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  • SQL Server with XML and selecting child nodes

    - by Zenox
    I have the following XML: <tests> <test>1</test> <test>2</test> <test>3</test> </tests> And I am trying the following query: CREATE PROCEDURE [dbo].[test] @Tests xml=null AS BEGIN SELECT doc.col.value('(test)[1]', 'nvarchar(50)') FROM @Tests.nodes('//tests') AS doc(col) END But it only returns me a value from the first What am I missing here?

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  • How to build a database from an XSD schema and import XML data

    - by FreshCode
    I have a complex XSD schema and hundreds of XML files conforming to the schema. How do I automate the creation of related SQL Server tables to store the XML data? I've considered creating C# classes from the XSD schema using the xsd.exe tool and letting something like Subsonic figure out how to make a shiny database out of it, but not sure if it's the best way to approach it. Has anyone managed to elegantly import XSD files into SQL Server?

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  • GWT + XML documents with namespaces

    - by chris_l
    I'd like to get a quick overview of available solutions (libraries, ...) that allow me to work with XML documents with namespaces on a DOM level - in GWT's client side. Additionally, I'm looking for an XPath solution that can work on that DOM (even if it requires writing my own XPath Navigator). XML parsing and serialization isn't necessary on the client - this can be done on the server.

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  • What does <![CDATA[]]> in XML mean?

    - by mystify
    I often find this strange CDATA tag in XML files: <![CDATA[]]> I have observed that this CDATA tag always comes at the beginning, and then followed by some stuff. But sometimes it is used, sometimes it is not. I assume it is to mark that some "data" will be inserted after that. But what kind of "data"? Isn't anything I write in XML tags some sort of "data"?

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  • Xml with spaces as InnerText

    - by David Rutten
    I'm parsing Xml data which has entries like this: <item name="UserText" type_name="gh_string" type_code="10"> </item> I'm supposed to read the 6 spaces as a String, but both the InnerText and InnerXml values of the System.Xml.XmlNode are zero length Strings. Is there any way I can get at this whitespace data in existing files and what do I need to do in the future to prevent this sort of screw up?

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  • Transfer updated content via XML?

    - by Hastings
    How could I implement a system where updated content on a CMS can be automatically picked up and transferred in XML (possibly RSS?) I am using Magnolia CMS but I guess this question could apply to any CMS. Say I edit the title of a page, I want this to be picked up and the content put in an external XML file. How could I do this?

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  • Update XML as Upper Case in SQL Server

    - by monO
    I store an XML string in a column in my SQL Server database. I'm trying to run an UPDATE statement that will make a certain field into Upper Case. I can do that easily during a SELECT but can't get it to work with an update. This SELECT statement works select Upper(XmlTest.value('(/CodeFiveReport/Owner/@UnitNumber)[1]', 'varchar(10)')) as UnitNumber from uploadreport But I want to update it the XML as that permanently Update table Set XmlString.Modify('replace value of (/Root/Node/@Field)[1] with ?

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  • Writing Logs to an XML File with .NET

    - by JL
    I am storing logs in an xml file... In a traditional straight text format approach, you would typically just have a openFile... then writeLine method... How is it possible to add a new entry into the xml document structure, like you would just with the text file approach?

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  • Parsing Huge XML Files in PHP

    - by Ian
    I'm trying to parse the dmoz content/structures xml files into mysql, but all existing scripts to do this are very old and don't work well. How can I go about opening a large (+1GB) xml file in php for parsing?

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  • send xml data from j2me app to remote server

    - by pi
    Hi, I have a J2ME application - which generates XML data (from an object) and needs to get it sent across to a remote server/machine. How do I get this xml or the object through to the remote server please? Thanks. Just in case it might help, the receiving application on the remote server is PHP powered. Thanks again.

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  • NUL symbol gets inserted anywhere in the XML

    - by Racs
    I am using Oracle 11g and when I query data from database manually, it looks ok. But when I view it using Notepad++, there is a special character that gets inserted anywhere in the xml produced. Please see image below: I tried everything and deleted some parts of the xml, updated the db and query again but the invalid character just differ in location. Any idea is much appreciated, thanks! Best regards, Racs

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  • Parsing RSS2.0 feeds using Pull Parser on Android

    - by Samuh
    I am trying to parse a RSS2.0 feed, obtained from a remote server, on my Android device using XML Pull Parser. // get a parser instance and set input,encoding XmlPullParser parser = Xml.newPullParser(); parser.setInput(getInputStream(), null); I am getting invalid token exceptions: Error parsing document. (position:line -1, column -1) caused by: org.apache.harmony.xml.ExpatParser$ParseException: At line 158, column 25: not well-formed (invalid token) Strangely, when I download the feed XML on the device, bundle it inside the raw folder and then run the same code. Everything works fine. What could be the problem here? How do I validate the XML before I parse it on device? Thanks.

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  • force close when assign onclick to button

    - by Lynnooi
    hi, i am very new in android development as well as in java. i had developed an application that gets an image url from a site and wanted to download it into the device and later on i would like to enable users to set it as wallpapers. however, i am met a problem when assigning onclick event to a button. Once i uncomment the line in red, it will pop up a box stating that the application was stopped unexpectedly. Can someone please help me with this? private ImageView imView = null; public void onCreate(Bundle icicle) { super.onCreate(icicle); setContentView(R.layout.main); try { /* Create a URL we want to load some xml-data from. */ URL url = new URL(xmlURL); /* Get a SAXParser from the SAXPArserFactory. */ SAXParserFactory spf = SAXParserFactory.newInstance(); SAXParser sp = spf.newSAXParser(); /* Get the XMLReader of the SAXParser we created. */ XMLReader xr = sp.getXMLReader(); /* Create a new ContentHandler and apply it to the XML-Reader */ ExampleHandler myExampleHandler = new ExampleHandler(); xr.setContentHandler(myExampleHandler); /* Parse the xml-data from our URL. */ xr.parse(new InputSource(url.openStream())); /* Parsing has finished. */ /* Our ExampleHandler now provides the parsed data to us. */ ParsedExampleDataSet parsedExampleDataSet = myExampleHandler .getParsedData(); /* Set the result to be displayed in our GUI. */ if (myExampleHandler.filenames != null) { a = a + "\n" + myExampleHandler.filenames + ", by " + myExampleHandler.authors + "\nhits: " + myExampleHandler.hits + " downloads"; this.ed = myExampleHandler.thumbs; this.imageURL = myExampleHandler.mediafiles; } } catch (Exception e) { a = e.getMessage(); } // get thumbnail Context context = this.getBaseContext(); if (ed.length() != 0) { Drawable image = ImageOperations(context, this.ed, "image.jpg"); ImageView imgView = new ImageView(context); imgView = (ImageView) findViewById(R.id.image1); imgView.setImageDrawable(image); } TextView tv = (TextView) findViewById(R.id.txt_name); tv.setText(a); Button bt3 = (Button) findViewById(R.id.get_imagebt); //bt3.setOnClickListener(getImageBtnOnClick); } OnClickListener getImageBtnOnClick = new OnClickListener() { public void onClick(View view) { downloadFile(imageURL); } }; void downloadFile(String fileUrl) { URL myFileUrl = null; try { myFileUrl = new URL(fileUrl); } catch (MalformedURLException e) { // TODO Auto-generated catch block e.printStackTrace(); } try { HttpURLConnection conn = (HttpURLConnection) myFileUrl .openConnection(); conn.setDoInput(true); conn.connect(); int length = conn.getContentLength(); InputStream is = conn.getInputStream(); bmImg = BitmapFactory.decodeStream(is); // this.imView.setImageBitmap(bmImg); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } private Drawable ImageOperations(Context ctx, String url, String saveFilename) { try { InputStream is = (InputStream) this.fetch(url); Drawable d = Drawable.createFromStream(is, "src"); return d; } catch (MalformedURLException e) { e.printStackTrace(); return null; } catch (IOException e) { e.printStackTrace(); return null; } } public Object fetch(String address) throws MalformedURLException, IOException { URL url = new URL(address); Object content = url.getContent(); return content; } Main.xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:id="@+id/viewgroup"> <ImageView android:id="@+id/image1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center" /> <ImageView android:id="@+id/image2" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center" /> <TextView android:id="@+id/txt_name" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center_horizontal" /> <Button id="@+id/get_imagebt" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="xxx Get an image" android:layout_gravity="center" /> <ImageView id="@+id/imview" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center" /> </LinearLayout>

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  • Tracking finger move in order to rotate a triangle : tracking is not perfect

    - by Laurent BERNABE
    I've written a custom view, with the OpenGL_1 technology, in order to let user rotate a red triangle just by dragging it along x axis. (Will give a rotation around Y axis). It works, but there is a bit of latency when dragging from one direction to the other (without releasing the mouse/finger). So it seems that my code is not yet "goal perfect". (I am convinced that no code is perfect in itself). I thought of using a quaternion, but maybe it won't be so usefull : must I really use a Quaternion (or a kind of Matrix) ? I've designed application for Android 4.0.3, but it could fit into Android api 3 (Android 1.5) as well (at least, I think it could). So here is my main layout : activity_main.xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" > <com.laurent_bernabe.android.triangletournant3d.MyOpenGLView android:layout_width="match_parent" android:layout_height="match_parent" /> </LinearLayout> Here is my main activity : MainActivity.java package com.laurent_bernabe.android.triangletournant3d; import android.app.Activity; import android.os.Bundle; import android.support.v4.app.NavUtils; import android.view.Menu; import android.view.MenuItem; public class MainActivity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.activity_main, menu); return true; } @Override public boolean onOptionsItemSelected(MenuItem item) { switch (item.getItemId()) { case android.R.id.home: NavUtils.navigateUpFromSameTask(this); return true; } return super.onOptionsItemSelected(item); } } And finally, my OpenGL view MyOpenGLView.java package com.laurent_bernabe.android.triangletournant3d; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; import android.content.Context; import android.graphics.Point; import android.opengl.GLSurfaceView; import android.opengl.GLSurfaceView.Renderer; import android.opengl.GLU; import android.util.AttributeSet; import android.view.MotionEvent; public class MyOpenGLView extends GLSurfaceView implements Renderer { public MyOpenGLView(Context context, AttributeSet attrs) { super(context, attrs); setRenderer(this); } public MyOpenGLView(Context context) { this(context, null); } @Override public boolean onTouchEvent(MotionEvent event) { int actionMasked = event.getActionMasked(); switch(actionMasked){ case MotionEvent.ACTION_DOWN: savedClickLocation = new Point((int) event.getX(), (int) event.getY()); break; case MotionEvent.ACTION_UP: savedClickLocation = null; break; case MotionEvent.ACTION_MOVE: Point newClickLocation = new Point((int) event.getX(), (int) event.getY()); int dx = newClickLocation.x - savedClickLocation.x; angle += Math.toRadians(dx); break; } return true; } @Override public void onDrawFrame(GL10 gl) { gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glLoadIdentity(); GLU.gluLookAt(gl, 0f, 0f, 5f, 0f, 0f, 0f, 0f, 1f, 0f ); gl.glRotatef(angle, 0f, 1f, 0f); gl.glColor4f(1f, 0f, 0f, 0f); gl.glVertexPointer(2, GL10.GL_FLOAT, 0, triangleCoordsBuff); gl.glDrawArrays(GL10.GL_TRIANGLES, 0, 3); } @Override public void onSurfaceChanged(GL10 gl, int width, int height) { gl.glViewport(0, 0, width, height); gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); GLU.gluPerspective(gl, 60f, (float) width / height, 0.1f, 10f); gl.glMatrixMode(GL10.GL_MODELVIEW); } @Override public void onSurfaceCreated(GL10 gl, EGLConfig config) { gl.glEnable(GL10.GL_DEPTH_TEST); gl.glClearDepthf(1.0f); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); buildTriangleCoordsBuffer(); } private void buildTriangleCoordsBuffer() { ByteBuffer buffer = ByteBuffer.allocateDirect(4*triangleCoords.length); buffer.order(ByteOrder.nativeOrder()); triangleCoordsBuff = buffer.asFloatBuffer(); triangleCoordsBuff.put(triangleCoords); triangleCoordsBuff.rewind(); } private float [] triangleCoords = {-1f, -1f, +1f, -1f, +1f, +1f}; private FloatBuffer triangleCoordsBuff; private float angle = 0f; private Point savedClickLocation; } I don't think I really have to give you my manifest file. But I can if you think it is necessary. I've just tested on Emulator, not on real device. So, how can improve the reactivity ? Thanks in advance.

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  • As a C# developer, would you learn Java to develop for Android or use MonoDroid instead?

    - by Dan Tao
    I'd consider myself pretty well versed in C#. It's my language of choice at the moment, and it's where basically all my professional experience lies. Still, I'm puzzled by the existence of the MonoDroid project. My understanding has always been that C# and Java are very close. Like, if you know one, you can learn the other really quickly. So, as I've considered developing my first Android app, I just assumed I would familiarize myself with Java enough to get started and then just sort of learn as I go. Wouldn't this make more sense than using MonoDroid, which is likely to be less feature-rich than the Java Android SDK, and requires learning its own API (albeit a .NET API) anyway? I just feel like it would be better to learn a new language (and an extremely popular one at that) and get some experience in it—when it's so close to what you already know anyway—rather than stick with a technology you're experienced with, without gaining any more valuable skills. Maybe I'm grossly misrepresenting the average potential MonoDroid user. Maybe it's more for people who are experienced in Java and .NET and just prefer .NET. Or maybe (in fact it's likely) there are other factors I just haven't considered. I'm just wondering, why would you use MonoDroid instead of just developing for Android using Java?

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  • Acceptable sound quality: stereo needed for an Android game?

    - by Thomas Calc
    I have various simple short sound effects (damage sound, dying sound, thunderbolt, fanfare, breaking) for a game that is developed for Android currently. I use OGG files: 96kbps VBR, 44.1KHz, 2 channels (that means stereo, right?). I read the other stackexchange topics about "acceptable sound quality", but they're too general, address too many things. My experience is that even with 80kbps, my effects sound OK. But I tested it on a limited number of Android devices (including a Sony Ericsson Xperia Neo and a HTC Desire HD). My questions: For mobile phones and tablets, generally, what parameters are recommended? Won't my 80kbps sounds be bad on a newer device (such as a modern tablet)? I don't hear any difference between stereo and mono (2 channels vs. 1 channel, right?), is there any noticeable difference at all for mobile phones / tablets? (in terms of the player experience) May it worth it at all? I assume that stereo sounds take much more in memory (when they're decoded to PCM), despite of the fact that the compressed OGG size is practically the same. Reacting to Roy T.'s great comment: Actually, I couldn't measure the PCM size (Android decodes OGG internally), but I thought that stereo will take more space than mono when uncompressed After throwing out one of the WAV channels in Audacity, and re-exporting it: The new WAV file size is half than before The OGG file size is practically the same as before The sound effects and game music was recorded by my friend who is an experienced hobby musician/composer, but he knows little about computers & software so he just gave me some high-quality WAV files generated via his hardware.These were stereo, but if I check them in Audacity, both channels appear to be exactly the same.Can I consider them the same (= moving to mono), or might there be some unnoticeable differences to the human eye?

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  • How can I get the correct DisplayMetrics from an AppWidget in Android?

    - by Gary
    I need to determine the screen density at runtime in an Android AppWidget. I've set up an HDPI emulator device (avd). If set up a regular executable project, and insert this code into the onCreate method: DisplayMetrics dm = getResources().getDisplayMetrics(); Log.d("MyTag", "screen density " + dm.densityDpi); This outputs "screen density 240" as expected. However, if I set up an AppWidget project, and insert this code into the onUpdate method: DisplayMetrics dm = context.getResources().getDisplayMetrics(); Log.d("MyTag", "screen density " + dm.densityDpi); This outputs "screen density 160". I noticed, hooking up the debugger, that the mDefaultDisplay member of the Resources object here is null in the AppWidget case. Similarly, if I get a resource at runtime using the Resources object obtained from context.getResources() in the AppWidget, it returns the wrong resource based on screen density. For instance, I have a 60x60px drawable for mdpi, and an 80x80 drawable for hdpi. If I get this Drawable object using context.getResources().getDrawable(...), it returns the 60x60 version. Is there any way to correctly deal with resources at runtime from the context of an AppWidget? Thanks!

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  • Android 2.1 How to get Phone Numbers of contacts.

    - by Brandon Delany
    Hi, I am new to Android and have been working on an app that needs to get all of the user's contact's phone numbers. Apparently the code I have does not work with the 2.1 SDK. So far here is the code I am using: String[] projection = new String[] { Phone.NUMBER }; Cursor c = managedQuery( Phone.CONTENT_URI, projection, null, null, null ); int colIndex = -1; try { colIndex = c.getColumnIndexOrThrow( Phone.NUMBER ); } catch( Exception e ) { print( e.getMessage() ); } print( "Column Index = " + colIndex ); //count is equal to 3 for( int i = 0; i < count; i++ ){ try { print( c.getString( 2 ) ); //the 2 used to be colIndex } catch ( Exception e ) { print( e.getMessage() ); } } It seems that no matter what I pass into c.getString() it keeps telling me that I passed in -1. But I even hardcoded the 2, and it says the same thing. Any help would be much appreciated.

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  • Can I share code & resources between Android projects without using a library?

    - by Tom
    The standard advice for sharing code & resources between Android projects is to use a library. Personally I find this works poorly if (a) the shared code changes a lot, or (b) your computer isn't fast enough. I also don't want to get into deploying multiple APK's, which seems to be necessary when I use dependent projects (i.e. Java Build Path, Projects Tab). On the other hand, sharing a folder of source code by using the Eclipse linked source feature works great (Java Build Path, Source tab, Link Source button), but for these two issues: 1) I can't use the same technique to share resources. I can create the link to the resources parent folder but then things get wonky and the shared resources don't get compiled (I'm using ADT 21). 2) So then I settle for copying the shared resources into each project, but this doesn't work because either. The shared code can't import the copy of its resources because it doesn't know the package name of the project that uses it. The solution I've been using is to access the resources dynamically, but that has become cumbersome as the number of resources grows. So, I need a solution to either (1) or (2), or I'll have to go back to a library project. (Or maybe there is another option I haven't thought of?)

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