if I'm streaming music over the Web, while I'm coding. In these situations, the ssh often drops, within a minute or two. Is there a better setting or configuration that I can try over low-bandwidth situations?

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  • Use HDD enclosure as portable hard drive?

    - by jeffmangum
    Someone here suggested that i should use an external hdd enclosure since my pc doesnt support a 2nd hdd and i want to use my old hdd. I will be permanently plugging that hdd enclosure to my pc and someone said it isnt safe. I'm really concerned since i would be using that drive and i'll probably be always using it since i'd play the music files i have in there. Also, would it be ok if i use that enclosure as a portable external drive?

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  • Anyone know of a command-line torrent client to run on a server?

    - by DJTripleThreat
    I have an account with a torrent site that gives and takes credits when you upload/download respectively. My ideal setup to keep my credits going would be some kind of media box that keeps and manages my music and videos etc. Ideally, I'd like this to be a headless box that I could just telnet into and have it run torrents that way. This server would be running ubuntu server by the way.

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  • Why does my 5.1 surround work in testing only?

    - by Mike Pateras
    I've got a 5.1 speaker setup. In both this SoundMax utility (I think it came with my motherboard), and in the Windows 7 sound test, all 5.1 speakers work properly, but that's the only time that I can get audio to come out of the rear speakers and the center channel. When playing games, video, music, etc., I only seem to get 2.1 speakers worth of sound, even though I've configured everything for 5.1 surround sound. How can I get my 5.1 surround sound working during actual use?

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  • Move the Public folders on Windows 7

    - by Omar Shahine
    This question is not about user folders, but rather the Public user folder on Windows 7. How do you map folders such as Music, Pictures, Video to a different location. If you right click, go to properties, and look at the location tab it's not editable on Windows 7.

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  • Using Apple TV as default output sound device

    - by Török Gábor
    I have an OS X box running iTunes on it. I play music with iTunes connected to an Apple TV. In iTunes I can select Apple TV as the output sound device. Am I able to do that with any other application? Apple TV does not show up as a seperate device in System Preferences. I'd like to browse and play YouTube videos in my computer and stream their sound to Apple TV.

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  • iTunes 9 not sorting albums by track order consistently

    - by joshhunt
    I have my iTunes library set to sort by music by Artist, then album (). For most of my albums this will also sort the albums in the correct track listing order (using the track number tag). Except for one album: As you can see, "The Boy Who Knew Too Much" seems to sort erratically. Why is this happening and how can I fix it?

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  • Grub problem with dual boot Ubuntu & XP (Ubuntu installed first)

    - by c00lryguy
    I had Ubuntu installed and I installed XP. I tried to be able to dual boot them by running an Ubuntu live cd and running ~ $ sudo grub grub> root (hd0,0) grub> setup (hd0) But now when I restart I get a black screen that says 'Boot device Selected Boot Device and press any key No matter what key I press it shows this error This is what my system looks like: /dev/sda1 - Ubuntu - ext3 - 73 GiB /dev/sda2 - Ubuntu - extended - 3.16 GiB /dev/sda5 - Ubuntu - linux-swap - 3.16 GiB /dev/sdb1 - Windows XP - ntfs - 76 GiB /dev/sdc1 - Stuff - ext3 - Code/Documents /dev/sdd2 - Stuff - ext3 - Movies/Music

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