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  • How can I tell the size of my app during development?

    - by Newbyman
    My programming decissions are directly related to how much room I have left, or worse perhaps how much I need to shave off in order to get up the 10mb limit. I have read that Apple has quietly increased the 3G & Edge download limit from 10mb up to 20mb in preparation for the iPad in April. Either way, my real question is how can I gauge a rough estimate of how large my app will end while I'm still in the development phase? Is the file size of my development folder roughly 1 to 1 ratio? Is the compressed file size of my development a better approximation? My .xcodeproj file is only a couple hundred kB, but the size of my folder is 11.8 MB. I have a .sqlite database, less than 20 small png images and a Settings.Bundle. The rest are unknown Xcode files related to build, build for iphoneOS, simulator etc.... My source code is rather large with around 1000 lines in most of the major controllers, all in all around 48 .h&.m files. But my classes folder inside my development folder is less than 800kb. Digging around inside my Build file, there is lots of iphone simulator files and debugging files which I don't think will contribute to the final product. The Application file states that it is around 2.3 MB. However, this is such a large difference from the 11.8 MB, I have to wonder if this is just another piece of the equation. I have the app on the my device, I'm in the testing phase. Therefore, I though that I would try to see how large the working version was on the device by checking in iTunes, however my development app is visible on the right-hand the application's iphone screen, but no information about the app most importantly its size. I also checked in Organizer, I used the lower portion of the screen-(Applications), found my application and selected the drop down arrow which gave my "Application Data" and a download arrow button to the right to save a file on my desktop, named with the unique AppleID. Inside the folder it had three folders-(documents, library, tmp) the documents had a copy of my .sqlite database, the library a few more files but not anything obvious or of size, and the tmp was empty. All in all the entire folder was only 164kb-which tells me that this is not the right place to find the size either. I understand that the size is considered to be the size of my binary plus all the additional files and images that I have add. Does anyone have a effective way of guaging how large the binary is or the relating the development folder size to what the final App Store application size will end up. I know that questions have been posted with similar aspects, but I could not find any answered post that really described...what files, or how to determine size specifically. I know that this question looks like a book, but I just wanted to be specific in conveying exactly what I'm looking for and the attempts thus far. *Note all files are unzipped and still in regular working Xcode order of a single app with no brought-in builds or referenced projects. I'm sure that this is straight forward, I just don't know where to look?

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  • iPhone: scroll view with arbitrary page/"settling" boundaries?

    - by Ben
    Hi all, I'm trying to figure out if I can get what I want out of UIScrollView through some trickery or whether I need to roll my own scroll view: I have a series of items in row that I want to scroll through. One item should always be centered in the view, but other items should be visible to either side. In other words, I want normal scrolling and edge bouncing, but I want the deceleration when the user ends a touch to naturally settle at some specified stop point. (Actually now that I think of it, this behavior is similar to coverflow in this respect.) I know UIScrollView doesn't do this out of the box, but does anyone have suggestions for how it might be made to do this, or if anyone's spotted any code that accomplishes something similar (I'm loathe to reimplement all the math for deceleration and edge bounce) Thanks!

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  • apple push notification review

    - by user280390
    Hey all, I am implementing APN's and want to release without switching it on yet.. So the app will happily receive them. but we will choose not to send them until later. My question is, as when we want to send notifications is in our control, do apple care about this when reviewing the app. I thinking not, maybe they send a test notification to the device to prove it works? but if anyone has any experience in dealing with this any info would be much appreciated. Thanks.

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  • Exception: attempt to acquire a reference on a close SQLiteClosable

    - by CommonsWare
    I posted this back in May on the [android-developers] Google Group. I never heard back and was not able to reproduce the problem until one of my students did last week. I figured I'd post it here and see if it rang any bells for anyone. In one of my code samples, I have the following method: static Cursor getAll(SQLiteDatabase db, String orderBy) { return(db.rawQuery("SELECT * FROM restaurants "+orderBy, null)); } When I run it, sporadically, I get this: 05-01 14:45:05.849: ERROR/AndroidRuntime(1145): java.lang.IllegalStateException: attempt to acquire a reference on a close SQLiteClosable 05-01 14:45:05.849: ERROR/AndroidRuntime(1145): at android.database.sqlite.SQLiteClosable.acquireReference(SQLiteClosable.java:31) 05-01 14:45:05.849: ERROR/AndroidRuntime(1145): at android.database.sqlite.SQLiteProgram.<init>(SQLiteProgram.java:56) 05-01 14:45:05.849: ERROR/AndroidRuntime(1145): at android.database.sqlite.SQLiteQuery.<init>(SQLiteQuery.java:49) 05-01 14:45:05.849: ERROR/AndroidRuntime(1145): at android.database.sqlite.SQLiteDirectCursorDriver.query(SQLiteDirectCursorDriver.java:49) 05-01 14:45:05.849: ERROR/AndroidRuntime(1145): at android.database.sqlite.SQLiteDatabase.rawQueryWithFactory(SQLiteDatabase.java:1118) 05-01 14:45:05.849: ERROR/AndroidRuntime(1145): at android.database.sqlite.SQLiteDatabase.rawQuery(SQLiteDatabase.java:1092) 05-01 14:45:05.849: ERROR/AndroidRuntime(1145): at apt.tutorial.Restaurant.getAll(Restaurant.java:14) This makes no sense to me. The database is definitely open. The SQLiteClosable is the SQLiteQuery created by SQLiteQueryDriver, and I see no evidence that there is an object pool or something going on here that might explain how a "new" SQLiteClosable is already closed. The fact that it is sporadic (meaning the same UI operations sometimes trigger the exception, but not always) suggests some sort of pool, race condition, or something...but I'm not sure where. Thoughts? Thanks! UPDATE: The code in question is from the LunchList tutorials out of my Android Programming Tutorials book. It's a bit spread out and not terribly suitable for posting directly in SO. You can download the code for that book from the above link if you want to take a look at it. I do not recall exactly which edition of the tutorial the student was working on at the time, though it was in the Tutorial 12-Tutorial 16 range. I was mostly hoping to run across somebody who had tripped over this problem before and had a likely culprit. I'm fairly certain my database is open. Thanks again!

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  • Assign click event to addon icon on navigation bar

    - by Charsee
    We have created a chrome extension for our app. Where we call a METHOD from a "js file" on CLICK event of the "extension icon" placed on the navigation bar. For this we use message passing between the app.js (file containing the METHOD to be called on icon click) and background.html (using a js file included in this html). The script used to pass message is:(from background.html) chrome.browserAction.onClicked.addListener(function (tab) { chrome.tabs.sendMessage(tab.id, "showPopup"); }); and to listen the message :(in app.js) chrome.extension.onMessage.addListener(function(request) { if (request === "showPopup") { showPopup(); } }); The click event works as expected. But now we want to do same thing in mozilla extension. and we can't pass message to app.js on the click of the icon,so that it can execute the containing methods. We have also added the app.js using pageMod, something like this exports.main = function(options, callbacks) { pageMod.PageMod({ include: ["*"], contentScriptWhen: 'start', contentScriptFile: [data.url('jquery-1.7.1.min.js'),data.url('app.js')] }); createAndAddNavBarButton(); }; function createAndAddNavBarButton() { var navBar = document.getElementById('nav-bar');//assume document has been defined if (!navBar){return;}; var nbBtn = document.createElement('navbaricon'); nbBtn.setAttribute('id', 'navButton'); nbBtn.setAttribute('image', data.url('icon_16.png')); nbBtn.onclick = function(){ showPopup(); return true; } navBar.appendChild(btn); } But the click event does nothing and showPopup() is undefined. When a new page loads event associated with it in the app.js executes without any error but the click event doesn't work. Is there a method from where we can assign click event directly to this icon, as we have done in the case of chrome extension.

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  • Application is crash..

    - by user338322
    Below is my crash Report. 0 0x326712f8 in prepareForMethodLookup () 1 0x3266cf5c in lookUpMethod () 2 0x32668f28 in objc_msgSend_uncached () 3 0x33f70996 in NSPopAutoreleasePool () 4 0x33f82a6c in -[NSAutoreleasePool drain] () 5 0x00003d3e in -[CameraViewcontroller save:] (self=0x811400, _cmd=0x319c00d4, number=0x11e210) at /Users/hardikrathore/Desktop/LiveVideoRecording/Classes/CameraViewcontroller.m:266 6 0x33f36f8a in __NSFireDelayedPerform () 7 0x32da44c2 in CFRunLoopRunSpecific () 8 0x32da3c1e in CFRunLoopRunInMode () 9 0x31bb9374 in GSEventRunModal () 10 0x30bf3c30 in -[UIApplication _run] () 11 0x30bf2230 in UIApplicationMain () 12 0x00002650 in main (argc=1, argv=0x2ffff474) at /Users/hardikrathore/Desktop/LiveVideoRecording/main.m:14 And this is the code. lines, where I am getting the error. -(void)save:(id)number { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; j =[number intValue]; while(screens[j] != NULL){ NSLog(@" image made : %d",j); UIImage * image = [UIImage imageWithCGImage:screens[j]]; image=[self imageByCropping:image toRect:CGRectMake(0, 0, 320, 240)]; NSData *imgdata = UIImageJPEGRepresentation(image,0.3); [image release]; CGImageRelease(screens[j]); screens[j] = NULL; UIImage * image1 = [UIImage imageWithCGImage:screens[j+1]]; image1=[self imageByCropping:image1 toRect:CGRectMake(0, 0, 320, 240)]; NSData *imgdata1 = UIImageJPEGRepresentation(image1,0.3); [image1 release]; CGImageRelease(screens[j+1]); screens[j+1] = NULL; NSString *urlString=@"http://www.test.itmate4.com/iPhoneToServerTwice.php"; // setting up the request object now NSMutableURLRequest *request = [[NSMutableURLRequest alloc]init]; [request setURL:[NSURL URLWithString:urlString]]; [request setHTTPMethod:@"POST"]; NSString *fileName=[VideoID stringByAppendingString:@"_"]; fileName=[fileName stringByAppendingString:[NSString stringWithFormat:@"%d",k]]; NSString *fileName2=[VideoID stringByAppendingString:@"_"]; fileName2=[fileName2 stringByAppendingString:[NSString stringWithFormat:@"%d",k+1]]; /* add some header info now we always need a boundary when we post a file also we need to set the content type You might want to generate a random boundary.. this is just the same as my output from wireshark on a valid html post */ NSString *boundary = [NSString stringWithString:@"---------------------------14737809831466499882746641449"]; NSString *contentType = [NSString stringWithFormat:@"multipart/form-data; boundary=%@",boundary]; [request addValue:contentType forHTTPHeaderField: @"Content-Type"]; /* now lets create the body of the post */ //NSString *count=[NSString stringWithFormat:@"%d",front];; NSMutableData *body = [NSMutableData data]; [body appendData:[[NSString stringWithFormat:@"\r\n--%@\r\n",boundary] dataUsingEncoding:NSUTF8StringEncoding]]; //[body appendData:[[NSString stringWithFormat:@"Content-Disposition: form-data; name=\"userfile\"; count=\"@\"";filename=\"%@.jpg\"\r\n",count,fileName] dataUsingEncoding:NSUTF8StringEncoding]]; [body appendData:[[NSString stringWithFormat:@"Content-Disposition: form-data; name=\"userfile\"; filename=\"%@.jpg\"\r\n",fileName] dataUsingEncoding:NSUTF8StringEncoding]]; [body appendData:[[NSString stringWithString:@"Content-Type: application/octet-stream\r\n\r\n"] dataUsingEncoding:NSUTF8StringEncoding]]; [body appendData:[NSData dataWithData:imgdata]]; [body appendData:[[NSString stringWithFormat:@"\r\n--%@--\r\n",boundary] dataUsingEncoding:NSUTF8StringEncoding]]; //second boundary NSString *string1 = [[NSString alloc] initWithFormat:@"\r\n--%@\r\n",boundary]; NSString *string2 =[[NSString alloc] initWithFormat:@"Content-Disposition: form-data; name=\"userfile2\"; filename=\"%@.jpg\"\r\n",fileName2]; NSString *string3 =[[NSString alloc] initWithFormat:@"\r\n--%@--\r\n",boundary]; [body appendData:[string1 dataUsingEncoding:NSUTF8StringEncoding]]; [body appendData:[string2 dataUsingEncoding:NSUTF8StringEncoding]]; //experiment //[body appendData:[[NSString stringWithFormat:@"Content-Disposition: form-data; name=\"userfile2\"; filename=\"%@.jpg\"\r\n",fileName2] dataUsingEncoding:NSUTF8StringEncoding]]; [body appendData:[[NSString stringWithString:@"Content-Type: application/octet-stream\r\n\r\n"] dataUsingEncoding:NSUTF8StringEncoding]]; [body appendData:[NSData dataWithData:imgdata1]]; //[body appendData:[[NSString stringWithFormat:@"\r\n--%@--\r\n",boundary] dataUsingEncoding:NSUTF8StringEncoding]]; [body appendData:[string3 dataUsingEncoding:NSUTF8StringEncoding]]; // setting the body of the post to the reqeust [request setHTTPBody:body]; // now lets make the connection to the web NSData *returnData = [NSURLConnection sendSynchronousRequest:request returningResponse:nil error:nil]; NSString *returnString = [[NSString alloc] initWithData:returnData encoding:NSUTF8StringEncoding]; if([returnString isEqualToString:@"SUCCESS"]) { NSLog(returnString); k=k+2; j=j+2; [self performSelectorInBackground:@selector(save:) withObject:(id)[NSNumber numberWithInt:j]]; } //k=k+2; [imgdata release]; [imgdata1 release]; [NSThread sleepForTimeInterval:.01]; } [pool drain]; <-------------Line 266 } As you can see in log report. I am getting the error, Line 266. Some autorelease problem Any help !!!? coz I am not getting why its happening.

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  • How to save objects using Multi-Threading in Core Data?

    - by Konstantin
    I'm getting some data from the web service and saving it in the core data. This workflow looks like this: get xml feed go over every item in that feed, create a new ManagedObject for every feed item download some big binary data for every item and save it into ManagedObject call [managedObjectContext save:] Now, the problem is of course the performance - everything runs on the main thread. I'd like to re-factor as much as possible to another thread, but I'm not sure where I should start. Is it OK to put everything (1-4) to the separate thread?

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  • Is it possible to download a .zip file into iPhone when user clicks a link inside UIWebView?

    - by Horace Ho
    In a new app, I plan to let users download their own files and stored them inside iPhone. The process is typically: iPhone present a web page by UIWebView, in which there are several links to .zip files the user browser the page and click on one of the .zip file link iPhone downloads the file into the iPhone document folder, closes WebView, acknowledges the user when download is complete How can that be done? Thanks

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  • Giving another object a NSManagedObject

    - by Wayfarer
    Alright, so I'm running into an issue with my code. What I have done is subclassed UIButton so I can give it some more infomormation that pertain to my code. I have been able to create the buttons and they work great. Capiche. However, one of the things I want my subclass to hold is a reference to a NSMangedObject. I have this code in my header file: @interface ButtonSubclass : UIButton { NSManagedObjectContext *context; NSManagedObject *player; } @property (nonatomic, retain) NSManagedObject *player; @property (nonatomic, retain) NSManagedObjectContext *context; - (id)initWithFrame:(CGRect)frame andTitle:(NSString*)title; //- (void)setPlayer:(NSManagedObject *)aPlayer; @end As you can see, it has a instance variable to the NSMangedobject I want it to hold (as well as the Context). But for the life of me, I can't get it to hold that NSManagedObject. I run both the @synthesize methods in the Implementation file. @synthesize context; @synthesize player; So I'm not sure what I'm doing wrong. This is how I create my button: ButtonSubclass *playerButton = [[ButtonSubclass alloc] initWithFrame:frame andTitle:@"20"]; //works playerButton.context = self.context; //works playerButton.player = [players objectAtIndex:i]; //FAILS And I have initilaized the players array earlier, where I get the objects. Another weird thing is that when it gets to this spot in the code, the app crashes (woot) and the the console output stops. It doesn't give me any error, and notification at all that the app has crashed. It just... stops. So I don't even know what the error is that is crashing the code, besides it has to do with that line up there setting the "player" variable. Thoughts and ideas? I'd love your wisdom!

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  • google calendar API in iPhone app!

    - by totato
    I just add gcal to my project according to this tutorial http://www.youtube.com/watch?v=it_9H0GxRNI but 12 errors is appeared: "_SecItemAdd", referenced from: -[GDataOAuthKeychain setPassword:forService:account:error:] in GDataOAuthViewControllerTouch.o "_kSecMatchLimit", referenced from: _kSecMatchLimit$non_lazy_ptr in GDataOAuthViewControllerTouch.o "_kSecClassGenericPassword", referenced from: _kSecClassGenericPassword$non_lazy_ptr in GDataOAuthViewControllerTouch.o "_SecItemDelete", referenced from: -[GDataOAuthKeychain removePasswordForService:account:error:] in GDataOAuthViewControllerTouch.o "_kSecAttrGeneric", referenced from: _kSecAttrGeneric$non_lazy_ptr in GDataOAuthViewControllerTouch.o "_SecItemCopyMatching", referenced from: -[GDataOAuthKeychain passwordForService:account:error:] in GDataOAuthViewControllerTouch.o "_kSecValueData", referenced from: _kSecValueData$non_lazy_ptr in GDataOAuthViewControllerTouch.o "_kSecReturnData", referenced from: _kSecReturnData$non_lazy_ptr in GDataOAuthViewControllerTouch.o "_kSecAttrAccount", referenced from: _kSecAttrAccount$non_lazy_ptr in GDataOAuthViewControllerTouch.o "_kSecClass", referenced from: _kSecClass$non_lazy_ptr in GDataOAuthViewControllerTouch.o "_kSecAttrService", referenced from: _kSecAttrService$non_lazy_ptr in GDataOAuthViewControllerTouch.o "_kSecMatchLimitOne", referenced from: _kSecMatchLimitOne$non_lazy_ptr in GDataOAuthViewControllerTouch.o ld: symbol(s) not found collect2: ld returned 1 exit status Build failed (12 errors, 1 warning) And no errors appears in console! what is the problem? :(

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  • How to use SMS content provider? Where are the docs?

    - by Mark
    Hi, I'd like to be able to read the system's SMS content provider. Basically I wanted to make an SMS messaging app, but it would only be useful if I could see past threads etc. It seems like there's a content provider for this, but I can't find documentation for it - anyone know where that is? Thanks -------- edit ----------- Ok I found a way to get the sms inbox provider, and I just dumped all the column names in that provider, looks like this: Uri uriSms = Uri.parse("content://sms/inbox"); Cursor c = context.getContentResolver().query(uriSms, null,null,null,null); // column names for above provider: 0: _id 1: thread_id 2: address 3: person 4: date 5: protocol 6: read 7: status 8: type 9: reply_path_present 10: subject 11: body 12: service_center 13: locked I'm just piecing this together from random threads I find around the net, I'm really wondering where this is all documented (if at all)? Thanks again

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  • UIImageView "Sprite Movement" How?

    - by Tate Allen
    Hi all, I am trying to make a game for the iPhone/iPod Touch. I am somewhat new to iPhone programming and extremely new to iPhone game programming so try to bear with me if this is a stupid question. How to I make my character, a UIImageView, move to the right or left, along the x axis. Just a simple translation across the screen. This is very frustrating so if you could link me to a tutorial or something like that, it would be much appreciated. Thanks in advance, Tate

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  • UIImagePickerControllerDelegate Returns Blank "editingInfo" Dictionary Object

    - by Leachy Peachy
    Hi there, I have an iPhone app that calls upon the UIImagePickerController to offer folks a choice between selecting images via the camera or via their photo library on the phone. The problem is that sometimes, (Can't always get it to replicate.), the editingInfo dictionary object that is supposed to be returned by didFinishPickingImage delegate message, comes back blank or (null). Has anyone else seen this before? I am implementing the UIImagePickerControllerDelegate in my .h file and I am correctly implementing the two delegate methods: didFinishPickingImage and imagePickerControllerDidCancel. Any help would be greatly appreciated. Thank you in advance! Here is my code... my .h file: @interface AddPhotoController : UIViewController <UIImagePickerControllerDelegate, UINavigationControllerDelegate> { IBOutlet UIImageView *imageView; IBOutlet UIButton *snapNewPictureButton; IBOutlet UIButton *selectFromPhotoLibraryButton; } @property (nonatomic, retain) UIImageView *imageView; @property (nonatomic, retain) UIButton *snapNewPictureButton; @property (nonatomic, retain) UIButton * selectFromPhotoLibraryButton; my .m file: @implementation AddPhotoController @synthesize imageView, snapNewPictureButton, selectFromPhotoLibraryButton; - (IBAction)getCameraPicture:(id)sender { UIImagePickerController *picker = [[UIImagePickerController alloc] init]; picker.delegate = self; picker.sourceType = UIImagePickerControllerSourceTypeCamera; picker.allowsImageEditing = YES; [self presentModalViewController:picker animated:YES]; [picker release]; } - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingImage:(UIImage *)image editingInfo:(NSDictionary *)editingInfo { NSLog(@"Image Meta Info.: %@",editingInfo); UIImage *selectedImage = image; imageView.image = selectedImage; self._havePictureData = YES; [self.useThisPhotoButton setEnabled:YES]; [picker dismissModalViewControllerAnimated:YES]; } - (void)imagePickerControllerDidCancel:(UIImagePickerController *)picker { [picker dismissModalViewControllerAnimated:YES]; }

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  • applicaion and local service lifetime

    - by rayman
    As i understoond, if we have local service of some application, as soon as the application goes down, the service goes down as well - is that true? and if it is, how can we make an application to run all the time without go down? (without using Alarm manager). i though that the purpose of local service is to answer this situation: " to make the application everlasting" please, if some1 could explain me this better, thanks, ray.

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  • How to detect when UITextField become empty

    - by Jakub
    Hello, I would like to perform a certain action when UITextField becomes empty (user deletes everything one sign after another or uses the clear option). I thought about using two methods - (BOOL)textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string; and - (BOOL)textFieldShouldClear:(UITextField *)textField; from UITextFieldDelegate I'm not sure how to detect the situation when the text field becomes empty? I tried with: if ([textField.text length] == 0) but it does't work as the fisrt of the above methods is called before the sign is deleted from the text field. Any ideas?

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  • Good way to cache data during Android application lifecycle?

    - by sniurkst
    Hello, keeping my question short, I have creating application with 3 activities, where A - list of categories, B - list of items, C - single item. Data displayed in B and C is parsed from online XML. But, if I go trough A - B1 - C, then back to A and then back to B1 I would like to have it's data cached somewhere so I wouldn't have to request XML again. I'm new to Android and Java programming, I've googled a lot and still can't find (or simply do not have an idea where to look) a way to do what I want. Would storing all received data in main activity A (HashMaps? ContentProviders?) and then passing to B and C (if they get same request that was before) be a good idea?

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  • Suggestions on implementing an iPad magazine app

    - by alku83
    I've been tasked with creating a magazine style app for iPad. Ideally it would look a little something like the Zinio app: http://www.zinio.com/ipad/ . This app is effectively a shell, allowing you to sample magazines (eg. read the first few pages) and select them for download. The magazines appear to have some sort of overlay, allowing you to interact with some things (eg. tap to watch a video). A few questions that come to mind: How would I go about delivering content to the user? In-app purchases aren't really an option, as some content will need to be delivered for free. Is it possible to download a package and make this available within the application? What format would be suitable for displaying the magazine? Sequential images, PDF, ebook? I'll need to have some form of interactivity. I guess I could have some form of lookup table, which would include information such as if the user taps on this page, within these coordinates, then launch this item. Anyone dealt with any similar issues?

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  • Redirecting input to another view

    - by Jon
    My application is working fine on the normal iPad display, but I also need to output to VGA out. When I do this, I need to add the view to the external screen's window which seems to mean that I can't use it to accept input from the iPad screen. I want to redirect input from the iPad's window to the window displaying on the external screen. As far as I can tell there's no standard method of doing this. I've tried overriding hitTest on the iPad's window view to send it to the window on the external display, but the coordinates seem to get messed up in the process which makes it nigh unusable. I've also tried subclassing the iPad's UIWindow and catching events in sendEvent, then trying to send them to the external window, but this doesn't seem to work at all. Any help would be appreciated, I'm happy to post any code you would like to see. Thanks, Jon

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  • Moving between android activities on button clicks

    - by cppdev
    I am writing a android application where, on startup activity view, I have a button "DoIt". When user clicks "DoIt" button, I start another activity with different layout. On newly started activity, I have a button "Back" which should take me to the first activity. How to accomplish this. What code should I write on OnClick method of "Back" button. Also, I want the newly created activity to die after back button is pressed and application comes back to start-up activity.

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  • Strange behaviour with mediaplayer and seekTo

    - by Mathias Lin
    I'm implementing a custom video player because I need custom video controls. I have an app with only one activity, which on startup shall start playing a video right away. Now, the problem I have is: I don't want the video to start from the beginning, but from a later position. Therefore I do a seekTo(16867). Since seekTo is asynchronous, I place the start call of the mediaplayer (player.start()) in the onSeekComplete of the onSeekCompleteListener. The strange behaviour I experience though is that I can see/hear the video playing from the beginning for a few millisecs before it actually plays from/jumps to the position I seeked to. But - on the other hand - the Log output I call before the player.start returns the correct position 16867, where I seeked to. Below is the relevant code section, the complete class is at http://pastebin.com/jqAAFsuX (I'm on Nexus One / 2.2 StageFright) private void playVideo(String url) { try { btnVideoPause.setEnabled(false); if (player==null) { player=new MediaPlayer(); player.setScreenOnWhilePlaying(true); } else { player.stop(); player.reset(); } url = "/sdcard/myapp/main/videos/main.mp4"; // <--- just for test purposes hardcoded here now player.setDataSource(url); player.setDisplay(holder); player.setAudioStreamType(AudioManager.STREAM_MUSIC); player.setOnCompletionListener(this); player.setOnPreparedListener(this); player.setOnSeekCompleteListener(new MediaPlayer.OnSeekCompleteListener() { public void onSeekComplete(MediaPlayer mediaPlayer) { Log.d("APP", "current pos... "+ player.getCurrentPosition() ); player.start(); // <------------------ start video on seek completed player.setOnSeekCompleteListener(null); } }); player.prepareAsync(); } catch (Throwable t) { Log.e(TAG, "Exception in btnVideoPause prep", t); } } public void onPrepared(MediaPlayer mediaplayer) { width=player.getVideoWidth(); height=player.getVideoHeight(); if (width!=0 && height!=0) { holder.setFixedSize(width, height); progressBar.setProgress(0); progressBar.setMax(player.getDuration()); player.seekTo(16867); // <------------------ seeking to position } btnVideoPause.setEnabled(true); }

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  • Background problem on UITableView

    - by f0rz
    Hi ! I have come to a problem, wich I have no idea how to solve. Can anyone think outside the box and point me to right directions? I would be very thankfull ! The problem. I have a UITableView containing a first row wich is always the same (a empty row with repeating background) Next rows are bounch of dynamic data rows. I have set the yellow background on my UITableView in IBuilder, My cells (except first row) have white background with code: UIView* backgroundView = [ [ [ UIView alloc ] initWithFrame:CGRectZero ] autorelease ]; backgroundView.backgroundColor = [UIColor colorWithRed: 0.96078431372549 green: 0.96078431372549 blue: 0.96078431372549 alpha: 1.0]; cell.backgroundView = backgroundView; for ( UIView* view in cell.contentView.subviews ) { view.backgroundColor = [ UIColor clearColor ]; } The example yellow background, I only want to be showed at the top. As u see img example below. The thing is I dont want to have yellow background under the last datarow, I want to contain same white color I have on the cells. This should be white as the cells. Not yellow. Thank u for your time. Regards

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  • Good guidelines for developing an ecommerce application

    - by kaciula
    I'm making an ecommerce application on Android and, as it is my first serious project, I'm trying to figure out beforehand the best approach to do this. The application talks to a web service (magento api, meaning soap or xml rpc unfortunately) and gets all the content on the phone (product categories, product details, user credentials etc.). I think it should do lazy loading or something like that. So, I was thinking to keep the user credentials in a custom Object which will be kept in a SharedPreferences so that every Activity cand easily access it. I'll use a couple of ListViews to show the content and AsyncTask to fetch the data needed. Should I keep all the data in memory in objects or should I use some sort of cache or a local database? Also, I'm planning to use a HashMap with SoftReferences to hold the bitmaps I am downloading. But wouldn't this eat a lot of memory? How cand all the activities have access to all these objects (ecommerce basket etc.)? I'm thinking of passing them using Intents but this doesn't seem right to me. Can SharedPreferences be used for a lot of objects and are there any concurrency issues? Any pointers would be really appreciated. What are some good guidelines? What classes should I look into? Do you know of any resources on the Internet for me to check out?

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  • Get Object ID of UI element from code.

    - by andoriyu.mp
    I'm trying link 40 buttons to one event handler method and then do the processing work from one method instead of 40. I know how to link it but once I get there I don't know how to distinguish what button was pressed. Does anyone know how to reference the button object sender id or is there another way to solve this problem? Any help would be greatly appreciated.

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  • Which audio playback technology do I need for this?

    - by mystify
    I have trouble choosing the right audio playback technology. There's a ton of technologies to use on the iPhone, it's so confusing. What I need to do is this: start playing short sounds ranging between 0.1 and 2 seconds high quality playback, no crackle (I heard some of the iPhone audio playback technologies do a crackle sound on start or end, which is bad!) ability to start playback of a sound, while there's already another one playing right now (two, three or more sounds at the same time) What would you suggest here, and why? Thanks :-)

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  • android - looking for image that goes around a contact in the contacts aplication

    - by Gonzalo Perr
    Hi In the contacts app, from 2.0+ , in the list you can see a border around each contact image. (look at the image) http://thetech24.com/wp-content/uploads/2009/10/Google-Android-2_0_thetech24.com.jpg I have looked around the source code for the contacts app ( [http://android.git.kernel.org/?p=platform/packages/apps/Contacts.git;a=summary][1] ) but coundnt find it. Thanks [1]: http://android.git.kernel.org/?p=platform/packages/apps/Contacts.git;a=summary

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