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  • Android : 600.000 applications, le nombre d'activations de terminaux en France explose

    Android : 600.000 applications Le nombre d'activations de terminaux en France explose La présentation d'Android 4.1, alias Jelly Bean, lors de la conférence du Google I/O qui se tient jusqu'à la fin de la semaine à San Francisco a été l'occasion pour Google de mettre à jour officiellement quelques chiffres concernant l'écosystème de son OS mobile. L'éditeur a par exemple confirmé que la galerie Google Play (ex-Android Market) a dépassé la barre des 600.000 applications (contre 450.000 en février). Pour Hugo Barra (Direc...

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  • Cannot install "ATI/AMD proprietary FGLRX graphics driver" (SystemError)

    - by Fisherman John
    I have just installed a fresh copy of 12.04.1 64bit. I formatted my PC completely and enabled updates during the installation. After the installation was complete, I went on updating my software. However, when I wanted to install the additional drivers using the Additional Drivers tool (namely "ATI/AMD proprietary FGLRX graphics driver"), it gave me this error: SystemError: E:Unable to correct problems, you have held broken packages. The same error shows up if I try installing the post-release updates driver. Installing the drivers from the terminal results in this output: XXXXXX:~$ sudo apt-get install fglrx [sudo] password for XXXXX: Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: fglrx : Depends: lib32gcc1 but it is not going to be installed Depends: libc6-i386 but it is not going to be installed E: Unable to correct problems, you have held broken packages." I get this using "sudo apt-get update": http://pastebin.com/AWAtDXjY But "sudo apt-get install fglrx" still get me this error: http://pastebin.com/RYM55bVN & "sudo apt-get -f install fglrx" gives me this error: http://pastebin.com/xxekajvP Any help would be greatly appreciated. (Please note that I'm new to Linux, coming directly from Windows. I have tried Ubuntu twice or so before, but it was not for a long period of time. The drivers got installed smoothly the few times I've tried Ubuntu, but post-release updates never worked for me.) [I am going to work now, so I can only answer from my phone. Can't really test any new solutions you may give me until ~10 hours from now on. Maybe more.] @stonedsquirrel When I try to run that command, I get this error: "XXXXXX:~$ sudo apt-get install fglrx [sudo] password for XXXXX: Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: fglrx : Depends: lib32gcc1 but it is not going to be installed Depends: libc6-i386 but it is not going to be installed E: Unable to correct problems, you have held broken packages." ie. I get the same error. ( I am Fisherman John, dunno how to login & thereby respond to your comment again _ )

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  • Android 2.3 (Gingerbread) officially released

    - by Bill Osuch
    Google today officially released their latest version of the Android OS - 2.3, Gingerbread. It won't hit a phone (the Nexus S) until 12/16, but developers can start working with it today. Some of the new features include: Enhancements for game development Rich multimedia New forms of communication Simplified debug builds Integrated ProGuard support HierarchyViewer improvements Preview of new UI Builder See the complete details at http://developer.android.com/sdk/android-2.3.html

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  • SQL Server 2012 Integration Services - Package and Project Configurations

    Marcin Policht examines SSIS 2012 package and project configurations, which offer different ways of modifying values of variables and parameters without having to directly edit content of the packages and projects of which they are a part. Get smart with SQL Backup ProGet faster, smaller backups with integrated verification.Quickly and easily DBCC CHECKDB your backups. Learn more.

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  • Google interdit l'accès aux applications Android aux tablettes et livres électroniques, seuls les sm

    Google interdit l'accès aux applications Android aux tablettes et livres électroniques, seuls les smartphones y sont bienvenus Après des discussions enflammées autour de l'AppStore et des politiques parfois douteuses d'approbation des applications d'Apple, c'est au tour de l'Android Market de faire la polémique. Malgré que l'OS Android soit open-source et adaptable sur de multiples appareils (téléphone, tablette, cadre photo, etc.) ; Google excerce un contrôle musclé de son marché d'applications sur lequel il n'accepte que les smartphones. Pour pouvoir accèder à l'Android Market, le mobile doit répondre à plusieurs critères : il doit possèder un écran tactile, le wi-fi, une cméra, etc... La liste est longue.

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  • Technically, How does uploading Apps to an Android Phone Work?

    - by unixman83
    Amazon.com has an Android Marketplace. How do the apps go from Amazon.com to my phone? I am looking for a protocol level analysis. Do they use a basic protocol like FTP and then check with a Google digital signature? I do not own an Android. I wish for an explanation of how the protocol operates because I want to provide an android app for free download for my users off my website, like Amazon does.

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  • configure flags

    - by rantsh
    What is the ubuntu way of downloading the source for a package and then building it while passing specific flags to the configure portion of the process.... I hope I'm explaining what I mean properly. Installing from source follows almost always the following procedure ./configure --FLAG-1 --FLAG-2 make && make install How can I get control over specifying flags1 and 2 in the configure process? Thanks, and I hope I did not make the question more complicated than it really is

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  • Google traine à corriger un bug faisant disparaître certaines applications de l'Android Market, son

    Google traine à corriger un bug faisant disparaître certaines applications de l'Android Market, son service technique est-il assez compétent ? Ca gronde dans la communauté des développeurs Android, après que plusieurs cas de soucis avec la publications d'applications sur l'Android Market aient été racontés dans des forums spécialisés. D'après les récits qui y sont faits, il serait difficile de pouvoir entrer en contact avec un être humain du staff de Google, puisque la firme privilégie un suivi via FAQ, forum ou e-mail. Autrement dit, en cas de problème, le service technique serait long à la détente. Or, vendredi dernier, de nombreux développeurs ayant renvoyé leurs applications à l'Android Market après les avoir mis...

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  • (Android) How are OpenGL ES 1 framebuffers and textures sized?

    - by jens
    I am trying to draw to a texture using a framebuffer using OpenGL ES 1.1 on Android, Java. Afterwords I want to overlay this texture full-screen over my game. In theory, this works like a charm, but somehow the coordinates are off. For testing I drew something at (0,0) with width and height 200, and it partly is off-screen. This is how I create the framebuffer: fb = new int[1]; depthRb = new int[1]; renderTex = new int[1]; gl11ep.glGenFramebuffersOES(1, fb, 0); gl11ep.glGenRenderbuffersOES(1, depthRb, 0); // the depth buffer gl.glGenTextures(1, renderTex, 0);// generate texture gl.glBindTexture(GL10.GL_TEXTURE_2D, renderTex[0]); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); texBuffer = ByteBuffer.allocateDirect(buf.length*4).order(ByteOrder.nativeOrder()).asIntBuffer(); gl.glTexImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_LUMINANCE, texW, texH, 0, GL10.GL_LUMINANCE, GL10.GL_UNSIGNED_BYTE, texBuffer); gl11ep.glBindRenderbufferOES(GL11ExtensionPack.GL_RENDERBUFFER_OES, depthRb[0]); gl11ep.glRenderbufferStorageOES(GL11ExtensionPack.GL_RENDERBUFFER_OES, GL11ExtensionPack.GL_DEPTH_COMPONENT16, texW, texH); Before I draw, I do this: gl11ep.glBindFramebufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, fb[0]); gl.glClearColor(0f, 0f, 0f, 0f); // specify texture as color attachment gl11ep.glFramebufferTexture2DOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, GL11ExtensionPack.GL_COLOR_ATTACHMENT0_OES, GL10.GL_TEXTURE_2D, renderTex[0], 0); // attach render buffer as depth buffer gl11ep.glFramebufferRenderbufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, GL11ExtensionPack.GL_DEPTH_ATTACHMENT_OES, GL11ExtensionPack.GL_RENDERBUFFER_OES, depthRb[0]); I set texW = 1024 and texH = 512. When rendering this texture fullscreen, with a lightmask (size 200x200) placed at (0, 0) and (texW/2, texH/2). You can see that it seems like the coordinate system doesnt start at (0,0) as that light overlaps the screen and the images are not drawn as squares (my lightcone-texture is a circle, not an ellipse). So, how is the coordinate system of this offscreen-drawn texture defined? Thanks

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  • Google Drive SDK: Writing your first Drive app on Android

    Google Drive SDK: Writing your first Drive app on Android If you want to write a Drive app on Android and don't know how to get started, this is the sessions for you. We'll start from the very basics and go through all the steps needed to build an Android app that uses the device camera to take pictures and upload them to Google Drive. From: GoogleDevelopers Views: 0 0 ratings Time: 03:30:00 More in Science & Technology

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  • How can I use Android as a remote control for streaming?

    - by michael
    I would like to know if I can use Android to remote control streaming on my laptop? I would like to use my laptop as my streaming server and use my HDTV to view the stream. And I need some way to remote control my streaming server. I have read about http://maketecheasier.com/install-vlc-shares-in-Ubuntu-and-stream-videos-to-Android/2011/02/25 and http://code.google.com/p/android-vlc-remote/ but those are streaming to Android phone itself. I am just need something to remote control streaming to my TV. Is that possible?

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  • Android pourra-t-il surpasser Windows ? En 2016, il y aurait plus de dispositifs sous Android que sous Windows selon Gartner

    Android pourra-t-il surpasser Windows ? En 2016, il y aurait plus de dispositifs sous Android que sous Windows. Le cabinet d'études Gartner prédit des changements massifs dans le secteur de la technologie et plus précisément des systèmes d'exploitation. Selon son rapport publié mercredi dernier, Android, le Système d'exploitation de Google équipera d'ici quatre ans plus d'appareils que Windows. [IMG]http://rdonfack.developpez.com/images/AndroidStand.png[/IMG] Selon les statistiques de Gartner, à la fin de 2016, il y aurait environ 2,3 milliards d'ordinateurs, tablettes et smartphones dotés d'Android, contre 2,28 milliards d'appareils Windows. Les analyste...

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  • Android: get current location from best available provider

    - by AP257
    Hi all, I have some Android code that needs to get the best available location QUICKLY, from GPS, network or whatever is available. Accuracy is less important than speed. Getting the best available location is surely a really standard task. Yet I can't find any code to demonstrate it. The Android location code expects you to specify criteria, register for updates, and wait - which is fine if you have detailed criteria and don't mind waiting around. But my app needs to work a bit more like the Maps app does when it first locates you - work from any available provider, and just check the location isn't wildly out of date or null. I've attempted to roll my own code to do this, but am having problems. (It's inside an IntentService where an upload happens, if that makes any difference. I've included all the code for info.) What's wrong with this code? @Override protected void onHandleIntent(Intent arg0) { testProviders(); doUpload(); } private boolean doUpload() { int j = 0; // check if we have accurate location data yet - wait up to 30 seconds while (j < 30) { if ((latString == "") || (lonString == "")) { Log.d(LOG_TAG, "latlng null"); Thread.sleep(1000); j++; } else { Log.d(LOG_TAG, "found lat " + latString + " and lon " + lonString); break; } //do the upload here anyway, with or without location data //[code removed for brevity] } public boolean testProviders() { Log.e(LOG_TAG, "testProviders"); String location_context = Context.LOCATION_SERVICE; locationmanager = (LocationManager) getSystemService(location_context); List<String> providers = locationmanager.getProviders(true); for (String provider : providers) { Log.e(LOG_TAG, "registering provider " + provider); listener = new LocationListener() { public void onLocationChanged(Location location) { // keep checking the location - until we have // what we need //if (!checkLoc(location)) { Log.e(LOG_TAG, "onLocationChanged"); locationDetermined = checkLoc(location); //} } public void onProviderDisabled(String provider) { } public void onProviderEnabled(String provider) { } public void onStatusChanged(String provider, int status, Bundle extras) { } }; locationmanager.requestLocationUpdates(provider, 0, 0, listener); } Log.e(LOG_TAG, "getting updates"); return true; } private boolean checkLoc(Location location) { float tempAccuracy = location.getAccuracy(); int locAccuracy = (int) tempAccuracy; Log.d(LOG_TAG, "locAccuracy = " + locAccuracy); if ((locAccuracy != 0) && (locAccuracy < LOCATION_ACCURACY)) { latitude = location.getLatitude(); longitude = location.getLongitude(); latString = latitude.toString(); lonString = longitude.toString(); return true; } return false; } public void removeListeners() { // Log.e(LOG_TAG, "removeListeners"); if ((locationmanager != null) && (listener != null)) { locationmanager.removeUpdates(listener); } locationmanager = null; // Log.d(LOG_TAG, "Removed " + listener.toString()); } @Override public void onDestroy() { super.onDestroy(); removeListeners(); } Unfortunately, this finds the network provider, but only ever outputs latlng null 30 times - it never seems to get a location at all. I never even get a log statement of locationChanged. It's funny, because from ddms I can see output like: NetworkLocationProvider: onCellLocationChanged [305,8580] NetworkLocationProvider: getNetworkLocation(): returning cache location with accuracy 75.0 seeming to suggest that the network provider does have some location info after all, I'm just not getting at it. Can anyone help? I think working example code would be a useful resource for the Android/StackOverflow community.

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  • Android 1.5 - 2.1 Search Activity affects Parent Lifecycle

    - by pacoder
    Behavior seems consistent in Android 1.5 to 2.1 Short version is this, it appears that when my (android search facility) search activity is fired from the android QSR due to either a suggestion or search, UNLESS my search activity in turn fires off a VISIBLE activity that is not the parent of the search, the search parents life cycle changes. It will NOT fire onDestroy until I launch a visible activity from it. If I do, onDestroy will fire fine. I need a way to get around this behavior... The long version: We have implemented a SearchSuggestion provider and a Search activity in our application. The one thing about it that is very odd is that if the SearchManager passes control to our custom Search activity, AND that activity does not create a visible Activity the Activity which parented the search does not destroy (onDestroy doesn't run) and it will not until we call a visible Activity from the parent activity. As long as our Search Activity fires off another Activity that gets focus the parent activity will fire onDestroy when I back out of it. The trick is that Activity must have a visual component. I tried to fake it out with a 'pass through' Activity so that my Search Activity could fire off another Intent and bail out but that didn't work either. I have tried setting our SearchActivity to launch singleTop and I also tried setting its noHistory attribute to true, tried setResult(RESULT_OK) in SearchACtivity prior to finish, bunch of other things, nothing is working. This is the chunk of code in our Search Activity onCreate. Couple of notes about it: If Intent is Action_Search (user typed in their own search and didn't pick a suggestion), we display a list of results as our Search Activity is a ListActivity. In this case when the item is picked, the Search Activity closes and our parent Activity does fire onDestroy() when we back out. If Intent is Action_View (user picked a suggestion) when type is "action" we fire off an Intent that creates a new visible Activity. In this case same thing, when we leave that new activity and return to the parent activity, the back key does cause the parent activity to fire onDestroy when leaving. If Intent is Action_View (user picked a suggestion) when type is "pitem" is where the problem lies. It works fine (the method call focuses an item on the parent activity), but when the back button is hit on the parent activity onDestroy is NOT called. IF after this executes I pick an option in the parent activity that fires off another activity and return to the parent then back out it will fire onDestroy() in the parent activity. Note that the "action" intent ends up running the exact same method call as "pitem", it just bring up a new visual Activity first. Also I can take out the method call from "pitem" and just finish() and the behavior is the same, the parent activity doesn't fire onDestroy() when backed out of. if (Intent.ACTION_SEARCH.equals(queryAction)) { this.setContentView(_layoutId); String searchKeywords = queryIntent.getStringExtra(SearchManager.QUERY); init(searchKeywords); } else if(Intent.ACTION_VIEW.equals(queryAction)){ Bundle bundle = queryIntent.getExtras(); String key = queryIntent.getDataString(); String userQuery = bundle.getString(SearchManager.USER_QUERY); String[] keyValues = key.split("-"); if(keyValues.length == 2) { String type = keyValues[0]; String value = keyValues[1]; if(type.equals("action")) { Intent intent = new Intent(this, EventInfoActivity.class); Long longKey = Long.parseLong(value); intent.putExtra("vo_id", longKey); startActivity(intent); finish(); } else if(type.equals("pitem")) { Integer id = Integer.parseInt(value); _application._servicesManager._mapHandlerSelector.selectInfoItem(id); finish(); } } } It just seems like something is being held onto and I can't figure out what it is, in all cases the Search Activity fires onDestroy() when finish() is called so it is definitely going away. If anyone has any suggestions I'd be most appreciative. Thanks, Sean Overby

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  • Android using ksoap calling PHP SOAP webservice fails: 'procedure 'CheckLogin' not found

    - by AmazingDreams
    I'm trying to call a PHP SOAP webservice. I know my webservice functions correctly because I use it in a WPF project succesfully. I'm also building an app in android, using the same webservice. The WSDL file can be found here: http://www.wegotcha.nl/servicehandler/service.wsdl This is my code in the android app: String SOAP_ACTION = "http://www.wegotcha.nl/servicehandler/CheckLogin"; String NAMESPACE = "http://www.wegotcha.nl/servicehandler"; String METHOD_NAME = "CheckLogin"; String URL = "http://www.wegotcha.nl/servicehandler/servicehandler.php"; String resultData = ""; SoapSerializationEnvelope soapEnv = new SoapSerializationEnvelope(SoapEnvelope.VER11); SoapObject request = new SoapObject(NAMESPACE, METHOD_NAME); SoapObject UserCredentials = new SoapObject("Types", "UserCredentials6"); UserCredentials.addProperty("mail", params[0]); UserCredentials.addProperty("password", md5(params[1])); request.addSoapObject(UserCredentials); soapEnv.setOutputSoapObject(request); HttpTransportSE http = new HttpTransportSE(URL); http.setXmlVersionTag("<?xml version=\"1.0\" encoding=\"utf-8\"?>"); http.debug = true; try { http.call(SOAP_ACTION, soapEnv); } catch (IOException e) { e.printStackTrace(); } catch (XmlPullParserException e) { e.printStackTrace(); } SoapObject results = null; results = (SoapObject)soapEnv.bodyOut; if(results != null) resultData = results.getProperty(0).toString(); return resultData; Using fiddler I got the following: Android request: <?xml version="1.0" encoding="utf-8"?> <v:Envelope xmlns:i="http://www.w3.org/2001/XMLSchema-instance" xmlns:d="http://www.w3.org/2001/XMLSchema" xmlns:c="http://schemas.xmlsoap.org/soap/encoding/" xmlns:v="http://schemas.xmlsoap.org/soap/envelope/"><v:Header /> <v:Body> <n0:CheckLogin id="o0" c:root="1" xmlns:n0="http://www.wegotcha.nl/servicehandler"> <n1:UserCredentials6 i:type="n1:UserCredentials6" xmlns:n1="Types"> <mail i:type="d:string">myemail</mail> <password i:type="d:string">myhashedpass</password> </n1:UserCredentials6> </n0:CheckLogin> </v:Body> </v:Envelope> Getting the following response: Procedure 'CheckLogin' not present My request produced by my WPF app looks completely different: <s:Envelope xmlns:s="http://schemas.xmlsoap.org/soap/envelope/"> <s:Body xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <UserCredentials6 xmlns="Types"> <mail>mymail</mail> <password>mypassword</password> </UserCredentials6> </s:Body> </s:Envelope> After googling my ass off I was not able to solve this problem by myself. It may be possible there are some weird things in my Java code because I changed a lot since. I hope you guys will be able to help me, thanks. EDIT: My webservice is of document/literal encoding style, after doing some research I found I should be able to use SoepEnvelope Instead of SoapSerializationEnvelope Though when I replace this I get an error before the try cache block, causing my app to crash. Error: 11-04 16:23:26.786: E/AndroidRuntime(26447): Caused by: java.lang.ClassCastException: org.ksoap2.serialization.SoapObject cannot be cast to org.kxml2.kdom.Node Which is caused by these lines: request.addSoapObject(UserCredentials); soapEnv.setOutputSoapObject(request); This may be a solution though, how do I go about this? I found nothing about using a SoapEnvelope instead of a SoapSerializationEnvelope except for this awesome tutorial: http://ksoap.objectweb.org/project/mailingLists/ksoap/msg00849.html

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  • Android: HttpURLConnection not working properly

    - by giorgiline
    I'm trying to get the cookies from a website after sending user credentials through a POST Request an it seems that it doesn't work in android this way. ¿Am I doing something bad?. Please help. I've searched here in different posts but there's no useful answer. It's curious that this run in a desktop Java implementation it works perfect but it crashes in Android platform. And it is exactly the same code, specifically when calling HttpURLConnection.getHeaderFields(), it also happens with other member methods. It's a simple code and I don't know why the hell isn't working. DESKTOP CODE: This goes just in the main() HttpURLConnection connection = null; OutputStream out = null; try { URL url = new URL("http://www.XXXXXXXX.php"); String charset = "UTF-8"; String postback = "1"; String user = "XXXXXXXXX"; String password = "XXXXXXXX"; String rememberme = "on"; String query = String.format("postback=%s&user=%s&password=%s&rememberme=%s" , URLEncoder.encode(postback, charset) , URLEncoder.encode(user,charset) , URLEncoder.encode(password, charset) , URLEncoder.encode(rememberme, charset)); connection = (HttpURLConnection)url.openConnection(); connection.setRequestMethod("POST"); connection.setRequestProperty("Accept-Charset", charset); connection.setDoOutput(true); connection.setFixedLengthStreamingMode(query.length()); out = connection.getOutputStream (); out.write(query.getBytes(charset)); if (connection.getHeaderFields() == null){ System.out.println("Header null"); }else{ for (String cookie: connection.getHeaderFields().get("Set-Cookie")){ System.out.println(cookie.split(";", 2)[0]); } } } catch (IOException e){ e.printStackTrace(); } finally { try { out.close();} catch (IOException e) { e.printStackTrace();} connection.disconnect(); } So the output is: login_key=20ad8177db4eca3f057c14a64bafc2c9 FASID=cabf20cc471fcacacdc7dc7e83768880 track=30c8183e4ebbe8b3a57b583166326c77 client-data=%7B%22ism%22%3Afalse%2C%22showm%22%3Afalse%2C%22ts%22%3A1349189669%7D ANDROID CODE: This goes inside doInBackground AsyncTask body HttpURLConnection connection = null; OutputStream out = null; try { URL url = new URL("http://www.XXXXXXXXXXXXXX.php"); String charset = "UTF-8"; String postback = "1"; String user = "XXXXXXXXX"; String password = "XXXXXXXX"; String rememberme = "on"; String query = String.format("postback=%s&user=%s&password=%s&rememberme=%s" , URLEncoder.encode(postback, charset) , URLEncoder.encode(user,charset) , URLEncoder.encode(password, charset) , URLEncoder.encode(rememberme, charset)); connection = (HttpURLConnection)url.openConnection(); connection.setRequestMethod("POST"); connection.setRequestProperty("Accept-Charset", charset); connection.setDoOutput(true); connection.setFixedLengthStreamingMode(query.length()); out = connection.getOutputStream (); out.write(query.getBytes(charset)); if (connection.getHeaderFields() == null){ Log.v(TAG, "Header null"); }else{ for (String cookie: connection.getHeaderFields().get("Set-Cookie")){ Log.v(TAG, cookie.split(";", 2)[0]); } } } catch (IOException e){ e.printStackTrace(); } finally { try { out.close();} catch (IOException e) { e.printStackTrace();} connection.disconnect(); } And here there is no output, it seems that connection.getHeaderFields() doesn't return result. It takes al least 30 seconds to show the Log: 10-02 16:56:25.918: V/class com.giorgi.myproject.activities.HomeActivity(2596): Header null

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  • How to link paid app user account to the system ?

    - by user164589
    Hi guys, I have an issue related publishing the paid app to android market. (My application is internet connection based app.) If I've put the app to the android market, can user who bought the app pass to anyone ? How is its security (I mean safe of .apk file) ? Also, what is payment tool of android market ? My main point is choosing the best way to link paid user to our system. Actually I don't know how to link paid user account to my system(by email address or device unique id ?... what is better way ?). Can you suggest me on this part ? I really appreciate for help. Thanks in advance.

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  • subfig package in latex

    - by Tim
    Hi, When I am using subfig package in latex, it gives some errors: Package subfig Warning: Your document class has a bad definition of \endfigure, most likely \let\endfigure=\end@float which has now been changed to \def\endfigure{\end@float} because otherwise subsequent changes to \end@float (like done by several packages changing float behaviour) can't take effect on \endfigure. Please complain to your document class author. Package subfig Warning: Your document class has a bad definition of \endtable, most likely \let\endtable=\end@float which has now been changed to \def\endtable{\end@float} because otherwise subsequent changes to \end@float (like done by several packages changing float behaviour) can't take effect on \endtable. Please complain to your document class author. (/usr/share/texmf/tex/latex/caption/caption.sty `rotating' package detected `float' package detected ) LaTeX Warning: You have requested, on input line 139, version `2005/06/26' of package caption, but only version `1995/04/05 v1.4b caption package (AS)' is available. ! Undefined control sequence. l.163 \DeclareCaptionOption {listofformat}{\caption@setlistofformat{#1}} How can I solve it? Thanks and regards!

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  • What can I access in Androids Native libraries? And How?

    - by Donal Rafferty
    I am completely new to the NDK. I have done a couple of the tutorials including the hello from jni one and another one that calculates the sum of two numbers. They involved using cygwin and the ndk to create the library so file and I have a bit of a grasp on how to insert my own libraries into the libraries layer of Android. I have now been asked to access the native libraries on Android and see what I can use them for. My question is can I do this? The STABLE-APIS.txt document is a bit vague and mentions the following as Stable C++ API's in Android 1.5 cstddef new utility stl_pair.h Does that mean I can access them? If so then how do I go about it? I dont think that following the tutorials I have already done would be any help? Any pointers on how to do this or links to tutorials etc.. would be greatly appreciated

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  • Problem with "Hello, WebView" example

    - by arakn0
    Hi there, I'm new in android development and I am trying out the WebView example in the official android site. http://developer.android.com/guide/tutorials/views/hello-webview.html But I do everything they say...which is pretty simple: I create the project, edit the layout file, then i add the code, etc. No problems building...but when I launch the app in the simulator I just got a black screen. It is like if the Layout is empty...like if the WebView is not created. does anybody know what I am doing wrong? Thanks in advanced

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  • How to use ColorDrawable with ImageView?

    - by user246114
    Hi, I have a layout with an ImageView defined like: <ImageView android:layout_width="45dip" android:layout_height="45dip" android:scaleType="fitXY" /> now I just want to set the imageview to be a static color, like red or green. I'm trying: ColorDrawable cd = new ColorDrawable("FF0000"); cd.setAlpha(255); ImageView iv = ...; iv.setImageDrawable(cd); the imageview is just empty though, no color. The 45dip space is being used up though. What do I need to do to get the color to be rendered? Thanks

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  • Unable to remove package from Delphi 2005

    - by Robo
    I needed to reinstall a package, DrRX.bpl. I removed it from the package list, and trying to install a newer version of the same package. I've replaced the old component's dir with the new one. When I open the new DrRX.bpl and click install, I get the error "Package C:\Program Files\Borland\BDS\3.0\components\rx work\output\DrRx.bpl cannot be installed because another package with the same basename is already loaded (DrRx.bpl)" I cannot find any reference to DrRX in my package list, DrRX does not appear in the Tool Palette. How do I locate where Delphi thinks this is installed, and remove it, so I can reinstall the package?

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  • Actionbar scherlock is not refreshed when the orientation is changed

    - by SavasCinar
    I use Sherlock action bar in my application. I used "ifRoom|withText" feature in my menu. If I test my code in portrait mode, I can see only icon and if I rotate orientation to landscape, still I see only icon. On the other hand, if I run with landscape, I can see text and icon on portrait and landscape. This means that When the screen is rotated, action bar is not refreshed. How can I fix? In menu, I have android:showAsAction="ifRoom|withText" Also I used this line in my manifest file to fixed android:configChanges="keyboardHidden|orientation|screenSize" but it didn't work. And I run my code android 2.3 Also I used fragment in my activity, FragmentManager fm = getSupportFragmentManager(); ft = fm.beginTransaction(); mFragment1 = fm.findFragmentByTag("f1"); if (mFragment1 == null) { mFragment1 = new MenuFragment(); ft.add(mFragment1, "f1"); } ft.commit();

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  • Missing nativeInit when compiling multimple files

    - by RankoR
    Android.mk: LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := pacman LOCAL_SRC_FILES := main.cpp \ Pacman.cpp LOCAL_CFLAGS := -DANDROID_NDK \ -DDISABLE_IMPORTGL LOCAL_LDLIBS := -lGLESv1_CM -ldl -llog include $(BUILD_SHARED_LIBRARY) In main.cpp: void Java_com_wiagames_pacman_PacmanRenderer_nativeInit(JNIEnv* env) { ... } The package is com.wiagames.pacman; The Java class, containing the nativeInit method, is PacmanRenderer in the com.wiagames.pacman package. It works fine before I added pacman.cpp, but after adding it I have: E/AndroidRuntime( 2238): FATAL EXCEPTION: GLThread 1104 E/AndroidRuntime( 2238): java.lang.UnsatisfiedLinkError: Native method not found: com.wiagames.pacman.PacmanRenderer.nativeInit:()V E/AndroidRuntime( 2238): at com.wiagames.pacman.PacmanRenderer.nativeInit(Native Method) E/AndroidRuntime( 2238): at com.wiagames.pacman.PacmanRenderer.onSurfaceCreated(MainActivity.java:120) E/AndroidRuntime( 2238): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1494) E/AndroidRuntime( 2238): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240) W/ActivityManager( 306): Force finishing activity com.wiagames.pacman/.MainActivity main.c: http://pastebin.com/GPexqwcv MainActivity.java: http://pastebin.com/yWfWpyNb

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