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  • MySQL Syslog Audit Plugin

    - by jonathonc
    This post shows the construction process of the Syslog Audit plugin that was presented at MySQL Connect 2012. It is based on an environment that has the appropriate development tools enabled including gcc,g++ and cmake. It also assumes you have downloaded the MySQL source code (5.5.16 or higher) and have compiled and installed the system into the /usr/local/mysql directory ready for use.  The information provided below is designed to show the different components that make up a plugin, and specifically an audit type plugin, and how it comes together to be used within the MySQL service. The MySQL Reference Manual contains information regarding the plugin API and how it can be used, so please refer there for more detailed information. The code in this post is designed to give the simplest information necessary, so handling every return code, managing race conditions etc is not part of this example code. Let's start by looking at the most basic implementation of our plugin code as seen below: /*    Copyright (c) 2012, Oracle and/or its affiliates. All rights reserved.    Author:  Jonathon Coombes    Licence: GPL    Description: An auditing plugin that logs to syslog and                 can adjust the loglevel via the system variables. */ #include <stdio.h> #include <string.h> #include <mysql/plugin_audit.h> #include <syslog.h> There is a commented header detailing copyright/licencing and meta-data information and then the include headers. The two important include statements for our plugin are the syslog.h plugin, which gives us the structures for syslog, and the plugin_audit.h include which has details regarding the audit specific plugin api. Note that we do not need to include the general plugin header plugin.h, as this is done within the plugin_audit.h file already. To implement our plugin within the current implementation we need to add it into our source code and compile. > cd /usr/local/src/mysql-5.5.28/plugin > mkdir audit_syslog > cd audit_syslog A simple CMakeLists.txt file is created to manage the plugin compilation: MYSQL_ADD_PLUGIN(audit_syslog audit_syslog.cc MODULE_ONLY) Run the cmake  command at the top level of the source and then you can compile the plugin using the 'make' command. This results in a compiled audit_syslog.so library, but currently it is not much use to MySQL as there is no level of api defined to communicate with the MySQL service. Now we need to define the general plugin structure that enables MySQL to recognise the library as a plugin and be able to install/uninstall it and have it show up in the system. The structure is defined in the plugin.h file in the MySQL source code.  /*   Plugin library descriptor */ mysql_declare_plugin(audit_syslog) {   MYSQL_AUDIT_PLUGIN,           /* plugin type                    */   &audit_syslog_descriptor,     /* descriptor handle               */   "audit_syslog",               /* plugin name                     */   "Author Name",                /* author                          */   "Simple Syslog Audit",        /* description                     */   PLUGIN_LICENSE_GPL,           /* licence                         */   audit_syslog_init,            /* init function     */   audit_syslog_deinit,          /* deinit function */   0x0001,                       /* plugin version                  */   NULL,                         /* status variables        */   NULL,                         /* system variables                */   NULL,                         /* no reserves                     */   0,                            /* no flags                        */ } mysql_declare_plugin_end; The general plugin descriptor above is standard for all plugin types in MySQL. The plugin type is defined along with the init/deinit functions and interface methods into the system for sharing information, and various other metadata information. The descriptors have an internally recognised version number so that plugins can be matched against the api on the running server. The other details are usually related to the type-specific methods and structures to implement the plugin. Each plugin has a type-specific descriptor as well which details how the plugin is implemented for the specific purpose of that plugin type. /*   Plugin type-specific descriptor */ static struct st_mysql_audit audit_syslog_descriptor= {   MYSQL_AUDIT_INTERFACE_VERSION,                        /* interface version    */   NULL,                                                 /* release_thd function */   audit_syslog_notify,                                  /* notify function      */   { (unsigned long) MYSQL_AUDIT_GENERAL_CLASSMASK |                     MYSQL_AUDIT_CONNECTION_CLASSMASK }  /* class mask           */ }; In this particular case, the release_thd function has not been defined as it is not required. The important method for auditing is the notify function which is activated when an event occurs on the system. The notify function is designed to activate on an event and the implementation will determine how it is handled. For the audit_syslog plugin, the use of the syslog feature sends all events to the syslog for recording. The class mask allows us to determine what type of events are being seen by the notify function. There are currently two major types of event: 1. General Events: This includes general logging, errors, status and result type events. This is the main one for tracking the queries and operations on the database. 2. Connection Events: This group is based around user logins. It monitors connections and disconnections, but also if somebody changes user while connected. With most audit plugins, the principle behind the plugin is to track changes to the system over time and counters can be an important part of this process. The next step is to define and initialise the counters that are used to track the events in the service. There are 3 counters defined in total for our plugin - the # of general events, the # of connection events and the total number of events.  static volatile int total_number_of_calls; /* Count MYSQL_AUDIT_GENERAL_CLASS event instances */ static volatile int number_of_calls_general; /* Count MYSQL_AUDIT_CONNECTION_CLASS event instances */ static volatile int number_of_calls_connection; The init and deinit functions for the plugin are there to be called when the plugin is activated and when it is terminated. These offer the best option to initialise the counters for our plugin: /*  Initialize the plugin at server start or plugin installation. */ static int audit_syslog_init(void *arg __attribute__((unused))) {     openlog("mysql_audit:",LOG_PID|LOG_PERROR|LOG_CONS,LOG_USER);     total_number_of_calls= 0;     number_of_calls_general= 0;     number_of_calls_connection= 0;     return(0); } The init function does a call to openlog to initialise the syslog functionality. The parameters are the service to log under ("mysql_audit" in this case), the syslog flags and the facility for the logging. Then each of the counters are initialised to zero and a success is returned. If the init function is not defined, it will return success by default. /*  Terminate the plugin at server shutdown or plugin deinstallation. */ static int audit_syslog_deinit(void *arg __attribute__((unused))) {     closelog();     return(0); } The deinit function will simply close our syslog connection and return success. Note that the syslog functionality is part of the glibc libraries and does not require any external factors.  The function names are what we define in the general plugin structure, so these have to match otherwise there will be errors. The next step is to implement the event notifier function that was defined in the type specific descriptor (audit_syslog_descriptor) which is audit_syslog_notify. /* Event notifier function */ static void audit_syslog_notify(MYSQL_THD thd __attribute__((unused)), unsigned int event_class, const void *event) { total_number_of_calls++; if (event_class == MYSQL_AUDIT_GENERAL_CLASS) { const struct mysql_event_general *event_general= (const struct mysql_event_general *) event; number_of_calls_general++; syslog(audit_loglevel,"%lu: User: %s Command: %s Query: %s\n", event_general->general_thread_id, event_general->general_user, event_general->general_command, event_general->general_query ); } else if (event_class == MYSQL_AUDIT_CONNECTION_CLASS) { const struct mysql_event_connection *event_connection= (const struct mysql_event_connection *) event; number_of_calls_connection++; syslog(audit_loglevel,"%lu: User: %s@%s[%s] Event: %d Status: %d\n", event_connection->thread_id, event_connection->user, event_connection->host, event_connection->ip, event_connection->event_subclass, event_connection->status ); } }   In the case of an event, the notifier function is called. The first step is to increment the total number of events that have occurred in our database.The event argument is then cast into the appropriate event structure depending on the class type, of general event or connection event. The event type counters are incremented and details are sent via the syslog() function out to the system log. There are going to be different line formats and information returned since the general events have different data compared to the connection events, even though some of the details overlap, for example, user, thread id, host etc. On compiling the code now, there should be no errors and the resulting audit_syslog.so can be loaded into the server and ready to use. Log into the server and type: mysql> INSTALL PLUGIN audit_syslog SONAME 'audit_syslog.so'; This will install the plugin and will start updating the syslog immediately. Note that the audit plugin attaches to the immediate thread and cannot be uninstalled while that thread is active. This means that you cannot run the UNISTALL command until you log into a different connection (thread) on the server. Once the plugin is loaded, the system log will show output such as the following: Oct  8 15:33:21 machine mysql_audit:[8337]: 87: User: root[root] @ localhost []  Command: (null)  Query: INSTALL PLUGIN audit_syslog SONAME 'audit_syslog.so' Oct  8 15:33:21 machine mysql_audit:[8337]: 87: User: root[root] @ localhost []  Command: Query  Query: INSTALL PLUGIN audit_syslog SONAME 'audit_syslog.so' Oct  8 15:33:40 machine mysql_audit:[8337]: 87: User: root[root] @ localhost []  Command: (null)  Query: show tables Oct  8 15:33:40 machine mysql_audit:[8337]: 87: User: root[root] @ localhost []  Command: Query  Query: show tables Oct  8 15:33:43 machine mysql_audit:[8337]: 87: User: root[root] @ localhost []  Command: (null)  Query: select * from t1 Oct  8 15:33:43 machine mysql_audit:[8337]: 87: User: root[root] @ localhost []  Command: Query  Query: select * from t1 It appears that two of each event is being shown, but in actuality, these are two separate event types - the result event and the status event. This could be refined further by changing the audit_syslog_notify function to handle the different event sub-types in a different manner.  So far, it seems that the logging is working with events showing up in the syslog output. The issue now is that the counters created earlier to track the number of events by type are not accessible when the plugin is being run. Instead there needs to be a way to expose the plugin specific information to the service and vice versa. This could be done via the information_schema plugin api, but for something as simple as counters, the obvious choice is the system status variables. This is done using the standard structure and the declaration: /*  Plugin status variables for SHOW STATUS */ static struct st_mysql_show_var audit_syslog_status[]= {   { "Audit_syslog_total_calls",     (char *) &total_number_of_calls,     SHOW_INT },   { "Audit_syslog_general_events",     (char *) &number_of_calls_general,     SHOW_INT },   { "Audit_syslog_connection_events",     (char *) &number_of_calls_connection,     SHOW_INT },   { 0, 0, SHOW_INT } };   The structure is simply the name that will be displaying in the mysql service, the address of the associated variables, and the data type being used for the counter. It is finished with a blank structure to show that there are no more variables. Remember that status variables may have the same name for variables from other plugin, so it is considered appropriate to add the plugin name at the start of the status variable name to avoid confusion. Looking at the status variables in the mysql client shows something like the following: mysql> show global status like "audit%"; +--------------------------------+-------+ | Variable_name                  | Value | +--------------------------------+-------+ | Audit_syslog_connection_events | 1     | | Audit_syslog_general_events    | 2     | | Audit_syslog_total_calls       | 3     | +--------------------------------+-------+ 3 rows in set (0.00 sec) The final connectivity piece for the plugin is to allow the interactive change of the logging level between the plugin and the system. This requires the ability to send changes via the mysql service through to the plugin. This is done using the system variables interface and defining a single variable to keep track of the active logging level for the facility. /* Plugin system variables for SHOW VARIABLES */ static MYSQL_SYSVAR_STR(loglevel, audit_loglevel,                         PLUGIN_VAR_RQCMDARG,                         "User can specify the log level for auditing",                         audit_loglevel_check, audit_loglevel_update, "LOG_NOTICE"); static struct st_mysql_sys_var* audit_syslog_sysvars[] = {     MYSQL_SYSVAR(loglevel),     NULL }; So now the system variable 'loglevel' is defined for the plugin and associated to the global variable 'audit_loglevel'. The check or validation function is defined to make sure that no garbage values are attempted in the update of the variable. The update function is used to save the new value to the variable. Note that the audit_syslog_sysvars structure is defined in the general plugin descriptor to associate the link between the plugin and the system and how much they interact. Next comes the implementation of the validation function and the update function for the system variable. It is worth noting that if you have a simple numeric such as integers for the variable types, the validate function is often not required as MySQL will handle the automatic check and validation of simple types. /* longest valid value */ #define MAX_LOGLEVEL_SIZE 100 /* hold the valid values */ static const char *possible_modes[]= { "LOG_ERROR", "LOG_WARNING", "LOG_NOTICE", NULL };  static int audit_loglevel_check(     THD*                        thd,    /*!< in: thread handle */     struct st_mysql_sys_var*    var,    /*!< in: pointer to system                                         variable */     void*                       save,   /*!< out: immediate result                                         for update function */     struct st_mysql_value*      value)  /*!< in: incoming string */ {     char buff[MAX_LOGLEVEL_SIZE];     const char *str;     const char **found;     int length;     length= sizeof(buff);     if (!(str= value->val_str(value, buff, &length)))         return 1;     /*         We need to return a pointer to a locally allocated value in "save".         Here we pick to search for the supplied value in an global array of         constant strings and return a pointer to one of them.         The other possiblity is to use the thd_alloc() function to allocate         a thread local buffer instead of the global constants.     */     for (found= possible_modes; *found; found++)     {         if (!strcmp(*found, str))         {             *(const char**)save= *found;             return 0;         }     }     return 1; } The validation function is simply to take the value being passed in via the SET GLOBAL VARIABLE command and check if it is one of the pre-defined values allowed  in our possible_values array. If it is found to be valid, then the value is assigned to the save variable ready for passing through to the update function. static void audit_loglevel_update(     THD*                        thd,        /*!< in: thread handle */     struct st_mysql_sys_var*    var,        /*!< in: system variable                                             being altered */     void*                       var_ptr,    /*!< out: pointer to                                             dynamic variable */     const void*                 save)       /*!< in: pointer to                                             temporary storage */ {     /* assign the new value so that the server can read it */     *(char **) var_ptr= *(char **) save;     /* assign the new value to the internal variable */     audit_loglevel= *(char **) save; } Since all the validation has been done already, the update function is quite simple for this plugin. The first part is to update the system variable pointer so that the server can read the value. The second part is to update our own global plugin variable for tracking the value. Notice that the save variable is passed in as a void type to allow handling of various data types, so it must be cast to the appropriate data type when assigning it to the variables. Looking at how the latest changes affect the usage of the plugin and the interaction within the server shows: mysql> show global variables like "audit%"; +-----------------------+------------+ | Variable_name         | Value      | +-----------------------+------------+ | audit_syslog_loglevel | LOG_NOTICE | +-----------------------+------------+ 1 row in set (0.00 sec) mysql> set global audit_syslog_loglevel="LOG_ERROR"; Query OK, 0 rows affected (0.00 sec) mysql> show global status like "audit%"; +--------------------------------+-------+ | Variable_name                  | Value | +--------------------------------+-------+ | Audit_syslog_connection_events | 1     | | Audit_syslog_general_events    | 11    | | Audit_syslog_total_calls       | 12    | +--------------------------------+-------+ 3 rows in set (0.00 sec) mysql> show global variables like "audit%"; +-----------------------+-----------+ | Variable_name         | Value     | +-----------------------+-----------+ | audit_syslog_loglevel | LOG_ERROR | +-----------------------+-----------+ 1 row in set (0.00 sec)   So now we have a plugin that will audit the events on the system and log the details to the system log. It allows for interaction to see the number of different events within the server details and provides a mechanism to change the logging level interactively via the standard system methods of the SET command. A more complex auditing plugin may have more detailed code, but each of the above areas is what will be involved and simply expanded on to add more functionality. With the above skeleton code, it is now possible to create your own audit plugins to implement your own auditing requirements. If, however, you are not of the coding persuasion, then you could always consider the option of the MySQL Enterprise Audit plugin that is available to purchase.

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  • Silverlight for Windows Embedded tutorial (step 4)

    - by Valter Minute
    I’m back with my Silverlight for Windows Embedded tutorial. Sorry for the long delay between step 3 and step 4, the MVP summit and some work related issue prevented me from working on the tutorial during the last weeks. In our first,  second and third tutorial steps we implemented some very simple applications, just to understand the basic structure of a Silverlight for Windows Embedded application, learn how to handle events and how to operate on images. In this third step our sample application will be slightly more complicated, to introduce two new topics: list boxes and custom control. We will also learn how to create controls at runtime. I choose to explain those topics together and provide a sample a bit more complicated than usual just to start to give the feeling of how a “real” Silverlight for Windows Embedded application is organized. As usual we can start using Expression Blend to define our main page. In this case we will have a listbox and a textblock. Here’s the XAML code: <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" x:Class="ListDemo.Page" Width="640" Height="480" x:Name="ListPage" xmlns:ListDemo="clr-namespace:ListDemo">   <Grid x:Name="LayoutRoot" Background="White"> <ListBox Margin="19,57,19,66" x:Name="FileList" SelectionChanged="Filelist_SelectionChanged"/> <TextBlock Height="35" Margin="19,8,19,0" VerticalAlignment="Top" TextWrapping="Wrap" x:Name="CurrentDir" Text="TextBlock" FontSize="20"/> </Grid> </UserControl> In our listbox we will load a list of directories, starting from the filesystem root (there are no drives in Windows CE, the filesystem has a single root named “\”). When the user clicks on an item inside the list, the corresponding directory path will be displayed in the TextBlock object and the subdirectories of the selected branch will be shown inside the list. As you can see we declared an event handler for the SelectionChanged event of our listbox. We also used a different font size for the TextBlock, to make it more readable. XAML and Expression Blend allow you to customize your UI pretty heavily, experiment with the tools and discover how you can completely change the aspect of your application without changing a single line of code! Inside our ListBox we want to insert the directory presenting a nice icon and their name, just like you are used to see them inside Windows 7 file explorer, for example. To get this we will define a user control. This is a custom object that will behave like “regular” Silverlight for Windows Embedded objects inside our application. First of all we have to define the look of our custom control, named DirectoryItem, using XAML: <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" x:Class="ListDemo.DirectoryItem" Width="500" Height="80">   <StackPanel x:Name="LayoutRoot" Orientation="Horizontal"> <Canvas Width="31.6667" Height="45.9583" Margin="10,10,10,10" RenderTransformOrigin="0.5,0.5"> <Canvas.RenderTransform> <TransformGroup> <ScaleTransform/> <SkewTransform/> <RotateTransform Angle="-31.27"/> <TranslateTransform/> </TransformGroup> </Canvas.RenderTransform> <Rectangle Width="31.6667" Height="45.8414" Canvas.Left="0" Canvas.Top="0.116943" Stretch="Fill"> <Rectangle.Fill> <LinearGradientBrush StartPoint="0.142631,0.75344" EndPoint="1.01886,0.75344"> <LinearGradientBrush.RelativeTransform> <TransformGroup> <SkewTransform CenterX="0.142631" CenterY="0.75344" AngleX="19.3128" AngleY="0"/> <RotateTransform CenterX="0.142631" CenterY="0.75344" Angle="-35.3436"/> </TransformGroup> </LinearGradientBrush.RelativeTransform> <LinearGradientBrush.GradientStops> <GradientStop Color="#FF7B6802" Offset="0"/> <GradientStop Color="#FFF3D42C" Offset="1"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Rectangle.Fill> </Rectangle> <Rectangle Width="29.8441" Height="43.1517" Canvas.Left="0.569519" Canvas.Top="1.05249" Stretch="Fill"> <Rectangle.Fill> <LinearGradientBrush StartPoint="0.142632,0.753441" EndPoint="1.01886,0.753441"> <LinearGradientBrush.RelativeTransform> <TransformGroup> <SkewTransform CenterX="0.142632" CenterY="0.753441" AngleX="19.3127" AngleY="0"/> <RotateTransform CenterX="0.142632" CenterY="0.753441" Angle="-35.3437"/> </TransformGroup> </LinearGradientBrush.RelativeTransform> <LinearGradientBrush.GradientStops> <GradientStop Color="#FFCDCDCD" Offset="0.0833333"/> <GradientStop Color="#FFFFFFFF" Offset="1"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Rectangle.Fill> </Rectangle> <Rectangle Width="29.8441" Height="43.1517" Canvas.Left="0.455627" Canvas.Top="2.28036" Stretch="Fill"> <Rectangle.Fill> <LinearGradientBrush StartPoint="0.142631,0.75344" EndPoint="1.01886,0.75344"> <LinearGradientBrush.RelativeTransform> <TransformGroup> <SkewTransform CenterX="0.142631" CenterY="0.75344" AngleX="19.3128" AngleY="0"/> <RotateTransform CenterX="0.142631" CenterY="0.75344" Angle="-35.3436"/> </TransformGroup> </LinearGradientBrush.RelativeTransform> <LinearGradientBrush.GradientStops> <GradientStop Color="#FFCDCDCD" Offset="0.0833333"/> <GradientStop Color="#FFFFFFFF" Offset="1"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Rectangle.Fill> </Rectangle> <Rectangle Width="29.8441" Height="43.1517" Canvas.Left="0.455627" Canvas.Top="1.34485" Stretch="Fill"> <Rectangle.Fill> <LinearGradientBrush StartPoint="0.142631,0.75344" EndPoint="1.01886,0.75344"> <LinearGradientBrush.RelativeTransform> <TransformGroup> <SkewTransform CenterX="0.142631" CenterY="0.75344" AngleX="19.3128" AngleY="0"/> <RotateTransform CenterX="0.142631" CenterY="0.75344" Angle="-35.3436"/> </TransformGroup> </LinearGradientBrush.RelativeTransform> <LinearGradientBrush.GradientStops> <GradientStop Color="#FFCDCDCD" Offset="0.0833333"/> <GradientStop Color="#FFFFFFFF" Offset="1"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Rectangle.Fill> </Rectangle> <Rectangle Width="26.4269" Height="45.8414" Canvas.Left="0.227798" Canvas.Top="0" Stretch="Fill"> <Rectangle.Fill> <LinearGradientBrush StartPoint="0.142631,0.75344" EndPoint="1.01886,0.75344"> <LinearGradientBrush.RelativeTransform> <TransformGroup> <SkewTransform CenterX="0.142631" CenterY="0.75344" AngleX="19.3127" AngleY="0"/> <RotateTransform CenterX="0.142631" CenterY="0.75344" Angle="-35.3436"/> </TransformGroup> </LinearGradientBrush.RelativeTransform> <LinearGradientBrush.GradientStops> <GradientStop Color="#FF7B6802" Offset="0"/> <GradientStop Color="#FFF3D42C" Offset="1"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Rectangle.Fill> </Rectangle> <Rectangle Width="1.25301" Height="45.8414" Canvas.Left="1.70862" Canvas.Top="0.116943" Stretch="Fill" Fill="#FFEBFF07"/> </Canvas> <TextBlock Height="80" x:Name="Name" Width="448" TextWrapping="Wrap" VerticalAlignment="Center" FontSize="24" Text="Directory"/> </StackPanel> </UserControl> As you can see, this XAML contains many graphic elements. Those elements are used to design the folder icon. The original drawing has been designed in Expression Design and then exported as XAML. In Silverlight for Windows Embedded you can use vector images. This means that your images will look good even when scaled or rotated. In our DirectoryItem custom control we have a TextBlock named Name, that will be used to display….(suspense)…. the directory name (I’m too lazy to invent fancy names for controls, and using “boring” intuitive names will make code more readable, I hope!). Now that we have some XAML code, we may execute XAML2CPP to generate part of the aplication code for us. We should then add references to our XAML2CPP generated resource file and include in our code and add a reference to the XAML runtime library to our sources file (you can follow the instruction of the first tutorial step to do that), To generate the code used in this tutorial you need XAML2CPP ver 1.0.1.0, that is downloadable here: http://geekswithblogs.net/WindowsEmbeddedCookbook/archive/2010/03/08/xaml2cpp-1.0.1.0.aspx We can now create our usual simple Win32 application inside Platform Builder, using the same step described in the first chapter of this tutorial (http://geekswithblogs.net/WindowsEmbeddedCookbook/archive/2009/10/01/silverlight-for-embedded-tutorial.aspx). We can declare a class for our main page, deriving it from the template that XAML2CPP generated for us: class ListPage : public TListPage<ListPage> { ... } We will see the ListPage class code in a short time, but before we will see the code of our DirectoryItem user control. This object will be used to populate our list, one item for each directory. To declare a user control things are a bit more complicated (but also in this case XAML2CPP will write most of the “boilerplate” code for use. To interact with a user control you should declare an interface. An interface defines the functions of a user control that can be called inside the application code. Our custom control is currently quite simple and we just need some member functions to store and retrieve a full pathname inside our control. The control will display just the last part of the path inside the control. An interface is declared as a C++ class that has only abstract virtual members. It should also have an UUID associated with it. UUID means Universal Unique IDentifier and it’s a 128 bit number that will identify our interface without the need of specifying its fully qualified name. UUIDs are used to identify COM interfaces and, as we discovered in chapter one, Silverlight for Windows Embedded is based on COM or, at least, provides a COM-like Application Programming Interface (API). Here’s the declaration of the DirectoryItem interface: class __declspec(novtable,uuid("{D38C66E5-2725-4111-B422-D75B32AA8702}")) IDirectoryItem : public IXRCustomUserControl { public:   virtual HRESULT SetFullPath(BSTR fullpath) = 0; virtual HRESULT GetFullPath(BSTR* retval) = 0; }; The interface is derived from IXRCustomControl, this will allow us to add our object to a XAML tree. It declares the two functions needed to set and get the full path, but don’t implement them. Implementation will be done inside the control class. The interface only defines the functions of our control class that are accessible from the outside. It’s a sort of “contract” between our control and the applications that will use it. We must support what’s inside the contract and the application code should know nothing else about our own control. To reference our interface we will use the UUID, to make code more readable we can declare a #define in this way: #define IID_IDirectoryItem __uuidof(IDirectoryItem) Silverlight for Windows Embedded objects (like COM objects) use a reference counting mechanism to handle object destruction. Every time you store a pointer to an object you should call its AddRef function and every time you no longer need that pointer you should call Release. The object keeps an internal counter, incremented for each AddRef and decremented on Release. When the counter reaches 0, the object is destroyed. Managing reference counting in our code can be quite complicated and, since we are lazy (I am, at least!), we will use a great feature of Silverlight for Windows Embedded: smart pointers.A smart pointer can be connected to a Silverlight for Windows Embedded object and manages its reference counting. To declare a smart pointer we must use the XRPtr template: typedef XRPtr<IDirectoryItem> IDirectoryItemPtr; Now that we have defined our interface, it’s time to implement our user control class. XAML2CPP has implemented a class for us, and we have only to derive our class from it, defining the main class and interface of our new custom control: class DirectoryItem : public DirectoryItemUserControlRegister<DirectoryItem,IDirectoryItem> { ... } XAML2CPP has generated some code for us to support the user control, we don’t have to mind too much about that code, since it will be generated (or written by hand, if you like) always in the same way, for every user control. But knowing how does this works “under the hood” is still useful to understand the architecture of Silverlight for Windows Embedded. Our base class declaration is a bit more complex than the one we used for a simple page in the previous chapters: template <class A,class B> class DirectoryItemUserControlRegister : public XRCustomUserControlImpl<A,B>,public TDirectoryItem<A,XAML2CPPUserControl> { ... } This class derives from the XAML2CPP generated template class, like the ListPage class, but it uses XAML2CPPUserControl for the implementation of some features. This class shares the same ancestor of XAML2CPPPage (base class for “regular” XAML pages), XAML2CPPBase, implements binding of member variables and event handlers but, instead of loading and creating its own XAML tree, it attaches to an existing one. The XAML tree (and UI) of our custom control is created and loaded by the XRCustomUserControlImpl class. This class is part of the Silverlight for Windows Embedded framework and implements most of the functions needed to build-up a custom control in Silverlight (the guys that developed Silverlight for Windows Embedded seem to care about lazy programmers!). We have just to initialize it, providing our class (DirectoryItem) and interface (IDirectoryItem). Our user control class has also a static member: protected:   static HINSTANCE hInstance; This is used to store the HINSTANCE of the modules that contain our user control class. I don’t like this implementation, but I can’t find a better one, so if somebody has good ideas about how to handle the HINSTANCE object, I’ll be happy to hear suggestions! It also implements two static members required by XRCustomUserControlImpl. The first one is used to load the XAML UI of our custom control: static HRESULT GetXamlSource(XRXamlSource* pXamlSource) { pXamlSource->SetResource(hInstance,TEXT("XAML"),IDR_XAML_DirectoryItem); return S_OK; }   It initializes a XRXamlSource object, connecting it to the XAML resource that XAML2CPP has included in our resource script. The other method is used to register our custom control, allowing Silverlight for Windows Embedded to create it when it load some XAML or when an application creates a new control at runtime (more about this later): static HRESULT Register() { return XRCustomUserControlImpl<A,B>::Register(__uuidof(B), L"DirectoryItem", L"clr-namespace:DirectoryItemNamespace"); } To register our control we should provide its interface UUID, the name of the corresponding element in the XAML tree and its current namespace (namespaces compatible with Silverlight must use the “clr-namespace” prefix. We may also register additional properties for our objects, allowing them to be loaded and saved inside XAML. In this case we have no permanent properties and the Register method will just register our control. An additional static method is implemented to allow easy registration of our custom control inside our application WinMain function: static HRESULT RegisterUserControl(HINSTANCE hInstance) { DirectoryItemUserControlRegister::hInstance=hInstance; return DirectoryItemUserControlRegister<A,B>::Register(); } Now our control is registered and we will be able to create it using the Silverlight for Windows Embedded runtime functions. But we need to bind our members and event handlers to have them available like we are used to do for other XAML2CPP generated objects. To bind events and members we need to implement the On_Loaded function: virtual HRESULT OnLoaded(__in IXRDependencyObject* pRoot) { HRESULT retcode; IXRApplicationPtr app; if (FAILED(retcode=GetXRApplicationInstance(&app))) return retcode; return ((A*)this)->Init(pRoot,hInstance,app); } This function will call the XAML2CPPUserControl::Init member that will connect the “root” member with the XAML sub tree that has been created for our control and then calls BindObjects and BindEvents to bind members and events to our code. Now we can go back to our application code (the code that you’ll have to actually write) to see the contents of our DirectoryItem class: class DirectoryItem : public DirectoryItemUserControlRegister<DirectoryItem,IDirectoryItem> { protected:   WCHAR fullpath[_MAX_PATH+1];   public:   DirectoryItem() { *fullpath=0; }   virtual HRESULT SetFullPath(BSTR fullpath) { wcscpy_s(this->fullpath,fullpath);   WCHAR* p=fullpath;   for(WCHAR*q=wcsstr(p,L"\\");q;p=q+1,q=wcsstr(p,L"\\")) ;   Name->SetText(p); return S_OK; }   virtual HRESULT GetFullPath(BSTR* retval) { *retval=SysAllocString(fullpath); return S_OK; } }; It’s pretty easy and contains a fullpath member (used to store that path of the directory connected with the user control) and the implementation of the two interface members that can be used to set and retrieve the path. The SetFullPath member parses the full path and displays just the last branch directory name inside the “Name” TextBlock object. As you can see, implementing a user control in Silverlight for Windows Embedded is not too complex and using XAML also for the UI of the control allows us to re-use the same mechanisms that we learnt and used in the previous steps of our tutorial. Now let’s see how the main page is managed by the ListPage class. class ListPage : public TListPage<ListPage> { protected:   // current path TCHAR curpath[_MAX_PATH+1]; It has a member named “curpath” that is used to store the current directory. It’s initialized inside the constructor: ListPage() { *curpath=0; } And it’s value is displayed inside the “CurrentDir” TextBlock inside the initialization function: virtual HRESULT Init(HINSTANCE hInstance,IXRApplication* app) { HRESULT retcode;   if (FAILED(retcode=TListPage<ListPage>::Init(hInstance,app))) return retcode;   CurrentDir->SetText(L"\\"); return S_OK; } The FillFileList function is used to enumerate subdirectories of the current dir and add entries for each one inside the list box that fills most of the client area of our main page: HRESULT FillFileList() { HRESULT retcode; IXRItemCollectionPtr items; IXRApplicationPtr app;   if (FAILED(retcode=GetXRApplicationInstance(&app))) return retcode; // retrieves the items contained in the listbox if (FAILED(retcode=FileList->GetItems(&items))) return retcode;   // clears the list if (FAILED(retcode=items->Clear())) return retcode;   // enumerates files and directory in the current path WCHAR filemask[_MAX_PATH+1];   wcscpy_s(filemask,curpath); wcscat_s(filemask,L"\\*.*");   WIN32_FIND_DATA finddata; HANDLE findhandle;   findhandle=FindFirstFile(filemask,&finddata);   // the directory is empty? if (findhandle==INVALID_HANDLE_VALUE) return S_OK;   do { if (finddata.dwFileAttributes&=FILE_ATTRIBUTE_DIRECTORY) { IXRListBoxItemPtr listboxitem;   // add a new item to the listbox if (FAILED(retcode=app->CreateObject(IID_IXRListBoxItem,&listboxitem))) { FindClose(findhandle); return retcode; }   if (FAILED(retcode=items->Add(listboxitem,NULL))) { FindClose(findhandle); return retcode; }   IDirectoryItemPtr directoryitem;   if (FAILED(retcode=app->CreateObject(IID_IDirectoryItem,&directoryitem))) { FindClose(findhandle); return retcode; }   WCHAR fullpath[_MAX_PATH+1];   wcscpy_s(fullpath,curpath); wcscat_s(fullpath,L"\\"); wcscat_s(fullpath,finddata.cFileName);   if (FAILED(retcode=directoryitem->SetFullPath(fullpath))) { FindClose(findhandle); return retcode; }   XAML2CPPXRValue value((IXRDependencyObject*)directoryitem);   if (FAILED(retcode=listboxitem->SetContent(&value))) { FindClose(findhandle); return retcode; } } } while (FindNextFile(findhandle,&finddata));   FindClose(findhandle); return S_OK; } This functions retrieve a pointer to the collection of the items contained in the directory listbox. The IXRItemCollection interface is used by listboxes and comboboxes and allow you to clear the list (using Clear(), as our function does at the beginning) and change its contents by adding and removing elements. This function uses the FindFirstFile/FindNextFile functions to enumerate all the objects inside our current directory and for each subdirectory creates a IXRListBoxItem object. You can insert any kind of control inside a list box, you don’t need a IXRListBoxItem, but using it will allow you to handle the selected state of an item, highlighting it inside the list. The function creates a list box item using the CreateObject function of XRApplication. The same function is then used to create an instance of our custom control. The function returns a pointer to the control IDirectoryItem interface and we can use it to store the directory full path inside the object and add it as content of the IXRListBox item object, adding it to the listbox contents. The listbox generates an event (SelectionChanged) each time the user clicks on one of the items contained in the listbox. We implement an event handler for that event and use it to change our current directory and repopulate the listbox. The current directory full path will be displayed in the TextBlock: HRESULT Filelist_SelectionChanged(IXRDependencyObject* source,XRSelectionChangedEventArgs* args) { HRESULT retcode;   IXRListBoxItemPtr listboxitem;   if (!args->pAddedItem) return S_OK;   if (FAILED(retcode=args->pAddedItem->QueryInterface(IID_IXRListBoxItem,(void**)&listboxitem))) return retcode;   XRValue content; if (FAILED(retcode=listboxitem->GetContent(&content))) return retcode;   if (content.vType!=VTYPE_OBJECT) return E_FAIL;   IDirectoryItemPtr directoryitem;   if (FAILED(retcode=content.pObjectVal->QueryInterface(IID_IDirectoryItem,(void**)&directoryitem))) return retcode;   content.pObjectVal->Release(); content.pObjectVal=NULL;   BSTR fullpath=NULL;   if (FAILED(retcode=directoryitem->GetFullPath(&fullpath))) return retcode;   CurrentDir->SetText(fullpath);   wcscpy_s(curpath,fullpath); FillFileList(); SysFreeString(fullpath);     return S_OK; } }; The function uses the pAddedItem member of the XRSelectionChangedEventArgs object to retrieve the currently selected item, converts it to a IXRListBoxItem interface using QueryInterface, and then retrives its contents (IDirectoryItem object). Using the GetFullPath method we can get the full path of our selected directory and assing it to the curdir member. A call to FillFileList will update the listbox contents, displaying the list of subdirectories of the selected folder. To build our sample we just need to add code to our WinMain function: int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { if (!XamlRuntimeInitialize()) return -1;   HRESULT retcode;   IXRApplicationPtr app; if (FAILED(retcode=GetXRApplicationInstance(&app))) return -1;   if (FAILED(retcode=DirectoryItem::RegisterUserControl(hInstance))) return retcode;   ListPage page;   if (FAILED(page.Init(hInstance,app))) return -1;   page.FillFileList();   UINT exitcode;   if (FAILED(page.GetVisualHost()->StartDialog(&exitcode))) return -1;   return 0; } This code is very similar to the one of the WinMains of our previous samples. The main differences are that we register our custom control (you should do that as soon as you have initialized the XAML runtime) and call FillFileList after the initialization of our ListPage object to load the contents of the root folder of our device inside the listbox. As usual you can download the full sample source code from here: http://cid-9b7b0aefe3514dc5.skydrive.live.com/self.aspx/.Public/ListBoxTest.zip

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  • Web Browser Control &ndash; Specifying the IE Version

    - by Rick Strahl
    I use the Internet Explorer Web Browser Control in a lot of my applications to display document type layout. HTML happens to be one of the most common document formats and displaying data in this format – even in desktop applications, is often way easier than using normal desktop technologies. One issue the Web Browser Control has that it’s perpetually stuck in IE 7 rendering mode by default. Even though IE 8 and now 9 have significantly upgraded the IE rendering engine to be more CSS and HTML compliant by default the Web Browser control will have none of it. IE 9 in particular – with its much improved CSS support and basic HTML 5 support is a big improvement and even though the IE control uses some of IE’s internal rendering technology it’s still stuck in the old IE 7 rendering by default. This applies whether you’re using the Web Browser control in a WPF application, a WinForms app, a FoxPro or VB classic application using the ActiveX control. Behind the scenes all these UI platforms use the COM interfaces and so you’re stuck by those same rules. Rendering Challenged To see what I’m talking about here are two screen shots rendering an HTML 5 doctype page that includes some CSS 3 functionality – rounded corners and border shadows - from an earlier post. One uses IE 9 as a standalone browser, and one uses a simple WPF form that includes the Web Browser control. IE 9 Browser:   Web Browser control in a WPF form: The IE 9 page displays this HTML correctly – you see the rounded corners and shadow displayed. Obviously the latter rendering using the Web Browser control in a WPF application is a bit lacking. Not only are the new CSS features missing but the page also renders in Internet Explorer’s quirks mode so all the margins, padding etc. behave differently by default, even though there’s a CSS reset applied on this page. If you’re building an application that intends to use the Web Browser control for a live preview of some HTML this is clearly undesirable. Feature Delegation via Registry Hacks Fortunately starting with Internet Explore 8 and later there’s a fix for this problem via a registry setting. You can specify a registry key to specify which rendering mode and version of IE should be used by that application. These are not global mind you – they have to be enabled for each application individually. There are two different sets of keys for 32 bit and 64 bit applications. 32 bit: HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Internet Explorer\MAIN\FeatureControl\FEATURE_BROWSER_EMULATION Value Key: yourapplication.exe 64 bit: HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Internet Explorer\MAIN\FeatureControl\FEATURE_BROWSER_EMULATION Value Key: yourapplication.exe The value to set this key to is (taken from MSDN here) as decimal values: 9999 (0x270F) Internet Explorer 9. Webpages are displayed in IE9 Standards mode, regardless of the !DOCTYPE directive. 9000 (0x2328) Internet Explorer 9. Webpages containing standards-based !DOCTYPE directives are displayed in IE9 mode. 8888 (0x22B8) Webpages are displayed in IE8 Standards mode, regardless of the !DOCTYPE directive. 8000 (0x1F40) Webpages containing standards-based !DOCTYPE directives are displayed in IE8 mode. 7000 (0x1B58) Webpages containing standards-based !DOCTYPE directives are displayed in IE7 Standards mode.   The added key looks something like this in the Registry Editor: With this in place my Html Html Help Builder application which has wwhelp.exe as its main executable now works with HTML 5 and CSS 3 documents in the same way that Internet Explorer 9 does. Incidentally I accidentally added an ‘empty’ DWORD value of 0 to my EXE name and that worked as well giving me IE 9 rendering. Although not documented I suspect 0 (or an invalid value) will default to the installed browser. Don’t have a good way to test this but if somebody could try this with IE 8 installed that would be great: What happens when setting 9000 with IE 8 installed? What happens when setting 0 with IE 8 installed? Don’t forget to add Keys for Host Environments If you’re developing your application in Visual Studio and you run the debugger you may find that your application is still not rendering right, but if you run the actual generated EXE from Explorer or the OS command prompt it works. That’s because when you run the debugger in Visual Studio it wraps your application into a debugging host container. For this reason you might want to also add another registry key for yourapp.vshost.exe on your development machine. If you’re developing in Visual FoxPro make sure you add a key for vfp9.exe to see the rendering adjustments in the Visual FoxPro development environment. Cleaner HTML - no more HTML mangling! There are a number of additional benefits to setting up rendering of the Web Browser control to the IE 9 engine (or even the IE 8 engine) beyond the obvious rendering functionality. IE 9 actually returns your HTML in something that resembles the original HTML formatting, as opposed to the IE 7 default format which mangled the original HTML content. If you do the following in the WPF application: private void button2_Click(object sender, RoutedEventArgs e) { dynamic doc = this.webBrowser.Document; MessageBox.Show(doc.body.outerHtml); } you get different output depending on the rendering mode active. With the default IE 7 rendering you get: <BODY><DIV> <H1>Rounded Corners and Shadows - Creating Dialogs in CSS</H1> <DIV class=toolbarcontainer><A class=hoverbutton href="./"><IMG src="../../css/images/home.gif"> Home</A> <A class=hoverbutton href="RoundedCornersAndShadows.htm"><IMG src="../../css/images/refresh.gif"> Refresh</A> </DIV> <DIV class=containercontent> <FIELDSET><LEGEND>Plain Box</LEGEND><!-- Simple Box with rounded corners and shadow --> <DIV style="BORDER-BOTTOM: steelblue 2px solid; BORDER-LEFT: steelblue 2px solid; WIDTH: 550px; BORDER-TOP: steelblue 2px solid; BORDER-RIGHT: steelblue 2px solid" class="roundbox boxshadow"> <DIV style="BACKGROUND: khaki" class="boxcontenttext roundbox">Simple Rounded Corner Box. </DIV></DIV></FIELDSET> <FIELDSET><LEGEND>Box with Header</LEGEND> <DIV style="BORDER-BOTTOM: steelblue 2px solid; BORDER-LEFT: steelblue 2px solid; WIDTH: 550px; BORDER-TOP: steelblue 2px solid; BORDER-RIGHT: steelblue 2px solid" class="roundbox boxshadow"> <DIV class="gridheaderleft roundbox-top">Box with a Header</DIV> <DIV style="BACKGROUND: khaki" class="boxcontenttext roundbox-bottom">Simple Rounded Corner Box. </DIV></DIV></FIELDSET> <FIELDSET><LEGEND>Dialog Style Window</LEGEND> <DIV style="POSITION: relative; WIDTH: 450px" id=divDialog class="dialog boxshadow" jQuery16107208195684204002="2"> <DIV style="POSITION: relative" class=dialog-header> <DIV class=closebox></DIV>User Sign-in <DIV class=closebox jQuery16107208195684204002="3"></DIV></DIV> <DIV class=descriptionheader>This dialog is draggable and closable</DIV> <DIV class=dialog-content><LABEL>Username:</LABEL> <INPUT name=txtUsername value=" "> <LABEL>Password</LABEL> <INPUT name=txtPassword value=" "> <HR> <INPUT id=btnLogin value=Login type=button> </DIV> <DIV class=dialog-statusbar>Ready</DIV></DIV></FIELDSET> </DIV> <SCRIPT type=text/javascript>     $(document).ready(function () {         $("#divDialog")             .draggable({ handle: ".dialog-header" })             .closable({ handle: ".dialog-header",                 closeHandler: function () {                     alert("Window about to be closed.");                     return true;  // true closes - false leaves open                 }             });     }); </SCRIPT> </DIV></BODY> Now lest you think I’m out of my mind and create complete whacky HTML rooted in the last century, here’s the IE 9 rendering mode output which looks a heck of a lot cleaner and a lot closer to my original HTML of the page I’m accessing: <body> <div>         <h1>Rounded Corners and Shadows - Creating Dialogs in CSS</h1>     <div class="toolbarcontainer">         <a class="hoverbutton" href="./"> <img src="../../css/images/home.gif"> Home</a>         <a class="hoverbutton" href="RoundedCornersAndShadows.htm"> <img src="../../css/images/refresh.gif"> Refresh</a>     </div>         <div class="containercontent">     <fieldset>         <legend>Plain Box</legend>                <!-- Simple Box with rounded corners and shadow -->             <div style="border: 2px solid steelblue; width: 550px;" class="roundbox boxshadow">                              <div style="background: khaki;" class="boxcontenttext roundbox">                     Simple Rounded Corner Box.                 </div>             </div>     </fieldset>     <fieldset>         <legend>Box with Header</legend>         <div style="border: 2px solid steelblue; width: 550px;" class="roundbox boxshadow">                          <div class="gridheaderleft roundbox-top">Box with a Header</div>             <div style="background: khaki;" class="boxcontenttext roundbox-bottom">                 Simple Rounded Corner Box.             </div>         </div>     </fieldset>       <fieldset>         <legend>Dialog Style Window</legend>         <div style="width: 450px; position: relative;" id="divDialog" class="dialog boxshadow">             <div style="position: relative;" class="dialog-header">                 <div class="closebox"></div>                 User Sign-in             <div class="closebox"></div></div>             <div class="descriptionheader">This dialog is draggable and closable</div>                    <div class="dialog-content">                             <label>Username:</label>                 <input name="txtUsername" value=" " type="text">                 <label>Password</label>                 <input name="txtPassword" value=" " type="text">                                 <hr/>                                 <input id="btnLogin" value="Login" type="button">                        </div>             <div class="dialog-statusbar">Ready</div>         </div>     </fieldset>     </div> <script type="text/javascript">     $(document).ready(function () {         $("#divDialog")             .draggable({ handle: ".dialog-header" })             .closable({ handle: ".dialog-header",                 closeHandler: function () {                     alert("Window about to be closed.");                     return true;  // true closes - false leaves open                 }             });     }); </script>        </div> </body> IOW, in IE9 rendering mode IE9 is much closer (but not identical) to the original HTML from the page on the Web that we’re reading from. As a side note: Unfortunately, the browser feature emulation can't be applied against the Html Help (CHM) Engine in Windows which uses the Web Browser control (or COM interfaces anyway) to render Html Help content. I tried setting up hh.exe which is the help viewer, to use IE 9 rendering but a help file generated with CSS3 features will simply show in IE 7 mode. Bummer - this would have been a nice quick fix to allow help content served from CHM files to look better. HTML Editing leaves HTML formatting intact In the same vane, if you do any inline HTML editing in the control by setting content to be editable, IE 9’s control does a much more reasonable job of creating usable and somewhat valid HTML. It also leaves the original content alone other than the text your are editing or adding. No longer is the HTML output stripped of excess spaces and reformatted in IEs format. So if I do: private void button3_Click(object sender, RoutedEventArgs e) { dynamic doc = this.webBrowser.Document; doc.body.contentEditable = true; } and then make some changes to the document by typing into it using IE 9 mode, the document formatting stays intact and only the affected content is modified. The created HTML is reasonably clean (although it does lack proper XHTML formatting for things like <br/> <hr/>). This is very different from IE 7 mode which mangled the HTML as soon as the page was loaded into the control. Any editing you did stripped out all white space and lost all of your existing XHTML formatting. In IE 9 mode at least *most* of your original formatting stays intact. This is huge! In Html Help Builder I have supported HTML editing for a long time but the HTML mangling by the Web Browser control made it very difficult to edit the HTML later. Previously IE would mangle the HTML by stripping out spaces, upper casing all tags and converting many XHTML safe tags to its HTML 3 tags. Now IE leaves most of my document alone while editing, and creates cleaner and more compliant markup (with exception of self-closing elements like BR/HR). The end result is that I now have HTML editing in place that's much cleaner and actually capable of being manually edited. Caveats, Caveats, Caveats It wouldn't be Internet Explorer if there weren't some major compatibility issues involved in using this various browser version interaction. The biggest thing I ran into is that there are odd differences in some of the COM interfaces and what they return. I specifically ran into a problem with the document.selection.createRange() function which with IE 7 compatibility returns an expected text range object. When running in IE 8 or IE 9 mode however. I could not retrieve a valid text range with this code where loEdit is the WebBrowser control: loRange = loEdit.document.selection.CreateRange() The loRange object returned (here in FoxPro) had a length property of 0 but none of the other properties of the TextRange or TextRangeCollection objects were available. I figured this was due to some changed security settings but even after elevating the Intranet Security Zone and mucking with the other browser feature flags pertaining to security I had no luck. In the end I relented and used a JavaScript function in my editor document that returns a selection range object: function getselectionrange() { var range = document.selection.createRange(); return range; } and call that JavaScript function from my host applications code: *** Use a function in the document to get around HTML Editing issues loRange = loEdit.document.parentWindow.getselectionrange(.f.) and that does work correctly. This wasn't a big deal as I'm already loading a support script file into the editor page so all I had to do is add the function to this existing script file. You can find out more how to call script code in the Web Browser control from a host application in a previous post of mine. IE 8 and 9 also clamp down the security environment a little more than the default IE 7 control, so there may be other issues you run into. Other than the createRange() problem above I haven't seen anything else that is breaking in my code so far though and that's encouraging at least since it uses a lot of HTML document manipulation for the custom editor I've created (and would love to replace - any PROFESSIONAL alternatives anybody?) Registry Key Installation for your Application It’s important to remember that this registry setting is made per application, so most likely this is something you want to set up with your installer. Also remember that 32 and 64 bit settings require separate settings in the registry so if you’re creating your installer you most likely will want to set both keys in the registry preemptively for your application. I use Tarma Installer for all of my application installs and in Tarma I configure registry keys for both and set a flag to only install the latter key group in the 64 bit version: Because this setting is application specific you have to do this for every application you install unfortunately, but this also means that you can safely configure this setting in the registry because it is after only applied to your application. Another problem with install based installation is version detection. If IE 8 is installed I’d want 8000 for the value, if IE 9 is installed I want 9000. I can do this easily in code but in the installer this is much more difficult. I don’t have a good solution for this at the moment, but given that the app works with IE 7 mode now, IE 9 mode is just a bonus for the moment. If IE 9 is not installed and 9000 is used the default rendering will remain in use.   It sure would be nice if we could specify the IE rendering mode as a property, but I suspect the ActiveX container has to know before it loads what actual version to load up and once loaded can only load a single version of IE. This would account for this annoying application level configuration… Summary The registry feature emulation has been available for quite some time, but I just found out about it today and started experimenting around with it. I’m stoked to see that this is available as I’d pretty much given up in ever seeing any better rendering in the Web Browser control. Now at least my apps can take advantage of newer HTML features. Now if we could only get better HTML Editing support somehow <snicker>… ah can’t have everything.© Rick Strahl, West Wind Technologies, 2005-2011Posted in .NET  FoxPro  Windows  

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  • App using MonoTouch Core Graphics mysteriously crashes

    - by Stephen Ashley
    My app launches with a view controller and a simple view consisting of a button and a subview. When the user touches the button, the subview is populated with scrollviews that display the column headers, row headers, and cells of a spreadsheet. To draw the cells, I use CGBitmapContext to draw the cells, generate an image, and then put the image into the imageview contained in the scrollview that displays the cells. When I run the app on the iPad, it displays the cells just fine, and the scrollview lets the user scroll around in the spreadsheet without any problems. If the user touches the button a second time, the spreadsheet redraws and continues to work perfectly, If, however, the user touches the button a third time, the app crashes. There is no exception information display in the Application Output window. My first thought was that the successive button pushes were using up all the available memory, so I overrode the DidReceiveMemoryWarning method in the view controller and used a breakpoint to confirm that this method was not getting called. My next thought was that the CGBitmapContext was not getting released and looked for a Monotouch equivalent of Objective C's CGContextRelease() function. The closest I could find was the CGBitmapContext instance method Dispose(), which I called, without solving the problem. In order to free up as much memory as possible (in case I was somehow running out of memory without tripping a warning), I tried forcing garbage collection each time I finished using a CGBitmapContext. This made the problem worse. Now the program would crash moments after displaying the spreadsheet the first time. This caused me to wonder whether the Garbage Collector was somehow collecting something necessary to the continued display of graphics on the screen. I would be grateful for any suggestions on further avenues to investigate for the cause of these crashes. I have included the source code for the SpreadsheetView class. The relevant method is DrawSpreadsheet(), which is called when the button is touched. Thank you for your assistance on this matter. Stephen Ashley public class SpreadsheetView : UIView { public ISpreadsheetMessenger spreadsheetMessenger = null; public UIScrollView cellsScrollView = null; public UIImageView cellsImageView = null; public SpreadsheetView(RectangleF frame) : base() { Frame = frame; BackgroundColor = Constants.backgroundBlack; AutosizesSubviews = true; } public void DrawSpreadsheet() { UInt16 RowHeaderWidth = spreadsheetMessenger.RowHeaderWidth; UInt16 RowHeaderHeight = spreadsheetMessenger.RowHeaderHeight; UInt16 RowCount = spreadsheetMessenger.RowCount; UInt16 ColumnHeaderWidth = spreadsheetMessenger.ColumnHeaderWidth; UInt16 ColumnHeaderHeight = spreadsheetMessenger.ColumnHeaderHeight; UInt16 ColumnCount = spreadsheetMessenger.ColumnCount; // Add the corner UIImageView cornerView = new UIImageView(new RectangleF(0f, 0f, RowHeaderWidth, ColumnHeaderHeight)); cornerView.BackgroundColor = Constants.headingColor; CGColorSpace cornerColorSpace = null; CGBitmapContext cornerContext = null; IntPtr buffer = Marshal.AllocHGlobal(RowHeaderWidth * ColumnHeaderHeight * 4); if (buffer == IntPtr.Zero) throw new OutOfMemoryException("Out of memory."); try { cornerColorSpace = CGColorSpace.CreateDeviceRGB(); cornerContext = new CGBitmapContext (buffer, RowHeaderWidth, ColumnHeaderHeight, 8, 4 * RowHeaderWidth, cornerColorSpace, CGImageAlphaInfo.PremultipliedFirst); cornerContext.SetFillColorWithColor(Constants.headingColor.CGColor); cornerContext.FillRect(new RectangleF(0f, 0f, RowHeaderWidth, ColumnHeaderHeight)); cornerView.Image = UIImage.FromImage(cornerContext.ToImage()); } finally { Marshal.FreeHGlobal(buffer); if (cornerContext != null) { cornerContext.Dispose(); cornerContext = null; } if (cornerColorSpace != null) { cornerColorSpace.Dispose(); cornerColorSpace = null; } } cornerView.Image = DrawBottomRightCorner(cornerView.Image); AddSubview(cornerView); // Add the cellsScrollView cellsScrollView = new UIScrollView (new RectangleF(RowHeaderWidth, ColumnHeaderHeight, Frame.Width - RowHeaderWidth, Frame.Height - ColumnHeaderHeight)); cellsScrollView.ContentSize = new SizeF (ColumnCount * ColumnHeaderWidth, RowCount * RowHeaderHeight); Size iContentSize = new Size((int)cellsScrollView.ContentSize.Width, (int)cellsScrollView.ContentSize.Height); cellsScrollView.BackgroundColor = UIColor.Black; AddSubview(cellsScrollView); CGColorSpace colorSpace = null; CGBitmapContext context = null; CGGradient gradient = null; UIImage image = null; int bytesPerRow = 4 * iContentSize.Width; int byteCount = bytesPerRow * iContentSize.Height; buffer = Marshal.AllocHGlobal(byteCount); if (buffer == IntPtr.Zero) throw new OutOfMemoryException("Out of memory."); try { colorSpace = CGColorSpace.CreateDeviceRGB(); context = new CGBitmapContext (buffer, iContentSize.Width, iContentSize.Height, 8, 4 * iContentSize.Width, colorSpace, CGImageAlphaInfo.PremultipliedFirst); float[] components = new float[] {.75f, .75f, .75f, 1f, .25f, .25f, .25f, 1f}; float[] locations = new float[]{0f, 1f}; gradient = new CGGradient(colorSpace, components, locations); PointF startPoint = new PointF(0f, (float)iContentSize.Height); PointF endPoint = new PointF((float)iContentSize.Width, 0f); context.DrawLinearGradient(gradient, startPoint, endPoint, 0); context.SetLineWidth(Constants.lineWidth); context.BeginPath(); for (UInt16 i = 1; i <= RowCount; i++) { context.MoveTo (0f, iContentSize.Height - i * RowHeaderHeight + (Constants.lineWidth/2)); context.AddLineToPoint((float)iContentSize.Width, iContentSize.Height - i * RowHeaderHeight + (Constants.lineWidth/2)); } for (UInt16 j = 1; j <= ColumnCount; j++) { context.MoveTo((float)j * ColumnHeaderWidth - Constants.lineWidth/2, (float)iContentSize.Height); context.AddLineToPoint((float)j * ColumnHeaderWidth - Constants.lineWidth/2, 0f); } context.StrokePath(); image = UIImage.FromImage(context.ToImage()); } finally { Marshal.FreeHGlobal(buffer); if (gradient != null) { gradient.Dispose(); gradient = null; } if (context != null) { context.Dispose(); context = null; } if (colorSpace != null) { colorSpace.Dispose(); colorSpace = null; } // GC.Collect(); //GC.WaitForPendingFinalizers(); } UIImage finalImage = ActivateCell(1, 1, image); finalImage = ActivateCell(0, 0, finalImage); cellsImageView = new UIImageView(finalImage); cellsImageView.Frame = new RectangleF(0f, 0f, iContentSize.Width, iContentSize.Height); cellsScrollView.AddSubview(cellsImageView); } private UIImage ActivateCell(UInt16 column, UInt16 row, UIImage backgroundImage) { UInt16 ColumnHeaderWidth = (UInt16)spreadsheetMessenger.ColumnHeaderWidth; UInt16 RowHeaderHeight = (UInt16)spreadsheetMessenger.RowHeaderHeight; CGColorSpace cellColorSpace = null; CGBitmapContext cellContext = null; UIImage cellImage = null; IntPtr buffer = Marshal.AllocHGlobal(4 * ColumnHeaderWidth * RowHeaderHeight); if (buffer == IntPtr.Zero) throw new OutOfMemoryException("Out of memory: ActivateCell()"); try { cellColorSpace = CGColorSpace.CreateDeviceRGB(); // Create a bitmap the size of a cell cellContext = new CGBitmapContext (buffer, ColumnHeaderWidth, RowHeaderHeight, 8, 4 * ColumnHeaderWidth, cellColorSpace, CGImageAlphaInfo.PremultipliedFirst); // Paint it white cellContext.SetFillColorWithColor(UIColor.White.CGColor); cellContext.FillRect(new RectangleF(0f, 0f, ColumnHeaderWidth, RowHeaderHeight)); // Convert it to an image cellImage = UIImage.FromImage(cellContext.ToImage()); } finally { Marshal.FreeHGlobal(buffer); if (cellContext != null) { cellContext.Dispose(); cellContext = null; } if (cellColorSpace != null) { cellColorSpace.Dispose(); cellColorSpace = null; } // GC.Collect(); //GC.WaitForPendingFinalizers(); } // Draw the border on the cell image cellImage = DrawBottomRightCorner(cellImage); CGColorSpace colorSpace = null; CGBitmapContext context = null; Size iContentSize = new Size((int)backgroundImage.Size.Width, (int)backgroundImage.Size.Height); buffer = Marshal.AllocHGlobal(4 * iContentSize.Width * iContentSize.Height); if (buffer == IntPtr.Zero) throw new OutOfMemoryException("Out of memory: ActivateCell()."); try { colorSpace = CGColorSpace.CreateDeviceRGB(); // Set up a bitmap context the size of the whole grid context = new CGBitmapContext (buffer, iContentSize.Width, iContentSize.Height, 8, 4 * iContentSize.Width, colorSpace, CGImageAlphaInfo.PremultipliedFirst); // Draw the original grid into the bitmap context.DrawImage(new RectangleF(0f, 0f, iContentSize.Width, iContentSize.Height), backgroundImage.CGImage); // Draw the cell image into the bitmap context.DrawImage(new RectangleF(column * ColumnHeaderWidth, iContentSize.Height - (row + 1) * RowHeaderHeight, ColumnHeaderWidth, RowHeaderHeight), cellImage.CGImage); // Convert the bitmap back to an image backgroundImage = UIImage.FromImage(context.ToImage()); } finally { Marshal.FreeHGlobal(buffer); if (context != null) { context.Dispose(); context = null; } if (colorSpace != null) { colorSpace.Dispose(); colorSpace = null; } // GC.Collect(); //GC.WaitForPendingFinalizers(); } return backgroundImage; } private UIImage DrawBottomRightCorner(UIImage image) { int width = (int)image.Size.Width; int height = (int)image.Size.Height; float lineWidth = Constants.lineWidth; CGColorSpace colorSpace = null; CGBitmapContext context = null; UIImage returnImage = null; IntPtr buffer = Marshal.AllocHGlobal(4 * width * height); if (buffer == IntPtr.Zero) throw new OutOfMemoryException("Out of memory: DrawBottomRightCorner()."); try { colorSpace = CGColorSpace.CreateDeviceRGB(); context = new CGBitmapContext (buffer, width, height, 8, 4 * width, colorSpace, CGImageAlphaInfo.PremultipliedFirst); context.DrawImage(new RectangleF(0f, 0f, width, height), image.CGImage); context.BeginPath(); context.MoveTo(0f, (int)(lineWidth/2f)); context.AddLineToPoint(width - (int)(lineWidth/2f), (int)(lineWidth/2f)); context.AddLineToPoint(width - (int)(lineWidth/2f), height); context.SetLineWidth(Constants.lineWidth); context.SetStrokeColorWithColor(UIColor.Black.CGColor); context.StrokePath(); returnImage = UIImage.FromImage(context.ToImage()); } finally { Marshal.FreeHGlobal(buffer); if (context != null){ context.Dispose(); context = null;} if (colorSpace != null){ colorSpace.Dispose(); colorSpace = null;} // GC.Collect(); //GC.WaitForPendingFinalizers(); } return returnImage; } }

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  • Link List Problem,

    - by david
    OK i have a problem with a Link List program i'm trying to Do, the link List is working fine. Here is my code #include <iostream> using namespace std; struct record { string word; struct record * link; }; typedef struct record node; node * insert_Node( node * head, node * previous, string key ); node * search( node *head, string key, int *found); void displayList(node *head); node * delete_node( node *head, node * previous, string key); int main() { node * previous, * head = NULL; int found = 0; string node1Data,newNodeData, nextData,lastData; //set up first node cout <<"Depature"<<endl; cin >>node1Data; previous = search( head, node1Data, &found); cout <<"Previous" <<previous<<endl; head = insert_Node(head, previous, node1Data); cout <<"Depature inserted"<<endl; //insert node between first node and head cout <<"Destination"<<endl; cin >>newNodeData; previous = search( head, newNodeData, &found); cout <<"Previous" <<previous<<endl; head = insert_Node(head, previous, newNodeData); cout <<"Destinationinserted"<<endl; //insert node between second node and head cout <<"Cost"<<endl; cin >>newNodeData; previous = search( head, newNodeData, &found); cout <<"Previous" <<previous<<endl; head = insert_Node(head, previous, newNodeData); cout <<"Cost inserted"<<endl; cout <<"Number of Seats Required"<<endl; //place node between new node and first node cin >>nextData; previous = search( head, nextData, &found); cout <<"Previous" <<previous<<endl; head = insert_Node(head, previous, nextData); cout <<"Number of Seats Required inserted"<<endl; //insert node between first node and head cout <<"Name"<<endl; cin >>newNodeData; previous = search( head, newNodeData, &found); cout <<"Previous" <<previous<<endl; head = insert_Node(head, previous, newNodeData); cout <<"Name inserted"<<endl; //insert node between node and head cout <<"Address "<<endl; cin >>newNodeData; previous = search( head, newNodeData, &found); cout <<"Previous" <<previous<<endl; head = insert_Node(head, previous, newNodeData); cout <<"Address inserted"<<endl; //place node as very last node cin >>lastData; previous = search( head, lastData, &found); cout <<"Previous" <<previous<<endl; head = insert_Node(head, previous, lastData); cout <<"C"<<endl; displayList(head); char Ans = 'y'; //Delete nodes do { cout <<"Enter Keyword to be delete"<<endl; cin >>nextData; previous = search( head, nextData, &found); if (found == 1) head = delete_node( head, previous,nextData); displayList(head); cout <<"Do you want to Delete more y /n "<<endl; cin >> Ans; } while( Ans =='y'); int choice, i=0, counter=0; int fclass[10]; int coach[10]; printf("Welcome to the booking program"); printf("\n-----------------"); do{ printf("\n Please pick one of the following option:"); printf("\n 1) Reserve a first class seat on Flight 101."); printf("\n 2) Reserve a coach seat on Flight 101."); printf("\n 3) Quit "); printf("\n ---------------------------------------------------------------------"); printf("\nYour choice?"); scanf("%d",&choice); switch(choice) { case 1: i++; if (i <10){ printf("Here is your seat: %d " , fclass[i]); } else if (i = 10) { printf("Sorry there is no more seats on First Class. Please wait for the next flight"); } break; case 2: if (i <10){ printf("Here is your Seat Coach: %d " , coach[i]); } else if ( i = 10) { printf("Sorry their is no more Seats on Coach. Please wait for the next flight"); } break; case 3: printf("Thank you and goodbye\n"); //exit(0); } } while (choice != 3); } /******************************************************* search function to return previous position of node ******************************************************/ node * search( node *head, string key, int *found) { node * previous, * current; current = head; previous = current; *found = 0;//not found //if (current->word < key) move through links until the next link //matches or current_word > key while( current !=NULL) { //compare exactly if (key ==current->word ) { *found = 1; break; } //if key is less than word else if ( key < current->word ) break; else { //previous stays one link behind current previous = current; current = previous -> link; } } return previous; } /******************************************************** display function as used with createList ******************************************************/ void displayList(node *head) { node * current; //current now contains the address held of the 1st node similar //to head current = head; cout << "\n\n"; if( current ==NULL) cout << "Empty List\n\n"; else { /*Keep going displaying the contents of the list and set current to the address of the next node. When set to null, there are no more nodes */ while(current !=NULL) { cout << current->word<<endl; current = current ->link; } } } /************************************************************ insert node used to position node (i) empty list head = NULL (ii) to position node before the first node key < head->word (iii) every other position including the end of the list This is done using the following steps (a) Pass in all the details to create the node either details or a whole record (b) Pass the details over to fill the node (C) Use the if statement to add the node to the list **********************************************************/ node * insert_Node( node * head, node * previous, string key ) { node * new_node, * temp; new_node = new node; //create the node new_node ->word = key; new_node -> link = NULL; if (head == NULL || key < head->word ) //empty list { //give address of head to temp temp = head; //head now points to the new_node head = new_node; //new_node now points to what head was pointing at new_node -> link = temp; } else { //pass address held in link to temp temp = previous-> link; //put address of new node to link of previous previous -> link = new_node; //pass address of temp to link of new node new_node -> link = temp; } return head; } node * delete_node( node *head, node * previous, string key) { /* this function will delete a node but will not return its contents */ node * temp; if(key == head->word) //delete node at head of list { temp = head; //point head at the next node head = head -> link; } else { //holds the address of the node after the one // to be deleted temp = previous-> link; /*assign the previous to the address of the present node to be deleted which holds the address of the next node */ previous-> link = previous-> link-> link; } delete temp; return head; }//end delete The problem i have is when i Enter in the Number 2 in the Node(Seats) i like to get a Counter Taken 2 off of 50, some thing like what i have here enter code here int choice, i=0, counter=0; int fclass[10]; int coach[10]; printf("Welcome to the booking program"); printf("\n-----------------"); do{ printf("\n Please pick one of the following option:"); printf("\n 1) Reserve a first class seat on Flight 101."); printf("\n 2) Reserve a coach seat on Flight 101."); printf("\n 3) Quit "); printf("\n ---------------------------------------------------------------------"); printf("\nYour choice?"); scanf("%d",&choice); switch(choice) { case 1: i++; if (i <10){ printf("Here is your seat: %d " , fclass[i]); } else if (i = 10) { printf("Sorry there is no more seats on First Class. Please wait for the next flight"); } break; case 2: if (i <10){ printf("Here is your Seat Coach: %d " , coach[i]); } else if ( i = 10) { printf("Sorry their is no more Seats on Coach. Please wait for the next flight"); } break; case 3: printf("Thank you and goodbye\n"); //exit(0); } } while (choice != 3); How can i get what the User enters into number of Seats into this function

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  • Android: Crashed when single contact is clicked

    - by Sean Tan
    My application is always crashed at this moment, guru here please help me to solved. Thanks.The situation now is as mentioned in title above. Hereby is my AndroidManifest.xml <?xml version="1.0" encoding="utf-8"?> <!-- Copyright (C) 2009 The Android Open Source Project Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. --> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.example.android.contactmanager" android:versionCode="1" android:versionName="1.0"> <uses-sdk android:minSdkVersion="10" /> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/> <uses-permission android:name="android.permission.MANAGE_ACCOUNTS"/> <uses-permission android:name="android.permission.WRITE_OWNER_DATA"/> <uses-permission android:name="android.permission.CAMERA"/> <uses-permission android:name="android.permission.CALL_PHONE"/> <uses-permission android:name="android.permission.GET_ACCOUNTS" /> <uses-permission android:name="android.permission.READ_CONTACTS" /> <uses-permission android:name="android.permission.WRITE_CONTACTS" /> <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/> <uses-permission android:name="android.permission.INTERNET"/> <uses-permission android:name="android.permission.CAMERA"/> <uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION"/> <uses-permission android:name="android.permission.GET_ACCOUNTS"/> <application android:label="@string/app_name" android:icon="@drawable/icon" android:allowBackup="true"> <!-- --><activity android:name=".ContactManager" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name="ContactAdder" android:label="@string/addContactTitle"> </activity> <activity android:name=".SingleListContact" android:label="Contact Person Details"> </activity> </application> </manifest> The SingleListContact.java package com.example.android.contactmanager; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.widget.TextView; public class SingleListContact extends Activity{ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); this.setContentView(R.layout.single_list_contact_view); TextView txtContact = (TextView) findViewById(R.id.contactList); Intent i = getIntent(); // getting attached intent data String contact = i.getStringExtra("contact"); // displaying selected product name txtContact.setText(contact); } } My ContactManager.java as below /* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.example.android.contactmanager; import android.app.Activity; import android.content.Intent; import android.database.Cursor; import android.net.Uri; import android.os.Bundle; import android.provider.ContactsContract; import android.util.Log; import android.view.View; import android.widget.AdapterView; import android.widget.AdapterView.OnItemClickListener; import android.widget.Button; import android.widget.CheckBox; import android.widget.CompoundButton; import android.widget.CompoundButton.OnCheckedChangeListener; import android.widget.ListView; import android.widget.SimpleCursorAdapter; import android.widget.TextView; public final class ContactManager extends Activity implements OnItemClickListener { public static final String TAG = "ContactManager"; private Button mAddAccountButton; private ListView mContactList; private boolean mShowInvisible; //public BooleanObservable ShowInvisible = new BooleanObservable(false); private CheckBox mShowInvisibleControl; /** * Called when the activity is first created. Responsible for initializing the UI. */ @Override public void onCreate(Bundle savedInstanceState) { Log.v(TAG, "Activity State: onCreate()"); super.onCreate(savedInstanceState); setContentView(R.layout.contact_manager); // Obtain handles to UI objects mAddAccountButton = (Button) findViewById(R.id.addContactButton); mContactList = (ListView) findViewById(R.id.contactList); mShowInvisibleControl = (CheckBox) findViewById(R.id.showInvisible); // Initialise class properties mShowInvisible = false; mShowInvisibleControl.setChecked(mShowInvisible); // Register handler for UI elements mAddAccountButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { Log.d(TAG, "mAddAccountButton clicked"); launchContactAdder(); } }); mShowInvisibleControl.setOnCheckedChangeListener(new OnCheckedChangeListener() { public void onCheckedChanged(CompoundButton buttonView, boolean isChecked) { Log.d(TAG, "mShowInvisibleControl changed: " + isChecked); mShowInvisible = isChecked; populateContactList(); } }); mContactList = (ListView) findViewById(R.id.contactList); mContactList.setOnItemClickListener(this); // Populate the contact list populateContactList(); } /** * Populate the contact list based on account currently selected in the account spinner. */ private void populateContactList() { // Build adapter with contact entries Cursor cursor = getContacts(); String[] fields = new String[] { ContactsContract.Data.DISPLAY_NAME }; SimpleCursorAdapter adapter = new SimpleCursorAdapter(this, R.layout.contact_entry, cursor, fields, new int[] {R.id.contactEntryText}); mContactList.setAdapter(adapter); } /** * Obtains the contact list for the currently selected account. * * @return A cursor for for accessing the contact list. */ private Cursor getContacts() { // Run query Uri uri = ContactsContract.Contacts.CONTENT_URI; String[] projection = new String[] { ContactsContract.Contacts._ID, ContactsContract.Contacts.DISPLAY_NAME }; String selection = ContactsContract.Contacts.IN_VISIBLE_GROUP + " = '" + (mShowInvisible ? "0" : "1") + "'"; //String selection = ContactsContract.Contacts.IN_VISIBLE_GROUP + " = '" + (mShowInvisible.get() ? "0" : "1") + "'"; String[] selectionArgs = null; String sortOrder = ContactsContract.Contacts.DISPLAY_NAME + " COLLATE LOCALIZED ASC"; return this.managedQuery(uri, projection, selection, selectionArgs, sortOrder); } /** * Launches the ContactAdder activity to add a new contact to the selected account. */ protected void launchContactAdder() { Intent i = new Intent(this, ContactAdder.class); startActivity(i); } public void onItemClick(AdapterView<?> l, View v, int position, long id) { Log.i("TAG", "You clicked item " + id + " at position " + position); // Here you start the intent to show the contact details // selected item TextView tv=(TextView)v.findViewById(R.id.contactList); String allcontactlist = tv.getText().toString(); // Launching new Activity on selecting single List Item Intent i = new Intent(getApplicationContext(), SingleListContact.class); // sending data to new activity i.putExtra("Contact Person", allcontactlist); startActivity(i); } } contact_entry.xml <?xml version="1.0" encoding="utf-8"?> <!-- Copyright (C) 2009 The Android Open Source Project Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. --> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical"> <ListView android:layout_width="wrap_content" android:id="@+id/contactList" android:layout_height="0dp" android:padding="10dp" android:textSize="200sp" android:layout_weight="10"/> <CheckBox android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/showInvisible" android:text="@string/showInvisible"/> <Button android:layout_width="fill_parent" android:layout_height="wrap_content" android:id="@+id/addContactButton" android:text="@string/addContactButtonLabel"/> </LinearLayout> Logcat result: 12-05 05:00:31.289: E/AndroidRuntime(642): FATAL EXCEPTION: main 12-05 05:00:31.289: E/AndroidRuntime(642): java.lang.NullPointerException 12-05 05:00:31.289: E/AndroidRuntime(642): at com.example.android.contactmanager.ContactManager.onItemClick(ContactManager.java:148) 12-05 05:00:31.289: E/AndroidRuntime(642): at android.widget.AdapterView.performItemClick(AdapterView.java:284) 12-05 05:00:31.289: E/AndroidRuntime(642): at android.widget.ListView.performItemClick(ListView.java:3513) 12-05 05:00:31.289: E/AndroidRuntime(642): at android.widget.AbsListView$PerformClick.run(AbsListView.java:1812) 12-05 05:00:31.289: E/AndroidRuntime(642): at android.os.Handler.handleCallback(Handler.java:587) 12-05 05:00:31.289: E/AndroidRuntime(642): at android.os.Handler.dispatchMessage(Handler.java:92) 12-05 05:00:31.289: E/AndroidRuntime(642): at android.os.Looper.loop(Looper.java:123) 12-05 05:00:31.289: E/AndroidRuntime(642): at android.app.ActivityThread.main(ActivityThread.java:3683) 12-05 05:00:31.289: E/AndroidRuntime(642): at java.lang.reflect.Method.invokeNative(Native Method) 12-05 05:00:31.289: E/AndroidRuntime(642): at java.lang.reflect.Method.invoke(Method.java:507) 12-05 05:00:31.289: E/AndroidRuntime(642): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839) 12-05 05:00:31.289: E/AndroidRuntime(642): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597) 12-05 05:00:31.289: E/AndroidRuntime(642): at dalvik.system.NativeStart.main(Native Method)

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  • Data from 6 ArrayLists into a single JTable - Java Swing

    - by Splunk
    I have created a JTable which is populated by various arraylists which get their data from a text list using a "~" to split. The issue I am having is that the table is displaying all data from the list on a single row. For example: Column1 Column2 Column2 Column2 Column3 Column4 1,2,3,4,5 1,2,3,4,5 1,2,3,4,5 1,2,3,4,5 1,2,3,4,5 1,2,3,4,5 When I want it to display Column1 Column2 Column2 Column2 Column3 Column4 1 1 1 1 1 1 2 2 2 2 2 2 3 3 3 3 3 3 You get the idea. From previous advice, I think the issue may be looping, but I am not sure. Any advice would be great. The code is below: private void table(){ String[] colName = { "Course", "Examiner", "Moderator", "Semester Available ", "Associated Programs", "Associated Majors"}; DefaultTableModel model = new DefaultTableModel(colName,0); for(Object item : courseList){ Object[] row = new Object[6]; // String[] row = new String[6]; row[0] = fileManage.getCourseList(); row[1] = fileManage.getNameList(); row[2] = fileManage.getModeratorList(); row[3] = fileManage.getSemesterList(); row[4] = fileManage.getProgramList(); row[5] = fileManage.getMajorList(); model.addRow(row); textArea = new JTable(model); } This is the class that has the arraylists: import java.io.File; import java.io.FileNotFoundException; import java.util.ArrayList; import java.util.Collections; import java.util.HashSet; import java.util.Scanner; public class FileIOManagement { private ArrayList<String> nameList = new ArrayList<String>(); private ArrayList<String> courseList = new ArrayList<String>(); private ArrayList<String> semesterList = new ArrayList<String>(); private ArrayList<String> moderatorList = new ArrayList<String>(); private ArrayList<String> programList = new ArrayList<String>(); private ArrayList<String> majorList = new ArrayList<String>(); public ArrayList<String> getNameList(){ return this.nameList; } public ArrayList<String> getCourseList(){ return this.courseList; } public ArrayList<String> getSemesterList(){ return this.semesterList; } public ArrayList<String> getModeratorList(){ return this.moderatorList; } public ArrayList<String> getProgramList(){ return this.programList; } public ArrayList<String> getMajorList(){ return this.majorList; } public void setNameList(ArrayList<String> nameList){ this.nameList = nameList; } public void setCourseList(ArrayList<String> courseList){ this.courseList = courseList; } public void setSemesterList(ArrayList<String> semesterList){ this.semesterList = semesterList; } public void setModeratorList(ArrayList<String> moderatorList){ this.moderatorList = moderatorList; } public void setProgramList(ArrayList<String> programList){ this.programList = programList; } public void setMajorList(ArrayList<String> majorList){ this.majorList = majorList; } public FileIOManagement(){ setNameList(new ArrayList<String>()); setCourseList(new ArrayList<String>()); setSemesterList(new ArrayList<String>()); setModeratorList(new ArrayList<String>()); setProgramList(new ArrayList<String>()); setMajorList(new ArrayList<String>()); readTextFile(); getNameList(); getCourseList(); } private void readTextFile(){ try{ Scanner scan = new Scanner(new File("Course.txt")); while(scan.hasNextLine()){ String line = scan.nextLine(); String[] tokens = line.split("~"); String course = tokens[0].trim(); String examiner = tokens[1].trim(); String moderator = tokens[2].trim(); String semester = tokens[3].trim(); String program = tokens[4].trim(); String major = tokens[5].trim(); courseList.add(course); semesterList.add(semester); nameList.add(examiner); moderatorList.add(moderator); programList.add(program); majorList.add(major); HashSet hs = new HashSet(); hs.addAll(nameList); nameList.clear(); nameList.addAll(hs); Collections.sort(nameList); } scan.close(); } catch (FileNotFoundException e){ e.printStackTrace(); } } } This is the class where I need to have the JTable: import java.awt.*; import javax.swing.*; import java.io.*; import javax.swing.border.EmptyBorder; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.util.ArrayList; import javax.swing.table.DefaultTableModel; public class AllDataGUI extends JFrame{ private JButton saveCloseBtn = new JButton("Save Changes and Close"); private JButton closeButton = new JButton("Exit Without Saving"); private JFrame frame=new JFrame("Viewing All Program Details"); private final FileIOManagement fileManage = new FileIOManagement(); private ArrayList<String> nameList = new ArrayList(); private ArrayList<String> courseList = new ArrayList(); private ArrayList<String> semesterList = new ArrayList(); private ArrayList<String> moderatorList = new ArrayList(); private ArrayList<String> majorList = new ArrayList(); private ArrayList<String> programList = new ArrayList(); private JTable textArea; public ArrayList<String> getNameList(){ return this.nameList; } public ArrayList<String> getCourseList(){ return this.courseList; } public ArrayList<String> getSemesterList(){ return this.semesterList; } public ArrayList<String> getModeratorList(){ return this.moderatorList; } public ArrayList<String> getProgramList(){ return this.programList; } public ArrayList<String> getMajorList(){ return this.majorList; } public void setNameList(ArrayList<String> nameList){ this.nameList = nameList; } public void setCourseList(ArrayList<String> courseList){ this.courseList = courseList; } public void setSemesterList(ArrayList<String> semesterList){ this.semesterList = semesterList; } public void setModeratorList(ArrayList<String> moderatorList){ this.moderatorList = moderatorList; } public void setProgramList(ArrayList<String> programList){ this.programList = programList; } public void setMajorList(ArrayList<String> majorList){ this.majorList = majorList; } public AllDataGUI(){ getData(); table(); panels(); } public Object getValueAt(int rowIndex, int columnIndex) { String[] token = nameList.get(rowIndex).split(","); return token[columnIndex]; } private void table(){ String[] colName = { "Course", "Examiner", "Moderator", "Semester Available ", "Associated Programs", "Associated Majors"}; DefaultTableModel model = new DefaultTableModel(colName,0); for(Object item : courseList){ Object[] row = new Object[6]; // String[] row = new String[6]; row[0] = fileManage.getCourseList(); row[1] = fileManage.getNameList(); row[2] = fileManage.getModeratorList(); row[3] = fileManage.getSemesterList(); row[4] = fileManage.getProgramList(); row[5] = fileManage.getMajorList(); model.addRow(row); textArea = new JTable(model); // String END_OF_LINE = ","; // // String[] colName = { "Course", "Examiner", "Moderator", "Semester Available ", "Associated Programs", "Associated Majors"}; //// textArea.getTableHeader().setBackground(Color.WHITE); //// textArea.getTableHeader().setForeground(Color.BLUE); // // Font Tablefont = new Font("Details", Font.BOLD, 12); // // textArea.getTableHeader().setFont(Tablefont); // Object[][] object = new Object[100][100]; // int i = 0; // if (fileManage.size() != 0) { // for (fileManage book : fileManage) { // object[i][0] = fileManage.getCourseList(); // object[i][1] = fileManage.getNameList(); // object[i][2] = fileManage.getModeratorList(); // object[i][3] = fileManage.getSemesterList(); // object[i][4] = fileManage.getProgramList(); // object[i][5] = fileManage.getMajorList(); // // textArea = new JTable(object, colName); // } // } } } public void getData(){ nameList = fileManage.getNameList(); courseList = fileManage.getCourseList(); semesterList = fileManage.getSemesterList(); moderatorList = fileManage.getModeratorList(); majorList = fileManage.getMajorList(); programList = fileManage.getProgramList(); // textArea.(write()); } private JButton getCloseButton(){ return closeButton; } private void panels(){ JPanel panel = new JPanel(new GridLayout(1,1)); panel.setBorder(new EmptyBorder(5, 5, 5, 5)); JPanel rightPanel = new JPanel(new GridLayout(15,0,10,10)); rightPanel.setBorder(new EmptyBorder(15, 5, 5, 10)); JScrollPane scrollBarForTextArea=new JScrollPane(textArea,JScrollPane.VERTICAL_SCROLLBAR_AS_NEEDED,JScrollPane.HORIZONTAL_SCROLLBAR_AS_NEEDED); panel.add(scrollBarForTextArea); frame.add(panel); frame.getContentPane().add(rightPanel,BorderLayout.EAST); rightPanel.add(saveCloseBtn); rightPanel.add(closeButton); closeButton.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { frame.dispose(); } }); saveCloseBtn.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { //saveBtn(); frame.dispose(); } }); frame.setSize(1000, 700); frame.setVisible(true); frame.setLocationRelativeTo(null); } // private void saveBtn(){ // File file = null; // FileWriter out=null; // try { // file = new File("Course.txt"); // out = new FileWriter(file); // out.write(textArea.getText()); // out.close(); // } catch (FileNotFoundException e) { // e.printStackTrace(); // } catch (IOException e) { // e.printStackTrace(); // } // JOptionPane.showMessageDialog(this, "File Successfully Updated"); // // } }

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  • jQuery Datatables throws error when dynamically created row headers

    - by JM4
    I am using the Datatables jquery plugin for one of my projects. For one in particular, the number of columns can vary based on how many children a consumer has (yes I realize normalization and proper technique would insert on another row but it is a client requirement). Datatables must be set up as such: <table> <thead> <tr> <th></th> </tr> </thead> <tbody> <tr> <td></td> </tr> </tbody> </table> my script starts out as: <table cellpadding="0" cellspacing="0" border="0" class="display" id="sortable"> <thead> <tr> <th>parent name</th> <th>parent phone</th> <?php try { $db->beginTransaction(); $stmt = $db->prepare("SELECT max(num_deps) FROM (SELECT count(a.id) as num_deps FROM children a INNER JOIN parents b USING(id) WHERE a.id !=0 GROUP BY a.id) x"); $stmt->execute(); $rows = $stmt->fetchAll(); for($i=1; $i<=$rows[0][0]; $i++) { echo " <th>Child Name ".$i."</th> <th>Date of Birth ".$i."</th> "; } $db->commit(); } catch (PDOException $e) { echo "<p align='center'>There was a system error. Please contact administration.<br>".$e->getMessage()."</p><br />"; } ?> </tr> </thead> In this manner, the final column headers can be 1 or 50 spots long. However, with this dynamic code in place, datatables throws the following error: ""DataTables warning (table id = 'datatable'): Cannot reinitialise DataTable. To retrieve the DataTables object for this table, please pass either no arguments to the dataTable() function, or set bRetrive to true. Alternativly, to destroy old table and create a new one...ETC."' Yes I have set "bRetrieve" : true in the javascript above and that does not do the trick. If I remove the code above, the file "works" fine but it leaves off the necessary columns for my table. Any ideas? Displaying JS <script type="text/javascript" src="//ajax.googleapis.com/ajax/libs/jqueryui/1.8.6/jquery-ui.min.js"></script> <script type="text/javascript" src="../media/js/jquery.dataTables.min.js"></script> <script type="text/javascript" src="../media/js/TableTools/TableTools.js"></script> <script type="text/javascript" src="../media/ZeroClipboard/ZeroClipboard.js"></script> <script type="text/javascript"> $(document).ready(function() { TableToolsInit.sSwfPath = "../media/swf/ZeroClipboard.swf"; oTable = $('#sortable').dataTable({ "bRetrieve": true, "bProcessing": true, "sScrollX": "100%", "sScrollXInner": "110%", "bScrollCollapse": true, "bJQueryUI": true, "sPaginationType": "full_numbers", "sDom": 'T<"clear"><"fg-toolbar ui-widget-header ui-corner-tl ui-corner-tr ui-helper-clearfix"lfr>t<"fg-toolbar ui-widget-header ui-corner-bl ui-corner-br ui-helper-clearfix"ip>' }); }); </script> </head> TOP piece of HTML <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Home</title> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <link rel="stylesheet" type="text/css" href="style.css" /> <link rel="stylesheet" type="text/css" href="default.css" /> <script type="text/javascript" src="//ajax.googleapis.com/ajax/libs/jquery/1.4.3/jquery.min.js"></script> <style type="text/css" title="currentStyle"> @import "TableTools.css"; @import "demo_table_jui.css"; @import "jquery-ui-1.8.4.custom.css"; </style> <script type="text/javascript" src="//ajax.googleapis.com/ajax/libs/jqueryui/1.8.6/jquery-ui.min.js"></script> <script type="text/javascript" src="js/jquery.dataTables.min.js"></script> <script type="text/javascript" src="js/TableTools/TableTools.js"></script> <script type="text/javascript" src="ZeroClipboard/ZeroClipboard.js"></script> <script type="text/javascript"> $(document).ready(function() { TableToolsInit.sSwfPath = "ZeroClipboard.swf"; oTable = $('#sortable').dataTable({ "bRetrieve": true, "bProcessing": true, "sScrollX": "100%", "sScrollXInner": "110%", "bScrollCollapse": true, "bJQueryUI": true, "sPaginationType": "full_numbers", "sDom": 'T<"clear"><"fg-toolbar ui-widget-header ui-corner-tl ui-corner-tr ui-helper-clearfix"lfr>t<"fg-toolbar ui-widget-header ui-corner-bl ui-corner-br ui-helper-clearfix"ip>' }); }); </script> </head> <body bgcolor="#e0e0e0"> <div class="main"> <div class="body"> <div class="body_resize"> <div class="liquid-round"> <div class="top"><span><h2>Details</h2></span></div> <div class="center-content"> <div style="overflow-x:hidden; min-height:400px; max-height:600px; overflow-y:auto;"> <div class="demo_jui"><br /> <table cellpadding="0" cellspacing="0" border="0" class="display" width="100%" id="sortable"> <thead> <tr> <th>First Name</th> <th>MI</th> <th>Last Name</th> <th>Street Address</th> <th>City</th> <th>State</th> <th>Zip</th> <th>DOB</th> <th>Gender</th> <th>Spouse Name</th> <th>Spouse Date of Birth</th> <!-- this part is generated with the php, when removed, datatables works just fine with the rest of the page --> <th>Dependent Child Name 1</th> <th>Dependent Date of Birth 1</th> <th>Dependent Child Name 2</th> <th>Dependent Date of Birth 2</th> <th>Dependent Child Name 3</th> <th>Dependent Date of Birth 3</th> <th>Dependent Child Name 4</th> <th>Dependent Date of Birth 4</th> <th>Dependent Child Name 5</th> <th>Dependent Date of Birth 5</th> <th>Dependent Child Name 6</th> <th>Dependent Date of Birth 6</th> <th>Dependent Child Name 7</th> <th>Dependent Date of Birth 7</th> </tr> </thead> <tbody> <tr> ... UPDATE REGARDING COMMENTS/ANSWERS I have received a number of responses indicating the number of headers may not match the field count in the body. As I mention below, eliminating the php script below altogether would eliminate 5+ fields in the header and without question throw the count match off balance. This DOES NOT however cause an error and in fact "resolves" the issue in that datatables functions properly (even though there is NO header record for 5+ fields in the body.

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  • Retrieving saved checkboxes' name and values from database

    - by sermed
    I have a form with checkboxes, each one has a value. When the registered user select any checkbox the value is incremented (the summation) and then then registred user save his selection of checkbox if he satisfied with the result of summation into database all this work fine ...i want to enable the registred user to view his selection history by retriving and displaying the checkboxes he selected in a page with thier values ... How I can do that? I'm just able to save the selected checkboxes as choice 1, choice 2, for example .. I want to view the selected checkboxes that is saved in database as the appear in the page when the user first select them: for example if the registred user selects these 3 options LEAD DEEP KEEL (1825) FULLY BATTENED MAINSAIL (558) TEAK SIDE DECKS (2889) They will be saved as for example (choice1, choice2, choice3). But if he want to view selected checkboxes the appear exactly as first he selects them: LEAD DEEP KEEL (1825) FULLY BATTENED MAINSAIL (558) TEAK SIDE DECKS (2889) This is my user table: $query="CREATE TABLE User( user_id varchar(20), password varchar(40), user_type varchar(20), firstname varchar(30), lastname varchar(30), street varchar(50), city varchar(50), county varchar(50), post_code varchar(10), country varchar(50), gender varchar(6), dob varchar(15), tel_no varchar(50), vals varchar(50), email varchar(50))"; and the code to inser the options selected to database <?php include("databaseconnection.php"); $str = ''; foreach($_POST as $key => $val) if (strpos($key,'choice') !== false) $str .= $key.','; $query = "INSERT INTO User (vals) VALUES('$str')"; $result=mysql_query($query,$conn); if ($result) { (mysql_error(); } else { echo " done"; } ?> And this is my form: function checkTotal() { document.listForm.total.value = ''; var sum = 0; for (i=0;i <form name="listForm" method="post" action="insert_options.php" > <TABLE cellPadding=3 width=600 border=0> <TBODY> <TR> <TH align=left width="87%" bgColor=#b0b3b4><SPAN class=whiteText>Item</SPAN></TH> <TH align=right width="13%" bgColor=#b0b3b4><SPAN class=whiteText>Select</SPAN></TH></TR> <TR> <TD bgcolor="#9da8af"colSpan=2><SPAN class=normalText><B>General</B></SPAN></TD></TR> <TR> <TD bgcolor="#c4c8ca"><SPAN class=normalText >TEAK SIDE DECKS (2889)</SPAN></TD> <TD align=right bgColor=#c4c8ca><input name="choice" value="2889" type="checkbox" onchange="checkTotal()" /></TD></TR> <TR> <TD bgColor=#c4c8ca><SPAN class=normalText>LEAD DEEP KEEL (1825)</SPAN></TD> <TD align=right bgColor=#c4c8ca><input name="choice" value="1825" type="checkbox" onchange="checkTotal()"></TD></TR> <TR> <TD bgColor=#c4c8ca><SPAN class=normalText>FULLY BATTENED MAINSAIL (558)</SPAN></TD> <TD align=right bgColor=#c4c8ca><input name="choice" value="558" type="checkbox" onchange="checkTotal()"></TD></TR> <TR> <TD bgColor=#c4c8ca><SPAN class=normalText>HIGH TECH SAILS FOR CONVENTIONAL RIG (1979)</SPAN></TD> <TD align=right bgColor=#c4c8ca><input name="choice" value="1979" type="checkbox" onchange="checkTotal()"></TD></TR> <TR> <TD bgColor=#c4c8ca><SPAN class=normalText>IN MAST REEFING WITH HIGH TECH SAILS (2539)</SPAN></TD> <TD align=right bgColor=#c4c8ca><input name="choice" value="2539" type="checkbox" onchange="checkTotal()"></TD></TR> <TR> <TD bgColor=#c4c8ca><SPAN class=normalText>SPlNNAKER GEAR (POLE LINES DECK FITTINGS) (820)</SPAN></TD> <TD align=right bgColor=#c4c8ca><input name="choice" value="820" type="checkbox" onchange="checkTotal()"></TD></TR> <TR> <TD bgColor=#c4c8ca><SPAN class=normalText>SPINNAKER POLE VERTICAL STOWAGE SYSTEM (214)</SPAN></TD> <TD align=right bgColor=#c4c8ca><input name="choice" value="214" type="checkbox" onchange="checkTotal()"></TD></TR> <TR> <TD bgColor=#c4c8ca><SPAN class=normalText>GAS ROD KICKER (208)</SPAN></TD> <TD align=right bgColor=#c4c8ca><input name="choice" value="208" type="checkbox" onchange="checkTotal()"></TD></TR> <TR> <TD bgColor=#c4c8ca><SPAN class=normalText>SIDE RAIL OPENINGS (BOTH SIDES) (392)</SPAN></TD> <TD align=right bgColor=#c4c8ca><input name="choice" value="392" type="checkbox" onchange="checkTotal()"></TD></TR> <TR> <TD bgColor=#c4c8ca><SPAN class=normalText>SPRING CLEATS MIDSHIPS -ALUMIMIUM (148)</SPAN></TD> <TD align=right bgColor=#c4c8ca><input name="choice" value="148" type="checkbox" onchange="checkTotal()"></TD></TR> <TR> <TD bgColor=#c4c8ca><SPAN class=normalText>ELECTRIC ANCHOR WINDLASS (1189)</SPAN></TD> <TD align=right bgColor=#c4c8ca><input name="choice" value="1189" type="checkbox" onchange="checkTotal()"> </TD></TR> <TR> <TD bgColor=#c4c8ca><SPAN class=normalText>ANCHOR CHAIN GALVANISED (50m) (202)</SPAN></TD> <TD align=right bgColor=#c4c8ca><input name="choice" value="202" type="checkbox" onchange="checkTotal()"> </TD></TR> <TR> <TD bgColor=#c4c8ca><SPAN class=normalText>ANCHOR CHAIN GALVANISED (50m) (1141)</SPAN></TD> <TD align=right bgColor=#c4c8ca><input name="choice" value="1141" type="checkbox" onchange="checkTotal()"></TD></TR> <TR> <TD bgcolor="#9da8af"colSpan=2><SPAN class=normalText><B>NAVIGATION & ELECTRONICS</B></SPAN></TD></TR> <TR> <TD bgcolor="#c4c8ca"><SPAN class=normalText >WIND VANE (STAINLESS STEEL)(41)</SPAN></TD> <TD align=right bgColor=#c4c8ca><input name="choice" value="41" type="checkbox" onchange="checkTotal()" /></TD></TR> <TR> <TD bgColor=#c4c8ca><SPAN class=normalText>RAYMARINE ST6O LOG & DEPTH (SEPARATE UNITS)(226)</SPAN></TD> <TD align=right bgColor=#c4c8ca><input name="choice" value="226" type="checkbox" onchange="checkTotal()"></TD></TR> <TR> <TD bgcolor="#9da8af"colSpan=2><SPAN class=normalText><B>ENGINES & ELECTRICS</B></SPAN></TD></TR> <TR> <TD bgColor=#c4c8ca><SPAN class=normalText>SHORE SUPPLY (220V) WITH 3 OUTLETS (EXCLUDJNG SHORE CABLE) (327)</SPAN></TD> <TD align=right bgColor=#c4c8ca><input name="choice" value="327" type="checkbox" onchange="checkTotal()"></TD></TR> <TR> <TD bgColor=#c4c8ca><SPAN class=normalText>3rd BATTERY(14OA/H)(196)</SPAN></TD> <TD align=right bgColor=#c4c8ca><input name="choice" value="196" type="checkbox" onchange="checkTotal()"></TD></TR> <TD bgColor=#c4c8ca><SPAN class=normalText>24 AMP BATTERY CHARGER (475)</SPAN></TD> <TD align=right bgColor=#c4c8ca><input name="choice" value="475" type="checkbox" onchange="checkTotal()"></TD></TR> <TD bgColor=#c4c8ca><SPAN class=normalText>2 BLADED FOLDING PROPELLER (UPGRADE)(299)</SPAN></TD> <TD align=right bgColor=#c4c8ca><input name="choice" value="299" type="checkbox" onchange="checkTotal()"></TD></TR> <TR> <TD bgcolor="#9da8af"colSpan=2><SPAN class=normalText><B>BELOW DECKS/DOMESTIC</B></SPAN></TD></TR> <TD bgColor=#c4c8ca><SPAN class=normalText>WARM WATER (FROM ENGINE & 220V)(749)</SPAN></TD> <TD align=right bgColor=#c4c8ca><input name="choice" value="749" type="checkbox" onchange="checkTotal()"></TD></TR> <TD bgColor=#c4c8ca><SPAN class=normalText>SHOWER IN AFT HEADS WITH PUMPOUT(446)</SPAN></TD> <TD align=right bgColor=#c4c8ca><input name="choice" value="446" type="checkbox" onchange="checkTotal()"></TD></TR> <TD bgColor=#c4c8ca><SPAN class=normalText>DECK SUCTION DISPOSAL FOR HOLDINGTANK(166)</SPAN></TD> <TD align=right bgColor=#c4c8ca><input name="choice" value="166" type="checkbox" onchange="checkTotal()"></TD></TR> <TD bgColor=#c4c8ca><SPAN class=normalText>REFRIGERATED COOLBOX (12V)(666)</SPAN></TD> <TD align=right bgColor=#c4c8ca><input name="choice" value="666" type="checkbox" onchange="checkTotal()"></TD></TR> <TD bgColor=#c4c8ca><SPAN class=normalText>LFS SAFETY PACKAGE (COCKPIT HARNESS POINTS STAINLESS STEEL JACKSTAYS)(208)</SPAN></TD> <TD align=right bgColor=#c4c8ca><input name="choice" value="208" type="checkbox" onchange="checkTotal()"></TD></TR> <TD bgColor=#c4c8ca><SPAN class=normalText>UPHOLSTERY UPGRADE IN SALOON (SUEDETYPE)(701)</SPAN></TD> <TD align=right bgColor=#c4c8ca><input name="choice" value="701" type="checkbox" onchange="checkTotal()"></TD></TR> <TR> <TD bgcolor="#9da8af"colSpan=2><SPAN class=normalText><B>NAVIGATION ELECTRONICS & ELECTRICS</B></SPAN></TD></TR> <TD bgColor=#c4c8ca><SPAN class=normalText>VHF RADIO AERIAL CABLED TO NAVIGATION AREA(178)</SPAN></TD> <TD align=right bgColor=#c4c8ca><input name="choice" value="178" type="checkbox" onchange="checkTotal()"></TD></TR> </table>

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  • Closing a hook that captures global input events

    - by Margus
    Intro Here is an example to illustrate the problem. Consider I am tracking and displaying mouse global current position and last click button and position to the user. Here is an image: To archive capturing click events on windows box, that would and will be sent to the other programs event messaging queue, I create a hook using winapi namely user32.dll library. This is outside JDK sandbox, so I use JNA to call the native library. This all works perfectly, but it does not close as I expect it to. My question is - How do I properly close following example program? Example source Code below is not fully written by Me, but taken from this question in Oracle forum and partly fixed. import java.awt.AWTException; import java.awt.Dimension; import java.awt.EventQueue; import java.awt.GridLayout; import java.awt.MouseInfo; import java.awt.Point; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import javax.swing.JFrame; import javax.swing.JLabel; import com.sun.jna.Native; import com.sun.jna.NativeLong; import com.sun.jna.Platform; import com.sun.jna.Structure; import com.sun.jna.platform.win32.BaseTSD.ULONG_PTR; import com.sun.jna.platform.win32.Kernel32; import com.sun.jna.platform.win32.User32; import com.sun.jna.platform.win32.WinDef.HWND; import com.sun.jna.platform.win32.WinDef.LRESULT; import com.sun.jna.platform.win32.WinDef.WPARAM; import com.sun.jna.platform.win32.WinUser.HHOOK; import com.sun.jna.platform.win32.WinUser.HOOKPROC; import com.sun.jna.platform.win32.WinUser.MSG; import com.sun.jna.platform.win32.WinUser.POINT; public class MouseExample { final JFrame jf; final JLabel jl1, jl2; final CWMouseHook mh; final Ticker jt; public class Ticker extends Thread { public boolean update = true; public void done() { update = false; } public void run() { try { Point p, l = MouseInfo.getPointerInfo().getLocation(); int i = 0; while (update == true) { try { p = MouseInfo.getPointerInfo().getLocation(); if (!p.equals(l)) { l = p; jl1.setText(new GlobalMouseClick(p.x, p.y) .toString()); } Thread.sleep(35); } catch (InterruptedException e) { e.printStackTrace(); return; } } } catch (Exception e) { update = false; } } } public MouseExample() throws AWTException, UnsupportedOperationException { this.jl1 = new JLabel("{}"); this.jl2 = new JLabel("{}"); this.jf = new JFrame(); this.jt = new Ticker(); this.jt.start(); this.mh = new CWMouseHook() { @Override public void globalClickEvent(GlobalMouseClick m) { jl2.setText(m.toString()); } }; mh.setMouseHook(); jf.setLayout(new GridLayout(2, 2)); jf.add(new JLabel("Position")); jf.add(jl1); jf.add(new JLabel("Last click")); jf.add(jl2); jf.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent we) { mh.dispose(); jt.done(); jf.dispose(); } }); jf.setLocation(new Point(0, 0)); jf.setPreferredSize(new Dimension(200, 90)); jf.pack(); jf.setVisible(true); } public static class GlobalMouseClick { private char c; private int x, y; public GlobalMouseClick(char c, int x, int y) { super(); this.c = c; this.x = x; this.y = y; } public GlobalMouseClick(int x, int y) { super(); this.x = x; this.y = y; } public char getC() { return c; } public void setC(char c) { this.c = c; } public int getX() { return x; } public void setX(int x) { this.x = x; } public int getY() { return y; } public void setY(int y) { this.y = y; } @Override public String toString() { return (c != 0 ? c : "") + " [" + x + "," + y + "]"; } } public static class CWMouseHook { public User32 USER32INST; public CWMouseHook() throws UnsupportedOperationException { if (!Platform.isWindows()) { throw new UnsupportedOperationException( "Not supported on this platform."); } USER32INST = User32.INSTANCE; mouseHook = hookTheMouse(); Native.setProtected(true); } private static LowLevelMouseProc mouseHook; private HHOOK hhk; private boolean isHooked = false; public static final int WM_LBUTTONDOWN = 513; public static final int WM_LBUTTONUP = 514; public static final int WM_RBUTTONDOWN = 516; public static final int WM_RBUTTONUP = 517; public static final int WM_MBUTTONDOWN = 519; public static final int WM_MBUTTONUP = 520; public void dispose() { unsetMouseHook(); mousehook_thread = null; mouseHook = null; hhk = null; USER32INST = null; } public void unsetMouseHook() { isHooked = false; USER32INST.UnhookWindowsHookEx(hhk); System.out.println("Mouse hook is unset."); } public boolean isIsHooked() { return isHooked; } public void globalClickEvent(GlobalMouseClick m) { System.out.println(m); } private Thread mousehook_thread; public void setMouseHook() { mousehook_thread = new Thread(new Runnable() { @Override public void run() { try { if (!isHooked) { hhk = USER32INST.SetWindowsHookEx(14, mouseHook, Kernel32.INSTANCE.GetModuleHandle(null), 0); isHooked = true; System.out .println("Mouse hook is set. Click anywhere."); // message dispatch loop (message pump) MSG msg = new MSG(); while ((USER32INST.GetMessage(msg, null, 0, 0)) != 0) { USER32INST.TranslateMessage(msg); USER32INST.DispatchMessage(msg); if (!isHooked) break; } } else System.out .println("The Hook is already installed."); } catch (Exception e) { System.err.println("Caught exception in MouseHook!"); } } }); mousehook_thread.start(); } private interface LowLevelMouseProc extends HOOKPROC { LRESULT callback(int nCode, WPARAM wParam, MOUSEHOOKSTRUCT lParam); } private LowLevelMouseProc hookTheMouse() { return new LowLevelMouseProc() { @Override public LRESULT callback(int nCode, WPARAM wParam, MOUSEHOOKSTRUCT info) { if (nCode >= 0) { switch (wParam.intValue()) { case CWMouseHook.WM_LBUTTONDOWN: globalClickEvent(new GlobalMouseClick('L', info.pt.x, info.pt.y)); break; case CWMouseHook.WM_RBUTTONDOWN: globalClickEvent(new GlobalMouseClick('R', info.pt.x, info.pt.y)); break; case CWMouseHook.WM_MBUTTONDOWN: globalClickEvent(new GlobalMouseClick('M', info.pt.x, info.pt.y)); break; default: break; } } return USER32INST.CallNextHookEx(hhk, nCode, wParam, info.getPointer()); } }; } public class Point extends Structure { public class ByReference extends Point implements Structure.ByReference { }; public NativeLong x; public NativeLong y; } public static class MOUSEHOOKSTRUCT extends Structure { public static class ByReference extends MOUSEHOOKSTRUCT implements Structure.ByReference { }; public POINT pt; public HWND hwnd; public int wHitTestCode; public ULONG_PTR dwExtraInfo; } } public static void main(String[] args) { EventQueue.invokeLater(new Runnable() { @Override public void run() { try { new MouseExample(); } catch (AWTException e) { e.printStackTrace(); } } }); } }

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  • uploading image & getting back from database

    - by Anup Prakash
    Putting a set of code which is pushing image to database and fetching back from database: <!-- <?php error_reporting(0); // Connect to database $errmsg = ""; if (! @mysql_connect("localhost","root","")) { $errmsg = "Cannot connect to database"; } @mysql_select_db("test"); $q = <<<CREATE create table image ( pid int primary key not null auto_increment, title text, imgdata longblob, friend text) CREATE; @mysql_query($q); // Insert any new image into database if (isset($_POST['submit'])) { move_uploaded_file($_FILES['imagefile']['tmp_name'],"latest.img"); $instr = fopen("latest.img","rb"); $image = addslashes(fread($instr,filesize("latest.img"))); if (strlen($instr) < 149000) { $image_query="insert into image (title, imgdata,friend) values (\"". $_REQUEST['title']. "\", \"". $image. "\",'".$_REQUEST['friend']."')"; mysql_query ($image_query) or die("query error"); } else { $errmsg = "Too large!"; } $resultbytes=''; // Find out about latest image $query = "select * from image where pid=1"; $result = @mysql_query("$query"); $resultrow = @mysql_fetch_assoc($result); $gotten = @mysql_query("select * from image order by pid desc limit 1"); if ($row = @mysql_fetch_assoc($gotten)) { $title = htmlspecialchars($row[title]); $bytes = $row[imgdata]; $resultbytes = $row[imgdata]; $friend=$row[friend]; } else { $errmsg = "There is no image in the database yet"; $title = "no database image available"; // Put up a picture of our training centre $instr = fopen("../wellimg/ctco.jpg","rb"); $bytes = fread($instr,filesize("../wellimg/ctco.jpg")); } if ($resultbytes!='') { echo $resultbytes; } } ?> <html> <head> <title>Upload an image to a database</title> </head> <body bgcolor="#FFFF66"> <form enctype="multipart/form-data" name="file_upload" method="post"> <center> <div id="image" align="center"> <h2>Heres the latest picture</h2> <font color=red><?php echo $errmsg; ?></font> <b><?php echo $title ?></center> </div> <hr> <h2>Please upload a new picture and title</h2> <table align="center"> <tr> <td>Select image to upload: </td> <td><input type="file" name="imagefile"></td> </tr> <tr> <td>Enter the title for picture: </td> <td><input type="text" name="title"></td> </tr> <tr> <td>Enter your friend's name:</td> <td><input type="text" name="friend"></td> </tr> <tr> <td><input type="submit" name="submit" value="submit"></td> <td></td> </tr> </table> </form> </body> </html> --> Above set of code has one problem. The problem is whenever i pressing the "submit" button. It is just displaying the image on a page. But it is leaving all the html codes. even any new line message after the // Printing image on browser echo $resultbytes; //************************// So, for this i put this set of code in html tag: This is other sample code: <!-- <?php error_reporting(0); // Connect to database $errmsg = ""; if (! @mysql_connect("localhost","root","")) { $errmsg = "Cannot connect to database"; } @mysql_select_db("test"); $q = <<<CREATE create table image ( pid int primary key not null auto_increment, title text, imgdata longblob, friend text) CREATE; @mysql_query($q); // Insert any new image into database if (isset($_POST['submit'])) { move_uploaded_file($_FILES['imagefile']['tmp_name'],"latest.img"); $instr = fopen("latest.img","rb"); $image = addslashes(fread($instr,filesize("latest.img"))); if (strlen($instr) < 149000) { $image_query="insert into image (title, imgdata,friend) values (\"". $_REQUEST['title']. "\", \"". $image. "\",'".$_REQUEST['friend']."')"; mysql_query ($image_query) or die("query error"); } else { $errmsg = "Too large!"; } $resultbytes=''; // Find out about latest image $query = "select * from image where pid=1"; $result = @mysql_query("$query"); $resultrow = @mysql_fetch_assoc($result); $gotten = @mysql_query("select * from image order by pid desc limit 1"); if ($row = @mysql_fetch_assoc($gotten)) { $title = htmlspecialchars($row[title]); $bytes = $row[imgdata]; $resultbytes = $row[imgdata]; $friend=$row[friend]; } else { $errmsg = "There is no image in the database yet"; $title = "no database image available"; // Put up a picture of our training centre $instr = fopen("../wellimg/ctco.jpg","rb"); $bytes = fread($instr,filesize("../wellimg/ctco.jpg")); } } ?> <html> <head> <title>Upload an image to a database</title> </head> <body bgcolor="#FFFF66"> <form enctype="multipart/form-data" name="file_upload" method="post"> <center> <div id="image" align="center"> <h2>Heres the latest picture</h2> <?php if ($resultbytes!='') { // Printing image on browser echo $resultbytes; } ?> <font color=red><?php echo $errmsg; ?></font> <b><?php echo $title ?></center> </div> <hr> <h2>Please upload a new picture and title</h2> <table align="center"> <tr> <td>Select image to upload: </td> <td><input type="file" name="imagefile"></td> </tr> <tr> <td>Enter the title for picture: </td> <td><input type="text" name="title"></td> </tr> <tr> <td>Enter your friend's name:</td> <td><input type="text" name="friend"></td> </tr> <tr> <td><input type="submit" name="submit" value="submit"></td> <td></td> </tr> </table> </form> </body> </html> --> ** But in this It is showing the image in format of special charaters and digits. 1) So, Please help me to print the image with some HTML code. So that i can print it in my form to display the image. 2) Is there any way to convert the database image into real image, so that i can store it into my hard-disk and call it from tag? Please help me.

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  • Turning PHP page calling Zend functions procedurally into Zend Framework MVC-help!

    - by Joel
    Hi guys, I posted much of this question, but if didn't include all the Zend stuff because I thought it'd be overkill, but now I'm thinking it's not easy to figure out an OO way of doing this without that code... So with that said, please forgive the verbose code. I'm learning how to use MVC and OO in general, and I have a website that is all in PHP but most of the pages are basic static pages. I have already converted them all to views in Zend Framework, and have the Controller and layout set. All is good there. The one remaining page I have is the main reason I did this...it in fact uses Zend library (for gData connection and pulling info from a Google Calendar and displaying it on the page. I don't know enough about this to know where to begin to refactor the code to fit in the Zend Framework MVC model. Any help would be greatly appreciated!! .phtml view page: <div id="dhtmltooltip" align="left"></div> <script src="../js/tooltip.js" type="text/javascript"> </script> <div id="container"> <div id="conten"> <a name="C4"></a> <?php function get_desc_second_part(&$value) { list(,$val_b) = explode('==',$value); $value = trim($val_b); } function filterEventDetails($contentText) { $data = array(); foreach($contentText as $row) { if(strstr($row, 'When: ')) { ##cleaning "when" string to get date in the format "May 28, 2009"## $data['duration'] = str_replace('When: ','',$row); list($when, ) = explode(' to ',$data['duration']); $data['when'] = substr($when,4); if(strlen($data['when'])>13) $data['when'] = trim(str_replace(strrchr($data['when'], ' '),'',$data['when'])); $data['duration'] = substr($data['duration'], 0, strlen($data['duration'])-4); //trimming time zone identifier (UTC etc.) } if(strstr($row, 'Where: ')) { $data['where'] = str_replace('Where: ','',$row); //pr($row); //$where = strstr($row, 'Where: '); //pr($where); } if(strstr($row, 'Event Description: ')) { $event_desc = str_replace('Event Description: ','',$row); //$event_desc = strstr($row, 'Event Description: '); ## Filtering event description and extracting venue, ticket urls etc from it. //$event_desc = str_replace('Event Description: ','',$contentText[3]); $event_desc_array = explode('|',$event_desc); array_walk($event_desc_array,'get_desc_second_part'); //pr($event_desc_array); $data['venue_url'] = $event_desc_array[0]; $data['details'] = $event_desc_array[1]; $data['tickets_url'] = $event_desc_array[2]; $data['tickets_button'] = $event_desc_array[3]; $data['facebook_url'] = $event_desc_array[4]; $data['facebook_icon'] = $event_desc_array[5]; } } return $data; } // load library require_once 'Zend/Loader.php'; Zend_Loader::loadClass('Zend_Gdata'); Zend_Loader::loadClass('Zend_Gdata_ClientLogin'); Zend_Loader::loadClass('Zend_Gdata_Calendar'); Zend_Loader::loadClass('Zend_Http_Client'); // create authenticated HTTP client for Calendar service $gcal = Zend_Gdata_Calendar::AUTH_SERVICE_NAME; $user = "[email protected]"; $pass = "xxxxxxxx"; $client = Zend_Gdata_ClientLogin::getHttpClient($user, $pass, $gcal); $gcal = new Zend_Gdata_Calendar($client); $query = $gcal->newEventQuery(); $query->setUser('[email protected]'); $secondary=true; $query->setVisibility('private'); $query->setProjection('basic'); $query->setOrderby('starttime'); $query->setSortOrder('ascending'); //$query->setFutureevents('true'); $startDate=date('Y-m-d h:i:s'); $endDate="2015-12-31"; $query->setStartMin($startDate); $query->setStartMax($endDate); $query->setMaxResults(30); try { $feed = $gcal->getCalendarEventFeed($query); } catch (Zend_Gdata_App_Exception $e) { echo "Error: " . $e->getResponse(); } ?> <h1><?php echo $feed->title; ?></h1> <?php echo $feed->totalResults; ?> event(s) found. <table width="90%" border="3" align="center"> <tr> <td width="20%" align="center" valign="middle"><b>;DATE</b></td> <td width="25%" align="center" valign="middle"><b>VENUE</b></td> <td width="20%" align="center" valign="middle"><b>CITY</b></td> <td width="20%" align="center" valign="middle"><b>DETAILS</b></td> <td width="15%" align="center" valign="middle"><b>LINKS</b></td> </tr> <?php if((int)$feed->totalResults>0) { //checking if at least one event is there in this date range foreach ($feed as $event) { //iterating through all events //pr($event);die; $contentText = stripslashes($event->content->text); //striping any escape character $contentText = preg_replace('/\<br \/\>[\n\t\s]{1,}\<br \/\>/','<br />',stripslashes($event->content->text)); //replacing multiple breaks with a single break //die(); $contentText = explode('<br />',$contentText); //splitting data by break tag $eventData = filterEventDetails($contentText); $when = $eventData['when']; $where = $eventData['where']; $duration = $eventData['duration']; $venue_url = $eventData['venue_url']; $details = $eventData['details']; $tickets_url = $eventData['tickets_url']; $tickets_button = $eventData['tickets_button']; $facebook_url = $eventData['facebook_url']; $facebook_icon = $eventData['facebook_icon']; $title = stripslashes($event->title); echo '<tr>'; echo '<td width="20%" align="center" valign="middle" nowrap="nowrap">'; echo $when; echo '</td>'; echo '<td width="20%" align="center" valign="middle">'; if($venue_url!='') { echo '<a href="'.$venue_url.'" target="_blank">'.$title.'</a>'; } else { echo $title; } echo '</td>'; echo '<td width="20%" align="center" valign="middle">'; echo $where; echo '</td>'; echo '<td width="20%" align="center" valign="middle">'; $details = str_replace("\n","<br>",htmlentities($details)); $duration = str_replace("\n","<br>",$duration); $detailed_description = "<b>When</b>: <br>".$duration."<br><br>"; $detailed_description .= "<b>Description</b>: <br>".$details; echo '<a href="javascript:void(0);" onmouseover="ddrivetip(\''.$detailed_description.'\')" onmouseout="hideddrivetip()" onclick="return false">View Details</a>'; echo '</td>'; echo '<td width="20%" valign="middle">'; if(trim($tickets_url) !='' && trim($tickets_button)!='') { echo '<a href="'.$tickets_url.'" target="_blank"><img src="'.$tickets_button.'" border="0" ></a>'; } if(trim($facebook_url) !='' && trim($facebook_icon)!='') { echo '<a href="'.$facebook_url.'" target="_blank"><img src="'.$facebook_icon.'" border="0" ></a>'; } else { echo '......'; } echo '</td>'; echo '</tr>'; } } else { //else show 'no event found' message echo '<tr>'; echo '<td width="100%" align="center" valign="middle" colspan="5">'; echo "No event found"; echo '</td>'; } ?> </table> <h3><a href="#pastevents">Scroll down for a list of past shows.</a></h3> <br /> <a name="pastevents"></a> <ul class="pastShows"> <?php $startDate='2005-01-01'; $endDate=date('Y-m-d'); /*$gcal = Zend_Gdata_Calendar::AUTH_SERVICE_NAME; $user = "[email protected]"; $pass = "silverroof10"; $client = Zend_Gdata_ClientLogin::getHttpClient($user, $pass, $gcal); $gcal = new Zend_Gdata_Calendar($client); $query = $gcal->newEventQuery(); $query->setUser('[email protected]'); $query->setVisibility('private'); $query->setProjection('basic');*/ $query->setOrderby('starttime'); $query->setSortOrder('descending'); $query->setFutureevents('false'); $query->setStartMin($startDate); $query->setStartMax($endDate); $query->setMaxResults(1000); try { $feed = $gcal->getCalendarEventFeed($query); } catch (Zend_Gdata_App_Exception $e) { echo "Error: " . $e->getResponse(); } if((int)$feed->totalResults>0) { //checking if at least one event is there in this date range foreach ($feed as $event) { //iterating through all events $contentText = stripslashes($event->content->text); //striping any escape character $contentText = preg_replace('/\<br \/\>[\n\t\s]{1,}\<br \/\>/','<br />',stripslashes($event->content->text)); //replacing multiple breaks with a single break $contentText = explode('<br />',$contentText); //splitting data by break tag $eventData = filterEventDetails($contentText); $when = $eventData['when']; $where = $eventData['where']; $duration = $eventData['duration']; $title = stripslashes($event->title); echo '<li class="pastShows">' . $when . " - " . $title . ", " . $where . '</li>'; } } ?> </div> </div>

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  • form not identifying the new input fields generated through a javascript

    - by tibin mathew
    Hi, I am developing a site in php. i have some issues with my form i have to more than one software packages at a time. so i have used javascript to append file and a dropdown to my html. i have called ajs function to add the new input fields each time when i click a link. and its displaying correctly. but its not identifying in my action page. i cant take the value of new input fields which i have created through that javascript function. below is the code page which i have used. function addInput(divName){ var newsel= document.createElement('div'); newsel.innerHTML="Operating System: --Select OS--    bc_linux    Linux   Solaris   2000/XP/Vista   XP/Vista   2K/XP/Vista/W7   HP   Windows 2000/XP/Vista zip   Windows 2000/XP/Vista exe   X Server - 2.2M   Fonts - 32.9M"; document.getElementById(divName).appendChild(newsel); var newdiv = document.createElement('div'); newdiv.innerHTML = "Upload Software File: "; document.getElementById(divName).appendChild(newdiv); } <form action="act-add-software.php" method="post" onSubmit="return validate(this);" enctype="multipart/form-data">  Operating System:  Operating System: <select name="frm_os" class="text_area" style="width:200px"> <option value="">--Select OS--</option> <optgroup label="Spind Enabled"> </optgroup> <option value="bc_linux">&nbsp;&nbsp;&nbsp;bc_linux</option> <optgroup label="Packages"> </optgroup> <option value="Linux">&nbsp;&nbsp;&nbsp;Linux</option> <option value="Solaris">&nbsp;&nbsp;&nbsp;Solaris</option> <option value="2000/XP/Vista">&nbsp;&nbsp;&nbsp;2000/XP/Vista</option> <option value="XP/Vista">&nbsp;&nbsp;&nbsp;XP/Vista</option> <option value="2K/XP/Vista/W7">&nbsp;&nbsp;&nbsp;2K/XP/Vista/W7</option> <option value="HP">&nbsp;&nbsp;&nbsp;HP</option> <option value="Windows 2000/XP/Vista zip">&nbsp;&nbsp;&nbsp;Windows 2000/XP/Vista zip</option> <option value="Windows 2000/XP/Vista exe">&nbsp;&nbsp;&nbsp;Windows 2000/XP/Vista exe</option> <option value="X Server - 2.2M">&nbsp;&nbsp;&nbsp;X Server - 2.2M</option> <option value="Fonts - 32.9M">&nbsp;&nbsp;&nbsp;Fonts - 32.9M</option> </select> <a onClick="addInput('dynamicInput');">Add More Package</a> </td> </td> </tr> <tr> <td colspan="2"><table border="0" cellpadding="0" cellspacing="0"> <tr align="center" valign="middle" class="tbl_row1"> <td height="25" align="left" class="font1" width="156" bgcolor="White"><div align="right"> <?if(strstr($frm_server_side_error,'frm_software')){?> <font class="error"><b> <font color="#dd0000">*</font>&nbsp;Upload Software File: </font> <?}else{?> <font class="form_element"> <font color="#dd0000">*</font>&nbsp;Upload Software File: <?}?> </div> </B> </td> <td class="font1" bgcolor="White" align="center" style="padding-left:2px;"><input type="file" name="frm_image[]" class="text_area"> </td> <?if($frm_sfile !=""){?> <td class="font1" bgcolor="White" align="center"></td> <?}else{?> <td class="font1" bgcolor="White" align="center">&nbsp;(Current File: NOT Uploaded Yet) </td> <?}?> </tr> </table></td> </tr> <tr> <td colspan="2"> <div id="dynamicInput"> </div> </td> </tr> <? if(isset($_REQUEST['edit'])){?> <tr> <td colspan="2"><table border="0" cellpadding="0" cellspacing="0"> <tr align="center" valign="middle" class="tbl_row1"> <td height="25" align="left" class="font1" width="156" bgcolor="White"><div align="right">&nbsp;Upload Version TXT File: </div> </B> </td> <td class="font1" bgcolor="White" align="right" style="padding-left:2px;"><input type="file" name="frm_version_txt" class="text_area"> </td> <?if($frm_vers_txt !=""){?> <td class="font1" bgcolor="White" align="center">&nbsp;(Current File: <?echo $frm_vers_txt;?>) </td> <?}else{?> <td class="font1" bgcolor="White" align="center">&nbsp;(Current File: NOT Uploaded Yet) </td> <?}?> </tr> </table></td> </tr> <?}?> <tr><td colspan="2" height="5" ></td></tr> <tr> <td align="right" width="30%" style="font-size:13px;color:#000000;" colspan="2"><div align="left"><font color="#dd0000">&nbsp;&nbsp;&nbsp;*</font> Asterisks denote required fields&nbsp;&nbsp;</div></td> </tr> <tr><td colspan="2" height="5" ></td></tr> <tr> <td align="right" width="30%" style="font-size:13px;color:#000000;" colspan="2"><div align="left"><font color="#dd0000">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font>Note: Only one software can be uploaded per Operating System for a particular version. </div></td> </tr> <tr> <td colspan="2" height="5" ></td> </tr> <tr valign="middle" bgcolor="White"> <td nowrap colspan="2"><div align="center"> <table> <tr> <input type="hidden" name="like" value="<?=$sub_like?>"> <input type="hidden" name="offset" value="<?=$offset?>"> <input type="hidden" name="edit" value="<?=$faq_id?>"> <input type="hidden" name="add" value="<?=$_REQUEST[add]?>"> <input type="hidden" name="ex_np_link" value="<?=$ex_np_link?>"> <input type="hidden" name="frm_group_show" value="<?=$frm_bc?>"> <input type="hidden" name="frm_pd_id" value="<?=$pdct_id?>"> <input type="hidden" name="count_val" value="1" id="id_count"> <!-- <input type="hidden" name="frm_pdct" value="<?=$pdct_id?>"> <input type="hidden" name="frm_dname" value="<?=$frm_question?>"> <input type="hidden" name="frm_date_created" value="<?=$edit_created_date?>"> --> <input type="hidden" name="frm_txt_else" value="<?=$frm_vers_txt?>"> </tr> </table> </div> </td> </tr> </table> </div> </td> <th background="../admin_images/bg4.jpg" style="background-repeat:repeat-y "scope="row"></th> </tr> <tr> <th width="3%" background="../admin_images/bg8.jpg" style="background-repeat:repeat-y "scope="row">&nbsp;</th> <td colspan="2" style="padding-left:5px;padding-bottom:1px;"><table width="100%" border="0" cellspacing="0" cellpadding="0"> <tr> <td colspan="2" valign="top"><div align="right"> <table border="0"> <tr> <td vAlign="right" title="Save">&nbsp; <input type="Image" src="./../admin_images/save.jpg" name="btn_submit" value="<?=$btn_value?>" onClick="return validate(this.form);"> </td> <td title="Cancel"><a href="manage-software.php?field_name=SUnq&sort_meth=<?=$sort_meth?>&like=<?=$sub_like?>&offset=<?=$offset?>&frm_group_show=<?=$frm_bc?>"><img src="./../admin_images/cancel.jpg" border="0" align="absmiddle"></a></td> <input type="hidden" name="like" value="<?=$sub_like?>"> <input type="hidden" name="offset" value="<?=$offset?>"> </tr> </table> </div></td> </tr> </table></td> <th background="../admin_images/bg4.jpg" style="background-repeat:repeat-y "scope="row"></th> </tr> </form> For the simplicity of viewing this code page i have included only required code lines please help me to solve this issue

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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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  • Firefox doesn't display text on webpage.

    - by Ram
    hello, I was successful in displaying text on webpage but in firefox, it does not display the text at all. If i see the page source, it has text in there. but why doesn't it display? In Chrome and IE, it works fine. Edit: When i used firebug, it looks like the content is behind the screen. I just guess. What you experts say on this? <asp:Content ID="Content1" ContentPlaceHolderID="ContentPlaceHolder1" runat="Server"> <div> <table id="Table2" width="150%" border="0" cellspacing="0" cellpadding="0" class="main_content"> <tr valign="top"> <td align="left" style="height: auto"> <br /> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp; <asp:Label ID="lblName" runat="server" Font-Bold="True" Font-Size="10pt" ForeColor="#006699" Font-Names="Verdana"></asp:Label>&nbsp;</td> </tr> <tr style="height:32px"> </tr> <tr valign="top"> <td align="center"> <div class="reusableBlueBox" style="width: 500px;height:auto;"> <div class="reusableBlueTop"> <span>&nbsp;</span>&nbsp;</div> <div class="reusableBlueContent"> <table id="Content" border="0" cellpadding="0" cellspacing="4" class="createAccountTable"> <%-- <tr><td align="left" valign="top"><h2 align="center">WELCOME TO OUR SITE...!</h2></td></tr>--%> <tr id="trwelcome" runat="server"> <td> <div style="text-align: center; margin: 0in 0in 0pt;"> <span style="color: #00669f; font-size:large; font-family:Arial; font-weight:bold" > Welcome</span> <br> <span style="color: #00669f; font-size:small; font-family:Arial" > Please look over this welcome page to familiarize yourself with your account. </span> </div> </td> </tr> <tr id="trhelp" runat="server" visible = "false"> <td> <div style="text-align: center; margin: 0in 0in 0pt;"> <span style="color: #00669f; font-size:large; font-family:Arial; font-weight:bold" > Help</span> <br> </div> </td> </tr> <tr style="height:10px"> <td> </td> </tr> <tr> <td id="tdWelcomeContent" runat="server" valign="top" class="listStyleNone"> </td> </tr> <tr id="trthankyou" runat="server"> <td align="left"> <strong><span style="color: rgb(0,102,153); font-size: medium">Thanks for joining.</span></strong> </td> </tr> </table> <table width="200"> <tr> <td style="width: 109px; height: auto"> </td> <td style="width: 100px; height: auto" align="center"> <asp:ImageButton ID="imgbtnEnterMyAccount" runat="server" ImageUrl="~/images/enter_my_account.gif" OnClick="imgbtnEnterMyAccount_Click" Width="185px" /></td> <td style="width: 100px; height: auto"> &nbsp;</td> </tr> </table> </div> <div class="reusableBlueBottom"> <span>&nbsp;</span>&nbsp;</div> </div> <br /> <%-- <table width="200"> <tr> <td style="width: 109px; height: 37px"> <asp:ImageButton ID="btnhelp" runat="server" ImageUrl="~/images/help2.gif" OnClick="btnhelp_Click" Visible="False" /></td> <td style="width: 100px; height: 37px" align="center"> &nbsp;<asp:ImageButton ID="imgbtnEnterMyAccount" runat="server" ImageUrl="~/images/enter_my_account.gif" OnClick="imgbtnEnterMyAccount_Click" Width="185px" /></td> <td style="width: 100px; height: 37px"> &nbsp;</td> </tr> <tr> <td style="width: 109px; height: 47px"> </td> <td style="width: 100px; height: 47px"> </td> <td style="width: 100px; height: 47px"> </td> </tr> </table>--%> </td> </tr> <tr> <td align="center"> </td> </tr> <tr> <td align="center"> &nbsp;</td> </tr> </table> </div> Thanks in advance!

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  • Hosting the Razor Engine for Templating in Non-Web Applications

    - by Rick Strahl
    Microsoft’s new Razor HTML Rendering Engine that is currently shipping with ASP.NET MVC previews can be used outside of ASP.NET. Razor is an alternative view engine that can be used instead of the ASP.NET Page engine that currently works with ASP.NET WebForms and MVC. It provides a simpler and more readable markup syntax and is much more light weight in terms of functionality than the full blown WebForms Page engine, focusing only on features that are more along the lines of a pure view engine (or classic ASP!) with focus on expression and code rendering rather than a complex control/object model. Like the Page engine though, the parser understands .NET code syntax which can be embedded into templates, and behind the scenes the engine compiles markup and script code into an executing piece of .NET code in an assembly. Although it ships as part of the ASP.NET MVC and WebMatrix the Razor Engine itself is not directly dependent on ASP.NET or IIS or HTTP in any way. And although there are some markup and rendering features that are optimized for HTML based output generation, Razor is essentially a free standing template engine. And what’s really nice is that unlike the ASP.NET Runtime, Razor is fairly easy to host inside of your own non-Web applications to provide templating functionality. Templating in non-Web Applications? Yes please! So why might you host a template engine in your non-Web application? Template rendering is useful in many places and I have a number of applications that make heavy use of it. One of my applications – West Wind Html Help Builder - exclusively uses template based rendering to merge user supplied help text content into customizable and executable HTML markup templates that provide HTML output for CHM style HTML Help. This is an older product and it’s not actually using .NET at the moment – and this is one reason I’m looking at Razor for script hosting at the moment. For a few .NET applications though I’ve actually used the ASP.NET Runtime hosting to provide templating and mail merge style functionality and while that works reasonably well it’s a very heavy handed approach. It’s very resource intensive and has potential issues with versioning in various different versions of .NET. The generic implementation I created in the article above requires a lot of fix up to mimic an HTTP request in a non-HTTP environment and there are a lot of little things that have to happen to ensure that the ASP.NET runtime works properly most of it having nothing to do with the templating aspect but just satisfying ASP.NET’s requirements. The Razor Engine on the other hand is fairly light weight and completely decoupled from the ASP.NET runtime and the HTTP processing. Rather it’s a pure template engine whose sole purpose is to render text templates. Hosting this engine in your own applications can be accomplished with a reasonable amount of code (actually just a few lines with the tools I’m about to describe) and without having to fake HTTP requests. It’s also much lighter on resource usage and you can easily attach custom properties to your base template implementation to easily pass context from the parent application into templates all of which was rather complicated with ASP.NET runtime hosting. Installing the Razor Template Engine You can get Razor as part of the MVC 3 (RC and later) or Web Matrix. Both are available as downloadable components from the Web Platform Installer Version 3.0 (!important – V2 doesn’t show these components). If you already have that version of the WPI installed just fire it up. You can get the latest version of the Web Platform Installer from here: http://www.microsoft.com/web/gallery/install.aspx Once the platform Installer 3.0 is installed install either MVC 3 or ASP.NET Web Pages. Once installed you’ll find a System.Web.Razor assembly in C:\Program Files\Microsoft ASP.NET\ASP.NET Web Pages\v1.0\Assemblies\System.Web.Razor.dll which you can add as a reference to your project. Creating a Wrapper The basic Razor Hosting API is pretty simple and you can host Razor with a (large-ish) handful of lines of code. I’ll show the basics of it later in this article. However, if you want to customize the rendering and handle assembly and namespace includes for the markup as well as deal with text and file inputs as well as forcing Razor to run in a separate AppDomain so you can unload the code-generated assemblies and deal with assembly caching for re-used templates little more work is required to create something that is more easily reusable. For this reason I created a Razor Hosting wrapper project that combines a bunch of this functionality into an easy to use hosting class, a hosting factory that can load the engine in a separate AppDomain and a couple of hosting containers that provided folder based and string based caching for templates for an easily embeddable and reusable engine with easy to use syntax. If you just want the code and play with the samples and source go grab the latest code from the Subversion Repository at: http://www.west-wind.com:8080/svn/articles/trunk/RazorHosting/ or a snapshot from: http://www.west-wind.com/files/tools/RazorHosting.zip Getting Started Before I get into how hosting with Razor works, let’s take a look at how you can get up and running quickly with the wrapper classes provided. It only takes a few lines of code. The easiest way to use these Razor Hosting Wrappers is to use one of the two HostContainers provided. One is for hosting Razor scripts in a directory and rendering them as relative paths from these script files on disk. The other HostContainer serves razor scripts from string templates… Let’s start with a very simple template that displays some simple expressions, some code blocks and demonstrates rendering some data from contextual data that you pass to the template in the form of a ‘context’. Here’s a simple Razor template: @using System.Reflection Hello @Context.FirstName! Your entry was entered on: @Context.Entered @{ // Code block: Update the host Windows Form passed in through the context Context.WinForm.Text = "Hello World from Razor at " + DateTime.Now.ToString(); } AppDomain Id: @AppDomain.CurrentDomain.FriendlyName Assembly: @Assembly.GetExecutingAssembly().FullName Code based output: @{ // Write output with Response object from code string output = string.Empty; for (int i = 0; i < 10; i++) { output += i.ToString() + " "; } Response.Write(output); } Pretty easy to see what’s going on here. The only unusual thing in this code is the Context object which is an arbitrary object I’m passing from the host to the template by way of the template base class. I’m also displaying the current AppDomain and the executing Assembly name so you can see how compiling and running a template actually loads up new assemblies. Also note that as part of my context I’m passing a reference to the current Windows Form down to the template and changing the title from within the script. It’s a silly example, but it demonstrates two-way communication between host and template and back which can be very powerful. The easiest way to quickly render this template is to use the RazorEngine<TTemplateBase> class. The generic parameter specifies a template base class type that is used by Razor internally to generate the class it generates from a template. The default implementation provided in my RazorHosting wrapper is RazorTemplateBase. Here’s a simple one that renders from a string and outputs a string: var engine = new RazorEngine<RazorTemplateBase>(); // we can pass any object as context - here create a custom context var context = new CustomContext() { WinForm = this, FirstName = "Rick", Entered = DateTime.Now.AddDays(-10) }; string output = engine.RenderTemplate(this.txtSource.Text new string[] { "System.Windows.Forms.dll" }, context); if (output == null) this.txtResult.Text = "*** ERROR:\r\n" + engine.ErrorMessage; else this.txtResult.Text = output; Simple enough. This code renders a template from a string input and returns a result back as a string. It  creates a custom context and passes that to the template which can then access the Context’s properties. Note that anything passed as ‘context’ must be serializable (or MarshalByRefObject) – otherwise you get an exception when passing the reference over AppDomain boundaries (discussed later). Passing a context is optional, but is a key feature in being able to share data between the host application and the template. Note that we use the Context object to access FirstName, Entered and even the host Windows Form object which is used in the template to change the Window caption from within the script! In the code above all the work happens in the RenderTemplate method which provide a variety of overloads to read and write to and from strings, files and TextReaders/Writers. Here’s another example that renders from a file input using a TextReader: using (reader = new StreamReader("templates\\simple.csHtml", true)) { result = host.RenderTemplate(reader, new string[] { "System.Windows.Forms.dll" }, this.CustomContext); } RenderTemplate() is fairly high level and it handles loading of the runtime, compiling into an assembly and rendering of the template. If you want more control you can use the lower level methods to control each step of the way which is important for the HostContainers I’ll discuss later. Basically for those scenarios you want to separate out loading of the engine, compiling into an assembly and then rendering the template from the assembly. Why? So we can keep assemblies cached. In the code above a new assembly is created for each template rendered which is inefficient and uses up resources. Depending on the size of your templates and how often you fire them you can chew through memory very quickly. This slighter lower level approach is only a couple of extra steps: // we can pass any object as context - here create a custom context var context = new CustomContext() { WinForm = this, FirstName = "Rick", Entered = DateTime.Now.AddDays(-10) }; var engine = new RazorEngine<RazorTemplateBase>(); string assId = null; using (StringReader reader = new StringReader(this.txtSource.Text)) { assId = engine.ParseAndCompileTemplate(new string[] { "System.Windows.Forms.dll" }, reader); } string output = engine.RenderTemplateFromAssembly(assId, context); if (output == null) this.txtResult.Text = "*** ERROR:\r\n" + engine.ErrorMessage; else this.txtResult.Text = output; The difference here is that you can capture the assembly – or rather an Id to it – and potentially hold on to it to render again later assuming the template hasn’t changed. The HostContainers take advantage of this feature to cache the assemblies based on certain criteria like a filename and file time step or a string hash that if not change indicate that an assembly can be reused. Note that ParseAndCompileTemplate returns an assembly Id rather than the assembly itself. This is done so that that the assembly always stays in the host’s AppDomain and is not passed across AppDomain boundaries which would cause load failures. We’ll talk more about this in a minute but for now just realize that assemblies references are stored in a list and are accessible by this ID to allow locating and re-executing of the assembly based on that id. Reuse of the assembly avoids recompilation overhead and creation of yet another assembly that loads into the current AppDomain. You can play around with several different versions of the above code in the main sample form:   Using Hosting Containers for more Control and Caching The above examples simply render templates into assemblies each and every time they are executed. While this works and is even reasonably fast, it’s not terribly efficient. If you render templates more than once it would be nice if you could cache the generated assemblies for example to avoid re-compiling and creating of a new assembly each time. Additionally it would be nice to load template assemblies into a separate AppDomain optionally to be able to be able to unload assembli es and also to protect your host application from scripting attacks with malicious template code. Hosting containers provide also provide a wrapper around the RazorEngine<T> instance, a factory (which allows creation in separate AppDomains) and an easy way to start and stop the container ‘runtime’. The Razor Hosting samples provide two hosting containers: RazorFolderHostContainer and StringHostContainer. The folder host provides a simple runtime environment for a folder structure similar in the way that the ASP.NET runtime handles a virtual directory as it’s ‘application' root. Templates are loaded from disk in relative paths and the resulting assemblies are cached unless the template on disk is changed. The string host also caches templates based on string hashes – if the same string is passed a second time a cached version of the assembly is used. Here’s how HostContainers work. I’ll use the FolderHostContainer because it’s likely the most common way you’d use templates – from disk based templates that can be easily edited and maintained on disk. The first step is to create an instance of it and keep it around somewhere (in the example it’s attached as a property to the Form): RazorFolderHostContainer Host = new RazorFolderHostContainer(); public RazorFolderHostForm() { InitializeComponent(); // The base path for templates - templates are rendered with relative paths // based on this path. Host.TemplatePath = Path.Combine(Environment.CurrentDirectory, TemplateBaseFolder); // Add any assemblies you want reference in your templates Host.ReferencedAssemblies.Add("System.Windows.Forms.dll"); // Start up the host container Host.Start(); } Next anytime you want to render a template you can use simple code like this: private void RenderTemplate(string fileName) { // Pass the template path via the Context var relativePath = Utilities.GetRelativePath(fileName, Host.TemplatePath); if (!Host.RenderTemplate(relativePath, this.Context, Host.RenderingOutputFile)) { MessageBox.Show("Error: " + Host.ErrorMessage); return; } this.webBrowser1.Navigate("file://" + Host.RenderingOutputFile); } You can also render the output to a string instead of to a file: string result = Host.RenderTemplateToString(relativePath,context); Finally if you want to release the engine and shut down the hosting AppDomain you can simply do: Host.Stop(); Stopping the AppDomain and restarting it (ie. calling Stop(); followed by Start()) is also a nice way to release all resources in the AppDomain. The FolderBased domain also supports partial Rendering based on root path based relative paths with the same caching characteristics as the main templates. From within a template you can call out to a partial like this: @RenderPartial(@"partials\PartialRendering.cshtml", Context) where partials\PartialRendering.cshtml is a relative to the template root folder. The folder host example lets you load up templates from disk and display the result in a Web Browser control which demonstrates using Razor HTML output from templates that contain HTML syntax which happens to me my target scenario for Html Help Builder.   The Razor Engine Wrapper Project The project I created to wrap Razor hosting has a fair bit of code and a number of classes associated with it. Most of the components are internally used and as you can see using the final RazorEngine<T> and HostContainer classes is pretty easy. The classes are extensible and I suspect developers will want to build more customized host containers for their applications. Host containers are the key to wrapping up all functionality – Engine, BaseTemplate, AppDomain Hosting, Caching etc in a logical piece that is ready to be plugged into an application. When looking at the code there are a couple of core features provided: Core Razor Engine Hosting This is the core Razor hosting which provides the basics of loading a template, compiling it into an assembly and executing it. This is fairly straightforward, but without a host container that can cache assemblies based on some criteria templates are recompiled and re-created each time which is inefficient (although pretty fast). The base engine wrapper implementation also supports hosting the Razor runtime in a separate AppDomain for security and the ability to unload it on demand. Host Containers The engine hosting itself doesn’t provide any sort of ‘runtime’ service like picking up files from disk, caching assemblies and so forth. So my implementation provides two HostContainers: RazorFolderHostContainer and RazorStringHostContainer. The FolderHost works off a base directory and loads templates based on relative paths (sort of like the ASP.NET runtime does off a virtual). The HostContainers also deal with caching of template assemblies – for the folder host the file date is tracked and checked for updates and unless the template is changed a cached assembly is reused. The StringHostContainer similiarily checks string hashes to figure out whether a particular string template was previously compiled and executed. The HostContainers also act as a simple startup environment and a single reference to easily store and reuse in an application. TemplateBase Classes The template base classes are the base classes that from which the Razor engine generates .NET code. A template is parsed into a class with an Execute() method and the class is based on this template type you can specify. RazorEngine<TBaseTemplate> can receive this type and the HostContainers default to specific templates in their base implementations. Template classes are customizable to allow you to create templates that provide application specific features and interaction from the template to your host application. How does the RazorEngine wrapper work? You can browse the source code in the links above or in the repository or download the source, but I’ll highlight some key features here. Here’s part of the RazorEngine implementation that can be used to host the runtime and that demonstrates the key code required to host the Razor runtime. The RazorEngine class is implemented as a generic class to reflect the Template base class type: public class RazorEngine<TBaseTemplateType> : MarshalByRefObject where TBaseTemplateType : RazorTemplateBase The generic type is used to internally provide easier access to the template type and assignments on it as part of the template processing. The class also inherits MarshalByRefObject to allow execution over AppDomain boundaries – something that all the classes discussed here need to do since there is much interaction between the host and the template. The first two key methods deal with creating a template assembly: /// <summary> /// Creates an instance of the RazorHost with various options applied. /// Applies basic namespace imports and the name of the class to generate /// </summary> /// <param name="generatedNamespace"></param> /// <param name="generatedClass"></param> /// <returns></returns> protected RazorTemplateEngine CreateHost(string generatedNamespace, string generatedClass) { Type baseClassType = typeof(TBaseTemplateType); RazorEngineHost host = new RazorEngineHost(new CSharpRazorCodeLanguage()); host.DefaultBaseClass = baseClassType.FullName; host.DefaultClassName = generatedClass; host.DefaultNamespace = generatedNamespace; host.NamespaceImports.Add("System"); host.NamespaceImports.Add("System.Text"); host.NamespaceImports.Add("System.Collections.Generic"); host.NamespaceImports.Add("System.Linq"); host.NamespaceImports.Add("System.IO"); return new RazorTemplateEngine(host); } /// <summary> /// Parses and compiles a markup template into an assembly and returns /// an assembly name. The name is an ID that can be passed to /// ExecuteTemplateByAssembly which picks up a cached instance of the /// loaded assembly. /// /// </summary> /// <param name="namespaceOfGeneratedClass">The namespace of the class to generate from the template</param> /// <param name="generatedClassName">The name of the class to generate from the template</param> /// <param name="ReferencedAssemblies">Any referenced assemblies by dll name only. Assemblies must be in execution path of host or in GAC.</param> /// <param name="templateSourceReader">Textreader that loads the template</param> /// <remarks> /// The actual assembly isn't returned here to allow for cross-AppDomain /// operation. If the assembly was returned it would fail for cross-AppDomain /// calls. /// </remarks> /// <returns>An assembly Id. The Assembly is cached in memory and can be used with RenderFromAssembly.</returns> public string ParseAndCompileTemplate( string namespaceOfGeneratedClass, string generatedClassName, string[] ReferencedAssemblies, TextReader templateSourceReader) { RazorTemplateEngine engine = CreateHost(namespaceOfGeneratedClass, generatedClassName); // Generate the template class as CodeDom GeneratorResults razorResults = engine.GenerateCode(templateSourceReader); // Create code from the codeDom and compile CSharpCodeProvider codeProvider = new CSharpCodeProvider(); CodeGeneratorOptions options = new CodeGeneratorOptions(); // Capture Code Generated as a string for error info // and debugging LastGeneratedCode = null; using (StringWriter writer = new StringWriter()) { codeProvider.GenerateCodeFromCompileUnit(razorResults.GeneratedCode, writer, options); LastGeneratedCode = writer.ToString(); } CompilerParameters compilerParameters = new CompilerParameters(ReferencedAssemblies); // Standard Assembly References compilerParameters.ReferencedAssemblies.Add("System.dll"); compilerParameters.ReferencedAssemblies.Add("System.Core.dll"); compilerParameters.ReferencedAssemblies.Add("Microsoft.CSharp.dll"); // dynamic support! // Also add the current assembly so RazorTemplateBase is available compilerParameters.ReferencedAssemblies.Add(Assembly.GetExecutingAssembly().CodeBase.Substring(8)); compilerParameters.GenerateInMemory = Configuration.CompileToMemory; if (!Configuration.CompileToMemory) compilerParameters.OutputAssembly = Path.Combine(Configuration.TempAssemblyPath, "_" + Guid.NewGuid().ToString("n") + ".dll"); CompilerResults compilerResults = codeProvider.CompileAssemblyFromDom(compilerParameters, razorResults.GeneratedCode); if (compilerResults.Errors.Count > 0) { var compileErrors = new StringBuilder(); foreach (System.CodeDom.Compiler.CompilerError compileError in compilerResults.Errors) compileErrors.Append(String.Format(Resources.LineX0TColX1TErrorX2RN, compileError.Line, compileError.Column, compileError.ErrorText)); this.SetError(compileErrors.ToString() + "\r\n" + LastGeneratedCode); return null; } AssemblyCache.Add(compilerResults.CompiledAssembly.FullName, compilerResults.CompiledAssembly); return compilerResults.CompiledAssembly.FullName; } Think of the internal CreateHost() method as setting up the assembly generated from each template. Each template compiles into a separate assembly. It sets up namespaces, and assembly references, the base class used and the name and namespace for the generated class. ParseAndCompileTemplate() then calls the CreateHost() method to receive the template engine generator which effectively generates a CodeDom from the template – the template is turned into .NET code. The code generated from our earlier example looks something like this: //------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.1 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //------------------------------------------------------------------------------ namespace RazorTest { using System; using System.Text; using System.Collections.Generic; using System.Linq; using System.IO; using System.Reflection; public class RazorTemplate : RazorHosting.RazorTemplateBase { #line hidden public RazorTemplate() { } public override void Execute() { WriteLiteral("Hello "); Write(Context.FirstName); WriteLiteral("! Your entry was entered on: "); Write(Context.Entered); WriteLiteral("\r\n\r\n"); // Code block: Update the host Windows Form passed in through the context Context.WinForm.Text = "Hello World from Razor at " + DateTime.Now.ToString(); WriteLiteral("\r\nAppDomain Id:\r\n "); Write(AppDomain.CurrentDomain.FriendlyName); WriteLiteral("\r\n \r\nAssembly:\r\n "); Write(Assembly.GetExecutingAssembly().FullName); WriteLiteral("\r\n\r\nCode based output: \r\n"); // Write output with Response object from code string output = string.Empty; for (int i = 0; i < 10; i++) { output += i.ToString() + " "; } } } } Basically the template’s body is turned into code in an Execute method that is called. Internally the template’s Write method is fired to actually generate the output. Note that the class inherits from RazorTemplateBase which is the generic parameter I used to specify the base class when creating an instance in my RazorEngine host: var engine = new RazorEngine<RazorTemplateBase>(); This template class must be provided and it must implement an Execute() and Write() method. Beyond that you can create any class you chose and attach your own properties. My RazorTemplateBase class implementation is very simple: public class RazorTemplateBase : MarshalByRefObject, IDisposable { /// <summary> /// You can pass in a generic context object /// to use in your template code /// </summary> public dynamic Context { get; set; } /// <summary> /// Class that generates output. Currently ultra simple /// with only Response.Write() implementation. /// </summary> public RazorResponse Response { get; set; } public object HostContainer {get; set; } public object Engine { get; set; } public RazorTemplateBase() { Response = new RazorResponse(); } public virtual void Write(object value) { Response.Write(value); } public virtual void WriteLiteral(object value) { Response.Write(value); } /// <summary> /// Razor Parser implements this method /// </summary> public virtual void Execute() {} public virtual void Dispose() { if (Response != null) { Response.Dispose(); Response = null; } } } Razor fills in the Execute method when it generates its subclass and uses the Write() method to output content. As you can see I use a RazorResponse() class here to generate output. This isn’t necessary really, as you could use a StringBuilder or StringWriter() directly, but I prefer using Response object so I can extend the Response behavior as needed. The RazorResponse class is also very simple and merely acts as a wrapper around a TextWriter: public class RazorResponse : IDisposable { /// <summary> /// Internal text writer - default to StringWriter() /// </summary> public TextWriter Writer = new StringWriter(); public virtual void Write(object value) { Writer.Write(value); } public virtual void WriteLine(object value) { Write(value); Write("\r\n"); } public virtual void WriteFormat(string format, params object[] args) { Write(string.Format(format, args)); } public override string ToString() { return Writer.ToString(); } public virtual void Dispose() { Writer.Close(); } public virtual void SetTextWriter(TextWriter writer) { // Close original writer if (Writer != null) Writer.Close(); Writer = writer; } } The Rendering Methods of RazorEngine At this point I’ve talked about the assembly generation logic and the template implementation itself. What’s left is that once you’ve generated the assembly is to execute it. The code to do this is handled in the various RenderXXX methods of the RazorEngine class. Let’s look at the lowest level one of these which is RenderTemplateFromAssembly() and a couple of internal support methods that handle instantiating and invoking of the generated template method: public string RenderTemplateFromAssembly( string assemblyId, string generatedNamespace, string generatedClass, object context, TextWriter outputWriter) { this.SetError(); Assembly generatedAssembly = AssemblyCache[assemblyId]; if (generatedAssembly == null) { this.SetError(Resources.PreviouslyCompiledAssemblyNotFound); return null; } string className = generatedNamespace + "." + generatedClass; Type type; try { type = generatedAssembly.GetType(className); } catch (Exception ex) { this.SetError(Resources.UnableToCreateType + className + ": " + ex.Message); return null; } // Start with empty non-error response (if we use a writer) string result = string.Empty; using(TBaseTemplateType instance = InstantiateTemplateClass(type)) { if (instance == null) return null; if (outputWriter != null) instance.Response.SetTextWriter(outputWriter); if (!InvokeTemplateInstance(instance, context)) return null; // Capture string output if implemented and return // otherwise null is returned if (outputWriter == null) result = instance.Response.ToString(); } return result; } protected virtual TBaseTemplateType InstantiateTemplateClass(Type type) { TBaseTemplateType instance = Activator.CreateInstance(type) as TBaseTemplateType; if (instance == null) { SetError(Resources.CouldnTActivateTypeInstance + type.FullName); return null; } instance.Engine = this; // If a HostContainer was set pass that to the template too instance.HostContainer = this.HostContainer; return instance; } /// <summary> /// Internally executes an instance of the template, /// captures errors on execution and returns true or false /// </summary> /// <param name="instance">An instance of the generated template</param> /// <returns>true or false - check ErrorMessage for errors</returns> protected virtual bool InvokeTemplateInstance(TBaseTemplateType instance, object context) { try { instance.Context = context; instance.Execute(); } catch (Exception ex) { this.SetError(Resources.TemplateExecutionError + ex.Message); return false; } finally { // Must make sure Response is closed instance.Response.Dispose(); } return true; } The RenderTemplateFromAssembly method basically requires the namespace and class to instantate and creates an instance of the class using InstantiateTemplateClass(). It then invokes the method with InvokeTemplateInstance(). These two methods are broken out because they are re-used by various other rendering methods and also to allow subclassing and providing additional configuration tasks to set properties and pass values to templates at execution time. In the default mode instantiation sets the Engine and HostContainer (discussed later) so the template can call back into the template engine, and the context is set when the template method is invoked. The various RenderXXX methods use similar code although they create the assemblies first. If you’re after potentially cashing assemblies the method is the one to call and that’s exactly what the two HostContainer classes do. More on that in a minute, but before we get into HostContainers let’s talk about AppDomain hosting and the like. Running Templates in their own AppDomain With the RazorEngine class above, when a template is parsed into an assembly and executed the assembly is created (in memory or on disk – you can configure that) and cached in the current AppDomain. In .NET once an assembly has been loaded it can never be unloaded so if you’re loading lots of templates and at some time you want to release them there’s no way to do so. If however you load the assemblies in a separate AppDomain that new AppDomain can be unloaded and the assemblies loaded in it with it. In order to host the templates in a separate AppDomain the easiest thing to do is to run the entire RazorEngine in a separate AppDomain. Then all interaction occurs in the other AppDomain and no further changes have to be made. To facilitate this there is a RazorEngineFactory which has methods that can instantiate the RazorHost in a separate AppDomain as well as in the local AppDomain. The host creates the remote instance and then hangs on to it to keep it alive as well as providing methods to shut down the AppDomain and reload the engine. Sounds complicated but cross-AppDomain invocation is actually fairly easy to implement. Here’s some of the relevant code from the RazorEngineFactory class. Like the RazorEngine this class is generic and requires a template base type in the generic class name: public class RazorEngineFactory<TBaseTemplateType> where TBaseTemplateType : RazorTemplateBase Here are the key methods of interest: /// <summary> /// Creates an instance of the RazorHost in a new AppDomain. This /// version creates a static singleton that that is cached and you /// can call UnloadRazorHostInAppDomain to unload it. /// </summary> /// <returns></returns> public static RazorEngine<TBaseTemplateType> CreateRazorHostInAppDomain() { if (Current == null) Current = new RazorEngineFactory<TBaseTemplateType>(); return Current.GetRazorHostInAppDomain(); } public static void UnloadRazorHostInAppDomain() { if (Current != null) Current.UnloadHost(); Current = null; } /// <summary> /// Instance method that creates a RazorHost in a new AppDomain. /// This method requires that you keep the Factory around in /// order to keep the AppDomain alive and be able to unload it. /// </summary> /// <returns></returns> public RazorEngine<TBaseTemplateType> GetRazorHostInAppDomain() { LocalAppDomain = CreateAppDomain(null); if (LocalAppDomain == null) return null; /// Create the instance inside of the new AppDomain /// Note: remote domain uses local EXE's AppBasePath!!! RazorEngine<TBaseTemplateType> host = null; try { Assembly ass = Assembly.GetExecutingAssembly(); string AssemblyPath = ass.Location; host = (RazorEngine<TBaseTemplateType>) LocalAppDomain.CreateInstanceFrom(AssemblyPath, typeof(RazorEngine<TBaseTemplateType>).FullName).Unwrap(); } catch (Exception ex) { ErrorMessage = ex.Message; return null; } return host; } /// <summary> /// Internally creates a new AppDomain in which Razor templates can /// be run. /// </summary> /// <param name="appDomainName"></param> /// <returns></returns> private AppDomain CreateAppDomain(string appDomainName) { if (appDomainName == null) appDomainName = "RazorHost_" + Guid.NewGuid().ToString("n"); AppDomainSetup setup = new AppDomainSetup(); // *** Point at current directory setup.ApplicationBase = AppDomain.CurrentDomain.BaseDirectory; AppDomain localDomain = AppDomain.CreateDomain(appDomainName, null, setup); return localDomain; } /// <summary> /// Allow unloading of the created AppDomain to release resources /// All internal resources in the AppDomain are released including /// in memory compiled Razor assemblies. /// </summary> public void UnloadHost() { if (this.LocalAppDomain != null) { AppDomain.Unload(this.LocalAppDomain); this.LocalAppDomain = null; } } The static CreateRazorHostInAppDomain() is the key method that startup code usually calls. It uses a Current singleton instance to an instance of itself that is created cross AppDomain and is kept alive because it’s static. GetRazorHostInAppDomain actually creates a cross-AppDomain instance which first creates a new AppDomain and then loads the RazorEngine into it. The remote Proxy instance is returned as a result to the method and can be used the same as a local instance. The code to run with a remote AppDomain is simple: private RazorEngine<RazorTemplateBase> CreateHost() { if (this.Host != null) return this.Host; // Use Static Methods - no error message if host doesn't load this.Host = RazorEngineFactory<RazorTemplateBase>.CreateRazorHostInAppDomain(); if (this.Host == null) { MessageBox.Show("Unable to load Razor Template Host", "Razor Hosting", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); } return this.Host; } This code relies on a local reference of the Host which is kept around for the duration of the app (in this case a form reference). To use this you’d simply do: this.Host = CreateHost(); if (host == null) return; string result = host.RenderTemplate( this.txtSource.Text, new string[] { "System.Windows.Forms.dll", "Westwind.Utilities.dll" }, this.CustomContext); if (result == null) { MessageBox.Show(host.ErrorMessage, "Template Execution Error", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); return; } this.txtResult.Text = result; Now all templates run in a remote AppDomain and can be unloaded with simple code like this: RazorEngineFactory<RazorTemplateBase>.UnloadRazorHostInAppDomain(); this.Host = null; One Step further – Providing a caching ‘Runtime’ Once we can load templates in a remote AppDomain we can add some additional functionality like assembly caching based on application specific features. One of my typical scenarios is to render templates out of a scripts folder. So all templates live in a folder and they change infrequently. So a Folder based host that can compile these templates once and then only recompile them if something changes would be ideal. Enter host containers which are basically wrappers around the RazorEngine<t> and RazorEngineFactory<t>. They provide additional logic for things like file caching based on changes on disk or string hashes for string based template inputs. The folder host also provides for partial rendering logic through a custom template base implementation. There’s a base implementation in RazorBaseHostContainer, which provides the basics for hosting a RazorEngine, which includes the ability to start and stop the engine, cache assemblies and add references: public abstract class RazorBaseHostContainer<TBaseTemplateType> : MarshalByRefObject where TBaseTemplateType : RazorTemplateBase, new() { public RazorBaseHostContainer() { UseAppDomain = true; GeneratedNamespace = "__RazorHost"; } /// <summary> /// Determines whether the Container hosts Razor /// in a separate AppDomain. Seperate AppDomain /// hosting allows unloading and releasing of /// resources. /// </summary> public bool UseAppDomain { get; set; } /// <summary> /// Base folder location where the AppDomain /// is hosted. By default uses the same folder /// as the host application. /// /// Determines where binary dependencies are /// found for assembly references. /// </summary> public string BaseBinaryFolder { get; set; } /// <summary> /// List of referenced assemblies as string values. /// Must be in GAC or in the current folder of the host app/ /// base BinaryFolder /// </summary> public List<string> ReferencedAssemblies = new List<string>(); /// <summary> /// Name of the generated namespace for template classes /// </summary> public string GeneratedNamespace {get; set; } /// <summary> /// Any error messages /// </summary> public string ErrorMessage { get; set; } /// <summary> /// Cached instance of the Host. Required to keep the /// reference to the host alive for multiple uses. /// </summary> public RazorEngine<TBaseTemplateType> Engine; /// <summary> /// Cached instance of the Host Factory - so we can unload /// the host and its associated AppDomain. /// </summary> protected RazorEngineFactory<TBaseTemplateType> EngineFactory; /// <summary> /// Keep track of each compiled assembly /// and when it was compiled. /// /// Use a hash of the string to identify string /// changes. /// </summary> protected Dictionary<int, CompiledAssemblyItem> LoadedAssemblies = new Dictionary<int, CompiledAssemblyItem>(); /// <summary> /// Call to start the Host running. Follow by a calls to RenderTemplate to /// render individual templates. Call Stop when done. /// </summary> /// <returns>true or false - check ErrorMessage on false </returns> public virtual bool Start() { if (Engine == null) { if (UseAppDomain) Engine = RazorEngineFactory<TBaseTemplateType>.CreateRazorHostInAppDomain(); else Engine = RazorEngineFactory<TBaseTemplateType>.CreateRazorHost(); Engine.Configuration.CompileToMemory = true; Engine.HostContainer = this; if (Engine == null) { this.ErrorMessage = EngineFactory.ErrorMessage; return false; } } return true; } /// <summary> /// Stops the Host and releases the host AppDomain and cached /// assemblies. /// </summary> /// <returns>true or false</returns> public bool Stop() { this.LoadedAssemblies.Clear(); RazorEngineFactory<RazorTemplateBase>.UnloadRazorHostInAppDomain(); this.Engine = null; return true; } … } This base class provides most of the mechanics to host the runtime, but no application specific implementation for rendering. There are rendering functions but they just call the engine directly and provide no caching – there’s no context to decide how to cache and reuse templates. The key methods are Start and Stop and their main purpose is to start a new AppDomain (optionally) and shut it down when requested. The RazorFolderHostContainer – Folder Based Runtime Hosting Let’s look at the more application specific RazorFolderHostContainer implementation which is defined like this: public class RazorFolderHostContainer : RazorBaseHostContainer<RazorTemplateFolderHost> Note that a customized RazorTemplateFolderHost class template is used for this implementation that supports partial rendering in form of a RenderPartial() method that’s available to templates. The folder host’s features are: Render templates based on a Template Base Path (a ‘virtual’ if you will) Cache compiled assemblies based on the relative path and file time stamp File changes on templates cause templates to be recompiled into new assemblies Support for partial rendering using base folder relative pathing As shown in the startup examples earlier host containers require some startup code with a HostContainer tied to a persistent property (like a Form property): // The base path for templates - templates are rendered with relative paths // based on this path. HostContainer.TemplatePath = Path.Combine(Environment.CurrentDirectory, TemplateBaseFolder); // Default output rendering disk location HostContainer.RenderingOutputFile = Path.Combine(HostContainer.TemplatePath, "__Preview.htm"); // Add any assemblies you want reference in your templates HostContainer.ReferencedAssemblies.Add("System.Windows.Forms.dll"); // Start up the host container HostContainer.Start(); Once that’s done, you can render templates with the host container: // Pass the template path for full filename seleted with OpenFile Dialog // relativepath is: subdir\file.cshtml or file.cshtml or ..\file.cshtml var relativePath = Utilities.GetRelativePath(fileName, HostContainer.TemplatePath); if (!HostContainer.RenderTemplate(relativePath, Context, HostContainer.RenderingOutputFile)) { MessageBox.Show("Error: " + HostContainer.ErrorMessage); return; } webBrowser1.Navigate("file://" + HostContainer.RenderingOutputFile); The most critical task of the RazorFolderHostContainer implementation is to retrieve a template from disk, compile and cache it and then deal with deciding whether subsequent requests need to re-compile the template or simply use a cached version. Internally the GetAssemblyFromFileAndCache() handles this task: /// <summary> /// Internally checks if a cached assembly exists and if it does uses it /// else creates and compiles one. Returns an assembly Id to be /// used with the LoadedAssembly list. /// </summary> /// <param name="relativePath"></param> /// <param name="context"></param> /// <returns></returns> protected virtual CompiledAssemblyItem GetAssemblyFromFileAndCache(string relativePath) { string fileName = Path.Combine(TemplatePath, relativePath).ToLower(); int fileNameHash = fileName.GetHashCode(); if (!File.Exists(fileName)) { this.SetError(Resources.TemplateFileDoesnTExist + fileName); return null; } CompiledAssemblyItem item = null; this.LoadedAssemblies.TryGetValue(fileNameHash, out item); string assemblyId = null; // Check for cached instance if (item != null) { var fileTime = File.GetLastWriteTimeUtc(fileName); if (fileTime <= item.CompileTimeUtc) assemblyId = item.AssemblyId; } else item = new CompiledAssemblyItem(); // No cached instance - create assembly and cache if (assemblyId == null) { string safeClassName = GetSafeClassName(fileName); StreamReader reader = null; try { reader = new StreamReader(fileName, true); } catch (Exception ex) { this.SetError(Resources.ErrorReadingTemplateFile + fileName); return null; } assemblyId = Engine.ParseAndCompileTemplate(this.ReferencedAssemblies.ToArray(), reader); // need to ensure reader is closed if (reader != null) reader.Close(); if (assemblyId == null) { this.SetError(Engine.ErrorMessage); return null; } item.AssemblyId = assemblyId; item.CompileTimeUtc = DateTime.UtcNow; item.FileName = fileName; item.SafeClassName = safeClassName; this.LoadedAssemblies[fileNameHash] = item; } return item; } This code uses a LoadedAssembly dictionary which is comprised of a structure that holds a reference to a compiled assembly, a full filename and file timestamp and an assembly id. LoadedAssemblies (defined on the base class shown earlier) is essentially a cache for compiled assemblies and they are identified by a hash id. In the case of files the hash is a GetHashCode() from the full filename of the template. The template is checked for in the cache and if not found the file stamp is checked. If that’s newer than the cache’s compilation date the template is recompiled otherwise the version in the cache is used. All the core work defers to a RazorEngine<T> instance to ParseAndCompileTemplate(). The three rendering specific methods then are rather simple implementations with just a few lines of code dealing with parameter and return value parsing: /// <summary> /// Renders a template to a TextWriter. Useful to write output into a stream or /// the Response object. Used for partial rendering. /// </summary> /// <param name="relativePath">Relative path to the file in the folder structure</param> /// <param name="context">Optional context object or null</param> /// <param name="writer">The textwriter to write output into</param> /// <returns></returns> public bool RenderTemplate(string relativePath, object context, TextWriter writer) { // Set configuration data that is to be passed to the template (any object) Engine.TemplatePerRequestConfigurationData = new RazorFolderHostTemplateConfiguration() { TemplatePath = Path.Combine(this.TemplatePath, relativePath), TemplateRelativePath = relativePath, }; CompiledAssemblyItem item = GetAssemblyFromFileAndCache(relativePath); if (item == null) { writer.Close(); return false; } try { // String result will be empty as output will be rendered into the // Response object's stream output. However a null result denotes // an error string result = Engine.RenderTemplateFromAssembly(item.AssemblyId, context, writer); if (result == null) { this.SetError(Engine.ErrorMessage); return false; } } catch (Exception ex) { this.SetError(ex.Message); return false; } finally { writer.Close(); } return true; } /// <summary> /// Render a template from a source file on disk to a specified outputfile. /// </summary> /// <param name="relativePath">Relative path off the template root folder. Format: path/filename.cshtml</param> /// <param name="context">Any object that will be available in the template as a dynamic of this.Context</param> /// <param name="outputFile">Optional - output file where output is written to. If not specified the /// RenderingOutputFile property is used instead /// </param> /// <returns>true if rendering succeeds, false on failure - check ErrorMessage</returns> public bool RenderTemplate(string relativePath, object context, string outputFile) { if (outputFile == null) outputFile = RenderingOutputFile; try { using (StreamWriter writer = new StreamWriter(outputFile, false, Engine.Configuration.OutputEncoding, Engine.Configuration.StreamBufferSize)) { return RenderTemplate(relativePath, context, writer); } } catch (Exception ex) { this.SetError(ex.Message); return false; } return true; } /// <summary> /// Renders a template to string. Useful for RenderTemplate /// </summary> /// <param name="relativePath"></param> /// <param name="context"></param> /// <returns></returns> public string RenderTemplateToString(string relativePath, object context) { string result = string.Empty; try { using (StringWriter writer = new StringWriter()) { // String result will be empty as output will be rendered into the // Response object's stream output. However a null result denotes // an error if (!RenderTemplate(relativePath, context, writer)) { this.SetError(Engine.ErrorMessage); return null; } result = writer.ToString(); } } catch (Exception ex) { this.SetError(ex.Message); return null; } return result; } The idea is that you can create custom host container implementations that do exactly what you want fairly easily. Take a look at both the RazorFolderHostContainer and RazorStringHostContainer classes for the basic concepts you can use to create custom implementations. Notice also that you can set the engine’s PerRequestConfigurationData() from the host container: // Set configuration data that is to be passed to the template (any object) Engine.TemplatePerRequestConfigurationData = new RazorFolderHostTemplateConfiguration() { TemplatePath = Path.Combine(this.TemplatePath, relativePath), TemplateRelativePath = relativePath, }; which when set to a non-null value is passed to the Template’s InitializeTemplate() method. This method receives an object parameter which you can cast as needed: public override void InitializeTemplate(object configurationData) { // Pick up configuration data and stuff into Request object RazorFolderHostTemplateConfiguration config = configurationData as RazorFolderHostTemplateConfiguration; this.Request.TemplatePath = config.TemplatePath; this.Request.TemplateRelativePath = config.TemplateRelativePath; } With this data you can then configure any custom properties or objects on your main template class. It’s an easy way to pass data from the HostContainer all the way down into the template. The type you use is of type object so you have to cast it yourself, and it must be serializable since it will likely run in a separate AppDomain. This might seem like an ugly way to pass data around – normally I’d use an event delegate to call back from the engine to the host, but since this is running over AppDomain boundaries events get really tricky and passing a template instance back up into the host over AppDomain boundaries doesn’t work due to serialization issues. So it’s easier to pass the data from the host down into the template using this rather clumsy approach of set and forward. It’s ugly, but it’s something that can be hidden in the host container implementation as I’ve done here. It’s also not something you have to do in every implementation so this is kind of an edge case, but I know I’ll need to pass a bunch of data in some of my applications and this will be the easiest way to do so. Summing Up Hosting the Razor runtime is something I got jazzed up about quite a bit because I have an immediate need for this type of templating/merging/scripting capability in an application I’m working on. I’ve also been using templating in many apps and it’s always been a pain to deal with. The Razor engine makes this whole experience a lot cleaner and more light weight and with these wrappers I can now plug .NET based templating into my code literally with a few lines of code. That’s something to cheer about… I hope some of you will find this useful as well… Resources The examples and code require that you download the Razor runtimes. Projects are for Visual Studio 2010 running on .NET 4.0 Platform Installer 3.0 (install WebMatrix or MVC 3 for Razor Runtimes) Latest Code in Subversion Repository Download Snapshot of the Code Documentation (CHM Help File) © Rick Strahl, West Wind Technologies, 2005-2010Posted in ASP.NET  .NET  

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  • How to reinstall OEM Windows 98 SE?

    - by Sammy
    I'm trying to install Windows 98 SE on an old PC and it's not going well. I run into this problem. Searching for Boot Record from Floppy..OK Starting Windows 98... TOSHIBA Enhanced-IDE CD/DVD-ROM Device Driver (ATAPI) Version 2.24 (C)Copyright Toshiba Corp. 1995-1999. All rights reserved. Device Name : TOSCD001 Number of units : 1 MSCDEX Version 2.25 Copyright (C) MIcrosoft Corp. 1986-1995. All rights reserved. Drive Z: = Driver TOSCD001 unit 0 TOSHIBA MACHINE Invalid drive specification Path not found - C:\TOOLS\CDROMDRV.SYS Invalid drive specification Invalid drive specification After that last line, it leaves me at a bitmap image displaying instructions to reboot with Ctrl+Alt+Del. It doesn't say why I have to reboot, and it doesn't state any error type, it just want's me to reboot for no apparent reason. After reboot, it just boots up from Floppy again and it cycles through the same thing all over again. The computer has been restored to original specification. Original system recovery "CD-ROM" discs are available and they are not scratched or anything, they are in very good condition. It's a set of 3 CDs, and the first disc labeled "1/3" should be the one holding the OEM version of Windows 98 SE. There is also a boot disk for Windows 98. I'm not sure what the other two discs are for. This computer came with three language support, so those could be holding different language versions or additional OEM discs. But I'm quite sure that the first disc holds the main operating system. BIOS has been set to optimized defaults. Boot priority is as follows; Floppy, IDE-0, CD-ROM. Under Standard CMOS settings, BIOS scans and autoconfigures both the hard drive and the CD/DVD drive. On POST it finds them both, and it finds the DOS bootdisk and starts preparing for installation, as you can see above. So what's this "invalid drive specification" about? Why isn't the installation starting? Updates Update 1 Booting from CD disc 2 In desperation I tried booting from the second CD. Boot order was; Floppy, CD-ROM, IDE-0. It boots normally from floppy disk, just like above, but then returns following. File not found - Z:\3LNGINST\TOOLS\PARTINFO.TXT I accidentally pressed some key on the keyboard, and before I knew it, the following screen showed up. Create Primary DOS Partition Current fixed disk drive: 1 Verifying drive integrity, 16% complete. After completion another screen showed up. Create Primary DOS Partition Current fixed disk drive: 1 Do you wish to use the maximum available size for a Primary DOS Partition and make the partition active (Y/N)?....................? [Y] Verifying drive integrity, 7% complete. I didn't choose Yes, it was set automatically. After completion the computer was automatically rebooted. Then I got a new screen. This is in Norwegian/Swedish/Finnish. Here's the message in Swedish. Hårddisken är inte klar för återställning av programvara. Installationsprogrammet måste skapa nya partitioner (C:, D:, ...). VARNING! ALLT INNEHÅLL PÅ HÅRDDISKEN KOMMER ATT RADERAS! Tryck på en tangent om du vill fortsätta (eller CTRL-C för att avbryta). Let me translate that. Hard drive is not ready for restoring the software. Setup program has to create new partitions (C:, D:, ...). WARNING! ALL CONTENTS ON THE HARD DRIVE WILL BE ERASED! Press any key to continue (or CTRL-C to cancel). I pressed Enter and it started formatting the hard drive. WARNING, ALL DATA ON NON-REMOVABLE DISK DRIVE c: WILL BE LOST! Proceed with Format (Y/N)?y Formatting 14,67.53M 1 percent completed. It automatically sets the "y" option and starts formatting. Rebooting with CD disc 1 After completing this operation it rebooted automatically. I inserted CD disc 1 and there was no issue with "invalid drive specification" anymore. Instead, a bitmap menu was displayed where it asked me to choose a language. And I thought I had it there for a while but it didn't work out. After choosing the language, another menu was displayed asking me to choose a type of recovery (restore pre-installed software OR restore hard drive partitions and pre-installed software). I opted for the second option. Then a data destruction warning showed up where I just pressed 1 to Continue. It did something and then just rebooted and the same formatting screen shows up as before. So something is not right. Am I doing it wrong? I seem to have come past the CD-ROM driver issue at least. But now I'm stuck with this problem... it seems to have something to do with the hard drive. Like... why is is it always trying to format it? Isn't it enough to format it once? By the way, it needs to be formatted as FAT32, right? Windows 98 doesn't support NTFS? I think FDISK should have taken care of this already. I know this is an old hard drive, but I connected to my main computer and it was able to read and write to it without a problem. It does have bad sectors though, but it's expected on an old hard drive like this. Any ideas?.. Update 2 I seem to be repeatedly getting stuck at the format screen where it asks to press any key to continue. So tried to cancel it this time with Ctrl+C. This leaves me at: A:\TOOLS> I can do DIR and CD and I tried to change to Z: drive. I tried running "setup" but there is no such thing. Z:\>setup Bad command or file name Update 3 Floppy structure Here's the file/folder structure of the floppy disk. A:\>dir /s Volume in drive A has no label. Volume Serial Number is 1700-1069 Directory of A:\ 1999-10-11 10:44 <DIR> BMP 1998-05-11 22:01 93 880 COMMAND.COM 1999-10-11 10:44 <DIR> factory 1999-10-11 10:44 <DIR> lang 1999-10-11 10:44 <DIR> TOOLS 2000-05-19 15:32 339 CONFIG.SYS 1999-10-26 13:38 0 BOOTLOG.TXT 2000-06-08 08:32 3 691 AUTOEXEC.BAT 4 File(s) 97 910 bytes Directory of A:\BMP 1999-10-11 10:44 <DIR> . 1999-10-11 10:44 <DIR> .. 0 File(s) 0 bytes Directory of A:\factory 1999-10-11 10:44 <DIR> . 1999-10-11 10:44 <DIR> .. 2000-06-08 13:09 2 662 3LNGINSF.BAT 1 File(s) 2 662 bytes Directory of A:\lang 1999-10-11 10:44 <DIR> . 1999-10-11 10:44 <DIR> .. 1998-11-24 08:02 49 575 FORMAT.COM 1998-11-24 08:02 63 900 FDISK.EXE 2 File(s) 113 475 bytes Directory of A:\TOOLS 1999-10-11 10:44 <DIR> . 1999-10-11 10:44 <DIR> .. 1998-05-06 22:01 49 575 FORMAT.COM 1995-10-27 20:29 28 164 BMPVIEW.EXE 1999-01-26 15:54 15 MAKEPA32.TXT 1998-05-06 22:01 3 878 XCOPY.EXE 1998-05-06 22:01 41 472 XCOPY32.MOD 1998-05-06 22:01 33 191 HIMEM.SYS 1998-05-06 22:01 125 495 EMM386.EXE 1998-05-06 22:01 18 967 SYS.COM 1996-01-31 21:55 18 CLK.COM 1994-04-02 08:20 22 HARDBOOT.COM 1999-02-03 15:46 15 MAKEPA16.TXT 1999-04-14 16:36 7 840 PARTFO32.EXE 2000-05-19 15:01 1 169 PARTFORM.BAT 1996-10-02 01:47 1 642 MBRCLR.COM 1999-07-01 11:58 8 175 BIOSCHKN.EXE 1998-06-23 08:55 5 904 PAR-TYPE.EXE 1998-11-24 08:02 29 271 MODE.COM 1998-11-24 08:02 15 252 ATTRIB.EXE 1998-11-24 08:02 19 083 DELTREE.EXE 1999-04-21 15:01 23 304 NTBB.EXE 1997-05-07 14:19 1 SYS.TXT 1999-07-01 12:23 61 566 F3DCHK.EXE 1998-05-11 20:01 34 566 KEYBOARD.SYS 1998-05-11 20:01 19 927 KEYB.COM 1999-10-26 14:31 910 partinfo.txt 1998-06-16 15:58 5 936 CHKDRVAC.EXE 1998-05-06 22:01 63 900 FDISK.EXE 1998-05-06 22:01 45 379 SMARTDRV.EXE 1992-12-03 19:48 10 695 SCISET.EXE 1997-06-25 15:49 6 YENT 1998-05-06 22:01 25 473 MSCDEX.EXE 1998-05-06 22:01 5 239 CHOICE.COM 1997-07-18 17:41 6 876 MBR.COM 1997-07-01 15:01 6 545 CHK2GB.COM 1998-06-10 20:04 8 128 PARTFORM.EXE 1990-01-04 02:09 19 MAKEPAR2.TXT 1990-01-04 01:00 27 MAKEPAR3.TXT 1990-01-04 01:00 27 MAKEPAR4.TXT 1998-02-13 13:47 15 MAKEPART.TXT 1999-04-14 13:47 5 200 DISKSIZE.EXE 1999-05-06 14:56 7 856 PARTFO16.EXE 1999-01-13 11:13 13 720 CDROMDRV.SYS 42 File(s) 734 463 bytes Total Files Listed: 49 File(s) 948 510 bytes 12 Dir(s) 268 800 bytes free A:\> CONFIG.SYS contents Here's the content of CONFIG.SYS. DEVICE=A:\TOOLS\HIMEM.SYS /TESTMEM:OFF REM I=B000-B7ff for Desktop BIOSes rem DEVICE=A:\TOOLS\EMM386.EXE NOEMS I=B000-B7ff x=C000-D000 DEVICE=A:\TOOLS\EMM386.EXE NOEMS x=C000-D000 DEVICE=A:\TOOLS\CDROMDRV.SYS /D:TOSCD001 BUFFERS=10 FILES=69 DOS=HIGH,UMB STACKS=9,256 LASTDRIVE=Z SWITCHES=/F SHELL=A:\COMMAND.COM /P /E:2048 AUTOEXEC.BAT contents :BEGIN @ECHO OFF PATH=A:\;A:\TOOLS; MSCDEX /D:TOSCD001 /L:Z /M:10 smartdrv 1024 128 SET TOOLS=A:\TOOLS SET COMSPEC=A:\COMMAND.COM SET EXITDRIVE=C: SET EXITPATH=\ CALL Z:\SETENV.BAT > NUL :TOSHCHK BIOSChkN IF NOT ERRORLEVEL 1 goto C_ACCESS BMPVIEW Z:\3LNGINST\BMP\NO_TOSP3.bmp /X=120 /Y=80 PAUSE > NUL SET EXITDRIVE=A: GOTO END :C_ACCESS CALL PARTFORM.BAT :C_EMPTY IF EXIST C:\*.* GOTO C_NOTEMPTY call z:\setenv.bat>nul goto PREPDU :C_NOTEMPTY REM ------------------MENU------------------------ :STARTMENU CLS BMPVIEW Z:\3LNGINST\BMP\LANGSELC.BMP /X=120 /Y=120 CLK CHOICE /C:123 /N >NUL REM L is the language that is selected IF ERRORLEVEL 1 SET L=%LNG1% IF ERRORLEVEL 2 SET L=%LNG2% IF ERRORLEVEL 3 SET L=%LNG3% SET BMP=BMP%L% BMPVIEW Z:\3LNGINST\%bmp%\HDDMENU.BMP /X=72 /Y=82 CLK CHOICE /C:129F /N > NUL IF ERRORLEVEL 4 GOTO FACTORY_MENU IF ERRORLEVEL 3 GOTO EXIT_MENU IF ERRORLEVEL 2 GOTO PARTFORM_MENU IF ERRORLEVEL 1 GOTO FORMAT_MENU GOTO END :FACTORY_MENU BMPVIEW Z:\3LNGINST\%bmp%\qformat.bmp /X=120 /Y=140 CLK choice /c:12 /N >nul IF ERRORLEVEL 2 GOTO STARTMENU IF ERRORLEVEL 1 GOTO FORMATF GOTO END :EXIT_MENU BMPVIEW Z:\3LNGINST\%bmp%\9.bmp /XC /X=96 /Y=267 choice /C:1pause /T:1,01 >nul SET EXITDRIVE=A: SET EXITPATH=\lang cls mode mono rem keyb xx>nul cls GOTO END :PARTFORM_MENU BMPVIEW Z:\3LNGINST\%bmp%\2.bmp /XC /X=96 /Y=216 choice /C:1pause /T:1,01 >nul BMPVIEW Z:\3LNGINST\%bmp%\partform.bmp /X=120 /Y=140 CLK choice /c:12 /N >nul IF ERRORLEVEL 2 GOTO STARTMENU IF ERRORLEVEL 1 GOTO PART_FORM SET EXITDRIVE=A: GOTO END :FORMAT_MENU BMPVIEW Z:\3LNGINST\%bmp%\1.bmp /XC /X=96 /Y=165 choice /C:1pause /T:1,01 >nul BMPVIEW Z:\3LNGINST\%bmp%\qformat.bmp /X=120 /Y=140 CLK choice /c:12 /N >nul IF ERRORLEVEL 2 GOTO STARTMENU IF ERRORLEVEL 1 GOTO FORMAT SET EXITDRIVE=A: GOTO END REM ------------------ MENU END ------------------------ :FORMAT bmpview Z:\3LNGINST\%bmp%\1.bmp /XC /X=145 /Y=235 choice /C:1pause /T:1,01 >nul CLS IF (%QFORMAT%)==(NO) GOTO FULLFO FORMAT C: /Q /V:"" <A:\TOOLS\YENT >NUL call z:\setenv.bat>nul goto PREPDU :FULLFO FORMAT C: /V:"" <A:\TOOLS\YENT call z:\setenv.bat>nul goto PREPDU :FORMATF CLS IF (%QFORMAT%)==(NO) GOTO FULLFO_F FORMAT C: /Q /V:"" <A:\TOOLS\YENT >NUL call z:\setenv.bat>nul goto PREPDU_F :FULLFO_F FORMAT C: /V:"" <A:\TOOLS\YENT call z:\setenv.bat>nul goto PREPDU_F :PART_FORM bmpview Z:\3LNGINST\bmp\1.bmp /XC /X=145 /Y=235 choice /C:1pause /T:1,01 >nul MBR /! HARDBOOT REM ====================== Triple Select ====================== :PREPDU XCOPY z:\3LNGINST\*.* C:\*.* /E /S /V >NUL ATTRIB -H -R -S C:\TOOLS\CDROMDRV.SYS COPY A:\TOOLS\CDROMDRV.SYS C:\TOOLS /Y SYS C: >NUL goto REBOOT :PREPDU_F copy A:\TOOLS\SMARTDRV.EXE C:\ /Y ATTRIB -H -R -S C:\SMARTDRV.EXE copy A:\FACTORY\3LNGINSF.bat c:\ c:\3LNGINSF.bat cls REM ====================== Dual Select END ====================== REM --------------- END ------------------ :REBOOT SMARTDRV.EXE /C bmpview Z:\3LNGINST\BMP\reboot3.bmp /X=120 /Y=140 :FOREVER pause >nul goto FOREVER :END SMARTDRV.EXE /C %EXITDRIVE% cd %EXITPATH% echo on CD structure S:\>dir /s Volume in drive S is T3ELK4SC Volume Serial Number is 2042-5BC9 Directory of S:\ 2000-08-22 14:14 <DIR> 3LNGINSF 2000-08-22 14:14 <DIR> 3LNGINST 2000-06-15 15:57 <DIR> CRC 2000-06-15 12:04 387 667 767 T310C1NO.W98 2000-09-07 15:36 273 setenv.BAT 2 File(s) 387 668 040 bytes Directory of S:\3LNGINSF 1601-01-01 02:00 <DIR> . 1601-01-01 02:00 <DIR> .. 1999-10-27 10:51 1 806 AUTOEXEC.BAT 2000-08-22 14:14 <DIR> BMP 2000-05-19 15:29 265 CONFIG.SYS 2000-08-22 14:14 <DIR> POSTINST 2000-08-22 14:14 <DIR> TOOLS 2000-08-22 14:14 <DIR> WIN98SYS 2 File(s) 2 071 bytes Directory of S:\3LNGINSF\BMP 1601-01-01 02:00 <DIR> . 1601-01-01 02:00 <DIR> .. 1997-04-22 09:43 718 1.BMP 1997-04-22 09:44 718 2.BMP 1999-01-04 02:38 718 3.BMP 2000-07-05 11:22 60 118 Cdchg2.bmp 2000-07-05 11:22 60 118 Cdchg3.bmp 2000-07-05 13:37 60 118 Fin.bmp 2000-07-06 14:18 120 118 Menu.bmp 2000-07-05 13:34 60 118 Nor.bmp 2000-07-05 11:53 35 318 Progress.bmp 2000-07-05 13:40 60 118 Swe.bmp 2000-07-05 12:09 84 118 Wrongcd2.bmp 2000-07-05 12:09 84 118 Wrongcd3.bmp 12 File(s) 626 416 bytes Directory of S:\3LNGINSF\POSTINST 1601-01-01 02:00 <DIR> . 1601-01-01 02:00 <DIR> .. 2000-05-19 09:15 33 POSTINST.BAT 1 File(s) 33 bytes Directory of S:\3LNGINSF\TOOLS 1601-01-01 02:00 <DIR> . 1601-01-01 02:00 <DIR> .. 2000-07-06 14:49 3 593 3LNGINST.BAT 1998-11-24 08:02 15 252 ATTRIB.EXE 1995-10-27 18:29 28 164 BMPVIEW.EXE 1999-01-13 11:13 13 720 CDROMDRV.SYS 1998-05-06 20:01 5 239 CHOICE.COM 1996-01-31 19:55 18 CLK.COM 1998-11-24 08:02 19 083 DELTREE.EXE 1998-05-06 20:01 125 495 EMM386.EXE 1999-07-01 12:23 61 566 F3DCHK.EXE 1998-05-06 20:01 49 575 FORMAT.COM 1994-04-02 06:20 22 HARDBOOT.COM 1998-05-06 20:01 33 191 HIMEM.SYS 1998-05-06 20:01 25 473 MSCDEX.EXE 1998-05-06 20:01 12 663 RAMDRIVE.SYS 1998-05-06 20:01 45 379 SMARTDRV.EXE 1997-05-07 14:19 1 SYS.TXT 1995-09-27 14:25 6 813 VOLCHECK.EXE 1998-05-06 20:01 3 878 XCOPY.EXE 1998-05-06 20:01 41 472 XCOPY32.MOD 1997-06-25 13:49 6 YENT 20 File(s) 490 603 bytes Directory of S:\3LNGINSF\WIN98SYS 1601-01-01 02:00 <DIR> . 1601-01-01 02:00 <DIR> .. 1998-12-04 20:00 222 390 IO.SYS 1998-05-06 20:01 18 967 SYS.COM 1998-05-06 20:01 93 880 command.com 3 File(s) 335 237 bytes Directory of S:\3LNGINST 1601-01-01 02:00 <DIR> . 1601-01-01 02:00 <DIR> .. 1999-05-31 09:51 1 576 AUTOEXEC.BAT 2000-08-22 14:14 <DIR> BMP 2000-08-22 14:14 <DIR> Bmpfin 2000-08-22 14:14 <DIR> Bmpnor 2000-08-22 14:14 <DIR> Bmpswe 2000-05-19 15:30 265 CONFIG.SYS 2000-08-22 14:14 <DIR> POSTINST 2000-08-22 14:14 <DIR> TOOLS 2000-08-22 14:14 <DIR> WIN98SYS 2 File(s) 1 841 bytes Directory of S:\3LNGINST\BMP 1601-01-01 02:00 <DIR> . 1601-01-01 02:00 <DIR> .. 1997-04-22 09:43 718 1.BMP 1997-04-22 09:44 718 2.BMP 1999-01-04 02:38 718 3.BMP 2000-07-05 11:22 60 118 Cdchg2.bmp 2000-07-05 11:22 60 118 Cdchg3.bmp 2000-07-05 13:37 60 118 Fin.bmp 2000-07-06 14:18 120 118 Menu.bmp 2000-07-05 13:34 60 118 Nor.bmp 2000-07-05 11:53 35 318 Progress.bmp 2000-07-06 14:08 40 518 Reboot3.bmp 2000-07-05 13:40 60 118 Swe.bmp 2000-07-05 12:09 84 118 Wrongcd2.bmp 2000-07-05 12:09 84 118 Wrongcd3.bmp 2000-07-05 13:52 48 118 langselc.bmp 2000-07-05 11:47 57 318 no_tosp3.bmp 15 File(s) 772 370 bytes Directory of S:\3LNGINST\Bmpfin 1601-01-01 02:00 <DIR> . 1601-01-01 02:00 <DIR> .. 1997-04-22 09:43 718 1.BMP 1997-04-22 09:44 718 2.BMP 1998-06-13 00:07 718 9.bmp 2000-03-08 15:02 78 486 Hddmenu.bmp 2000-03-08 15:31 25 318 No_tospc.bmp 2000-03-08 15:37 36 518 PARTFORM.BMP 2000-03-08 15:42 36 518 Qformat.bmp 7 File(s) 178 994 bytes Directory of S:\3LNGINST\Bmpnor 1601-01-01 02:00 <DIR> . 1601-01-01 02:00 <DIR> .. 1997-04-22 09:43 718 1.BMP 1997-04-22 09:44 718 2.BMP 1998-06-13 00:07 718 9.bmp 1999-05-05 13:26 78 486 Hddmenu.bmp 1998-07-13 11:36 25 318 No_tospc.bmp 1998-07-13 11:41 36 518 PARTFORM.BMP 1998-07-13 11:45 36 518 Qformat.bmp 7 File(s) 178 994 bytes Directory of S:\3LNGINST\Bmpswe 1601-01-01 02:00 <DIR> . 1601-01-01 02:00 <DIR> .. 1997-04-22 09:43 718 1.BMP 1997-04-22 09:44 718 2.BMP 1998-06-13 00:07 718 9.bmp 1999-05-06 08:14 78 486 Hddmenu.bmp 1998-07-10 16:25 25 318 No_tospc.bmp 1998-07-10 16:29 36 518 PARTFORM.BMP 1998-07-10 17:08 36 518 Qformat.bmp 7 File(s) 178 994 bytes Directory of S:\3LNGINST\POSTINST 1601-01-01 02:00 <DIR> . 1601-01-01 02:00 <DIR> .. 2000-05-19 09:15 33 POSTINST.BAT 1 File(s) 33 bytes Directory of S:\3LNGINST\TOOLS 1601-01-01 02:00 <DIR> . 1601-01-01 02:00 <DIR> .. 2000-05-19 14:52 3 898 3LNGINST.BAT 1995-10-27 18:29 28 164 BMPVIEW.EXE 1999-01-13 11:13 13 720 CDROMDRV.SYS 1998-05-06 20:01 5 239 CHOICE.COM 1996-01-31 19:55 18 CLK.COM 1998-05-06 20:01 125 495 EMM386.EXE 1999-07-01 12:23 61 566 F3DCHK.EXE 1998-05-06 20:01 49 575 FORMAT.COM 1994-04-02 06:20 22 HARDBOOT.COM 1998-05-06 20:01 33 191 HIMEM.SYS 1998-05-06 20:01 25 473 MSCDEX.EXE 2000-07-06 14:41 910 PARTINFO.TXT 1998-05-06 20:01 12 663 RAMDRIVE.SYS 1998-05-06 20:01 45 379 SMARTDRV.EXE 1997-05-07 14:19 1 SYS.TXT 1995-09-27 14:25 6 813 VOLCHECK.EXE 1998-05-06 20:01 3 878 XCOPY.EXE 1998-05-06 20:01 41 472 XCOPY32.MOD 1997-06-25 13:49 6 YENT 19 File(s) 457 483 bytes Directory of S:\3LNGINST\WIN98SYS 1601-01-01 02:00 <DIR> . 1601-01-01 02:00 <DIR> .. 1998-12-04 20:00 222 390 IO.SYS 1998-05-06 20:01 18 967 SYS.COM 1998-05-06 20:01 93 880 command.com 3 File(s) 335 237 bytes Directory of S:\CRC 1601-01-01 02:00 <DIR> . 1601-01-01 02:00 <DIR> .. 2000-06-15 12:07 181 422 T310C1NO.ALL 2000-06-15 12:09 215 427 T310C1NO.CRC 2000-06-15 12:07 2 157 T310C1NO.HID 3 File(s) 399 006 bytes Total Files Listed: 104 File(s) 391 625 352 bytes 42 Dir(s) 0 bytes free S:\> Now which line or lines need to be changed? Do I really have to change drive letter Z: to C:? Proposed solutions Solution #1 Ramhound proposed to change the boot order to following; CD-ROM, IDE-0, Floppy This didn't help. In fact, here is the result of it. Searching for Boot Record from CDROM..Not Found Searching for Boot Record from IDE-0.. OK Missing operating system Any other ideas?... Solution #2 Rik proposed to run Z:\setup. Now that I have found a way to drop to DOS prompt with Ctrl+C as described above (Update 2), I did try running setup but there is no such command or file in there. So that didn't work.

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  • WMI Remote Process Starting

    - by Goober
    Scenario I've written a WMI Wrapper that seems to be quite sufficient, however whenever I run the code to start a remote process on a server, I see the process name appear in the task manager but the process itself does not start like it should (as in, I don't see the command line log window of the process that prints out what it's doing etc.) The process I am trying to start is just a C# application executable that I have written. Below is my WMI Wrapper Code and the code I am using to start running the process. Question Is the process actually running? - Even if it is only displaying the process name in the task manager and not actually launching the application to the users window? Code To Start The Process IPHostEntry hostEntry = Dns.GetHostEntry("InsertServerName"); WMIWrapper wrapper = new WMIWrapper("Insert User Name", "Insert Password", hostEntry.HostName); List<Process> processes = wrapper.GetProcesses(); foreach (Process process in processes) { if (process.Caption.Equals("MyAppName.exe")) { Console.WriteLine(process.Caption); Console.WriteLine(process.CommandLine); int processId; wrapper.StartProcess("E:\\MyData\\Data\\MyAppName.exe", out processId); Console.WriteLine(processId.ToString()); } } Console.ReadLine(); WMI Wrapper Code using System; using System.Collections.Generic; using System.Management; using System.Runtime.InteropServices; using Common.WMI.Objects; using System.Net; namespace Common.WMIWrapper { public class WMIWrapper : IDisposable { #region Constructor /// <summary> /// Creates a new instance of the wrapper /// </summary> /// <param jobName="username"></param> /// <param jobName="password"></param> /// <param jobName="server"></param> public WMIWrapper(string server) { Initialise(server); } /// <summary> /// Creates a new instance of the wrapper /// </summary> /// <param jobName="username"></param> /// <param jobName="password"></param> /// <param jobName="server"></param> public WMIWrapper(string username, string password, string server) { Initialise(username, password, server); } #endregion #region Destructor /// <summary> /// Clean up unmanaged references /// </summary> ~WMIWrapper() { Dispose(false); } #endregion #region Initialise /// <summary> /// Initialise the WMI Connection (local machine) /// </summary> /// <param name="server"></param> private void Initialise(string server) { m_server = server; // set connection options m_connectOptions = new ConnectionOptions(); IPHostEntry host = Dns.GetHostEntry(Environment.MachineName); } /// <summary> /// Initialise the WMI connection /// </summary> /// <param jobName="username">Username to connect to server with</param> /// <param jobName="password">Password to connect to server with</param> /// <param jobName="server">Server to connect to</param> private void Initialise(string username, string password, string server) { m_server = server; // set connection options m_connectOptions = new ConnectionOptions(); IPHostEntry host = Dns.GetHostEntry(Environment.MachineName); if (host.HostName.Equals(server, StringComparison.OrdinalIgnoreCase)) return; m_connectOptions.Username = username; m_connectOptions.Password = password; m_connectOptions.Impersonation = ImpersonationLevel.Impersonate; m_connectOptions.EnablePrivileges = true; } #endregion /// <summary> /// Return a list of available wmi namespaces /// </summary> /// <returns></returns> public List<String> GetWMINamespaces() { ManagementScope wmiScope = new ManagementScope(String.Format("\\\\{0}\\root", this.Server), this.ConnectionOptions); List<String> wmiNamespaceList = new List<String>(); ManagementClass wmiNamespaces = new ManagementClass(wmiScope, new ManagementPath("__namespace"), null); ; foreach (ManagementObject ns in wmiNamespaces.GetInstances()) wmiNamespaceList.Add(ns["Name"].ToString()); return wmiNamespaceList; } /// <summary> /// Return a list of available classes in a namespace /// </summary> /// <param jobName="wmiNameSpace">Namespace to get wmi classes for</param> /// <returns>List of classes in the requested namespace</returns> public List<String> GetWMIClassList(string wmiNameSpace) { ManagementScope wmiScope = new ManagementScope(String.Format("\\\\{0}\\root\\{1}", this.Server, wmiNameSpace), this.ConnectionOptions); List<String> wmiClasses = new List<String>(); ManagementObjectSearcher wmiSearcher = new ManagementObjectSearcher(wmiScope, new WqlObjectQuery("SELECT * FROM meta_Class"), null); foreach (ManagementClass wmiClass in wmiSearcher.Get()) wmiClasses.Add(wmiClass["__CLASS"].ToString()); return wmiClasses; } /// <summary> /// Get a list of wmi properties for the specified class /// </summary> /// <param jobName="wmiNameSpace">WMI Namespace</param> /// <param jobName="wmiClass">WMI Class</param> /// <returns>List of properties for the class</returns> public List<String> GetWMIClassPropertyList(string wmiNameSpace, string wmiClass) { List<String> wmiClassProperties = new List<string>(); ManagementClass managementClass = GetWMIClass(wmiNameSpace, wmiClass); foreach (PropertyData property in managementClass.Properties) wmiClassProperties.Add(property.Name); return wmiClassProperties; } /// <summary> /// Returns a list of methods for the class /// </summary> /// <param jobName="wmiNameSpace"></param> /// <param jobName="wmiClass"></param> /// <returns></returns> public List<String> GetWMIClassMethodList(string wmiNameSpace, string wmiClass) { List<String> wmiClassMethods = new List<string>(); ManagementClass managementClass = GetWMIClass(wmiNameSpace, wmiClass); foreach (MethodData method in managementClass.Methods) wmiClassMethods.Add(method.Name); return wmiClassMethods; } /// <summary> /// Retrieve the specified management class /// </summary> /// <param jobName="wmiNameSpace">Namespace of the class</param> /// <param jobName="wmiClass">Type of the class</param> /// <returns></returns> public ManagementClass GetWMIClass(string wmiNameSpace, string wmiClass) { ManagementScope wmiScope = new ManagementScope(String.Format("\\\\{0}\\root\\{1}", this.Server, wmiNameSpace), this.ConnectionOptions); ManagementClass managementClass = null; ManagementObjectSearcher wmiSearcher = new ManagementObjectSearcher(wmiScope, new WqlObjectQuery(String.Format("SELECT * FROM meta_Class WHERE __CLASS = '{0}'", wmiClass)), null); foreach (ManagementClass wmiObject in wmiSearcher.Get()) managementClass = wmiObject; return managementClass; } /// <summary> /// Get an instance of the specficied class /// </summary> /// <param jobName="wmiNameSpace">Namespace of the classes</param> /// <param jobName="wmiClass">Type of the classes</param> /// <returns>Array of management classes</returns> public ManagementObject[] GetWMIClassObjects(string wmiNameSpace, string wmiClass) { ManagementScope wmiScope = new ManagementScope(String.Format("\\\\{0}\\root\\{1}", this.Server, wmiNameSpace), this.ConnectionOptions); List<ManagementObject> wmiClasses = new List<ManagementObject>(); ManagementObjectSearcher wmiSearcher = new ManagementObjectSearcher(wmiScope, new WqlObjectQuery(String.Format("SELECT * FROM {0}", wmiClass)), null); foreach (ManagementObject wmiObject in wmiSearcher.Get()) wmiClasses.Add(wmiObject); return wmiClasses.ToArray(); } /// <summary> /// Get a full list of services /// </summary> /// <returns></returns> public List<Service> GetServices() { return GetService(null); } /// <summary> /// Get a list of services /// </summary> /// <returns></returns> public List<Service> GetService(string name) { ManagementObject[] services = GetWMIClassObjects("CIMV2", "WIN32_Service"); List<Service> serviceList = new List<Service>(); for (int i = 0; i < services.Length; i++) { ManagementObject managementObject = services[i]; Service service = new Service(managementObject); service.Status = (string)managementObject["Status"]; service.Name = (string)managementObject["Name"]; service.DisplayName = (string)managementObject["DisplayName"]; service.PathName = (string)managementObject["PathName"]; service.ProcessId = (uint)managementObject["ProcessId"]; service.Started = (bool)managementObject["Started"]; service.StartMode = (string)managementObject["StartMode"]; service.ServiceType = (string)managementObject["ServiceType"]; service.InstallDate = (string)managementObject["InstallDate"]; service.Description = (string)managementObject["Description"]; service.Caption = (string)managementObject["Caption"]; if (String.IsNullOrEmpty(name) || name.Equals(service.Name, StringComparison.OrdinalIgnoreCase)) serviceList.Add(service); } return serviceList; } /// <summary> /// Get a list of processes /// </summary> /// <returns></returns> public List<Process> GetProcesses() { return GetProcess(null); } /// <summary> /// Get a list of processes /// </summary> /// <returns></returns> public List<Process> GetProcess(uint? processId) { ManagementObject[] processes = GetWMIClassObjects("CIMV2", "WIN32_Process"); List<Process> processList = new List<Process>(); for (int i = 0; i < processes.Length; i++) { ManagementObject managementObject = processes[i]; Process process = new Process(managementObject); process.Priority = (uint)managementObject["Priority"]; process.ProcessId = (uint)managementObject["ProcessId"]; process.Status = (string)managementObject["Status"]; DateTime createDate; if (ConvertFromWmiDate((string)managementObject["CreationDate"], out createDate)) process.CreationDate = createDate.ToString("dd-MMM-yyyy HH:mm:ss"); process.Caption = (string)managementObject["Caption"]; process.CommandLine = (string)managementObject["CommandLine"]; process.Description = (string)managementObject["Description"]; process.ExecutablePath = (string)managementObject["ExecutablePath"]; process.ExecutionState = (string)managementObject["ExecutionState"]; process.MaximumWorkingSetSize = (UInt32?)managementObject ["MaximumWorkingSetSize"]; process.MinimumWorkingSetSize = (UInt32?)managementObject["MinimumWorkingSetSize"]; process.KernelModeTime = (UInt64)managementObject["KernelModeTime"]; process.ThreadCount = (UInt32)managementObject["ThreadCount"]; process.UserModeTime = (UInt64)managementObject["UserModeTime"]; process.VirtualSize = (UInt64)managementObject["VirtualSize"]; process.WorkingSetSize = (UInt64)managementObject["WorkingSetSize"]; if (processId == null || process.ProcessId == processId.Value) processList.Add(process); } return processList; } /// <summary> /// Start the specified process /// </summary> /// <param jobName="commandLine"></param> /// <returns></returns> public bool StartProcess(string command, out int processId) { processId = int.MaxValue; ManagementClass processClass = GetWMIClass("CIMV2", "WIN32_Process"); object[] objectsIn = new object[4]; objectsIn[0] = command; processClass.InvokeMethod("Create", objectsIn); if (objectsIn[3] == null) return false; processId = int.Parse(objectsIn[3].ToString()); return true; } /// <summary> /// Schedule a process on the remote machine /// </summary> /// <param name="command"></param> /// <param name="scheduleTime"></param> /// <param name="jobName"></param> /// <returns></returns> public bool ScheduleProcess(string command, DateTime scheduleTime, out string jobName) { jobName = String.Empty; ManagementClass scheduleClass = GetWMIClass("CIMV2", "Win32_ScheduledJob"); object[] objectsIn = new object[7]; objectsIn[0] = command; objectsIn[1] = String.Format("********{0:00}{1:00}{2:00}.000000+060", scheduleTime.Hour, scheduleTime.Minute, scheduleTime.Second); objectsIn[5] = true; scheduleClass.InvokeMethod("Create", objectsIn); if (objectsIn[6] == null) return false; UInt32 scheduleid = (uint)objectsIn[6]; jobName = scheduleid.ToString(); return true; } /// <summary> /// Returns the current time on the remote server /// </summary> /// <returns></returns> public DateTime Now() { ManagementScope wmiScope = new ManagementScope(String.Format("\\\\{0}\\root\\{1}", this.Server, "CIMV2"), this.ConnectionOptions); ManagementClass managementClass = null; ManagementObjectSearcher wmiSearcher = new ManagementObjectSearcher(wmiScope, new WqlObjectQuery(String.Format("SELECT * FROM Win32_LocalTime")), null); DateTime localTime = DateTime.MinValue; foreach (ManagementObject time in wmiSearcher.Get()) { UInt32 day = (UInt32)time["Day"]; UInt32 month = (UInt32)time["Month"]; UInt32 year = (UInt32)time["Year"]; UInt32 hour = (UInt32)time["Hour"]; UInt32 minute = (UInt32)time["Minute"]; UInt32 second = (UInt32)time["Second"]; localTime = new DateTime((int)year, (int)month, (int)day, (int)hour, (int)minute, (int)second); }; return localTime; } /// <summary> /// Converts a wmi date into a proper date /// </summary> /// <param jobName="wmiDate">Wmi formatted date</param> /// <returns>Date time object</returns> private static bool ConvertFromWmiDate(string wmiDate, out DateTime properDate) { properDate = DateTime.MinValue; string properDateString; // check if string is populated if (String.IsNullOrEmpty(wmiDate)) return false; wmiDate = wmiDate.Trim().ToLower().Replace("*", "0"); string[] months = new string[] { "Jan", "Feb", "Mar", "Apr", "May", "Jun", "Jul", "Aug", "Sep", "Oct", "Nov", "Dec" }; try { properDateString = String.Format("{0}-{1}-{2} {3}:{4}:{5}.{6}", wmiDate.Substring(6, 2), months[int.Parse(wmiDate.Substring(4, 2)) - 1], wmiDate.Substring(0, 4), wmiDate.Substring(8, 2), wmiDate.Substring(10, 2), wmiDate.Substring(12, 2), wmiDate.Substring(15, 6)); } catch (InvalidCastException) { return false; } catch (ArgumentOutOfRangeException) { return false; } // try and parse the new date if (!DateTime.TryParse(properDateString, out properDate)) return false; // true if conversion successful return true; } private bool m_disposed; #region IDisposable Members /// <summary> /// Managed dispose /// </summary> public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } /// <summary> /// Dispose of managed and unmanaged objects /// </summary> /// <param jobName="disposing"></param> public void Dispose(bool disposing) { if (disposing) { m_connectOptions = null; } } #endregion #region Properties private ConnectionOptions m_connectOptions; /// <summary> /// Gets or sets the management scope /// </summary> private ConnectionOptions ConnectionOptions { get { return m_connectOptions; } set { m_connectOptions = value; } } private String m_server; /// <summary> /// Gets or sets the server to connect to /// </summary> public String Server { get { return m_server; } set { m_server = value; } } #endregion } }

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  • Need help in filtering the data with various condition and filling in scroll window GP

    - by Rahul
    Hi all, I am filtering the data and displaying in scroll window. There are many combination to display this data by customer id, customer id and itemnumber, customer id, itemnumber, work and history condition. And from date and To date condition. My query is when I am selecting the customer id and work or history table it should display the corresponding data. Like select * from price history where customerid=’custid’ and name=’Work’. It should display in scroll only these values none other it the same way history condition should work. Work and History are in check box. In my case whatever range I am selecting whether Work and History always loading with entire data, so it’s not filtering properly. My second problem is if I select from date and keep empty to date …in this case all the data should display from selected from date to end of table data. But I am not getting….pls somebody help me here is my entire coding: if empty('Customer Number') then warning "Select Customer ID"; focus 'Customer Number'; abort script; end if; if '(L) RadioGroup4' of window Window1 of form 'Customer Pricing Inquiry'=1 then if empty(Date) then abort script; focus Date; end if; end if; if not empty('(L) Date') then if '(L) Date' {if not empty(Date) and empty('(L) Date') then warning"Please enter To Date"; focus field '(L) Date'; abort script; end if;} range clear table Display_Pricing_Temp; clear field 'Customer Number' of table Display_Pricing_Temp; range start table Display_Pricing_Temp; fill field 'Customer Number' of table Display_Pricing_Temp; range end table Display_Pricing_Temp; remove range table Display_Pricing_Temp; range clear table Display_Pricing; if '(L) Checkbox0' =true and '(L) Checkbox2'=true and empty('Item Code' of window Window1 of form 'Customer Pricing Inquiry') and str(Date of window Window1 of form 'Customer Pricing Inquiry')="0/0/0000" then {range clear table Display_Pricing;} range table Display_Pricing where physicalname('Customer Number' of table Display_Pricing) + "= '" + str('Customer Number' of window Window1) + "' and ("+ physicalname(Name of table Display_Pricing)+ "='History' or "+ physicalname(Name of table Display_Pricing)+ "='Work')"; {range clear table Display_Pricing;} end if; if '(L) Checkbox0' =true or '(L) Checkbox2'=true then {{Only Item No is there} if not empty('Item Code') and '(L) Checkbox0' =false and '(L) Checkbox2'=false and str('(L) Date')="0/0/0000" then range table Display_Pricing where physicalname('Customer Number' of table Display_Pricing) + "= '" + str('Customer Number' of window Window1) + "' and "+ physicalname('Item Number' of table Display_Pricing)+ "='"+ str('Item Code')+"'"; end if; } if empty('(L) Date') and not empty(Date) then {date work hist item} if not empty('Item Code') and '(L) Checkbox0' =true and '(L) Checkbox2'=true and str(Date)<"0/0/0000" then range clear table Display_Pricing; range table Display_Pricing where physicalname('Customer Number' of table Display_Pricing) + "= '" + str('Customer Number' of window Window1) + "' and "+ physicalname('Item Number' of table Display_Pricing)+ "='"+ str('Item Code')+"' and ("+ physicalname(Name of table Display_Pricing)+ "='Work' or " +physicalname(Name of table Display_Pricing)+ "='History')and convert(datetime,convert(varchar(20)," +physicalname(Date of table Display_Pricing)+"),102) convert(datetime,convert(varchar(20),'"+ str(Date of window Window1 of form 'Customer Pricing Inquiry')+ "'),102)" ; range clear table Display_Pricing; end if; {date work hist } if empty('Item Code') and '(L) Checkbox0' =true and '(L) Checkbox2'=true and str(Date)<"0/0/0000" then range clear table Display_Pricing; range table Display_Pricing where physicalname('Customer Number' of table Display_Pricing) + "= '" + str('Customer Number' of window Window1) + "' and ("+ physicalname(Name of table Display_Pricing)+ "='Work' or " +physicalname(Name of table Display_Pricing)+ "='History')and convert(datetime,convert(varchar(20)," +physicalname(Date of table Display_Pricing)+"),102) convert(datetime,convert(varchar(20),'"+ str(Date of window Window1 of form 'Customer Pricing Inquiry')+ "'),102)" ; range clear table Display_Pricing; end if; {date,work,item code} if not empty('Item Code') and '(L) Checkbox0' =true and '(L) Checkbox2'=false and str(Date)<"0/0/0000" then range clear table Display_Pricing; range table Display_Pricing where physicalname('Customer Number' of table Display_Pricing) + "= '" + str('Customer Number' of window Window1) + "' and "+ physicalname('Item Number' of table Display_Pricing)+ "='"+ str('Item Code')+"' and "+ physicalname(Name of table Display_Pricing)+ "='Work' and convert(datetime,convert(varchar(20)," +physicalname(Date of table Display_Pricing)+"),102) convert(datetime,convert(varchar(20),'"+ str(Date of window Window1 of form 'Customer Pricing Inquiry')+ "'),102)" ; range clear table Display_Pricing; end if; {date history item code} if not empty('Item Code') and '(L) Checkbox0' =false and '(L) Checkbox2'=true and str(Date)<"0/0/0000" then range clear table Display_Pricing; range table Display_Pricing where physicalname('Customer Number' of table Display_Pricing) + "= '" + str('Customer Number' of window Window1) + "' and "+ physicalname('Item Number' of table Display_Pricing)+ "='"+ str('Item Code')+"' and "+ physicalname(Name of table Display_Pricing)+ "='History' and convert(datetime,convert(varchar(20)," +physicalname(Date of table Display_Pricing)+"),102) convert(datetime,convert(varchar(20),'"+ str(Date of window Window1 of form 'Customer Pricing Inquiry')+ "'),102)" ; range clear table Display_Pricing; end if; {date,work} if empty('Item Code') and '(L) Checkbox0' =true and '(L) Checkbox2'=false and not empty(Date) then range clear table Display_Pricing; range table Display_Pricing where physicalname('Customer Number' of table Display_Pricing) + "= '" + str('Customer Number' of window Window1) + "' and "+ physicalname(Name of table Display_Pricing)+ "='Work' and convert(datetime,convert(varchar(20)," +physicalname(Date of table Display_Pricing)+"),102) convert(datetime,convert(varchar(20),'"+ str(Date of window Window1 of form 'Customer Pricing Inquiry')+ "'),102) "; range clear table Display_Pricing; end if; {date history } if empty('Item Code') and '(L) Checkbox0' =false and '(L) Checkbox2'=true and str(Date)<"0/0/0000" then range clear table Display_Pricing; range table Display_Pricing where physicalname('Customer Number' of table Display_Pricing) + "= '" + str('Customer Number' of window Window1) + "' and "+ physicalname(Name of table Display_Pricing)+ "='History' and convert(datetime,convert(varchar(20)," +physicalname(Date of table Display_Pricing)+"),102) convert(datetime,convert(varchar(20),'"+ str(Date of window Window1 of form 'Customer Pricing Inquiry')+ "'),102)" ; range clear table Display_Pricing; end if; end if; if not empty('(L) Date') and not empty(Date) then {Only Item No is there and work} if not empty('Item Code') and '(L) Checkbox0' =true and '(L) Checkbox2'=false and str(Date)="0/0/0000" then range clear table Display_Pricing; range table Display_Pricing where physicalname('Customer Number' of table Display_Pricing) + "= '" + str('Customer Number' of window Window1) + "' and "+ physicalname('Item Number' of table Display_Pricing)+ "='"+ str('Item Code')+"' and "+ physicalname(Name of table Display_Pricing)+ "='Work'"; range clear table Display_Pricing; end if; if not empty('Item Code') and '(L) Checkbox0' =true and '(L) Checkbox2'=true and str(Date)="0/0/0000" then range clear table Display_Pricing; range table Display_Pricing where physicalname('Customer Number' of table Display_Pricing) + "= '" + str('Customer Number' of window Window1) + "' and "+ physicalname('Item Number' of table Display_Pricing)+ "='"+ str('Item Code')+"' and ("+ physicalname(Name of table Display_Pricing)+ "='Work' or " +physicalname(Name of table Display_Pricing)+ "='History')"; range clear table Display_Pricing; end if; {date work hist item} if not empty('Item Code') and '(L) Checkbox0' =true and '(L) Checkbox2'=true and str(Date)<"0/0/0000" then range clear table Display_Pricing; range table Display_Pricing where physicalname('Customer Number' of table Display_Pricing) + "= '" + str('Customer Number' of window Window1) + "' and "+ physicalname('Item Number' of table Display_Pricing)+ "='"+ str('Item Code')+"' and ("+ physicalname(Name of table Display_Pricing)+ "='Work' or " +physicalname(Name of table Display_Pricing)+ "='History')and convert(datetime,convert(varchar(20)," +physicalname(Date of table Display_Pricing)+"),102) between convert(datetime,convert(varchar(20),'"+ str(Date of window Window1 of form 'Customer Pricing Inquiry')+ "'),102) and convert(datetime,convert(varchar(20),'"+ str('(L) Date' of window Window1 of form 'Customer Pricing Inquiry') +"'),102)"; range clear table Display_Pricing; end if; {date work hist } if empty('Item Code') and '(L) Checkbox0' =true and '(L) Checkbox2'=true and str(Date)<"0/0/0000" then range clear table Display_Pricing; range table Display_Pricing where physicalname('Customer Number' of table Display_Pricing) + "= '" + str('Customer Number' of window Window1) + "' and ("+ physicalname(Name of table Display_Pricing)+ "='Work' or " +physicalname(Name of table Display_Pricing)+ "='History')and convert(datetime,convert(varchar(20)," +physicalname(Date of table Display_Pricing)+"),102) between convert(datetime,convert(varchar(20),'"+ str(Date of window Window1 of form 'Customer Pricing Inquiry')+ "'),102) and convert(datetime,convert(varchar(20),'"+ str('(L) Date' of window Window1 of form 'Customer Pricing Inquiry') +"'),102)"; range clear table Display_Pricing; end if; {date,work,item code} if not empty('Item Code') and '(L) Checkbox0' =true and '(L) Checkbox2'=false and str(Date)<"0/0/0000" then range clear table Display_Pricing; range table Display_Pricing where physicalname('Customer Number' of table Display_Pricing) + "= '" + str('Customer Number' of window Window1) + "' and "+ physicalname('Item Number' of table Display_Pricing)+ "='"+ str('Item Code')+"' and "+ physicalname(Name of table Display_Pricing)+ "='Work' and convert(datetime,convert(varchar(20)," +physicalname(Date of table Display_Pricing)+"),102) between convert(datetime,convert(varchar(20),'"+ str(Date of window Window1 of form 'Customer Pricing Inquiry')+ "'),102) and convert(datetime,convert(varchar(20),'"+ str('(L) Date' of window Window1 of form 'Customer Pricing Inquiry') +"'),102)"; range clear table Display_Pricing; end if; {date history item code} if not empty('Item Code') and '(L) Checkbox0' =false and '(L) Checkbox2'=true and str(Date)<"0/0/0000" then range clear table Display_Pricing; range table Display_Pricing where physicalname('Customer Number' of table Display_Pricing) + "= '" + str('Customer Number' of window Window1) + "' and "+ physicalname('Item Number' of table Display_Pricing)+ "='"+ str('Item Code')+"' and "+ physicalname(Name of table Display_Pricing)+ "='History' and convert(datetime,convert(varchar(20)," +physicalname(Date of table Display_Pricing)+"),102) between convert(datetime,convert(varchar(20),'"+ str(Date of window Window1 of form 'Customer Pricing Inquiry')+ "'),102) and convert(datetime,convert(varchar(20),'"+ str('(L) Date' of window Window1 of form 'Customer Pricing Inquiry') +"'),102)"; range clear table Display_Pricing; end if; {date work} {date,work} if empty('Item Code') and '(L) Checkbox0' =true and '(L) Checkbox2'=false and not empty(Date) then range clear table Display_Pricing; range table Display_Pricing where physicalname('Customer Number' of table Display_Pricing) + "= '" + str('Customer Number' of window Window1) + "' and "+ physicalname(Name of table Display_Pricing)+ "='Work' and convert(datetime,convert(varchar(20)," +physicalname(Date of table Display_Pricing)+"),102) between convert(datetime,convert(varchar(20),'"+ str(Date of window Window1 of form 'Customer Pricing Inquiry')+ "'),102) and convert(datetime,convert(varchar(20),'"+ str('(L) Date' of window Window1 of form 'Customer Pricing Inquiry') +"'),102)"; range clear table Display_Pricing; end if; {date history } if empty('Item Code') and '(L) Checkbox0' =false and '(L) Checkbox2'=true and str(Date)<"0/0/0000" then range clear table Display_Pricing; range table Display_Pricing where physicalname('Customer Number' of table Display_Pricing) + "= '" + str('Customer Number' of window Window1) + "' and "+ physicalname(Name of table Display_Pricing)+ "='History' and convert(datetime,convert(varchar(20)," +physicalname(Date of table Display_Pricing)+"),102) between convert(datetime,convert(varchar(20),'"+ str(Date of window Window1 of form 'Customer Pricing Inquiry')+ "'),102) and convert(datetime,convert(varchar(20),'"+ str('(L) Date' of window Window1 of form 'Customer Pricing Inquiry') +"'),102)"; range clear table Display_Pricing; end if; end if; {Only Item No is there and hist} if not empty('Item Code') and '(L) Checkbox0' =false and '(L) Checkbox2'=true and str(Date)="0/0/0000" then range clear table Display_Pricing; range table Display_Pricing where physicalname('Customer Number' of table Display_Pricing) + "= '" + str('Customer Number' of window Window1) + "' and "+ physicalname('Item Number' of table Display_Pricing)+ "='"+ str('Item Code')+"' and "+ physicalname(Name of table Display_Pricing)+ "='History'"; range clear table Display_Pricing; end if; {for only work table } if empty('Item Code') and '(L) Checkbox0' =true and '(L) Checkbox2'=false and str(Date)="0/0/0000" then range clear table Display_Pricing; range table Display_Pricing where physicalname('Customer Number' of table Display_Pricing) + "= '" + str('Customer Number' of window Window1) + "' and "+ physicalname(Name of table Display_Pricing)+ "='Work'"; range clear table Display_Pricing; end if; {for only hist table } if empty('Item Code') and '(L) Checkbox0' =false and '(L) Checkbox2'=true and str(Date)="0/0/0000" then range clear table Display_Pricing; range table Display_Pricing where physicalname('Customer Number' of table Display_Pricing) + "= '" + str('Customer Number' of window Window1) + "' and "+ physicalname(Name of table Display_Pricing)+ "='History'"; range clear table Display_Pricing; end if; get first table Display_Pricing; if err() = OKAY then repeat copy from table Display_Pricing to table Display_Pricing_Temp; save table Display_Pricing_Temp; get next table Display_Pricing; until err() = EOF; else clear window Price_Scroll of form 'Customer Pricing Inquiry'; end if; else clear window Price_Scroll of form 'Customer Pricing Inquiry'; end if; fill window Price_Scroll table Display_Pricing_Temp by number 1;

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  • Referencing movie clips from within an actionscript class

    - by Ant
    Hi all, I have been given the task of adding a scoring system to various flash games. This simply involves taking input, adding functionality such as pausing and replaying and then outputting the score, time left etc. at the end. I've so far successfully edited two games. Both these games used the "actions" code on frames. The latest game I'm trying to do uses an actionscript class which makes it both easier and harder. I'm not very adept at flash at all, but I've worked it out so far. I've added various movie clips that are to be used for displaying the pause screen background, buttons for replaying etc. I've been showing and hiding these using: back._visible = true; //movie clip, instance of back (back.png) I doubt it's best practice, but it's quick and has been working. However, now with the change of coding style to classes, this doesn't seem to work. I kinda understand why, but I'm now unsure how to hide/show these elements. Any help would be greatly appreciated :) I've attached the modified AS. class RivalOrbs extends MovieClip { var infinite_levels, orbs_start, orbs_inc, orbs_per_level, show_timer, _parent, one_time_per_level, speed_start, speed_inc_percent, max_speed, percent_starting_on_wrong_side, colorize, colors, secs_per_level; function RivalOrbs() { super(); mc = this; this.init(); } // End of the function function get_num_orbs() { if (infinite_levels) { return (orbs_start + (level - 1) * orbs_inc); } else if (level > orbs_per_level.length) { return (0); } else { return (orbs_per_level[level - 1]); } // end else if } // End of the function function get_timer_str(secs) { var _loc2 = Math.floor(secs / 60); var _loc1 = secs % 60; return ((_loc2 > 0 ? (_loc2) : ("0")) + ":" + (_loc1 >= 10 ? (_loc1) : ("0" + _loc1))); } // End of the function function frame() { //PLACE PAUSE CODE HERE if (!Key.isDown(80) and !Key.isDown(Key.ESCAPE)) { _root.offKey = true; } else if (Key.isDown(80) or Key.isDown(Key.ESCAPE)) { if (_root.offKey and _root.game_mode == "play") { _root.game_mode = "pause"; /* back._visible = true; btn_resume._visible = true; btn_exit._visible = true; txt_pause._visible = true; */ } else if (_root.offKey and _root.game_mode == "pause") { _root.game_mode = "play"; } _root.offKey = false; } if (_root.game_mode == "pause" or paused) { return; } else { /* back._visible = false; btn_resume._visible = false; btn_exit._visible = false; txt_pause._visible = false; */ } if (show_timer && total_secs != -1 || show_timer && _parent.timesup) { _loc7 = total_secs - Math.ceil((getTimer() - timer) / 1000); var diff = oldSeconds - (_loc7 + additional); if (diff > 1) additional = additional + diff; _loc7 = _loc7 + additional; oldSeconds = _loc7; trace(oldSeconds); mc.timer_field.text = this.get_timer_str(Math.max(0, _loc7)); if (_loc7 <= -1 || _parent.timesup) { if (one_time_per_level) { _root.gotoAndPlay("Lose"); } else { this.show_dialog(false); return; } // end if } // end if } // end else if var _loc9 = _root._xmouse; var _loc8 = _root._ymouse; var _loc6 = {x: _loc9, y: _loc8}; mc.globalToLocal(_loc6); _loc6.y = Math.max(-mc.bg._height / 2 + gap / 2, _loc6.y); _loc6.y = Math.min(mc.bg._height / 2 - gap / 2, _loc6.y); mc.wall1._y = _loc6.y - gap / 2 - mc.wall1._height / 2; mc.wall2._y = _loc6.y + gap / 2 + mc.wall1._height / 2; var _loc5 = true; for (var _loc4 = 0; _loc4 < this.get_num_orbs(); ++_loc4) { var _loc3 = mc.stage["orb" + _loc4]; _loc3.x_last = _loc3._x; _loc3.y_last = _loc3._y; _loc3._x = _loc3._x + _loc3.x_speed; _loc3._y = _loc3._y + _loc3.y_speed; if (_loc3._x < l_thresh) { _loc3.x_speed = _loc3.x_speed * -1; _loc3._x = l_thresh + (l_thresh - _loc3._x); _loc3.gotoAndPlay("hit"); } // end if if (_loc3._x > r_thresh) { _loc3.x_speed = _loc3.x_speed * -1; _loc3._x = r_thresh - (_loc3._x - r_thresh); _loc3.gotoAndPlay("hit"); } // end if if (_loc3._y < t_thresh) { _loc3.y_speed = _loc3.y_speed * -1; _loc3._y = t_thresh + (t_thresh - _loc3._y); _loc3.gotoAndPlay("hit"); } // end if if (_loc3._y > b_thresh) { _loc3.y_speed = _loc3.y_speed * -1; _loc3._y = b_thresh - (_loc3._y - b_thresh); _loc3.gotoAndPlay("hit"); } // end if if (_loc3.x_speed > 0) { if (_loc3._x >= m1_thresh && _loc3.x_last < m1_thresh || _loc3._x >= m1_thresh && _loc3._x <= m2_thresh) { if (_loc3._y <= mc.wall1._y + mc.wall1._height / 2 || _loc3._y >= mc.wall2._y - mc.wall2._height / 2) { _loc3.x_speed = _loc3.x_speed * -1; _loc3._x = m1_thresh - (_loc3._x - m1_thresh); _loc3.gotoAndPlay("hit"); } // end if } // end if } else if (_loc3._x <= m2_thresh && _loc3.x_last > m2_thresh || _loc3._x >= m1_thresh && _loc3._x <= m2_thresh) { if (_loc3._y <= mc.wall1._y + mc.wall1._height / 2 || _loc3._y >= mc.wall2._y - mc.wall2._height / 2) { _loc3.x_speed = _loc3.x_speed * -1; _loc3._x = m2_thresh + (m2_thresh - _loc3._x); _loc3.gotoAndPlay("hit"); } // end if } // end else if if (_loc3.side == 1 && _loc3._x > 0) { _loc5 = false; } // end if if (_loc3.side == 2 && _loc3._x < 0) { _loc5 = false; } // end if } // end of for if (_loc5) { this.end_level(); } // end if } // End of the function function colorize_hex(mc, hex) { var _loc4 = hex >> 16; var _loc5 = (hex ^ hex >> 16 << 16) >> 8; var _loc3 = hex >> 8 << 8 ^ hex; var _loc2 = new flash.geom.ColorTransform(0, 0, 0, 1, _loc4, _loc5, _loc3, 0); mc.transform.colorTransform = _loc2; } // End of the function function tint_hex(mc, hex, amount) { var _loc4 = hex >> 16; var _loc5 = hex >> 8 & 255; var _loc3 = hex & 255; this.tint(mc, _loc4, _loc5, _loc3, amount); } // End of the function function tint(mc, r, g, b, amount) { var _loc4 = 100 - amount; var _loc1 = new Object(); _loc1.ra = _loc1.ga = _loc1.ba = _loc4; var _loc2 = amount / 100; _loc1.rb = r * _loc2; _loc1.gb = g * _loc2; _loc1.bb = b * _loc2; var _loc3 = new Color(mc); _loc3.setTransform(_loc1); } // End of the function function get_num_levels() { if (infinite_levels) { return (Number.MAX_VALUE); } else { return (orbs_per_level.length); } // end else if } // End of the function function end_level() { _global.inputTimeAvailable = _global.inputTimeAvailable - (60 - oldSeconds); ++level; _parent.levelOver = true; if (level <= this.get_num_levels()) { this.show_dialog(true); } else { _root.gotoAndPlay("Win"); } // end else if } // End of the function function get_speed() { var _loc3 = speed_start; for (var _loc2 = 0; _loc2 < level - 1; ++_loc2) { _loc3 = _loc3 + _loc3 * (speed_inc_percent / 100); } // end of for return (Math.min(_loc3, Math.max(max_speed, speed_start))); } // End of the function function init_orbs() { var _loc6 = this.get_speed(); var _loc7 = Math.max(1, Math.ceil(this.get_num_orbs() * (percent_starting_on_wrong_side / 100))); for (var _loc3 = 0; _loc3 < this.get_num_orbs(); ++_loc3) { var _loc2 = null; if (_loc3 % 2 == 0) { _loc2 = mc.stage.attachMovie("Orb1", "orb" + _loc3, _loc3); _loc2.side = 1; if (colorize && color1 != -1) { this.colorize_hex(_loc2.orb.bg, color1); } // end if _loc2._x = Math.random() * (mc.bg._width * 4.000000E-001) - mc.bg._width * 2.000000E-001 - mc.bg._width / 4; } else { _loc2 = mc.stage.attachMovie("Orb2", "orb" + _loc3, _loc3); _loc2.side = 2; if (colorize && color2 != -1) { this.colorize_hex(_loc2.orb.bg, color2); } // end if _loc2._x = Math.random() * (mc.bg._width * 4.000000E-001) - mc.bg._width * 2.000000E-001 + mc.bg._width / 4; } // end else if _loc2._width = _loc2._height = orb_w; _loc2._y = Math.random() * (mc.bg._height * 8.000000E-001) - mc.bg._height * 4.000000E-001; if (_loc3 < _loc7) { _loc2._x = _loc2._x * -1; } // end if var _loc5 = Math.random() * 60; var _loc4 = _loc5 / 180 * 3.141593E+000; _loc2.x_speed = Math.cos(_loc4) * _loc6; _loc2.y_speed = Math.sin(_loc4) * _loc6; if (Math.random() >= 5.000000E-001) { _loc2.x_speed = _loc2.x_speed * -1; } // end if if (Math.random() >= 5.000000E-001) { _loc2.y_speed = _loc2.y_speed * -1; } // end if } // end of for } // End of the function function init_colors() { if (colorize && colors.length >= 2) { color1 = colors[Math.floor(Math.random() * colors.length)]; for (color2 = colors[Math.floor(Math.random() * colors.length)]; color2 == color1; color2 = colors[Math.floor(Math.random() * colors.length)]) { } // end of for this.tint_hex(mc.side1, color1, 40); this.tint_hex(mc.side2, color2, 40); } else { color1 = -1; color2 = -1; } // end else if } // End of the function function get_total_secs() { if (show_timer) { if (secs_per_level.length > 0) { if (level > secs_per_level.length) { return (secs_per_level[secs_per_level.length - 1]); } else { return (secs_per_level[level - 1]); } // end if } // end if } // end else if return (-1); } // End of the function function start_level() { trace ("start_level"); _parent.timesup = false; _parent.levelOver = false; _parent.times_up_comp.start_timer(); this.init_orbs(); mc.level_field.text = "LEVEL " + level; total_secs = _global.inputTimeAvailable; if (total_secs > 60) total_secs = 60; timer = getTimer(); paused = false; mc.dialog.gotoAndPlay("off"); } // End of the function function clear_orbs() { for (var _loc2 = 0; mc.stage["orb" + _loc2]; ++_loc2) { mc.stage["orb" + _loc2].removeMovieClip(); } // end of for } // End of the function function show_dialog(new_level) { mc.back._visible = false; trace("yes"); paused = true; if (new_level) { this.init_colors(); } // end if this.clear_orbs(); mc.dialog.gotoAndPlay("level"); if (!new_level || _parent.timesup) { mc.dialog.level_top.text = "Time\'s Up!"; /* dyn_line1.text = "Goodbye " + _global.inputName + "!"; dyn_line2.text = "You scored " + score; //buttons if (_global.inputTimeAvailable > 60) btn_replay._visible = true; btn_resume._visible = false; btn_exit._visible = false; txt_pause._visible = false; sendInfo = new LoadVars(); sendLoader = new LoadVars(); sendInfo.game_name = 'rival_orbs'; sendInfo.timeavailable = _global.inputTimeAvailable; if (sendInfo.timeavailable < 0) sendInfo.timeavailable = 0; sendInfo.id = _global.inputId; sendInfo.score = level*_global.inputFactor; sendInfo.directive = 'record'; //sendInfo.sendAndLoad('ncc1701e.aspx', sendLoader, "GET"); sendInfo.sendAndLoad('http://keyload.co.uk/output.php', sendLoader, "POST"); */ } else if (level > 1) { mc.dialog.level_top.text = "Next Level:"; } else { mc.dialog.level_top.text = ""; } // end else if mc.dialog.level_num.text = "LEVEL " + level; mc.dialog.level_mid.text = "Number of Orbs: " + this.get_num_orbs(); _root.max_level = level; var _this = this; mc.dialog.btn.onRelease = function () { _this.start_level(); }; } // End of the function function init() { var getInfo = new LoadVars(); var getLoader = new LoadVars(); getInfo.directive = "read"; getInfo.sendAndLoad('http://keyload.co.uk/input.php', getLoader, "GET"); getLoader.onLoad = function (success) { if (success) { _global.inputId = this.id; _global.inputTimeAvailable = this.timeavailable; _global.inputFactor = this.factor; _global.inputName = this.name; } else { trace("Failed"); } } _root.game_mode = "play"; /* back._visible = false; btn_exit._visible = false; btn_replay._visible = false; btn_resume._visible = false; txt_pause._visible = false; */ l_thresh = -mc.bg._width / 2 + orb_w / 2; t_thresh = -mc.bg._height / 2 + orb_w / 2; r_thresh = mc.bg._width / 2 - orb_w / 2; b_thresh = mc.bg._height / 2 - orb_w / 2; m1_thresh = -wall_w / 2 - orb_w / 2; m2_thresh = wall_w / 2 + orb_w / 2; this.show_dialog(true); mc.onEnterFrame = frame; } // End of the function var mc = null; var orb_w = 15; var wall_w = 2; var l_thresh = 0; var r_thresh = 0; var t_thresh = 0; var b_thresh = 0; var m1_thresh = 0; var m2_thresh = 0; var color1 = -1; var color2 = -1; var level = 1; var total_secs = 30; var gap = 60; var timer = 0; var additional = 0; var oldSeconds = 0; var paused = true; var _loc7 = 0; } // End of Class

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  • Need some help on how to replay the last game of a java maze game

    - by Marty
    Hello, I am working on creating a Java maze game for a project. The maze is displayed on the console as standard output not in an applet. I have created most of hte code I need, however I am stuck at one problem and that is I need a user to be able to replay the last game i.e redraw the maze with the users moves but without any input from the user. I am not sure on what course of action to take, i was thinking about copying each users move or the position of each move into another array, as you can see i have 2 variables which hold the position of the player, plyrX and plyrY do you think copying these values into a new array after each move would solve my problem and how would i go about this? I have updated my code, apologies about the textIO.java class not being present, not sure how to resolve that exept post a link to TextIO.java [TextIO.java][1] My code below is updated with a new array of type char to hold values from the original maze (read in from text file and displayed using unicode characters) and also to new variables c_plyrX and c_plyrY which I am thinking should hold the values of plyrX and plyrY and copy them into the new array. When I try to call the replayGame(); method from the menu the maze loads for a second then the console exits so im not sure what I am doing wrong Thanks public class MazeGame { //unicode characters that will define the maze walls, //pathways, and in game characters. final static char WALL = '\u2588'; //wall final static char PATH = '\u2591'; //pathway final static char PLAYER = '\u25EF'; //player final static char ENTRANCE = 'E'; //entrance final static char EXIT = '\u2716'; //exit //declaring member variables which will hold the maze co-ordinates //X = rows, Y = columns static int entX = 0; //entrance X co-ordinate static int entY = 1; //entrance y co-ordinate static int plyrX = 0; static int plyrY = 1; static int exitX = 24; //exit X co-ordinate static int exitY = 37; //exit Y co-ordinate //static member variables which hold maze values //used so values can be accessed from different methods static int rows; //rows variable static int cols; //columns variable static char[][] maze; //defines 2 dimensional array to hold the maze //variables that hold player movement values static char dir; //direction static int spaces; //amount of spaces user can travel //variable to hold amount of moves the user has taken; static int movesTaken = 0; //new array to hold player moves for replaying game static char[][] mazeCopy; static int c_plyrX; static int c_plyrY; /** userMenu method for displaying the user menu which will provide various options for * the user to choose such as play a maze game, get instructions, etc. */ public static void userMenu(){ TextIO.putln("Maze Game"); TextIO.putln("*********"); TextIO.putln("Choose an option."); TextIO.putln(""); TextIO.putln("1. Play the Maze Game."); TextIO.putln("2. View Instructions."); TextIO.putln("3. Replay the last game."); TextIO.putln("4. Exit the Maze Game."); TextIO.putln(""); int option; //variable for holding users option TextIO.put("Type your choice: "); option = TextIO.getlnInt(); //gets users option //switch statement for processing menu options switch(option){ case 1: playMazeGame(); case 2: instructions(); case 3: if (c_plyrX == plyrX && c_plyrY == plyrY)replayGame(); else { TextIO.putln("Option not available yet, you need to play a game first."); TextIO.putln(); userMenu(); } case 4: System.exit(0); //exits the user out of the console default: TextIO.put("Option must be 1, 2, 3 or 4"); } } //end of userMenu /**main method, will call the userMenu and get the users choice and call * the relevant method to execute the users choice. */ public static void main(String[]args){ userMenu(); //calls the userMenu method } //end of main method /**instructions method, displays instructions on how to play * the game to the user/ */ public static void instructions(){ TextIO.putln("To beat the Maze Game you have to move your character"); TextIO.putln("through the maze and reach the exit in as few moves as possible."); TextIO.putln(""); TextIO.putln("Your characer is displayed as a " + PLAYER); TextIO.putln("The maze exit is displayed as a " + EXIT); TextIO.putln("Reach the exit and you have won escaped the maze."); TextIO.putln("To control your character type the direction you want to go"); TextIO.putln("and how many spaces you want to move"); TextIO.putln("for example 'D3' will move your character"); TextIO.putln("down 3 spaces."); TextIO.putln("Remember you can't walk through walls!"); boolean insOption; //boolean variable TextIO.putln(""); TextIO.put("Do you want to play the Maze Game now? (Y or N) "); insOption = TextIO.getlnBoolean(); if (insOption == true)playMazeGame(); else userMenu(); } //end of instructions method /**playMazeGame method, calls the loadMaze method and the charMove method * to start playing the Maze Game. */ public static void playMazeGame(){ loadMaze(); plyrMoves(); } //end of playMazeGame method /**loadMaze method, loads the 39x25 maze from the MazeGame.txt text file * and inserts values from the text file into the maze array and * displays the maze on screen using the unicode block characters. * plyrX and plyrY variables are set at their staring co ordinates so that when * a game is completed and the user selects to play a new game * the player character will always be at position 01. */ public static void loadMaze(){ plyrX = 0; plyrY = 1; TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions maze = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ maze[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == plyrX && j == plyrY){ plyrX = i; plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (maze[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (maze[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (maze[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (maze[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end of loadMaze method /**redrawMaze method, method for redrawing the maze after each move. * */ public static void redrawMaze(){ TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions maze = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ maze[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == plyrX && j == plyrY){ plyrX = i; plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (maze[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (maze[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (maze[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (maze[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end redrawMaze method /**replay game method * */ public static void replayGame(){ c_plyrX = plyrX; c_plyrY = plyrY; TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions mazeCopy = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ mazeCopy[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == c_plyrX && j == c_plyrY){ c_plyrX = i; c_plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (mazeCopy[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (mazeCopy[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (mazeCopy[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (mazeCopy[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end replayGame method /**plyrMoves method, method for moving the players character * around the maze. */ public static void plyrMoves(){ int nplyrX = plyrX; int nplyrY = plyrY; int pMoves; direction(); //UP if (dir == 'U' || dir == 'u'){ nplyrX = plyrX; nplyrY = plyrY; for(pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again."); } else if (pMoves != spaces){ nplyrX =plyrX + 1; } else { plyrX = plyrX-spaces; c_plyrX = plyrX; movesTaken++; } } }//end UP if //DOWN if (dir == 'D' || dir == 'd'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves ++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again"); } else if (pMoves != spaces){ nplyrX = plyrX+1; } else{ plyrX = plyrX+spaces; c_plyrX = plyrX; movesTaken++; } } } //end DOWN if //LEFT if (dir == 'L' || dir =='l'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again"); } else if (pMoves != spaces){ nplyrY = plyrY + 1; } else{ plyrY = plyrY-spaces; c_plyrY = plyrY; movesTaken++; } } } //end LEFT if //RIGHT if (dir == 'R' || dir == 'r'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again."); } else if (pMoves != spaces){ nplyrY += 1; } else{ plyrY = plyrY+spaces; c_plyrY = plyrY; movesTaken++; } } } //end RIGHT if //prints message if player escapes from the maze. if (maze[plyrX][plyrY] == '3'){ TextIO.putln("****Congratulations****"); TextIO.putln(); TextIO.putln("You have escaped from the maze."); TextIO.putln(); userMenu(); } else{ movesTaken++; redrawMaze(); plyrMoves(); } } //end of plyrMoves method /**direction, method * */ public static char direction(){ TextIO.putln("Enter the direction you wish to move in and the distance"); TextIO.putln("i.e D3 = move down 3 spaces"); TextIO.putln("U - Up, D - Down, L - Left, R - Right: "); dir = TextIO.getChar(); if (dir =='U' || dir == 'D' || dir == 'L' || dir == 'R' || dir == 'u' || dir == 'd' || dir == 'l' || dir == 'r'){ spacesMoved(); } else{ loadMaze(); TextIO.putln("Invalid direction!"); TextIO.put("Direction must be one of U, D, L or R"); direction(); } return dir; //returns the value of dir (direction) } //end direction method /**spaces method, gets the amount of spaces the user wants to move * */ public static int spacesMoved(){ TextIO.putln(" "); spaces = TextIO.getlnInt(); if (spaces <= 0){ loadMaze(); TextIO.put("Invalid amount of spaces, try again"); spacesMoved(); } return spaces; } //end spacesMoved method } //end of MazeGame class

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  • Sensible Way to Pass Web Data in XML to a SQL Server Database

    - by Emtucifor
    After exploring several different ways to pass web data to a database for update purposes, I'm wondering if XML might be a good strategy. The database is currently SQL 2000. In a few months it will move to SQL 2005 and I will be able to change things if needed, but I need a SQL 2000 solution now. First of all, the database in question uses the EAV model. I know that this kind of database is generally highly frowned on, so for the purposes of this question, please just accept that this is not going to change. The current update method has the web server inserting values (that have all been converted first to their correct underlying types, then to sql_variant) to a temp table. A stored procedure is then run which expects the temp table to exist and it takes care of updating, inserting, or deleting things as needed. So far, only a single element has needed to be updated at a time. But now, there is a requirement to be able to edit multiple elements at once, and also to support hierarchical elements, each of which can have its own list of attributes. Here's some example XML I hand-typed to demonstrate what I'm thinking of. Note that in this database the Entity is Element and an ID of 0 signifies "create" aka an insert of a new item. <Elements> <Element ID="1234"> <Attr ID="221">Value</Attr> <Attr ID="225">287</Attr> <Attr ID="234"> <Element ID="99825"> <Attr ID="7">Value1</Attr> <Attr ID="8">Value2</Attr> <Attr ID="9" Action="delete" /> </Element> <Element ID="99826" Action="delete" /> <Element ID="0" Type="24"> <Attr ID="7">Value4</Attr> <Attr ID="8">Value5</Attr> <Attr ID="9">Value6</Attr> </Element> <Element ID="0" Type="24"> <Attr ID="7">Value7</Attr> <Attr ID="8">Value8</Attr> <Attr ID="9">Value9</Attr> </Element> </Attr> <Rel ID="3827" Action="delete" /> <Rel ID="2284" Role="parent"> <Element ID="3827" /> <Element ID="3829" /> <Attr ID="665">1</Attr> </Rel> <Rel ID="0" Type="23" Role="child"> <Element ID="3830" /> <Attr ID="67" </Rel> </Element> <Element ID="0" Type="87"> <Attr ID="221">Value</Attr> <Attr ID="225">569</Attr> <Attr ID="234"> <Element ID="0" Type="24"> <Attr ID="7">Value10</Attr> <Attr ID="8">Value11</Attr> <Attr ID="9">Value12</Attr> </Element> </Attr> </Element> <Element ID="1235" Action="delete" /> </Elements> Some Attributes are straight value types, such as AttrID 221. But AttrID 234 is a special "multi-value" type that can have a list of elements underneath it, and each one can have one or more values. Types only need to be presented when a new item is created, since the ElementID fully implies the type if it already exists. I'll probably support only passing in changed items (as detected by javascript). And there may be an Action="Delete" on Attr elements as well, since NULLs are treated as "unselected"--sometimes it's very important to know if a Yes/No question has intentionally been answered No or if no one's bothered to say Yes yet. There is also a different kind of data, a Relationship. At this time, those are updated through individual AJAX calls as things are edited in the UI, but I'd like to include those so that changes to relationships can be canceled (right now, once you change it, it's done). So those are really elements, too, but they are called Rel instead of Element. Relationships are implemented as ElementID1 and ElementID2, so the RelID 2284 in the XML above is in the database as: ElementID 2284 ElementID1 1234 ElementID2 3827 Having multiple children in one relationship isn't currently supported, but it would be nice later. Does this strategy and the example XML make sense? Is there a more sensible way? I'm just looking for some broad critique to help save me from going down a bad path. Any aspect that you'd like to comment on would be helpful. The web language happens to be Classic ASP, but that could change to ASP.Net at some point. A persistence engine like Linq or nHibernate is probably not acceptable right now--I just want to get this already working application enhanced without a huge amount of development time. I'll choose the answer that shows experience and has a balance of good warnings about what not to do, confirmations of what I'm planning to do, and recommendations about something else to do. I'll make it as objective as possible. P.S. I'd like to handle unicode characters as well as very long strings (10k +). UPDATE I have had this working for some time and I used the ADO Recordset Save-To-Stream trick to make creating the XML really easy. The result seems to be fairly fast, though if speed ever becomes a problem I may revisit this. In the meantime, my code works to handle any number of elements and attributes on the page at once, including updating, deleting, and creating new items all in one go. I settled on a scheme like so for all my elements: Existing data elements Example: input name e12345_a678 (element 12345, attribute 678), the input value is the value of the attribute. New elements Javascript copies a hidden template of the set of HTML elements needed for the type into the correct location on the page, increments a counter to get a new ID for this item, and prepends the number to the names of the form items. var newid = 0; function metadataAdd(reference, nameid, value) { var t = document.createElement('input'); t.setAttribute('name', nameid); t.setAttribute('id', nameid); t.setAttribute('type', 'hidden'); t.setAttribute('value', value); reference.appendChild(t); } function multiAdd(target, parentelementid, attrid, elementtypeid) { var proto = document.getElementById('a' + attrid + '_proto'); var instance = document.createElement('p'); target.parentNode.parentNode.insertBefore(instance, target.parentNode); var thisid = ++newid; instance.innerHTML = proto.innerHTML.replace(/{prefix}/g, 'n' + thisid + '_'); instance.id = 'n' + thisid; instance.className += ' new'; metadataAdd(instance, 'n' + thisid + '_p', parentelementid); metadataAdd(instance, 'n' + thisid + '_c', attrid); metadataAdd(instance, 'n' + thisid + '_t', elementtypeid); return false; } Example: Template input name _a678 becomes n1_a678 (a new element, the first one on the page, attribute 678). all attributes of this new element are tagged with the same prefix of n1. The next new item will be n2, and so on. Some hidden form inputs are created: n1_t, value is the elementtype of the element to be created n1_p, value is the parent id of the element (if it is a relationship) n1_c, value is the child id of the element (if it is a relationship) Deleting elements A hidden input is created in the form e12345_t with value set to 0. The existing controls displaying that attribute's values are disabled so they are not included in the form post. So "set type to 0" is treated as delete. With this scheme, every item on the page has a unique name and can be distinguished properly, and every action can be represented properly. When the form is posted, here's a sample of building one of the two recordsets used (classic ASP code): Set Data = Server.CreateObject("ADODB.Recordset") Data.Fields.Append "ElementID", adInteger, 4, adFldKeyColumn Data.Fields.Append "AttrID", adInteger, 4, adFldKeyColumn Data.Fields.Append "Value", adLongVarWChar, 2147483647, adFldIsNullable Or adFldMayBeNull Data.CursorLocation = adUseClient Data.CursorType = adOpenDynamic Data.Open This is the recordset for values, the other is for the elements themselves. I step through the posted form and for the element recordset use a Scripting.Dictionary populated with instances of a custom Class that has the properties I need, so that I can add the values piecemeal, since they don't always come in order. New elements are added as negative to distinguish them from regular elements (rather than requiring a separate column to indicate if it is new or addresses an existing element). I use regular expression to tear apart the form keys: "^(e|n)([0-9]{1,10})_(a|p|t|c)([0-9]{0,10})$" Then, adding an attribute looks like this. Data.AddNew ElementID.Value = DataID AttrID.Value = Integerize(Matches(0).SubMatches(3)) AttrValue.Value = Request.Form(Key) Data.Update ElementID, AttrID, and AttrValue are references to the fields of the recordset. This method is hugely faster than using Data.Fields("ElementID").Value each time. I loop through the Dictionary of element updates and ignore any that don't have all the proper information, adding the good ones to the recordset. Then I call my data-updating stored procedure like so: Set Cmd = Server.CreateObject("ADODB.Command") With Cmd Set .ActiveConnection = MyDBConn .CommandType = adCmdStoredProc .CommandText = "DataPost" .Prepared = False .Parameters.Append .CreateParameter("@ElementMetadata", adLongVarWChar, adParamInput, 2147483647, XMLFromRecordset(Element)) .Parameters.Append .CreateParameter("@ElementData", adLongVarWChar, adParamInput, 2147483647, XMLFromRecordset(Data)) End With Result.Open Cmd ' previously created recordset object with options set Here's the function that does the xml conversion: Private Function XMLFromRecordset(Recordset) Dim Stream Set Stream = Server.CreateObject("ADODB.Stream") Stream.Open Recordset.Save Stream, adPersistXML Stream.Position = 0 XMLFromRecordset = Stream.ReadText End Function Just in case the web page needs to know, the SP returns a recordset of any new elements, showing their page value and their created value (so I can see that n1 is now e12346 for example). Here are some key snippets from the stored procedure. Note this is SQL 2000 for now, though I'll be able to switch to 2005 soon: CREATE PROCEDURE [dbo].[DataPost] @ElementMetaData ntext, @ElementData ntext AS DECLARE @hdoc int --- snip --- EXEC sp_xml_preparedocument @hdoc OUTPUT, @ElementMetaData, '<xml xmlns:s="uuid:BDC6E3F0-6DA3-11d1-A2A3-00AA00C14882" xmlns:dt="uuid:C2F41010-65B3-11d1-A29F-00AA00C14882" xmlns:rs="urn:schemas-microsoft-com:rowset" xmlns:z="#RowsetSchema" />' INSERT #ElementMetadata (ElementID, ElementTypeID, ElementID1, ElementID2) SELECT * FROM OPENXML(@hdoc, '/xml/rs:data/rs:insert/z:row', 0) WITH ( ElementID int, ElementTypeID int, ElementID1 int, ElementID2 int ) ORDER BY ElementID -- orders negative items (new elements) first so they begin counting at 1 for later ID calculation EXEC sp_xml_removedocument @hdoc --- snip --- UPDATE E SET E.ElementTypeID = M.ElementTypeID FROM Element E INNER JOIN #ElementMetadata M ON E.ElementID = M.ElementID WHERE E.ElementID >= 1 AND M.ElementTypeID >= 1 The following query does the correlation of the negative new element ids to the newly inserted ones: UPDATE #ElementMetadata -- Correlate the new ElementIDs with the input rows SET NewElementID = Scope_Identity() - @@RowCount + DataID WHERE ElementID < 0 Other set-based queries do all the other work of validating that the attributes are allowed, are the correct data type, and inserting, updating, and deleting elements and attributes. I hope this brief run-down is useful to others some day! Converting ADO Recordsets to an XML stream was a huge winner for me as it saved all sorts of time and had a namespace and schema already defined that made the results come out correctly. Using a flatter XML format with 2 inputs was also much easier than sticking to some ideal about having everything in a single XML stream.

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  • Sensible Way to Pass Web Data to Sql Server Database

    - by Emtucifor
    After exploring several different ways to pass web data to a database for update purposes, I'm wondering if XML might be a good strategy. The database is currently SQL 2000. In a few months it will move to SQL 2005 and I will be able to change things if needed, but I need a SQL 2000 solution now. First of all, the database in question uses the EAV model. I know that this kind of database is generally highly frowned on, so for the purposes of this question, please just accept that this is not going to change. The current update method has the web server inserting values (that have all been converted first to their correct underlying types, then to sql_variant) to a temp table. A stored procedure is then run which expects the temp table to exist and it takes care of updating, inserting, or deleting things as needed. So far, only a single element has needed to be updated at a time. But now, there is a requirement to be able to edit multiple elements at once, and also to support hierarchical elements, each of which can have its own list of attributes. Here's some example XML I hand-typed to demonstrate what I'm thinking of. Note that in this database the Entity is Element and an ID of 0 signifies "create" aka an insert of a new item. <Elements> <Element ID="1234"> <Attr ID="221">Value</Attr> <Attr ID="225">287</Attr> <Attr ID="234"> <Element ID="99825"> <Attr ID="7">Value1</Attr> <Attr ID="8">Value2</Attr> <Attr ID="9" Action="delete" /> </Element> <Element ID="99826" Action="delete" /> <Element ID="0" Type="24"> <Attr ID="7">Value4</Attr> <Attr ID="8">Value5</Attr> <Attr ID="9">Value6</Attr> </Element> <Element ID="0" Type="24"> <Attr ID="7">Value7</Attr> <Attr ID="8">Value8</Attr> <Attr ID="9">Value9</Attr> </Element> </Attr> <Rel ID="3827" Action="delete" /> <Rel ID="2284" Role="parent"> <Element ID="3827" /> <Element ID="3829" /> <Attr ID="665">1</Attr> </Rel> <Rel ID="0" Type="23" Role="child"> <Element ID="3830" /> <Attr ID="67" </Rel> </Element> <Element ID="0" Type="87"> <Attr ID="221">Value</Attr> <Attr ID="225">569</Attr> <Attr ID="234"> <Element ID="0" Type="24"> <Attr ID="7">Value10</Attr> <Attr ID="8">Value11</Attr> <Attr ID="9">Value12</Attr> </Element> </Attr> </Element> <Element ID="1235" Action="delete" /> </Elements> Some Attributes are straight value types, such as AttrID 221. But AttrID 234 is a special "multi-value" type that can have a list of elements underneath it, and each one can have one or more values. Types only need to be presented when a new item is created, since the ElementID fully implies the type if it already exists. I'll probably support only passing in changed items (as detected by javascript). And there may be an Action="Delete" on Attr elements as well, since NULLs are treated as "unselected"--sometimes it's very important to know if a Yes/No question has intentionally been answered No or if no one's bothered to say Yes yet. There is also a different kind of data, a Relationship. At this time, those are updated through individual AJAX calls as things are edited in the UI, but I'd like to include those so that changes to relationships can be canceled (right now, once you change it, it's done). So those are really elements, too, but they are called Rel instead of Element. Relationships are implemented as ElementID1 and ElementID2, so the RelID 2284 in the XML above is in the database as: ElementID 2284 ElementID1 1234 ElementID2 3827 Having multiple children in one relationship isn't currently supported, but it would be nice later. Does this strategy and the example XML make sense? Is there a more sensible way? I'm just looking for some broad critique to help save me from going down a bad path. Any aspect that you'd like to comment on would be helpful. The web language happens to be Classic ASP, but that could change to ASP.Net at some point. A persistence engine like Linq or nHibernate is probably not acceptable right now--I just want to get this already working application enhanced without a huge amount of development time. I'll choose the answer that shows experience and has a balance of good warnings about what not to do, confirmations of what I'm planning to do, and recommendations about something else to do. I'll make it as objective as possible. P.S. I'd like to handle unicode characters as well as very long strings (10k +). UPDATE I have had this working for some time and I used the ADO Recordset Save-To-Stream trick to make creating the XML really easy. The result seems to be fairly fast, though if speed ever becomes a problem I may revisit this. In the meantime, my code works to handle any number of elements and attributes on the page at once, including updating, deleting, and creating new items all in one go. I settled on a scheme like so for all my elements: Existing data elements Example: input name e12345_a678 (element 12345, attribute 678), the input value is the value of the attribute. New elements Javascript copies a hidden template of the set of HTML elements needed for the type into the correct location on the page, increments a counter to get a new ID for this item, and prepends the number to the names of the form items. var newid = 0; function metadataAdd(reference, nameid, value) { var t = document.createElement('input'); t.setAttribute('name', nameid); t.setAttribute('id', nameid); t.setAttribute('type', 'hidden'); t.setAttribute('value', value); reference.appendChild(t); } function multiAdd(target, parentelementid, attrid, elementtypeid) { var proto = document.getElementById('a' + attrid + '_proto'); var instance = document.createElement('p'); target.parentNode.parentNode.insertBefore(instance, target.parentNode); var thisid = ++newid; instance.innerHTML = proto.innerHTML.replace(/{prefix}/g, 'n' + thisid + '_'); instance.id = 'n' + thisid; instance.className += ' new'; metadataAdd(instance, 'n' + thisid + '_p', parentelementid); metadataAdd(instance, 'n' + thisid + '_c', attrid); metadataAdd(instance, 'n' + thisid + '_t', elementtypeid); return false; } Example: Template input name _a678 becomes n1_a678 (a new element, the first one on the page, attribute 678). all attributes of this new element are tagged with the same prefix of n1. The next new item will be n2, and so on. Some hidden form inputs are created: n1_t, value is the elementtype of the element to be created n1_p, value is the parent id of the element (if it is a relationship) n1_c, value is the child id of the element (if it is a relationship) Deleting elements A hidden input is created in the form e12345_t with value set to 0. The existing controls displaying that attribute's values are disabled so they are not included in the form post. So "set type to 0" is treated as delete. With this scheme, every item on the page has a unique name and can be distinguished properly, and every action can be represented properly. When the form is posted, here's a sample of building one of the two recordsets used (classic ASP code): Set Data = Server.CreateObject("ADODB.Recordset") Data.Fields.Append "ElementID", adInteger, 4, adFldKeyColumn Data.Fields.Append "AttrID", adInteger, 4, adFldKeyColumn Data.Fields.Append "Value", adLongVarWChar, 2147483647, adFldIsNullable Or adFldMayBeNull Data.CursorLocation = adUseClient Data.CursorType = adOpenDynamic Data.Open This is the recordset for values, the other is for the elements themselves. I step through the posted form and for the element recordset use a Scripting.Dictionary populated with instances of a custom Class that has the properties I need, so that I can add the values piecemeal, since they don't always come in order. New elements are added as negative to distinguish them from regular elements (rather than requiring a separate column to indicate if it is new or addresses an existing element). I use regular expression to tear apart the form keys: "^(e|n)([0-9]{1,10})_(a|p|t|c)([0-9]{0,10})$" Then, adding an attribute looks like this. Data.AddNew ElementID.Value = DataID AttrID.Value = Integerize(Matches(0).SubMatches(3)) AttrValue.Value = Request.Form(Key) Data.Update ElementID, AttrID, and AttrValue are references to the fields of the recordset. This method is hugely faster than using Data.Fields("ElementID").Value each time. I loop through the Dictionary of element updates and ignore any that don't have all the proper information, adding the good ones to the recordset. Then I call my data-updating stored procedure like so: Set Cmd = Server.CreateObject("ADODB.Command") With Cmd Set .ActiveConnection = MyDBConn .CommandType = adCmdStoredProc .CommandText = "DataPost" .Prepared = False .Parameters.Append .CreateParameter("@ElementMetadata", adLongVarWChar, adParamInput, 2147483647, XMLFromRecordset(Element)) .Parameters.Append .CreateParameter("@ElementData", adLongVarWChar, adParamInput, 2147483647, XMLFromRecordset(Data)) End With Result.Open Cmd ' previously created recordset object with options set Here's the function that does the xml conversion: Private Function XMLFromRecordset(Recordset) Dim Stream Set Stream = Server.CreateObject("ADODB.Stream") Stream.Open Recordset.Save Stream, adPersistXML Stream.Position = 0 XMLFromRecordset = Stream.ReadText End Function Just in case the web page needs to know, the SP returns a recordset of any new elements, showing their page value and their created value (so I can see that n1 is now e12346 for example). Here are some key snippets from the stored procedure. Note this is SQL 2000 for now, though I'll be able to switch to 2005 soon: CREATE PROCEDURE [dbo].[DataPost] @ElementMetaData ntext, @ElementData ntext AS DECLARE @hdoc int --- snip --- EXEC sp_xml_preparedocument @hdoc OUTPUT, @ElementMetaData, '<xml xmlns:s="uuid:BDC6E3F0-6DA3-11d1-A2A3-00AA00C14882" xmlns:dt="uuid:C2F41010-65B3-11d1-A29F-00AA00C14882" xmlns:rs="urn:schemas-microsoft-com:rowset" xmlns:z="#RowsetSchema" />' INSERT #ElementMetadata (ElementID, ElementTypeID, ElementID1, ElementID2) SELECT * FROM OPENXML(@hdoc, '/xml/rs:data/rs:insert/z:row', 0) WITH ( ElementID int, ElementTypeID int, ElementID1 int, ElementID2 int ) ORDER BY ElementID -- orders negative items (new elements) first so they begin counting at 1 for later ID calculation EXEC sp_xml_removedocument @hdoc --- snip --- UPDATE E SET E.ElementTypeID = M.ElementTypeID FROM Element E INNER JOIN #ElementMetadata M ON E.ElementID = M.ElementID WHERE E.ElementID >= 1 AND M.ElementTypeID >= 1 The following query does the correlation of the negative new element ids to the newly inserted ones: UPDATE #ElementMetadata -- Correlate the new ElementIDs with the input rows SET NewElementID = Scope_Identity() - @@RowCount + DataID WHERE ElementID < 0 Other set-based queries do all the other work of validating that the attributes are allowed, are the correct data type, and inserting, updating, and deleting elements and attributes. I hope this brief run-down is useful to others some day! Converting ADO Recordsets to an XML stream was a huge winner for me as it saved all sorts of time and had a namespace and schema already defined that made the results come out correctly. Using a flatter XML format with 2 inputs was also much easier than sticking to some ideal about having everything in a single XML stream.

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  • printing reverse in singly link list using pointers

    - by theoneabhinav
    i have been trying this code. i think the logic is ok but the program terminates abruptly when the display_rev function is called here is code of display_rev void display_rev(emp_node *head) { emp_node *p=head, *q; while(p->next != NULL) p=p->next; while(p!=head || p==head){ q=head; display_rec(p); while(q->next != p) q=q->next; p=q; } } here is my whole code #include<stdio.h> #include<stdlib.h> #include<ctype.h> #include<string.h> //Declarations=============================================================== typedef struct //employee record { int emp_id; char name[150]; char mob_no[11]; float salary; int proj[5]; struct emp_node *next; } emp_node; emp_node* add_rec(emp_node*); emp_node* create_db(emp_node*); emp_node* search_db(emp_node*, int); emp_node* delete_rec(emp_node*, int); void read_name(emp_node*); void read_mob(emp_node*); void display_db(emp_node*); void display_rec(emp_node*); void display_rev(emp_node*); void modify_rec(emp_node*); void swtch(emp_node*); //=========================================================================== int main() { char ans; emp_node *head = NULL; head = create_db(head); display_db(head); do { swtch(head); printf("\n\n\tDo you want to continue (y/n) : "); getchar(); scanf("%c", &ans); } while (ans == 'y' || ans == 'Y'); return 0; } //Definitions================================================================ emp_node* create_db(emp_node *head) //database creation { int i = 1, no; emp_node *p; printf("Enter number of employees:"); scanf("%d", &no); printf("\n\n"); head = (emp_node *) malloc(sizeof(emp_node)); head = add_rec(head); head->next = NULL; p = head; while (i < no) { p->next = (emp_node *) malloc(sizeof(emp_node)); p = p->next; p = add_rec(p); p->next = NULL; i++; } return head; } emp_node* add_rec(emp_node *p) //new record { int j; printf("\n\tEmployee ID : "); scanf("%d", &(p->emp_id)); printf("\n\tFirst Name:"); read_name(p); printf("\n\tMobile No.:"); read_mob(p); printf("\n\tSalary :"); scanf("%f", &(p->salary)); printf( "\n\tEnter \"1\" for the projects employee is working on, otherwise enter \"0\": \n"); for (j = 0; j < 5; j++) { printf("\n\t\tProject No. %d : ", j + 1); scanf("%d", &(p->proj[j])); while (p->proj[j] != 1 && p->proj[j] != 0) { printf("\n\nInvalid entry!! Please re-enter."); printf("\n\t\tProject No. %d : ", j + 1); scanf("%d", &(p->proj[j])); } } printf("\n\n\n"); return p; } void read_name(emp_node *p) //validation for name { int j, len; scanf("%s", p->name); len = strlen(p->name); for (j = 0; j < len; j++) { if (!isalpha(p->name[j])) { printf( "\n\n\tInvalid name!!Can contain only characters. Please Re-enter.\n"); printf("\n\tName : "); read_name(p); } } } void read_mob(emp_node *p) //validation for mobile no. { int j; scanf("%s", p->mob_no); while (strlen(p->mob_no) != 10) { printf("\n\nInvalid Mobile No!!Please Re-enter"); printf("\n\n\tMobile No.:"); read_mob(p); } for (j = 0; j < 10; j++) { if (!(48 <= p->mob_no[j] && p->mob_no[j] <= 57)) { printf( "\n\nInvalid Mobile No!!Can contain only digits. Please Re-enter."); printf("\n\n\tMobile No.:"); read_mob(p); } } } void display_db(emp_node *head) //displaying whole database { emp_node *p; p = head; printf("\n\n\t\t****** EMPLOYEE DATABASE ******\n"); printf( "\n=============================================================================="); printf("\n Id.\t Name\t\t Mobile No\t Salary\t Projects\n"); while (p != NULL) { display_rec(p); p = p->next; printf("\n\n\n"); } printf( "\n=============================================================================="); } void swtch(emp_node *head) //function for menu and switch case { int cho, x; emp_node *p; printf("\n\n\t\t****** MENU ******"); printf( "\n\n\t1. insert Record\n\t2. Search Record\n\t3. Modify Record\n\t4. Delete Record\n\t5. Display Reverse\n\t6. Exit"); printf("\n\tWhich operation do you want to perform? "); scanf("%d", &cho); switch (cho) { case 1: p=head; while(p->next != NULL) p=p->next; p->next = (emp_node *) malloc(sizeof(emp_node)); p=p->next; p = add_rec(p); p->next = NULL; display_db(head); break; case 2: printf("\n\n\tEnter employee ID whose record is to be Searched :"); scanf("%d", &x); p = search_db(head, x); if (p == NULL) printf("\n\nRecord not found."); else display_rec(p); break; case 3: printf("\n\n\tEnter employee ID whose record is to be modified :"); scanf("%d", &x); p = search_db(head, x); if (p == NULL) printf("\n\nRecord not found."); else modify_rec(p); display_db(head); break; case 4: printf("\n\n\tEnter employee ID whose record is to be deleted :"); scanf("%d", &x); head = delete_rec(head, x); display_db(head); break; case 5: display_rev(head); case 6: exit(0); default: printf("Invalid Choice!! Please try again."); } } emp_node* search_db(emp_node *head, int id) //search database { emp_node *p = head; while (p != NULL) { if (p->emp_id == id) return p; p = p->next; } return NULL; } void display_rec(emp_node *p) //display a single record { int j; printf("\n %d", p->emp_id); printf("\t %10s", p->name); printf("\t %10s", p->mob_no); printf("\t %05.2f", p->salary); printf("\t "); for (j = 0; j < 5; j++) { if (p->proj[j] == 1) printf(" %d,", j + 1); } } void modify_rec(emp_node *p) //modifying a record { int j, cho; char ch1, edt; do { printf( "\n\t1. Name\n\t2. Email Address\n\t3. Mobile No.\n\t4. Salary\n\t5. Date of birth\n\t6. Projects\n"); printf("Enter your choice : "); scanf("%d", &cho); switch (cho) { case 1: printf("\n\tPrevious name:%s", p->name); printf("\n\tDo you want to edit ? (y/n)"); getchar(); scanf("%c", &ch1); if (ch1 == 'y' || ch1 == 'Y') { printf("\n\tEnter New Name:"); read_name(p); } break; case 2: printf("\n\tPrevious Mobile No. : %s", p->mob_no); printf("\n\tDo you want to edit ? (y/n)"); getchar(); scanf("%c", &ch1); if (ch1 == 'y' || ch1 == 'Y') { printf("\n\tEnter New Mobile No. :"); read_mob(p); } break; case 3: printf("\n\tPrevious salary is : %f", p->salary); printf("\n\tDo you want to edit ? (y/n)"); getchar(); scanf("%c", &ch1); if (ch1 == 'y' || ch1 == 'Y') { printf("\n\tEnter New salary:"); scanf("%f", &(p->salary)); } break; case 4: printf("the employee is currently working on project no. "); for (j = 0; j < 5; j++) { if (p->proj[j] == 1) printf(" %d,", j + 1); } printf("\n\tDo you want to edit ? (y/n)"); getchar(); scanf("%c", &ch1); if (ch1 == 'y' || ch1 == 'Y') { printf( "\n\tEnter \"1\" for the projects employee is working on : \n"); for (j = 0; j < 5; j++) { printf("\n\t\tProject No. %d : ", j + 1); scanf("%d", &(p->proj[j])); while (p->proj[j] != 1) { printf("\n\nInvalid entry!! Please re-enter."); printf("\n\t\tProject No. %d : ", j + 1); scanf("%d", &(p->proj[j])); } } } break; default: printf("\n\nInvalid Choice!! Please Try again."); } printf("\n\nDo you want to edit any other fields ?(y/n)"); getchar(); scanf("%c", &edt); } while (edt == 'y' || edt == 'Y'); } emp_node* delete_rec(emp_node *head, int id) //physical deletion of record { emp_node *p = head, *q; if (head->emp_id == id) { head = head->next; free(p); return head; } else { q = p->next; while (q->emp_id != id) { p = p->next; q = q->next; } if (q->next == NULL) p->next = NULL; else p->next = q->next; free(q); return head; } } void display_rev(emp_node *head) { emp_node *p=head, *q; while(p->next != NULL) p=p->next; while(p!=head || p==head){ q=head; display_rec(p); while(q->next != p) q=q->next; p=q; } }

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  • how to generate tinymce to ajax generated textarea

    - by Jai_pans
    Hi, i have a image multi-uloader script which also each item uploaded was preview 1st b4 it submitted and each images has its following textarea which are also generated by javascript and my problem is i want to use the tinymce editor to each textarea generated by the ajax. Any help will be appreciated.. here is my script function fileQueueError(file, errorCode, message) { try { var imageName = "error.gif"; var errorName = ""; if (errorCode === SWFUpload.errorCode_QUEUE_LIMIT_EXCEEDED) { errorName = "You have attempted to queue too many files."; } if (errorName !== "") { alert(errorName); return; } switch (errorCode) { case SWFUpload.QUEUE_ERROR.ZERO_BYTE_FILE: imageName = "zerobyte.gif"; break; case SWFUpload.QUEUE_ERROR.FILE_EXCEEDS_SIZE_LIMIT: imageName = "toobig.gif"; break; case SWFUpload.QUEUE_ERROR.ZERO_BYTE_FILE: case SWFUpload.QUEUE_ERROR.INVALID_FILETYPE: default: alert(message); break; } addImage("images/" + imageName); } catch (ex) { this.debug(ex); } } function fileDialogComplete(numFilesSelected, numFilesQueued) { try { if (numFilesQueued 0) { this.startUpload(); } } catch (ex) { this.debug(ex); } } function uploadProgress(file, bytesLoaded) { try { var percent = Math.ceil((bytesLoaded / file.size) * 100); var progress = new FileProgress(file, this.customSettings.upload_target); progress.setProgress(percent); if (percent === 100) { progress.setStatus("Creating thumbnail..."); progress.toggleCancel(false, this); } else { progress.setStatus("Uploading..."); progress.toggleCancel(true, this); } } catch (ex) { this.debug(ex); } } function uploadSuccess(file, serverData) { try { var progress = new FileProgress(file, this.customSettings.upload_target); if (serverData.substring(0, 7) === "FILEID:") { addRow("tableID","thumbnail.php?id=" + serverData.substring(7),file.name); //setup(); //generateTinyMCE('itemdescription[]'); progress.setStatus("Thumbnail Created."); progress.toggleCancel(false); } else { addImage("images/error.gif"); progress.setStatus("Error."); progress.toggleCancel(false); alert(serverData); } } catch (ex) { this.debug(ex); } } function uploadComplete(file) { try { /* I want the next upload to continue automatically so I'll call startUpload here */ if (this.getStats().files_queued 0) { this.startUpload(); } else { var progress = new FileProgress(file, this.customSettings.upload_target); progress.setComplete(); progress.setStatus("All images received."); progress.toggleCancel(false); } } catch (ex) { this.debug(ex); } } function uploadError(file, errorCode, message) { var imageName = "error.gif"; var progress; try { switch (errorCode) { case SWFUpload.UPLOAD_ERROR.FILE_CANCELLED: try { progress = new FileProgress(file, this.customSettings.upload_target); progress.setCancelled(); progress.setStatus("Cancelled"); progress.toggleCancel(false); } catch (ex1) { this.debug(ex1); } break; case SWFUpload.UPLOAD_ERROR.UPLOAD_STOPPED: try { progress = new FileProgress(file, this.customSettings.upload_target); progress.setCancelled(); progress.setStatus("Stopped"); progress.toggleCancel(true); } catch (ex2) { this.debug(ex2); } case SWFUpload.UPLOAD_ERROR.UPLOAD_LIMIT_EXCEEDED: imageName = "uploadlimit.gif"; break; default: alert(message); break; } addImage("images/" + imageName); } catch (ex3) { this.debug(ex3); } } function addRow(tableID,src,filename) { var table = document.getElementById(tableID); var rowCount = table.rows.length; var row = table.insertRow(rowCount); rowCount + 1; row.id = "row"+rowCount; var cell0 = row.insertCell(0); cell0.innerHTML = rowCount; cell0.style.background = "#FFFFFF"; var cell1 = row.insertCell(1); cell1.align = "center"; cell1.style.background = "#FFFFFF"; var imahe = document.createElement("img"); imahe.setAttribute("src",src); var hidden = document.createElement("input"); hidden.setAttribute("type","hidden"); hidden.setAttribute("name","filename[]"); hidden.setAttribute("value",filename); /*var hidden2 = document.createElement("input"); hidden2.setAttribute("type","hidden"); hidden2.setAttribute("name","filename[]"); hidden2.setAttribute("value",filename); cell1.appendChild(hidden2);*/ cell1.appendChild(hidden); cell1.appendChild(imahe); var cell2 = row.insertCell(2); cell2.align = "left"; cell2.valign = "top"; cell2.style.background = "#FFFFFF"; //tr1.appendChild(td1); var div2 = document.createElement("div"); div2.style.padding ="0 0 0 10px"; div2.style.width = "400px"; var alink = document.createElement("a"); //alink.style.margin="40px 0 0 0"; alink.href ="#"; alink.innerHTML ="Cancel"; alink.onclick= function () { document.getElementById(row.id).style.display='none'; document.getElementById(textfield.id).disabled='disabled'; }; var div = document.createElement("div"); div.style.margin="10px 0"; div.appendChild(alink); var textfield = document.createElement("input"); textfield.id = "file"+rowCount; textfield.type = "text"; textfield.name = "itemname[]"; textfield.style.margin = "10px 0"; textfield.style.width = "400px"; textfield.value = "Item Name"; textfield.onclick= function(){ //textfield.value=""; if(textfield.value=="Item Name") textfield.value=""; if(desc.innerHTML=="") desc.innerHTML ="Item Description"; if(price.value=="") price.value="Item Price"; } var desc = document.createElement("textarea"); desc.name = "itemdescription[]"; desc.cols = "80"; desc.rows = "4"; desc.innerHTML = "Item Description"; desc.onclick = function(){ if(desc.innerHTML== "Item Description") desc.innerHTML = ""; if(textfield.value=="Item name" || textfield.value=="") textfield.value="Item Name"; if(price.value=="") price.value="Item Price"; } var price = document.createElement("input"); price.id = "file"+rowCount; price.type = "text"; price.name = "itemprice[]"; price.style.margin = "10px 0"; price.style.width = "400px"; price.value = "Item Price"; price.onclick= function(){ if(price.value=="Item Price") price.value=""; if(desc.innerHTML=="") desc.innerHTML ="Item Description"; if(textfield.value=="") textfield.value="Item Name"; } var span = document.createElement("span"); span.innerHTML = "View"; span.style.width = "auto"; span.style.padding = "10px 0"; var view = document.createElement("input"); view.id = "file"+rowCount; view.type = "checkbox"; view.name = "publicview[]"; view.value = "y"; view.checked = "checked"; var div3 = document.createElement("div"); div3.appendChild(span); div3.appendChild(view); var div4 = document.createElement("div"); div4.style.padding = "10px 0"; var span2 = document.createElement("span"); span2.innerHTML = "Default Display"; span2.style.width = "auto"; span2.style.padding = "10px 0"; var radio = document.createElement("input"); radio.type = "radio"; radio.name = "setdefault"; radio.value = "y"; div4.appendChild(span2); div4.appendChild(radio); div2.appendChild(div); //div2.appendChild(label); //div2.appendChild(table); div2.appendChild(textfield); div2.appendChild(desc); div2.appendChild(price); div2.appendChild(div3); div2.appendChild(div4); cell2.appendChild(div2); } function addImage(src,val_id) { var newImg = document.createElement("img"); newImg.style.margin = "5px 50px 5px 5px"; newImg.style.display= "inline"; newImg.id=val_id; document.getElementById("thumbnails").appendChild(newImg); if (newImg.filters) { try { newImg.filters.item("DXImageTransform.Microsoft.Alpha").opacity = 0; } catch (e) { // If it is not set initially, the browser will throw an error. This will set it if it is not set yet. newImg.style.filter = 'progid:DXImageTransform.Microsoft.Alpha(opacity=' + 0 + ')'; } } else { newImg.style.opacity = 0; } newImg.onload = function () { fadeIn(newImg, 0); }; newImg.src = src; } function fadeIn(element, opacity) { var reduceOpacityBy = 5; var rate = 30; // 15 fps if (opacity < 100) { opacity += reduceOpacityBy; if (opacity > 100) { opacity = 100; } if (element.filters) { try { element.filters.item("DXImageTransform.Microsoft.Alpha").opacity = opacity; } catch (e) { // If it is not set initially, the browser will throw an error. This will set it if it is not set yet. element.style.filter = 'progid:DXImageTransform.Microsoft.Alpha(opacity=' + opacity + ')'; } } else { element.style.opacity = opacity / 100; } } if (opacity < 100) { setTimeout(function () { fadeIn(element, opacity); }, rate); } } /* ************************************** * FileProgress Object * Control object for displaying file info * ************************************** */ function FileProgress(file, targetID) { this.fileProgressID = "divFileProgress"; this.fileProgressWrapper = document.getElementById(this.fileProgressID); if (!this.fileProgressWrapper) { this.fileProgressWrapper = document.createElement("div"); this.fileProgressWrapper.className = "progressWrapper"; this.fileProgressWrapper.id = this.fileProgressID; this.fileProgressElement = document.createElement("div"); this.fileProgressElement.className = "progressContainer"; var progressCancel = document.createElement("a"); progressCancel.className = "progressCancel"; progressCancel.href = "#"; progressCancel.style.visibility = "hidden"; progressCancel.appendChild(document.createTextNode(" ")); var progressText = document.createElement("div"); progressText.className = "progressName"; progressText.appendChild(document.createTextNode(file.name)); var progressBar = document.createElement("div"); progressBar.className = "progressBarInProgress"; var progressStatus = document.createElement("div"); progressStatus.className = "progressBarStatus"; progressStatus.innerHTML = "&nbsp;"; this.fileProgressElement.appendChild(progressCancel); this.fileProgressElement.appendChild(progressText); this.fileProgressElement.appendChild(progressStatus); this.fileProgressElement.appendChild(progressBar); this.fileProgressWrapper.appendChild(this.fileProgressElement); document.getElementById(targetID).appendChild(this.fileProgressWrapper); fadeIn(this.fileProgressWrapper, 0); } else { this.fileProgressElement = this.fileProgressWrapper.firstChild; this.fileProgressElement.childNodes[1].firstChild.nodeValue = file.name; } this.height = this.fileProgressWrapper.offsetHeight; } FileProgress.prototype.setProgress = function (percentage) { this.fileProgressElement.className = "progressContainer green"; this.fileProgressElement.childNodes[3].className = "progressBarInProgress"; this.fileProgressElement.childNodes[3].style.width = percentage + "%"; }; FileProgress.prototype.setComplete = function () { this.fileProgressElement.className = "progressContainer blue"; this.fileProgressElement.childNodes[3].className = "progressBarComplete"; this.fileProgressElement.childNodes[3].style.width = ""; }; FileProgress.prototype.setError = function () { this.fileProgressElement.className = "progressContainer red"; this.fileProgressElement.childNodes[3].className = "progressBarError"; this.fileProgressElement.childNodes[3].style.width = ""; }; FileProgress.prototype.setCancelled = function () { this.fileProgressElement.className = "progressContainer"; this.fileProgressElement.childNodes[3].className = "progressBarError"; this.fileProgressElement.childNodes[3].style.width = ""; }; FileProgress.prototype.setStatus = function (status) { this.fileProgressElement.childNodes[2].innerHTML = status; }; FileProgress.prototype.toggleCancel = function (show, swfuploadInstance) { this.fileProgressElement.childNodes[0].style.visibility = show ? "visible" : "hidden"; if (swfuploadInstance) { var fileID = this.fileProgressID; this.fileProgressElement.childNodes[0].onclick = function () { swfuploadInstance.cancelUpload(fileID); return false; }; } }; i am using a swfuploader an i jst added a input fields and a textarea when it preview the images which ready to be uploaded and from my html i have this script var swfu; window.onload = function () { swfu = new SWFUpload({ // Backend Settings upload_url: "../we_modules/upload.php", // Relative to the SWF file or absolute post_params: {"PHPSESSID": ""}, // File Upload Settings file_size_limit : "20 MB", // 2MB file_types : "*.*", //file_types : "", file_types_description : "jpg", file_upload_limit : "0", file_queue_limit : "0", // Event Handler Settings - these functions as defined in Handlers.js // The handlers are not part of SWFUpload but are part of my website and control how // my website reacts to the SWFUpload events. //file_queued_handler : fileQueued, file_queue_error_handler : fileQueueError, file_dialog_complete_handler : fileDialogComplete, upload_progress_handler : uploadProgress, upload_error_handler : uploadError, upload_success_handler : uploadSuccess, upload_complete_handler : uploadComplete, // Button Settings button_image_url : "../we_modules/images/SmallSpyGlassWithTransperancy_17x18.png", // Relative to the SWF file button_placeholder_id : "spanButtonPlaceholder", button_width: 180, button_height: 18, button_text : 'Select Files(2 MB Max)', button_text_style : '.button { font-family: Helvetica, Arial, sans-serif; font-size: 12pt;cursor:pointer } .buttonSmall { font-size: 10pt; }', button_text_top_padding: 0, button_text_left_padding: 18, button_window_mode: SWFUpload.WINDOW_MODE.TRANSPARENT, button_cursor: SWFUpload.CURSOR.HAND, // Flash Settings flash_url : "../swfupload/swfupload.swf", custom_settings : { upload_target : "divFileProgressContainer" }, // Debug Settings debug: false }); }; where should i put on the tinymce function as you mention below?

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