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  • Programatically detect number of physical processors/cores or if hyper-threading is active on Window

    - by HTASSCPP
    I have a multithreaded c++ application that runs on Windows, Mac and a few Linux flavours. To make a long story short: Inorder for it to run at maximum efficiency I have to be able to instantiate a single thread per physical processor/core. Creating more threads than there are physical processors/cores degrades the performance of my program considerably. I can already correctly detect the number of logical processors/cores correctly on all three of these platforms. To be able to detect the number of physical processors/cores correctly I'll have to detect if hyper-treading is supported AND active. My question therefore is if there is a way to detect whether hyperthreading is supported AND ENABLED? If so, how exactly.

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  • Flash files are playing laggy /Jerky in screensaver

    - by yogesh-chhabra
    I have developed a screen saver for MAC OS X. Screen saver plays flash files. Whene I run screen saver on display resolution higher than 1300 X 1000 then flash files play very jerky / laggy. When I run it in low resolution then files play fine.Even flash files are playing fine in desktop application. This problem is more on 10.6 Snow Leopard. I am unable to find out the reason whether it is OS screensaver engine problem or flash files problem. I know rendering increases on high resolution but there should be solution for this problem

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  • Unique issue with Rails setup

    - by Alexis Abril
    Becoming a bit of a Ruby convert, but I've run into an issue with my Rails installation. I realize, in spirit, this question may overlap with superuser.com, but am asking here due to the nature of the installation. My command: sudo gem install rails Response is: /opt/local/lib/ruby/vendor_ruby/1.8/rubygems/spec_fetcher.rb:232: warning:getc is obsolete; use STDIN.getc instead The "/opt/local" may be giving away the fact I'm using MacPorts(Mac OS 10.4). After that response, there is no new command line issued by the system, just a hang. Any insite is greatly appreciated.

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  • Networking Multiplayer games in Cocoa?

    - by Conor Taylor
    I have made this game for Mac OS, but I realised that i need to make it better with multiplayer. Im an experienced Cocoa developer (so please, no RTFM's) but for some reason I never even touched on networking. I was wondering how I could send game date from com1 to com2, and vice versa, over different wifi networks. Cheers, Conor Edit: When I say different wifi networks, I mean no bonjour. I want to be able to play the game in the US with a guy in china!

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  • Firefox 3.6.3 on Snow Leopard 10.6.3 - symbolic link to command line binary doesn't work?

    - by David Watson
    I have Firefox 10.6.3 installed on Mac OS X Snow Leopard from the DMG. I can run firefox from the terminal using /Applications/Firefox.app/Contents/MacOS/firefox-bin. However, if I create a symbolic link: sudo ln -s /Applications/Firefox.app/Contents/MacOS/firefox-bin /bin/firefox then it refuses to run, or at least display. When I issue "firefox" from the terminal, I can see the process in top, but never get the GUI to appear. :/ = ls -lr /bin/firefox lrwxr-xr-x 1 root wheel 52 May 5 15:19 /bin/firefox - /Applications/Firefox.app/Contents/MacOS/firefox-bin Any ideas? Thanks, David

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  • Screen overlay with Python, paint over an active window with background python script

    - by tvlife.admin
    Hi I'm writing a python script that runs in the background and takes screenshots of another application that is active. Then it analyses the screenshots and now it should overlay a certain image over the active app or the screen. I still need to be able to make mouse and keyboard inputs in the active app. So I need a way to overlay/paint on another window or on the screen, and still keep the other window the active window so that I can make inputs. I would prefer to do that with python in Mac OS, but if it isn't possible, other languages and even Windows (if really necessary) would also be ok. Can anybody help me? Thanks in advance!

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  • pdf2swf using MAC OS Batch command or Apple script

    - by Garth Humphreys
    How do I write a batch process on the Mac for pdf2swf, I want to convert all pdfs in a folder into swf. But pdf2swf doesn't have a option to convert a folder of pdfs to swfs, you have to do it one at a time. I'm not sure how if I should use a Apple script or a Shell script, either one I'm not sure how to get or assign a file name variable. pdf2swf file_name_variable.pdf -o file_name_variable.swf -T 9 -f Thanks

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  • Is there a way to initialize ImageKit's IKSaveOptions to default to TIFF with LZW compression?

    - by Rei
    I'm using Mac OS X 10.6 SDK ImageKit's IKSaveOptions to add the file format accessory to an NSSavePanel using: - (id)initWithImageProperties:(NSDictionary *)imageProperties imageUTType:(NSString *)imageUTType; and - (void)addSaveOptionsAccessoryViewToSavePanel:(NSSavePanel *)savePanel; I have tried creating an NSDictionary to specify Compression = 5, but I cannot seem to get the IKSaveOptions to show Format:TIFF, Compression:LZW when the NSSavePanel first appears. I've also tried saving the returned imageProperties dictionary and the userSelection dictionary, and then tried feeding that back in for the next time, but the NSSavePanel always defaults to Format:TIFF with Compression:None. Does anyone know how to customize the default format/compression that shows up in the accessory view? I would like to default the save options to TIFF/LZW and furthermore would like to restore the user's last file format choice for next time. I am able to control the file format using the imageUTType (e.g. kUTTypeJPEG, kUTTypePNG, kUTTypeTIFF, etc) but I am still unable to set the initial compression option for TIFF or JPEG formats. Thanks, -Rei

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  • Apache is running but there is no page displayed

    - by Michael Ozeryansky
    I am on a Mac OSX and I am using the built in PHP and Apache2. I have been setting up MySQL and finally when I got MySQL working my local site won't display. Do note that I did have the web server running and delivering PHP enabled pages, just no database connection. But my question is not about MySQL. I have changed various settings in the 'http.conf' file, and I have the line: '127.0.0.1 localhost' in my hosts file. I also have other alias' pointing to 127.0.0.1. I have checked everything I could about Apache and I have made sure that any message in the error_log is ok. I currently have my errorLevel set to debug, so I get all the messages. At this point (HOURS of self fixing) I think I need help. What can I provide for someone to figure this out with me. Thanks.

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  • Wanting a simple overview on how to connect to a SQLite database in Cocoa/Objective-C

    - by Jesse
    Hi, everyone. I've been experimenting with Cocoa and Objective-C programming on the Mac for a few months now, and I am wanting to start developing applications that manage large amounts of data. The trouble is, I'm not really sure where to start with databases. I have a good background in Java programming with SQLite. I've read a bit about CoreData and I haven't been able to find any good resources for just manually connecting to the database. I'm looking for recommendations. Should I try CoreData, and if so, can anyone recommend a good tutorial for someone new to the language? Or, should I try to manually connect and query an SQLite database somehow, and, if so, any tutorials? Any help would be greatly appreciated! Thanks!

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  • Replacing xcode with macports software

    - by Feynman
    I have been trying to replace everything in xcode with stuff I can get from macports. So far, I installed xcode, then macports, then used macports to install gcc, gcc_select, gmake, elf-bintools, bintools, arm-bintools (just to be sure I replaced all the bintools), and then uninstalled all of xcode. I then linked /usr/bin/make with /opt/local/bin/gmake and used gcc_select to select gcc44--the one from macports. I also exported all the bintool executable paths into the .profile path. I was sure this would work (although I should have known better after working on it for 48 hours straight), but nothing will configure, and the log files all have the common error: :info:configure configure: error: C compiler cannot create executables I have a feeling it has something to do with libraries, but I am really not sure. I use a mac 10.5.8. If this is truely 'impossible', what parts of xcode to I need for macports to work? For example, I can uninstall the xcode folder without a problem.

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  • How do the routers communicate with each other ?

    - by Berkay
    Let's say that i want make a request a to a web page which is hosted in Europe (i live in USA).My packets only consist the IP address of the web page, first the domain name to ip address transformation is done, then my packets start their journey through to europe. i assume that MAC addresses never used in this situation? are they? First, my packets deal with many routers on way how these routers communicate with each other?, are router addresses added to my packet headers ? Second, is there a specific path router to router comminication or which conditions affect this route? Third to cross the Atlantic Ocean, are cables used or... ?

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  • IOKit header assert.h gone? [answered]

    - by Julian Kessel
    I want to get the hardware address of my mac's ethernet card. In all samples I saw in include on IOKit/assert.h . Which doesn't seem to exist on my system. GCC throws an error saying he doesn't know the type IOEthernetAddress. Is assert.h necessary for my task? It would be great if someone coud give me a working sample. [edit] here's my code, think this will help understanding the problem: #include <IOKit/assert.h> #include <IOKit/network/IOEthernetController.h> #include <IOKit/network/IOEthernetInterface.h> int main(){ IOEthernetAddress addr; getHardwareAddress(&addr); printf("%x", addr); return 0; }

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  • How Can I Convert A VMware .vmdk File To A .iso File in Windows

    - by Dwayne
    I recently obtained a copy of Mac OS Snow Leopard in VMware (.vmdk) format. It is incredibly slow when running virtualised and I would like to just install it directly to my machine dual booting with Windows 7 (32 bit). Is there any way preferably free that I can convert a VMware .vmdk image to an .iso I can burn to a DVD to boot from? I've seen this done in Linux and presume there is a way to do it in Windows as well. Downloading another copy that isn't a VMware image isn't an option considering my broadband plan is creeping closer to its limit for the month.

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  • How to interpret trackpad pinch gestures to zoom IKImageBrowserView

    - by Fraser Speirs
    I have an IKImageBrowserView that I want to be able to pinch-zoom using a multi-touch trackpad on a recent Mac laptop. The Cocoa Event Handling Guide, in the section Handling Gesture Events says: The magnification accessor method returns a floating-point (CGFloat) value representing a factor of magnification ..and goes on to show code that adjusts the size of the view by multiplying height and width by magnification + 1.0. This doesn't seem to be the right approach for zooming IKImageBrowserView, whose zoomValue property is clamped between 0.0 and 1.0. So, does anyone know how to interpret the event in -[NSResponder magnifyWithEvent:] to zoom IKImageBrowserView?

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  • getting sound on .asf video on Mac OS X

    - by user248237
    When I try to open the following video: http://streaming1.hss-win.rpi.edu/ondemand/cogsci/issues_in_cs/issues_in_cogsci_02_04_2009.asf I can get it but without any sound... I tried it both inside the browser (Firefox) and in QuickTime Media player but still it does not work. Any idea how to get this to work on Mac OS X? Using version 10.6. thank you.

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  • Processing incorrect mac addresses from 802.11 frames with pcap

    - by Quentin Swain
    I'm working throurgh a project with pcap and wireless. Following an example posted in response to oe of my earlier questions I am trying to extract the mac addresses from wireless frames. I have created structures for the radiotap header and a basic management frame. For some reason when it comes to trying to output the mac addresses I am printing out the wrong data. When I compare to wireshark I don't see why the radio tap data is printing out correctly but the mac addresses are not. I don't see any additional padding in the hex dump that wireshark displays when i look at the packets and compare the packets that I have captured. I am somewhat famialar with c but not an expert so maybe I am not using the pointers and structures properly could someone help show me what I am doing wrong? Thanks, Quentin // main.c // MacSniffer // #include <pcap.h> #include <string.h> #include <stdlib.h> #define MAXBYTES2CAPTURE 65535 #ifdef WORDS_BIGENDIAN typedef struct frame_control { unsigned int subtype:4; /*frame subtype field*/ unsigned int protoVer:2; /*frame type field*/ unsigned int version:2; /*protocol version*/ unsigned int order:1; unsigned int protected:1; unsigned int moreDate:1; unsigned int power_management:1; unsigned int retry:1; unsigned int moreFrag:1; unsigned int fromDS:1; unsigned int toDS:1; }frame_control; struct ieee80211_radiotap_header{ u_int8_t it_version; u_int8_t it_pad; u_int16_t it_len; u_int32_t it_present; u_int64_t MAC_timestamp; u_int8_t flags; u_int8_t dataRate; u_int16_t channelfrequency; u_int16_t channFreq_pad; u_int16_t channelType; u_int16_t channType_pad; u_int8_t ssiSignal; u_int8_t ssiNoise; u_int8_t antenna; }; #else typedef struct frame_control { unsigned int protoVer:2; /* protocol version*/ unsigned int type:2; /*frame type field (Management,Control,Data)*/ unsigned int subtype:4; /* frame subtype*/ unsigned int toDS:1; /* frame coming from Distribution system */ unsigned int fromDS:1; /*frame coming from Distribution system */ unsigned int moreFrag:1; /* More fragments?*/ unsigned int retry:1; /*was this frame retransmitted*/ unsigned int powMgt:1; /*Power Management*/ unsigned int moreDate:1; /*More Date*/ unsigned int protectedData:1; /*Protected Data*/ unsigned int order:1; /*Order*/ }frame_control; struct ieee80211_radiotap_header{ u_int8_t it_version; u_int8_t it_pad; u_int16_t it_len; u_int32_t it_present; u_int64_t MAC_timestamp; u_int8_t flags; u_int8_t dataRate; u_int16_t channelfrequency; u_int16_t channelType; int ssiSignal:8; int ssiNoise:8; }; #endif struct wi_frame { u_int16_t fc; u_int16_t wi_duration; u_int8_t wi_add1[6]; u_int8_t wi_add2[6]; u_int8_t wi_add3[6]; u_int16_t wi_sequenceControl; // u_int8_t wi_add4[6]; //unsigned int qosControl:2; //unsigned int frameBody[23124]; }; void processPacket(u_char *arg, const struct pcap_pkthdr* pkthdr, const u_char* packet) { int i= 0, *counter = (int *) arg; struct ieee80211_radiotap_header *rh =(struct ieee80211_radiotap_header *)packet; struct wi_frame *fr= (struct wi_frame *)(packet + rh->it_len); u_char *ptr; //printf("Frame Type: %d",fr->wi_fC->type); printf("Packet count: %d\n", ++(*counter)); printf("Received Packet Size: %d\n", pkthdr->len); if(rh->it_version != NULL) { printf("Radiotap Version: %d\n",rh->it_version); } if(rh->it_pad!=NULL) { printf("Radiotap Pad: %d\n",rh->it_pad); } if(rh->it_len != NULL) { printf("Radiotap Length: %d\n",rh->it_len); } if(rh->it_present != NULL) { printf("Radiotap Present: %c\n",rh->it_present); } if(rh->MAC_timestamp != NULL) { printf("Radiotap Timestamp: %u\n",rh->MAC_timestamp); } if(rh->dataRate != NULL) { printf("Radiotap Data Rate: %u\n",rh->dataRate); } if(rh->channelfrequency != NULL) { printf("Radiotap Channel Freq: %u\n",rh->channelfrequency); } if(rh->channelType != NULL) { printf("Radiotap Channel Type: %06x\n",rh->channelType); } if(rh->ssiSignal != NULL) { printf("Radiotap SSI signal: %d\n",rh->ssiSignal); } if(rh->ssiNoise != NULL) { printf("Radiotap SSI Noise: %d\n",rh->ssiNoise); } ptr = fr->wi_add1; int k= 6; printf("Destination Address:"); do{ printf("%s%X",(k==6)?" ":":",*ptr++); } while(--k>0); printf("\n"); ptr = fr->wi_add2; k=0; printf("Source Address:"); do{ printf("%s%X",(k==6)?" ":":",*ptr++); }while(--k>0); printf("\n"); ptr = fr->wi_add3; k=0; do{ printf("%s%X",(k==6)?" ":":",*ptr++); } while(--k>0); printf("\n"); /* for(int j = 0; j < 23124;j++) { if(fr->frameBody[j]!= NULL) { printf("%x",fr->frameBody[j]); } } */ for (i = 0;i<pkthdr->len;i++) { if(isprint(packet[i +rh->it_len])) { printf("%c",packet[i + rh->it_len]); } else{printf(".");} //print newline after each section of the packet if((i%16 ==0 && i!=0) ||(i==pkthdr->len-1)) { printf("\n"); } } return; } int main(int argc, char** argv) { int count = 0; pcap_t* descr = NULL; char errbuf[PCAP_ERRBUF_SIZE], *device = NULL; struct bpf_program fp; char filter[]="wlan broadcast"; const u_char* packet; memset(errbuf,0,PCAP_ERRBUF_SIZE); device = argv[1]; if(device == NULL) { fprintf(stdout,"Supply a device name "); } descr = pcap_create(device,errbuf); pcap_set_rfmon(descr,1); pcap_set_promisc(descr,1); pcap_set_snaplen(descr,30); pcap_set_timeout(descr,10000); pcap_activate(descr); int dl =pcap_datalink(descr); printf("The Data Link type is %s",pcap_datalink_val_to_name(dl)); //pcap_dispatch(descr,MAXBYTES2CAPTURE,1,512,errbuf); //Open device in promiscuous mode //descr = pcap_open_live(device,MAXBYTES2CAPTURE,1,512,errbuf); /* if(pcap_compile(descr,&fp,filter,0,PCAP_NETMASK_UNKNOWN)==-1) { fprintf(stderr,"Error compiling filter\n"); exit(1); } if(pcap_setfilter(descr,&fp)==-1) { fprintf(stderr,"Error setting filter\n"); exit(1); } */ pcap_loop(descr,0, processPacket, (u_char *) &count); return 0; }

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  • How do I get a bundle reference from inside of a plugin with carbon?

    - by Nik Reiman
    I'm writing a C++ plugin in Mac OS X using the Carbon framework (yeah, yeah, I know, Apple is deprecating Carbon, but at the moment I can't migrate this code to Cocoa). My plugin gets loaded by a master application, and I need to get a CFBundleRef reference to my plugin so that I can access it's resources. The problem is, when I call CFBundleGetMainBundle() during my plugin's initialization routines, that returns a reference to the host's bundle reference, not the plugin's. How can I get a reference to my plugin's bundle instead? Note: I would rather not use anything determined at compile-time, including calling CFBundleGetBundleWithIdentifier() with a hard-coded string identifier.

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  • How do I create an 8-bit PNG with transparency from an NSBitmapImageRep?

    - by Rob Keniger
    I have a 32-bit NSBitmapImageRep which has an alpha channel with essentially 1-bit values (the pixels are either on or off). I want to save this bitmap to an 8-bit PNG file with transparency. If I use the -representationUsingType:properties: method of NSBitmapImageRep and pass in NSPNGFileType, a 32-bit PNG is created, which is not what I want. I know that 8-bit PNGs can be read, they open in Preview with no problems, but is it possible to write this type of PNG file using any built-in Mac OS X APIs? I'm happy to drop down to Core Image or even QuickTime if necessary. A cursory examination of the CGImage docs didn't reveal anything obvious. EDIT: I've started a bounty on this question, if someone can provide working source code that takes a 32-bit NSBitmapImageRep and writes a 256-color PNG with 1-bit transparency, it's yours.

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