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  • Resize and saving an image to disk in Monotouch

    - by Chris S
    I'm trying to resize an image loaded from disk - a JPG or PNG (I don't know the format when I load it) - and then save it back to disk. I've got the following code which I've tried to port from objective-c, however I've got stuck on the last parts. Original Objective-C. This may not be the best way of achieving what I want to do - any solution is fine for me. int width = 100; int height = 100; using (UIImage image = UIImage.FromFile(filePath)) { CGImage cgimage = image.CGImage; CGImageAlphaInfo alphaInfo = cgimage.AlphaInfo; if (alphaInfo == CGImageAlphaInfo.None) alphaInfo = CGImageAlphaInfo.NoneSkipLast; CGBitmapContext context = new CGBitmapContext(IntPtr.Zero, width, height, cgimage.BitsPerComponent, 4 * width, cgimage.ColorSpace, alphaInfo); context.DrawImage(new RectangleF(0, 0, width, height), cgimage); /* Not sure how to convert this part: CGImageRef ref = CGBitmapContextCreateImage(bitmap); UIImage* result = [UIImage imageWithCGImage:ref]; CGContextRelease(bitmap); // ok if NULL CGImageRelease(ref); */ }

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  • "The image <name> cannot be displayed because it contains errors" when using pchart Render method

    - by christophe-milard
    Hi, I am trying to use the pchart package (over php) to build (and directly display) graphs/charts. At this time, I am just trying to run their provided example (Example1.php), where I just have replaced the final: $Test-Render("example1.png"); by $Test-Stroke(); But When I do this, I get:" The image cannot be displayed because it contains errors" on the browser. If I leave the original "$Test-Render(...)" the generated image is OK. (but not sent) I have read that there is (was?) an issue with mozilla/Firefox browsers regarding images being required twice and the REFER URL, but when I browse at the pchart home page, I can use their "sanboxes" and get the result of my tests directly displayed on my browser (http://pchart.sourceforge.net/demo.php). ... So their must be a way (or a nice work around) to send the generated graphs directely to the browser successfuly. If your answer is to generate the image (i.e. use Render) and then send it afterwards, please but accurate on how to do this (how do I destroy the generated files automaticaly, permissions...) I am new to this, sorry advance if it's obvious...;-)

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  • display image in a grid using extjs

    - by Abisha
    I am new to extjs. I want to display icon images for each grid elements. can you please healp me anybody? i am getting the image path from an xml file. my code is below. here i am displaying image path. i have to replace it by displaying image. Ext.onReady(function(){ var store = new Ext.data.Store({ url: 'new_frm.xml', reader: new Ext.data.XmlReader({ record: 'message', fields: [{name: 'first'},{name: 'last'},{name: 'company'},{name: 'email'},{name: 'gender'},{name: 'form-file'},{name: 'state'},{name: 'Live'},{name: 'content'}] }) }); var grid = new Ext.grid.GridPanel({ store: store, columns: [ {header: "First Name", width: 120, dataIndex: 'first', sortable: true}, {header: "Last Name", width: 180, dataIndex: 'last', sortable: true}, {header: "Company", width: 115, dataIndex: 'company', sortable: true}, {header: "Email", width: 100, dataIndex: 'email', sortable: true}, {header: "Gender", width: 100, dataIndex: 'gender', sortable: true}, {header: "Photo", width: 100, dataIndex: 'form-file', sortable: true}, {header: "State", width: 100, dataIndex: 'state', sortable: true}, {header: "Living with", width: 100, dataIndex: 'Live', sortable: true}, {header: "Commands", width: 100, dataIndex: 'content', sortable: true} ], renderTo:'example-grid', height:200 }); store.load(); });

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  • UpdatePanel with GridView with LinkButton with Image Causes Full Postback

    - by Chris
    So this might be a fairly specific issue but I figured I'd post it since I spent hours struggling with it before I was able to determine the cause. <asp:GridView ID="gvAttachments" DataKeyNames="UploadedID" AutoGenerateColumns="false" OnSelectedIndexChanged="gvAttachments_SelectedIndexChanged" runat="server"> <EmptyDataTemplate>There are no attachments associated to this email template.</EmptyDataTemplate> <Columns> <asp:TemplateField ItemStyle-Width="100%"> <ItemTemplate> <asp:LinkButton CommandName="Select" runat="server"><img src="/images/icons/trashcan.png" style="border: none;" /></asp:LinkButton> </ItemTemplate> </asp:TemplateField> </Columns> In the ItemTemplate of the TemplateField of the GridView I have a LinkButton with an image inside of it. Normally I do this when I have an image with some text next to it but this time, for whatever reason, I just have the image. This causes the UpdatePanel to always do a full postback. SOLUTION: Change that LinkButton to be an ImageButton and the problem is solved. <asp:ImageButton ImageUrl="/images/icons/trashcan.png" Style="border: none;" CommandName="Select" runat="server" />

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  • Custom title with image

    - by Alex Volovoy
    Hi all, i'm creating custom title for activity by disabling standard one and managing everything myself. I wonder if it's possible to replace/theme standart title to my needs. I can customize size, background image, and text via themes by changing windowXYZStyle items. The only thing i couldn't find - how i can add image instead of text. I've tried requestWindowFeature(Window.FEATURE_CUSTOM_TITLE) and assign custom layout - but it doesn't seems to work. EDIT : Here is a report of testing suggestions, code is below - result - image view is not showing up. Activity public class SettingsActivity extends PreferenceActivity { @Override protected void onCreate(Bundle savedInstanceState) { requestWindowFeature(Window.FEATURE_CUSTOM_TITLE); getWindow().setFeatureInt(Window.FEATURE_CUSTOM_TITLE, R.layout.custom_title); super.onCreate(savedInstanceState); addPreferencesFromResource(R.xml.settings); } } XML : <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/title" android:layout_width="fill_parent" android:layout_height="26dip" android:paddingLeft="5dip" android:background="@drawable/titlebar_bg" android:layout_gravity="left|center" > <ImageView android:id="@+id/logo" android:src="@drawable/title_logo" android:layout_width="wrap_content" android:layout_height="wrap_content" /> </LinearLayout>

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  • Image animation over CGContextDrawPDFPage

    - by BittenApple
    I'm modifying the QuartzDemo sample app from Apple. In QuartzViewController.m I have modifications (by DyingCactus) which replac the back button and add a method to handle the back button press as follows: -(void)viewDidLoad { // Add the QuartzView [scrollView addSubview:self.quartzView]; //add custom back button if this is the PDF view... if ([self.quartzView isKindOfClass:[QuartzPDFView class]]) { self.navigationItem.leftBarButtonItem = [[UIBarButtonItem alloc] initWithTitle:@"QuartzDemo" style:UIBarButtonItemStyleBordered target:self action:@selector(myBackButtonHandler:)]; } } - (void)myBackButtonHandler:(id)sender { [self.quartzView setFrame:CGRectMake(150, -200, 100, 200)]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(animationDidStop:finished:context:)]; [UIView setAnimationDuration:1.0]; [self.quartzView setFrame:CGRectMake(150, 0, 100, 200)]; [UIView commitAnimations]; } - (void)animationDidStop:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context { [self.navigationController popViewControllerAnimated:YES]; } I have a PNG image in resources folder called "bookmark.png" and would like to have that image animate as in animation in the example above. The image can be loaded in an UImageview or something and lets say that I have one called bookmark. How do I call that instead of self.quartzview in this part of code: [self.quartzView setFrame:CGRectMake(150, -200, 100, 200)]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(animationDidStop:finished:context:)]; [UIView setAnimationDuration:1.0]; [self.quartzView setFrame:CGRectMake(150, 0, 100, 200)]; [UIView commitAnimations];

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  • Having Hotlink Protectin problem in nginx

    - by Ayaz Malik
    Hello, i am having image hotlink protection problem in my nginx need help. i have a huge issue of my site's images being submited to social networks like stumbleupon with direct link ... xxxxx.jpg which some times get huge traffic and increases cpu usage plus bandwidth usage. what i am trying to do is block direct access to image from other refrers and hotlink protection. Here is the code from my vhost.conf server { access_log off; error_log logs/vhost-error_log warn; listen 80; server_name mydomain.com www.mydomain.com; # uncomment location below to make nginx serve static files instead of Apache # NOTE this will cause issues with bandwidth accounting as files wont be logged location ~* \.(gif|jpg|jpeg|png|wmv|avi|mpg|mpeg|mp4|htm|html|js|css)$ { root /home/username/public_html; expires 1d; } root /home/mydomain/public_html; } location / { client_max_body_size 10m; client_body_buffer_size 128k; proxy_send_timeout 90; proxy_read_timeout 90; proxy_buffer_size 4k; # you can increase proxy_buffers here to suppress "an upstream response # is buffered to a temporary file" warning proxy_buffers 16 32k; proxy_busy_buffers_size 64k; proxy_temp_file_write_size 64k; proxy_connect_timeout 30s; proxy_redirect http://www.mydomain.com:81 http://www.mydomain.com; proxy_redirect http://mydomain.com:81 http://mydomain.com; proxy_pass http://ip_address/; proxy_set_header Host $host; proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; expires 24h; } } So for hotlink protection i added this code : location ~* (\.jpg|\.png|\.gif|\.jpeg)$ { valid_referers blocked www.mydomain.com mydomain.com; if ($invalid_referer) { return 403; } This is how the current nginx code for this domain looks like but didn't worked: server { access_log off; error_log logs/vhost-error_log warn; listen 80; server_name mydomain.com www.mydomain.com; # uncomment location below to make nginx serve static files instead of Apache # NOTE this will cause issues with bandwidth accounting as files wont be logged location ~* \.(gif|jpg|jpeg|png|wmv|avi|mpg|mpeg|mp4|htm|html|js|css)$ { root /home/username/public_html; expires 1d; } root /home/mydomain/public_html; } location ~* (\.jpg|\.png|\.gif|\.jpeg)$ { valid_referers blocked www.mydomain.com mydomain.com; if ($invalid_referer) { return 403; } location / { client_max_body_size 10m; client_body_buffer_size 128k; proxy_send_timeout 90; proxy_read_timeout 90; proxy_buffer_size 4k; # you can increase proxy_buffers here to suppress "an upstream response # is buffered to a temporary file" warning proxy_buffers 16 32k; proxy_busy_buffers_size 64k; proxy_temp_file_write_size 64k; proxy_connect_timeout 30s; proxy_redirect http://www.mydomain.com:81 http://www.mydomain.com; proxy_redirect http://mydomain.com:81 http://mydomain.com; proxy_pass http://ip_address/; proxy_set_header Host $host; proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; expires 24h; } } Thank you in advance :) cheers

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  • Raphael JS image animation performance.

    - by michael
    Hi, I'm trying to create an image animation using Raphael JS. I want the effect of a bee moving randomly across the page, I've got a working example but it's a bit "jittery", and I'm getting this warning in the console: "Resource interpreted as image but transferred with MIME type text/html" I'm not sure if the warning is causing the "jittery" movement or its just the way I approached it using maths. If anyone has a better way to create the effect, or improvements please let me know. I have a demo online here and heres my javascript code: function random(min, max) { return Math.floor(Math.random() * (max - min + 1)) + min; } function BEE(x, y, scale) { this.x = x; this.y = y; this.s = scale; this.paper = Raphael("head", 915, 250); this.draw = function() { this.paper.clear(); this.paper.image("bee.png", this.x, this.y, 159*this.s, 217*this.s); } this.update = function() { var deg = random(-25, 25); var newX = Math.cos(Raphael.rad(deg)) * 2; var newY = Math.sin(Raphael.rad(deg)) * 2; this.x += newX; this.y += newY; if( this.x > 915) { this.x = 0; } if( this.y > 250 || this.y < 0 ) { this.y = 125; } } } $(document).ready(function() { var bee = new BEE(100, 150, 0.4); var timer = setInterval(function(){ bee.draw(); bee.update(); }, 15); }

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  • How to add an image dynamically at runtime in java

    - by Brandon
    I've been trying to load up an image dynamically in runtime for the longest time and have taken a look at other posts on this site and have yet to find exactly the thing that will work. I am trying to load an image while my GUI is running (making it in runtime) and have tried various things. Right now, I have found the easiest way to create an image is to use a JLabel and add an ImageIcon to it. This has worked, but when I go to load it after the GUI is running, it fails saying there is a "NullPointerException". Here is the code I have so far: p = Runtime.getRuntime().exec("python C:\\FaceVACS\\roc.py " + "C:/FaceVACS/OutputCMC_" + target + ".txt " + "C:/FaceVACS/ROC_" + target + ".png"); Icon graph = new ImageIcon("C:\\FaceVACS\\OutputCMC_" + target + ".png"); roc_image.setIcon(graph); panel.add(roc_image); panel.revalidate(); gui.frame.pack(); I tried panel.validate(), panel.revalidate(), and I've also tried gui.getRootPane(), but I can't seem to find anything that will work. Any ideas would be helpful! Thanks

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  • getting a tiled image collection on the iPad (deepzoom)

    - by Chris B
    I have a set of tiled image collections created via microsoft's deep zoom composer, and a silverlight app that currently consumes them for display via MultiScaleImage - it's all working pretty well - I'd just like to get some experience with iPad programming and have a couple of ideas for some ipad applications. All my ideas rely on me being able to display/manipulate these tiled image sets (on the iPad). I just picked up a iMac to facilitate this. I'm not seeing any objective-c / cocoa-touch libraries for this though, so am assuming I will have to roll my own. (Saw the seadragon ajax component, which is pretty slick, but I'm dealing with collections here, which it doesn't support. I would also like to roll this as a native app just to get the experience). The only open source project I found for displaying/manipulating the tiled image sets was Openzoom -a flash component. I'm not to familiar with actionscript either (python, java, c#, and c are the only languages I have really used), but briefly inspecting the code I didn't really have any issues with it and can probably use it for hints on how to swap the tiles in and out, etc.. But, as I'm pretty new to obj-c/cocoa-touch, some pointers in the right direction would be appreciated. 1) Are there any other projects out there I am missing, or is openzoom my best bet for some reference? 2) Should I be trying to do this display in the UIKit framework, or should I do it as an OpenGL display? 3) Any other suggestions/pointers that I didn't think to ask.

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  • How do I add a comment to an image using jQuery

    - by marcamillion
    So I am trying to replicate Facebook's picture tagging functionality, and I have the functionality that onClick, a box is created and there is a comment box. Now the issue is that I want to be able to (without doing any back-end processing) take the input from the input field and add it in some form to the underlying image area that they have selected. I would also like to add a small image to that area, that shows that a comment is there. How do I do that? See the code below for what I have for the comment box: <script type="text/javascript"> $(function() { var tag_box = $("<div>").appendTo("body").css({ "width": "40px", "height":"40px", "border":"4px solid #000000", "position":"absolute", "display":"none", "padding":"15px" }); var comment_box = $("<form action='#'><input id='comment' type='text' name='comment' placeholder='Add comment'></form>").appendTo(tag_box).css({"position":"absolute"}); $("#image-wrapper").live('click', function(e){ tag_box.css({ "left": e.pageX - 40, "top": e.pageY - 40, "display": "block" }) .after(comment_box.css({ "left": e.pageX - 65, "top": e.pageY + 40 })); }); }); </script> Now...whenever the user presses enter, the info in the comment box is appended to the URL like so: .html?comment=comment value# Thanks

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  • Use jQuery to find and add an image tooltip

    - by lund.mikkel
    Hey people Okay, what I'm trying to accomplish is a simple tool tip that, when you hover over the name of a color, shows a little image of that color. The html markup looks like this: <label class="colorPicker"> <input type="radio" checked="" id="20" value="20" name="id[2]"> <img width="16" height="16" title=" DinoBlack Mat " alt="DinoBlack Mat" src="images/attributes/color/dinoblack_mat.jpg">DinoBlack Mat </label> <label class="colorPicker"> <input type="radio" id="874" value="874" name="id[2]"> <img width="16" height="16" title="XrayBlue shiny" alt="XrayBlue shiny" src="images/attributes/color/xrayblue_shiny.jpg">XrayBlue shiny </label> I'm using the jQuery plugin "Tooltip" and I've added following to my main js-file: $('.colorPicker').tooltip({ track: true, delay: 0, showURL: false, fade: 250, bodyHandler: function() { return $("<img/>").attr("src", [THE SOURCE FOR THE IMAGE]); } }); The idea is simply that the image should be hidden by default. But when you hover over the text the little thumbnail shows up and makes it easy to recognize the color. The problem is I haven't got a clue how to get the src for the thumbnail. I don't know how to extract the src from the img inside the selected element. I've tried various combinations using the this keyword, but nothing seemed to work. I've also tried to add the src path as a rel attribute to the label, but also without any success. Should be needless to say I also control the PHP-output... I really hope you can help me. I've search the web for days without any luck. I'm getting desperate :D /Mikkel Lund

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  • Programmatically creating a clickable area on an image.

    - by Thomas Stock
    Hi, I'm trying to create "imagemaps" on an image in wpf using codebehind. See the following XML: <Button Type="Area"> <Point X="100" Y="100"></Point> <Point X="100" Y="200"></Point> <Point X="200" Y="200"></Point> <Point X="200" Y="100"></Point> <Point X="150" Y="150"></Point> </Button> I'm trying to translate this to a button on a certain image in my WPF app. I've already did a part of this, but I'm stuck at setting the Polygon as the button's "template": private Button GetAreaButton(XElement buttonNode) { // get points PointCollection buttonPointCollection = new PointCollection(); foreach (var pointNode in buttonNode.Elements("Point")) { buttonPointCollection.Add(new Point((int)pointNode.Attribute("X"), (int)pointNode.Attribute("Y"))); } // create polygon Polygon myPolygon = new Polygon(); myPolygon.Points = buttonPointCollection; myPolygon.Stroke = Brushes.Yellow; myPolygon.StrokeThickness = 2; // create button based on polygon Button button = new Button(); ????? } I'm also unsure on how to add/remove this button to/from my image, but I'm looking into that. Any help is appreciated.

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  • simple image upload in aspnet mvc

    - by FosterZ
    hi,i'm building a simple school portal, i have stucked at uploading an image into my application, i.e a user should upload school image to my server, i have directory for images as ./Content/Images -- all uploading images should be uploaded to this directory. i have following code input type="file" id="SchoolImageUrl" name="SchoolImageUrl" class="required" using this m'getting a browse button, i have no idea how to upload that image to server and how would be my action controller ? i have following controller for creating school public ActionResult SchoolCreate(_ASI_School schoolToCreate, FormCollection collection) { if (!ModelState.IsValid) return View(); try { // TODO: Add insert logic here schoolToCreate.SchoolId = Guid.NewGuid().ToString(); schoolToCreate.UserId = new Guid(Request.Form["currentUser"]); schoolToCreate.SchoolAddedBy = User.Identity.Name; HttpPostedFileBase file = Request.Files["SchoolImageUrl"]; file.SaveAs(file.FileName); //schoolToCreate.SchoolImageUrl = Reuseable.ImageUpload(Request.Files["SchoolImageUrl"], Server.MapPath("../Content")); //schoolToCreate.SchoolImageUrl = Path.GetFullPath(Request.Files[0].FileName); schoolToCreate.SchoolImageUrl = collection["SchoolImageUrl"]; UpdateModel(schoolToCreate); _schoolRepository.CreateSchool(schoolToCreate); //_schoolRepository.SaveToDb(); return RedirectToAction("DepartmentCreate", "Department", new { userId = schoolToCreate.UserId, schoolId = schoolToCreate.SchoolId }); } catch { return View("CreationFailed"); } } here im geting object referece error

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  • Retain, reuse, release?

    - by Typeoneerror
    I've got a series of buttons that each use a different image. Can I reuse a retained variable like this below: // set images UIImage *image = [[dice1 backgroundImageForState:UIControlStateHighlighted] retain]; [dice1 setBackgroundImage:image forState:(UIControlStateHighlighted|UIControlStateSelected)]; image = [dice2 backgroundImageForState:UIControlStateHighlighted]; [dice2 setBackgroundImage:image forState:(UIControlStateHighlighted|UIControlStateSelected)]; image = [dice3 backgroundImageForState:UIControlStateHighlighted]; [dice3 setBackgroundImage:image forState:(UIControlStateHighlighted|UIControlStateSelected)]; image = [dice4 backgroundImageForState:UIControlStateHighlighted]; [dice4 setBackgroundImage:image forState:(UIControlStateHighlighted|UIControlStateSelected)]; image = [dice5 backgroundImageForState:UIControlStateHighlighted]; [dice5 setBackgroundImage:image forState:(UIControlStateHighlighted|UIControlStateSelected)]; image = [dice6 backgroundImageForState:UIControlStateHighlighted]; [dice6 setBackgroundImage:image forState:(UIControlStateHighlighted|UIControlStateSelected)]; [image release]; or do I need to create a new UIImage for each image passed to each button's setBackgroundImage: like so: // set images UIImage *image1 = [dice1 backgroundImageForState:UIControlStateHighlighted]; [dice1 setBackgroundImage:image1 forState:(UIControlStateHighlighted|UIControlStateSelected)]; UIImage *image2 = [dice2 backgroundImageForState:UIControlStateHighlighted]; [dice2 setBackgroundImage:image forState:(UIControlStateHighlighted|UIControlStateSelected)]; and rely on autorelease rather than a retained UIImage. I'm not sure if assigning the image to a different UIImage would effect the retain count.

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  • how to load image from file using MFC

    - by Sweety Khan
    **my browse button code is void CFileOpenDlg::OnBnClickedButton1() { // TODO: Add your control notification handler code here CFileDialog dlg(TRUE); int result=dlg.DoModal(); if(result==IDOK) { path=dlg.GetPathName(); UpdateData(FALSE); } } and this is the code for loading an image from resource but tht does not work for loading an image from file. i know LoadImage(); is used for this but how? how can i edit this code to load image from file. Plzz help..... void CFileOpenDlg::OnBnClickedButton2() { // TODO: Add your control notification handler code here CRect r; CBitmap* m_bitmap; CDC dc, *pDC; BITMAP bmp; m_bitmap = new CBitmap(); m_bitmap-LoadBitmapW(IDB_BITMAP1); m_bitmap-GetBitmap(&bmp); pDC = this-GetDC(); dc.CreateCompatibleDC(pDC); dc.SelectObject(m_bitmap); pDC-BitBlt(200, 200, bmp.bmWidth, bmp.bmHeight, &dc,0 , 0, SRCCOPY); m_bitmap-DeleteObject(); m_bitmap-Detach(); } waiting for reply........**

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  • Get Image from Byte Aarray.

    - by Arun Thakkar
    Hello Everyone!! Hope You all are fine and also in one of your best of moods!! Hope You all are Enjoying iPhone development. I herewith one issue that i am not able to solve, may be i don't know the depth concept of iPhone. So Its my humble requet to you to guide me or suggest or share your ideas. I do find an issue with getting an image from Bytes array. I am calling a webservice which returns an image in form of Bytes Array as response. I have Converted this bytes array in to form of NSData, Now i have NSData, But When i Try to get an image from this NSData, It shows nil. I Did lots of R&D and Find one suggestion to use base64 encoder, But unfortunately because of not proper guidance I was not able to Implement that. I was also suggested to use OPenSSL Library for base64 from url http://www.cocoadev.com/index.pl?BaseSixtyFour But again i was not able to include #include #include these two files. as in Newer Version of SDK 3.X family Apple has depreciated those (as i guess). So Now i need help from you guys. kindly help me if you have solution or if you know the steps to solve these. Looking Forwards. Regards, Arun Thakkar

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  • [iText] Inserting Image onCloseDocument

    - by David
    I'm trying to insert an image in the footer of my document using iText's onCloseDocument event. I have the following code: public void onCloseDocument(PdfWriter writer, Document document) { PdfContentByte pdfByte = writer.getDirectContent(); try { // logo is a non-null global variable Image theImage = new Jpeg(logo); pdfByte.addImage(theImage, 400.0f, 0.0f, 0.0f, 400.0f, 0.0f, 0.0f); } catch (Exception e) { e.printStackTrace(); } } The code throws no exceptions, but it also fails to insert the image. This identical code is used onOpenDocument to insert the same logo. The only difference between the two methods are the coordinates in pdfByte.addImage. However, I've tried quite a few different coordinations in onCloseDocument and none of them appear anywhere in my document. Is there any troubleshooting technique for detecting content which is displayed off-page in a PDF? If not, can anyone see the problem with my onCloseDocument method? Edit: As a followup, it seems that onDocumentClose puts its content on page document.length() + 1 (according to its API). However, I don't know how to change the page number back to document.length() and place my logo on the last page.

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  • Stop image from tiling

    - by Glen Morse
    I have a procedure: procedure DrawSolidHexImage(Target: TCanvas; { Canvas to draw hex on } Fillstyle : TBrushStyle; { How to fill the hex } Fillcolor : TColor; { Color to fill it } fillimage : Tbitmap; { Image to show} Linestyle : TPenStyle; { What kind of lines } LineColor : Tcolor; { What color for lines } x,y,radius: integer; { Position and size of Hex } button : boolean); { Make hexes look like buttons? } When I use this, the image is tiled to fill the area. Is there something I can add or must remove to make it not tile? Thus not repeating the image. Maybe make it center? The Code in which I use DrawSolidHexImage looks like: procedure THexMap.ImageAHex(ImageWanted : TBitmap; HexPatternWanted: TBrushStyle; MapLocation:TPoint); var p0:TPoint; begin if FHexMapOn and FDrawSolidMap and (not UseSavedMap) then begin with TempMap.canvas do p0 := ConvertCoords(Point(MapLocation.x,MapLocation.y),ptROWCOL); DrawSolidHexImage(TempMap.Canvas,HexPatternWanted,clGray, Imagewanted,psSolid,LineColor,p0.x,p0.y,hexradius,hex3d); Refresh; end; end;

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  • Creating a method for wrapping a loaded image in a UIImageView

    - by eco_bach
    I have the following un my applicationDidFinishLaunching method UIImage *image2 = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"image2.jpg" ofType:nil]]; view2 = [[UIImageView alloc] initWithImage:image2]; view2.hidden = YES; [containerView addSubview:view2]; I'm simply adding an image to a view. But because I need to add 30-40 images I need to wrap the above in a function (which returns a UIImageView) and then call it from a loop. This is my first attempt at creating the function -(UIImageView)wrapImageInView:(NSString *)imagePath { UIImage *image = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:imagePath ofType:nil]]; UIImageView *view = [[UIImageView alloc] initWithImage:image]; view.hidden = YES; } And then to invoke it I have the following so far, for simplicity I am only wrapping 3 images //Create an array and add elements to it NSMutableArray *anArray = [[NSMutableArray alloc] init]; [anArray addObject:@"image1.jpg"]; [anArray addObject:@"image2.jpg"]; [anArray addObject:@"image3.jpg"]; //Use a for each loop to iterate through the array for (NSString *s in anArray) { UIImageView *wrappedImgInView=[self wrapImage:s]; [containerView addSubview:wrappedImgInView]; NSLog(s); } //Release the array [anArray release]; I have 2 general questions 1-Is my approach correct?, ie following best practices, for what I am trying to do (load a multiple number of images(jpgs, pngs, etc.) and adding them to a container view) 2-For this to work properly with a large number of images, do I need to keep my array creation separate from my method invocation? Any other suggestions welcome!

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  • RSpec: Can't convert Image to String when using Nested Resource.

    - by darrint
    I'm having trouble with and RSpec view test. I'm using nested resources and the model with a belongs_to association. Here's what I have so far: describe "/images/edit.html.erb" do include ImagesHelper before(:each) do @image_pool = stub_model(ImagePool, :new_record => false, :base_path => '/') assigns[:image] = @image = stub_model(Image, :new_record? => false, :source_name => "value for source_name", :image_pool => @image_pool) end it "renders the edit image form" do render response.should have_tag("form[action=#{image_path(@image)}][method=post]") do with_tag('input#image_source_name[name=?]', "image[source_name]") end end end The error I'm receiving: ActionView::TemplateError in '/images/edit.html.erb renders the edit image form' can't convert Image into String On line #3 of app/views/images/edit.html.erb 1: <h1>Editing image</h1> 2: 3: <% form_for(@image) do |f| %> 4: <%= f.error_messages %> 5: 6: <p> app/views/images/edit.html.erb:3 /opt/dtcm/railstest/lib/ruby/gems/1.9.1/gems/rspec-rails-1.3.2/lib/spec/rails/extensions/action_view/base.rb:27:in `render_with_mock_proxy' /opt/dtcm/railstest/lib/ruby/gems/1.9.1/gems/rspec-rails-1.3.2/lib/spec/rails/example/view_example_group.rb:170:in `render' Looking at the rails code where the exception occurs is not very revealing. Any ideas on how I can narrow down what is going on here? One thing I tried was calling form_for directly from the example and I got a different error griping about lack of 'polymorphic_path' defined on Spec::Rails::Example::ViewExampleGroup::Subclass_4:0xblah. Not sure if that actually means anything.

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  • How can I rotate an image using Java/Swing and then set its origin to 0,0?

    - by JT
    I'm able to rotate an image that has been added to a JLabel. The only problem is that if the height and width are not equal, the rotated image will no longer appear at the JLabel's origin (0,0). Here's what I'm doing. I've also tried using AffineTransform and rotating the image itself, but with the same results. Graphics2D g2d = (Graphics2D)g; g2d.rotate(Math.toRadians(90), image.getWidth()/2, image.getHeight()/2); super.paintComponent(g2d); If I have an image whose width is greater than its height, rotating that image using this method and then painting it will result in the image being painted vertically above the point 0,0, and horizontally to the right of the point 0,0.

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  • Changing url of background image

    - by João Pedro
    I'm doing this interface where I have a lot of buttons that are just a li with a background image like this #menu ul.icons li.nove { background-image:url(images/edit-menu/icons/undo.png); background-size:contain; display:block; margin-top:29px; } <ul class="icons"> <li class="um"></li> <li class="dois"></li> <li class="tres"></li> <li class="quatro"></li> <li class="cinco"></li> <li class="seis"></li> <li class="sete"></li> <li class="oito"></li> <li class="nove"></li> <li class="dez"></li> </ul> I need to create a code where I change the background image of the button when the user clicks it, to show that button its activated, I just need to change url(images/edit-menu/icons/ to url(images/edit-menu/select/ and keep the same filename. I need a way to do this dynamically so I won't have to do it for each of the 10 buttons. Hope I was clear, thanks in advance

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  • Segmenting and masking all shades of red from an image using opencv

    - by vrinda
    I am trying to segment all shades of red form an image using hue saturation values and use InRangeS function to create a mask which should have all red areas whitened and all others blacked(a new 1 channel image). Thwn Inpaint them to kind of obscure the segmented portions. My code is as given. However I am unable to get an output image, it doesnt segment the desired color range. Any pointers on my approach and why it isnt working. ? using namespace std; int main() { IplImage *img1=cvLoadImage("/home/techrascal/projects/test1/image2.jpeg"); //IplImage *img3; IplImage *imghsv; IplImage *img4; CvSize sz=cvGetSize(img1); imghsv=cvCreateImage(sz,IPL_DEPTH_8U,3); img4=cvCreateImage(sz,IPL_DEPTH_8U,1); int width = img1->width; int height = img1->height; int bpp = img1->nChannels; cvNamedWindow("original", 1); cvNamedWindow("hsv",1); cvNamedWindow("Blurred",1); int r,g,b; // create inpaint mask: img 4 will behave as mask cvCvtColor(img1,imghsv,CV_BGR2HSV); CvScalar hsv_min = cvScalar(0, 0, 0, 0); CvScalar hsv_max = cvScalar(255, 0, 0, 0); //cvShowImage("hsv",imghsv); cvInRangeS( imghsv, hsv_min, hsv_max, img4 ); cvInpaint(img1, img4, img1, 3,CV_INPAINT_NS ); cvShowImage("Blurred",img1); cvReleaseImage(&img1); cvReleaseImage(&imghsv); cvReleaseImage(&img4); //cvReleaseImage(&img3); char d=cvWaitKey(10000); cvDestroyAllWindows(); return 0;}

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  • Convert image color space and output separate channels in OpenCV

    - by Victor May
    I'm trying to reduce the runtime of a routine that converts an RGB image to a YCbCr image. My code looks like this: cv::Mat input(BGR->m_height, BGR->m_width, CV_8UC3, BGR->m_imageData); cv::Mat output(BGR->m_height, BGR->m_width, CV_8UC3); cv::cvtColor(input, output, CV_BGR2YCrCb); cv::Mat outputArr[3]; outputArr[0] = cv::Mat(BGR->m_height, BGR->m_width, CV_8UC1, Y->m_imageData); outputArr[1] = cv::Mat(BGR->m_height, BGR->m_width, CV_8UC1, Cr->m_imageData); outputArr[2] = cv::Mat(BGR->m_height, BGR->m_width, CV_8UC1, Cb->m_imageData); split(output,outputArr); But, this code is slow because there is a redundant split operation which copies the interleaved RGB image into the separate channel images. Is there a way to make the cvtColor function create an output that is already split into channel images? I tried to use constructors of the _OutputArray class that accepts a vector or array of matrices as an input, but it didn't work.

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