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  • Is there anything wrong with my texture loading method ?

    - by José Joel.
    I'm a noob in openGL and trying to learn as much as possible. I'm using this method to load my openGL textures, loading every .png as RGBA4444. I'm doing anything incorrect ? - (void)loadTexture:(NSString*)nombre { CGImageRef textureImage =[UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:nombre ofType:nil]].CGImage; if (textureImage == nil) { NSLog(@"Failed to load texture image"); return; } textureWidth = NextPowerOfTwo(CGImageGetWidth(textureImage)); textureHeight = NextPowerOfTwo(CGImageGetHeight(textureImage)); imageSizeX= CGImageGetWidth(textureImage); imageSizeY= CGImageGetHeight(textureImage); GLubyte *textureData = (GLubyte *)calloc(1,textureWidth * textureHeight * 4); // Por 4 pues cada pixel necesita 4 bytes, RGBA CGContextRef textureContext = CGBitmapContextCreate(textureData, textureWidth,textureHeight,8, textureWidth * 4,CGImageGetColorSpace(textureImage),kCGImageAlphaPremultipliedLast ); CGContextDrawImage(textureContext, CGRectMake(0.0, 0.0, (float)textureWidth, (float)textureHeight), textureImage); //Convert "RRRRRRRRRGGGGGGGGBBBBBBBBAAAAAAAA" to "RRRRGGGGBBBBAAAA" void *tempData = malloc(textureWidth * textureHeight * 2); unsigned int* inPixel32 = (unsigned int*)textureData; unsigned short* outPixel16 = (unsigned short*)tempData; for(int i = 0; i < textureWidth * textureHeight ; ++i, ++inPixel32) *outPixel16++ = ((((*inPixel32 >> 0) & 0xFF) >> 4) << 12) | // R ((((*inPixel32 >> 8) & 0xFF) >> 4) << 8) | // G ((((*inPixel32 >> 16) & 0xFF) >> 4) << 4) | // B ((((*inPixel32 >> 24) & 0xFF) >> 4) << 0); // A free(textureData); textureData = tempData; CGContextRelease(textureContext); glGenTextures(1, &textures[0]); glBindTexture(GL_TEXTURE_2D, textures[0]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, textureWidth, textureHeight, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4 , textureData); free(textureData); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); } And this is my dealloc method: - (void)dealloc { glDeleteTextures(1,textures); [super dealloc]; }

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  • Does Windows Installer provide a method to update applications?

    - by Jephir
    Does Windows installer provide a built-in method for updating applications, or do I have to write this myself in my application code? For example, ClickOnce can automatically update my application for me; I do not have to write code specifically for this in my application. Is similar functionality available in Windows Installer or is it purely for installation purposes only?

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  • HashMap as return value from Java method in R?

    - by Martin
    Hi, is it possible to return a HashMap to R with the rJava extension of R? E.g. I have a method in Java, which returns a HashMap and I want this HashMap use in R. I tried: .jcall(javaObj, "Ljava/util/HashMap", "getDbInfoMap") This doesn't work. Do I have to put everything into a String[], that I want to pass to R from Java? Or is there another possibility? Any help/info on this would be greatly appreciated.

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  • How to display full documentation of a method as you type in VS?

    - by drasto
    The title is pretty descriptive... Is there any extension that let me see FULL documentation of the method I'm typing ? I would like to see the documentation as I can see it in Object Browser with description of parameters and everything not just some "summary". So what I'd like to see when I type String.Format is: Of cause with an option to see all overrides. It may be part of intelisence or I don't know what it does not really matter.

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  • How to invoke the getView method in the baseAdapter in Android from another WebService Bean?

    - by greysh
    The adapter in my code as follows, I extends the base adapter: @Override public View getView(final int position, View convertView, ViewGroup parent) { ViewHolder vHolder; // if (convertView == null) { vHolder = new ViewHolder(); convertView = mInflater.inflate(R.layout.home_item, null); vHolder.albumIcon = (ImageView) convertView .findViewById(R.id.albumIcon); try { Bitmap icon = aws.getAlbumImg(itemInfolist.get(position) .getAlbumInfoCol().get(0).getAlbumID(), 0); if (icon != null) { vHolder.albumIcon.setImageBitmap(icon); } else { vHolder.albumIcon.setImageBitmap(BitmapFactory.decodeResource( context.getResources(), R.drawable.album)); } } catch (Exception e) { vHolder.albumIcon.setImageBitmap(BitmapFactory.decodeResource( context.getResources(), R.drawable.album)); } convertView.setTag(vHolder); return convertView; } However, I download the imagine asynchronously, When invoke Bitmap icon = aws.getAlbumImg(itemInfolist.get(position).getAlbumInfoCol().get(0).getAlbumID(), 0); Some pictures which haven't downloaded will use the default image, after these picutures have downloaded in another Web Service Bean, I want the Web Service bean sends a message to invoke the getView method in this adapter in order to implement the auto refresh function. But if I change the Web Service Download Bean as follows,it will cause the exception 03-19 07:46:33.241: ERROR/AndroidRuntime(716): android.view.ViewRoot$CalledFromWrongThreadException: Only the original thread that created a view hierarchy can touch its views. HomeAdapter mHomeAdapter; public AlbumWS(HomeAdapter homeAdapter) { mHomeAdapter = homeAdapter; } And after download, public boolean getAlbumImgWS(final ArrayList albumIDs) { new Thread(new Runnable() { @Override public void run() { // TODO Auto-generated method stub AlbumInfoWS aiws = new AlbumInfoWS(); for (int i = 0; i < albumIDs.size(); ++i) { if (ABSCENTALBUMIMGS.contains(albumIDs.get(i))) { continue; } if (FunctionUtil.isExist(albumIDs.get(i))) { continue; } String urlPath = aiws.getAlbumImage("en_US", Config.IMG_ATTIBUTETYPE, albumIDs.get(i)); boolean ret = FunctionUtil.simpleDownload(Config.HOST + urlPath, "/data/data/com.greysh.amped/img/" + albumIDs.get(i) + ".jpg"); if (!ret) { if (!ABSCENTALBUMIMGS.contains(albumIDs.get(i))) { ABSCENTALBUMIMGS.add(albumIDs.get(i)); } } mHomeAdapter.notifyDataSetChanged(); } } }).start(); return true; }

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  • What is the proper method to stop loading a Flex Module before it has completely loaded?

    - by Michael Prescott
    I seem to recall that Loader.unload() could once be used to stop loading a swf before it had finished loading. I can no longer find documentation or the blog where I read this. Perhaps it was an unofficial feature. Anyhow, IModuleInfo, returned by ModuleManager.getModule() has an unload() method. If I want to halt loading a Flex Module that is in progress, do I just call iModuleInfo_instance.unload()?

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  • How can I write an extension method that converts a System.Drawing.Bitmap to a byte array?

    - by Patrick Szalapski
    How can I write an extension method that converts a System.Drawing.Bitmap to a byte array? Why not: <Extension()> _ Public Function ToByteArray(ByVal image As System.Drawing.Bitmap) As Byte() Using ms = New MemoryStream() image.Save(ms, image.RawFormat) Return ms.ToArray() End Using End Function Yet when I use that, I get "System.Runtime.InteropServices.ExternalException: A generic error occurred in GDI+." What am I doing wrong?

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  • what is the required code method of making a sticker app?

    - by zeropt7
    I am new to photo apps, recently I am interested in making a sticker app like those can be seen in the appstore, I know I would need to use uiimagepickercontroller, uiscrollview and uigesturerecognizer. However I wonder which code method should I use for the app to load multiple stickers? Should it be called programmatically? Is that I would need to use the if-statement, say if one sticker is loaded, the app will auto generate a new sticker on top of it?

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