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  • Drawing animation

    - by HHHH
    I'm creating a simple app where when the user presses a button, a series of lines will be drawn on the screen and the user will be able to see these lines drawn in real time (almost like an animation). My code looks something like this (has been simplified): UIGraphicsBeginImageContext(CGSizeMake(300,300)); CGContextRef context = UIGraphicsGetCurrentContext(); for (int i = 0; i < 100; i++ ) { CGContextMoveToPoint(context, i, i); CGContextAddLineToPoint(context, i+20, i+20); CGContextSetStrokeColorWithColor(context, [[UIColor blackColor] CGColor]); CGContextStrokePath(context); } UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); My problem is that: 1) As soon as the user presses the button, the UIThread blocks until the drawing is done. 2) I can't get the lines to be drawn on the screen one at a time - I've tried setting the UIImage directly inside the loop and also tried setting a layer content inside the loop. How do I get around these problems?

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  • What does -setPropagatesDeletesAtEndOfEvent: actually do?

    - by dontWatchMyProfile
    Let me try it: If I don't set this, then the default value is YES. So when I delete an managed object from the context, the context propagates this immediately to the persistent store so the object is gone? And when I set this to NO, then objects are deleted from the persistent store only when calling -save? Is that really true? I mean: If it was true, then the default behavior is that once you call the context to delete an object, the object is gone. Lets assume you're not using an undo manager. So... gone. Right? No rollback possible? Or can it still be recovered with a rollback?

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  • Can someone help me with two-entity coreData iOS6?

    - by user1878923
    I'm new in iOS development and i need simple example (project) with explained two-entity coreData with to-many relationship between A and B entities on iOS6 with storyboard interface and ARC. In storyboard should be two UITableView controllers which present entities A and B and two UIViewControllers which present adding string data from text fields I searched in many books, sites, video lessons like "lynda.com", but i still not understand how and where i should implement two-entity coredata with one to-many relationship in code. Can someone give me link to understandable tutorial or put the project on GitHub?

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  • Paint app for iPhone

    - by Comma
    I would like to develop a MS paint like app for the iPhone. Could you guys point me to some sample or tutorials on this topic? I'm new to Objective C and Xcode. Thanks

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  • changing the intensity of lighten/darken on bitmaps using PorterDuffXfermode in the Android Paint class

    - by user1116836
    Ok my orignal question has changed. How do i change the intensity of how something like this is effected? DayToNight.setXfermode(new PorterDuffXfermode(Mode.DST_IN)); in my dream world it would have worked like this DayToNight.setXfermode(new PorterDuffXfermode(Mode.DST_IN(10))); the 10 being a level of intensity. An example would be if I had a flickering candle, when the candle burns bright I want the bitmaps I am drawing to the screen to retain their origanol color and brightness, when it flickers I want the bitmaps to be almost blacked out, and I want to darken the Bitmaps as the light dims. I have equations, timers and all that figured out, just not how to actually apply it to change the color/brightness. Maybe burning the images is what im looking for? I just want to change the lightness lol. I feel like using paint.setShader might be a solution, but the information in this area is pretty limited from what i have been able to find. Any help would be appreciated. edit: to be crystal clear, i am looking for a way to lighten/darken bitmaps as I draw them to the canvas

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  • NSManagedObjectID into NSData

    - by papr
    I found this wonderful NSManagedObjectID. This would be very good for referencing an Entity/NSManagedObject/NSEntityDescription, right? Let's get an ID from an entity: NSEntityDescription *entity = [self newEntity]; NSManagedObjectID *objID = [entity objectID]; So... any idea how to get this objID into a string? Or better: NSData. Actually something to be able to save it to the NSUserDefaults. ;-) Btw: NSFetchRequest doesn't want to work in my case. I use an modified version of this example: answer of an old question.

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  • java/swing: font size selection + rendering

    - by Jason S
    I want to create and fill/stroke a path that consists of an outer boundary which is a square of side d and an inner boundary that is the outline of any of the capital letters. How can I do this? (challenges = creating a mask from a font, and figuring out the right size/position to use)

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  • best way to use CoreLocation across multiple views

    - by Matt
    I have two views in my app, one is a general view where CoreLocation works away calculating the users location while the user is doing other stuff in the view. The second view is accessed by the user when they touch a button allowing them to locate themselves more accurately using a mapview and MapKit, i would like the mapview in this view to show the location that CoreLocation has already identified in the first view AND to continue displaying this location based on updates from CoreLocation in the other view. Is the best way here to create a singleton that encapsulates the CoreLocation stuff and have this referenced in the view with the map, or to use notifications ? or to use some other better practice for my scenario ? Thanks

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  • Safe way of iterating over an array or dictionary and deleting entries?

    - by mystify
    I've heard that it is a bad idea to do something like this. But I am sure there is some rule of thumb which can help to get that right. When I iterate over an NSMutableDictionary or NSMutableArray often I need to get rid of entries. Typical case: You iterate over it, and compare the entry against something. Sometimes the result is "don't need anymore" and you have to remove it. But doing so affects the index of all the rows, doesn't it? So how could I safely iterate over it without accidently exceeding bounds or jumping over an element that hasn't been checked?

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  • How do I create a "jumping" circle in Java GUI?

    - by Roman
    I would like to have a red filled circle at some place in my window. After the click on the circle, the circle should jump from the original place to a new one (disappear from the old place and appear on the new one). What would be the best way to do it? I also would like to know how to draw a filled circle in Java. Are there any simple tools to do it? Or may be the easiest way is to use an image created by some other software?

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  • Animating removeFromSuperview

    - by user230949
    I'd like to animate the transition from a subview back to the super view. I display the subview using: [UIView beginAnimations:@"curlup" context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationDuration:.5]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:self.view cache:YES]; [self.view addSubview:self.mysubview.view]; [UIView commitAnimations]; The above works fine. It's going back to the super view that I don't get any animation: [UIView beginAnimations:@"curldown" context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationDuration:.5]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:self.view cache:YES]; [self.view removeFromSuperview]; [UIView commitAnimations]; Is there something different I should be doing to get the subview to animate when removed?

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  • draw a curve Sketchup using ruby

    - by David
    Below are some point 3d 15.733798,20.019757,23.006311 15.733798,19.847666,23.006311 15.723798,19.847666,23.006311 15.723798,20.019757,23.006311 15.733798,20.019757,23.006311 and this is a vector 0.0,0.0,-0.1 Is it possible to draw a curve from the information above in sketchup? Thank you

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  • Android SurfaceView/Canvas flickering after trying to clear it

    - by Mark D
    So I am trying to clear the Canvas using canvas.drawColor(Color.BLACK) but if I just call this once, the display flickers and displays the old drawing which should have been covered up by the drawColor. Here is the important bits of my code - public void update() { //This method is called by a Thread Canvas canvas = holder.lockCanvas(null); if (canvas != null) { onDraw(canvas); } holder.unlockCanvasAndPost(canvas); } @Override protected void onDraw(Canvas canvas) { if (toClear) { canvas.drawColor(Color.BLACK); //if this is not set to change back to false, it does not flicker toClear = false; } //Draw some objects that are moving around } public void clearScreen() { //This method is called when the user pressed a button toClear = true; } After Googling around a litte, I heard about double buffering but came to the understanding that lockCanvas() and unlockCanvasAndPost() should handle this for me. What is going wrong here?

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  • How to encode(represent) an ornament?

    - by Daniyar
    I would like to find a numeric representation of kazakh national ornaments for generating new ones. The ornaments essentially consist of combinations of relatively basic ornaments. Usually the ornaments are symmetrical. Here are few examples of basic elements: (The images are a bit distorted) And this is an example of a more complex ornament: How could I encode an ornament's representation in as few numbers as possible? So that I could write a program that would generate an ornament, given some sequence of numbers Any ideas are appreciated. As I write this, I have thought that generating images of snowlfakes may be somewhat relevant, although it's possibly just a fractal.

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  • What's -mutableSetValueForKey: returning, actually? Is that something special?

    - by dontWatchMyProfile
    From the docs: You usually access to-many relationships using mutableSetValueForKey:, which returns a proxy object that both mutates the relationship and sends appropriate key-value observing notifications for you. So this returns an "intelligent" NSMutableSet which automatically lets the context delete objects when they get deleted from the set, and reverse? Is that a proxy object?

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  • OFF descriptions

    - by Myx
    Hi: I'd like to make a scene that uses meshes and primitives (such as spheres, cylinders, boxes, etc). I was wondering if there are any recommendations with regard to where I can go to find .off files that describes complex meshes, such as mountains, rocks, trees, animals, etc. Thanks.

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  • What is the best way to create derived properties

    - by user342788
    I have a datamodel with to-many to-many relations. Using the example of employee database let say the entity division is related to department which in turn is related to employee. The employee has an attribute salary. How best to have a attribute at the level of division which is derived from the salary attribute. For example average salary or maximum salary. I would need those attributes to sort the list of departments.

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  • Converting between square and rectangular pixel co-ordinates

    - by FlyboyUtah
    I'm new at using transforms and this type of math, and would appreciate some direction solving my coding problem. I'm writing in XCode for the iphone, and am working with CGraphics. Problem: In Xcode, I want to draw curves, lines and so on it's screen of of square pixels. Then convert those points, as close as possible, into non-square pixel sysem. For example if the original coordinate system is 500 x 500 pixels that are displayed on square screen of 10 by 10 inchs I draw a round circle with the circle formula. It looks round, and all is well. Now, I draw the same circle on a second 10 x 10 inch screen that is 850 pixels by 500 pixels. Without changing the coordinates, the same circle formual displays something that looks like an egg. How can I draw the circle on the second screen in a different coordinate system? And in addition, I need to access the set of points x,y system individually. s

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  • suggestion for designing an application to show plists

    - by thndrkiss
    Hi, I am new to iphone programming designs. I have hundreds of plists on my server. On the first launch i will be downloading all these plists into my application and storing it here. What are all the best ways to save and retrieve these plists in my application ? What are the iPhone libraries that should be used to get the best and memory efficient iphone application ?

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  • Canvas draw calls are rendering out of sequence

    - by Tom Murray
    I have the following code for writing draw calls to a "back buffer" canvas, then placing those in a main canvas using drawImage. This is for optimization purposes and to ensure all images get placed in sequence. Before placing the buffer canvas on top of the main one, I'm using fillRect to create a dark-blue background on the main canvas. However, the blue background is rendering after the sprites. This is unexpected, as I am making its fillRect call first. Here is my code: render: function() { this.buffer.clearRect(0,0,this.w,this.h); this.context.fillStyle = "#000044"; this.context.fillRect(0,0,this.w,this.h); for (var i in this.renderQueue) { for (var ii = 0; ii < this.renderQueue[i].length; ii++) { sprite = this.renderQueue[i][ii]; // Draw it! this.buffer.fillStyle = "green"; this.buffer.fillRect(sprite.x, sprite.y, sprite.w, sprite.h); } } this.context.drawImage(this.bufferCanvas,0,0); } This also happens when I use fillRect on the buffer canvas, instead of the main one. Changing the globalCompositeOperation between 'source-over' and 'destination-over' (for both contexts) does nothing to change this. Paradoxically, if I instead place the blue fillRect inside the nested for loops with the other draw calls, it works as expected... Thanks in advance!

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  • How to take a layer's snapshot with mask layer?

    - by OpenThread
    I added a mask to UIView's layer: CGImageRef maskImageRef = [UIImage imageNamed:"Icon.png"].CGImage; CALayer maskLayer = [CALayer layer]; maskLayer.contents = (__bridge id)maskImageRef; self.layer.mask = maskLayer; Then I use this code to get snapshot from a UIView: [self.layer renderInContext:mainViewContentContext]; But the mask wasn't drawn. How to draw self.layer with mask? Special thx!

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