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  • I'm making a simulated tv

    - by Jam
    I need to make a tv that shows the user the channel and the volume, and shows whether or not the television is on. I have the majority of the code made, but for some reason the channels won't switch. I'm fairly unfamiliar with how properties work, and I think that's what my problem here is. Help please. class Television(object): def __init__(self, __channel=1, volume=1, is_on=0): self.__channel=__channel self.volume=volume self.is_on=is_on def __str__(self): if self.is_on==1: print "The tv is on" print self.__channel print self.volume else: print "The television is off." def toggle_power(self): if self.is_on==1: self.is_on=0 return self.is_on if self.is_on==0: self.is_on=1 return self.is_on def get_channel(self): return channel def set_channel(self, choice): if self.is_on==1: if choice>=0 and choice<=499: channel=self.__channel else: print "Invalid channel!" else: print "The television isn't on!" channel=property(get_channel, set_channel) def raise_volume(self, up=1): if self.is_on==1: self.volume+=up if self.volume>=10: self.volume=10 print "Max volume!" else: print "The television isn't on!" def lower_volume(self, down=1): if self.is_on==1: self.volume-=down if self.volume<=0: self.volume=0 print "Muted!" else: print "The television isn't on!" def main(): tv=Television() choice=None while choice!="0": print \ """ Television 0 - Exit 1 - Toggle Power 2 - Change Channel 3 - Raise Volume 4 - Lower Volume """ choice=raw_input("Choice: ") print if choice=="0": print "Good-bye." elif choice=="1": tv.toggle_power() tv.__str__() elif choice=="2": change=raw_input("What would you like to change the channel to?") tv.set_channel(change) tv.__str__() elif choice=="3": tv.raise_volume() tv.__str__() elif choice=="4": tv.lower_volume() tv.__str__() else: print "\nSorry, but", choice, "isn't a valid choice." main() raw_input("Press enter to exit.")

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  • How to update a custom dependency property when the datasource list changes

    - by John
    Hi We have a user control with a custom dependency property (DP). The DP is bound to an ObservableCollection. When a new item is added to the collection programatically, the databinding does not update the target DP. Why? We think it's because, unfortunately, in our case the target is not a ListBox or ListView, but a Canvas. The DP, when changed or initialized, is supposed to draw a Shape (!) onto the Canvas, and the shape's position and size is bound to the collection item's two properties: WIDTH, LEFT. Ideally we don't want to clear the Canvas and redraw all items just becasue one has been added (or deleted). But how? So: How can the custom DP take care of drawing the shape for the new collection item? What callback do we need, at what point in time does this have to happen, and what specific MetaDataOptions might there? Also, are there any good resources out there concerning all these dependency property options. They are quite confusing. MSDN does not really help with what we're trying to do. Thanks!

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  • When is it better to use a method versus a property for a class definition?

    - by ccomet
    Partially related to an earlier question of mine, I have a system in which I have to store complex data as a string. Instead of parsing these strings as all kinds of separate objects, I just created one class that contains all of those objects, and it has some parser logic that will encode all properties into strings, or decode a string to get those objects. That's all fine and good. This question is not about the parser itself, but about where I should house the logic for the parser. Is it a better choice to put it as a property, or as a method? In the case of a property, say public string DataAsString, the get accessor would house the logic to encode all of the data into a string, while the set accessor would decode the input value and set all of the data in the class instance. It seems convenient because the input/output is indeed a string. In the case of a method, one method would be Encode(), which returns the encoded string. Then, either the constructor itself would house the logic for the decoding a string and require the string argument, or I write a Decode(string str) method which is called separately. In either case, it would be using a method instead of a property. So, is there a functional difference between these paths, in terms of the actual running of the code? Or are they basically equivalent and it then boils down to a choice of personal preference or which one looks better? And in that kind of question... which would look cleaner anyway?

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  • How VerticalOffset changes when Scrollable height changes while having list inside a list

    - by Prakash
    I am making a WP7 app which has a Listbox of UserControls. Each UserControl has an ItemsControl and Button(for getting more results). On click of the button the ItemsControl items will be increased by 5 or 10. Now on clicking on the GetMore button of any of the usercontrols except the first or last, there will be an increase in Scrollable height(Total height of the listbox) of the ListBox but the VerticalOffset(position of scrollbar from top) of the ListBox remains same. Now the problem I am facing is that the Vertical Offset is not absolute but relative to Scrollable Height. So the content being viewed till then will be changed basing on the new value of ScollableHeight. I want to know the relation between them, so that I can do some math and set the VerticalOffset value. I have added some dependency properties on VerticalOffset and ScrollableHeight through which I can get the events when any of them is changed. Also trying to use them to readjust the VerticalOffset. Any suggestions or corrections are highly appreciated.

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  • Auto-implemented getters and setters vs. public fields

    - by tclem
    I see a lot of example code for C# classes that does this: public class Point { public int x { get; set; } public int y { get; set; } } Or, in older code, the same with an explicit private backing value and without the new auto-implemented properties: public class Point { private int _x; private int _y; public int x { get { return _x; } set { _x = value; } } public int y { get { return _y; } set { _y = value; } } } My question is why. Is there any functional difference between doing the above and just making these members public fields, like below? public class Point { public int x; public int y; } To be clear, I understand the value of getters and setters when you need to do some translation of the underlying data. But in cases where you're just passing the values through, it seems needlessly verbose.

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  • What's the order of execution in property setters when using IDataErrorInfo?

    - by Benny Jobigan
    Situation: Many times with WPF, we use INotifyPropertyChanged and IDataErrorInfo to enable binding and validation on our data objects. I've got a lot of properties that look like this: public SomeObject SomeData { get { return _SomeData; } set { _SomeData = value; OnPropertyChanged("SomeData"); } } Of course, I have an appropriate overridden IDataErrorInfo.this[] in my class to do validation. Question: In a binding situation, when does the validation code get executed? When is the property set? When is the setter code executed? What if the validation fails? For example: User enters new data. Binding writes data to property. Property set method is executed. Binding checks this[] for validation. If the data is invalid, the binding sets the property back to the old value. Property set method is executed again. This is important if you are adding "hooks" into the set method, like: public string PathToFile { get { return _PathToFile; } set { if (_PathToFile != value && // prevent unnecessary actions OnPathToFileChanging(value)) // allow subclasses to do something or stop the setter { _PathToFile = value; OnPathToFileChanged(); // allow subclasses to do something afterwards OnPropertyChanged("PathToFile"); } } }

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  • How to avoid using the same identifier for Class Names and Property Names?

    - by Wololo
    Here are a few example of classes and properties sharing the same identifier: public Coordinates Coordinates { get; set; } public Country Country { get; set; } public Article Article { get; set; } public Color Color { get; set; } public Address Address { get; set; } This problem occurs more frequently when using POCO with the Entity Framework as the Entity Framework uses the Property Name for the Relationships. So what to do? Use non-standard class names? public ClsCoordinates Coordinates { get; set; } public ClsCountry Country { get; set; } public ClsArticle Article { get; set; } public ClsColor Color { get; set; } public ClsAddress Address { get; set; } public ClsCategory Category { get; set; } Yuk Or use more descriptive Property Names? public Coordinates GeographicCoordinates { get; set; } public Country GeographicCountry { get; set; } public Article WebArticle { get; set; } public Color BackgroundColor { get; set; } public Address HomeAddress { get; set; } public Category ProductCategory { get; set; } Less than ideal, but can live with it I suppose. Or JUST LIVE WITH IT? What are you best practices?

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  • How are property assignment expressions handled in C#?

    - by Serious
    In C# you can use a property as both an lrvalue and rvalue at the same time like this : int n = N = 1; Here is a complete C# sample : class Test { static int n; static int N { get { System.Console.WriteLine("get"); return n; } set { System.Console.WriteLine("set"); n = value; } } static void Main() { int n = N = 1; System.Console.WriteLine("{0}/{1}", n, N); } } You can't do that in C++/CLI as the resulting type of the assignment expression "N = 1" is void. EDIT: here is a C++/CLI sample that shows this : ref class A { public: static property int N; }; int main() { int n = A::N = 1; System::Console::WriteLine("{0}/{1}", n, A::N); } So what's the magic behind C# syntax allowing a void-expression to be used as a rvalue ? Is this special treatment only available for properties or do you know other C# tricks like this ?

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  • F# Higher-order property accessors

    - by Nathan Sanders
    I just upgraded my prototyping tuple to a record. Someday it may become a real class. In the meantime, I want to translate code like this: type Example = int * int let examples = [(1,2); (3,4); (5,6)] let field1s = Seq.map (fst >> printfn "%d") examples to this: type Example = { Field1 : int Field2 : int Description : string } let examples = [{Field1 = 1; Field2 = 2; Description = "foo"} {Field1 = 3; Field2 = 4; Description = "bar"} {Field1 = 5; Field2 = 6; Description = "baz"}] let field1s = Seq.map Description examples The problem is that I expected to get a function Description : Example -> string when I declared the Example record, but I don't. I've poked around a little and tried properties on classes, but that doesn't work either. Am I just missing something in the documentation or will I have to write higher-order accessors manually? (That's the workaround I'm using now.)

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  • C# "Rename" Property in Derived Class

    - by Eric
    When you read this you'll be awfully tempted to give advice like "this is a bad idea for the following reason..." Bear with me. I know there are other ways to approach this. This question should be considered trivia. Lets say you have a class "Transaction" that has properties common to all transactions such as Invoice, Purchase Order, and Sales Receipt. Let's take the simple example of Transaction "Amount", which is the most important monetary amount for a given transaction. public class Transaction { public double Amount { get; set; } public TxnTypeEnum TransactionType { get; set; } } This Amount may have a more specific name in a derived type... at least in the real world. For example, the following values are all actually the same thing: Transaction - Amount Invoice - Subtotal PurchaseOrder - Total Sales Receipt - Amount So now I want a derived class "Invoice" that has a Subtotal rather than the generically-named Amount. Ideally both of the following would be true: In an instance of Transaction, the Amount property would be visible. In an instance of Invoice, the Amount property would be hidden, but the Subtotal property would refer to it internally. Invoice looks like this: public class Invoice : Transaction { new private double? Amount { get { return base.Amount; } set { base.Amount = value; } } // This property should hide the generic property "Amount" on Transaction public double? SubTotal { get { return Amount; } set { Amount = value; } } public double RemainingBalance { get; set; } } But of course Transaction.Amount is still visible on any instance of Invoice. Thanks for taking a look!

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  • Tracking changed (unsaved) objects

    - by Eric
    I have a class which is serialized to and from an XML file when the user decided to open or save. I'm trying to add the typical functionality where when they try to close the form with un-saved changes the form warns them and gives them the option of saving before closing. I've added a HasUnsavedChanges property to my class, which my form checks before closing. However, it's a little annoying that my properties have changed from something like this .. public string Name { get; set; } to this... private string _Name; public string Name { get { return _Name; } set { this._Name = value; this.HasUnsavedChanges = true; } } Is there a better way to track changes to an instance of a class? For example is there some standard way I can "hash" an instance of a class into a value that I can use to compare the most recent version with the saved version without mucking up every property in the class?

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  • Maintaining Mouse Control in Embedded swfs (i.e. parent / child ) Flash cs4 AS3

    - by garydev
    Hello to all, I have an issue that is driving me nuts. I have an AS3 application that performs a calculation based upon user's input to determine a result. The purpose is to predict the results of a horse's coat color based on the genetics. The results are given in a 3d model swfs that are loaded into the "shell's" UILoader Component and they rotate. I have an example of this here: http://www.provideoshow.com/coatcalculator/coat_calculator.html As you can see this works fine with an "auto-rotate" feature. The problem is that my client wants the 3d models to be rotated by the user's mouse. I have the 3d models rotating with the mouse but they only work when they are stand alone swfs. They break when they are loaded into the shell. Some research informs me that the issue is in the stage properties and the parent not receiving them from the child. I've gotten some advice that I need to pass a reference to the shell's stage and preferably in the init function. This is the code I have in the child which is loaded as a class public function Main_master_withmouse() { if(stage) { _stage = stage; init(stage); } } protected function init(rootStage:Stage):void { if(rootStage) { _stage = rootStage; } else { _stage = this.stage; } sceneWidth = _stage.stageWidth createChildren(); startRendering(); } I can't figure out what to put in the parent to pass the reference to its stage. Any help is greatly appreciated. Thank you in advance

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  • A generic Re-usable C# Property Parser utility

    - by Shyam K Pananghat
    This is about a utility i have happened to write which can parse through the properties of a data contracts at runtime using reflection. The input required is a look like XPath string. since this is using reflection, you dont have to add the reference to any of your data contracts thus making pure generic and re- usable.. you can read about this and get the full c# sourcecode here. Property-Parser-A-C-utility-to-retrieve-values-from-any-Net-Data-contracts-at-runtime Now about the doubts which i have about this utility. i am using this utility enormously i many places of my code I am using Regex repetedly inside a recursion method. does this affect the memmory usage or GC collection badly ?do i have to dispose this manually. if yes how ?. The statements like obj.GetType().GetProperty() and obj.GetType().GetField() returns .net "object" which makes difficult or imposible to introduce generics here. Does this cause to have any overheads like boxing ? on an overall, please suggest to make this utility performance efficient and more light weight on memmory

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  • No Preview Images in File Open Dialogs on Windows 7

    - by Rick Strahl
    I’ve been updating some file uploader code in my photoalbum today and while I was working with the uploader I noticed that the File Open dialog using Silverlight that handles the file selections didn’t allow me to ever see an image preview for image files. It sure would be nice if I could preview the images I’m about to upload before selecting them from a list. Here’s what my list looked like: This is the Medium Icon view, but regardless of the views available including Content view only icons are showing up. Silverlight uses the standard Windows File Open Dialog so it uses all the same settings that apply to Explorer when displaying content. It turns out that the Customization options in particular are the problem here. Specifically the Always show icons, never thumbnails option: I had this option checked initially, because it’s one of the defenses against runaway random Explorer views that never stay set at my preferences. Alas, while this setting affects Explorer views apparently it also affects all dialog based views in the same way. Unchecking the option above brings back full thumbnailing for all content and icon views. Here’s the same Medium Icon view after turning the option off: which obviously works a whole lot better for selection of images. The bummer of this is that it’s not controllable at the dialog level – at least not in Silverlight. Dialogs obviously have different requirements than what you see in Explorer so the global configuration is a bit extreme especially when there are no overrides on the dialog interface. Certainly for Silverlight the ability to have previews is a key feature for many applications since it will be dealing with lots of media content most likely. Hope this helps somebody out. Thanks to Tim Heuer who helped me track this down on Twitter.© Rick Strahl, West Wind Technologies, 2005-2010Posted in Silverlight  Windows  

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  • help! corrupt file recovery

    - by TheBumpper
    My supervisor computer crashed last night, and I'm trying to help him out. He made an R script but when he tried to open it, it was empty. But for some reason the file is 7.9kb so it should not be empty i think... anyway when i tried to open it, Gedit gave this error: "The file you opened has some invalid characters. If you continue editing this file you could corrupt this document. You can also choose another character encoding and try again." and the options to encode the characters. It looked like this(with a red background): \00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\ My question is, is there a way to restore the file? i hope someone has a brilliant idea

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  • How to get the path of a file after publishing my game

    - by NDraskovic
    I made a "game" for a college project that reads data from .txt file at startup and draws some models according to the data in that file. This is the code I use using (StreamReader sr = new StreamReader(@"C:\Users\User\Desktop\Linije.txt")) { String linija; while ((linija = sr.ReadLine()) != null) { red = linija.Split(','); model = red[0]; x = red[1]; y = red[2]; z = red[3]; elementi.Add(Convert.ToInt32(model)); podatci.Add(new Vector3(Convert.ToSingle(x),Convert.ToSingle(y),Convert.ToSingle(z))); } } As you see, this code fills some variables that are then used to define the model that will be drawn and the coordinates where it will be drawn. The problem that I'm having is that I don't know how to distribute that file to other computers (obviously on another computer it would have another path)? Do you have some advices on how to do this? P.S I tried to put it in the Content and set the Build Action on None, and I can see the file in the content directory, but when I change it, nothing happens (the models don't change as they should)

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  • 3DS Max 2012 OBJ file import missing polygons

    - by Vit
    I started learning OpenGL. I got to a point I want to import some "real" objects. After "Googling" I decided I will go with OBJ file for start, since it is simple to understand, and there are plenty of tutorials on how to read them properly. I have from university access to 3DS Max 2012. So I tried to create very simple model (just deformated cube) and exporting it using OBJ file, just to vertices and triangles for the moment, without textures, so I can examine its structure by myself. But if I imported it right back to 3DS from OBJ file, now it renders somewhat strange, like its smoothen, and with lightsource, even I have none in scene. But the geometry, its wireframe is intact. So I thought maybe it is problem of exporting only vertices and triangles so I downloaded Enterprise-D model from internet, exported with everything on (normals, textures everything), and again imported it. Now, some polygons are missing. So, I want to ask, am I doing something terribly wrong, or is there some incompatibility issue between .max and .obj file ? Even it is only simple textured model without any lightsources, animation etc.? Thanks. Edit: I tried objects with MeshLab, the first, deformated cube was absolutelly OK. But still bothers me that 3DS Max doesen´t render it properly. In Enterprise-D model, there are polygons missing even in MeshLab. I uploaded rar archive with .max model of Enterprise, same .obj model exported from 3DS, and obj model of deformated cube. Download here (2.5 MB, filesonic).

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  • How do I create a .deb file?

    - by JamesTheAwesomeDude
    Yes, I know that this question has been asked many times before, but none of the answers really helped. I'd like to package the Minecraft launcher (which has no proprietary code, AFAIK,) into a .deb file so that I can put it on a flash drive and share it with my friends. I have managed to install Minecraft it manually (put some files into /opt/minecraft, download an icon, and create a .desktop file in /usr/share/applications,) and I have made a shell script that completely automates the process, but it relies on wget to retrieve a few files, including the .desktop file. (It isn't a self-extracting archive, after all.) I'd like to be able to do this offline, as a lot of my friends have slow or no internet. (One of their internet lines was buried so shallowly that it actually got knocked out by the lawnmower.) I won't be loading it into a PPA or anything like that; I just want it to be a "formal" package that can be easily installed and uninstalled. (One thing that I would like is for sudo apt-get purge minecraft to also remove the .minecraft folder. It would also be nice to define the dependedcies as being able to accept OpenJDK or Sun's JVM.) Oh, just so you know, the Minecraft launcher is a .jar file, but I can very, very easily launch it via shell scripts. The exact command is right on the download page.

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  • How to make the run button run the project, not the file, in Eclipse

    - by Roy T.
    I'm using the Spring IDE, a variant of Eclipse to create a Java project. One big irritation I have is that when I press the run button Eclipse tries to run the current file, which usually fails because it doesn't have a main method. I've set up run configurations in the hope that would make the play button default to the run configuration instead of the current file, but that doesn't work either. Now to run my application correctly I have to press the little arrow next to play, select my favorite run configuration and then it works, this is only two extra clicks but it's tedious, the button is small and I feel like I shouldn't have to perform these extra steps. I mean what is the point of run configurations and projects if it still tries to run a file by default? Even more preferably I wouldn't even want to touch the mouse but just press Ctrl+F11, but this has the same behavior. All above applies to debugging as well btw. So my question is this: how do I make the run and debug buttons (and their short keys) default to the project's run configuration instead of to trying (and failing) to run only the current file? Much like it is in Visual Studio and other IDEs?

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  • How to fix E: Internal Error, No file name for libc6

    - by Loren Ramly
    How to fix E: Internal Error, No file name for libc6, Like that will show If I do: $ sudo apt-get upgrade or $ sudo apt-get install package This is example : $ sudo apt-get upgrade Reading package lists... Done Building dependency tree Reading state information... Done The following packages have been kept back: ginn hplip hplip-data libdrm-dev libdrm-intel1 libdrm-nouveau1a libdrm-radeon1 libdrm2 libgrip0 libhpmud0 libkms1 libsane-hpaio libunity-2d-private0 libunity-core-5.0-5 linux-generic-pae linux-headers-generic-pae linux-image-generic-pae printer-driver-hpcups printer-driver-hpijs unity unity-2d-common unity-2d-panel unity-2d-shell unity-2d-spread unity-common unity-services The following packages will be upgraded: alsa-base firefox firefox-globalmenu firefox-gnome-support firefox-locale-en icedtea-6-jre-cacao icedtea-6-jre-jamvm icedtea-7-jre-jamvm libdbus-glib-1-2 libdbus-glib-1-dev libgnutls-dev libgnutls-openssl27 libgnutls26 libgnutlsxx27 libssl-dev libssl-doc libssl1.0.0 linux-sound-base openjdk-6-jre openjdk-6-jre-headless openjdk-6-jre-lib openjdk-7-jdk openjdk-7-jre openjdk-7-jre-headless openjdk-7-jre-lib openssl sudo 27 upgraded, 0 newly installed, 0 to remove and 26 not upgraded. 3 not fully installed or removed. Need to get 0 B/126 MB of archives. After this operation, 3,072 B of additional disk space will be used. Do you want to continue [Y/n]? y E: Internal Error, No file name for libc6 I have follow instruction from here E: Internal Error, No file name for libssl1.0.0 . Which do: sudo apt-get update sudo apt-get clean sudo apt-get install -fy sudo dpkg -i /var/cache/apt/archives/*.deb sudo dpkg --configure -a sudo apt-get install -fy sudo apt-get dist-upgrade But stuck with same error E: Internal Error, No file name for libc6 when do command sudo apt-get install -fy. And I've been looking on google, but have not been successful until now. Thanks.

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  • Bulk Rename Tool is a Lightweight but Powerful File Renaming Tool

    - by Jason Fitzpatrick
    There’s no need to settle for overly simplistic file renaming tools as long as Bulk Rename Tool is around. It’s lightweight, insanely customizable, portable, and sure to make short work of any renaming task you throw at it. Bulk Rename Tool is a great portable application (available as an installed version if you crave context menu integration) that blasts through file renaming tasks. The main panel is intimidatingly packed with toggles and variables you can alter; this isn’t a one-click solution by any means. That said, once you get comfortable using the interface it’s lightening fast and extremely flexible. One tip that will save you an enormous amount of frustrating when you get started: make sure to highlight the files you want to change in the file preview window (located in the upper right corner) or else you won’t see the preview and won’t know if the changes you’re making in the control panel are yielding the file names you desire. Hit up the link below to read more and grab a copy; Bulk Rename Tool is free, Windows only. Bulk Rename Tool Latest Features How-To Geek ETC How To Make Disposable Sleeves for Your In-Ear Monitors Macs Don’t Make You Creative! So Why Do Artists Really Love Apple? MacX DVD Ripper Pro is Free for How-To Geek Readers (Time Limited!) HTG Explains: What’s a Solid State Drive and What Do I Need to Know? How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Bring the Grid to Your Desktop with the TRON Legacy Theme for Windows 7 The Dark Knight and Team Fortress 2 Mashup Movie Trailer [Video] Dirt Cheap DSLR Viewfinder Improves Outdoor DSLR LCD Visibility Lakeside Sunset in the Mountains [Wallpaper] Taskbar Meters Turn Your Taskbar into a System Resource Monitor Create Shortcuts for Your Favorite or Most Used Folders in Ubuntu

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  • How to maintain symlinks in linux file manager?

    - by MountainX
    I want to use symlinks extensively. However, if I move the target file, the symlink becomes broken (unlike on Windows). That's not acceptable to me, so I either need a solution or I won't be able to use symlinks the way I wish to. Is there a solution that will work with Dolphin file manager? A command line solution is described on commandlinefu. In summary, it is something like one of these: lmv(){for a in ${@:1:$(expr $#-1)};do [ -e "$a" -a -e "${@:$#:1}" ] && mv "$a";"${@:$#:1}" && ln -s "${@:$#:1}"/"$(basename "$a")";"$(dirname "$a")";done} lmv(){for a in ${@:1:$(expr $#-1)};do [ -e "$a" -a -e "${@:$#}" ] && mv "$a";"${@:$#}" && ln -s "${@:$#}"/"$(basename "$a")";"$(dirname "$a")";done} But about half the time I'm using a file manager (Dolphin), so I need a complete solution to this problem. Is a solution available for a GUI file manager? EDIT: The context of this question is that I'm searching for an alternative to hardlinks. I previously asked this question about the pitfalls of hardlinks.

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  • Parse text file on click - and then display

    - by John R
    I am thinking of a methodology for rapid retrieval of code snippets. I imagine an HTML table with a setup like this: one two ... ten one oneTwo() oneTen() two twoOne() twoTen() ... ten tenOne() tenTwo() When a user clicks a function in this HTML table, a snippet of code is shown in another div tag or perhaps a popup window (I'm open to different solutions). I want to maintain only one PHP file named utitlities.php that contains a class called 'util'. This file & class will hold all the functions referenced in the above table (it is also used on various projects and is functional code). A key idea is that I do not want to update the HTML documentation everytime I write/update a new function in utilities.php. I should be able to click a function in the table and have PHP open the utilities file, parse out the apropriate function and display it in an HTML window. Questions: 1) I will be coding this in PHP and JavaScript but am wondering if similar scripts are available (for all or part) so I don't reinvent the wheel. 2) Quick & easy Ajax suggestions appreciated too (probably will use jquery, but am rusty). 3) Methodology for parsing out the functions from the utilities.php file (I'm not to good with regex).

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  • Extract all related class type aliasing and enum into one file or not

    - by Chen OT
    I have many models in my project, and some other classes just need the class declaration and pointer type aliasing. It does not need to know the class definition, so I don't want to include the model header file. I extract all the model's declaration into one file to let every classes reference one file. model_forward.h class Cat; typedef std::shared_ptr<Cat> CatPointerType; typedef std::shared_ptr<const Cat> CatConstPointerType; class Dog; typedef std::shared_ptr<Dog> DogPointerType; typedef std::shared_ptr<const Dog> DogConstPointerType; class Fish; typedef std::shared_ptr<Fish> FishPointerType; typedef std::shared_ptr<const Fish> FishConstPointerType; enum CatType{RED_CAT, YELLOW_CAT, GREEN_CAT, PURPLE_CAT} enum DogType{HATE_CAT_DOG, HUSKY, GOLDEN_RETRIEVER} enum FishType{SHARK, OCTOPUS, SALMON} Is it acceptable practice? Should I make every unit, which needs a class declaration, depends on one file? Does it cause high coupling? Or I should put these pointer type aliasing and enum definition inside the class back? cat.h class Cat { typedef std::shared_ptr<Cat> PointerType; typedef std::shared_ptr<const Cat> ConstPointerType; enum Type{RED_CAT, YELLOW_CAT, GREEN_CAT, PURPLE_CAT} ... }; dog.h class Dog { typedef std::shared_ptr<Dog> PointerType; typedef std::shared_ptr<const Dog> ConstPointerType; enum Type{HATE_CAT_DOG, HUSKY, GOLDEN_RETRIEVER} ... } fish.h class Fish { ... }; Any suggestion will be helpful.

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  • Parse text file on click and display

    - by John R
    I am thinking of a methodology for rapid retrieval of code snippets. I imagine an HTML table with a setup like this: one two ... ten one oneTwo() oneTen() two twoOne() twoTen() ... ten tenOne() tenTwo() When a user clicks a function in this HTML table, a snippet of code is shown in another div tag or perhaps a popup window (I'm open to different solutions). I want to maintain only one PHP file named utitlities.php that contains a class called 'util'. This file & class will hold all the functions referenced in the above table (it is also used on various projects and is functional code). A key idea is that I do not want to update the HTML documentation everytime I write/update a new function in utilities.php. I should be able to click a function in the table and have PHP open the utilities file, parse out the apropriate function and display it in an HTML window. Questions: 1) I will be coding this in PHP and JavaScript but am wondering if similar scripts are available (for all or part) so I don't reinvent the wheel. 2) Quick & easy Ajax suggestions appreciated too (probably will use jquery, but am rusty). 3) Methodology for parsing out the functions from the utilities.php file (I'm not to good with regex).

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