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  • Sync content from my iPad to iTunes? i.e. "reverse" syncing

    - by Jim
    I recently had to reset my PC back to factory settings which lost my entire iTunes library. I still have my music and other files on my iPad and want to sync it back to the PC. Upon syncing it only gives me two options. "Erase and Sync" which replaces the contents of my iPad with the blank iTunes library, or, "Transfer Purchases" which reads like it will only transfer the purchases from iPad to iTunes. I would like to avoid re-burning my entire CD library to iTunes all over again. Is there a way for me to sync the iPad to the iTunes library (aka the computer)?

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  • svn:externals cache and stale URLs

    - by dcaunt
    I have a subversion externals entry in a library folder which looks like this: Z https://svn/Z/trunk/library/Z Fetching external item into '/home/releases/50/library/Z' svn: OPTIONS of 'http://svn/repo/trunk/library/Z': could not connect to server (http://svn) The externals URL was the same, but over the HTTP protocol. Having changed the externals to point to the HTTPS, I can't figure out why subversion is still trying to use the old URL. Does subversion cache the externals path, and if so how can I clear this? If not, what else could be causing this? I can check out from the correct (HTTPS) URL fine from the server. NOTE: svn is an entry in the server's local hosts file, pointing to our subversion server's IP.

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  • Ivy resolve not working with dynamic artifact

    - by richever
    I've been using Ivy a bit but I seem to still have a lot to learn. I have two projects. One is a web app and the other is a library upon which the web app depends. The set up is that the library project is compiled to a jar file and published using Ivy to a directory within the project. In the web app build file, I have an ant target that calls the Ivy resolve ant task. What I'd like to do is have the web app using the dynamic resolve mode during development (on developer's local machines) and default resolve mode for test and production builds. Previously I was appending a time stamp to the library archive file so that Ivy would notice changes in file when the web app tried to resolve its dependency on it. Within Eclipse this is cumbersome because, in the web app, the project had to be refreshed and the build path tweaked every time a new library jar was published. Publishing a similarly named jar file every time would, I figure, only require developers to refresh the project. The problem is that the web app is unable to retrieve the dynamic jar file. The output I get looks something like this: resolve: [ivy:configure] :: Ivy 2.1.0 - 20090925235825 :: http://ant.apache.org/ivy/ :: [ivy:configure] :: loading settings :: file = /Users/richard/workspace/webapp/web/WEB-INF/config/ivy/ivysettings.xml [ivy:resolve] :: resolving dependencies :: com.webapp#webapp;[email protected] [ivy:resolve] confs: [default] [ivy:resolve] found com.webapp#library;latest.integration in local [ivy:resolve] :: resolution report :: resolve 142ms :: artifacts dl 0ms --------------------------------------------------------------------- | | modules || artifacts | | conf | number| search|dwnlded|evicted|| number|dwnlded| --------------------------------------------------------------------- | default | 1 | 0 | 0 | 0 || 0 | 0 | --------------------------------------------------------------------- [ivy:resolve] [ivy:resolve] :: problems summary :: [ivy:resolve] :::: WARNINGS [ivy:resolve] :::::::::::::::::::::::::::::::::::::::::::::: [ivy:resolve] :: UNRESOLVED DEPENDENCIES :: [ivy:resolve] :::::::::::::::::::::::::::::::::::::::::::::: [ivy:resolve] :: com.webapp#library;latest.integration: impossible to resolve dynamic revision [ivy:resolve] :::::::::::::::::::::::::::::::::::::::::::::: [ivy:resolve] :::: ERRORS [ivy:resolve] impossible to resolve dynamic revision for com.webapp#library;latest.integration: check your configuration and make sure revision is part of your pattern [ivy:resolve] [ivy:resolve] :: USE VERBOSE OR DEBUG MESSAGE LEVEL FOR MORE DETAILS BUILD FAILED /Users/richard/workspace/webapp/build.xml:71: impossible to resolve dependencies: resolve failed - see output for details The web app resolve target looks like this: <target name="resolve" depends="load-ivy"> <ivy:configure file="${ivy.dir}/ivysettings.xml" /> <ivy:resolve file="${ivy.dir}/ivy.xml" resolveMode="${ivy.resolve.mode}"/> <ivy:retrieve pattern="${lib.dir}/[artifact]-[revision].[ext]" type="jar" sync="true" /> </target> In this case, ivy.resolve.mode has a value of 'dynamic' (without quotes). The web app's Ivy file is simple. It looks like this: <ivy-module version="2.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://ant.apache.org/ivy/schemas/ivy.xsd"> <info organisation="com.webapp" module="webapp"/> <dependencies> <dependency name="library" rev="${ivy.revision.default}" revConstraint="${ivy.revision.dynamic}" /> </dependencies> </ivy-module> During development, ivy.revision.dynamic has a value of 'latest.integration'. While, during production or test, 'ivy.revision.default' has a value of '1.0'. Any ideas? Please let me know if there's any more information I need to supply. Thanks!

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  • invalid context 0x0 under iOS 7.0 and system degradation

    - by Alex
    I've read as many search results I could find on this dreaded problem, unfortunatelly, each one seems to focus on a specific function call. My problem is that I get the same error from multiple functions, which I am guessing are being called back from functions that I use. To make matters worse, the actual code is within a custom private framework which is being imported in another project, and as such, debugging isn't as simple? Can anyone point me to the right direction? I have a feeling I'm calling certain methods wrongly or with bad context, but the output from xcode is not very helpful at this point. : CGContextSetFillColorWithColor: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update. : CGContextSetStrokeColorWithColor: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update. CGContextSaveGState: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update. : CGContextSetFlatness: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update. : CGContextAddPath: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update. : CGContextDrawPath: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update. : CGContextRestoreGState: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update. : CGContextGetBlendMode: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update. Those errors may occur when a custom view is presented, or one of its inherited classes. At which point they spawn multiple times, until the keyboard won't provide any input. Touch events are still registered, but system slows down, and eventually may lead to unallocated object errors.

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  • Fail to analyze core dump with GDB when main.elf is dynamically linked (uses shared libs)

    - by dscTobi
    Hi all. I'm trying to analyze core dump, but i get following result: GNU gdb 6.6.0.20070423-cvs Copyright (C) 2006 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "--host=mipsel-linux --target=mipsel-linux-uclibc". (gdb) file main.elf Reading symbols from /home/tobi/main.elf...Reading symbols from /home/tobi/main.dbg...done. done. (gdb) core-file /srv/tobi/core warning: .dynamic section for "/lib/libpthread.so.0" is not at the expected address (wrong library or version mismatch?) Error while mapping shared library sections: /lib/libdl.so.0: No such file or directory. Error while mapping shared library sections: /lib/librt.so.0: No such file or directory. Error while mapping shared library sections: /lib/libm.so.0: No such file or directory. Error while mapping shared library sections: /lib/libstdc++.so.6: No such file or directory. Error while mapping shared library sections: /lib/libc.so.0: No such file or directory. warning: .dynamic section for "/lib/libgcc_s.so.1" is not at the expected address (wrong library or version mismatch?) Error while mapping shared library sections: /lib/ld-uClibc.so.0: No such file or directory. Reading symbols from /lib/libpthread.so.0...done. Loaded symbols for /lib/libpthread.so.0 Symbol file not found for /lib/libdl.so.0 Symbol file not found for /lib/librt.so.0 Symbol file not found for /lib/libm.so.0 Symbol file not found for /lib/libstdc++.so.6 Symbol file not found for /lib/libc.so.0 Reading symbols from /lib/libgcc_s.so.1...done. Loaded symbols for /lib/libgcc_s.so.1 Symbol file not found for /lib/ld-uClibc.so.0 warning: Unable to find dynamic linker breakpoint function. GDB will be unable to debug shared library initializers and track explicitly loaded dynamic code. Core was generated by 'root/main.elf'. Program terminated with signal 11, Segmentation fault. #0 0x0046006c in NullPtr (parse_p=0x2ac9dc80, result_sym_p=0x13e3d6c "") at folder/my1.c:1624 1624 *ptr += 13; (gdb) bt #0 0x0046006c in NullPtr (parse_p=0x2ac9dc80, result_sym_p=0x13e3d6c "") at folder/my1.c:1624 #1 0x0047a31c in fn1 (line_ptr=0x2ac9dd18 "ccore_null_pointer", target_ptr=0x13e3d6c "", result_ptr=0x2ac9dd14) at folder/my2.c:980 #2 0x0047b9d0 in fn2 (macro_ptr=0x0, rtn_exp_ptr=0x0) at folder/my3.c:1483 /... some functions .../ #8 0x2aab7f9c in __nptl_setxid () from /lib/libpthread.so.0 Backtrace stopped: frame did not save the PC (gdb) thread apply all bt Thread 159 (process 1093): #0 0x2aac15dc in _Unwind_GetCFA () from /lib/libpthread.so.0 #1 0x2afdfde8 in ?? () warning: GDB cant find the start of the function at 0x2afdfde8. GDB is unable to find the start of the function at 0x2afdfde8 and thus cant determine the size of that functions stack frame. This means that GDB may be unable to access that stack frame, or the frames below it. This problem is most likely caused by an invalid program counter or stack pointer. However, if you think GDB should simply search farther back from 0x2afdfde8 for code which looks like the beginning of a function, you can increase the range of the search using the set heuristic-fence-post command. Backtrace stopped: previous frame inner to this frame (corrupt stack?) Thread 158 (process 1051): #0 0x2aac17bc in pthread_mutexattr_getprioceiling () from /lib/libpthread.so.0 #1 0x2aac17a0 in pthread_mutexattr_getprioceiling () from /lib/libpthread.so.0 Backtrace stopped: previous frame identical to this frame (corrupt stack?) Thread 157 (process 1057): #0 0x2aabf908 in ?? () from /lib/libpthread.so.0 #1 0x00000000 in ?? () Thread 156 (process 1090): #0 0x2aac17bc in pthread_mutexattr_getprioceiling () from /lib/libpthread.so.0 #1 0x2aac17a0 in pthread_mutexattr_getprioceiling () from /lib/libpthread.so.0 Backtrace stopped: previous frame identical to this frame (corrupt stack?) Thread 155 (process 1219): #0 0x2aabf908 in ?? () from /lib/libpthread.so.0 #1 0x00000000 in ?? () Thread 154 (process 1218): #0 0x2aabfb44 in connect () from /lib/libpthread.so.0 #1 0x00000000 in ?? () Thread 153 (process 1096): #0 0x2abc92b4 in ?? () warning: GDB cant find the start of the function at 0x2abc92b4. #1 0x2abc92b4 in ?? () warning: GDB cant find the start of the function at 0x2abc92b4. Backtrace stopped: previous frame identical to this frame (corrupt stack?) Thread 152 (process 1170): #0 0x2aabfb44 in connect () from /lib/libpthread.so.0 #1 0x00000000 in ?? () If i make main.elf statically linked everything is OK and i can see bt of all threads. Any ideas?

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  • Parsing a UTF-16 encoded xml file in ruby with REXML

    - by Matthew Toohey
    Hello, I'm trying to parse the following UTF-16 encoded xml file in REXML: http://www.abc.net.au/triplej/feeds/playout/triplejsydneyplayout.xml?_523525 REXML encounters an error after the following: >> require 'rexml/document' => true >> include REXML => Object >> require 'net/http' => true >> triplejString = Net::HTTP.get('www.abc.net.au', '/triplej/feeds/playout/triplejsydneyplayout.xml?_523525') => "\377\376<\000?\000x\000m\000l\000 \000v\000e\000r\000s\000i\000o\000n\000=\000\"\0001\000.\0000\000\"\000 \000e\000n\000c\000o\000d\000i\000n\000g\000=\000\"\000u\000t\000f\000-\0001\0006\000\"\000?\000>\000<\000a\000b\000c\000m\000u\000s\000i\000c\000_\000p\000l\000a\000y\000o\000u\000t\000>\000<\000c\000h\000a\000n\000n\000e\000l\000>\000J\000J\000J\000<\000/\000c\000h\000a\000n\000n\000e\000l\000>\000<\000p\000u\000b\000l\000i\000s\000h\000t\000i\000m\000e\000>\000F\000r\000i\000,\000 \0003\0000\000 \000A\000p\000r\000 \0002\0000\0001\0000\000 \0001\0001\000:\0005\0007\000:\0001\0007\000 \000G\000M\000T\000<\000/\000p\000u\000b\000l\000i\000s\000h\000t\000i\000m\000e\000>\000<\000i\000t\000e\000m\000s\000>\000<\000i\000t\000e\000m\000>\000<\000p\000l\000a\000y\000i\000n\000g\000>\000n\000o\000w\000<\000/\000p\000l\000a\000y\000i\000n\000g\000>\000<\000t\000i\000t\000l\000e\000>\000D\000o\000c\000t\000o\000r\000,\000 \000D\000o\000c\000t\000o\000r\000<\000/\000t\000i\000t\000l\000e\000>\000<\000t\000r\000a\000c\000k\000i\000d\000>\000<\000/\000t\000r\000a\000c\000k\000i\000d\000>\000<\000p\000l\000a\000y\000e\000d\000t\000i\000m\000e\000>\000F\000r\000i\000,\000 \0003\0000\000 \000A\000p\000r\000 \0002\0000\0001\0000\000 \0001\0001\000:\0005\0007\000:\0001\0007\000 \000G\000M\000T\000<\000/\000p\000l\000a\000y\000e\000d\000t\000i\000m\000e\000>\000<\000p\000u\000b\000l\000i\000s\000h\000e\000r\000>\000<\000/\000p\000u\000b\000l\000i\000s\000h\000e\000r\000>\000<\000d\000a\000t\000e\000c\000o\000p\000y\000r\000i\000g\000h\000t\000e\000d\000>\0002\0000\0000\0003\000<\000/\000d\000a\000t\000e\000c\000o\000p\000y\000r\000i\000g\000h\000t\000e\000d\000>\000<\000d\000u\000r\000a\000t\000i\000o\000n\000>\0001\0006\0003\000<\000/\000d\000u\000r\000a\000t\000i\000o\000n\000>\000<\000a\000u\000s\000t\000>\000N\000o\000<\000/\000a\000u\000s\000t\000>\000<\000t\000r\000a\000c\000k\000n\000o\000t\000e\000>\000<\000/\000t\000r\000a\000c\000k\000n\000o\000t\000e\000>\000<\000t\000r\000a\000c\000k\000l\000i\000n\000k\000>\000<\000/\000t\000r\000a\000c\000k\000l\000i\000n\000k\000>\000<\000s\000h\000o\000w\000>\000<\000/\000s\000h\000o\000w\000>\000<\000t\000a\000l\000e\000n\000t\000>\000<\000/\000t\000a\000l\000e\000n\000t\000>\000<\000a\000l\000b\000u\000m\000>\000<\000a\000l\000b\000u\000m\000n\000a\000m\000e\000>\000D\000r\000i\000v\000i\000n\000g\000 \000F\000o\000r\000 \000T\000h\000e\000 \000S\000t\000o\000r\000m\000/\000D\000o\000c\000t\000o\000r\000 \000D\000o\000c\000t\000o\000r\000<\000/\000a\000l\000b\000u\000m\000n\000a\000m\000e\000>\000<\000a\000l\000b\000u\000m\000i\000d\000>\0008\0003\000-\0004\0002\0002\0006\0009\000<\000/\000a\000l\000b\000u\000m\000i\000d\000>\000<\000a\000l\000b\000u\000m\000i\000m\000a\000g\000e\000>\000h\000t\000t\000p\000:\000/\000/\000w\000w\000w\000.\000a\000b\000c\000.\000n\000e\000t\000.\000a\000u\000/\000t\000r\000i\000p\000l\000e\000j\000/\000c\000o\000v\000e\000r\000s\000/\000G\000y\000r\000o\000s\000c\000o\000p\000e\000 \000-\000 \000D\000r\000i\000v\000i\000n\000g\000 \000F\000o\000r\000 \000T\000h\000e\000 \000S\000t\000o\000r\000m\000/\000D\000o\000c\000t\000o\000r\000 \000D\000o\000c\000t\000o\000r\000 \000(\0002\0000\0000\0003\000)\000.\000j\000p\000g\000<\000/\000a\000l\000b\000u\000m\000i\000m\000a\000g\000e\000>\000<\000/\000a\000l\000b\000u\000m\000>\000<\000a\000r\000t\000i\000s\000t\000>\000<\000a\000r\000t\000i\000s\000t\000n\000a\000m\000e\000>\000G\000y\000r\000o\000s\000c\000o\000p\000e\000<\000/\000a\000r\000t\000i\000s\000t\000n\000a\000m\000e\000>\000<\000a\000r\000t\000i\000s\000t\000i\000d\000>\000<\000/\000a\000r\000t\000i\000s\000t\000i\000d\000>\000<\000a\000r\000t\000i\000s\000t\000n\000o\000t\000e\000>\000<\000/\000a\000r\000t\000i\000s\000t\000n\000o\000t\000e\000>\000<\000a\000r\000t\000i\000s\000t\000l\000i\000n\000k\000>\000<\000/\000a\000r\000t\000i\000s\000t\000l\000i\000n\000k\000>\000<\000/\000a\000r\000t\000i\000s\000t\000>\000<\000/\000i\000t\000e\000m\000>\000<\000/\000i\000t\000e\000m\000s\000>\000<\000/\000a\000b\000c\000m\000u\000s\000i\000c\000_\000p\000l\000a\000y\000o\000u\000t\000>\000" >> xmlDoc = REXML::Document.new(triplejString) REXML::ParseException: #<REXML::ParseException: malformed XML: missing tag start Line: Position: Last 80 unconsumed characters: <?xml version="1.0" encoding="utf-16"?><a> /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/rexml/parsers/baseparser.rb:356:in `pull' /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/rexml/parsers/treeparser.rb:22:in `parse' /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/rexml/document.rb:227:in `build' /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/rexml/document.rb:43:in `initialize' (irb):19:in `new' (irb):19:in `irb_binding' /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/irb/workspace.rb:52:in `irb_binding' /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/irb/workspace.rb:52 ... malformed XML: missing tag start Line: Position: Last 80 unconsumed characters: <?xml version="1.0" encoding="utf-16"?><a Line: Position: Last 80 unconsumed characters: <?xml version="1.0" encoding="utf-16"?><a from /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/rexml/parsers/treeparser.rb:92:in `parse' from /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/rexml/document.rb:227:in `build' from /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/rexml/document.rb:43:in `initialize' from (irb):19:in `new' from (irb):19 Any ideas?

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  • Creating a menu using xslt for Umbraco

    - by rob_g
    I've created a menu in umbraco using XSLT. The menu is using the usual ul and li elements and I'm displaying only the first level of the menu. The aim is to create a menu that expands to show the sub menu when I click a parent node (in the top level). I am after the xslt I would need to expose the sub menu when clicked. I think I would need to make use of ancestor-or-self to detect the current menu and parent menu and display them and also the $currentPage variable. I have the following xslt: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE xsl:stylesheet [ <!ENTITY nbsp "&#x00A0;"> ]> <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform" xmlns:msxml="urn:schemas-microsoft-com:xslt" xmlns:umbraco.library="urn:umbraco.library" xmlns:Exslt.ExsltCommon="urn:Exslt.ExsltCommon" xmlns:Exslt.ExsltDatesAndTimes="urn:Exslt.ExsltDatesAndTimes" xmlns:Exslt.ExsltMath="urn:Exslt.ExsltMath" xmlns:Exslt.ExsltRegularExpressions="urn:Exslt.ExsltRegularExpressions" xmlns:Exslt.ExsltStrings="urn:Exslt.ExsltStrings" xmlns:Exslt.ExsltSets="urn:Exslt.ExsltSets" xmlns:tagsLib="urn:tagsLib" xmlns:urlLib="urn:urlLib" exclude-result-prefixes="msxml umbraco.library Exslt.ExsltCommon Exslt.ExsltDatesAndTimes Exslt.ExsltMath Exslt.ExsltRegularExpressions Exslt.ExsltStrings Exslt.ExsltSets tagsLib urlLib "> <xsl:output method="xml" omit-xml-declaration="yes"/> <xsl:param name="currentPage"/> <xsl:template match="/"> <div id="kb-categories"> <h3>Categories</h3> <xsl:call-template name="drawNodes"> <xsl:with-param name="parent" select="$currentPage/ancestor-or-self::node [@level=1]"/> </xsl:call-template> </div> </xsl:template> <xsl:template name="drawNodes"> <xsl:param name="parent"/> <xsl:if test="(umbraco.library:IsProtected($parent/@id, $parent/@path) = 0 or (umbraco.library:IsProtected($parent/@id, $parent/@path) = 1)) and $parent/@level = 1"> <ul class="kb-menuLevel1" > <xsl:for-each select="$parent/node [string(./data [@alias='showInMenu']) = 1]"> <li> <a href="/kb{umbraco.library:NiceUrl(@id)}"> <xsl:value-of select="@nodeName"/> </a> <xsl:variable name="level" select="@level" /> <xsl:if test="(count(./node [string(./data [@alias='showInMenu']) = '1']) &gt; 0)"> <xsl:call-template name="drawNodes"> <xsl:with-param name="parent" select="."/> </xsl:call-template> </xsl:if> </li> </xsl:for-each> </ul> </xsl:if> <xsl:if test="(umbraco.library:IsProtected($parent/@id, $parent/@path) = 0 or (umbraco.library:IsProtected($parent/@id, $parent/@path) = 1)) and $parent/@level &gt; 1"> <ul class="kb-menuLevel{@level}" style="display: none;"> <xsl:for-each select="$parent/node [string(./data [@alias='showInMenu']) = 1]"> <li> <a href="/kb{umbraco.library:NiceUrl(@id)}"> <xsl:value-of select="@nodeName"/> </a> <xsl:variable name="level" select="@level" /> <xsl:if test="(count(./node [string(./data [@alias='showInMenu']) = '1']) &gt; 0)"> <xsl:call-template name="drawNodes"> <xsl:with-param name="parent" select="."/> </xsl:call-template> </xsl:if> </li> </xsl:for-each> </ul> </xsl:if> </xsl:template> </xsl:stylesheet> I suspect this could be improved using apply-templates, but I'm not yet up to speed with that (this being only the second day of my learning xslt). My menu: Item 1 Item 2 Item 3 Item 4 when I click on Item 2 I want to see it's child menu too: Item 1 Item 2 -- Item 2.1 -- Item 2.2 Item 3 Item 4 and so on down the nested menu.

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  • How can I connect to server using SSL(secure socket layer) on .NET Compact Framework

    - by net
    Hello. I want to change .NET framework v3.5 to .NET compact framework v3.5. But I can't change SSL Stream class to compact framework version. For resolving this problem, I already read some article and msdn library. http://blogs.msdn.com/cgarcia/archive/2009/08/21/enable-ssl-for-managed-socket-on-windows-mobile.aspx http://blogs.msdn.com/cgarcia/archive/2009/08/22/getting-a-managed-socket-to-talk-ssl.aspx http://msdn.microsoft.com/en-us/library/aa916117.aspx but I got an error that is "Unkown error 0x0ffffff", when invoking 'socket.connect(endPoint)' method based on thease article. In order to find the proper method, I try to use TcpClient class. but i can't solve this problem. When I try to connect to server on .NET compact framework, TcpClient class didn't work(Smart Device project and windows ce). As you can see below, I've got the error. In other hand, this code is work on .NET framework(C# console project). I can't understand why this socket can not access to server. Thanks for reading my question.

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  • Concurrency and Coordination Runtime (CCR) Learning Resources

    - by Harry
    I have recently been learning the in's and out's of the Concurrency and Coordination Runtime (CCR). Finding good learning resources for this relatively new technology has been quite difficult. (A quick google search brings up "Creedence Clearwater Revival" as the top result!) Some of the resources I have found: Free e-book chapter from WROX on the Robotics Developer Studio Good Article/post on InfoQ Robotic's Member blog Very active MSDN CCR Forum - Got plenty of help from here! Great MSDN Magazine by Jeffrey Richter Official CCR User Guide - Didn't find this very helpful Great blogging series on CCR iodyner CCR Related Blog - Update: Moved to here Eight or so Videos on Channel9.msdn.com CCR Patterns page on MS Robotics Studio - I haven't read this yet 4 x CCR Questions on Stackoverflow - Most of the questions have been Mine! LOL CCR and DSS toolkit has now been released to MSDN Members Do you have any good learning resources for the CCR? I really hope that Microsoft will publish more material, so far it has been too Robotics specific. I believe that MS needs to acknowledge that most people are using the CCR in issolation from the DSS and Robotics Studio. Update The Mix 2010 conference had a presentation by Myspace about how they have used the CCR framework in their middle tier. They also open sourced the code base. MySpace DataRelay Mix Video Presentation

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  • Applications result affected by another running application.

    - by Jamie Keeling
    This is a follow on from my previous question although this is about something else. I've been having a problem where for some reason my message that I pass from one process to another only displays the first letter, in this case "M". My application is based on a MSDN sample so to make sure I hadn't missed something I create a separate solution, added the MSDN sample (without any changes for my needs) and unsurprisingly it works fine. Now for the weird bit, when I run the MSDN sample running (as in debugging) and have my own application running, the text prints out fine without any problems. The second I run my on its own without the original MSDN sample being open, and it fails to work and only shows an "M". I've looked in the debugger and don't seem to notice anything suspicious (it's a slightly dated picture, I've fixed the data type inconsistency). Can anyone provide a solution for this? I've never encountered anything like this before. To look at my source code it's easier to just look at the link I posted at the top of the question, there's no point in me posting it twice. Thank you for any help.

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  • Bizzare results when running two Visual Studio Express C++ 2008 solutions

    - by Jamie Keeling
    This is a follow on from my previous question although this is about something else. I've been having a problem where for some reason my message that I pass from one process to another only displays the first letter, in this case "M". My application based on a MSDN sample so to make sure I hadn't missed something I create a seperate solution, added the MSDN sample (Without any changes for my needs) and unsuprisingly it works fine. Now for the weird bit, when I run the MSDN sample running (As in debugging) and have my own application running, the text prints out fine without any problems. The second I run my on it's own without the original MSDN sample being open it fails to work and only shows an "M". I've looked in the debugger and don't seem to notice anything suspicious (It's a slightly dated picture, I've fixed the data type inconsistency). Can anyone provide a solution as to this? I've never encountered anything like this before. To look at my source code it's easier to just look at the link I posted at the top of the question, there's no point in me posting it twice. Thank you for any help.

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  • CodePlex Daily Summary for Saturday, April 03, 2010

    CodePlex Daily Summary for Saturday, April 03, 2010New ProjectsASP.NET MVC Demo: aspnetmvcdemoClasslessInterDomainRouting: ClasslessInterDomainRouting provides a class that is designed to detail with CIDR requests and ranges, it is developed within the C# Langauge and f...ClientSideRefactor: Plugin for Visual Studio.ColinTest: ColinTestePMS: An educational project to learn ASP.Net MVC, entity framework using vs 2010Extensible ASP.NET: Extensible Framework on top of ASP.NET - infrastructure level. Uses MEF for extensibility.Franchise Computing Model: Franchise Computing is a client-centric, contract-oriented, consumption-based computing model. Its framework allows service providers and consumers...GameEngine ReactorFX: Set of tools and code snippets for creation DirectX based games. Also provides a number of ideas, algorythms and problem-solutions.It's All Just Ones And Zeros: Utility code libraries for Vault API developers.Live Writer Picasa Plugin: Live Writer Picasa Plugin is a plugin for Windows Live Writer that allows you to embed photos from your Picasa Web Albums into your blog posts. Liv...Managed SDK for Meizu Cell Phone: The goal of this project is to deliver an open source managed SDK for Meizu cell phones, currently for M8. Media Player Field Type: Display a media player in a column of you document library. The library can contain movie files of diferent formats. The player will appear in the ...praca magisterska: This is my thesis: Algebraical aspects of modern cryptography,Pyx: An experimental programming language for statistics.SharpHydroLiDAR: A C# version of Lidar Hydrographic ExtractionSql Server Mds Destination: SSIS destination transform component for SQL Server Master Data ServicesStackOverflow.Net: A C# library for the StackOverflow API (currently in beta). Provides methods for every call currently in the StackOverflow API.TRX Merger Utility: People working on test projects that involve test management and execution from Visual Studio Team System 2008 and who do not have a TFS server for...UniPlanner: The UniPlanner project goal is to develop a web application able to visualize and schedule a university timetable.WikiNETParser: Wiki .NET Parser, Open Source project powered by ANTLR. Syntax defined in 3(4) files Lexer, Grammar, AST Parser.New ReleasesaaronERP builder - a framework to create customized ERP solutions: aaronERP_0.4.0.0: Changes (compared to version 0.3.0.0) : Businesslayer : - Caching of data-tables - ITranslatable Interface for mutli-language DAOs Web-Frontend: ...BatterySaver: Version 0.5: Add support for executing a power state event manually (Issue) Add support for battery percentage thresholds (Issue)ColinTest: asdfzxcv: asdfasdfComposer: V1.0.402.2001 Beta: Minor bug fixes Minor changes in interfaces Added documentation to the setup packageDynamic Configuration: Dynamic Configuration Release 2: Added ConfigurationChanged event fired whenever changes in .config file detected. Improved file watching filtering.Facebook Developer Toolkit: Version 3.1 BETA: Lots of bug fixes. Issues addressed: http://facebooktoolkit.codeplex.com/WorkItem/View.aspx?WorkItemId=14808 http://facebooktoolkit.codeplex.com/W...iExporter - iTunes playlist exporting: iExporter gui v2.5.0.0 - console v1.2.1.0: Paypal donate! New features and redesign for iExporter Gui You can now select/deselect all visible items with one click in the overview When yo...Line Counter: 1.5.5: The Line Counter is a tool to calculate lines of your code files. The tool was written in .NET 2.0. Line Counter 1.5.5 Fixed bugs in C# counter an...Live Writer Picasa Plugin: Live Writer Picasa Plugin 1.0.0: Changelog Since this is the first version there are no changes.Media Player Field Type: Media Player Field Type v1.0: Display a media player in a column of you document library. The library can contain movie files of diferent formats. The player will appear in the ...Numina Application/Security Framework: Numina.Framework Core 49601: Added .LESS library for CSS Updated default style and logo Added a few methods and method overloads to the .NET libraryOver Store: OverStore 1.16.0.0: Version 1.16.0.0 Runtime components uses PersistingRuntimeException instead of many exception types. PersistingRuntimeException message includes...patterns & practices Web Client Developer Guidance: Web Client Software Factory 2010 beta source code: The Web Client Software Factory 2010 provides an integrated set of guidance that assists architects and developers in creating web client applicati...SCSI Interface for Multimedia and Block Devices: Release 12 - View CD-DVD Drive Features: Changes in this version: - Added the ability to view the features of a CD/DVD device (e.g.: what discs it supports, whether it supports Mount Raini...SharePoint Labs: SPLab5006A-FRA-Level100: SPLab5006A-FRA-Level100 This SharePoint Lab will teach you how to create a Feature within Visual Studio, how to brand it, how to incorporate ressou...SharePoint Labs: SPLab5007A-FRA-Level300: SPLab5007A-FRA-Level300 This SharePoint Lab will teach you how to create a reusable and distributable project model for developping Features within...SharePoint Labs: SPLab5008A-FRA-Level100: SPLab5008A-FRA-Level100 This SharePoint Lab will teach you how to add an option in the ECB menu (Edit Control Block) only for specific file types w...SharePoint Labs: SPLab5009A-FRA-Level100: SPLab5009A-FRA-Level100 This SharePoint Lab will teach you the "Site Pages" model and the differences between customized/uncustomized pages (ghoste...SharePoint Labs: SPLab5010A-FRA-Level100: SPLab5010A-FRA-Level100 This SharePoint Lab will teach you the "Application Pages" model and the differences between "Site Pages" and "Application ...SharePoint Labs: SPLab5011A-FRA-Level100: SPLab5011A-FRA-Level100 This SharePoint Lab will teach you how to create a basic Application Page in the 12\TEMPLATE\LAYOUTS. Lab Language : French...sPATCH: sPatch v0.9b: + Fixed: an issue most webservers need leading slash to return filestreamsTASKedit: sTASKedit (pre-Alpha Release): This release is only for playing around, currently not useful Supported Files:Open 1.3.6 client tasks.data Export to 1.3.6 client tasks.data E...TRX Merger Utility: TRX Merger v1.0: First versionttgLib: ttgLib-0.01-beta1: In beta-version we've implemented basic functionality of ttgLib - now it can solve various problems using CPU+GPU bundle. Most important things: ...WikiNETParser: Wiki .NET Parser 2.5: Wiki .NET Parser 2.5 The documentation, binaries and source code could be downloaded from http://catarsa.com portal The latest release to downloa...WPF Zen Garden: Release 1.0: This is the first release.XNA 3D World Studio Content Pipeline: XNA 3DWS Content Pipeline - R2: This version adds terrains and brush based modelsMost Popular ProjectsRawrWBFS ManagerMicrosoft SQL Server Product Samples: DatabaseASP.NET Ajax LibrarySilverlight ToolkitAJAX Control ToolkitWindows Presentation Foundation (WPF)ASP.NETMicrosoft SQL Server Community & SamplesDotNetNuke® Community EditionMost Active ProjectsGraffiti CMSRawrjQuery Library for SharePoint Web ServicesFacebook Developer ToolkitBlogEngine.NETN2 CMSBase Class LibrariesFarseer Physics EngineLINQ to TwitterMicrosoft Biology Foundation

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  • Notes on implementing Visual Studio 2010 Navigate To

    - by cyberycon
    One of the many neat functions added to Visual Studio in VS 2010 was the Navigate To feature. You can find it by clicking Edit, Navigate To, or by using the keyboard shortcut Ctrl, (yes, that's control plus the comma key). This pops up the Navigate To dialog that looks like this: As you type, Navigate To starts searching through a number of different search providers for your term. The entries in the list change as you type, with most providers doing some kind of fuzzy or at least substring matching. If you have C#, C++ or Visual Basic projects in your solution, all symbols defined in those projects are searched. There's also a file search provider, which displays all matching filenames from projects in the current solution as well. And, if you have a Visual Studio package of your own, you can implement a provider too. Micro Focus (where I work) provide the Visual COBOL language inside Visual Studio (http://visualstudiogallery.msdn.microsoft.com/ef9bc810-c133-4581-9429-b01420a9ea40 ), and we wanted to provide this functionality too. This post provides some notes on the things I discovered mainly through trial and error, but also with some kind help from devs inside Microsoft. The expectation of Navigate To is that it searches across the whole solution, not just the current project. So in our case, we wanted to search for all COBOL symbols inside all of our Visual COBOL projects inside the solution. So first of all, here's the Microsoft documentation on Navigate To: http://msdn.microsoft.com/en-us/library/ee844862.aspx . It's the reference information on the Microsoft.VisualStudio.Language.NavigateTo.Interfaces Namespace, and it lists all the interfaces you will need to implement to create your own Navigate To provider. Navigate To uses Visual Studio's latest mechanism for integrating external functionality and services, Managed Extensibility Framework (MEF). MEF components don't require any registration with COM or any other registry entries to be found by Visual Studio. Visual Studio looks in several well-known locations for manifest files (extension.vsixmanifest). It then uses reflection to scan for MEF attributes on classes in the assembly to determine which functionality the assembly provides. MEF itself is actually part of the .NET framework, and you can learn more about it here: http://mef.codeplex.com/. To get started with Visual Studio and MEF you could do worse than look at some of the editor examples on the VSX page http://archive.msdn.microsoft.com/vsx . I've also written a small application to help with switching between development and production MEF assemblies, which you can find on Codeproject: http://www.codeproject.com/KB/miscctrl/MEF_Switch.aspx. The Navigate To interfaces Back to Navigate To, and summarizing the MSDN reference documentation, you need to implement the following interfaces: INavigateToItemProviderFactoryThis is Visual Studio's entry point to your Navigate To implementation, and you must decorate your implementation with the following MEF export attribute: [Export(typeof(INavigateToItemProviderFactory))]  INavigateToItemProvider Your INavigateToItemProviderFactory needs to return your implementation of INavigateToItemProvider. This class implements StartSearch() and StopSearch(). StartSearch() is the guts of your provider, and we'll come back to it in a minute. This object also needs to implement IDisposeable(). INavigateToItemDisplayFactory Your INavigateToItemProvider hands back NavigateToItems to the NavigateTo framework. But to give you good control over what appears in the NavigateTo dialog box, these items will be handed back to your INavigateToItemDisplayFactory, which must create objects implementing INavigateToItemDisplay  INavigateToItemDisplay Each of these objects represents one result in the Navigate To dialog box. As well as providing the description and name of the item, this object also has a NavigateTo() method that should be capable of displaying the item in an editor when invoked. Carrying out the search The lifecycle of your INavigateToItemProvider is the same as that of the Navigate To dialog. This dialog is modal, which makes your implementation a little easier because you know that the user can't be changing things in editors and the IDE while this dialog is up. But the Navigate To dialog DOES NOT run on the main UI thread of the IDE – so you need to be aware of that if you want to interact with editors or other parts of the IDE UI. When the user invokes the Navigate To dialog, your INavigateToItemProvider gets sent a TryCreateNavigateToItemProvider() message. Instantiate your INavigateToItemProvider and hand this back. The sequence diagram below shows what happens next. Your INavigateToItemProvider will get called with StartSearch(), and passed an INavigateToCallback. StartSearch() is an asynchronous request – you must return from this method as soon as possible, and conduct your search on a separate thread. For each match to the search term, instantiate a NavigateToItem object and send it to INavigateToCallback.AddItem(). But as the user types in the Search Terms field, NavigateTo will invoke your StartSearch() method repeatedly with the changing search term. When you receive the next StartSearch() message, you have to abandon your current search, and start a new one. You can't rely on receiving a StopSearch() message every time. Finally, when the Navigate To dialog box is closed by the user, you will get a Dispose() message – that's your cue to abandon any uncompleted searches, and dispose any resources you might be using as part of your search. While you conduct your search invoke INavigateToCallback.ReportProgress() occasionally to provide feedback about how close you are to completing the search. There does not appear to be any particular requirement to how often you invoke ReportProgress(), and you report your progress as the ratio of two integers. In my implementation I report progress in terms of the number of symbols I've searched over the total number of symbols in my dictionary, and send a progress report every 16 symbols. Displaying the Results The Navigate to framework invokes INavigateToItemDisplayProvider.CreateItemDisplay() once for each result you passed to the INavigateToCallback. CreateItemDisplay() is passed the NavigateToItem you handed to the callback, and must return an INavigateToItemDisplay object. NavigateToItem is a sealed class which has a few properties, including the name of the symbol. It also has a Tag property, of type object. This enables you to stash away all the information you will need to create your INavigateToItemDisplay, which must implement an INavigateTo() method to display a symbol in an editor IDE when the user double-clicks an entry in the Navigate To dialog box. Since the tag is of type object, it is up to you, the implementor, to decide what kind of object you store in here, and how it enables the retrieval of other information which is not included in the NavigateToItem properties. Some of the INavigateToItemDisplay properties are self-explanatory, but a couple of them are less obvious: Additional informationThe string you return here is displayed inside brackets on the same line as the Name property. In English locales, Visual Studio includes the preposition "of". If you look at the first line in the Navigate To screenshot at the top of this article, Book_WebRole.Default is the additional information for textBookAuthor, and is the namespace qualified type name the symbol appears in. For procedural COBOL code we display the Program Id as the additional information DescriptionItemsYou can use this property to return any textual description you want about the item currently selected. You return a collection of DescriptionItem objects, each of which has a category and description collection of DescriptionRun objects. A DescriptionRun enables you to specify some text, and optional formatting, so you have some control over the appearance of the displayed text. The DescriptionItems property is displayed at the bottom of the Navigate To dialog box, with the Categories on the left and the Descriptions on the right. The Visual COBOL implementation uses it to display more information about the location of an item, making it easier for the user to know disambiguate duplicate names (something there can be a lot of in large COBOL applications). Summary I hope this article is useful for anyone implementing Navigate To. It is a fantastic navigation feature that Microsoft have added to Visual Studio, but at the moment there still don't seem to be any examples on how to implement it, and the reference information on MSDN is a little brief for anyone attempting an implementation.

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  • Algorithmia Source Code released on CodePlex

    - by FransBouma
    Following the release of our BCL Extensions Library on CodePlex, we have now released the source-code of Algorithmia on CodePlex! Algorithmia is an algorithm and data-structures library for .NET 3.5 or higher and is one of the pillars LLBLGen Pro v3's designer is built on. The library contains many data-structures and algorithms, and the source-code is well documented and commented, often with links to official descriptions and papers of the algorithms and data-structures implemented. The source-code is shared using Mercurial on CodePlex and is licensed under the friendly BSD2 license. User documentation is not available at the moment but will be added soon. One of the main design goals of Algorithmia was to create a library which contains implementations of well-known algorithms which weren't already implemented in .NET itself. This way, more developers out there can enjoy the results of many years of what the field of Computer Science research has delivered. Some algorithms and datastructures are known in .NET but are re-implemented because the implementation in .NET isn't efficient for many situations or lacks features. An example is the linked list in .NET: it doesn't have an O(1) concat operation, as every node refers to the containing LinkedList object it's stored in. This is bad for algorithms which rely on O(1) concat operations, like the Fibonacci heap implementation in Algorithmia. Algorithmia therefore contains a linked list with an O(1) concat feature. The following functionality is available in Algorithmia: Command, Command management. This system is usable to build a fully undo/redo aware system by building your object graph using command-aware classes. The Command pattern is implemented using a system which allows transparent undo-redo and command grouping so you can use it to make a class undo/redo aware and set properties, use its contents without using commands at all. The Commands namespace is the namespace to start. Classes you'd want to look at are CommandifiedMember, CommandifiedList and KeyedCommandifiedList. See the CommandQueueTests in the test project for examples. Graphs, Graph algorithms. Algorithmia contains a sophisticated graph class hierarchy and algorithms implemented onto them: non-directed and directed graphs, as well as a subgraph view class, which can be used to create a view onto an existing graph class which can be self-maintaining. Algorithms include transitive closure, topological sorting and others. A feature rich depth-first search (DFS) crawler is available so DFS based algorithms can be implemented quickly. All graph classes are undo/redo aware, as they can be set to be 'commandified'. When a graph is 'commandified' it will do its housekeeping through commands, which makes it fully undo-redo aware, so you can remove, add and manipulate the graph and undo/redo the activity automatically without any extra code. If you define the properties of the class you set as the vertex type using CommandifiedMember, you can manipulate the properties of vertices and the graph contents with full undo/redo functionality without any extra code. Heaps. Heaps are data-structures which have the largest or smallest item stored in them always as the 'root'. Extracting the root from the heap makes the heap determine the next in line to be the 'maximum' or 'minimum' (max-heap vs. min-heap, all heaps in Algorithmia can do both). Algorithmia contains various heaps, among them an implementation of the Fibonacci heap, one of the most efficient heap datastructures known today, especially when you want to merge different instances into one. Priority queues. Priority queues are specializations of heaps. Algorithmia contains a couple of them. Sorting. What's an algorithm library without sort algorithms? Algorithmia implements a couple of sort algorithms which sort the data in-place. This aspect is important in situations where you want to sort the elements in a buffer/list/ICollection in-place, so all data stays in the data-structure it already is stored in. PropertyBag. It re-implements Tony Allowatt's original idea in .NET 3.5 specific syntax, which is to have a generic property bag and to be able to build an object in code at runtime which can be bound to a property grid for editing. This is handy for when you have data / settings stored in XML or other format, and want to create an editable form of it without creating many editors. IEditableObject/IDataErrorInfo implementations. It contains default implementations for IEditableObject and IDataErrorInfo (EditableObjectDataContainer for IEditableObject and ErrorContainer for IDataErrorInfo), which make it very easy to implement these interfaces (just a few lines of code) without having to worry about bookkeeping during databinding. They work seamlessly with CommandifiedMember as well, so your undo/redo aware code can use them out of the box. EventThrottler. It contains an event throttler, which can be used to filter out duplicate events in an event stream coming into an observer from an event. This can greatly enhance performance in your UI without needing to do anything other than hooking it up so it's placed between the event source and your real handler. If your UI is flooded with events from data-structures observed by your UI or a middle tier, you can use this class to filter out duplicates to avoid redundant updates to UI elements or to avoid having observers choke on many redundant events. Small, handy stuff. A MultiValueDictionary, which can store multiple unique values per key, instead of one with the default Dictionary, and is also merge-aware so you can merge two into one. A Pair class, to quickly group two elements together. Multiple interfaces for helping with building a de-coupled, observer based system, and some utility extension methods for the defined data-structures. We regularly update the library with new code. If you have ideas for new algorithms or want to share your contribution, feel free to discuss it on the project's Discussions page or send us a pull request. Enjoy!

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  • International Radio Operators Alphabet in F# &amp; Silverlight &ndash; Part 2

    - by MarkPearl
    So the brunt of my my very complex F# code has been done. Now it’s just putting the Silverlight stuff in. The first thing I did was add a new project to my solution. I gave it a name and VS2010 did the rest of the magic in creating the .Web project etc. In this instance because I want to take the MVVM approach and make use of commanding I have decided to make the frontend a Silverlight4 project. I now need move my F# code into a proper Silverlight Library. Warning – when you create the Silverlight Library VS2010 will ask you whether you want it to be based on Silverlight3 or Silverlight4. I originally went for Silverlight4 only to discover when I tried to compile my solution that I was given an error… Error 12 F# runtime for Silverlight version v4.0 is not installed. Please go to http://go.microsoft.com/fwlink/?LinkId=177463 to download and install matching.. After asking around I discovered that the Silverlight4 F# runtime is not available yet. No problem, the suggestion was to change the F# Silverlight Library to a Silverlight3 project however when going to the properties of the project file – even though I changed it to Silverlight3, VS2010 did not like it and kept reverting it to a Silverlight4 project. After a few minutes of scratching my head I simply deleted Silverlight4 F# Library project and created a new F# Silverlight Library project in Silverlight3 and VS2010 was happy. Now that the project structure is set up, rest is fairly simple. You need to add the Silverlight Library as a reference to the C# Silverlight Front End. Then setup your views, since I was following the MVVM pattern I made a Views & ViewModel folder and set up the relevant View and ViewModels. The MainPageViewModel file looks as follows using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Collections.ObjectModel; namespace IROAFrontEnd.ViewModels { public class MainPageViewModel : ViewModelBase { private string _iroaString; private string _inputCharacters; public string InputCharacters { get { return _inputCharacters; } set { if (_inputCharacters != value) { _inputCharacters = value; OnPropertyChanged("InputCharacters"); } } } public string IROAString { get { return _iroaString; } set { if (_iroaString != value) { _iroaString = value; OnPropertyChanged("IROAString"); } } } public ICommand MySpecialCommand { get { return new MyCommand(this); } } public class MyCommand : ICommand { readonly MainPageViewModel _myViewModel; public MyCommand(MainPageViewModel myViewModel) { _myViewModel = myViewModel; } public event EventHandler CanExecuteChanged; public bool CanExecute(object parameter) { return true; } public void Execute(object parameter) { var result = ModuleMain.ConvertCharsToStrings(_myViewModel.InputCharacters); var newString = ""; foreach (var Item in result) { newString += Item + " "; } _myViewModel.IROAString = newString.Trim(); } } } } One of the features I like in Silverlight4 is the new commanding. You will notice in my I have put the code under the command execute to reference to my F# module. At the moment this could be cleaned up even more, but will suffice for now.. public void Execute(object parameter) { var result = ModuleMain.ConvertCharsToStrings(_myViewModel.InputCharacters); var newString = ""; foreach (var Item in result) { newString += Item + " "; } _myViewModel.IROAString = newString.Trim(); } I then needed to set the view up. If we have a look at the MainPageView.xaml the xaml code will look like the following…. Nothing to fancy, but battleship grey for now… take careful note of the binding of the command in the button to MySpecialCommand which was created in the ViewModel. <UserControl x:Class="IROAFrontEnd.Views.MainPageView" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" d:DesignHeight="300" d:DesignWidth="400"> <Grid x:Name="LayoutRoot" Background="White"> <Grid.RowDefinitions> <RowDefinition/> <RowDefinition/> <RowDefinition/> </Grid.RowDefinitions> <TextBox Grid.Row="0" Text="{Binding InputCharacters, Mode=TwoWay}"/> <Button Grid.Row="1" Command="{Binding MySpecialCommand}"> <TextBlock Text="Generate"/> </Button> <TextBlock Grid.Row="2" Text="{Binding IROAString}"/> </Grid> </UserControl> Finally in the App.xaml.cs file we need to set the View and link it to the ViewModel. private void Application_Startup(object sender, StartupEventArgs e) { var myView = new MainPageView(); var myViewModel = new MainPageViewModel(); myView.DataContext = myViewModel; this.RootVisual = myView; }   Once this is done – hey presto – it worked. I typed in some “Test Input” and clicked the generate button and the correct Radio Operators Alphabet was generated. And that’s the end of my first very basic F# Silverlight application.

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  • Is the HL7 membership model normal?

    - by Peter Turner
    To me, it's a little odd that HL7 requires you to be a member to distribute the standard within your organization and in that sense implement the standard and tell others who have implemented the standard what parts you'll be implementing, especially when it's nothing classier than a few pipes and carets for 2.x and some sort of XML for 3.0. I can understand paying money to use a library to utilize HL7 or even the source code to build the library to utilize HL7. But what's the point of requiring membership to see the spec to write the sourcecode to build the library to utilize HL7?

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  • How do you find libraries(C++) in Ubuntu?

    - by Bora George
    Sorry this is such a beginner question, but I've recently begun programming with C++ on Ubuntu 12.10 and I've installed a few libraries I need to work with, for example PCL and I can't find them to add them to my project, I'm using QTcreator as the IDE and qmake which comes with it. For example with PCL I followed the instructions on their site: sudo add-apt-repository ppa:v-launchpad-jochen-sprickerhof-de/pcl sudo apt-get update sudo apt-get install libpcl-all And as no problems occurred I have to assume they are correctly installed. Most of the tutorial dealing with adding external libraries I've found on the web assume you're on windows and know where you downloaded the library. Since I don't have experience with adding external libraries in C++, could someone please tell me in what file, if there is one, are libraries installed by default in Ubuntu? What is the extension of these library files? Is there a script/command which can help detect a library or all the libraries installed?

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  • Issue installing *gfortran*

    - by veerendar
    I am trying to installing gfortran on my ubuntu system and I am following the steps mentioned in http://gcc.gnu.org/wiki/GFortranBinaries32Linux , unfortunately one of the step in the installation steps to says Install using the following command: tar -xzvf gfortran-4.5-linux-i686.tar.gz -C / but the download link provides a .deb file which I have installed it. Now when I check for gfortran, it says not installed. Any clue? how should I follow the further? Steps I have completed are: 1) Installed libraries: GMP Library, MPFR Library, and MPC Library. 2)Downloaded the gfortran-4.6 Debian and installed using the cmd. sudo dpkg -i .deb anything else I need to do? do I need to create any path or symbolic link? please help,thanks! Please Note: I have no internet access and cannot use software center.

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  • Is it legal and ethical to reverse engineer software to port it to another system?

    - by Igor Zinov'yev
    I love gaming, I love games that allow modding and I love linux. But the fact that most games right now are targeted for windows (consoles aside), most mods and modding tools are also targeted for windows. There is a certain modder called Boris Vorontsov that makes a famous visual overhaul mod series called ENB. What he does (or I think he does) is he enhances or changes the behavior of classes defined in the d3d9.dll library. Needless to say it almost never works under wine. Recently I have asked him if he would ever release his version of the library under some open license, and he said "no". Now that I think of it, even if he did release his code, he would have surely faced some legal problems. Now there is my question. Is it legal and ethical to reverse engineer his version of the library to adapt the wine's open source version of d3d9.dll to be able to run his mods?

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  • Speed up Banshee's indexing of files on a device

    - by Stefano Palazzo
    I've got an external hard drive with music on it, around 250 albums. To make it work nicely with Banshee, I've created an .is_audio_player file on the device, containing audio_folders=Music. Every time I plug it in, Banshee takes around two minutes to index the thing, slowly building up the library - and being unusably sluggish while doing that. Is there, per chance, any way to speed it up? Should I not mount the hard disk as a music player, but add it's contents to my library? And, if I do, won't that give me lots of annoying X symbols next to the titles, as they can't be found sometimes? What's the best way to have my library on an external HDD?

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  • Using DLLEXPORT to export DLL function With Class to C#

    - by SICGames2013
    In my previous revision game engine I deported major functions for the game editor for C#. Now, I'm beginning to revise the game engine with a static library. There's a already dynamic library created in C++ to use DLLEXPORT for C#. Just now I want to test out the newer functions and created a DLL file from C++. Because the DLL contains classes I was wondering how would I be able to use DLL Export. Would I do this: [DLLEXPORT("GameEngine.dll", EntryPoint="SomeClass", Conventional=_stdcall)] static extern void functionFromClass(); I have a feeling it's probably DLLImport and not DLLExport. I was wondering how would I go about this? Another way I was thinking was because I already have the DLL in C++ prepared already to go the C# Class Library. I could just keep the new engine as a lib, and link the lib with the old DLL C++ file. Wouldn't the EntryPoint be able to point to the class the function is in?

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  • Sharepoint 2010, People Picker (peoplepicker-searchadforests), 1 way Active Directory trust .... process monitor to the rescue!

    - by steve schofield
    If you run Sharepoint 2010 in one forest, users in another forest and a 1-way forest in-place.  There is some additional configuration needed in Sharepoint 2010.  I included links below that discuss the details.  My post is not to be in-depth how to setup, rather share a tidbit not discussed in documentation (not that I could find).  Thanks to a smart co-worker and process monitor, it was found there is a registry entry, the application pool needs READ access.  You can either manually grant permissions on the server or add registry permission in AD Group Policy.  Hope this helps. People Picker overview (SharePoint Server 2010)http://technet.microsoft.com/en-us/library/gg602068.aspx Configure People Picker (SharePoint Server 2010)http://technet.microsoft.com/en-us/library/gg602075(d=lightweight).aspx Peoplepicker-searchadforests: Stsadm property (Office SharePoint Server)http://technet.microsoft.com/en-us/library/cc263460.aspx Application Pool needs read accessMACHINE\SOFTWARE\Microsoft\Shared Tools\Web Server Extensions\14.0\Secure Multi Forest/Cross Forest People Pickerhttp://blogs.msdn.com/b/joelo/archive/2007/01/18/multi-forest-cross-forest-people-picker-peoplepicker-searchadcustomquery.aspx Process Monitorhttp://technet.microsoft.com/en-us/sysinternals/bb896645.aspx Steve SchofieldMicrosoft MVP - IIS

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  • Python or HTML5/JS for game development on 2014 [on hold]

    - by AlexKvazos
    So I've decided to give game development a go. I have experience on php/html/css/sql/js(jquery) so learning a new language shouldn't be as hard. I was reading that python and javascript are both nice for simple 2d non-intensive games. I found that python has this library/engine called PyGame but I realized that it was last updated 4 years ago. People still use this? And for javascript, I found libraries like 'pixi.js', 'melon.js' and 'cocos2d'. My goal is to make 2D games that would require the same performance as terraria, realm of the mad god, castle crashers.. and all those types of games. Taking into consideration, that I do want an updated library, what language of this two would be best to choose and what library to grab for it? Thanks in advance, sorry if question is broad. Let me know and I can edit to add more.

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  • Lending epub files for limited time to users

    - by JP Hellemons
    I am looking for components to build a digital library who lends people epub (ebooks) for about a week. It's like a digital version of the offline old public library. Now I have found several flash (pdf) file streaming solutions. But that would require an active internet link. And like the public library, you are able to take your books to the beach or pool on holiday abroad where you have no connection. So streaming is no option. The other file restriction method I have found was DRM, but that would require a really expensive license of Adobe Content Server 4 which is not suitable for my little hobby project. But it seems that adobe content server and Adobe Digital Editions is the only option at the moment. Or are there open source alternatives?

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  • Two new features in November 2009 CTP

    - by kaleidoscope
    Windows Azure Diagnostics Managed Library: The new Diagnostics API enables logging using standard .NET APIs. The Diagnostics API provides built-in support for collecting standard logs and diagnostic information, including the Windows Azure logs, IIS 7.0 logs, Failed Request logs, crash dumps, Windows Event logs, performance counters, and custom logs. Variable-size Virtual Machines (VMs): Developers may now specify the size of the virtual machine to which they wish to deploy a role instance, based on the role's resource requirements. The size of the VM determines the number of CPU cores, the memory capacity, and the local file system size allocated to a running instance. e.g.: <WebRole name=”WebRole1” vmsize=”ExtraLarge”> Supported values for the ‘vmsize’ are: 1. Small 2. Medium 3. Large 4.       ExtraLarge More information for Diagnostics Managed Library can be found at: http://msdn.microsoft.com/en-us/library/ee758705.aspx   Girish, A

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