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  • Custom constructors for models in Google App Engine (python)

    - by Nikhil Chelliah
    I'm getting back to programming for Google App Engine and I've found, in old, unused code, instances in which I wrote constructors for models. It seems like a good idea, but there's no mention of it online and I can't test to see if it works. Here's a contrived example, with no error-checking, etc.: class Dog(db.Model): name = db.StringProperty(required=True) breeds = db.StringListProperty() age = db.IntegerProperty(default=0) def __init__(self, name, breed_list, **kwargs): db.Model.__init__(**kwargs) self.name = name self.breeds = breed_list.split() rufus = Dog('Rufus', 'spaniel terrier labrador') rufus.put() The **kwargs are passed on to the Model constructor in case the model is constructed with a specified parent or key_name, or in case other properties (like age) are specified. This constructor differs from the default in that it requires that a name and breed_list be specified (although it can't ensure that they're strings), and it parses breed_list in a way that the default constructor could not. Is this a legitimate form of instantiation, or should I just use functions or static/class methods? And if it works, why aren't custom constructors used more often?

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  • MFMessageComposeViewControllerDelegate error - black screen

    - by user1053839
    I'm using the following code to show in-app sms. My app don't have a status bar. (I'm using 320x480 pixels screen in portrait view). the problem is that when I load the controller, the screen becomes black as you can see from the image... http://desmond.imageshack.us/Himg211/scaled.php?server=211&filename=schermata092456187alle1.png&res=landing this is the code: MFMessageComposeViewController *picker = [[MFMessageComposeViewController alloc] init]; picker.messageComposeDelegate = self; picker.recipients = [NSArray arrayWithObject:@"123456789"]; // your recipient number or self for testing picker.body = @"test"; [self presentModalViewController:picker animated:YES];

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  • Why does initWithFrame have the wrong frame value?

    - by greypoint
    I have a subclass of UIButton called INMenuCard and I am overriding the initWithFrame to include an activity indicator. The menuCard places correctly but any internal reference to "frame" give me "inf,inf,0,0" which means my activityIndicator subview is not placed correctly. What might I be missing? @implementation INMenuCard - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { CGRect innerFrame = CGRectInset(frame, 50.0f, 100.0f); activityIndicator = [[UIActivityIndicatorView alloc] initWithFrame:innerFrame]; activityIndicator.activityIndicatorViewStyle = UIActivityIndicatorViewStyleWhite; [self addSubview:activityIndicator]; } return self; } I am instantiating INMenuCard with (debugging shows the CGRect values are correct): CGRect cardFrame = CGRectMake(cardX, cardStartY, cardWidth, cardHeight); INMenuCard *menuCard = [[INMenuCard buttonWithType:UIButtonTypeCustom] initWithFrame:cardFrame]; [theView addSubView:menuCard];

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  • How to add a custom loglevel to Python's logging facility

    - by tuergeist
    Hi, I'd like to have loglevel TRACE (5) for my application as I don't think that debug() is enought. Additionally log(5, msg) isn't what I want. The question is, how can I add a custom log level to a Python logger? Actually I've a mylogger.py with the following content: import logging @property def log(obj): myLogger = logging.getLogger(obj.__class__.__name__) return myLogger In my code I use it in the following way: class ExampleClass(object): from mylogger import log def __init__(self): '''The constructor with the logger''' self.log.debug("Init runs") Now I'd like to call self.log.trace("foo bar") Thanks in advance for your help.

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  • iPhone SDK - How to display a photo taken with the camera inside a UINavigationController?

    - by dan
    This is my code so far: /* class: myViewController @interface myViewController: UIViewController <UIImagePickerControllerDelegate, UINavigationControllerDelegate> */ - (IBAction) getPicture { UIImagePickerController * picker = [[UIImagePickerController alloc] init]; picker.delegate = self; picker.sourceType = UIImagePickerControllerSourceTypeCamera; [self presentModalViewController:picker animated:YES]; } - (void) imagePickerController:(UIImagePickerController *)thePicker didFinishPickingMediaWithInfo:(NSDictionary *)imageInfo { [[thePicker parentViewController] dismissModalViewControllerAnimated:YES]; UIImage *img = [imageInfo objectForKey:@"UIImagePickerControllerOriginalImage"]; self.myImageView.image = img; } So basically I'm trying to get a photo from the iPhone camera and display it in a UIImageView. This works perfectly fine as long the class myViewController is displayed as a standalone view. If I'm putting the View inside a UINavigationController the UIImageView won't display the image after taking one with the camera. But if I choose a picture from the library everything is fine again. So why does the UIImageView won't display a image taken with the camera inside a UINavigationController?

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  • iphone memory management: alloc and retain properties.

    - by Jonathan
    According to the docs, you do one release per alloc or retain (etc) However what about when using retain propertys? eg: HEADER @property(retain)UIView *someView; IMPLEMENTATION /*in some method*/ UIView *tempView = [[UIView alloc] init]; //<<<<<ALLOC - retain count = +1 [tempView setBackgroundColor:[UIColor redColor]]; self.someView = tempView; ///<<<<<RETAIN - retain count = +2 [tempView release]; ///should I do this? or a different version of the IMPLEMENTATION self.someView = [[UIView alloc] init]; //<<<<<ALLOC & RETAIN - retain count = +2 //now what??? [self.someView release]; ???? EDIT: I didn't make it clear, but I meant what to do in both circumstances, not just the first.

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  • Django admin proper urls inside listview

    - by hinnye
    Hi, My current target is to give users the chance to download CSV files from the admin site of my application. I successfully managed to create an additional column in the model's list view this way: def doc_link(self): return '<a href="files/%s">%s</a>' % (self.output, self.output) doc_link.allow_tags = True This shows the file name and creates the link, but sadly - because it's inside my 'searches' view - it has an URL: my_site/my_app/searches/files/13.csv. This is my problem, I would like to have my files stored in the admin media directory, like this: http://my_site/media/files/13.csv Does somebody know how to give url which points "outer" from the model's directory? Maybe somehow tell Django to use the ADMIN_MEDIA_PREFIX in the link? I'd really appreciate any help, thanks!

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  • What's the Difference Between These Two Ruby Class Initialization Definitions?

    - by michaelmichael
    I'm working through a book on Ruby, and the author used a slightly different form for writing a class initialization definition than he has in previous sections of the book. It looks like this: class Ticket attr_accessor :venue, :date def initialize(venue, date) self.venue = venue self.date = date end end In previous sections of the book, it would've been defined like this: class Ticket attr_accessor :venue, :date def initialize(venue, date) @venue = venue @date = date end end Is there any functional difference between using the setter method, as in the first example, vs. using the instance variable as in the second? They both seem to work. Even mixing them up works: class Ticket attr_accessor :venue, :date def initialize(venue, date) @venue = venue self.date = date end end

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  • What's the Difference Between These Two Ruby Class Initialaztion Definitions?

    - by michaelmichael
    I'm working through a book on Ruby, and the author used a slightly different form for writing a class initialization definition than he has in previous sections of the book. It looks like this: class Ticket attr_accessor :venue, :date def initialize(venue, date) self.venue = venue self.date = date end end In previous sections of the book, it would've been defined like this: class Ticket attr_accessor :venue, :date def initialize(venue, date) @venue = venue @date = date end end Is there any functional difference between using the setter method, as in the first example vs. using the instance variable in the second? They both seem to work. Even mixing them up seems to work: class Ticket attr_accessor :venue, :date def initialize(venue, date) @venue = venue self.date = date end end

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  • Getting list of fields back from 'use fields' pragma?

    - by makenai
    So I'm familiar with the use fields pragma in Perl that can be used to restrict the fields that are stored in a class: package Fruit; use fields qw( color shape taste ); sub new { my ( $class, $params ) = @_; my $self = fields::new( $class ) unless ref $class; foreach my $name ( keys %$params ) { $self->{ $name } = $params->{ $name }; } return $self; } My question is.. once I've declared the fields at the top, how I can get the list back.. say because I want to generate accessors dynamically? Is keys %FIELDS the only way? Secondarily, is there a more efficient way to pre-populate the fields in the constructor than looping through and assigning each parameter as I am above? Thanks!

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  • passing Perl method results as a reference

    - by arareko
    Some XML::LibXML methods return arrays instead of references to arrays. Instead of doing this: $self->process_items($xml->findnodes('items/item')); I want to do something like: $self->process_items(\$xml->findnodes('items/item')); So that in process_items() I can dereference the original array instead of creating a copy: sub process_items { my ($self, $items) = @_; foreach my $item (@$items) { # do something... } } I can always store the results of findnodes() into an array and then pass the array reference to my own method, but let's say I want to try a reduced version of my code. Is that the correct syntax for passing the method results or should I use something different? Thanks!

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  • Right design to validate attributes of a class instance

    - by systempuntoout
    Having a simple Python class like this: class Spam(object): __init__(self, description, value): self.description = description self.value = value Which is the correct approach to check these constraints: "description cannot be empty" "value must be greater than zero" Should i: 1.validate data before creating spam object ? 2.check data on __init__ method ? 3.create an is_valid method on Spam class and call it with spam.isValid() ? 4.create an is_valid static method on Spam class and call it with Spam.isValid(description, value) ? 5.check data on setters? 6.... Could you recommend a well designed\Pythonic\not verbose (on class with many attributes)\elegant approach?

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  • Yet Another Simple Retain Count Question

    - by yar
    [I'm sure this is not odd at all, but I need just a bit of help] I have two retain properties @property (nonatomic, retain) NSArray *listContent; @property (nonatomic, retain) NSArray *filteredListContent; and in the viewDidLoad method I set the second equal to the first self.filteredListContent = self.listContent; and then on every search I do this self.filteredListContent = [listContent filteredArrayUsingPredicate:predicate]; I thought I should do a release right above this assignment -- since the property should cause an extra retain, right? -- but that causes the program to explode the second time I run the search method. The retain counts (without the extra release) are 2 the first time I come into the search method, and 1 each subsequent time (which is what I expected). Some guidance would help, thanks! Is it correct to not release?

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  • Is there a faster way to draw text?

    - by mystify
    Shark complains about a big performance hit with this line, which takes like 80% of CPU time. I have a counter that is updated very frequently and performance seriously sucks. It's an custom UILabel subclass with -drawRect: implemented. Every time the counter value changes, this is used to draw the new text: [self.text drawInRect:textRect withFont:correctedFont lineBreakMode:self.lineBreakMode alignment:self.textAlignment]; When I comment this line out, performance rocks. Its smooth and fast. So Shark isn't wrong about this. But what could I do to improve this? Maybe go a level deeper? Does that make any sense? Probably drawing text is really so incredible heavy...?

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  • Call a C++ constructor from an Objective C class

    - by syvex
    How can I call a C++ constructor from inside an Objective C class? class CppClass { public: CppClass(int arg1, const std::string& arg2): _arg1(arg1), _arg2(arg2) { } // ... private: int _arg1; std::string _arg2; }; @interface ObjC: NSObject { CppClass _cppClass; } @end @implementation ObjC - (id)init { self = [super init]; if ( self ) { // what is the syntax to call CppClass::CppClass(5, "hello") on _cppClass? } return self; } @end

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  • add gtk.widget in a gnome Applet

    - by dominos
    Hi, I have a question : I write a little gnome applet, and when we click on a button i want to add a gtk.widget under the "gnome-panel" like the calendar of the clock-applet. But I don't know how to do this. It's my code : listButton = gtk.Button(_("lastest")) self.listTwitt = gtk.TreeView() mainLayout = gtk.VBox() mainLayout.pack_start(listButton) mainLayout.pack_start(self.listTwitt) self.applet.add(mainLayout) With this code, when i click on the button, the list shows up in the gnome panel : it's because I add it in the mainLayout. So how do I add it under the "gnome-panel". Thanks

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  • Rails ActiveRecord - How to set association save order

    - by Altonymous
    I have a weird relationship that needs to be maintained for legacy processes. I'm trying to figure out how to create the relationship given the new model association. New Relationship Setup Machine has_many MachineReadings has_many Disks has_many DiskReadings Old Relationship Setup Machine has_many MachineReadings has_many DiskReadings has_many Disks The problem is data will come in on the Machine model as nested attributes using the new relationship setup. I need to update the machine_reading_id in the DiskReading model so the old association can continue to be used. I tried doing this via an after_save hook that would traverse back up to the machine and then down to the readings to get the machine_reading.id so I could populate the DiskReading model. However, the associations aren't being saved in the order I would expect. They are saving the Disks & DiskReadings before saving the MachineReadings. So when I go after the machine_reading.id it hasn't been written and thus I am unable to get access to it. For example: #machine_disk_reading.rb after_save :build_old_relationship def build_old_relationship self.machine_reading_id = self.disk.machine.readings.find_by_date_time(self.date_time).id end

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  • Badword filter in PHP?

    - by morpheous
    I am writing a badword filter in PHP. I have a list of badwords in an array and the method cleanse_text() is written like this: public static function cleanse_text($originalstring){ if (!self::$is_sorted) self::doSort(); return str_ireplace(self::$badwords, '****', $originalstring); } This works trivially, for exact matches, but I wanted to also censor words that have been disguised like 'ab*d' where 'abcd' is a bad word. This is proving to be a bit more difficult. Here are my questions: Is a badword filter worth bothering with (it is a site for professionals so a certain minimum decorum is required - I would have thought) Is it worth the hustle of trying to capture obvious work arounds like 'f*ck' - or should I not attempt to filter those out. Is there a better way of writing the cleanse_text() method above?

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  • some thing wrong with memory?

    - by Rocker
    Hi there I am developing a game using Cocos2D. I got some error out of sudden after few time successfully played the game. And When i debugged it gives the error called EXC_BAD_ACCESS. here is the code. -(void) winGame { //the debug stopped here... WinningScene *winner = [WinningScene node]; [[Director sharedDirector] replaceScene:[FadeTransition transitionWithDuration:1.0 scene:winner]]; } if ((touchCount > 0 && touchCount ==2) && (rangeY2 > 0.0 && rangeY2 < 20.0)) { bras++; if (bras == 1) { //[self winGame]; [self runAction:[Sequence actionOne:[DelayTime actionWithDuration:0.5] two: [CallFunc actionWithTarget:self selector:@selector(winGame)]]]; } Could u guys tell me why ?

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  • UITableViewCell select even doesn't work

    - by saimun
    I had a page control(UIPageControl) on a view (UIViewController) with table view (UITableView) on each page, each page have own table and can go to different view controller. i add the codes in "didSelectRowAtIndexPath" which can go to next level, is works perfect when i test it in a table view by itself, but it doesn't works when i have page controller with it. - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { [tableView deselectRowAtIndexPath:indexPath animated:YES]; if (pageNumber == 0) { PicturesViewController *picturesView = [[PicturesViewController alloc] init]; [self.navigationController pushViewController:picturesView animated:YES]; [picturesView release]; } else if (pageNumber == 1) { PictureDetailViewController *pictureDetailView = [[PictureDetailViewController alloc] init]; [self.navigationController pushViewController:pictureDetailView animated:YES]; [pictureDetailView release]; } else if (pageNumber == 2) { MessagesViewController *messagesView = [[MessagesViewController alloc] init]; [self.navigationController pushViewController:messagesView animated:YES]; [messagesView release]; } } here is the code, if view directly to this table view this code is work, how can i make it work under the pagecontrol??

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  • Why need to call NSTimer again in this code?

    - by Tattat
    - (void) applicationDidFinishLaunching:(UIApplication *)application { //set up main loop [NSTimer scheduledTimerWithTimeInterval:0.033 target:self selector:@selector(gameLoop:) userInfo:nil repeats:NO]; //create instance of the first GameState [self doStateChange:[gsMain class]]; } - (void) gameLoop: (id) sender { [((GameState*)viewController.view) Update]; [((GameState*)viewController.view) Render]; [NSTimer scheduledTimerWithTimeInterval:0.033 target:self selector:@selector(gameLoop:) userInfo:nil repeats:NO]; } This code is from a iPhone game development book. I don't know why the gameLoop method need to call the NSTimer again? in the applicationDidFinishLaunching, it set the NSTimer to do, why don't let it do every 0.033s, why add the same NSTimer code in the gameLoop method? thz.

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  • Python/Tkinter make a custom window

    - by user1435947
    I want to make a window without the top taskbar (that is movable), so there is only thin outline around the GUI box. I also want to add my own 'X' to the box. import Tkinter class Application(Frame): def __init__(self, master=None): Frame.__init__(self, master) self.parent = master ............ def main(): root = Tk() root.attributes('-fullscreen', True) root.geometry('500x250+500+200') app = Application(root) app.parent.configure(background = 'gray32') root.resizable(width=FALSE, height=FALSE) app.mainloop() main() I tried forcing the box to resize after going into fullscreen to remove the taskbar, though box is no longer movable. Any suggestions? [I have seen this thread: Python/Tkinter: Removing/disabling a resizable window's maximize button under Windows The -toolwindow attribute didn't work for me, maybe because I use linux...]

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  • Globals across modules

    - by Coder1
    Wow, this seems so basic, but I can't get it to work. All I need to do is store a global dict which can be accessed and modified from other modules & threads. What's the "best practices" way of achieving this? test.py import testmodule class MyClassA(): def __init__(self, id): self.id = id if __name__ == '__main__': global classa_dict classa_dict = {} classa_dict[1] = MyClassA(1) classa_dict[2] = MyClassA(2) testing = testmodule.TestModule() testmodule.py class TestModule(): def __init__(self): global classa_dict print classa_dict[2] output $ python test.py Traceback (most recent call last): File "test.py", line 13, in <module> testing = testmodule.TestModule() File "/path/to/project/testmodule.py", line 4, in __init__ print classa_dict[2] NameError: global name 'classa_dict' is not defined

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  • how to close layer that showed in other layer in cocos2d-iphone

    - by yegomo
    I have one layer called alayer, and there is a button called abutton, when click the button, another layer called blayer will show in alayer, not replaceScene, please look at the following code, alayer.m -(void)abuttonclicked:(id)sender { blayer *blayer = [blayer node]; blayer.position = ccp(1,1); [self addChild:blayer]; } blayer.m has a button called bbutton and string value called bstring, I want to click the b button, it will close blayer (remove blayer from alayer), and pass the string value bstring to alayer, please look at following code, -(void)bbuttonclicked:(id)sender { // how can do here to close its self(remove its self from alayer), and pass the bstring to alayer? } thanks. ps. I can use NSUserDefault to pass the string value, but I think it's a bad way to do this, is there another way to pass value?

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  • fetchedResultsController objectAtIndexPath: i "Passing argument 1 of objectAtIndexPath: makes pointer from integer without cast

    - by cocos2dbeginner
    NSMutableDictionary* dict = [[NSMutableDictionary alloc] init]; id <NSFetchedResultsSectionInfo> sectionInfo = [[self.fetchedResultsController sections] objectAtIndex:0]; for (int i; i<[sectionInfo numberOfObjects]; i++) { NSManagedObject *o = [self.fetchedResultsController objectAtIndexPath:i]; [dict setObject:[[o valueForKey:@"frontCard"] description] forKey:@"frontCard"]; [dict setObject:[[o valueForKey:@"flipCard"] description] forKey:@"flipCard"]; } In this line NSManagedObject *o = [self.fetchedResultsController objectAtIndexPath:i]; i get this warning: warning: passing argument 1 of 'objectAtIndexPath:' makes pointer from integer without a cast

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