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  • "OutputPath property is not set" error occurs only when calling MSBuild in CCNET

    - by LostInCCNET
    I've made an MSBuild project that simply does an msbuild task with our solution file as parameter. I've defined a BeforeBuild target where I set some properties, and a Build target that executes the msbuild task. I've confirmed that no errors occured when building the msbuild script in the command line console. However, when I use it in the msbuild task in my CCNET project, I keep getting the following error: C:\Windows\Microsoft.NET\Framework\v4.0.30319\Microsoft.Common.targets (483,9): error: The OutputPath property is not set for project 'MyProject.msbuild'. Please check to make sure that you have specified a valid combination of Configuration and Platform for this project. Configuration='Debug' Platform='AnyCPU'. You may be seeing this message because you are trying to build a project without a solution file, and have specified a non-default Configuration or Platform that doesn't exist for this project. I checked the build log and it seems that the error occurs during _CheckForInvalidConfigurationAndPlatform. It wasn't even able to continue to my Build task! Since the script is only intended to build the solution under Debug/Release and AnyCPU as platform, I tried to add the following lines to my msbuild project: <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <OutputPath>.\bin\Debug\</OutputPath> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <OutputPath>.\bin\Release\</OutputPath> </PropertyGroup> I could still build the project without errors in the command line, but CCNET is returning the same error mentioned above. I don't understand why CCNET keeps getting the error, and I don't know what else to try. Please help.

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  • MSBuild Script and VS2010 publish apply Web.config Transform

    - by Jason
    So, I have VS 2010 installed and am in the process of modifying my MSBuild script for our TeamCity build integration. Everything is working great with one exception. How can I tell MSBuild that I want to apply the Web.conifg transform files that I've created when I publish the build... I have the following which produces the compiled web site but, it outputs a Web.config, Web.Debug.config and, Web.Release.config files (All 3) to the compiled output directory. In studio when I perform a publish to file system it will do the transform and only output the Web.config with the appropriate changes... <Target Name="CompileWeb"> <MSBuild Projects="myproj.csproj" Properties="Configuration=Release;" /> </Target> <Target Name="PublishWeb" DependsOnTargets="CompileWeb"> <MSBuild Projects="myproj.csproj" Targets="ResolveReferences;_CopyWebApplication" Properties="WebProjectOutputDir=$(OutputFolder)$(WebOutputFolder); OutDir=$(TempOutputFolder)$(WebOutputFolder)\;Configuration=Release;" /> </Target> Any help would be great..! I know this can be done by other means but I would like to do this using the new VS 2010 way if possible

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  • iPhone UIScrollview with UIButtons - how to recreate springboard?

    - by Patrick
    I'm trying to create a springboard-like interface within my app. I'm trying to use UIButtons added to a UIScrollView. The problem I'm running in to is with the buttons not passing any touches to the UIScrollView - if I try to flick/slide and happen to press on the button it doesn't register for the UIScrollView, but if I flick the space between buttons it will work. The buttons do click/work if I touch them. Is there a property or setting that forces the button to send the touch events up to its parent (superview)? Do the buttons need to be added to something else before being added the UIScrollView? Here is my code: //init scrolling area UIScrollView *scrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, 480, 480)]; scrollView.contentSize = CGSizeMake(480, 1000); scrollView.bounces = NO; scrollView.delaysContentTouches = NO; //create background image UIImageView *rowsBackground = [[UIImageView alloc] initWithImage:[self scaleAndRotateImage:[UIImage imageNamed:@"mylongbackground.png"]]]; rowsBackground.userInteractionEnabled = YES; //create button UIButton *btn = [[UIButton buttonWithType:UIButtonTypeCustom] retain]; btn.frame = CGRectMake(100, 850, 150, 150); btn.bounds = CGRectMake(0, 0, 150.0, 150.0); [btn setImage:[self scaleAndRotateImage:[UIImage imageNamed:@"basicbutton.png"]] forState:UIControlStateNormal]; [btn addTarget:self action:@selector(buttonClick) forControlEvents:UIControlEventTouchUpInside]; //add "stuff" to scrolling area [scrollView addSubview:rowsBackground]; [scrollView addSubview:btn]; //add scrolling area to cocos2d //this is just a UIWindow [[[Director sharedDirector] openGLView] addSubview:scrollView]; //mem-mgmt [rowsBackground release]; [btn release]; [scrollView release];

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  • Core Data: Keypath "objectID" not found in entity

    - by Martin Gordon
    I'm using NSFetchedResultsController with a predicate to load a list of Documents in my application. I want to load all the Documents except the currently active one. I am using Rentzsch's MOGenerator to create a _Document class and then I put all my custom code in the Document subclass. _Document generates an objectID property with type DocumentID. In the class that creates the controller, I set the controller's currentDocID property: controller.currentDocID = self.document.objectID; In the controller itself, I lazy load the fetchedResultsController like this: - (NSFetchedResultsController *)fetchedResultsController { if (fetchedResultsController != nil) { return fetchedResultsController; } NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Document" inManagedObjectContext:managedObjectContext]; [fetchRequest setEntity:entity]; NSPredicate *predicate = [NSPredicate predicateWithFormat:@"(objectID != %@)", self.currentDocID]; [fetchRequest setPredicate:predicate]; NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"dateModified" ascending:NO]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [fetchRequest setSortDescriptors:sortDescriptors]; NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:managedObjectContext sectionNameKeyPath:nil cacheName:@"Root"]; aFetchedResultsController.delegate = self; self.fetchedResultsController = aFetchedResultsController; [aFetchedResultsController release]; [sortDescriptor release]; [sortDescriptors release]; return fetchedResultsController; } When the fetchedResultsController loads, my app crashes with an unhandled exception: *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'keypath objectID not found in entity <NSSQLEntity Document id=1>' It's my understanding that all NSManagedObjects have an objectID, whether temporary or permanent. Is this not the case? Any thoughts?

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  • fmod VS2008 unresolved externals in dependant project

    - by Tom J Nowell
    Im currently trying to use the latest stable fmod ex in my project. I have a main executable in a project called engine4, and a project named DX9Platform in the solution as well which ti depends on. All the fmod code is in this DX9Platform project, which generates a lib file. DX9Platform includes fmodex_vc.lib and builds fine. However buildign Engien4 results in unresolved external symbol messages referencing files that use fmod in the DX9Platform project I have tried adding fmodex_vc.lib to the Engine4 project, with no success, how do I fix this? Heres the linker output: 3>------ Build started: Project: Engine4, Configuration: Release Direct3D9 Win32 ------ 3>Linking... 3>DX9PlatformLib.lib(CFmodSound.obj) : error LNK2001: unresolved external symbol _FMOD_System_Create 3>DX9PlatformLib.lib(CFmodSound.obj) : error LNK2001: unresolved external symbol "public: enum FMOD_RESULT __thiscall FMOD::System::createSound(char const *,unsigned int,struct FMOD_CREATESOUNDEXINFO *,class FMOD::Sound * *)" (?createSound@System@FMOD@@QAE?AW4FMOD_RESULT@@PBDIPAUFMOD_CREATESOUNDEXINFO@@PAPAVSound@2@@Z) 3>DX9PlatformLib.lib(CFmodSound.obj) : error LNK2001: unresolved external symbol "public: enum FMOD_RESULT __thiscall FMOD::System::getVersion(unsigned int *)" (?getVersion@System@FMOD@@QAE?AW4FMOD_RESULT@@PAI@Z) 3>DX9PlatformLib.lib(CFmodSound.obj) : error LNK2001: unresolved external symbol "public: enum FMOD_RESULT __thiscall FMOD::System::init(int,unsigned int,void *)" (?init@System@FMOD@@QAE?AW4FMOD_RESULT@@HIPAX@Z) 3>DX9PlatformLib.lib(CFModAudioObject.obj) : error LNK2001: unresolved external symbol "public: enum FMOD_RESULT __thiscall FMOD::System::playSound(enum FMOD_CHANNELINDEX,class FMOD::Sound *,bool,class FMOD::Channel * *)" (?playSound@System@FMOD@@QAE?AW4FMOD_RESULT@@W4FMOD_CHANNELINDEX@@PAVSound@2@_NPAPAVChannel@2@@Z) 3>DX9PlatformLib.lib(CFModAudioObject.obj) : error LNK2001: unresolved external symbol "public: enum FMOD_RESULT __thiscall FMOD::Channel::getPaused(bool *)" (?getPaused@Channel@FMOD@@QAE?AW4FMOD_RESULT@@PA_N@Z) 3>DX9PlatformLib.lib(CFModAudioObject.obj) : error LNK2001: unresolved external symbol "public: enum FMOD_RESULT __thiscall FMOD::Channel::setPaused(bool)" (?setPaused@Channel@FMOD@@QAE?AW4FMOD_RESULT@@_N@Z) 3>DX9PlatformLib.lib(CFModAudioObject.obj) : error LNK2001: unresolved external symbol "public: virtual class IAudioObject * __thiscall CFModAudioObject::LoadFile(char const *)" (?LoadFile@CFModAudioObject@@UAEPAVIAudioObject@@PBD@Z) 3>D:\media\desktop\engine4\Engine4\Output\Release Direct3D9\Engine4.exe : fatal error LNK1120: 8 unresolved externals 3>Build log was saved at "file://d:\media\desktop\engine4\Engine4\Engine4\intermediate\Release Direct3D9\BuildLog.htm" 3>Engine4 - 9 error(s), 0 warning(s) ========== Build: 1 succeeded, 1 failed, 0 up-to-date, 1 skipped ==========

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  • UITextField in UIAlertView doesn't respond to cut/copy/paste on second showing

    - by Jesse Grosjean
    I"m adding a UITextView to a UIAlertView with the following code: UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Enter Name Here" message:@"this gets covered!" delegate:self cancelButtonTitle:@"Dismiss" otherButtonTitles:@"OK!", nil]; UITextField *myTextField = [[UITextField alloc] initWithFrame:CGRectMake(12, 45, 260, 25)]; CGAffineTransform myTransform = CGAffineTransformMakeTranslation(0, 60); [alert setTransform:myTransform]; [myTextField setBackgroundColor:[UIColor whiteColor]]; [alert addSubview:myTextField]; [alert show]; [alert release]; [myTextField release]; If I place that code in a standard action method: - (IBAction)testAlertView:(id)sender { ...the above code... } Then the first time I show the alert view the cut/copy/paste popup menu will show in the text fields that's been added to the alert view. (For instance if I tap and hold, then "Paste" will popup after I release. The problem is after working correctly the first time, none of the cut/copy/paste buttons will show up again when I show the alert view unless I restart the app. Does anyone know why, or how to fix this problem? Bonus information I just found out that I can get things to always work if I create an show the alert within a UIActionSheet delagate callback. For instance this always works (cut/copy/paste always shows up when in the UITextField when appropriate) - (void)actionSheet:(UIActionSheet *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex { ...the above code... } Any idea what might be happening in this second case that make things work? I don't want to use a UIActionSheet in my app, so I'd like to find a way to make it work from a plain old action method. Thanks, Jesse

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  • UITextField in UIAlertView doesn't respond to cut/copy/paste on second showing

    - by Jesse Grosjean
    Edit Reposting... I accidentally marked my previous question as "commuity wiki" and didn't realize that answers to wiki posts don't generate reputation. I"m adding a UITextView to a UIAlertView with the following code: UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Enter Name Here" message:@"this gets covered!" delegate:self cancelButtonTitle:@"Dismiss" otherButtonTitles:@"OK!", nil]; UITextField *myTextField = [[UITextField alloc] initWithFrame:CGRectMake(12, 45, 260, 25)]; CGAffineTransform myTransform = CGAffineTransformMakeTranslation(0, 60); [alert setTransform:myTransform]; [myTextField setBackgroundColor:[UIColor whiteColor]]; [alert addSubview:myTextField]; [alert show]; [alert release]; [myTextField release]; If I place that code in a standard action method: (IBAction)testAlertView:(id)sender { ...the above code... } Then the first time I show the UIAlertView the cut/copy/paste popup menu will show in UITextField that's been added to the UIAlertView. (For instance if I tap and hold, then "Paste" will popup after I release. The problem is after working correctly the first time, none of the cut/copy/paste buttons will show up again next time I show the UIAlertView (new instance) unless I restart the app. Does anyone know why, or how to fix this problem? Bonus information I just found out that I can get things to always work if I create an show the alert within a UIActionSheet delagate callback. For instance this always works (cut/copy/paste always shows up when in the UITextField when appropriate) (void)actionSheet:(UIActionSheet *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex { ...the above code... } Any idea what might be happening in this second case that make things work? I don't want to use a UIActionSheet in my app, so I'd like to find a way to make it work from a plain old action method. Thanks, Jesse

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  • .NET Reference "Copy Local" True / False Being Set Based on Contents of GAC

    - by D-Sect
    We had a very interesting problem with a Win Forms project. It's been resolved. We know what happened, but we want to understand why it happened. This may help other people out in the future who have a similar problem. The WinForms project failed on 2 of our client's PCs. The error was an obscure kernel.dll error. The project ran fine on 3 other PCs. We found that a .DLL (log4net.dll - a very popular open-source logging library) was missing from our release folder. It was previously in our release folder. Why was it missing in this latest release? It was missing because I must have installed a program on my Dev box that used log4net.dll and it was added to the Global Assembly Cache. When I checked the solution's references for log4net.dll, they were changed to "copy local=FALSE". They must have changed automatically because log4net.dll was present in my GAC. Here's where my question starts: Why did my reference for log4net.dll get changed from COPY LOCAL = TRUE to COPY LOCAL = FALSE? I suspect it's because it was added to my GAC by another program. How can we prevent this from happening again? As it stands now, if I install a piece of software that uses a common library and it adds it to my GAC, then my SLNs that reference that DLL will change from Copy Local TRUE to FALSE.

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  • Visual Studio 2008 Preprocessor wierdness

    - by Canacourse
    We have set-up a simple versioning system for our builds to ensure the built files always indicate whether they are Beta Debug or Beta Release builds I moved the file version info to to myapp.rc2 and created version.h // version.h // _DEBUG is defined by VS #define _BETA #ifdef _BETA #define FILE_DESC1 _T("BETA ") #else #define FILE_DESC1 // blank on purpose #endif #ifdef _DEBUG #define FILE_DESC2 _T("Debug Version ") #else #define FILE_DESC2 _T("Release Version ") // this is greyed out in the ide when building #endif #define FILE_DESC FILE_DESC1 FILE_DESC2 // myapp.rc2 include "version.h" #ifndef _T #define _T(x) x #endif VS_VERSION_INFO VERSIONINFO FILEVERSION PROD_VER_MJR,PROD_VER_MIN,PROD_VER_UPD,JOBUILDER_BUILD PRODUCTVERSION PROD_VER_MJR,PROD_VER_MIN FILEFLAGSMASK 0x3fL #ifdef _DEBUG FILEFLAGS 0x1L #else FILEFLAGS 0x0L #endif FILEOS 0x4L FILETYPE 0x1L FILESUBTYPE 0x0L BEGIN BLOCK "StringFileInfo" BEGIN BLOCK "040904e4" BEGIN VALUE "CompanyName", COMPANY_NAME VALUE "FileDescription", FILE_DESC VALUE "FileVersion", JOBBUI_VERSION VALUE "InternalName", "MyApp.exe" VALUE "LegalCopyright", COPYRIGHT VALUE "OriginalFilename", "MyApp.exe" VALUE "ProductName", PRODUCT_NAME VALUE "ProductVersion", PRODUCT_VERSION VALUE "Comments", COMMENTS END END BLOCK "VarFileInfo" BEGIN VALUE "Translation", 0x409, 1252 END END However when the exe is built in the debug output directory the file description always incorrectly says "BETA Release Version" instead of "BETA Debug Version" Yet the IDE indicates that "#define FILE_DESC2 _T("Debug Version ")" would be used. Why might this be? I have used these files on another project and they work correctly. Thank You...

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  • function to get the file name of an URL

    - by user262325
    Hello everyone I have some source code to get the file name of an url for example: http://www.google.com/a.pdf I hope to get a.pdf because the way to join 2 NSStrings I can get is 'appendString' which only for adding a string at right side, so I planned to check each char one by one from the right side of string 'http://www.google.com/a.pdf', when it reach at the char '/', stop the checking, return string fdp.a , after that I change fdp.a to a.pdf source codes are below -(NSMutableString *) getSubStringAfterH : originalString:(NSString *)s0 { NSInteger i,l; l=[s0 length]; NSMutableString *h=[[NSMutableString alloc] init]; NSMutableString *ttt=[[NSMutableString alloc] init ]; for(i=l-1;i>=0;i--) //check each char one by one from the right side of string 'http://www.google.com/a.pdf', when it reach at the char '/', stop { ttt=[s0 substringWithRange:NSMakeRange(i, 1)]; if([ttt isEqualToString:@"/"]) { break; } else { [h appendString:ttt]; } } [ttt release]; //below are to change the sequence of char in h // txt.edcba -> abcde.txt NSMutableString *h1=[[[NSMutableString alloc] initWithFormat:@""] autorelease]; for (i=[h length]-1;i>=0;i--) { NSMutableString *t1=[[NSMutableString alloc] init ]; t1=[h substringWithRange:NSMakeRange(i, 1)]; [h1 appendString:t1]; [t1 release]; } [h release]; return h1; } h1 can reuturn the coorect string a.pdf, but if it returns to the codes where it was called, after a while system reports 'double free * set a breakpoint in malloc_error_break to debug' I checked a long time and foudn that if I removed the code ttt=[s0 substringWithRange:NSMakeRange(i, 1)]; everything will be Ok (of course getSubStringAfterH can not returns the corrent result I expected.), no error reported. I try to fix the bug a few hours, but still no clue. Welcome any comment Thanks interdev

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  • Memory management in ObjC/iPhone

    - by Manu
    Hi, I have question in memory management (objective C). There are two ideal scenario. ============================= scenario 1 ======================================== (void) funcA { MyObj *c = [otherObj getMyObject]; [c release]; } -(MyObj *) getMyObject //(this method is available in other OtherObj.m file) { MyObj *temp = [[MyObj alloc] init]; // do smothing here return temp; } ============================= scenario 2 ======================================== (void) funcA { MyObj *c = [otherObj getMyObject]; } -(MyObj *) getMyObject //(this method is available in other OtherObj.m file) { MyObj *temp = [[myObj alloc] init]; // do smothing here return [temp autorelease]; } myObj is holding huge chunk of data. In first scenario I am getting myObj(allocated) from other file so I have to release in my own method. (as per any C/C++ language library ,like strdup will return string duplicate which will realase later by developer not by strdup method). In second scenario I am getting myObj(allocated) from otherObj.m file so otherObj.m file is responsible to release that allocated memory(mean autorelease)? Is it right? Please let me know Which scenario is more efficient and valid as per apple memory guidelines. Please Please don't show me any document link. Thanks Manu

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  • Sanity check: UIBarButtonItem crashes trying to perform action

    - by Giao
    One of my users is reporting a crash on his device, an iPhone 3GS. Other devices of the same type are not reporting similar behavior. He's sent me a crash log and based on reading it, I'm not sure how to proceed. I hope I'm not interpreting the crash log incorrectly but it doesn't look like my action has been called yet. This is how I'm creating and setting up the UIBarButtonItem: - (void)viewDidLoad { [super viewDidLoad]; UIBarButtonItem *addButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAdd target:self action:@selector(addLog:)]; self.navigationItem.rightBarButtonItem = addButton; [addButton release]; } This is the my action method: - (IBAction)addLog:(id)sender { MyViewController *myController = [[MyViewController alloc] initWithNibName:@"MyNib" bundle:nil]; UINavigationController *subNavigationController = [[UINavigationController alloc] initWithRootViewController: myController]; [self presentModalViewController:subNavigationController animated:YES]; [myController release]; [subNavigationController release]; } This is the crash log: Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x00000000, 0x00000000Crashed Thread: 0 Thread 0 Crashed: 0 libSystem.B.dylib 0x0007e98c __kill + 81 libSystem.B.dylib 0x0007e97c kill + 4 2 libSystem.B.dylib 0x0007e96e raise + 10 3 libSystem.B.dylib 0x0009361a abort + 34 4 MyApp 0x000042e8 0x1000 + 13032 5 CoreFoundation 0x00058ede -[NSObject performSelector:withObject:withObject:] + 18 6 UIKit 0x0004205e -[UIApplication sendAction:to:from:forEvent:] + 78 7 UIKit 0x00094d4e -[UIBarButtonItem(Internal) _sendAction:withEvent:] + 86 8 CoreFoundation 0x00058ede -[NSObject performSelector:withObject:withObject:] + 18 9 UIKit 0x0004205e -[UIApplication sendAction:to:from:forEvent:] + 78 10 UIKit 0x00041ffe -[UIApplication sendAction:toTarget:fromSender:forEvent:] + 26 11 UIKit 0x00041fd0 -[UIControl sendAction:to:forEvent:] + 32 12 UIKit 0x00041d2a -[UIControl(Internal) _sendActionsForEvents:withEvent:] + 350 13 UIKit 0x0004263e -[UIControl touchesEnded:withEvent:] + 330 14 UIKit 0x00041656 -[UIWindow _sendTouchesForEvent:] + 318 15 UIKit 0x00041032 -[UIWindow sendEvent:] + 74

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  • iPhone SDK: Memory leak on picker

    - by bbftsoftware
    I have created a picker for my users to pick from a list of countries. The problem is that repeated opening and closing of the picker is resulting in “EXC_BAD_ACCESS” error. I suspect it might be a memory leak but I am not sure. I was hoping someone could shed some insight into why this might be happening? //data source for UIPicker NSArray *arrayCountryChoices; arrayCountryChoices = [[NSArray alloc] initWithObjects:@"TK=TOKELAU", @"TJ=TAJIKISTAN", @"TH=THAILAND", @"TG=TOGO", @"TF=FRENCH SOUTHERN TERRITORIES", @"GY=GUYANA", @"TD=CHAD", nil]; //opening the picker CountryViewController *countryVC = [[CountryViewController alloc] initWithNibName:@"CountryView" bundle:nil]; countryVC.delegate = self; [self presentModalViewController:countryVC animated:YES]; [countryVC release]; //here is where I grab the data //close country selector [self dismissModalViewControllerAnimated:YES]; //parse out code NSString *strCode = [chosenCountry substringToIndex:2]; //set the gui txtCountry.text = strCode; I think it may be because I am trying to release the Country Selector before the delegate has a chance to get its data? Also I am wondring if I should not release the picker until the screen that calls it is released. Thanks in advance.

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  • Using mem_fun_ref with boost::shared_ptr

    - by BlueRaja
    Following the advice of this page, I'm trying to get shared_ptr to call IUnknown::Release() instead of delete: IDirectDrawSurface* dds; ... //Allocate dds return shared_ptr<IDirectDrawSurface>(dds, mem_fun_ref(&IUnknown::Release)); error C2784: 'std::const_mem_fun1_ref_t<_Result,_Ty,_Arg std::mem_fun_ref(Result (_thiscall _Ty::* )(_Arg) const)' : could not deduce template argument for 'Result (_thiscall _Ty::* )(Arg) const' from 'ULONG (_cdecl IUnknown::* )(void)' error C2784: 'std::const_mem_fun_ref_t<_Result,_Ty std::mem_fun_ref(Result (_thiscall _Ty::* )(void) const)' : could not deduce template argument for 'Result (_thiscall _Ty::* )(void) const' from 'ULONG (__cdecl IUnknown::* )(void)' error C2784: 'std::mem_fun1_ref_t<_Result,_Ty,_Arg std::mem_fun_ref(Result (_thiscall _Ty::* )(_Arg))' : could not deduce template argument for 'Result (_thiscall _Ty::* )(Arg)' from 'ULONG (_cdecl IUnknown::* )(void)' error C2784: 'std::mem_fun_ref_t<_Result,_Ty std::mem_fun_ref(Result (_thiscall _Ty::* )(void))' : could not deduce template argument for 'Result (_thiscall _Ty::* )(void)' from 'ULONG (__cdecl IUnknown::* )(void)' error C2661: 'boost::shared_ptr::shared_ptr' : no overloaded function takes 2 arguments I have no idea what to make of this. My limited template/functor knowledge led me to try typedef ULONG (IUnknown::*releaseSignature)(void); shared_ptr<IDirectDrawSurface>(dds, mem_fun_ref(static_cast<releaseSignature>(&IUnknown::Release))); But to no avail. Any ideas?

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  • iPhone JSON object releasing itself?

    - by MidnightLightning
    I'm using the JSON Framework addon for iPhone's Objective-C to catch a JSON object that's an array of Dictionary-style objects via HTTP. Here's my connectionDidFinishLoading function: - (void)connectionDidFinishLoading:(NSURLConnection *)connection { [connection release]; NSString *responseString = [[NSString alloc] initWithData:responseData encoding:NSUTF8StringEncoding]; [loadingIndicator stopAnimating]; NSArray *responseArray = [responseString JSONValue]; // Grab the JSON array of dictionaries NSLog(@"Response Array: %@", responseArray); if ([responseArray respondsToSelector:@selector(count)]) { NSLog(@"Returned %@ items", [responseArray count]); } [responseArray release]; [responseString release]; } The issue is that the code is throwing a EXC_BAD_ACCESS error on the second NSLog line. The EXC_BAD_ACCESS error I think indicates that the variable got released from memory, but the first NSLog command works just fine (and shows that the data is all there); it seems that only when calling the count message is causing the error, but the respondsToSelector call at least thinks that the responseArray should be able to respond to that message. When running with the debugger, it crashes on that second line, but the stack shows that the responseArray object is still defined, and has 12 objects in it (so the debugger at least is able to get an accurate count of the contents of that variable). Is this a problem with the JSON framework's creation of that NSArray, or is there something wrong with my code?

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  • NSURL Connection will/won't load data

    - by jkap
    So here's my issue: I followed the NSURLConnection tutorial in the iPhone Developer Documentation almost to the T, and it only kinda works. Here's where it all goes wrong: The object seems to be created correctly and delegates to connectionDidFinishLoading, but with any URL I try to load the response data always ends up only being 0 bytes. I am running in the simulator if that makes any difference. Here's my relevant code: - (void)viewDidLoad { [super viewDidLoad]; self.title = @"WVFS Player"; //create a request NSURLRequest *theRequest = [NSURLRequest requestWithURL:[NSURL URLWithString:@"http://wvfs.josh-kaplan.com/nowPlaying.php"] cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:60.0]; // create a connection NSURLConnection *theConnection=[[NSURLConnection alloc] initWithRequest:theRequest delegate:self]; if(theConnection) { // create the datum responseData=[[NSMutableData data] retain]; } else { // code this later } } - (void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response { [responseData setLength:0]; } - (void)connectionDidFinishLoading:(NSURLConnection *)connection { // make it work NSLog(@"Succeeded! Received %d bytes of data:",[responseData length]); // release it [connection release]; [responseData release]; } And here's my log output: [Session started at 2010-03-14 09:01:09 -0400.] 2010-03-14 09:01:14.784 WVFS[19571:207] Succeeded! Received 0 bytes of data: Any ideas? Thanks, Josh

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  • .NET Reference "Copy Local" True / Fasle Being Set Based on Contents of General Assembly

    - by D-Sect
    Hello All. First question for me here. We had a very interesting problem with a Win Forms project. It's been resolved. We know what happened, but we want to understand why it happened. This may help other people out in the future who have a similar problem. The WinForms project failed on 2 of our client's PCs. The error was an obscure kernel.dll error. The project ran fine on 3 other PCs. We found that a .DLL (log4net.dll - a very popular open-source logging library) was missing from our release folder. It was previously in our release folder. Why was it missing in this latest release? It was missing because I must have installed a program on my Dev box that used log4net.dll and it was added to the general assembly. When I checked the SLN's references for log4net.dll, they were changed to "copy local=FALSE". They must have changed automagicially because log4net.dll was present in my GAC. Here's where my question starts: Why did my reference for log4net.dll get changed from COPY LOCAL = TRUE to COPY LOCAL = FALSE? I suspect it's because it was added to my GAC by another program. How can we prevent this from happening again? As it stands now, if I install a piece of software that uses a common library and it adds it to my GAC, then my SLNs that REF that DLL will change from Copy Local TRUE to FALSE. Thank you so much. I hope this helps people out who have a piece of software that runs in some places, but not in others, when it used to run fine in ALL places.

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  • UINavigationBar is getting buttons from another view

    - by Rafael Oliveira
    I have three Views, Splash, Login and List. From Splash I just wait and then Push Login View, with the Navigation Bar hidden. In Login I Show the NavigationBar, hide the BackButton1 and add a new RightButton1, then I check if Settings.bundle "login" and "pass" are set. If so, I push List View. Otherwise I stay in the Login view waiting for the user to fill the form and press a button. In List View I add a new RightButton2 and a new BackButton2. The problem is that if Settings.bundle data is not null, and in Login View I quickly push List View the RightButton1 appears in List View, or no buttons appear at all, or only BackButton2 doesn't appear... The most strange thing of all is that everything was OK and all of sudden it started to get messy. Login View: // Making the Navigation Bar Visible [self.navigationController setNavigationBarHidden:NO animated:NO]; // Hiding the Back Button in THIS view (Login) [self.navigationItem setHidesBackButton:YES]; // Inserting the Logout Button for the Next View (List) UIBarButtonItem *backButton = [[UIBarButtonItem alloc] initWithTitle:@"Logout" style:UIBarButtonItemStylePlain target:nil action:nil]; self.navigationItem.backBarButtonItem = backButton; [backButton release]; UIBarButtonItem* newAccountButton = [[UIBarButtonItem alloc] initWithTitle:@"New Account" style:UIBarButtonItemStylePlain target:self action:@selector(newAccountButtonPressed)]; self.navigationItem.rightBarButtonItem = newAccountButton; [newAccountButton release]; List View // Making the Navigation Bar Visible [self.navigationController setNavigationBarHidden:NO animated:NO]; UIBarButtonItem* aboutButton = [[UIBarButtonItem alloc] initWithTitle:@"About" style:UIBarButtonItemStylePlain target:self action:@selector(aboutButtonPressed)]; self.navigationItem.rightBarButtonItem = aboutButton; [aboutButton release]; Any ideas ?

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  • Scrolling with two fingers with a UIScrollView

    - by Craig
    I have an app where my main view accepts both touchesBegan and touchesMoved, and therefore takes in single finger touches, and drags. I want to implement a UIScrollView, and I have it working, but it overrides the drags, and therefore my contentView never receives them. I'd like to implement a UIScrollview, where a two finger drag indicates a scroll, and a one finger drag event gets passed to my content view, so it performs normally. Do I need create my own subclass of UIScrollView? Here's my code from my appDelegate where I implement the UIScrollView. @implementation MusicGridAppDelegate @synthesize window; @synthesize viewController; @synthesize scrollView; - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after app launch //[application setStatusBarHidden:YES animated:NO]; //[window addSubview:viewController.view]; scrollView.contentSize = CGSizeMake(720, 480); scrollView.showsHorizontalScrollIndicator = YES; scrollView.showsVerticalScrollIndicator = YES; scrollView.delegate = self; [scrollView addSubview:viewController.view]; [window makeKeyAndVisible]; } - (void)dealloc { [viewController release]; [scrollView release]; [window release]; [super dealloc]; }

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  • UITableView and SearchBar problem

    - by dododedodonl
    Hi all, I'm trying to add a Search bar to my UITableView. I followed this tutorial: http://clingingtoideas.blogspot.com/2010/02/uitableview-how-to-part-2-search.html. I'm getting this error if I type a letter in the search box: Rooster(10787,0xa05ed4e0) malloc: *** error for object 0x3b5f160: double free *** set a breakpoint in malloc_error_break to debug. This error occurs here: - (BOOL)searchDisplayController:(UISearchDisplayController *)controller shouldReloadTableForSearchString:(NSString *)searchString { [self handleSearchForTerm:searchString]; return YES; } (on the second line) - (void)handleSearchForTerm:(NSString *)searchTerm { [self setSavedSearchTerm:searchTerm]; if ([self searchResults] == nil) { NSMutableArray *array = [[NSMutableArray alloc] init]; [self setSearchResults:array]; [array release]; } //Empty the searchResults array [[self searchResults] removeAllObjects]; //Check if the searchTerm doesn't equal zero... if ([[self savedSearchTerm] length] != 0) { //Search the whole tableList (datasource) for (NSString *currentString in tableList) { NSString *klasString = [[NSString alloc] init]; NSInteger i = [[leerlingNaarKlasList objectAtIndex:[tableList indexOfObject:currentString]] integerValue]; if(i != -1) { klasString = [klassenList objectAtIndex:(i - 1)]; } //Check if the string matched or the klas (group of school) if ([currentString rangeOfString:searchTerm options:NSCaseInsensitiveSearch].location != NSNotFound || [klasString rangeOfString:searchTerm options:NSCaseInsensitiveSearch].location != NSNotFound) { //Add to results [[self searchResults] addObject:currentString]; //Save the klas (group of school). It has the same index as the result (lastname) NSString *strI = [[NSString alloc] initWithFormat:@"%i", i]; [[self searchResultsLeerlingNaarKlas] addObject:strI]; [strI release]; } [klasString release]; } } } Can someone help me out? Regards, Dodo

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  • Break on EXC_BAD_ACCESS in XCode?

    - by jasonh
    I'm new to iPhone development and XCode in general and have no idea how to begin troubleshooting an EXC_BAD_ACCESS signal. How can I get XCode to break at the exact line that is causing the error? I can't seem to get XCode to stop on the line causing the problem, but I do see the following lines in my debug console: Sun Oct 25 15:12:14 jasonsmacbook TestProject[1289] : CGContextSetStrokeColorWithColor: invalid context Sun Oct 25 15:12:14 jasonsmacbook TestProject[1289] : CGContextSetLineWidth: invalid context Sun Oct 25 15:12:14 jasonsmacbook TestProject[1289] : CGContextAddPath: invalid context Sun Oct 25 15:12:14 jasonsmacbook TestProject[1289] : CGContextDrawPath: invalid context 2009-10-25 15:12:14.680 LanderTest[1289:207] *** -[CFArray objectAtIndex:]: message sent to deallocated instance 0x3c4e610 Now, I am attempting to draw to the context I retrieve from UIGraphicsGetCurrentContext() and pass to the object that I want to draw with. Further trial and error debugging and I found that an NSMutableArray I have a property for on my class was a zombie. I went into the init function for the class and here's the code I was using: if ((self = [super init])) { NSMutableArray *array = [NSMutableArray array]; self.terrainBlocks = array; [array release]; } return self; } I removed the [array release] line and it no longer gives me the EXC_BAD_ACCESS signal, but I'm now confused about why this works. I thought that when I used the property, it automatically retained it for me, and thus I should release it from within init so that I don't have a leak. I'm thoroughly confused about how this works and all the guides and Stackoverflow questions I've read only confuse me more about how to set properties within my init method. There seems to be no consensus as to which way is the best.

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  • Best way to "un-promote" files in Accurev?

    - by Luke Rinard
    My company uses Accurev for source control, and for all its benefits, there's one simple action that I just can't figure out how to accomplish. Often we have someone accidentally push a file up too far in our stream structure -- from the "Development" stream to the "Release" stream, for example. What is the best way to "un-promote" this file? That is to say, to get the old version of the file back into the "Release" stream, and keep the new version of the file in the "Development" stream, where it belongs? Just doing a "Revert to Backed" or other Revert action on the file in the Release stream will either cause an old version of the file to propagate down into Development, or will make the file disappear entirely. In the above case, the developer will have to jump through hoops with setting basis times on streams, or use the command line tool to do a checkout of an old transaction, to get the file back. Sometimes the people in question are non-technical, so this is not a good solution. I have also considered moving the files to a "higher ground" stream, reverting, and then cross-promoting them to the lower stream again. This seems really kludgy. It seems like Accurev is obscure enough that Google is no help, so I turn to the good folks of StackOverflow for help -- has anybody figured out the "Accurevy" way to accomplish this?

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  • Loading data from a dictionary of dictionaries into an array in Objective C for an iphone app

    - by Kat
    I have a UINavigationController consisting of a tableview I want to load some data into. I have a dictionary plist containing Dictionaries for each Train Line which in turn have dictionaries for each station with the relevant information along with one string lineName. I need to collect the station Names keys and add them to an array to populate my table (This is working). The line names are stored as a string in my lines dictionary with the key being "lineName" Root->| | |->TrainLine1(Dictionary)->| | |-> lineName (String) | |-> Station1 (Dictionary) | |-> Station2 (Dictionary) | | |->TrainLine2(Dictionary)->| | |-> lineName (String) | |-> Station1 (Dictionary) | |-> Station2 (Dictionary) Am I going about this the wrong way? Should I reorganise my plist? The code below crashes the app. - (void)viewDidLoad { self.title = @"Train Lines"; NSString *path = [[NSBundle mainBundle] pathForResource:@"lineDetails" ofType:@"plist"]; NSDictionary *dictionary = [[NSDictionary alloc] initWithContentsOfFile:path]; NSMutableArray *array = [[NSMutableArray alloc] init]; NSMutableArray *lineNameArray = [[NSMutableArray alloc] init]; NSString *key; for (key in dictionary) { NSMutableDictionary *secondDictionary = [NSDictionary dictionaryWithDictionary:[dictionary valueForKey:key]]; [lineNameArray addObject:key]; NSLog(@"Adding this in array:%@", key); [array addObject:[secondDictionary objectForKey:kLineNameKey]]; } self.trainLines = array; self.trainLineKeys = lineNameArray; NSLog(@"Array contents:%@", self.trainLineKeys); [lineNameArray release]; [array release]; [dictionary release]; [super viewDidLoad]; }

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  • How to Manage project in this scenario

    - by vijay.shad
    Hi All, I am working on a web application which has got good amount of static or pre-login pages. These pages can have some simple forms as well where we would like to capture the visitor's details. Post login, I have got my main application. I am confused about the development and deployment architecture of my application. Post login part of my application has a release cycle of 1-2 months while pre-login pages are to be updated on a weekly basis. It is difficult to make a release of pre-login pages as the overall war also contains post-login application & which sometimes is not release ready. Currently, I have got both these parts bundled in the single war project. Please help me by letting me know the best practices whereby I can achieve following: Manage the releases of these two parts independently. I am using Maven. So is there a way I can share the resources, such as CSS, images etc between these two parts. Header and footer of my application is going to be same on pre-login & post-login pages. I was thinking of deploying these apps as two war files in my tomcat container. But then how will I manage the common resources like Css, images etc. Rgds Vijay

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  • Memory leak at Autorelease pool in Iphone sdk

    - by monish
    Hi guys, I am getting leak at [pool release]; My code here is: #pragma mark UISearchBarDelegate delegate methods - (void)performSearch:(UISearchBar *)aSearchBar { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; artistName= [aSearchBar.text stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]; if ([artistName length] > 0) { [UIApplication sharedApplication].networkActivityIndicatorVisible = YES; LyricsAppDelegate* appDelegate = (LyricsAppDelegate*) [ [UIApplication sharedApplication] delegate]; artistsList=[appDelegate doSearch:artistName ]; [theTableView reloadData]; [UIApplication sharedApplication].networkActivityIndicatorVisible = NO; [UIApplication sharedApplication].networkActivityIndicatorVisible = NO; [aSearchBar resignFirstResponder]; } else { [aSearchBar resignFirstResponder]; } [NSThread exit]; [pool release]; } - (void)searchBarSearchButtonClicked:(UISearchBar *)aSearchBar { @try { [NSThread detachNewThreadSelector:@selector(performSearch:) toTarget:self withObject:aSearchBar]; [aSearchBar resignFirstResponder]; } @catch (NSException * e) { NSLog(@"\n caught an exception"); } @finally { } } Here I am getting leak at [pool release]; in performSearch method. How can I solve this. Anyone's help will be much appreciated. Thank you, Monish.

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