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  • Memory leak in C++ program.

    - by lampshade
    What I have is a very crude linked list..THe problem for me is that I am getting a memory leak in the constructor or main. I think it is the constructor. I have not yet deleted the eventName varaible that I have allocated memory for. Could someone help please? :/ (This is not a homework question) class Event { private: char * eventName ; string userEvent; struct node { node(); node * nextByName; const char * eventName; }; node * headByName; public: Event(const char * eventName, const Date &myDate); Event(); virtual ~Event(); void insert(const char * eventName, const Date &myDate, const Time &myTime); void setEvent(); const char * const getEvent() const { return userEvent.c_str(); }; void displayByName(ostream& out) const; }; Event::Event(const char * eventName, const Date &myDate) : eventName(new char[strlen(eventName)+1]), headByName(NULL), userEvent("") { if (eventName) { size_t length = strlen(eventName) +1; strcpy_s(this->eventName, length, eventName); } else eventName = NULL; } Event::Event() : eventName(NULL), userEvent(NULL), headByName(NULL) { } Event::~Event() { node * temp_node = NULL; node * current_node = headByName; while ( current_node ) { temp_node = current_node->nextByName; delete current_node; current_node = temp_node; } } void Event::insert(const char * eventName, const Date &myDate, const Time &myTime) // when we insert we dont care about the time, just the name and the date { node * current_node = new node(); if ( headByName == NULL ) { headByName = current_node; headByName->eventName = eventName; } else { node * search_node = headByName; node * prev_node = NULL; while ( search_node != NULL ) { prev_node = search_node; search_node = search_node->nextByName; } if ( NULL == prev_node ) { headByName = current_node; } else { prev_node->nextByName = current_node; } current_node->nextByName = search_node; current_node->eventName = eventName ; } } void Event::displayByName(ostream& out) const { cout << "Scheduled Events are: " << endl << endl; node * current_node = headByName; while ( current_node ) { (char*)eventName = (char*)current_node->eventName; out << eventName << endl; current_node = current_node->nextByName; } } Event::node::node() : nextByName(NULL), eventName(NULL) { } void Event::setEvent() { cout << "\n\nEnter a new event! "; cin.getline((char*)userEvent.c_str(), 256); size_t length = strlen(userEvent.c_str()) +1; strcpy_s((char*)this->userEvent.c_str(), length, userEvent.c_str()); } /********************************************************************************* **********************************************************************************/ int main() { Date * dPtr = new Date("March", 21, 2010); // instaintiate our Date class object by allocating default date paramateres. Event * ePtr = new Event("First Day of Spring", *dPtr); Time * tPtr = new Time(10,12,"PM"); cout << "default Time is: " << tPtr << endl; cout << "default Date is: " << dPtr << endl; ePtr->insert("First Day of Spring",*dPtr, *tPtr); ePtr->insert("Valentines Day", Date("February",14,2010), *tPtr); ePtr->insert("New Years Day", Date("Janurary",1,2011), *tPtr); ePtr->insert("St. Patricks Day", Date("March",17,2010), *tPtr); ePtr->displayByName(cout); ePtr->setEvent(); const char * const theEvent = ePtr->getEvent(); dPtr->setDate(); ePtr->insert(theEvent, *dPtr, *tPtr); tPtr->setTime(); cout << "Your event: " << theEvent << " is scheduled for: " << endl << dPtr << "at" << tPtr; ePtr->displayByName(cout); delete tPtr; delete dPtr; delete ePtr; cin.ignore(); return 0; }

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  • HttpWebRequest does has empty response requesting a search from Bing

    - by Jarrod Maxwell
    I have the following code that sends a HttpWebRequest to Bing. When I request the url below though it returns what appears to be an empty response when it should be returning a list of results. var response = string.Empty; var httpWebRequest = WebRequest.Create("http://www.bing.com/search?q=stackoverflow&count=100") as HttpWebRequest; httpWebRequest.Method = WebRequestMethods.Http.Get; httpWebRequest.Headers.Add("Accept-Language", "en-US"); httpWebRequest.UserAgent = "Mozilla/4.0 (compatible; MSIE 6.0; Win32)"; httpWebRequest.Headers.Add(HttpRequestHeader.AcceptEncoding, "gzip,deflate"); using (var httpWebResponse = httpWebRequest.GetResponse() as HttpWebResponse) { Stream stream = null; using (stream = httpWebResponse.GetResponseStream()) { if (httpWebResponse.ContentEncoding.ToLower().Contains("gzip")) stream = new GZipStream(stream, CompressionMode.Decompress); else if (httpWebResponse.ContentEncoding.ToLower().Contains("deflate")) stream = new DeflateStream(stream, CompressionMode.Decompress); var streamReader = new StreamReader(stream, Encoding.UTF8); response = streamReader.ReadToEnd(); } } Its pretty standard code for requesting and receiving a web page. Any ideas why the response is empty? Thanks in advance. EDIT I left off a query string parameter in the url. I also had &count=100 which I have now corrected. It seems to work for values of 50 and below but returns nothing when larger. This works ok when in the browser, but not for this web request. It makes me think the issue is that the response is large and HttpWebResponse is not handling that for me the way I have it set up. Just a guess though.

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  • WinForms Application Form "Shakes" When Audio Playing

    - by ikurtz
    I have a C# game program that i'm developing. it uses sound samples and winsock. when i test run the game most of the audio works fine but from time to time if it is multiple samples being played sequentially the application form shakes a little bit and then goes back to its old position. how do i go about debugging this or present it to you folks in a manageable manner? i'm sure no one is going to want the whole app code in fear of virus attacks. please guide me.. EDIT: i have not been able to pin down any code section that produces this result. it just does and i cannot explain it. EDIT: no the x/y position are not changing. the window like shakes around a few pixels and then goes back to the position were it was before the shake. if (audio) { Stream stream; SoundPlayer player; stream = Properties.Resources.ResourceManager.GetStream("_home"); player = new System.Media.SoundPlayer(stream); player.PlaySync(); player.Dispose(); string ShipID = fireResult.DestroyedShipType.ToString(); stream = Properties.Resources.ResourceManager.GetStream("_" + ShipID); player = new System.Media.SoundPlayer(stream); player.PlaySync(); player.Dispose(); stream = Properties.Resources.ResourceManager.GetStream("_destroyed"); player = new System.Media.SoundPlayer(stream); player.PlaySync(); player.Dispose(); } can you see anything in the above code that would produce this shake?

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  • Masking FLV video in AS3 with PNG alpha channel.

    - by James Roberts
    Hey there, I'm trying to mask an FLV with a PNG alpha channel. I'm using BitmapData (from a PNG) but it's not working. Is there anything I'm missing? Cut up code below: var musclesLoader:Loader = new Loader(); var musclesContainer:Sprite = new Sprite(); var musclesImage:Bitmap = new Bitmap(); var musclesBitmapData:BitmapData; var musclesVideo:Video = new Video(752, 451.2); var connection:NetConnection = new NetConnection(); var stream:NetStream; function loadMuscles():void { musclesLoader.load(new URLRequest('img/muscles.png')); musclesLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, musclesComplete); } function musclesComplete():void { musclesBitmapData = new BitmapData(musclesLoader.content.width, musclesLoader.content.height, true, 0x000000); musclesImage.bitmapData = musclesBitmapData; musclesImage.smoothing = true; musclesContainer.addChild(musclesImage); contentContainer.addChild(musclesContainer); } function loadMusclesVideo():void { connection.connect(null); stream = new NetStream(connection); stream.client = this; musclesVideo.mask = musclesBitmapData; stage.addChild(musclesVideo); musclesVideo.attachNetStream(stream); stream.bufferTime = 1; stream.receiveAudio(true); stream.receiveVideo(true); stream.play("vid/muscles.flv"); } Outside this code I have a function that adds the containers to the stage, etc and places the objects in the appropriate spots. It sort of works - the mask applies, but in a square (the size of the boundaries of musclesBitmapData) rather than with the shape of the alpha channel. Is this the right way to go about this?

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  • Best way to "un-promote" files in Accurev?

    - by Luke Rinard
    My company uses Accurev for source control, and for all its benefits, there's one simple action that I just can't figure out how to accomplish. Often we have someone accidentally push a file up too far in our stream structure -- from the "Development" stream to the "Release" stream, for example. What is the best way to "un-promote" this file? That is to say, to get the old version of the file back into the "Release" stream, and keep the new version of the file in the "Development" stream, where it belongs? Just doing a "Revert to Backed" or other Revert action on the file in the Release stream will either cause an old version of the file to propagate down into Development, or will make the file disappear entirely. In the above case, the developer will have to jump through hoops with setting basis times on streams, or use the command line tool to do a checkout of an old transaction, to get the file back. Sometimes the people in question are non-technical, so this is not a good solution. I have also considered moving the files to a "higher ground" stream, reverting, and then cross-promoting them to the lower stream again. This seems really kludgy. It seems like Accurev is obscure enough that Google is no help, so I turn to the good folks of StackOverflow for help -- has anybody figured out the "Accurevy" way to accomplish this?

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  • Uploading XML with NSInputStream Iphone....

    - by Aks
    Hi, I have to upload XML string to server & the Web service expect it in body stream part of the http request. So i am allocating the NSInputstream instance with xml data & then setting it the part of the http string but it uploading the stream body NULL & in my code if check the Stream status, it gives error & size null, Could you let me know how to get it done , also pasting the code. Code: NSInputStream* stream = [[[NSInputStream alloc]initWithData:streamData]retain]; request=[NSMutableURLRequest requestWithURL:[NSURL URLWithString:nss_url]]; NSString *msgLength = [NSString stringWithFormat:@"%d", [message length]]; [request addValue: @"text/xml; charset=utf-8" forHTTPHeaderField:@"Content-Type"]; [request addValue: @"http://www.XYZ.COM/ACL" forHTTPHeaderField:@"SOAPAction"]; [request addValue: msgLength forHTTPHeaderField:@"Content-Length"]; [request setHTTPBodyStream:[NSInputStream inputStreamWithData:streamData]]; [request setHTTPMethod:@"POST"]; NSLog(@"The input stream is %@ & error is %@",[stream streamStatus],[stream streamError]); Its gives: The input stream is (null) & error is Error Domain=NSUnknownErrorDomain Code=0 "Operation could not be completed. (NSUnknownErrorDomain error 0.)" Any inputs what I am missing ..........

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  • c++ passing unknown type to a function and any Class type definition

    - by user259789
    I am trying to create a generic class to write and read Objects to/from file. Called it ActiveRecord class only has one method, which saves the class itself: void ActiveRecord::saveRecord(){ string fileName = "data.dat"; ofstream stream(fileName.c_str(), ios::out); if (!stream) { cerr << "Error opening file: " << fileName << endl; exit(1); } stream.write(reinterpret_cast<const char *> (this), sizeof(ActiveRecord)); stream.close(); } now I'm extending this class with User class: class User : public ActiveRecord { public: User(void); ~User(void); string name; string lastName; }; to create and save the user I would like to do something like: User user = User(); user.name = "John"; user.lastName = "Smith" user.save(); how can I get this ActiveRecord::saveRecord() method to take any object, and class definition so it writes whatever i send it: to look like: void ActiveRecord::saveRecord(foo_instance, FooClass){ string fileName = "data.dat"; ofstream stream(fileName.c_str(), ios::out); if (!stream) { cerr << "Error opening file: " << fileName << endl; exit(1); } stream.write(reinterpret_cast<const char *> (foo_instance), sizeof(FooClass)); stream.close(); } and while we're at it, what is the default Object type in c++. eg. in objective-c it's id in java it's Object in AS3 it's Object what is it in C++??

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  • Windows-1251 file inside UTF-8 site?

    - by Spoonk
    Hello everyone Masters Of Web Delevopment :) I have a piece of PHP script that fetches last 10 played songs from my winamp. This script is inside file (lets call it "lastplayed.php") which is included in my site with php include function inside a "div". My site is on UTF-8 encoding. The problem is that some songs titles are in Windows-1251 encoding. And in my site they displays like "??????"... Is there any known way to tell to this div with included "lastplayed.php" in it, to be with windows-1251 encoding? Or any other suggestions? P.S: The file with fetching script a.k.a. "lastplayed.php", is converted to UTF-8. But if it is ANCII it's the same result. I try to put and meta tag with windows-1251 between head tag but nothing happens again. P.P.S: Script that fetches the Winamp's data (lastplayed.php): <?php /****** * You may use and/or modify this script as long as you: * 1. Keep my name & webpage mentioned * 2. Don't use it for commercial purposes * * If you want to use this script without complying to the rules above, please contact me first at: [email protected] * * Author: Martijn Korse * Website: http://devshed.excudo.net * * Date: 08-05-2006 ***/ /** * version 2.0 */ class Radio { var $fields = array(); var $fieldsDefaults = array("Server Status", "Stream Status", "Listener Peak", "Average Listen Time", "Stream Title", "Content Type", "Stream Genre", "Stream URL", "Current Song"); var $very_first_str; var $domain, $port, $path; var $errno, $errstr; var $trackLists = array(); var $isShoutcast; var $nonShoutcastData = array( "Server Status" => "n/a", "Stream Status" => "n/a", "Listener Peak" => "n/a", "Average Listen Time" => "n/a", "Stream Title" => "n/a", "Content Type" => "n/a", "Stream Genre" => "n/a", "Stream URL" => "n/a", "Stream AIM" => "n/a", "Stream IRC" => "n/a", "Current Song" => "n/a" ); var $altServer = False; function Radio($url) { $parsed_url = parse_url($url); $this->domain = isset($parsed_url['host']) ? $parsed_url['host'] : ""; $this->port = !isset($parsed_url['port']) || empty($parsed_url['port']) ? "80" : $parsed_url['port']; $this->path = empty($parsed_url['path']) ? "/" : $parsed_url['path']; if (empty($this->domain)) { $this->domain = $this->path; $this->path = ""; } $this->setOffset("Current Stream Information"); $this->setFields(); // setting default fields $this->setTableStart("<table border=0 cellpadding=2 cellspacing=2>"); $this->setTableEnd("</table>"); } function setFields($array=False) { if (!$array) $this->fields = $this->fieldsDefaults; else $this->fields = $array; } function setOffset($string) { $this->very_first_str = $string; } function setTableStart($string) { $this->tableStart = $string; } function setTableEnd($string) { $this->tableEnd = $string; } function getHTML($page=False) { if (!$page) $page = $this->path; $contents = ""; $domain = (substr($this->domain, 0, 7) == "http://") ? substr($this->domain, 7) : $this->domain; if (@$fp = fsockopen($domain, $this->port, $this->errno, $this->errstr, 2)) { fputs($fp, "GET ".$page." HTTP/1.1\r\n". "User-Agent: Mozilla/4.0 (compatible; MSIE 5.5; Windows 98)\r\n". "Accept: */*\r\n". "Host: ".$domain."\r\n\r\n"); $c = 0; while (!feof($fp) && $c <= 20) { $contents .= fgets($fp, 4096); $c++; } fclose ($fp); preg_match("/(Content-Type:)(.*)/i", $contents, $matches); if (count($matches) > 0) { $contentType = trim($matches[2]); if ($contentType == "text/html") { $this->isShoutcast = True; return $contents; } else { $this->isShoutcast = False; $htmlContent = substr($contents, 0, strpos($contents, "\r\n\r\n")); $dataStr = str_replace("\r", "\n", str_replace("\r\n", "\n", $contents)); $lines = explode("\n", $dataStr); foreach ($lines AS $line) { if ($dp = strpos($line, ":")) { $key = substr($line, 0, $dp); $value = trim(substr($line, ($dp+1))); if (preg_match("/genre/i", $key)) $this->nonShoutcastData['Stream Genre'] = $value; if (preg_match("/name/i", $key)) $this->nonShoutcastData['Stream Title'] = $value; if (preg_match("/url/i", $key)) $this->nonShoutcastData['Stream URL'] = $value; if (preg_match("/content-type/i", $key)) $this->nonShoutcastData['Content Type'] = $value; if (preg_match("/icy-br/i", $key)) $this->nonShoutcastData['Stream Status'] = "Stream is up at ".$value."kbps"; if (preg_match("/icy-notice2/i", $key)) { $this->nonShoutcastData['Server Status'] = "This is <span style=\"color: red;\">not</span> a Shoutcast server!"; if (preg_match("/ultravox/i", $value)) $this->nonShoutcastData['Server Status'] .= " But an <a href=\"http://ultravox.aol.com/\" target=\"_blank\">Ultravox</a> Server"; $this->altServer = $value; } } } return nl2br($htmlContent); } } else return $contents; } else { return False; } } function getServerInfo($display_array=null, $very_first_str=null) { if (!isset($display_array)) $display_array = $this->fields; if (!isset($very_first_str)) $very_first_str = $this->very_first_str; if ($html = $this->getHTML()) { // parsing the contents $data = array(); foreach ($display_array AS $key => $item) { if ($this->isShoutcast) { $very_first_pos = stripos($html, $very_first_str); $first_pos = stripos($html, $item, $very_first_pos); $line_start = strpos($html, "<td>", $first_pos); $line_end = strpos($html, "</td>", $line_start) + 4; $difference = $line_end - $line_start; $line = substr($html, $line_start, $difference); $data[$key] = strip_tags($line); } else { $data[$key] = $this->nonShoutcastData[$item]; } } return $data; } else { return $this->errstr." (".$this->errno.")"; } } function createHistoryArray($page) { if (!in_array($page, $this->trackLists)) { $this->trackLists[] = $page; if ($html = $this->getHTML($page)) { $fromPos = stripos($html, $this->tableStart); $toPos = stripos($html, $this->tableEnd, $fromPos); $tableData = substr($html, $fromPos, ($toPos-$fromPos)); $lines = explode("</tr><tr>", $tableData); $tracks = array(); $c = 0; foreach ($lines AS $line) { $info = explode ("</td><td>", $line); $time = trim(strip_tags($info[0])); if (substr($time, 0, 9) != "Copyright" && !preg_match("/Tag Loomis, Tom Pepper and Justin Frankel/i", $info[1])) { $this->tracks[$c]['time'] = $time; $this->tracks[$c++]['track'] = trim(strip_tags($info[1])); } } if (count($this->tracks) > 0) { unset($this->tracks[0]); if (isset($this->tracks[1])) $this->tracks[1]['track'] = str_replace("Current Song", "", $this->tracks[1]['track']); } } else { $this->tracks[0] = array("time"=>$this->errno, "track"=>$this->errstr); } } } function getHistoryArray($page="/played.html") { if (!in_array($page, $this->trackLists)) $this->createHistoryArray($page); return $this->tracks; } function getHistoryTable($page="/played.html", $trackColText=False, $class=False) { $title_utf8 = mb_convert_encoding($trackArr ,"utf-8" ,"auto"); if (!in_array($page, $this->trackLists)) $this->createHistoryArray($page); if ($trackColText) $output .= " <div class='lastplayed_top'></div> <div".($class ? " class=\"".$class."\"" : "").">"; foreach ($this->tracks AS $title_utf8) $output .= "<div style='padding:2px 0;'>".$title_utf8['track']."</div>"; $output .= "</div><div class='lastplayed_bottom'></div> <div class='lastplayed_title'>".$trackColText."</div> \n"; return $output; } } // this is needed for those with a php version < 5 // the function is copied from the user comments @ php.net (http://nl3.php.net/stripos) if (!function_exists("stripos")) { function stripos($haystack, $needle, $offset=0) { return strpos(strtoupper($haystack), strtoupper($needle), $offset); } } ?> And the calling script outside the lastplayed.php: include "lastplayed.php"; $radio = new Radio($ip.":".$port); echo $radio->getHistoryTable("/played.html", "<b>Last played:</b>", "lastplayed_content");

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  • Passing IDisposable objects through constructor chains

    - by Matt Enright
    I've got a small hierarchy of objects that in general gets constructed from data in a Stream, but for some particular subclasses, can be synthesized from a simpler argument list. In chaining the constructors from the subclasses, I'm running into an issue with ensuring the disposal of the synthesized stream that the base class constructor needs. Its not escaped me that the use of IDisposable objects this way is possibly just dirty pool (plz advise?) for reasons I've not considered, but, this issue aside, it seems fairly straightforward (and good encapsulation). Codes: abstract class Node { protected Node (Stream raw) { // calculate/generate some base class properties } } class FilesystemNode : Node { public FilesystemNode (FileStream fs) : base (fs) { // all good here; disposing of fs not our responsibility } } class CompositeNode : Node { public CompositeNode (IEnumerable some_stuff) : base (GenerateRaw (some_stuff)) { // rogue stream from GenerateRaw now loose in the wild! } static Stream GenerateRaw (IEnumerable some_stuff) { var content = new MemoryStream (); // molest elements of some_stuff into proper format, write to stream content.Seek (0, SeekOrigin.Begin); return content; } } I realize that not disposing of a MemoryStream is not exactly a world-stopping case of bad CLR citizenship, but it still gives me the heebie-jeebies (not to mention that I may not always be using a MemoryStream for other subtypes). It's not in scope, so I can't explicitly Dispose () it later in the constructor, and adding a using statement in GenerateRaw () is self-defeating since I need the stream returned. Is there a better way to do this? Preemptive strikes: yes, the properties calculated in the Node constructor should be part of the base class, and should not be calculated by (or accessible in) the subclasses I won't require that a stream be passed into CompositeNode (its format should be irrelevant to the caller) The previous iteration had the value calculation in the base class as a separate protected method, which I then just called at the end of each subtype constructor, moved the body of GenerateRaw () into a using statement in the body of the CompositeNode constructor. But the repetition of requiring that call for each constructor and not being able to guarantee that it be run for every subtype ever (a Node is not a Node, semantically, without these properties initialized) gave me heebie-jeebies far worse than the (potential) resource leak here does.

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  • Speeding up inner-joins and subqueries while restricting row size and table membership

    - by hiffy
    I'm developing an rss feed reader that uses a bayesian filter to filter out boring blog posts. The Stream table is meant to act as a FIFO buffer from which the webapp will consume 'entries'. I use it to store the temporary relationship between entries, users and bayesian filter classifications. After a user marks an entry as read, it will be added to the metadata table (so that a user isn't presented with material they have already read), and deleted from the stream table. Every three minutes, a background process will repopulate the Stream table with new entries (i.e. whenever the daemon adds new entries after the checks the rss feeds for updates). Problem: The query I came up with is hella slow. More importantly, the Stream table only needs to hold one hundred unread entries at a time; it'll reduce duplication, make processing faster and give me some flexibility with how I display the entries. The query (takes about 9 seconds on 3600 items with no indexes): insert into stream(entry_id, user_id) select entries.id, subscriptions_users.user_id from entries inner join subscriptions_users on subscriptions_users.subscription_id = entries.subscription_id where subscriptions_users.user_id = 1 and entries.id not in (select entry_id from metadata where metadata.user_id = 1) and entries.id not in (select entry_id from stream where user_id = 1); The query explained: insert into stream all of the entries from a user's subscription list (subscriptions_users) that the user has not read (i.e. do not exist in metadata) and which do not already exist in the stream. Attempted solution: adding limit 100 to the end speeds up the query considerably, but upon repeated executions will keep on adding a different set of 100 entries that do not already exist in the table (with each successful query taking longer and longer). This is close but not quite what I wanted to do. Does anyone have any advice (nosql?) or know a more efficient way of composing the query?

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  • Response as mail attachment

    - by el ninho
    using (MemoryStream stream = new MemoryStream()) { compositeLink.PrintingSystem.ExportToPdf(stream); Response.Clear(); Response.Buffer = false; Response.AppendHeader("Content-Type", "application/pdf"); Response.AppendHeader("Content-Transfer-Encoding", "binary"); Response.AppendHeader("Content-Disposition", "attachment; filename=test.pdf"); Response.BinaryWrite(stream.GetBuffer()); Response.End(); } I got this working fine. Next step is to send this pdf file to mail, as attachment using (MemoryStream stream = new MemoryStream()) { compositeLink.PrintingSystem.ExportToPdf(stream); Response.Clear(); Response.Buffer = false; Response.AppendHeader("Content-Type", "application/pdf"); Response.AppendHeader("Content-Transfer-Encoding", "binary"); Response.AppendHeader("Content-Disposition", "attachment; filename=test.pdf"); Response.BinaryWrite(stream.GetBuffer()); System.Net.Mail.MailMessage message = new System.Net.Mail.MailMessage(); message.To.Add("[email protected]"); message.Subject = "Subject"; message.From = new System.Net.Mail.MailAddress("[email protected]"); message.Body = "Body"; message.Attachments.Add(Response.BinaryWrite(stream.GetBuffer())); System.Net.Mail.SmtpClient smtp = new System.Net.Mail.SmtpClient("192.168.100.100"); smtp.Send(message); Response.End(); } I have problem with this line: message.Attachments.Add(Response.BinaryWrite(stream.GetBuffer())); Any help how to get this to work? Thanks

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  • Can I pass a non-generic type where a generic type is expected?

    - by Water Cooler v2
    I want to define a set of classes that collect and persist data. I want to call them either on-demand basis, or in a chain-of-responsibility fashion, as the caller pleases. To support the chaining, I have declared my interface like so: interface IDataManager<T, K> { T GetData(K args); void WriteData(Stream stream); void WriteData(T data, Stream stream); IDataCollectionPolicy Policy; IDataManager<T, K> NextDataManager; } But the T's and K's for each concrete types will be different. If I give it like this: IDataManager<T, K> NextDataManager; I assume that the calling code will only be able to chain types that have the same T's and K's. Is there a way I can have it chain any type of IDataManager? One thing that occurs to me is to have IDataManager inherit from a non-generic IDataManager like so: interface IDataManager { } interface IDataManager<T, K>: IDataManager { T GetData(K args); void WriteData(Stream stream); void WriteData(T data, Stream stream); IDataCollectionPolicy Policy; IDataManager NextDataManager; } Is this going to work?

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  • C++ - Where to throw exception?

    - by HardCoder1986
    Hello! I have some kind of an ideological question, so: Suppose I have some templated function template <typename Stream> void Foo(Stream& stream, Object& object) { ... } which does something with this object and the stream (for example, serializes that object to the stream or something like that). Let's say I also add some plain wrappers like (and let's say the number of these wrappers equals 2 or 3): void FooToFile(const std::string& filename, Object& object) { std::ifstream stream(filename.c_str()); Foo(stream, object); } So, my question is: Where in this case (ideologically) should I throw the exception if my stream is bad? Should I do this in each wrapper or just move that check to my Foo, so that it's body would look like if (!foo.good()) throw (something); // Perform ordinary actions I understand that this may be not the most important part of coding and these solutions are actually equal, but I just wan't to know "the proper" way to implement this. Thank you.

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  • MySQL Syslog Audit Plugin

    - by jonathonc
    This post shows the construction process of the Syslog Audit plugin that was presented at MySQL Connect 2012. It is based on an environment that has the appropriate development tools enabled including gcc,g++ and cmake. It also assumes you have downloaded the MySQL source code (5.5.16 or higher) and have compiled and installed the system into the /usr/local/mysql directory ready for use.  The information provided below is designed to show the different components that make up a plugin, and specifically an audit type plugin, and how it comes together to be used within the MySQL service. The MySQL Reference Manual contains information regarding the plugin API and how it can be used, so please refer there for more detailed information. The code in this post is designed to give the simplest information necessary, so handling every return code, managing race conditions etc is not part of this example code. Let's start by looking at the most basic implementation of our plugin code as seen below: /*    Copyright (c) 2012, Oracle and/or its affiliates. All rights reserved.    Author:  Jonathon Coombes    Licence: GPL    Description: An auditing plugin that logs to syslog and                 can adjust the loglevel via the system variables. */ #include <stdio.h> #include <string.h> #include <mysql/plugin_audit.h> #include <syslog.h> There is a commented header detailing copyright/licencing and meta-data information and then the include headers. The two important include statements for our plugin are the syslog.h plugin, which gives us the structures for syslog, and the plugin_audit.h include which has details regarding the audit specific plugin api. Note that we do not need to include the general plugin header plugin.h, as this is done within the plugin_audit.h file already. To implement our plugin within the current implementation we need to add it into our source code and compile. > cd /usr/local/src/mysql-5.5.28/plugin > mkdir audit_syslog > cd audit_syslog A simple CMakeLists.txt file is created to manage the plugin compilation: MYSQL_ADD_PLUGIN(audit_syslog audit_syslog.cc MODULE_ONLY) Run the cmake  command at the top level of the source and then you can compile the plugin using the 'make' command. This results in a compiled audit_syslog.so library, but currently it is not much use to MySQL as there is no level of api defined to communicate with the MySQL service. Now we need to define the general plugin structure that enables MySQL to recognise the library as a plugin and be able to install/uninstall it and have it show up in the system. The structure is defined in the plugin.h file in the MySQL source code.  /*   Plugin library descriptor */ mysql_declare_plugin(audit_syslog) {   MYSQL_AUDIT_PLUGIN,           /* plugin type                    */   &audit_syslog_descriptor,     /* descriptor handle               */   "audit_syslog",               /* plugin name                     */   "Author Name",                /* author                          */   "Simple Syslog Audit",        /* description                     */   PLUGIN_LICENSE_GPL,           /* licence                         */   audit_syslog_init,            /* init function     */   audit_syslog_deinit,          /* deinit function */   0x0001,                       /* plugin version                  */   NULL,                         /* status variables        */   NULL,                         /* system variables                */   NULL,                         /* no reserves                     */   0,                            /* no flags                        */ } mysql_declare_plugin_end; The general plugin descriptor above is standard for all plugin types in MySQL. The plugin type is defined along with the init/deinit functions and interface methods into the system for sharing information, and various other metadata information. The descriptors have an internally recognised version number so that plugins can be matched against the api on the running server. The other details are usually related to the type-specific methods and structures to implement the plugin. Each plugin has a type-specific descriptor as well which details how the plugin is implemented for the specific purpose of that plugin type. /*   Plugin type-specific descriptor */ static struct st_mysql_audit audit_syslog_descriptor= {   MYSQL_AUDIT_INTERFACE_VERSION,                        /* interface version    */   NULL,                                                 /* release_thd function */   audit_syslog_notify,                                  /* notify function      */   { (unsigned long) MYSQL_AUDIT_GENERAL_CLASSMASK |                     MYSQL_AUDIT_CONNECTION_CLASSMASK }  /* class mask           */ }; In this particular case, the release_thd function has not been defined as it is not required. The important method for auditing is the notify function which is activated when an event occurs on the system. The notify function is designed to activate on an event and the implementation will determine how it is handled. For the audit_syslog plugin, the use of the syslog feature sends all events to the syslog for recording. The class mask allows us to determine what type of events are being seen by the notify function. There are currently two major types of event: 1. General Events: This includes general logging, errors, status and result type events. This is the main one for tracking the queries and operations on the database. 2. Connection Events: This group is based around user logins. It monitors connections and disconnections, but also if somebody changes user while connected. With most audit plugins, the principle behind the plugin is to track changes to the system over time and counters can be an important part of this process. The next step is to define and initialise the counters that are used to track the events in the service. There are 3 counters defined in total for our plugin - the # of general events, the # of connection events and the total number of events.  static volatile int total_number_of_calls; /* Count MYSQL_AUDIT_GENERAL_CLASS event instances */ static volatile int number_of_calls_general; /* Count MYSQL_AUDIT_CONNECTION_CLASS event instances */ static volatile int number_of_calls_connection; The init and deinit functions for the plugin are there to be called when the plugin is activated and when it is terminated. These offer the best option to initialise the counters for our plugin: /*  Initialize the plugin at server start or plugin installation. */ static int audit_syslog_init(void *arg __attribute__((unused))) {     openlog("mysql_audit:",LOG_PID|LOG_PERROR|LOG_CONS,LOG_USER);     total_number_of_calls= 0;     number_of_calls_general= 0;     number_of_calls_connection= 0;     return(0); } The init function does a call to openlog to initialise the syslog functionality. The parameters are the service to log under ("mysql_audit" in this case), the syslog flags and the facility for the logging. Then each of the counters are initialised to zero and a success is returned. If the init function is not defined, it will return success by default. /*  Terminate the plugin at server shutdown or plugin deinstallation. */ static int audit_syslog_deinit(void *arg __attribute__((unused))) {     closelog();     return(0); } The deinit function will simply close our syslog connection and return success. Note that the syslog functionality is part of the glibc libraries and does not require any external factors.  The function names are what we define in the general plugin structure, so these have to match otherwise there will be errors. The next step is to implement the event notifier function that was defined in the type specific descriptor (audit_syslog_descriptor) which is audit_syslog_notify. /* Event notifier function */ static void audit_syslog_notify(MYSQL_THD thd __attribute__((unused)), unsigned int event_class, const void *event) { total_number_of_calls++; if (event_class == MYSQL_AUDIT_GENERAL_CLASS) { const struct mysql_event_general *event_general= (const struct mysql_event_general *) event; number_of_calls_general++; syslog(audit_loglevel,"%lu: User: %s Command: %s Query: %s\n", event_general->general_thread_id, event_general->general_user, event_general->general_command, event_general->general_query ); } else if (event_class == MYSQL_AUDIT_CONNECTION_CLASS) { const struct mysql_event_connection *event_connection= (const struct mysql_event_connection *) event; number_of_calls_connection++; syslog(audit_loglevel,"%lu: User: %s@%s[%s] Event: %d Status: %d\n", event_connection->thread_id, event_connection->user, event_connection->host, event_connection->ip, event_connection->event_subclass, event_connection->status ); } }   In the case of an event, the notifier function is called. The first step is to increment the total number of events that have occurred in our database.The event argument is then cast into the appropriate event structure depending on the class type, of general event or connection event. The event type counters are incremented and details are sent via the syslog() function out to the system log. There are going to be different line formats and information returned since the general events have different data compared to the connection events, even though some of the details overlap, for example, user, thread id, host etc. On compiling the code now, there should be no errors and the resulting audit_syslog.so can be loaded into the server and ready to use. Log into the server and type: mysql> INSTALL PLUGIN audit_syslog SONAME 'audit_syslog.so'; This will install the plugin and will start updating the syslog immediately. Note that the audit plugin attaches to the immediate thread and cannot be uninstalled while that thread is active. This means that you cannot run the UNISTALL command until you log into a different connection (thread) on the server. Once the plugin is loaded, the system log will show output such as the following: Oct  8 15:33:21 machine mysql_audit:[8337]: 87: User: root[root] @ localhost []  Command: (null)  Query: INSTALL PLUGIN audit_syslog SONAME 'audit_syslog.so' Oct  8 15:33:21 machine mysql_audit:[8337]: 87: User: root[root] @ localhost []  Command: Query  Query: INSTALL PLUGIN audit_syslog SONAME 'audit_syslog.so' Oct  8 15:33:40 machine mysql_audit:[8337]: 87: User: root[root] @ localhost []  Command: (null)  Query: show tables Oct  8 15:33:40 machine mysql_audit:[8337]: 87: User: root[root] @ localhost []  Command: Query  Query: show tables Oct  8 15:33:43 machine mysql_audit:[8337]: 87: User: root[root] @ localhost []  Command: (null)  Query: select * from t1 Oct  8 15:33:43 machine mysql_audit:[8337]: 87: User: root[root] @ localhost []  Command: Query  Query: select * from t1 It appears that two of each event is being shown, but in actuality, these are two separate event types - the result event and the status event. This could be refined further by changing the audit_syslog_notify function to handle the different event sub-types in a different manner.  So far, it seems that the logging is working with events showing up in the syslog output. The issue now is that the counters created earlier to track the number of events by type are not accessible when the plugin is being run. Instead there needs to be a way to expose the plugin specific information to the service and vice versa. This could be done via the information_schema plugin api, but for something as simple as counters, the obvious choice is the system status variables. This is done using the standard structure and the declaration: /*  Plugin status variables for SHOW STATUS */ static struct st_mysql_show_var audit_syslog_status[]= {   { "Audit_syslog_total_calls",     (char *) &total_number_of_calls,     SHOW_INT },   { "Audit_syslog_general_events",     (char *) &number_of_calls_general,     SHOW_INT },   { "Audit_syslog_connection_events",     (char *) &number_of_calls_connection,     SHOW_INT },   { 0, 0, SHOW_INT } };   The structure is simply the name that will be displaying in the mysql service, the address of the associated variables, and the data type being used for the counter. It is finished with a blank structure to show that there are no more variables. Remember that status variables may have the same name for variables from other plugin, so it is considered appropriate to add the plugin name at the start of the status variable name to avoid confusion. Looking at the status variables in the mysql client shows something like the following: mysql> show global status like "audit%"; +--------------------------------+-------+ | Variable_name                  | Value | +--------------------------------+-------+ | Audit_syslog_connection_events | 1     | | Audit_syslog_general_events    | 2     | | Audit_syslog_total_calls       | 3     | +--------------------------------+-------+ 3 rows in set (0.00 sec) The final connectivity piece for the plugin is to allow the interactive change of the logging level between the plugin and the system. This requires the ability to send changes via the mysql service through to the plugin. This is done using the system variables interface and defining a single variable to keep track of the active logging level for the facility. /* Plugin system variables for SHOW VARIABLES */ static MYSQL_SYSVAR_STR(loglevel, audit_loglevel,                         PLUGIN_VAR_RQCMDARG,                         "User can specify the log level for auditing",                         audit_loglevel_check, audit_loglevel_update, "LOG_NOTICE"); static struct st_mysql_sys_var* audit_syslog_sysvars[] = {     MYSQL_SYSVAR(loglevel),     NULL }; So now the system variable 'loglevel' is defined for the plugin and associated to the global variable 'audit_loglevel'. The check or validation function is defined to make sure that no garbage values are attempted in the update of the variable. The update function is used to save the new value to the variable. Note that the audit_syslog_sysvars structure is defined in the general plugin descriptor to associate the link between the plugin and the system and how much they interact. Next comes the implementation of the validation function and the update function for the system variable. It is worth noting that if you have a simple numeric such as integers for the variable types, the validate function is often not required as MySQL will handle the automatic check and validation of simple types. /* longest valid value */ #define MAX_LOGLEVEL_SIZE 100 /* hold the valid values */ static const char *possible_modes[]= { "LOG_ERROR", "LOG_WARNING", "LOG_NOTICE", NULL };  static int audit_loglevel_check(     THD*                        thd,    /*!< in: thread handle */     struct st_mysql_sys_var*    var,    /*!< in: pointer to system                                         variable */     void*                       save,   /*!< out: immediate result                                         for update function */     struct st_mysql_value*      value)  /*!< in: incoming string */ {     char buff[MAX_LOGLEVEL_SIZE];     const char *str;     const char **found;     int length;     length= sizeof(buff);     if (!(str= value->val_str(value, buff, &length)))         return 1;     /*         We need to return a pointer to a locally allocated value in "save".         Here we pick to search for the supplied value in an global array of         constant strings and return a pointer to one of them.         The other possiblity is to use the thd_alloc() function to allocate         a thread local buffer instead of the global constants.     */     for (found= possible_modes; *found; found++)     {         if (!strcmp(*found, str))         {             *(const char**)save= *found;             return 0;         }     }     return 1; } The validation function is simply to take the value being passed in via the SET GLOBAL VARIABLE command and check if it is one of the pre-defined values allowed  in our possible_values array. If it is found to be valid, then the value is assigned to the save variable ready for passing through to the update function. static void audit_loglevel_update(     THD*                        thd,        /*!< in: thread handle */     struct st_mysql_sys_var*    var,        /*!< in: system variable                                             being altered */     void*                       var_ptr,    /*!< out: pointer to                                             dynamic variable */     const void*                 save)       /*!< in: pointer to                                             temporary storage */ {     /* assign the new value so that the server can read it */     *(char **) var_ptr= *(char **) save;     /* assign the new value to the internal variable */     audit_loglevel= *(char **) save; } Since all the validation has been done already, the update function is quite simple for this plugin. The first part is to update the system variable pointer so that the server can read the value. The second part is to update our own global plugin variable for tracking the value. Notice that the save variable is passed in as a void type to allow handling of various data types, so it must be cast to the appropriate data type when assigning it to the variables. Looking at how the latest changes affect the usage of the plugin and the interaction within the server shows: mysql> show global variables like "audit%"; +-----------------------+------------+ | Variable_name         | Value      | +-----------------------+------------+ | audit_syslog_loglevel | LOG_NOTICE | +-----------------------+------------+ 1 row in set (0.00 sec) mysql> set global audit_syslog_loglevel="LOG_ERROR"; Query OK, 0 rows affected (0.00 sec) mysql> show global status like "audit%"; +--------------------------------+-------+ | Variable_name                  | Value | +--------------------------------+-------+ | Audit_syslog_connection_events | 1     | | Audit_syslog_general_events    | 11    | | Audit_syslog_total_calls       | 12    | +--------------------------------+-------+ 3 rows in set (0.00 sec) mysql> show global variables like "audit%"; +-----------------------+-----------+ | Variable_name         | Value     | +-----------------------+-----------+ | audit_syslog_loglevel | LOG_ERROR | +-----------------------+-----------+ 1 row in set (0.00 sec)   So now we have a plugin that will audit the events on the system and log the details to the system log. It allows for interaction to see the number of different events within the server details and provides a mechanism to change the logging level interactively via the standard system methods of the SET command. A more complex auditing plugin may have more detailed code, but each of the above areas is what will be involved and simply expanded on to add more functionality. With the above skeleton code, it is now possible to create your own audit plugins to implement your own auditing requirements. If, however, you are not of the coding persuasion, then you could always consider the option of the MySQL Enterprise Audit plugin that is available to purchase.

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  • Understanding MotionEvent to implement a virtual DPad and Buttons on Android (Multitouch)

    - by Fabio Gomes
    I once implemented a DPad in XNA and now I'm trying to port it to android, put, I still don't get how the touch events work in android, the more I read the more confused I get. Here is the code I wrote so far, it works, but guess that it will only handle one touch point. public boolean onTouchEvent(MotionEvent event) { if (event.getPointerCount() == 0) return true; int touchX = -1; int touchY = -1; pressedDirection = DPadDirection.None; int actionCode = event.getAction() & MotionEvent.ACTION_MASK; if (actionCode == MotionEvent.ACTION_UP) { if (event.getPointerId(0) == idDPad) { pressedDirection = DPadDirection.None; idDPad = -1; } } else if (actionCode == MotionEvent.ACTION_DOWN || actionCode == MotionEvent.ACTION_MOVE) { touchX = (int)event.getX(); touchY = (int)event.getY(); if (rightRect.contains(touchX, touchY)) pressedDirection = DPadDirection.Right; else if (leftRect.contains(touchX, touchY)) pressedDirection = DPadDirection.Left; else if (upRect.contains(touchX, touchY)) pressedDirection = DPadDirection.Up; else if (downRect.contains(touchX, touchY)) pressedDirection = DPadDirection.Down; if (pressedDirection != DPadDirection.None) idDPad = event.getPointerId(0); } return true; } The logic is: Test if there is a "DOWN" or "MOVED" event, then if one of this events collides with one of the 4 rectangles of my DPad, I set the pressedDirectin variable to the side of the touch event, then I read the DPad actual pressed direction in my Update() event on another class. The thing I'm not sure, is how do I get track of the touch points, I store the ID of the touch point which generated the diretion that is being stored (last one), so when this ID is released I set the Direction to None, but I'm really confused about how to handle this in android, here is the code I had in XNA: public override void Update(GameTime gameTime) { PressedDirection = DpadDirection.None; foreach (TouchLocation _touchLocation in TouchPanel.GetState()) { if (_touchLocation.State == TouchLocationState.Released) { if (_touchLocation.Id == _idDPad) { PressedDirection = DpadDirection.None; _idDPad = -1; } } else if (_touchLocation.State == TouchLocationState.Pressed || _touchLocation.State == TouchLocationState.Moved) { _intersectRect.X = (int)_touchLocation.Position.X; _intersectRect.Y = (int)_touchLocation.Position.Y; _intersectRect.Width = 1; _intersectRect.Height = 1; if (_intersectRect.Intersects(_rightRect)) PressedDirection = DpadDirection.Right; else if (_intersectRect.Intersects(_leftRect)) PressedDirection = DpadDirection.Left; else if (_intersectRect.Intersects(_upRect)) PressedDirection = DpadDirection.Up; else if (_intersectRect.Intersects(_downRect)) PressedDirection = DpadDirection.Down; if (PressedDirection != DpadDirection.None) { _idDPad = _touchLocation.Id; continue; } } } base.Update(gameTime); } So, first of all: Am I doing this correctly? if not, why? I don't want my DPad to handle multiple directions, but I still didn't get how to handle the multiple touch points, is the event called for every touch point, or all touch points comes in a single call? I still don't get it.

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  • How to rip AVI from VOB using ffmpeg

    - by Linux Jedi
    I am trying to convert a VOB to an AVI. I have ripped an AVI from this VOB before using ffmpeg, but for some reason it's not working this time. This is what I tried: ffmpeg -sameq -acodec copy -i VTS_01_2.VOB output.avi This is the output I get: FFmpeg version 0.6.1, Copyright (c) 2000-2010 the FFmpeg developers built on Dec 29 2010 18:02:10 with gcc 4.2.1 (Apple Inc. build 5664) configuration: libavutil 50.15. 1 / 50.15. 1 libavcodec 52.72. 2 / 52.72. 2 libavformat 52.64. 2 / 52.64. 2 libavdevice 52. 2. 0 / 52. 2. 0 libswscale 0.11. 0 / 0.11. 0 [mpeg2video @ 0x101014200]mpeg_decode_postinit() failure Last message repeated 6 times Input #0, mpeg, from 'VTS_01_2.VOB': Duration: 26:30:29.20, start: 140.171311, bitrate: 90 kb/s Stream #0.0[0x1e0]: Video: mpeg2video, yuv420p, 720x480 [PAR 32:27 DAR 16:9], 9800 kb/s, 31.44 fps, 29.97 tbr, 90k tbn, 59.94 tbc Stream #0.1[0xa0]: Audio: pcm_s16be, 48000 Hz, 2 channels, s16, 1536 kb/s Output #0, avi, to 'output.avi': Metadata: ISFT : Lavf52.64.2 Stream #0.0: Video: mpeg4, yuv420p, 720x480 [PAR 32:27 DAR 16:9], q=2-31, 200 kb/s, 29.97 tbn, 29.97 tbc Stream #0.1: Audio: pcm_s16be, 48000 Hz, 2 channels, 1536 kb/s Stream mapping: Stream #0.0 -> #0.0 Stream #0.1 -> #0.1 Could not write header for output file #0 (incorrect codec parameters ?)

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  • ffmpeg - h264 to xvid creates large file

    - by fatnic
    I'm trying to use ffmpeg to convert a h264/aac video file to an xvid/mp3 file so I can play it in my ultra-cheap media player. At the moment the converted video file is TWICE the size of the original mp4. Is there any way to get a smaller file size without loosing too much quality? Even a drop to -qmin 1 is pretty awful! The command i'm using is ffmpeg -i input.mp4 -vcodec libxvid -sameq -acodec libmp3lame -ab 128k -ac 2 output.avi And the ffmpeg output is Input #0, mov,mp4,m4a,3gp,3g2,mj2, from 'input.mp4' Metadata: major_brand : isom minor_version : 1 compatible_brands: isomavc1 Duration: 01:34:27.69, start: 0.000000, bitrate: 1520 kb/s Stream #0.0(und): Video: h264, yuv420p, 720x304 [PAR 1:1 DAR 45:19], 1387 kb/s, 25 fps, 25 tbr, 25k tbn, 50 tbc Stream #0.1(und): Audio: aac, 48000 Hz, stereo, s16, 128 kb/s Output #0, avi, to 'output.avi': Metadata: ISFT : Lavf52.64.2 Stream #0.0(und): Video: mpeg4, yuv420p, 720x304 [PAR 1:1 DAR 45:19], q=2-31, 200 kb/s, 25 tbn, 25 tbc Stream #0.1(und): Audio: libmp3lame, 48000 Hz, stereo, s16, 128 kb/s Stream mapping: Stream #0.0 -> #0.0 Stream #0.1 -> #0.1

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  • How to use AVCaptureSession to stream live preview video, then take a photo, then return to streaming

    - by Matthew
    I have an application that creates its own live preview prior to taking a still photo. The app needs to run some processing on the image data and thus is not able to rely on AVCaptureVideoPreviewLayer. Getting the initial stream to work is going quite well, using Apple's example code. The problem comes when I try to switch to the higher quality image to take the snapshot. In response to a button press I attempt to reconfigure the session for taking a full resolution photo. I've tried many variations but here is my latest example (which still does not work): - (void)sessionSetupForPhoto { [session beginConfiguration]; session.sessionPreset = AVCaptureSessionPresetPhoto; AVCaptureStillImageOutput *output = [[[AVCaptureStillImageOutput alloc] init] autorelease]; for (AVCaptureOutput *output in [session outputs]) { [session removeOutput:output]; } if ([session canAddOutput:output]){ [session addOutput:output]; } else { NSLog(@"Not able to add an AVCaptureStillImageOutput"); } [session commitConfiguration]; } I am consistently getting an error message just after the commitConfiguration line that looks like this: (that is to say, I am getting an AVCaptureSessionRuntimeErrorNotification sent to my registered observer) Received an error: NSConcreteNotification 0x19d870 {name = AVCaptureSessionRuntimeErrorNotification; object = ; userInfo = { AVCaptureSessionErrorKey = "Error Domain=AVFoundationErrorDomain Code=-11800 \"The operation couldn\U2019t be completed. (AVFoundationErrorDomain error -11800.)\" UserInfo=0x19d810 {}"; The documentation in XCode ostensibly provides more information for the error number (-11800), "AVErrorUnknown - Reason for the error is unknown."; Previously I had also tried calls to stopRunning and startRunning, but no longer do that after watching WWDC Session 409, where it is discouraged. When I was stopping and starting, I was getting a different error message -11819, which corresponds to "AVErrorMediaServicesWereReset - The operation could not be completed because media services became unavailable.", which is much nicer than simply "unknown", but not necessarily any more helpful. It successfully adds the AVCaptureStillImageOutput (i.e., does NOT emit the log message). I am testing on an iPhone 3g (w/4.1) and iPhone 4. This call is happening in the main thread, which is also where my original AVCaptureSession setup took place. How can I avoid the error? How can I switch to the higher resolution to take the photo? Thank you!

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  • Flex, continuous scanning stream (from socket). Did I miss something using yywrap()?

    - by Diederich Kroeske
    Working on a socketbased scanner (continuous stream) using Flex for pattern recognition. Flex doesn't find a match that overlaps 'array bounderies'. So I implemented yywrap() to setup new array content as soon yylex() detects < (it will call yywrap). No success so far. Basically (for pin-pointing my problem) this is my code: %{ #include <stdio.h> #include <string.h> #include <stdlib.h> #define BUFFERSIZE 26 /* 0123456789012345678901234 */ char cbuf1[BUFFERSIZE] = "Hello everybody, lex is su"; // Warning, no '\0' char cbuf2[BUFFERSIZE] = "per cool. Thanks! "; char recvBuffer[BUFFERSIZE]; int packetCnt = 0; YY_BUFFER_STATE bufferState1, bufferState2; %} %option nounput %option noinput %% "super" { ECHO; } . { printf( "%c", yytext[0] );} %% int yywrap() { int retval = 1; printf(">> yywrap()\n"); if( packetCnt <= 0 ) // Stop after 2 { // Copy cbuf2 into recvBuffer memcpy(recvBuffer, cbuf2, BUFFERSIZE); // yyrestart(NULL); // ?? has no effect // Feed new data to flex bufferState2 = yy_scan_bytes(recvBuffer, BUFFERSIZE); // packetCnt++; // Tell flex to resume scanning retval = 0; } return(retval); } int main(void) { printf("Lenght: %d\n", (int)sizeof(recvBuffer)) ; // Copy cbuf1 into recvBuffer memcpy(recvBuffer, cbuf1, BUFFERSIZE); // packetCnt = 0; // bufferState1 = yy_scan_bytes(recvBuffer, BUFFERSIZE); // yylex(); yy_delete_buffer(bufferState1); yy_delete_buffer(bufferState2); return 0; } This is my output: dkmbpro:test dkroeske$ ./text Lenght: 26 Hello everybody, lex is su>> yywrap() per cool. Thanks! >> yywrap() So no match on 'super'. According to the doc the lexxer is not 'reset' between yywrap's. What do I miss? Thanks.

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  • Code Camp 2011 – Summary

    - by hajan
    Waiting whole twelve months to come this year’s Code Camp 2011 event was something which all Microsoft technologies (and even non-Microsoft techs.) developers were doing in the past year. Last year’s success was enough big to be heard and to influence everything around our developer community and beyond. Code Camp 2011 was nothing else but a invincible success which will remain in our memory for a long time from now. Darko Milevski (president of MKDOT.NET UG and SharePoint MVP) said something interesting at the event keynote that up to now we were looking at the past by saying what we did… now we will focus on the future and how to develop our community more and more in the future days, weeks, months and I hope so for many years… Even though it was held only two days ago (26th of November 2011), I already feel the nostalgia for everything that happened there and for the excellent time we have spent all together. ORGANIZED BY ENTHUSIASTS AND EXPERTS Code Camp 2011 was organized by number of community enthusiasts and experts who have unselfishly contributed with all their free time to make the best of this event. The event was organized by a known community group called MKDOT.NET User Group, name of a user group which is known not only in Macedonia, but also in many countries abroad. Organization mainly consists of software developers, technical leaders, team leaders in several known companies in Macedonia, as well as Microsoft MVPs. SPEAKERS There were 24 speakers at five parallel tracks. At Code Camp 2011 we had two groups of speakers: Professional Experts in various technologies and Student Speakers. The new interesting thing here is the Student Speakers, which draw attention a lot, especially to other students who were interested to see what their colleagues are going to speak about and how do they use Microsoft technologies in different coding scenarios and practices, in different topics. From the rest of the professional speakers, there were 7 Microsoft MVPs: Two ASP.NET/IIS MVPs, Two C# MVPs, and One MVP in SharePoint, SQL Server and Exchange Server. I must say that besides the MVP Speakers, who definitely did a great job as always… there were other excellent speakers as well, which were speaking on various technologies, such as: Web Development, Windows Phone Development, XNA, Windows 8, Games Development, Entity Framework, Event-driven programming, SOLID, SQLCLR, T-SQL, e.t.c. SESSIONS There were 25 sessions mainly all related to Microsoft technologies, but ranging from Windows 8, WP7, ASP.NET till Games Development, XNA and Event-driven programming. Sessions were going in five parallel tracks named as Red, Yellow, Green, Blue and Student track. Five presentations in each track, each with level 300 or 400. More info MY SESSION (ASP.NET MVC Best Practices) I must say that from the big number of speaking engagements I have had, this was one of my best performances and definitely I have set new records of attendees at my sessions and probably overall. I spoke on topic ASP.NET MVC Best Practices, where I have shown tips, tricks, guidelines and best practices on what to use and what to avoid by developing with one of the best web development frameworks nowadays, ASP.NET MVC. I had approximately 350+ attendees, the hall was full so that there was no room for staying at feet. Besides .NET developers, there were a lot of other technology oriented developers, who has also received the presentation very well and I really hope I gave them reason to think about ASP.NET as one of the best options for web development nowadays (if you ask me, it’s the best one ;-)). I have included 10 tips in using ASP.NET MVC each of them followed by a demo. Besides these 10 tips, I have briefly introduced the concept of ASP.NET MVC for those that haven’t been working with the framework and at the end some bonus tips. I must say there was lot of laugh for some funny sentences I have stated, like “If you code ASP.NET MVC, girls will love you more” – same goes for girls, only replace girls with boys :). [LINK TO SESSION WILL GO HERE, ONCE SESSIONS ARE AVAILABLE ON MK CODECAMP WEBSITE] VOLUNTEERS Without strong organization, such events wouldn’t be able to gather hundreds of attendees at one place and still stay perfectly organized to the smallest details, without dedicated organization and volunteers. I would like to dedicate this space in my blog to them and to say one big THANK YOU for supporting us before the event and during the whole day in the event. With such young and dedicated volunteers, we couldn’t achieve anything but great results. THANK YOU EVERYONE FOR YOUR CONTRIBUTION! NETWORKING One of the main reasons why we do such events is to gather all professionals in one place. Networking is what everyone wants because through this way of networking, we can meet incredible people in one place. It is amazing feeling to share your knowledge with others and exchange thoughts on various topics. Meet and talk to interesting people. I have had very special moments with many attendees especially after my presentation. Special Thank You to all of them who come to meet me in person, whether to ask a question, say congrats for my session or simply meet me and just smile :)… everything counts! Thank You! TWITTER During the event, twitter was one of the most useful event-wide communication tool where everyone could tweet with hash tag #mkcodecamp or #mkdotnet and say what he/she wants to say about the current state and happenings at that moment… In my next blog post I will list the top craziest tweets that were posted at this event… FUTURE OF MKDOT.NET Having such strong community around MKDOT.NET, the future seems very bright. The initial plans are to have sub-groups in several technologies, however all these sub-groups will belong to the MKDOT.NET UG which will be, somehow, the HEAD of these sub-groups. We are doing this to provide better divisions by technologies and organize ourselves better since our community is very big, around 500 members in MKDOT.NET.We will have five sub-groups:- Web User Group (Lead:Hajan Selmani - me)- Mobile User Group (Lead: Filip Kerazovski)- Visual C# User Group (Lead: Vekoslav Stefanovski)- SharePoint User Group (Lead: Darko Milevski)- Dynamics User Group (Lead: Vladimir Senih) SUMMARY Online registered attendees: ~1.200 Event attendees: ~800 Number of members in organization: 40+ Organized by: MKDOT.NET User Group Number of tracks: 5 Number of speakers: 24 Number of sessions: 25 Event official website: http://codecamp.mkdot.net Total number of sponsors: 20 Platinum Sponsors: Microsoft, INETA, Telerik Place held: FON University City and Country: Skopje, Macedonia THANK YOU FOR BEING PART OF THE BEST EVENT IN MACEDONIA, CODE CAMP 2011. Regards, Hajan

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  • How to get virtual com-port number if DBT_DEVNODES_CHANGED event accrues?

    - by Nick Toverovsky
    Hi! Previously I defined com-port number using DBT_DEVICEARRIVAL: procedure TMainForm.WMDEVICECHANGE(var Msg: TWMDeviceChange); var lpdb : PDevBroadcastHdr; lpdbpr: PDevBroadCastPort; S: AnsiString; begin {????????? ?????????} lpdb := PDevBroadcastHdr(Msg.dwData); case Msg.Event of DBT_DEVICEARRIVAL: begin {??????????} if lpdb^.dbch_devicetype = DBT_DEVTYP_PORT {DBT_DEVTYP_DEVICEINTERFACE} then begin lpdbpr:= PDevBroadCastPort(Msg.dwData); S := StrPas(PWideChar(@lpdbpr.dbcp_name)); GetSystemController.Init(S); end; end; DBT_DEVICEREMOVECOMPLETE: begin {????????} if lpdb^.dbch_devicetype = DBT_DEVTYP_PORT then begin lpdbpr:= PDevBroadCastPort(Msg.dwData); S := StrPas(PWideChar(@lpdbpr.dbcp_name)); GetSystemController.ProcessDisconnect(S); end; end; end; end; Unfortunately, the hardware part of a device with which I was working changed and now Msg.Event has value BT_DEVNODES_CHANGED. I've read msdn. It is said that I should use RegisterDeviceNotification to get any additional information. But, if I got it right, it can't be used for serial ports. The DBT_DEVICEARRIVAL and DBT_DEVICEREMOVECOMPLETE events are automatically broadcast to all top-level windows for port devices. Therefore, it is not necessary to call RegisterDeviceNotification for ports, and the function fails if the dbch_devicetype member is DBT_DEVTYP_PORT. So, I am confused. How can I define the com-port of a device, if a get DBT_DEVNODES_CHANGED in WMDEVICECHANGE event?

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  • Audit success in event log from not administrator IP - is that immediately a hack success indicator?

    - by Valentin Kuzub
    I checked event log today and between mass of failed audit events I found some successes which originated from not my country. However they look a little weird and no process is specified, while when I logon using RDP it says winlogon.exe I am wondering whether that means my system was compromised or there are good variants and it doesnt mean its all that bad. I am using a VPS solution if thats useful.

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  • Dojo DnD: how to access newly copied node on onDndDrop event?

    - by toshinao
    Hi. I am working on code like the following. 01: var c1 = new dojo.dnd.Source('container1', {copyOnly:true}); // container1 is a div 02: var c2 = new dojo.dnd.Source('container2'); // container2 is a div 03: var list = []; 04: for (var i = 0; i < 3; i++) { list.push( dojo.create('div') ); } 05: c1.insertNodes(false, list); 06: 07: function checkDndCopy(nodes, target){ 08: dojo.forEach(nodes, function(node){ alert(node.id); } ); 09: } 10: dojo.subscribe("/dnd/drop", function(){ 11: var mgr = dojo.dnd.manager(); 12: checkDndCopy(mgr.nodes, mgr.target); 13: }); The nodes inserted to the c1 at line 05 have id of "dojoUnique1, donoUnique2, dojoUnique3". On a event of drag and drop a node from c1 to c2, a onDndDrop event is fired and the subscribe method defined in line10-13 is invoked. I expected that newly copied node appears in the nodes (for example) at line 08. But this is not true. When dojoUnique1 is target of drag and drop, nodes at line 08 contains only dojoUnique1. I want to modify some attributes of newly copied nodes on the event of onDndDrop. Please let me know how such a thing is realized.

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  • How do you add a key handler to a GWT FlexTable?

    - by Eric Landry
    I'm trying to change the row highlighting in my FlexTable using KeyCodes.KEY_UP/DOWN. This doesn't seem to work (based on 1809155): public class KeyAwareFlexTable extends FlexTable implements KeyDownHandler, HasKeyDownHandlers { public KeyAwareFlexTable() { this.addKeyDownHandler(this); } @Override public void onKeyDown(KeyDownEvent event) { GWT.log("onKeyDown"); // check if up/down & do something useful } @Override public HandlerRegistration addKeyDownHandler(KeyDownHandler handler) { return addDomHandler(handler, KeyDownEvent.getType()); } } I've also tried this (based on this site): FlexTable table = new FlexTable() { @Override public void onBrowserEvent(Event event) { super.onBrowserEvent(event); GWT.log("Event type = " + DOM.eventGetType(event)); switch (DOM.eventGetType(event)) { case Event.ONKEYDOWN: if (DOM.eventGetKeyCode(event) == KeyCodes.KEY_UP) { GWT.log("up"); } else if (DOM.eventGetKeyCode(event) == KeyCodes.KEY_DOWN) { GWT.log("down"); } break; default: break; } } }; table.sinkEvents(Event.ONKEYDOWN); I'm looking for a way to have this behavior more or less. Does anybody have a way to do this in GWT?

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  • Why not systematically attach event in WPF instead of using delegate ?

    - by user310291
    For a button to handle event, we can add a delegate to the click property of the button: this.button1.Click += new System.EventHandler(this.button1_Click); But in WPF contrary to Winform, you can also attach a handler http://msdn.microsoft.com/en-us/magazine/cc785480.aspx So why not do so for the button ? Is performance better in first case maybe ? Update: I mean this Attached Events In order to enable elements to handle events that are declared in a different element, WPF supports something called attached events. Attached events are routed events that support a hookup in XAML on elements other than the type on which the event is declared. For example, if you want the Grid element to listen for a Button.Click event to bubble past, you would simply hook it up like the following: <Grid Button.Click="myButton_Click"> <Button Name="myButton" >Click Me</Button> </Grid> The resulting code in the compile-time-generated partial class now looks like this: #line 5 "..\..\Window1.xaml" ((System.Windows.Controls.Grid)(target)).AddHandler( System.Windows.Controls.Primitives.ButtonBase.ClickEvent, new System.Windows.RoutedEventHandler(this.myButton_Click));

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