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  • Reusing WCF Proxy to reduce Memory Usage

    - by Sudheer Kumar
    I am working on a program that uploads BLOB from DB to a Document Management System. I have a WCF service to interact with the DMS. I have a multi-threaded client program that uploads the BLOBs to DMS and every thread used to create and dispose a proxy instance for every record to update. When I have a large no of records to convert, I found that the tool’s memory foot print keeps increasing. After a little debugging I found that the WCF proxies are the culprits for excessive memory usage. I changed the program to re-use the proxies to the service, having one proxy per thread. So in some scenarios, it might be beneficial to re-use WCF proxies.

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  • Why is my Ubuntu system not using the correct kernel?

    - by Brooks Moses
    We're having a bit of confusion on a Ubuntu remote system -- /boot/grub/menu.lst suggests the system should boot into kernel 2.6.35-30-generic, but it is actually running kernel 2.6.32-27-generic. Where should I look to start figuring out why this is happening and how to fix it? Specifically, /boot/grub/menu.lst has default 0 and the first entry is title Ubuntu 10.10, kernel 2.6.35-30-generic uuid 67717ee3-cbf9-45d2-ae97-820256f4c4fd kernel /boot/vmlinuz-2.6.35-30-generic root=UUID=67717ee3-cbf9-45d2- ae97-820256f4c4fd ro quiet splash initrd /boot/initrd.img-2.6.35-30-generic Further, I've confirmed that /boot/vmlinuz-2.6.35-30-generic and /boot/initrd.img-2.6.35-30-generic exist and have appropriate permissions. Meanwhile, uname -a returns: $ uname -a Linux cuda2 2.6.32-27-generic #49-Ubuntu SMP Thu Dec 2 00:51:09 UTC 2010 x86_64 GNU/Linux Edit: I've also tried re-running update-grub, and rebooting; no luck. Here's the full menu.lst, as requested by a commenter: # menu.lst - See: grub(8), info grub, update-grub(8) # grub-install(8), grub-floppy(8), # grub-md5-crypt, /usr/share/doc/grub # and /usr/share/doc/grub-legacy-doc/. ## default num # Set the default entry to the entry number NUM. Numbering starts from 0, and # the entry number 0 is the default if the command is not used. # # You can specify 'saved' instead of a number. In this case, the default entry # is the entry saved with the command 'savedefault'. # WARNING: If you are using dmraid do not use 'savedefault' or your # array will desync and will not let you boot your system. default 0 ## timeout sec # Set a timeout, in SEC seconds, before automatically booting the default entry # (normally the first entry defined). timeout 3 ## hiddenmenu # Hides the menu by default (press ESC to see the menu) hiddenmenu # Pretty colours #color cyan/blue white/blue ## password ['--md5'] passwd # If used in the first section of a menu file, disable all interactive editing # control (menu entry editor and command-line) and entries protected by the # command 'lock' # e.g. password topsecret # password --md5 $1$gLhU0/$aW78kHK1QfV3P2b2znUoe/ # password topsecret # # examples # # title Windows 95/98/NT/2000 # root (hd0,0) # makeactive # chainloader +1 # # title Linux # root (hd0,1) # kernel /vmlinuz root=/dev/hda2 ro # # # Put static boot stanzas before and/or after AUTOMAGIC KERNEL LIST ### BEGIN AUTOMAGIC KERNELS LIST ## lines between the AUTOMAGIC KERNELS LIST markers will be modified ## by the debian update-grub script except for the default options below ## DO NOT UNCOMMENT THEM, Just edit them to your needs ## ## Start Default Options ## ## default kernel options ## default kernel options for automagic boot options ## If you want special options for specific kernels use kopt_x_y_z ## where x.y.z is kernel version. Minor versions can be omitted. ## e.g. kopt=root=/dev/hda1 ro ## kopt_2_6_8=root=/dev/hdc1 ro ## kopt_2_6_8_2_686=root=/dev/hdc2 ro # kopt=root=UUID=67717ee3-cbf9-45d2-ae97-820256f4c4fd ro ## default grub root device ## e.g. groot=(hd0,0) # groot=67717ee3-cbf9-45d2-ae97-820256f4c4fd ## should update-grub create alternative automagic boot options ## e.g. alternative=true ## alternative=false # alternative=true ## should update-grub lock alternative automagic boot options ## e.g. lockalternative=true ## lockalternative=false # lockalternative=false ## additional options to use with the default boot option, but not with the ## alternatives ## e.g. defoptions=vga=791 resume=/dev/hda5 # defoptions=quiet splash ## should update-grub lock old automagic boot options ## e.g. lockold=false ## lockold=true # lockold=false ## Xen hypervisor options to use with the default Xen boot option # xenhopt= ## Xen Linux kernel options to use with the default Xen boot option # xenkopt=console=tty0 ## altoption boot targets option ## multiple altoptions lines are allowed ## e.g. altoptions=(extra menu suffix) extra boot options ## altoptions=(recovery) single # altoptions=(recovery mode) single ## controls how many kernels should be put into the menu.lst ## only counts the first occurence of a kernel, not the ## alternative kernel options ## e.g. howmany=all ## howmany=7 # howmany=all ## specify if running in Xen domU or have grub detect automatically ## update-grub will ignore non-xen kernels when running in domU and vice versa ## e.g. indomU=detect ## indomU=true ## indomU=false # indomU=detect ## should update-grub create memtest86 boot option ## e.g. memtest86=true ## memtest86=false # memtest86=true ## should update-grub adjust the value of the default booted system ## can be true or false # updatedefaultentry=false ## should update-grub add savedefault to the default options ## can be true or false # savedefault=false ## ## End Default Options ## title Ubuntu 10.10, kernel 2.6.35-30-generic uuid 67717ee3-cbf9-45d2-ae97-820256f4c4fd kernel /boot/vmlinuz-2.6.35-30-generic root=UUID=67717ee3-cbf9-45d2-ae97-820256f4c4fd ro quiet splash initrd /boot/initrd.img-2.6.35-30-generic title Ubuntu 10.10, kernel 2.6.35-30-generic (recovery mode) uuid 67717ee3-cbf9-45d2-ae97-820256f4c4fd kernel /boot/vmlinuz-2.6.35-30-generic root=UUID=67717ee3-cbf9-45d2-ae97-820256f4c4fd ro single initrd /boot/initrd.img-2.6.35-30-generic title Ubuntu 10.10, kernel 2.6.32-32-server uuid 67717ee3-cbf9-45d2-ae97-820256f4c4fd kernel /boot/vmlinuz-2.6.32-32-server root=UUID=67717ee3-cbf9-45d2-ae97-820256f4c4fd ro quiet splash initrd /boot/initrd.img-2.6.32-32-server title Ubuntu 10.10, kernel 2.6.32-32-server (recovery mode) uuid 67717ee3-cbf9-45d2-ae97-820256f4c4fd kernel /boot/vmlinuz-2.6.32-32-server root=UUID=67717ee3-cbf9-45d2-ae97-820256f4c4fd ro single initrd /boot/initrd.img-2.6.32-32-server title Ubuntu 10.10, kernel 2.6.32-27-generic uuid 67717ee3-cbf9-45d2-ae97-820256f4c4fd kernel /boot/vmlinuz-2.6.32-27-generic root=UUID=67717ee3-cbf9-45d2-ae97-820256f4c4fd ro quiet splash initrd /boot/initrd.img-2.6.32-27-generic title Ubuntu 10.10, kernel 2.6.32-27-generic (recovery mode) uuid 67717ee3-cbf9-45d2-ae97-820256f4c4fd kernel /boot/vmlinuz-2.6.32-27-generic root=UUID=67717ee3-cbf9-45d2-ae97-820256f4c4fd ro single initrd /boot/initrd.img-2.6.32-27-generic title Chainload into GRUB 2 root 67717ee3-cbf9-45d2-ae97-820256f4c4fd kernel /boot/grub/core.img title Ubuntu 10.10, memtest86+ uuid 67717ee3-cbf9-45d2-ae97-820256f4c4fd kernel /boot/memtest86+.bin ### END DEBIAN AUTOMAGIC KERNELS LIST To add complication and joy to my life, this is a desktop machine in a remote datacenter; we don't have either local access or serial-console access. Suggestions?

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  • How do you exclude yourself from Google Analytics on your website using cookies?

    - by Keoki Zee
    I'm trying to set up an exclusion filter with a browser cookie, so that my own visits to my don't show up in my Google Analytics. I tried 3 different methods and none of them have worked so far. I would like help understanding what I am doing wrong and how I can fix this. Method 1 First, I tried following Google's instructions, http://www.google.com/support/analytics/bin/answer.py?hl=en&answer=55481, for excluding traffic by Cookie Content: Create a new page on your domain, containing the following code: <body onLoad="javascript:pageTracker._setVar('test_value');"> Method 2 Next, when that didn't work, I googled around and found this Google thread, http://www.google.com/support/forum/p/Google%20Analytics/thread?tid=4741f1499823fcd5&hl=en, where the most popular answer says to use a slightly different code: SHS Analytics wrote: <body onLoad="javascript:_gaq.push(['_setVar','test_value']);"> Thank you! This has now set a __utmv cookie containing "test_value", whereas the original: pageTracker._setVar('test_value') (which Google is still recommending) did not manage to do that for me (in Mac Safari 5 and Firefox 3.6.8). So I tried this code, but it didn't work for me. Method 3 Finally, I searched StackOverflow and came across this thread, http://stackoverflow.com/questions/3495270/exclude-my-traffic-from-google-analytics-using-cookie-with-subdomain, which suggests that the following code might work: <script type="text/javascript"> var _gaq = _gaq || []; _gaq.push(['_setVar', 'exclude_me']); _gaq.push(['_setAccount', 'UA-xxxxxxxx-x']); _gaq.push(['_trackPageview']); // etc... </script> This script appeared in the head element in the example, instead of in the onload event of the body like in the previous 2 examples. So I tried this too, but still had no luck with trying to exclude myself from Google Analytics. Re-iterate question So, I tried all 3 methods above with no success. Am I doing something wrong? How can I exclude myself from my Google Analytics using an exclusion cookie for my browser?

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  • Can't get Minecraft to run on Ubuntu

    - by Dennis
    I have installed JDK and JRE from this tutorial and have tried many methods of starting it up, yet my results are always the same. If any one could please help me I would be very grateful. Exception in thread "Thread-3" java.lang.UnsatisfiedLinkError: /home/dennis/.minecraft/bin/natives/liblwjgl.so: /home/dennis/.minecraft/bin/natives/liblwjgl.so: wrong ELF class: ELFCLASS32 (Possible cause: architecture word width mismatch) at java.lang.ClassLoader$NativeLibrary.load(Native Method) at java.lang.ClassLoader.loadLibrary1(Unknown Source) at java.lang.ClassLoader.loadLibrary0(Unknown Source) at java.lang.ClassLoader.loadLibrary(Unknown Source) at java.lang.Runtime.load0(Unknown Source) at java.lang.System.load(Unknown Source) at org.lwjgl.Sys$1.run(Sys.java:69) at java.security.AccessController.doPrivileged(Native Method) at org.lwjgl.Sys.doLoadLibrary(Sys.java:65) at org.lwjgl.Sys.loadLibrary(Sys.java:81) at org.lwjgl.Sys.<clinit>(Sys.java:98) at net.minecraft.client.Minecraft.F(SourceFile:1853) at aoe.<init>(SourceFile:20) at net.minecraft.client.Minecraft.<init>(SourceFile:77) at anv.<init>(SourceFile:36) at net.minecraft.client.MinecraftApplet.init(SourceFile:36) at net.minecraft.Launcher.replace(Launcher.java:136) at net.minecraft.Launcher$1.run(Launcher.java:79)

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  • Integrating Windows Form Click Once Application into SharePoint 2007 &ndash; Part 2 of 4

    - by Kelly Jones
    In my last post, I explained why we decided to use a Click Once application to solve our business problem. To quickly review, we needed a way for our business users to upload documents to a SharePoint 2007 document library in mass, set the meta data, set the permissions per document, and to do so easily. Let’s look at the pieces that make up our solution.  First, we have the Windows Form application.  This app is deployed using Click Once and calls SharePoint web services in order to upload files and then calls web services to set the meta data (SharePoint columns and permissions).  Second, we have a custom action.  The custom action is responsible for providing our users a link that will launch the Windows app, as well as passing values to it via the query string.  And lastly, we have the web services that the Windows Form application calls.  For our solution, we used both out of the box web services and a custom web service in order to set the column values in the document library as well as the permissions on the documents. Now, let’s look at the technical details of each of these pieces.  (All of the code is downloadable from here: )   Windows Form application deployed via Click Once The Windows Form application, called “Custom Upload”, has just a few classes in it: Custom Upload -- the form FileList.xsd -- the dataset used to track the names of the files and their meta data values SharePointUpload -- this class handles uploading the file SharePointUpload uses an HttpWebRequest to transfer the file to the web server. We had to change this code from a WebClient object to the HttpWebRequest object, because we needed to be able to set the time out value.  public bool UploadDocument(string localFilename, string remoteFilename) { bool result = true; //Need to use an HttpWebRequest object instead of a WebClient object // so we can set the timeout (WebClient doesn't allow you to set the timeout!) HttpWebRequest req = (HttpWebRequest)WebRequest.Create(remoteFilename); try { req.Method = "PUT"; req.Timeout = 60 * 1000; //convert seconds to milliseconds req.AllowWriteStreamBuffering = true; req.Credentials = System.Net.CredentialCache.DefaultCredentials; req.SendChunked = false; req.KeepAlive = true; Stream reqStream = req.GetRequestStream(); FileStream rdr = new FileStream(localFilename, FileMode.Open, FileAccess.Read); byte[] inData = new byte[4096]; int bytesRead = rdr.Read(inData, 0, inData.Length); while (bytesRead > 0) { reqStream.Write(inData, 0, bytesRead); bytesRead = rdr.Read(inData, 0, inData.Length); } reqStream.Close(); rdr.Close(); System.Net.HttpWebResponse response = (HttpWebResponse)req.GetResponse(); if (response.StatusCode != HttpStatusCode.OK && response.StatusCode != HttpStatusCode.Created) { String msg = String.Format("An error occurred while uploading this file: {0}\n\nError response code: {1}", System.IO.Path.GetFileName(localFilename), response.StatusCode.ToString()); LogWarning(msg, "2ACFFCCA-59BA-40c8-A9AB-05FA3331D223"); result = false; } } catch (Exception ex) { LogException(ex, "{E9D62A93-D298-470d-A6BA-19AAB237978A}"); result = false; } return result; } The class also contains the LogException() and LogWarning() methods. When the application is launched, it parses the query string for some initial values.  The query string looks like this: string queryString = "Srv=clickonce&Sec=N&Doc=DMI&SiteName=&Speed=128000&Max=50"; This Srv is the path to the server (my Virtual Machine is name “clickonce”), the Sec is short for security – meaning HTTPS or HTTP, the Doc is the shortcut for which document library to use, and SiteName is the name of the SharePoint site.  Speed is used to calculate an estimate for download speed for each file.  We added this so our users uploading documents would realize how long it might take for clients in remote locations (using slow WAN connections) to download the documents. The last value, Max, is the maximum size that the SharePoint site will allow documents to be.  This allowed us to give users a warning that a file is too large before we even attempt to upload it. Another critical piece is the meta data collection.  We organized our site using SharePoint content types, so when the app loads, it gets a list of the document library’s content types.  The user then select one of the content types from the drop down list, and then we query SharePoint to get a list of the fields that make up that content type.  We used both an out of the box web service, and one that we custom built, in order to get these values. Once we have the content type fields, we then add controls to the form.  Which type of control we add depends on the data type of the field.  (DateTime pickers for date/time fields, etc)  We didn’t write code to cover every data type, since we were working with a limited set of content types and field data types. Here’s a screen shot of the Form, before and after someone has selected the content types and our code has added the custom controls:     The other piece of meta data we collect is the in the upper right corner of the app, “Users with access”.  This box lists the different SharePoint Groups that we have set up and by checking the boxes, the user can set the permissions on the uploaded documents. All of this meta data is collected and submitted to our custom web service, which then sets the values on the documents on the list.  We’ll look at these web services in a future post. In the next post, we’ll walk through the Custom Action we built.

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  • How should I invoke a physics engine?

    - by ymfoi
    I'm new to writing games. I'm planning to write a 2D battle game which may require an physics engine. Suppose I've written one, but how can I combine it with the main routine of my game? Should I attach it directly to the graphics render routine or put it in an individual thread? I've spent much time looking for some common approach, but found nothing. So can you reveal some basics idea for me, a newbie? Thanks! P.S. There're many other problems I have to deal with if I choose to start a separate thread for the physics engine, for example, the lock problem, while from my intuition, I guess I'd better separate the render and the physics engine.

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  • Disqus Comment Form Missing from Posts

    - by Saad
    I decided to transition from IntenseDebate to Disqus for the blog. So I uninstalled ID via their uninstall process (you upload the template to them, they remove code, you reupload your new template onto the site). Then I went to install Disqus into the site through their Blogger widget method. The problem is that there is no comment form present on any of the blog posts' pages. For example, when you click on the 'Comments' link it jumps to #disqus-thread but there is no thread there. So is there any fix that I can do in order to make the comment form appear? I checked Disqus' knowledgebase for Blogger installation but as far as I can tell my template should be compatible.

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  • Is switch-case over enumeration bad practice?

    - by Puckl
    I have an enumeration with the commands Play, Stop and Pause for a media player. In two classes I do a switch-case over the received commands. The player runs in a different thread and I deliver the commands in a command queue to the thread. If I generate class diagrams the enumeration has dependencies all over the place. Is there a nicer way to deal with the commands? If I would change/extend the enumeration, I would have to change several classes. (Its not super important to keep the player extensible, but I try to write nice software.)

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  • Can I use DllImport/PInvoke in libraries loaded as Assets in Unity Free?

    - by sebf
    I am interested in using utilising third-party libraries in Unity Free. I know Unity can use managed libraries as Assets, but only the Pro version supports using native libraries. (DllImport within scripts). This thread however suggests that it is possible to import DLLs in the free version. I would like to utilise native libraries (as a hobbyist I cannot afford Pro), but want to do it the supported way so I don't have to worry about Unity 'fixing' this hole if that is what it is. Is there any supported way to use native libraries with Unity free? (i.e. does that thread suggest a workaround or is it a 'bug'? Is it supported to use DllImport/PInvoke in libraries loaded as assets? (could I create a wrapper myself?)

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  • How do you exclude yourself from Google Analytics on your website using cookies?

    - by Cold Hawaiian
    I'm trying to set up an exclusion filter with a browser cookie, so that my own visits to my don't show up in my Google Analytics. I tried 3 different methods and none of them have worked so far. I would like help understanding what I am doing wrong and how I can fix this. Method 1 First, I tried following Google's instructions, http://www.google.com/support/analytics/bin/answer.py?hl=en&answer=55481, for excluding traffic by Cookie Content: Create a new page on your domain, containing the following code: <body onLoad="javascript:pageTracker._setVar('test_value');"> Method 2 Next, when that didn't work, I googled around and found this Google thread, http://www.google.com/support/forum/p/Google%20Analytics/thread?tid=4741f1499823fcd5&hl=en, where the most popular answer says to use a slightly different code: SHS Analytics wrote: <body onLoad="javascript:_gaq.push(['_setVar','test_value']);"> Thank you! This has now set a __utmv cookie containing "test_value", whereas the original: pageTracker._setVar('test_value') (which Google is still recommending) did not manage to do that for me (in Mac Safari 5 and Firefox 3.6.8). So I tried this code, but it didn't work for me. Method 3 Finally, I searched StackOverflow and came across this thread, http://stackoverflow.com/questions/3495270/exclude-my-traffic-from-google-analytics-using-cookie-with-subdomain, which suggests that the following code might work: <script type="text/javascript"> var _gaq = _gaq || []; _gaq.push(['_setVar', 'exclude_me']); _gaq.push(['_setAccount', 'UA-xxxxxxxx-x']); _gaq.push(['_trackPageview']); // etc... </script> This script appeared in the head element in the example, instead of in the onload event of the body like in the previous 2 examples. So I tried this too, but still had no luck with trying to exclude myself from Google Analytics. Re-iterate question So, I tried all 3 methods above with no success. Am I doing something wrong? How can I exclude myself from my Google Analytics using an exclusion cookie for my browser? Update I've been testing this for several days now, and I've confirmed that the 2nd method of excluding yourself from tracking does indeed work. The problem was that the filter settings weren't properly applied to my profile, which has been corrected. See the accepted answer below.

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  • Why does calling CreateDXGIFactory prevent my program from exiting?

    - by smoth190
    I'm using CreateDXGIFactory to get the graphics adapters and display modes. When I call it, it works fine and I get all the data. However, when I exit my program, the main Win32 thread exits, but something stays open because it keeps debugging. Does CreateDXGIFactory create an extra thread and I'm not closing it? I don't understand. The only thing I would suspect is that in the documentation it says it doesn't work if it's called from DllMain. It is in a DLL, but it's not called from DllMain. And it doesn't fail, either. I'm using DirectX 11. Here is the function that initializes DirectX. I haven't gotten past retrieving the refresh rate because of this problem. I commented everything out to pinpoint the problem. bool CGraphicsManager::InitDirectX(HWND hWnd, int width, int height) { HRESULT result; IDXGIFactory* factory; IDXGIOutput* output; IDXGIAdapter* adapter; DXGI_MODE_DESC* displayModes; DXGI_ADAPTER_DESC adapterDesc; unsigned int modeCount = 0; unsigned int refreshNum = 0; unsigned int refreshDen = 0; //First, we need to get the monitors refresh rater result = CreateDXGIFactory(__uuidof(IDXGIFactory), (void**)&factory); //if(FAILED(result)) //{ //MemoryUtil::MessageBoxError(TEXT("InitDirectX"), 0, 0, TEXT("Failed to create DXGI factory\nError:\n%s"), DXGetErrorDescription(result)); //return false; //} /*//Create a graphics card adapter result = factory->EnumAdapters(0, &adapter); if(FAILED(result)) { MemoryUtil::MessageBoxError(TEXT("InitDirectX"), 0, 0, TEXT("Failed to get graphics adapters\nError:\n%s"), DXGetErrorDescription(result)); return false; } //Get the output result = adapter->EnumOutputs(0, &output); if(FAILED(result)) { MemoryUtil::MessageBoxError(TEXT("InitDirectX"), 0, 0, TEXT("Failed to get adapter output\nError:\n%s"), DXGetErrorDescription(result)); return false; } //Get the modes result = output->GetDisplayModeList(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_ENUM_MODES_INTERLACED, &modeCount, 0); if(FAILED(result)) { MemoryUtil::MessageBoxError(TEXT("InitDirectX"), 0, 0, TEXT("Failed to get mode count\nError:\n%s"), DXGetErrorDescription(result)); return false; } displayModes = new DXGI_MODE_DESC[modeCount]; result = output->GetDisplayModeList(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_ENUM_MODES_INTERLACED, &modeCount, displayModes); if(FAILED(result)) { MemoryUtil::MessageBoxError(TEXT("InitDirectX"), 0, 0, TEXT("Failed to get display modes\nError:\n%s"), DXGetErrorDescription(result)); return false; } //Now we need to find one for our screen size for(unsigned int i = 0; i < modeCount; i++) { if(displayModes[i].Width == (unsigned int)width) { if(displayModes[i].Height == (unsigned int)height) { refreshNum = displayModes[i].RefreshRate.Numerator; refreshDen = displayModes[i].RefreshRate.Denominator; break; } } } //Store the video card data result = adapter->GetDesc(&adapterDesc); if(FAILED(result)) { MemoryUtil::MessageBoxError(TEXT("InitDirectX"), 0, 0, TEXT("Failed to get adapter description\nError:\n%s"), DXGetErrorDescription(result)); return false; } m_videoCard = new CVideoCard(); MemoryUtil::CreateGameObject(m_videoCard); m_videoCard->VideoCardMemory = (unsigned int)(adapterDesc.DedicatedVideoMemory); wcstombs_s(0, m_videoCard->VideoCardDescription, 128, adapterDesc.Description, 128);*/ //ReleaseCOM(output); //ReleaseCOM(adapter); ReleaseCOM(factory); //DeletePointerArray(displayModes); return true; } Also, I don't know if this means anything, but this is some of the output log when the function is commented out: //... 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\msvcr100d.dll', Symbols loaded. 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\imm32.dll', Cannot find or open the PDB file 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\msctf.dll', Cannot find or open the PDB file 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\uxtheme.dll', Cannot find or open the PDB file 'LostRock.exe': Loaded 'C:\Program Files (x86)\Common Files\microsoft shared\ink\tiptsf.dll', Cannot find or open the PDB file 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\ole32.dll', Cannot find or open the PDB file 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\oleaut32.dll', Cannot find or open the PDB file 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\clbcatq.dll', Cannot find or open the PDB file 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\oleacc.dll', Cannot find or open the PDB file The program '[6560] LostRock.exe: Native' has exited with code 0 (0x0). And when it isn't commented out... //... 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\cfgmgr32.dll', Cannot find or open the PDB file 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\devobj.dll', Cannot find or open the PDB file 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\wintrust.dll', Cannot find or open the PDB file 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\crypt32.dll', Cannot find or open the PDB file 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\msasn1.dll', Cannot find or open the PDB file 'LostRock.exe': Unloaded 'C:\Windows\SysWOW64\setupapi.dll' 'LostRock.exe': Unloaded 'C:\Windows\SysWOW64\devobj.dll' 'LostRock.exe': Unloaded 'C:\Windows\SysWOW64\cfgmgr32.dll' 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\clbcatq.dll', Cannot find or open the PDB file 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\oleacc.dll', Cannot find or open the PDB file The thread 'Win32 Thread' (0xb94) has exited with code 0 (0x0). The program '[8096] LostRock.exe: Native' has exited with code 0 (0x0). //This is called when I click "Stop Debugging" P.S. I know it is CreateDXGIFactory because if I comment it out, the program exits correctly.

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  • What threading pratice is good 90% of the time?

    - by acidzombie24
    Since my SO thread was closed i guess i can ask it here. What practice or practices are good 90% of the time when working with threading with multiple cores? Personally all i have done was share immutable classes and pass (copy) data to a queue to the destine thread. Note: This is for research and when i say 90% of the time i dont mean it is allowed to fail 10% of the time (thats ridiculous!) i mean 90% it is a good solution while the other 10% it is not so desirable due to implementation or efficiently reasons (or plainly another technique fits the problem domain a lot better).

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  • Best Creational Pattern for loggers in a multi-threaded system?

    - by Dipan Mehta
    This is a follow up question on my past questions : Concurrency pattern of logger in multithreaded application As suggested by others, I am putting this question separately. As the learning from the last question. In a multi-threaded environment, the logger should be made thread safe and probably asynchronous (where in messages are queued while a background thread does writing releasing the requesting object thread). The logger could be signleton or it can be a per-group logger which is a generalization of the above. Now, the question that arise is how does logger should be assigned to the object? There are two options I can think of: 1. Object requesting for the logger: Should each of the object call some global API such as get_logger()? Such an API returns "the" singleton or the group logger. However, I feel this involves assumption about the Application environment to implement the logger -which I think is some kind of coupling. If the same object needs to be used by other application - this new application also need to implement such a method. 2. Assign logger through some known API The other alternative approach is to create a kind of virtual class which is implemented by application based on App's own structure and assign the object sometime in the constructor. This is more generalized method. Unfortunately, when there are so many objects - and rather a tree of objects passing on the logger objects to each level is quite messy. My question is there a better way to do this? If you need to pick any one of the above, which approach is would you pick and why? Other questions remain open about how to configure them: How do objects' names or ID are assigned so that will be used for printing on the log messages (as the module names) How do these objects find the appropriate properties (such as log levels, and other such parameters) In the first approach, the central API needs to deal with all this varieties. In the second approach - there needs to be additional work. Hence, I want to understand from the real experience of people, as to how to write logger effectively in such an environment.

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  • Android Loading Screen: How do I use a stack to load elements?

    - by tom_mai78101
    I have some problems with figuring out what value I should put in the function: int value_needed_to_figure_out = X; ProgressBar.incrementProgressBy(value_needed_to_figure_out); I've been researching about loading screens and how to use them. Some examples I've seen have implemented Thread.sleep() in a Handler.post(new Runnable()) function. To me, I got most of that concept of using the Handler to update the ProgressBar, while pretending to do some heavy crunching work. So, I kept looking. I have read this thread here: How do I load chunks of data from an assest manager during a loading screen? It said that I can try using a stack it needs to load, and adding a size counter as I add elements to the stack. What does it mean? This is the part where I'm totally stumped. If anyone would provide some hints, I'll gladly appreciate it. Thanks in advance.

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  • C-states and P-states : confounding factors for benchmarking

    - by Dave
    I was recently looking into a performance issue in the java.util.concurrent (JUC) fork-join pool framework related to particularly long latencies when trying to wake (unpark) threads in the pool. Eventually I tracked the issue down to the power & scaling governor and idle-state policies on x86. Briefly, P-states refer to the set of clock rates (speeds) at which a processor can run. C-states reflect the possible idle states. The deeper the C-state (higher numerical values) the less power the processor will draw, but the longer it takes the processor to respond and exit that sleep state on the next idle to non-idle transition. In some cases the latency can be worse than 100 microseconds. C0 is normal execution state, and P0 is "full speed" with higher Pn values reflecting reduced clock rates. C-states are P-states are orthogonal, although P-states only have meaning at C0. You could also think of the states as occupying a spectrum as follows : P0, P1, P2, Pn, C1, C2, ... Cn, where all the P-states are at C0. Our fork-join framework was calling unpark() to wake a thread from the pool, and that thread was being dispatched onto a processor at deep C-state, so we were observing rather impressive latencies between the time of the unpark and the time the thread actually resumed and was able to accept work. (I originally thought we were seeing situations where the wakee was preempting the waker, but that wasn't the case. I'll save that topic for a future blog entry). It's also worth pointing out that higher P-state values draw less power and there's usually some latency in ramping up the clock (P-states) in response to offered load. The issue of C-states and P-states isn't new and has been described at length elsewhere, but it may be new to Java programmers, adding a new confounding factor to benchmarking methodologies and procedures. To get stable results I'd recommend running at C0 and P0, particularly for server-side applications. As appropriate, disabling "turbo" mode may also be prudent. But it also makes sense to run with the system defaults to understand if your application exhibits any performance sensitivity to power management policies. The operating system power management sub-system typically control the P-state and C-states based on current and recent load. The scaling governor manages P-states. Operating systems often use adaptive policies that try to avoid deep C-states for some period if recent deep idle episodes proved to be very short and futile. This helps make the system more responsive under bursty or otherwise irregular load. But it also means the system is stateful and exhibits a memory effect, which can further complicate benchmarking. Forcing C0 + P0 should avoid this issue.

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  • Is there now any way to convert mp3 files to m4a or aac 192kbit?

    - by piedro
    Since about two years now I am trying to find a way to convert high quality mp3 files to m4a or aac files with a fixed bitrate 192k. Please don't suggest using another format - i thought this through as far as it goes. The problem here is: ffmpeg obvioulsy can't convert to a higher bitrate than 152k. Even when it says it does so the resulting files still have 152k instead of 192k. ffmpeg also has/had a bug not writing the bitrate into the audio file tags which means when testing you have to calculate the bitrate manually by dividing the filesize by the length of the audio in seconds (resulting in 152k - see above) choosing faac as converter gets me the same results other programs don't work reliably (see this thread Howto convert audio files to *.m4a? I know that this is not an original new problem but I am wondering if there is still no way to convert with ubuntu/kubuntu 12.04 after a lot time passed and I can't find some of the bug issues mentioned in the other thread anymore. So: Is there a solution after all?

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  • Sharing SCTP connection with multiple threads

    - by poly
    I have an application that needs to run in SCTP environment, I have a question in sharing the connection among multiple threads for packet receiving only, I've tried with the sctp_sendmsg and it worked without even locking the threads (is that been taking care of by the OS, in other words, is it thread safe to do that). I've tested many cases with the send and I can't see them out of sync. Anyway, back to the receiving, is it possible to create multiple threads and send each thread the sctp descriptor to start receiving messages? Do I need a lock here or is it ok without lock? I'm using C in linux.

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  • Simple rendering produces minor stutter

    - by Ben
    For some reason, this game loop renders the movement of a simple rectangle with no stuttering. double currTime; double prevTime = System.nanoTime() / NANO_TO_SEC; double FPSTIMER = System.nanoTime(); double maxTimeDiff = 100.0 / 1000.0; double delta = 1.0 / 60.0; int processes = 0, frames = 0; while(true){ currTime = System.nanoTime() / NANO_TO_SEC; if(currTime - prevTime > maxTimeDiff) prevTime = currTime; if(currTime >= prevTime){ process(); processes++; prevTime += delta; if(currTime < prevTime){ render(); frames++; } } else{ try{ Thread.sleep((long) (1000 * (prevTime - currTime))); } catch(Exception e){} } if(System.nanoTime() - FPSTIMER > 1000000000.0){ System.out.println("Process: " + (1000 / processes) + "ms FPS: " + (1000 / frames) + "ms"); processes = frames = 0; FPSTIMER += 1000000000.0; } } But for this game loop, I get really minor stuttering where the movement does not look smooth. long prevTime = System.currentTimeMillis(); long prevRenderTime = 0; long currRenderTime = 0; long delta = 0; long msPerTick = 1000 / 60; int frames = 0; int ticks = 0; double FPSTIMER = System.currentTimeMillis(); while (true){ long currTime = System.currentTimeMillis(); delta += (currTime - prevTime) / msPerTick; prevTime = currTime; while (delta >= 1){ ticks++; process(); delta -= 1; } prevRenderTime = System.currentTimeMillis(); render(); frames++; currRenderTime = System.currentTimeMillis(); try{ Thread.sleep((long) ((1000 / FPS) - (currRenderTime - prevRenderTime))); } catch(Exception e){} if(System.currentTimeMillis() - FPSTIMER > 1000.0){ System.out.println("Process: " + (1000.0 / ticks) + "ms FPS: " + (1000.0 / frames) + "ms"); ticks = frames = 0; FPSTIMER += 1000.0; } Is there any critical difference that I'm missing here? The one thing I noticed is that if I uncap the fps for the second game loop, the stuttering goes away. It doesn't make sense to me. Also, the second game loop came from Notch's Minicraft code with just my thread sleeping code added in.

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  • How do I get the Netgear N150 USB wifi adapter working on 12.04?

    - by Jon
    Just installed latest version of ubuntu. I'm using a Netgear N150 Wireless USB Micro Adapter WNA1000M which keeps asking for network password over and over. I read elsewhere that I needed to install the latest driver for my chipset (RTL8188CUS) which I have and still no joy. If I run the steps listed in this thread while connected through ethernet, the wireless will connect just fine. If I disconnect the ethernet, the wifi will even continue to work, but after a restart or two I will lose connection. If I repeat the steps listed in the aforementioned thread, it will not re-connect wifi unless I run those steps while connected to ethernet.......so strange...

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  • Is premature optimization really the root of all evil?

    - by Craig Day
    A colleague of mine today committed a class called ThreadLocalFormat, which basically moved instances of Java Format classes into a thread local, since they are not thread safe and "relatively expensive" to create. I wrote a quick test and calculated that I could create 200,000 instances a second, asked him was he creating that many, to which he answered "nowhere near that many". He's a great programmer and everyone on the team is highly skilled so we have no problem understanding the resulting code, but it was clearly a case of optimizing where there is no real need. He backed the code out at my request. What do you think? Is this a case of "premature optimization" and how bad is it really?

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  • What do you look for when debugging deadlocks?

    - by Michael K
    Recently I've been working on projects that heavily use threading. I think that I'm OK at designing them; use stateless design as much as possible, lock access to all resources that more than one thread needs, etc. My experience in functional programming has helped that immensely. However, when reading other people's thread code, I get confused. I am debugging a deadlock right now, and since the coding style and design are different from my personal style, I am having a difficult time seeing potential deadlock conditions. What do you look for when debugging deadlocks?

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  • LightView: JavaFX 2 real-time visualizer for GlassFish

    - by arungupta
    Adam Bien launched LightFish, a light-weight monitoring and visualization application for GlassFish. It comes with a introduction and a screencast to get you started. The tool provides monitoring information about threads and memory (such as heap size, thread count, peak thread count), transactions (commits and rollbacks), HTTP sessions, JDBC sessions, and even "paranormal activity". In a recently released first part of a tri-part article series at OTN, Adam explains how REST services can be exposed as bindable set of properties for JavaFX. The article titled "Enterprise side of JavaFX" shows how a practical combination of REST and JavaFX together. It explains how read-only and dynamic properties can be created. The fine-grained binding model allows clear separation of the view, presentation, and business logic. Read the first part here.

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  • Help file formats - MSHA files v CHM files

    - by TATWORTH
    Recently I was tasked with producing a help file from a C#/WPF/Crystal Reports application using Sandcastle. I have previously blogged about the problems in doing that and the change that is going into the next version of Sandcastle that allows the vagaries of Crystal (this missing BusinessObjects.Licensing.KeycodeDecoder) to be handled. At http://social.msdn.microsoft.com/Forums/en-US/devdocs/thread/0b110502-f5bb-4c56-96a5-4347a2a7a68a/, I describe how I tried each of the formats. Two of the formats could not be built and the error messages were not exactly helpful as to the cause. These two formats turned out to be obsolete. The MSHA format worked but was not suitable for a standalone application, so that left me with the older CHM format. I therefore asked on that thread "will the HTML Help 1 (CHM) format continue to be supported for the foreseeable future?".Rob Chandler, MVP in help systems, gave a very helpful answer, to the effect that there is not yet a replacement for the CHM format.

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