Persistence of texture parameters
- by fen
I use glBindTexture() to bind a previously created texture. After the glBindTexture() call I use glTexParameteri() to set MIN and MAG filter. No problem so far.
Are those parameters I set using glTexParameteri() bound to the texture itself or are they lost if I bind another texture. Do i have to set them again?
glGenTexture(1, &tex1);…