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  • Interfacing HTTPBuilder and HTMLUnit... some code

    - by Misha Koshelev
    Ok, this isn't even a question: import com.gargoylesoftware.htmlunit.HttpMethod import com.gargoylesoftware.htmlunit.WebClient import com.gargoylesoftware.htmlunit.WebResponseData import com.gargoylesoftware.htmlunit.WebResponseImpl import com.gargoylesoftware.htmlunit.util.Cookie import com.gargoylesoftware.htmlunit.util.NameValuePair import static groovyx.net.http.ContentType.TEXT import java.io.File import java.util.logging.Logger import org.apache.http.impl.cookie.BasicClientCookie /** * HTTPBuilder class * * Allows Javascript processing using HTMLUnit * * @author Misha Koshelev */ class HTTPBuilder { /** * HTTP Builder - implement this way to avoid underlying logging output */ def httpBuilder /** * Logger */ def logger /** * Directory for storing HTML files, if any */ def saveDirectory=null /** * Index of current HTML file in directory */ def saveIdx=1 /** * Current page text */ def text=null /** * Response for processJavascript (Complex Version) */ def resp=null /** * URI for processJavascript (Complex Version) */ def uri=null /** * HttpMethod for processJavascript (Complex Version) */ def method=null /** * Default constructor */ public HTTPBuilder() { // New HTTPBuilder httpBuilder=new groovyx.net.http.HTTPBuilder() // Logging logger=Logger.getLogger(this.class.name) } /** * Constructor that allows saving output files for testing */ public HTTPBuilder(saveDirectory,saveIdx) { this() this.saveDirectory=saveDirectory this.saveIdx=saveIdx } /** * Save text and return corresponding XmlSlurper object */ public saveText() { if (saveDirectory) { def file=new File(saveDirectory.toString()+File.separator+saveIdx+".html") logger.finest "HTTPBuilder.saveText: file=\""+file.toString()+"\"" file<<text saveIdx++ } new XmlSlurper(new org.cyberneko.html.parsers.SAXParser()).parseText(text) } /** * Wrapper around supertype get method */ public Object get(Map<String,?> args) { logger.finer "HTTPBuilder.get: args=\""+args+"\"" args.contentType=TEXT httpBuilder.get(args) { resp,reader-> text=reader.text this.resp=resp this.uri=args.uri this.method=HttpMethod.GET saveText() } } /** * Wrapper around supertype post method */ public Object post(Map<String,?> args) { logger.finer "HTTPBuilder.post: args=\""+args+"\"" args.contentType=TEXT httpBuilder.post(args) { resp,reader-> text=reader.text this.resp=resp this.uri=args.uri this.method=HttpMethod.POST saveText() } } /** * Load cookies from specified file */ def loadCookies(file) { logger.finer "HTTPBuilder.loadCookies: file=\""+file.toString()+"\"" file.withObjectInputStream { ois-> ois.readObject().each { cookieMap-> def cookie=new BasicClientCookie(cookieMap.name,cookieMap.value) cookieMap.remove("name") cookieMap.remove("value") cookieMap.entrySet().each { entry-> cookie."${entry.key}"=entry.value } httpBuilder.client.cookieStore.addCookie(cookie) } } } /** * Save cookies to specified file */ def saveCookies(file) { logger.finer "HTTPBuilder.saveCookies: file=\""+file.toString()+"\"" def cookieMaps=new ArrayList(new LinkedHashMap()) httpBuilder.client.cookieStore.getCookies().each { cookie-> def cookieMap=[:] cookieMap.version=cookie.version cookieMap.name=cookie.name cookieMap.value=cookie.value cookieMap.domain=cookie.domain cookieMap.path=cookie.path cookieMap.expiryDate=cookie.expiryDate cookieMaps.add(cookieMap) } file.withObjectOutputStream { oos-> oos.writeObject(cookieMaps) } } /** * Process Javascript using HTMLUnit (Simple Version) */ def processJavascript() { logger.finer "HTTPBuilder.processJavascript (Simple)" def webClient=new WebClient() def tempFile=File.createTempFile("HTMLUnit","") tempFile<<text def page=webClient.getPage("file://"+tempFile.toString()) webClient.waitForBackgroundJavaScript(10000) text=page.asXml() webClient.closeAllWindows() tempFile.delete() saveText() } /** * Process Javascript using HTMLUnit (Complex Version) * Closure, if specified, used to determine presence of necessary elements */ def processJavascript(closure) { logger.finer "HTTPBuilder.processJavascript (Complex)" // Convert response headers def headers=new ArrayList() resp.allHeaders.each() { header-> headers.add(new NameValuePair(header.name,header.value)) } def responseData=new WebResponseData(text.bytes,resp.statusLine.statusCode,resp.statusLine.toString(),headers) def response=new WebResponseImpl(responseData,uri.toURL(),method,0) // Transfer cookies def webClient=new WebClient() httpBuilder.client.cookieStore.getCookies().each { cookie-> webClient.cookieManager.addCookie(new Cookie(cookie.domain,cookie.name,cookie.value,cookie.path,cookie.expiryDate,cookie.isSecure())) } def page=webClient.loadWebResponseInto(response,webClient.getCurrentWindow()) // Wait for condition if (closure) { for (i in 1..20) { if (closure(page)) { break; } synchronized(page) { page.wait(500); } } } // Return text text=page.asXml() webClient.closeAllWindows() saveText() } } Allows one to interface HTTPBuilder with HTMLUnit! Enjoy Misha

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  • SimpleXML not pulling correct link

    - by kylex
    My code does not pull the proper link for the item. Instead it's getting the previous item's link. Any suggestions? Thanks! <?php // Load the XML data from the specified file name. // The second argument (NULL) allows us to specify additional libxml parameters, // we don't need this so we'll leave it as NULL. The third argument however is // important as it informs simplexml to handle the first parameter as a file name // rather than a XML formatted string. $pFile = new SimpleXMLElement("http://example.blogspot.com/feeds/posts/default?alt=rss", null, true); // Now that we've loaded our XML file we can begin to parse it. // We know that a channel element should be available within the, // document so we begin by looping through each channel foreach ($pFile->channel as $pChild) { // Now we want to loop through the items inside this channel { foreach ($pFile->channel->item as $pItem) { // If this item has child nodes as it should, // loop through them and print out the data foreach ($pItem->children() as $pChild) { // We can check the name of this node using the getName() method. // We can then use this information, to, for example, embolden // the title or format a link switch ($pChild->getName()) { case 'pubDate': $date = date('l, F d, Y', strtotime($pChild)); echo "<p class=\"blog_time\">$date</p>"; break; case 'link': $link = $pChild; break; case 'title': echo "<p class=\"blog_title\"><a href=\"$link\">$pChild</a></p>"; break; case 'description': // echo substr(strip_tags($pChild), 0 , 270) . "..."; break; case 'author': echo ""; break; case 'category': echo ""; break; case 'guid': echo ""; break; default: // echo strip_tags($pChild) . "<br />\n"; break; } } } } } ?>

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  • Miller-rabin exception number?

    - by nightcracker
    Hey everyone. This question is about the number 169716931325235658326303. According to http://www.alpertron.com.ar/ECM.HTM it is prime. According to my miller-rabin implementation in python with 7 repetitions is is composite. With 50 repetitions it is still composite. With 5000 repetitions it is STILL composite. I thought, this might be a problem of my implementation. So I tried GNU MP bignum library, which has a miller-rabin primality test built-in. I tested with 1000000 repetitions. Still composite. This is my implementation of the miller-rabin primality test: def isprime(n, precision=7): if n == 1 or n % 2 == 0: return False elif n < 1: raise ValueError("Out of bounds, first argument must be > 0") d = n - 1 s = 0 while d % 2 == 0: d //= 2 s += 1 for repeat in range(precision): a = random.randrange(2, n - 2) x = pow(a, d, n) if x == 1 or x == n - 1: continue for r in range(s - 1): x = pow(x, 2, n) if x == 1: return False if x == n - 1: break else: return False return True And the code for the GMP test: #include <gmp.h> #include <stdio.h> int main(int argc, char* argv[]) { mpz_t test; mpz_init_set_str(test, "169716931325235658326303", 10); printf("%d\n", mpz_probab_prime_p(test, 1000000)); mpz_clear(test); return 0; } As far as I know there are no "exceptions" (which return false positives for any amount of repetitions) to the miller-rabin primality test. Have I stumpled upon one? Is my computer broken? Is the Elliptic Curve Method wrong? What is happening here? EDIT I found the issue, which is http://www.alpertron.com.ar/ECM.HTM. I trusted this applet, I'll contact the author his applet's implementation of the ECM is faulty for this number. Thanks. EDIT2 Hah, the shame! In the end it was something that went wrong with copy/pasting on my side. NOR the applet NOR the miller-rabin algorithm NOR my implementation NOR gmp's implementation of it is wrong, the only thing that's wrong is me. I'm sorry.

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  • ASP.NET FormView: "Object of type 'System.Int32' cannot be converted to type 'System.String"

    - by Vinzcent
    Hey I have a problem with my FromView. I would like to show some data from a Database Table in my FormView. But some data is from the tupe Int32, while this data should be in a TextBox, a string. How do you convert these Int32's. FormView and my ObjectDataSource <asp:FormView ID="fvDetailOrder" runat="server"> <ItemTemplate> Aantal:<br /> <asp:Label CssClass="txtBox" ID="Label15" runat="server" Text='<%# Eval("COUNT") %>' /><br /> Prijs:<br /> <asp:Label CssClass="txtBox" ID="Label16" runat="server" Text='<%# Eval("PRICE") %>' /><br /> Korting:<br /> <asp:Label CssClass="txtBox" ID="Label17" runat="server" Text='' /><br /> Totaal:<br /> <asp:Label CssClass="txtBox" ID="Label18" runat="server" Text='<%# Eval("AMOUNT") %>' /><br /> Betaald:<br /> <asp:Label CssClass="txtBox" ID="Label19" runat="server" Text='<%# Eval("PAID") %>' /><br /> Datum betaling:<br /> <asp:Label CssClass="txtBox" ID="Label20" runat="server" Text='<%# Eval("PDATE") %>' /><br /> </ItemTemplate> </asp:FormView> <asp:ObjectDataSource ID="objdsOrderID" runat="server" OnSelecting="objdsOrderID_Selecting" SelectMethod="getOrdersByID" TypeName="DAL.OrdersDAL"> <SelectParameters> <asp:Parameter Name="id" Type="Int32" /> </SelectParameters> </asp:ObjectDataSource> My Code behind protected void gvOrdersAdmin_SelectedIndexChanged(object sender, EventArgs e) { fvDetailOrder.DataSource = objdsOrderID; fvDetailOrder.DataBind(); // <-- HERE I GET THE ERROR } protected void objdsOrderID_Selecting(object sender, ObjectDataSourceSelectingEventArgs e) { e.InputParameters["id"] = gvOrdersAdmin.DataKeys[gvOrdersAdmin.SelectedRow.RowIndex].Values[0]; ; } My Data Acces Layer public static DataTable getOrdersByID(string id) { string sql = "SELECT 'AUTHOR' = tblAuthors.FIRSTNAME + ' ' + tblAuthors.LASTNAME, tblBooks.*, tblGenres.*, tblLanguages.*, tblOrders.* FROM tblAuthors INNER JOIN tblBooks ON tblAuthors.AUTHOR_ID = tblBooks.AUTHOR_ID INNER JOIN tblGenres ON tblBooks.GENRE_ID = tblGenres.GENRE_ID INNER JOIN tblLanguages ON tblBooks.LANG_ID = tblLanguages.LANG_ID INNER JOIN tblOrders ON tblBooks.BOOK_ID = tblOrders.BOOK_ID" + " WHERE tblOrders.ID = @id;"; SqlDataAdapter da = new SqlDataAdapter(sql, GetConnectionString()); da.SelectCommand.Parameters["id"].Value = id; DataSet ds = new DataSet(); da.Fill(ds, "Orders"); return ds.Tables["Orders"]; } Thanks a lot, Vincent

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  • Authlogic OpenID: Fetching E-Mail from Provider.

    - by Shripad K
    This is a really weird problem: I have set up the authlogic_openid_selector_example app. When i register, the email id is not returned by the openid provider the first time. But if i delete the account and register again, the email id is returned. But this doesn't seem to be happening in the example hosted here: http://big-glow-mama.heroku.com/. How do i fix this problem? Has this got to do with caching? I have hosted my version of the app here: http://pingauthtest.heroku.com/ I guess the author of authlogic_openid_selector_example app (@holden) has forgotten to commit new changes. :) I looked at my development log and the first time the provider doesn't return the openid.ext1.value.ext0 which contains the email id. This is returned the second time only after having deleted the account first. Edit: This is some extra info for debugging: THIS IS WHEN IT REGISTERS: OpenIdAuthentication::Association Load (5.3ms) SELECT * FROM "open_id_authentication_associations" WHERE ("open_id_authentication_associations"."server_url" = E'https://www.google.com/accounts/o8/ud') Generated checkid_setup request to https://www.google.com/accounts/o8/ud with assocication AOQobUde_9BUnQsk91rb_Sf9tguJ-S7Gpkwahc-nvDGDYAC8nphisNqu Redirected to https://www.google.com/accounts/o8/ud? openid.assoc_handle=AOQobUde_9BUnQsk91rb_Sf9tguJ-S7Gpkwahc-nvDGDYAC8nphisNqu &openid.ax.mode=fetch_request &openid.ax.required=ext0 &openid.ax.type.ext0=http%3A%2F%2Faxschema.org%2Fcontact%2Femail &openid.claimed_id=http%3A%2F%2Fspecs.openid.net%2Fauth%2F2.0%2Fidentifier_select &openid.identity=http%3A%2F%2Fspecs.openid.net%2Fauth%2F2.0%2Fidentifier_select &openid.mode=checkid_setup &openid.ns=http%3A%2F%2Fspecs.openid.net%2Fauth%2F2.0 &openid.ns.ax=http%3A%2F%2Fopenid.net%2Fsrv%2Fax%2F1.0 &openid.ns.sreg=http%3A%2F%2Fopenid.net%2Fextensions%2Fsreg%2F1.1 &openid.realm=http%3A%2F%2Flocalhost%3A3000%2F &openid.return_to=http%3A%2F%2Flocalhost%3A3000%2Faccount%3Ffor_model%3D1%26_method%3Dpost%26open_id_complete%3D1 &openid.sreg.required=email Completed in 3574ms (DB: 14) | 302 Found [http://localhost/account] THIS IS WHEN IT USES SESSIONS: OpenIdAuthentication::Association Load (5.3ms) SELECT * FROM "open_id_authentication_associations" WHERE ("open_id_authentication_associations"."server_url" = E'https://www.google.com/accounts/o8/ud') Generated checkid_setup request to https://www.google.com/accounts/o8/ud with assocication AOQobUde_9BUnQsk91rb_Sf9tguJ-S7Gpkwahc-nvDGDYAC8nphisNqu Redirected to https://www.google.com/accounts/o8/ud? openid.assoc_handle=AOQobUde_9BUnQsk91rb_Sf9tguJ-S7Gpkwahc-nvDGDYAC8nphisNqu &openid.ax.mode=fetch_request &openid.claimed_id=http%3A%2F%2Fspecs.openid.net%2Fauth%2F2.0%2Fidentifier_select &openid.identity=http%3A%2F%2Fspecs.openid.net%2Fauth%2F2.0%2Fidentifier_select &openid.mode=checkid_setup &openid.ns=http%3A%2F%2Fspecs.openid.net%2Fauth%2F2.0 &openid.ns.ax=http%3A%2F%2Fopenid.net%2Fsrv%2Fax%2F1.0 &openid.ns.sreg=http%3A%2F%2Fopenid.net%2Fextensions%2Fsreg%2F1.1 &openid.realm=http%3A%2F%2Flocalhost%3A3000%2F &openid.return_to=http%3A%2F%2Flocalhost%3A3000%2Fuser_session%3Ffor_session%3D1%26_method%3Dpost%26open_id_complete%3D1 Completed in 2708ms (DB: 15) | 302 Found [http://localhost/user_session]

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  • Posting comments to a wordpress-blog in Android

    - by Samuh
    I am working on a module that allows users to post comments on a blog published on Wordpress. I looked at the HTML source for Post-Comment-Form displayed at the bottom of a blog entry (Leave a Reply section). Using that as a reference, I translated it to Java using DefaultHTTPClient and BasicNameValuePairs and my code looks like: DefaultHttpClient httpclient = new DefaultHttpClient(); HttpPost httppost = new HttpPost("http://xycabz.wordpress.com/wp-comments-post.php"); httppost.setHeader("Content-type","application/x-www-form-urlencoded;charset=UTF-8"); List<NameValuePair> nvps = new ArrayList<NameValuePair>(); nvps.add(new BasicNameValuePair("author","abc")); nvps.add(new BasicNameValuePair("email","[email protected]")); nvps.add(new BasicNameValuePair("url","")); nvps.add(new BasicNameValuePair("comment","entiendamonos?")); nvps.add(new BasicNameValuePair("comment_post_ID","123")); //this was a hidden field and always set to 0 nvps.add(new BasicNameValuePair("comment_parent","0")); try { httppost.setEntity(new UrlEncodedFormEntity(nvps)); } catch (UnsupportedEncodingException e1) { e1.printStackTrace(); } BasicResponseHandler handler = new BasicResponseHandler(); try { Log.e("OUTPUT",httpclient.execute(httppost,handler)); } catch (ClientProtocolException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } The above code works fine when I try it out on my blog. But when I try this on the actual blog, I get HTTP 302 Found (Redirect to temporary location) exceptions in the logs. The comments never make it to the blog page. Usually, when you post a comment(on the web page) you are taken back to the blog page that enlists all the comments. The URL I am getting in the redirects is the same. Questions: 1. Could this be a post-a-comment settings problem(perhaps something the original blog owner might have set)? 2. How should my HTTPClient handle 302 status code? Eventually, I just have to notify the user of success and failure and not actually take him to the comments page.

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  • How to actually use Swing Application Framework?

    - by Joonas Pulakka
    Hello, I'd like to learn how to effectively use Swing Application Framework. Most of the the examples I've found are blog entries that just explain how to great it is to extend SingleFrameApplication and override its startup method, but that's about it. Sun's article is almost two years old, as is the project's own introduction, and there has apparently been some evolution since then. Are there any recent and thorough tutorials/HOWTOs available anywhere? There is JavaDoc of course, but it's hard to get the big picture from there. Any pointers are appreciated. Update: I realized that there's a mailing list archive at the project's site. While somewhat clumsy (compared to StackOverflow ;) it seems to be quite active. Still it's a pity that there are no real tutorials anywhere. The information is scattered here and there. Update 2: Let me clarify - I'm not having trouble using Swing (the widget toolkit) itself, I'm talking about its Application Framework, which is supposed to ease things like application lifecycle (startup, exit and whatever happens between them), action management etc. - that is, things that most Swing applications will need. It's cool to get such framework to be standard part of Java. The only problem is to learn how it's intended to be used. Update 3: For the interested, there was just some discussion at the project's forum regarding the current state and future of JSR 296. Shortly: the current version 1.03 is considered to be quite usable, but the API is not stable and it will change to the final version in Java 7. The package name will also change so Java 7 will not break current applications made on SAF. Update 4: Karsten Lentzsch stated at the above mentioned forum: "I doubt that it can be included in Java 7; and I'll vote against it.". I would rather not question the sincerity of this great guru, and it's certainly wise not to let anything flawed to slip into the core JDK, but frankly it's a strange situation - he is the author of JGoodies Swing Suite which is partly a commercial competitor of JSR 296, and he is sitting in the committee that will decide whether this JSR will be included to standard Java. It was the same thing with JSR 295 Beans Binding which I wrote about earlier. Given the current state of SAF, I think the best solution is to wrap the current implementation into a "homebrew" framework, which can then accommodate possible changes to the existing API.

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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • IE and Content-disposition inline vs. extension-token

    - by pinkgothic
    Preamble So IE does Mime-Type sniffing. That part's old news. Suggestions of how to combat it tend to be along the lines of 'supply a content-type IE trusts' (i.e. anything that isn't text/plain or application/octet-stream) or 'add extraneous data at the start of the file that is definitely of the type you're serving'. Now, I'm working on an application that has to allow message attachments (like in e-mails), and we want to close up XSS vectors. IE's mime sniffing is one of those vectors - a text/plain file with html content will trigger as html. Recoding isn't an option at this point, changing the attachments the user has provided can only happen if there is absolutely no doubt about the maliciousness of the file - and someone might want to send HTML as text. Now, Microsoft's MSDN article implies the situation might be easier to fix than advertised: If Internet Explorer knows the Content-Type specified and there is no Content-Disposition data, Internet Explorer performs a "MIME sniff," [...] Great! Except I don't have IE nor current means to reliably install it (I realise this is a fairly sad state for a webdeveloper to be in, I hope to fix this soon) and this is grey theory that I can't quite seem to get confirmed one way or the other. Local sources say that line is hogwash - IE will mime sniff anything that is Content-Disposition: inline / <default> and not specific enough for its tastes in -Type. But what about x-* ('extension-token' in the RFC)? Trying to google for how browsers handle Content-Disposition: <extension-token> hasn't yielded anything (though I may just be doing it wrong, my understanding of Google is seriously slipping lately). I found one question that looked promising, but turned out to be a misunderstanding on side of the thread author, meaning that the train of thought was never actually addressed there. Question(s) Does IE really Mime sniff if you expressly pass Content-Disposition: inline? If so: Does anyone here know how browsers handle Content-Disposition: <extension-token>? If they do this in a way that is for my purposes benign, by presuming it to be synonymous with the default (effectively 'inline', though I hear it's not defined anywhere?), is it specific enough for IE not to Mime sniff? Or am I actually shooting myself in the foot by thinking of pursuing this avenue?

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  • Multiple views and source list in a Core Data app

    - by Ellie P.
    I'm working on my first major Cocoa app for an undergraduate research project. The application is document-based and uses Core Data. One of the entities is an abstract entity, Page. Page is parent of several types of pages: ie PageWithHeaderAndFooter, PageWithTwoColumns, BasicPage etc. Page has attributes, such as title and author, that all pages have in common. Each specific type of page has a certain number of layout blocks (PageWithHeaderAndFooter has three: header, footer, body. BasicPage has one: body. etc.) Additionally, all Page subclasses define layout-specific implementations of certain methods. The other relevant entity is Style, which defines the visual look of a Page. (Think of Pages as HTML and Style as CSS.) I would like my app to have an iTunes/Mail-like source list with sections. (One section would be Pages, the other would be Styles.) I have a pretty good idea how to do the sectioned source list (this was a great help). However, after hours of headbanging and fruitless googling, here's what I can't figure out: Pages and Styles listed in the source list, and when you select one of them, all of the relevant fields for that object appear at the right (mostly NSTextViews, pop up menus, etc). I laid that out and did all of the bindings in Interface Builder. The problem is, if my source list contains different types of pages, how do I get a different view to display at the right depending on the type of page selected? For example, if a BasicPage is selected, I want just what you see above: the general page stuff and one NSTextView that corresponds to the one field body of BasicPage. But if I select a PageWithHeaderAndFooter, I want to display the general page stuff plus three NSTextViews (one for header, body, and footer.) If I have a Style selected, I want to display various pop up menus, color wells, etc. For the pages at least, we're only talking about one or more NSTextViews, each of which corresponds to a String attribute of the respective entity. How would you do this? Thank you for your help!

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  • Installing my sdist from PyPI puts the files in the wrong places

    - by Tartley
    Hey. My problem is that when I upload my Python package to PyPI, and then install it from there using pip, my app breaks because it installs my files into completely different locations than when I simply install the exact same package from a local sdist. Installing from the local sdist puts files on my system like this: /Python27/ Lib/ site-packages/ gloopy-0.1.alpha-py2.7.egg/ (egg and install info files) data/ (images and shader source) doc/ (html) examples/ (.py scripts that use the library) gloopy/ (source) This is much as I'd expect, and works fine (e.g. my source can find my data dir, because they lie next to each other, just like they do in development.) If I upload the same sdist to PyPI and then install it from there, using pip, then things look very different: /Python27/ data/ (images and shader source) doc/ (html) Lib/ site-packages/ gloopy-0.1.alpha-py2.7.egg/ (egg and install info files) gloopy/ (source files) examples/ (.py scripts that use the library) This doesn't work at all - my app can't find its data files, plus obviously it's a mess, polluting the top-level /python27 directory with all my junk. What am I doing wrong? How do I make the pip install behave like the local sdist install? Is that even what I should be trying to achieve? Details I have setuptools installed, and also distribute, and I'm calling distribute_setup.use_setuptools() WindowsXP, Python2.7. My development directory looks like this: /gloopy /data (image files and GLSL shader souce read at runtime) /doc (html files) /examples (some scripts to show off the library) /gloopy (the library itself) My MANIFEST.in mentions all the files I want to be included in the sdist, including everything in the data, examples and doc directories: recursive-include data *.* recursive-include examples *.py recursive-include doc/html *.html *.css *.js *.png include LICENSE.txt include TODO.txt My setup.py is quite verbose, but I guess the best thing is to include it here, right? I also includes duplicate references to the same data / doc / examples directories as are mentioned in the MANIFEST.in, because I understand this is required in order for these files to be copied from the sdist to the system during install. NAME = 'gloopy' VERSION= __import__(NAME).VERSION RELEASE = __import__(NAME).RELEASE SCRIPT = None CONSOLE = False def main(): import sys from pprint import pprint from setup_utils import distribute_setup from setup_utils.sdist_setup import get_sdist_config distribute_setup.use_setuptools() from setuptools import setup description, long_description = read_description() config = dict( name=name, version=version, description=description, long_description=long_description, keywords='', packages=find_packages(), data_files=[ ('examples', glob('examples/*.py')), ('data/shaders', glob('data/shaders/*.*')), ('doc', glob('doc/html/*.*')), ('doc/_images', glob('doc/html/_images/*.*')), ('doc/_modules', glob('doc/html/_modules/*.*')), ('doc/_modules/gloopy', glob('doc/html/_modules/gloopy/*.*')), ('doc/_modules/gloopy/geom', glob('doc/html/_modules/gloopy/geom/*.*')), ('doc/_modules/gloopy/move', glob('doc/html/_modules/gloopy/move/*.*')), ('doc/_modules/gloopy/shapes', glob('doc/html/_modules/gloopy/shapes/*.*')), ('doc/_modules/gloopy/util', glob('doc/html/_modules/gloopy/util/*.*')), ('doc/_modules/gloopy/view', glob('doc/html/_modules/gloopy/view/*.*')), ('doc/_static', glob('doc/html/_static/*.*')), ('doc/_api', glob('doc/html/_api/*.*')), ], classifiers=[ 'Development Status :: 1 - Planning', 'Intended Audience :: Developers', 'License :: OSI Approved :: BSD License', 'Operating System :: Microsoft :: Windows', 'Programming Language :: Python :: 2.7', ], # see classifiers http://pypi.python.org/pypi?:action=list_classifiers ) config.update(dict( author='Jonathan Hartley', author_email='[email protected]', url='http://bitbucket.org/tartley/gloopy', license='New BSD', ) ) if '--verbose' in sys.argv: pprint(config) setup(**config) if __name__ == '__main__': main()

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  • Any tool(s) for knowing the layout (segments) of running process in Windows?

    - by claws
    I've always been curious about How exactly the process looks in memory? What are the different segments(parts) in it? How exactly will be the program (on the disk) & process (in the memory) are related? My previous question: http://stackoverflow.com/questions/1966920/more-info-on-memory-layout-of-an-executable-program-process In my quest, I finally found a answer. I found this excellent article that cleared most of my queries: http://www.linuxforums.org/articles/understanding-elf-using-readelf-and-objdump_125.html In the above article, author shows how to get different segments of the process (LINUX) & he compares it with its corresponding ELF file. I'm quoting this section here: Courious to see the real layout of process segment? We can use /proc//maps file to reveal it. is the PID of the process we want to observe. Before we move on, we have a small problem here. Our test program runs so fast that it ends before we can even dump the related /proc entry. I use gdb to solve this. You can use another trick such as inserting sleep() before it calls return(). In a console (or a terminal emulator such as xterm) do: $ gdb test (gdb) b main Breakpoint 1 at 0x8048376 (gdb) r Breakpoint 1, 0x08048376 in main () Hold right here, open another console and find out the PID of program "test". If you want the quick way, type: $ cat /proc/`pgrep test`/maps You will see an output like below (you might get different output): [1] 0039d000-003b2000 r-xp 00000000 16:41 1080084 /lib/ld-2.3.3.so [2] 003b2000-003b3000 r--p 00014000 16:41 1080084 /lib/ld-2.3.3.so [3] 003b3000-003b4000 rw-p 00015000 16:41 1080084 /lib/ld-2.3.3.so [4] 003b6000-004cb000 r-xp 00000000 16:41 1080085 /lib/tls/libc-2.3.3.so [5] 004cb000-004cd000 r--p 00115000 16:41 1080085 /lib/tls/libc-2.3.3.so [6] 004cd000-004cf000 rw-p 00117000 16:41 1080085 /lib/tls/libc-2.3.3.so [7] 004cf000-004d1000 rw-p 004cf000 00:00 0 [8] 08048000-08049000 r-xp 00000000 16:06 66970 /tmp/test [9] 08049000-0804a000 rw-p 00000000 16:06 66970 /tmp/test [10] b7fec000-b7fed000 rw-p b7fec000 00:00 0 [11] bffeb000-c0000000 rw-p bffeb000 00:00 0 [12] ffffe000-fffff000 ---p 00000000 00:00 0 Note: I add number on each line as reference. Back to gdb, type: (gdb) q So, in total, we see 12 segment (also known as Virtual Memory Area--VMA). But I want to know about Windows Process & PE file format. Any tool(s) for getting the layout (segments) of running process in Windows? Any other good resources for learning more on this subject? EDIT: Are there any good articles which shows the mapping between PE file sections & VA segments?

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  • Scala actors: receive vs react

    - by jqno
    Let me first say that I have quite a lot of Java experience, but have only recently become interested in functional languages. Recently I've started looking at Scala, which seems like a very nice language. However, I've been reading about Scala's Actor framework in Programming in Scala, and there's one thing I don't understand. In chapter 30.4 it says that using react instead of receive makes it possible to re-use threads, which is good for performance, since threads are expensive in the JVM. Does this mean that, as long as I remember to call react instead of receive, I can start as many Actors as I like? Before discovering Scala, I've been playing with Erlang, and the author of Programming Erlang boasts about spawning over 200,000 processes without breaking a sweat. I'd hate to do that with Java threads. What kind of limits am I looking at in Scala as compared to Erlang (and Java)? Also, how does this thread re-use work in Scala? Let's assume, for simplicity, that I have only one thread. Will all the actors that I start run sequentially in this thread, or will some sort of task-switching take place? For example, if I start two actors that ping-pong messages to each other, will I risk deadlock if they're started in the same thread? According to Programming in Scala, writing actors to use react is more difficult than with receive. This sounds plausible, since react doesn't return. However, the book goes on to show how you can put a react inside a loop using Actor.loop. As a result, you get loop { react { ... } } which, to me, seems pretty similar to while (true) { receive { ... } } which is used earlier in the book. Still, the book says that "in practice, programs will need at least a few receive's". So what am I missing here? What can receive do that react cannot, besides return? And why do I care? Finally, coming to the core of what I don't understand: the book keeps mentioning how using react makes it possible to discard the call stack to re-use the thread. How does that work? Why is it necessary to discard the call stack? And why can the call stack be discarded when a function terminates by throwing an exception (react), but not when it terminates by returning (receive)? I have the impression that Programming in Scala has been glossing over some of the key issues here, which is a shame, because otherwise it's a truly excellent book.

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  • iPhone - database reading method and memory leaks

    - by Do8821
    Hi, in my application, a RSS reader, I get memory leaks that I can't fix because I can't understand from where they come from. Here is the code pointed out by Instruments. -(void) readArticlesFromDatabase { [self setDatabaseInfo]; sqlite3 *database; articles = [[NSMutableArray alloc] init]; if(sqlite3_open([databasePath UTF8String], &database) == SQLITE_OK) { const char *sqlStatement = "select * from articles"; if(sqlite3_prepare_v2(database, sqlStatement, -1, &compiledStatement, NULL) == SQLITE_OK) { while(sqlite3_step(compiledStatement) == SQLITE_ROW) { NSString *aName = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 1)]; NSString *aDate = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 2)]; NSString *aUrl = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 3)]; NSString *aCategory = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 4)]; NSString *aAuthor = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 5)]; NSString *aSummary = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 6)]; NSMutableString *aContent = [NSMutableString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 7)]; NSString *aNbrComments = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 8)]; NSString *aCommentsLink = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 9)]; NSString *aPermalink = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 11)]; [aContent replaceCharactersInRange: [aContent rangeOfString: @"http://www.mywebsite.com/img/action-on.gif"] withString: @"hellocoton-action-on.gif"]; [aContent replaceCharactersInRange: [aContent rangeOfString: @"hhttp://www.mywebsite.com/img/action-on-h.gif"] withString: @"hellocoton-action-on-h.gif"]; [aContent replaceCharactersInRange: [aContent rangeOfString: @"hthttp://www.mywebsite.com/img/hellocoton.gif"] withString: @"hellocoton-hellocoton.gif"]; NSString *imageURLBrut = [self parseArticleForImages:aContent]; NSString *imageURLCache = [imageURLBrut stringByReplacingOccurrencesOfString:@":" withString:@"_"]; imageURLCache = [imageURLCache stringByReplacingOccurrencesOfString:@"/" withString:@"_"]; imageURLCache = [imageURLCache stringByReplacingOccurrencesOfString:@" " withString:@"_"]; NSString *uniquePath = [tmp stringByAppendingPathComponent: imageURLCache]; if([[NSFileManager defaultManager] fileExistsAtPath: uniquePath]) { imageURLCache = [@"../tmp/" stringByAppendingString: imageURLCache]; [aContent replaceCharactersInRange: [aContent rangeOfString: imageURLBrut ] withString: imageURLCache]; } Article *article = [[Article alloc] initWithName:aName date:aDate url:aUrl category:aCategory author:aAuthor summary:aSummary content:aContent commentsNbr:aNbrComments commentsLink:aCommentsLink commentsRSS:@"" enclosure:aPermalink enclosure2:@"" enclosure3:@""]; [articles addObject:article]; article = nil; [article release]; } } sqlite3_finalize(compiledStatement); } sqlite3_close(database); } ` I have a lot of "Article" leaked and NSString matching with these using : [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, X)]; I tried a lot of different code I always have these leaks. Anyone has got an idea to help me?

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  • UpdatePanel works great in all browsers except IE8

    - by Phil
    I'm using a timer triggered update panel which works perfectly under the latest versions of Firefox, Opera, and Safari. However, in IE, it sometimes works fine (just the panel updates without flicker elsewhere), but often the whole page starts to flicker after a while. I'm using a control to encapsulate this logic and the control is used on all of the pages on my web site. Here's my code. Any suggestions? and Thank you. <%@ Control Language="C#" AutoEventWireup="true" CodeBehind="QuoteControl.ascx.cs" Inherits="occinc.QuoteControl" %> <asp:ScriptManager ID="ScriptManager1" runat="server" EnablePartialRendering="True" AjaxFrameworkMode="Enabled"/> <asp:UpdatePanel UpdateMode="Conditional" runat="server" ID="UpdatePanel1" > <ContentTemplate> <div id="content-side2-three-column"> <%--Data Source Controls--%> <asp:ObjectDataSource ID="ObjectDataSourceQuotes" runat="server" SelectMethod="GetAllQuotes" TypeName="Quotes"></asp:ObjectDataSource> <asp:GridView ID="GridViewQuotes" runat="server" AutoGenerateColumns="False" DataSourceID="ObjectDataSourceQuotes" BorderWidth="0" BorderColor="white" OnRowCreated="GridViewAllQuotes_RowCreated"> <Columns> <asp:TemplateField> <ItemTemplate> <h2 id="<%# Eval("id").ToString() %>"> <%# Eval("Author") %> </h2> <q lang="en-us"><%# Eval("Content")%></q> <br /> <hr /> </ItemTemplate> </asp:TemplateField> </Columns> </asp:GridView> </div> </ContentTemplate> <Triggers><asp:AsyncPostBackTrigger ControlID="Timer1" EventName="Tick" /></Triggers> </asp:UpdatePanel> <asp:Timer ID="Timer1" runat="server" Interval="5000" /> <div class="clear"> </div>

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  • During npm install socket.io I get error 127, node-waf command not found. How to solve it?

    - by SandyWeb
    I'm trying to install socket.io on centos 5 with node.js package manager. During installation I got an error: "make: node-waf: Command not found" and "This is most likely a problem with the ws package" # npm install socket.io npm http GET https://registry.npmjs.org/socket.io npm http 304 https://registry.npmjs.org/socket.io npm http GET https://registry.npmjs.org/policyfile/0.0.4 npm http GET https://registry.npmjs.org/redis/0.6.7 npm http GET https://registry.npmjs.org/socket.io-client/0.9.2 npm http 304 https://registry.npmjs.org/policyfile/0.0.4 npm http 304 https://registry.npmjs.org/socket.io-client/0.9.2 npm http 304 https://registry.npmjs.org/redis/0.6.7 npm http GET https://registry.npmjs.org/uglify-js/1.2.5 npm http GET https://registry.npmjs.org/ws npm http GET https://registry.npmjs.org/xmlhttprequest/1.2.2 npm http GET https://registry.npmjs.org/active-x-obfuscator/0.0.1 npm http 304 https://registry.npmjs.org/xmlhttprequest/1.2.2 npm http 304 https://registry.npmjs.org/uglify-js/1.2.5 npm http 304 https://registry.npmjs.org/ws npm http 304 https://registry.npmjs.org/active-x-obfuscator/0.0.1 npm http GET https://registry.npmjs.org/zeparser/0.0.5 > [email protected] preinstall /root/node_modules/socket.io/node_modules/socket.io-client/node_modules/ws > make **node-waf configure build make: node-waf: Command not found make: *** [all] Error 127** npm ERR! [email protected] preinstall: `make` npm ERR! `sh "-c" "make"` failed with 2 npm ERR! npm ERR! Failed at the [email protected] preinstall script. npm ERR! This is most likely a problem with the ws package, npm ERR! not with npm itself. npm ERR! Tell the author that this fails on your system: npm ERR! make npm ERR! You can get their info via: npm ERR! npm owner ls ws npm ERR! There is likely additional logging output above. npm ERR! npm ERR! System Linux 2.6.18-194.17.4.el5 npm ERR! command "node" "/usr/bin/npm" "install" "socket.io" npm ERR! cwd /root npm ERR! node -v v0.6.13 npm ERR! npm -v 1.1.10 npm ERR! code ELIFECYCLE npm ERR! message [email protected] preinstall: `make` npm ERR! message `sh "-c" "make"` failed with 2 npm ERR! errno {} npm ERR! npm ERR! Additional logging details can be found in: npm ERR! /root/npm-debug.log npm not ok What is "node-waf" and how can I solve this problem? Thanks!

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  • WordPress: Display Online Users' Avatars

    - by Wade D Ouellet
    Hi, I'm using version 2.7.0 of this WordPress plugin to display which users are currently online (the latest version doesn't work): http://wordpress.org/extend/plugins/wp-useronline/ It's working great but I would love to be able to alter it quickly to display the users' avatars instead of their names. Hoping someone with pretty good knowledge of WordPress queries and functions can help. The part below seems to be the part that handles all this. If this isn't enough, here is the link to download the version I am using with the full php files: http://downloads.wordpress.org/plugin/wp-useronline.2.70.zip // If No Bot Is Found, Then We Check Members And Guests if ( !$bot_found ) { if ( $current_user->ID ) { // Check For Member $user_id = $current_user->ID; $user_name = $current_user->display_name; $user_type = 'member'; $where = $wpdb->prepare("WHERE user_id = %d", $user_id); } elseif ( !empty($_COOKIE['comment_author_'.COOKIEHASH]) ) { // Check For Comment Author (Guest) $user_id = 0; $user_name = trim(strip_tags($_COOKIE['comment_author_'.COOKIEHASH])); $user_type = 'guest'; } else { // Check For Guest $user_id = 0; $user_name = __('Guest', 'wp-useronline'); $user_type = 'guest'; } } // Check For Page Title if ( is_admin() && function_exists('get_admin_page_title') ) { $page_title = ' &raquo; ' . __('Admin', 'wp-useronline') . ' &raquo; ' . get_admin_page_title(); } else { $page_title = wp_title('&raquo;', false); if ( empty($page_title) ) $page_title = ' &raquo; ' . strip_tags($_SERVER['REQUEST_URI']); elseif ( is_singular() ) $page_title = ' &raquo; ' . __('Archive', 'wp-useronline') . ' ' . $page_title; } $page_title = get_bloginfo('name') . $page_title; // Delete Users $delete_users = $wpdb->query($wpdb->prepare(" DELETE FROM $wpdb->useronline $where OR timestamp < CURRENT_TIMESTAMP - %d ", self::$options->timeout)); // Insert Users $data = compact('user_type', 'user_id', 'user_name', 'user_ip', 'user_agent', 'page_title', 'page_url', 'referral'); $data = stripslashes_deep($data); $insert_user = $wpdb->insert($wpdb->useronline, $data); // Count Users Online self::$useronline = intval($wpdb->get_var("SELECT COUNT(*) FROM $wpdb->useronline"));

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  • Why does the rename() syscall prohibit moving a directory that I can't write to a different director

    - by Daniel Papasian
    I am trying to understand why this design decision was made with the rename() syscall in 4.2BSD. There's nothing I'm trying to solve here, just understand the rationale for the behavior itself. 4.2BSD saw the introduction of the rename() syscall for the purpose of allowing atomic renames/moves of files. From 4.3BSD-Reno/src/sys/ufs/ufs_vnops.c: /* * If ".." must be changed (ie the directory gets a new * parent) then the source directory must not be in the * directory heirarchy above the target, as this would * orphan everything below the source directory. Also * the user must have write permission in the source so * as to be able to change "..". We must repeat the call * to namei, as the parent directory is unlocked by the * call to checkpath(). */ if (oldparent != dp->i_number) newparent = dp->i_number; if (doingdirectory && newparent) { VOP_LOCK(fndp->ni_vp); error = ufs_access(fndp->ni_vp, VWRITE, tndp->ni_cred); VOP_UNLOCK(fndp->ni_vp); So clearly this check was added intentionally. My question is - why? Is this behavior supposed to be intuitive? The effect of this is that one cannot move a directory (located in a directory that one can write) that one cannot write to another directory that one can write to atomically. You can, however, create a new directory, move the links over (assuming one has read access to the directory), and then remove one's write bit on the directory. You just can't do so atomically. % cd /tmp % mkdir stackoverflow-question % cd stackoverflow-question % mkdir directory-1 % mkdir directory-2 % mkdir directory-1/directory-i-cant-write % echo "foo" > directory-1/directory-i-cant-write/contents % chmod 000 directory-1/directory-i-cant-write/contents % chmod 000 directory-1/directory-i-cant-write % mv directory-1/directory-i-cant-write directory-2 mv: rename directory-1/directory-i-cant-write to directory-2/directory-i-cant-write: Permission denied We now have a directory I can't write with contents I can't read that I can't move atomically. I can, however, achieve the same effect non-atomically by changing permissions, making the new directory, using ln to create the new links, and changing permissions. (Left as an exercise to the reader) . and .. are special cased already, so I don't particularly buy that it is intuitive that if I can't write a directory I can't "change .." which is what the source suggests. Is there any reason for this besides it being the perceived correct behavior by the author of the code? Is there anything bad that can happen if we let people atomically move directories (that they can't write) between directories that they can write?

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  • BOM in a PHP page auto generated by Wordpress

    - by Paolo63
    I admin two different blogs. They are both wordpress 2.8.6 (so they have exactly the same source code, plugins apart) but they are located on two different hosting platform (hostmonster.com and aruba.it). To explain my problem I've dumped with SmartSniff a session with each one of the sites. Here is the dump from hostmonster: GET /blog/paolo/ HTTP/1.1 Host: www.e-venturi.com Accept-Encoding: identity Accept-Language: en-us Accept: text/html, text/plain, text/xml, image/gif, image/x-xbitmap, image/x-icon,image/jpeg, image/pjpeg, application/vnd.ms-powerpoint, application/vnd.ms-excel, application/msword, */* User-Agent: Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.0;) HTTP/1.1 200 OK Date: Sat, 28 Nov 2009 23:47:38 GMT Server: Apache/2.2.14 (Unix) mod_ssl/2.2.14 OpenSSL/0.9.8l DAV/2 mod_auth_passthrough/2.1 FrontPage/5.0.2.2635 X-Powered-By: PHP/5.2.11 X-Pingback: http://www.e-venturi.com/blog/paolo/xmlrpc.php Vary: Accept-Encoding Transfer-Encoding: chunked Content-Type: text/html; charset=UTF-8 a6 <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> and now from aruba: GET /blog/ HTTP/1.1 Host: www.cubanite.net Accept-Encoding: identity Accept-Language: en-us Accept: text/html, text/plain, text/xml, image/gif, image/x-xbitmap, image/x-icon,image/jpeg, image/pjpeg, application/vnd.ms-powerpoint, application/vnd.ms-excel, application/msword, */* User-Agent: Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.0;) HTTP/1.1 200 OK Date: Sat, 28 Nov 2009 23:49:19 GMT Server: Apache/2.2 X-Pingback: http://www.cubanite.net/blog/xmlrpc.php Vary: Accept-Encoding Transfer-Encoding: chunked Content-Type: text/html; charset=UTF-8 100b ...<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> (note: a6 and 100b are the packet size reported by SmartSniff) Ok, the big difference are the three dots in front of the <!DOCTYPE in aruba. They are the UTF-8 BOM (0xef 0xbb 0xbf). Being the same PHP source on both the servers, why does it appears only on one server ? The content is generated so the post author can't deliberately insert a BOM and I've verified the template to be BOM free too. Naturally there are different PHP and Apache versions on the servers... what can I check or set to diagnose and resolve the problem ? By the way I don't want the BOM. Many thanks in advance.

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  • Vaadin: Downloaded file has whole path as file name

    - by javydreamercsw
    I have a download action implemented on my Vaadin application but for some reason the downloaded file has the original file's full path as the file name. Any idea? You can see the code on this post. Edit: Here's the important part of the code: package com.bluecubs.xinco.core.server.vaadin; import com.bluecubs.xinco.core.server.XincoConfigSingletonServer; import com.vaadin.Application; import com.vaadin.terminal.DownloadStream; import com.vaadin.terminal.FileResource; import java.io.*; import java.net.URLEncoder; import java.util.UUID; import java.util.logging.Level; import java.util.logging.Logger; import java.util.zip.CRC32; import java.util.zip.CheckedInputStream; /** * * @author Javier A. Ortiz Bultrón<[email protected]> */ public class FileDownloadResource extends FileResource { private final String fileName; private File download; private File newFile; public FileDownloadResource(File sourceFile, String fileName, Application application) { super(sourceFile, application); this.fileName = fileName; } protected void cleanup() { if (newFile != null && newFile.exists()) { newFile.delete(); } if (download != null && download.exists() && download.listFiles().length == 0) { download.delete(); } } @Override public DownloadStream getStream() { try { //Copy file to directory for downloading InputStream in = new CheckedInputStream(new FileInputStream(getSourceFile()), new CRC32()); download = new File(XincoConfigSingletonServer.getInstance().FileRepositoryPath + System.getProperty("file.separator") + UUID.randomUUID().toString()); newFile = new File(download.getAbsolutePath() + System.getProperty("file.separator") + fileName); download.mkdirs(); OutputStream out = new FileOutputStream(newFile); newFile.deleteOnExit(); download.deleteOnExit(); byte[] buf = new byte[1024]; int len; while ((len = in.read(buf)) > 0) { out.write(buf, 0, len); } in.close(); out.close(); final DownloadStream ds = new DownloadStream( new FileInputStream(newFile), getMIMEType(), fileName); ds.setParameter("Content-Disposition", "attachment; filename=" + URLEncoder.encode(fileName, "utf-8")); ds.setCacheTime(getCacheTime()); return ds; } catch (final FileNotFoundException ex) { Logger.getLogger(FileDownloadResource.class.getName()).log(Level.SEVERE, null, ex); return null; } catch (IOException ex) { Logger.getLogger(FileDownloadResource.class.getName()).log(Level.SEVERE, null, ex); return null; } } } I already debugged and verified that fileName only contains the file's name not the whole path.

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  • WMS authentication plugin

    - by roul
    Hi, I'm trying to create a custom authentication plugin for WMS 2009 in C#. I managed to implement something that for some reason blocks all requests... [ComVisible(true)] [Guid("C0A0B38C-C4FE-43B5-BE9E-C100A83BBCEE")] public class AuthenticationPlugin : IWMSBasicPlugin, IWMSAuthenticationPlugin, IWMSAuthenticationContext private const string SubKey = "SOFTWARE\\Microsoft\\Windows Media\\Server\\RegisteredPlugins\\Authentication\\{C0A0B38C-C4FE-43B5-BE9E-C100A83BBCEE}"; [ComRegisterFunction] public static void RegisterFunction(Type t) { try { RegistryKey regHKLM = Registry.LocalMachine; regHKLM = regHKLM.CreateSubKey(SubKey); regHKLM.SetValue(null, "UC WMS Authentication plugin"); RegistryKey regHKCR = Registry.ClassesRoot; regHKCR = regHKCR.CreateSubKey("CLSID\\{C0A0B38C-C4FE-43B5-BE9E-C100A83BBCEE}\\Properties"); regHKCR.SetValue("Name", CustomC WMS Authentication plugin"); regHKCR.SetValue("Author", "Me"); regHKCR.SetValue("CopyRight", "Copyright 2009. All rights reserved"); regHKCR.SetValue("Description", "Enables custom WMS authentication"); } catch (Exception error) { Console.WriteLine(error.Message, "Inside RegisterFunction(). Cannot Register."); } } [ComUnregisterFunction] public static void UnRegisterFunction(Type t) { try { RegistryKey regHKLM = Registry.LocalMachine; regHKLM.DeleteSubKey(SubKey); RegistryKey regHKCR = Registry.ClassesRoot; regHKCR.DeleteSubKeyTree("CLSID\\{C0A0B38C-C4FE-43B5-BE9E-C100A83BBCEE}"); regHKCR.DeleteSubKeyTree("CSEventTest.CSEventPlugin"); } catch (Exception error) { Console.WriteLine(error.Message, "Cannot delete a subkey."); } } #region IWMSBasicPlugin Members public void InitializePlugin(IWMSContext serverContext, WMSNamedValues namedValues, IWMSClassObject classFactory) { } public void ShutdownPlugin() { } public void EnablePlugin(ref int flags, ref int heartbeatPeriod) { } public void DisablePlugin() { } public object GetCustomAdminInterface() { return null; } public void OnHeartbeat() { } #endregion #region IWMSAuthenticationPlugin Members public IWMSAuthenticationContext CreateAuthenticationContext() { return (IWMSAuthenticationContext)this; } public int GetFlags() { return Convert.ToInt32(WMS_AUTHENTICATION_FLAGS.WMS_AUTHENTICATION_ANONYMOUS, CultureInfo.InvariantCulture); } public string GetPackageName() { return "Custom WMS Authentication"; } public string GetProtocolName() { return "Basic"; } #endregion #region IWMSAuthenticationContext Members public void Authenticate(object responseBlob, IWMSContext userContext, IWMSContext presentationContext, IWMSCommandContext commandContext, IWMSAuthenticationCallback callBack, object context) { callBack.OnAuthenticateComplete(WMS_AUTHENTICATION_RESULT.WMS_AUTHENTICATION_SUCCESS, null, context); } public IWMSAuthenticationPlugin GetAuthenticationPlugin() { return (IWMSAuthenticationPlugin)this; } public string GetImpersonationAccountName() { return String.Empty; } public int GetImpersonationToken() { return 0; } public string GetLogicalUserID() { return this.GetImpersonationAccountName(); } #endregion } Can anyone spot why this is happening? Also, is there any way I could have a look at the code for the standard Anonymous Authentication plugin already installed on the server? Is it in an assembly somewhere? Thanks.

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  • Help me understand this C code

    - by Benjamin
    INT GetTree (HWND hWnd, HTREEITEM hItem, HKEY *pRoot, TCHAR *pszKey, INT nMax) { TV_ITEM tvi; TCHAR szName[256]; HTREEITEM hParent; HWND hwndTV = GetDlgItem (hWnd, ID_TREEV); memset (&tvi, 0, sizeof (tvi)); hParent = TreeView_GetParent (hwndTV, hItem); if (hParent) { // Get the parent of the parent of the... GetTree (hWnd, hParent, pRoot, pszKey, nMax); // Get the name of the item. tvi.mask = TVIF_TEXT; tvi.hItem = hItem; tvi.pszText = szName; tvi.cchTextMax = dim(szName); TreeView_GetItem (hwndTV, &tvi); //send the TVM_GETITEM message? lstrcat (pszKey, TEXT ("\\")); lstrcat (pszKey, szName); } else { *pszKey = TEXT ('\0'); szName[0] = TEXT ('\0'); // Get the name of the item. tvi.mask = TVIF_TEXT | TVIF_PARAM; tvi.hItem = hItem; tvi.pszText = szName; tvi.cchTextMax = dim(szName); if (TreeView_GetItem (hwndTV, &tvi)) //*pRoot = (HTREEITEM)tvi.lParam; //original hItem = (HTREEITEM)tvi.lParam; else { INT rc = GetLastError(); } } return 0; } The block of code that begins with the comment "Get the name of the item" does not make sense to me. If you are getting the listview item why does the code set the parameters of the item being retrieved? If you already had the values there would be no need to retrieve them. Secondly near the comment "original" is the original line of code which will compile with a warning under embedded visual c++ 4.0, but if you copy the exact same code into visual studio 2008 it will not compile. Since I did not write any of this code, and am trying to learn, is it possible the original author made a mistake on this line? The *pRoot should point to HKEY type yet he is casting to an HTREEITEM type which should never work since the data types don't match?

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  • How do you use technology to memorize set of terms?

    - by user49767
    Always there are few set of items needs to be memorized in short span of time. Here are my following cases. 1) My Job requires some set of items needs to be memorized. 2) I am a developer who has to learn 150+ tags within next 3 days. 3) Fix developer/support has to remember minimum of 125+ tags (set of possible values). 4) It is better if team's SQL developer knows all the table and columns in my database. 5) When guys join new department or job. Memorizing few related items will definitely gives some benefit. Most of the cases, I suggest people to understand the domain better and nothing wrong in using google (but remember correct search-word). But recently I came across a junior developer who took lot of effort in memorizing set of things (150+ table structures, fix protocol tags, almost 300+ configuration items from property file) and was very very successful in his job and was swift in responding for support queries. Needless to say he is smart worker too (not a dumb guy). When I try to recollect some of the successful employees I met, they were so good in remembering entire schema and they did in short span of time. But I don't argue that memorizing alone gives success, but it greatly helps when situation demands. Here my question is, I am not good at remembering things, but it shouldn't be lame excuse. Hence I am evaluating using technolgies better to memorize set of items. Not very much interested in memory techniques (mnemoninc, photography memory, etc..). Even I have recorded 100+ items and listen to that whenever I found free time, defintely there were some fruitful result. Now I need your suggestion about what are all the ways to exploit technology to memorize. There could be so many reason why guys remember a subject (passionate, essential, author, creator, responsbile). Not interested in dissecting why guys remeber. Rather much interested in using ways, and techniques (cheat sheet...) to remember a set of itmes. Note : I appreciate, encourage people who could rephrase my question better. Note : I have kept couple of cheat-sheet close to my monitor, honestly it did not help me :).

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  • how to filter data from xml file for displaying only selected as nodes in treeview

    - by michale
    I have an xml file named "books.xml" provided in the link "http://msdn.microsoft.com/en-us/library/windows/desktop/ms762271(v=vs.85).aspx". What my requirement was to disaplay only the <title> from xml information as nodes in tree view. But when i did the following coding its displaying all the values as nodes like "catalog" as rootnode, book as parent node for all then author,title,genre etc as nodes but i want only root node catalogue and title as nodes not even book. Can any body guide me what modification i need to do in the exisitng logic for displaying title as nodes OpenFileDialog dlg = new OpenFileDialog(); dlg.Title = "Open XML document"; dlg.Filter = "XML Files (*.xml)|*.xml"; dlg.FileName = Application.StartupPath + "\\..\\..\\Sample.xml"; if (dlg.ShowDialog() == DialogResult.OK) { try { //Just a good practice -- change the cursor to a //wait cursor while the nodes populate this.Cursor = Cursors.WaitCursor; //First, we'll load the Xml document XmlDocument xDoc = new XmlDocument(); xDoc.Load(dlg.FileName); //Now, clear out the treeview, //and add the first (root) node treeView1.Nodes.Clear(); treeView1.Nodes.Add(new TreeNode(xDoc.DocumentElement.Name)); TreeNode tNode = new TreeNode(); tNode = (TreeNode)treeView1.Nodes[0]; //We make a call to addTreeNode, //where we'll add all of our nodes addTreeNode(xDoc.DocumentElement, tNode); //Expand the treeview to show all nodes treeView1.ExpandAll(); } catch (XmlException xExc) //Exception is thrown is there is an error in the Xml { MessageBox.Show(xExc.Message); } catch (Exception ex) //General exception { MessageBox.Show(ex.Message); } finally { this.Cursor = Cursors.Default; //Change the cursor back } }} //This function is called recursively until all nodes are loaded private void addTreeNode(XmlNode xmlNode, TreeNode treeNode) { XmlNode xNode; TreeNode tNode; XmlNodeList xNodeList; if (xmlNode.HasChildNodes) //The current node has children { xNodeList = xmlNode.ChildNodes; for (int x = 0; x <= xNodeList.Count - 1; x++) //Loop through the child nodes { xNode = xmlNode.ChildNodes[x]; treeNode.Nodes.Add(new TreeNode(xNode.Name)); tNode = treeNode.Nodes[x]; addTreeNode(xNode, tNode); } } else //No children, so add the outer xml (trimming off whitespace) treeNode.Text = xmlNode.OuterXml.Trim(); }

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  • Facebook Like not Pulling Title

    - by matthewb
    I am having some issues with the new facebook like button. It shows up fine, however for some reason it's not pulling the title of the page. I have the and I am using og:title, all are filled in, when I view the source of the iframe created on the load of he button, the in there is blank. I am also trying to put the tweetmeme and that's seeing that title and not the meta, or the normal page title. What am I doing wrong? <html xmlns="http://www.w3.org/1999/xhtml" xmlns:og="http://opengraphprotocol.org/schema/" xmlns:fb="http://developers.facebook.com/schema/"> <fb:like href="<?=$url?>" layout="button_count" show_faces="false" width="100" font="arial"></fb:like> UPDATE: Complete Head <head> <title>Ladder 15 Gets A New Menu!</title> <meta content="Growing up can be hard to do, especially in the Mad River family. But Ladder 15 has come into its own over the winter.&nbsp; With some new cocktails, wine selection, a hefty new beer list and veteran Chef David Ansill in the kitchen, you can check your fist pump at" name="Description"> <meta content="" name="Keywords"> <meta content="cities2night inc." name="author"> <meta content="Cities2Night 2010" name="copyright"> <meta content="en-us" name="language"> <meta content="General" name="rating"> <meta content="index,follow" name="robots"> <meta content="text/html; charset=UTF-8" http-equiv="Content-Type"> <meta content="Ladder 15 gets a new menu!" name="tweetmeme-title"> <meta content="Ladder 15 gets a new menu!" property="og:title"> <meta content="article" property="og:type"> <meta content="http://philly.cities2night.com/articles/show/listing/11/ladder-15-gets-a-new-menu" property="og:url"> <meta content="http://philly.cities2night.com/public/article_images/11.jpg" property="og:image"> <meta content="c0176da0ec38aaf107c0ef6c8cdeee38" property="fb:app_id"> <meta content="Philly2night.com" property="og:site_name"> <meta content="Growing up can be hard to do, especially in the Mad River family. But Ladder" property="og:description"></head>

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