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  • In Varnish, is it normal for the number of freed bytes to be 60% of those allocated?

    - by user331397
    I have an installation of Varnish 3.02 on an Amazon EC2 Medium Linux instance in front of two relatively low-traffic websites. After an uptime of 2 hours, there are 3400 objects in the cache. Using varnishstat, I checked the variables SMA.s0.c_bytes and SMA.s0.c_freed, which I assume correspond to the total number of bytes allocated since startup and the number freed, respectively. No objects should have had time to expire during these two hours, but still about 60% of the memory allocated since startup (330MB out of 560MB) has already been freed. Do you know if this is normal? If not, do you know what kind of configuration could be wrong?

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  • Is it normal for a SAS drive to have a few bad blocks, or should I replace my drive ASAP?

    - by Nate
    I have a drive—part of a RAID 1 mirror—that has two bad blocks. Adaptec Storage Manger e-mailed me when it detected the blocks. It shows 4 medium errors for that drive, but state is still “optimal”. This is my first time using Adaptec RAID controllers. I don’t know if an occasional bad block is normal, or if I should immediately replace that drive. Update: The drive failed later the same day! The disk subsystem is: Adaptec 6405 with ZMM (2) Seagate near-line SAS drives (ST31000424SS) The other drive hasn’t reported any bad blocks yet. I am running a consistency check.

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  • How secure is using "Normal password" for SMTP with connection type = STARTTLS?

    - by harshath.jr
    I'm using an email client for the first time - for the most part I've always used gmail via the web interface. Now I'm setting up thunderbird to connect to an email server of my own (on my own server, own domain name, etc). The server machine (and the email server on it) was preconfigured for me. Now i figured out away by which I'm able to send and receive email, but I noticed that in the outgoing and incoming servers section, the connection type was STARTTLS (and not SSL/TLS), and the Authentication Type was "Normal Password". Does this mean that the password will be sent across in plain text? I'm very paranoid about security - its the only way that it works for me. Can someone please post links that explain how SMTP (my outbound server) and IMAP (my inbound server) servers work, and what connection type means what? Thanks! PS: If this question does not belong here, please redirect me.

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  • Is 50% download speed on a wireless G network normal?

    - by Bartlomiej Skwira
    I have a wired connection of about 36Mb/s, but my wireless speed is max at about 18-19Mb/s. I have a WRT54G-TM (T-Mobile, 802.11G) router with DD-WRT firmware - I've upgraded it to latest build. Done some settings changes: changed channel - 13 wireless network mode - G-only ACK Timing - 0 Fragmentation Threshold and RTS Threshold - 2304 Basic Rate - All Signal/Noise ratio: -46/-94, signal quality ~50-60%. Is this normal with G networks? Edit: The AP is located about 2 meters from laptop, no walls or metal objects, but its next to a TV. I've done a channel scan (had problems locating it, go to "Status - Wireless - Site survey" - lame naming) and everybody else is on channels 1 and 6. Switched to channel 11 but it didn't help. As for trasmit power I got best results with default 71mw. The antenna might be a factor, I'm using the default 2 antennas.

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  • Is it normal for the laptop charger to spark when plugging in?

    - by Cd-MaN
    All the laptop chargers I had until now sparked whever I plugged them in. This is true for my old charger (the bulkier / rounder Dell model) and the new charger (the flat Dell model) with two different Dell laptops, however until recently I didn't give it much thought. Then, in the last couple of months: I shorted out a conference room and melted the floor a little (the wire caught fire) The second charger (also a Dell original) died, taking the power strip with it I'm wondering: Is it normal for laptop chargers to spark when plugged in? Specifically new, original Dell chargers Is there a "correct" way to plug / unplug chargers? Do I need to first unplug it from the wall and then from the laptop / do I need to first plug it into the wall and then into the laptop? May the problem be caused by the fact that I leave sometimes the charger plugged into the wall without connecting the laptop for longer periods of time (up to a day)? PS. I'm talking about Europe, so 220V and this happens in many places (at home, at my parents, at work, in hotels I trave to, etc)

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  • Is it normal that Software installs in Admin user folder?

    - by RoToRa
    I've got a new computer with Windows 7, which I'm using for the first time. For security I decided to create a standard user for everyday work instead of using an admin account. However when I install programs logged in as the standard user (such as Aptana right now) they always try to install in the admin's user folder (C:\Users\Admin\AppData...). I'd expect the programs to install to the standard user's folder or Progran Files as in XP. This also leads to that I need to grant admin rights whenever I start such a program. Of course I could just change the installation path every time, but I find this behavior strange. Ist it normal, or did I somehow mess up the Windows 7 installation?

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  • Hosting a javascript api file for third party sites the way sharethis, uservoice, analytics do it.

    - by Dayson
    I'm preparing to launch a service soon which will provide third party websites a widget. The widget requires my javascript file in the website's code. Exactly the same way services like analytics, uservoice, sharethis, getclicky, etc provide you with a javascript snippet to add to your page. Therefore, my javascript file is going to be hotlinked by tons of websites which possibly receive a lot of requests too. I need advice/opinions on the following aspects: What's the right location for hosting this file? Should I use a sub-domain for it? I was thinking of something like http://api.myservice.com/js/foo.js . Remember, once websites start embedding this file, its location CANNOT change under any circumstances. Right now we can afford just one dedicated server. So I have minified my file, enabled gzip and plan to use some good cache control headers through apache. Also, in the near future when the requests pickup, I will use a http proxy like Varnish. Is this a good plan for the near future? Should I be considering a CDN in the future (since we can't afford it now)? If so how do I make sure we're prepared to migrate to it without breaking services. Pros/Cons of moving just this file to a CDN? Also, since its just one javascript file(50kb), any affordable CDN so we could consider it in the beginning itself? Any other word of advice I could use? Anything I shouldn't overlook at this stage which I would regret later? (both in terms of server + javascript ajax limitations) Thanks in advance.

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  • ajaxSubmit options success & error functions aren't fired

    - by Thommy Tomka
    jQuery 1.7.2 jQuery Validate 1.1.0 jQuery Form 3.18 Wordpress 3.4.2 I am trying to code a contact/ mail form in above environment/ with above jQuery libs. Now I am having a problem with the jQuery Form JS: I have taken the original code from the developers page for ajaxSubmit and only altered the target option to an ID which exists in my HTML source and replaced $ with jQuery in function showRequest. The problem is, that the function namend after success: does not fire. I tried the same with error: and again nothing fired. Only complete: did and the function I placed there alerted the responseText from the receiving script. Does anyone has an idea whats going wrong? Thanks in advance! Thomas jQuery(document).ready(function() { var options = { target: '#mail-status', // target element(s) to be updated with server response beforeSubmit: showRequest, // pre-submit callback success: showResponse, // post-submit callback // other available options: //url: url // override for form's 'action' attribute //type: type // 'get' or 'post', override for form's 'method' attribute //dataType: null // 'xml', 'script', or 'json' (expected server response type) //clearForm: true // clear all form fields after successful submit //resetForm: true // reset the form after successful submit // $.ajax options can be used here too, for example: //timeout: 3000 }; jQuery("#mailform").validate( { submitHandler: function(form) { jQuery(form).ajaxSubmit(options); }, errorPlacement: function(error, element) { }, rules: { author: { minlength: 2, required: true }, email: { required: true, email: true }, comment: { minlength: 2, required: true } }, highlight: function(element) { jQuery(element).addClass("e"); jQuery(element.form).find("label[for=" + element.id + "]").addClass("e"); }, unhighlight: function(element) { jQuery(element).removeClass("e"); jQuery(element.form).find("label[for=" + element.id + "]").removeClass("e"); } }); }); // pre-submit callback function showRequest(formData, jqForm, options) { // formData is an array; here we use $.param to convert it to a string to display it // but the form plugin does this for you automatically when it submits the data var queryString = jQuery.param(formData); // jqForm is a jQuery object encapsulating the form element. To access the // DOM element for the form do this: // var formElement = jqForm[0]; alert('About to submit: \n\n' + queryString); // here we could return false to prevent the form from being submitted; // returning anything other than false will allow the form submit to continue return true; } // post-submit callback function showResponse(responseText, statusText, xhr, $form) { // for normal html responses, the first argument to the success callback // is the XMLHttpRequest object's responseText property // if the ajaxSubmit method was passed an Options Object with the dataType // property set to 'xml' then the first argument to the success callback // is the XMLHttpRequest object's responseXML property // if the ajaxSubmit method was passed an Options Object with the dataType // property set to 'json' then the first argument to the success callback // is the json data object returned by the server alert('status: ' + statusText + '\n\nresponseText: \n' + responseText + '\n\nThe output div should have already been updated with the responseText.'); }

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  • Understanding the Customer Form in Release 12 from an AR Perspective!!

    - by user793553
    Confused by the Customer Form in Release 12??  Read on, to get some insight into the evolution of this screen, and how it links in with Trading Community Architecture. Historically, the customer data model was owned by Oracle Receivables (AR).  However, as the data model changed and more complex relationships and attributes had to be tracked and monitored, the Trading Community Architecture (TCA) product was created.  All applications within the E-Business suite that require interaction with a customer integrate with TCA. Customer information is no longer stored in the individual applications but rather in a central repository/registry maintained within TCA.  It is important to understand the following entities/concepts stored in TCA: Party: A party is an entity with whom you can have a potential business relationship.  A party can be either a Person or an Organization.  The Party entity is completely independent of any business relationship; this means that a Party can exist even if you have no transactions with it.   The Party is the "umbrella" entity under which you capture all other attributes listed below. Customer: A customer is a party with whom you have an existing business relationship.  From an AR perspective, you can simplify the concepts by thinking of a Customer as a Party. This definition however does not apply to all other applications. In the Oracle Receivables Customer form, the information displayed at the Customer level is from TCA's Party information record. Customer Account (also called Account): An account contains information about how you transact business with a particular customer.  You can create multiple accounts for a customer.  When you create invoices and receipts you associate it to a particular Account of a Customer. Location: A Location is an address.  It is a point in space, typically identified by a street number, a street name, a city, a state or province, a country.  A location is independent of what it is used for - you do not associate a purpose to a location. Party Site: A Party Site is associated to a Party.  It is the location where a party is physically located.  When defining sites for a Party, only one can be an identifying address.  However, you can define other party sites associated to a party. You can define purposes/usage for Party Sites. Account Site: An Account Site is associated to a Customer Account. It is the location associated to the account you are transacting business with. You can define business purposes (also called site uses) for an Account site. Read more about the Customer Workbench in these notes: Doc ID 1436547.1 Oracle Receivables: Understanding the Customer Form in Release 12 Doc ID  1437866.1 Customer Form - Address: Troubleshooting, Known Issues and Patches Doc ID  1448442.1 Oracle Receivables (AR): Customer Workbench Information Center Do you find this type of blog entry useful?  Please add comments to let us know how we can help you more effectively.  Thank you!

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  • 3D Graphics with XNA Game Studio 4.0 bug in light map?

    - by Eibis
    i'm following the tutorials on 3D Graphics with XNA Game Studio 4.0 and I came up with an horrible effect when I tried to implement the Light Map http://i.stack.imgur.com/BUWvU.jpg this effect shows up when I look towards the center of the house (and it moves with me). it has this shape because I'm using a sphere to represent light; using other light shapes gives different results. I'm using a class PreLightingRenderer: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Dhpoware; using Microsoft.Xna.Framework.Content; namespace XNAFirstPersonCamera { public class PrelightingRenderer { // Normal, depth, and light map render targets RenderTarget2D depthTarg; RenderTarget2D normalTarg; RenderTarget2D lightTarg; // Depth/normal effect and light mapping effect Effect depthNormalEffect; Effect lightingEffect; // Point light (sphere) mesh Model lightMesh; // List of models, lights, and the camera public List<CModel> Models { get; set; } public List<PPPointLight> Lights { get; set; } public FirstPersonCamera Camera { get; set; } GraphicsDevice graphicsDevice; int viewWidth = 0, viewHeight = 0; public PrelightingRenderer(GraphicsDevice GraphicsDevice, ContentManager Content) { viewWidth = GraphicsDevice.Viewport.Width; viewHeight = GraphicsDevice.Viewport.Height; // Create the three render targets depthTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Single, DepthFormat.Depth24); normalTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); lightTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); // Load effects depthNormalEffect = Content.Load<Effect>(@"Effects\PPDepthNormal"); lightingEffect = Content.Load<Effect>(@"Effects\PPLight"); // Set effect parameters to light mapping effect lightingEffect.Parameters["viewportWidth"].SetValue(viewWidth); lightingEffect.Parameters["viewportHeight"].SetValue(viewHeight); // Load point light mesh and set light mapping effect to it lightMesh = Content.Load<Model>(@"Models\PPLightMesh"); lightMesh.Meshes[0].MeshParts[0].Effect = lightingEffect; this.graphicsDevice = GraphicsDevice; } public void Draw() { drawDepthNormalMap(); drawLightMap(); prepareMainPass(); } void drawDepthNormalMap() { // Set the render targets to 'slots' 1 and 2 graphicsDevice.SetRenderTargets(normalTarg, depthTarg); // Clear the render target to 1 (infinite depth) graphicsDevice.Clear(Color.White); // Draw each model with the PPDepthNormal effect foreach (CModel model in Models) { model.CacheEffects(); model.SetModelEffect(depthNormalEffect, false); model.Draw(Camera.ViewMatrix, Camera.ProjectionMatrix, Camera.Position); model.RestoreEffects(); } // Un-set the render targets graphicsDevice.SetRenderTargets(null); } void drawLightMap() { // Set the depth and normal map info to the effect lightingEffect.Parameters["DepthTexture"].SetValue(depthTarg); lightingEffect.Parameters["NormalTexture"].SetValue(normalTarg); // Calculate the view * projection matrix Matrix viewProjection = Camera.ViewMatrix * Camera.ProjectionMatrix; // Set the inverse of the view * projection matrix to the effect Matrix invViewProjection = Matrix.Invert(viewProjection); lightingEffect.Parameters["InvViewProjection"].SetValue(invViewProjection); // Set the render target to the graphics device graphicsDevice.SetRenderTarget(lightTarg); // Clear the render target to black (no light) graphicsDevice.Clear(Color.Black); // Set render states to additive (lights will add their influences) graphicsDevice.BlendState = BlendState.Additive; graphicsDevice.DepthStencilState = DepthStencilState.None; foreach (PPPointLight light in Lights) { // Set the light's parameters to the effect light.SetEffectParameters(lightingEffect); // Calculate the world * view * projection matrix and set it to // the effect Matrix wvp = (Matrix.CreateScale(light.Attenuation) * Matrix.CreateTranslation(light.Position)) * viewProjection; lightingEffect.Parameters["WorldViewProjection"].SetValue(wvp); // Determine the distance between the light and camera float dist = Vector3.Distance(Camera.Position, light.Position); // If the camera is inside the light-sphere, invert the cull mode // to draw the inside of the sphere instead of the outside if (dist < light.Attenuation) graphicsDevice.RasterizerState = RasterizerState.CullClockwise; // Draw the point-light-sphere lightMesh.Meshes[0].Draw(); // Revert the cull mode graphicsDevice.RasterizerState = RasterizerState.CullCounterClockwise; } // Revert the blending and depth render states graphicsDevice.BlendState = BlendState.Opaque; graphicsDevice.DepthStencilState = DepthStencilState.Default; // Un-set the render target graphicsDevice.SetRenderTarget(null); } void prepareMainPass() { foreach (CModel model in Models) foreach (ModelMesh mesh in model.Model.Meshes) foreach (ModelMeshPart part in mesh.MeshParts) { // Set the light map and viewport parameters to each model's effect if (part.Effect.Parameters["LightTexture"] != null) part.Effect.Parameters["LightTexture"].SetValue(lightTarg); if (part.Effect.Parameters["viewportWidth"] != null) part.Effect.Parameters["viewportWidth"].SetValue(viewWidth); if (part.Effect.Parameters["viewportHeight"] != null) part.Effect.Parameters["viewportHeight"].SetValue(viewHeight); } } } } that uses three effect: PPDepthNormal.fx float4x4 World; float4x4 View; float4x4 Projection; struct VertexShaderInput { float4 Position : POSITION0; float3 Normal : NORMAL0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 Depth : TEXCOORD0; float3 Normal : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 viewProjection = mul(View, Projection); float4x4 worldViewProjection = mul(World, viewProjection); output.Position = mul(input.Position, worldViewProjection); output.Normal = mul(input.Normal, World); // Position's z and w components correspond to the distance // from camera and distance of the far plane respectively output.Depth.xy = output.Position.zw; return output; } // We render to two targets simultaneously, so we can't // simply return a float4 from the pixel shader struct PixelShaderOutput { float4 Normal : COLOR0; float4 Depth : COLOR1; }; PixelShaderOutput PixelShaderFunction(VertexShaderOutput input) { PixelShaderOutput output; // Depth is stored as distance from camera / far plane distance // to get value between 0 and 1 output.Depth = input.Depth.x / input.Depth.y; // Normal map simply stores X, Y and Z components of normal // shifted from (-1 to 1) range to (0 to 1) range output.Normal.xyz = (normalize(input.Normal).xyz / 2) + .5; // Other components must be initialized to compile output.Depth.a = 1; output.Normal.a = 1; return output; } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPLight.fx float4x4 WorldViewProjection; float4x4 InvViewProjection; texture2D DepthTexture; texture2D NormalTexture; sampler2D depthSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; sampler2D normalSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 LightColor; float3 LightPosition; float LightAttenuation; // Include shared functions #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; }; struct VertexShaderOutput { float4 Position : POSITION0; float4 LightPosition : TEXCOORD0; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; output.Position = mul(input.Position, WorldViewProjection); output.LightPosition = output.Position; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Find the pixel coordinates of the input position in the depth // and normal textures float2 texCoord = postProjToScreen(input.LightPosition) + halfPixel(); // Extract the depth for this pixel from the depth map float4 depth = tex2D(depthSampler, texCoord); // Recreate the position with the UV coordinates and depth value float4 position; position.x = texCoord.x * 2 - 1; position.y = (1 - texCoord.y) * 2 - 1; position.z = depth.r; position.w = 1.0f; // Transform position from screen space to world space position = mul(position, InvViewProjection); position.xyz /= position.w; // Extract the normal from the normal map and move from // 0 to 1 range to -1 to 1 range float4 normal = (tex2D(normalSampler, texCoord) - .5) * 2; // Perform the lighting calculations for a point light float3 lightDirection = normalize(LightPosition - position); float lighting = clamp(dot(normal, lightDirection), 0, 1); // Attenuate the light to simulate a point light float d = distance(LightPosition, position); float att = 1 - pow(d / LightAttenuation, 6); return float4(LightColor * lighting * att, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPShared.vsi has some common functions: float viewportWidth; float viewportHeight; // Calculate the 2D screen position of a 3D position float2 postProjToScreen(float4 position) { float2 screenPos = position.xy / position.w; return 0.5f * (float2(screenPos.x, -screenPos.y) + 1); } // Calculate the size of one half of a pixel, to convert // between texels and pixels float2 halfPixel() { return 0.5f / float2(viewportWidth, viewportHeight); } and finally from the Game class I set up in LoadContent with: effect = Content.Load(@"Effects\PPModel"); models[0] = new CModel(Content.Load(@"Models\teapot"), new Vector3(-50, 80, 0), new Vector3(0, 0, 0), 1f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); house = new CModel(Content.Load(@"Models\house"), new Vector3(0, 0, 0), new Vector3((float)-Math.PI / 2, 0, 0), 35.0f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); models[0].SetModelEffect(effect, true); house.SetModelEffect(effect, true); renderer = new PrelightingRenderer(GraphicsDevice, Content); renderer.Models = new List(); renderer.Models.Add(house); renderer.Models.Add(models[0]); renderer.Lights = new List() { new PPPointLight(new Vector3(0, 120, 0), Color.White * .85f, 2000) }; where PPModel.fx is: float4x4 World; float4x4 View; float4x4 Projection; texture2D BasicTexture; sampler2D basicTextureSampler = sampler_state { texture = ; addressU = wrap; addressV = wrap; minfilter = anisotropic; magfilter = anisotropic; mipfilter = linear; }; bool TextureEnabled = true; texture2D LightTexture; sampler2D lightSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 AmbientColor = float3(0.15, 0.15, 0.15); float3 DiffuseColor; #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; float2 UV : TEXCOORD0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 UV : TEXCOORD0; float4 PositionCopy : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 worldViewProjection = mul(World, mul(View, Projection)); output.Position = mul(input.Position, worldViewProjection); output.PositionCopy = output.Position; output.UV = input.UV; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Sample model's texture float3 basicTexture = tex2D(basicTextureSampler, input.UV); if (!TextureEnabled) basicTexture = float4(1, 1, 1, 1); // Extract lighting value from light map float2 texCoord = postProjToScreen(input.PositionCopy) + halfPixel(); float3 light = tex2D(lightSampler, texCoord); light += AmbientColor; return float4(basicTexture * DiffuseColor * light, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } I don't have any idea on what's wrong... googling the web I found that this tutorial may have some bug but I don't know if it's the LightModel fault (the sphere) or in a shader or in the class PrelightingRenderer. Any help is very appreciated, thank you for reading!

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  • Customizing Django form widgets? - Django

    - by RadiantHex
    Hi folks, I'm having a little problem here! I have discovered the following as being the globally accepted method for customizing Django admin field. from django import forms from django.utils.safestring import mark_safe class AdminImageWidget(forms.FileInput): """ A ImageField Widget for admin that shows a thumbnail. """ def __init__(self, attrs={}): super(AdminImageWidget, self).__init__(attrs) def render(self, name, value, attrs=None): output = [] if value and hasattr(value, "url"): output.append(('<a target="_blank" href="%s">' '<img src="%s" style="height: 28px;" /></a> ' % (value.url, value.url))) output.append(super(AdminImageWidget, self).render(name, value, attrs)) return mark_safe(u''.join(output)) I need to have access to other field of the model in order to decide how to display the field! For example: If I am keeping track of a value, let us call it "sales". If I wish to customize how sales is displayed depending on another field, let us call it "conversion rate". I have no obvious way of accessing the conversion rate field when overriding the sales widget! Any ideas to work around this would be highly appreciated! Thanks :)

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  • GWT simple form validation example

    - by nablik
    Hi, I'm looking for nice and fast way for validating forms in GWT, that can display errors one by one, focusing on the offending field. I've found gwt-validator and gwt-validation, but their documentation lack of examples. Thanks for help

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  • php form-input validation

    - by fusion
    i have a html page in which i enter data which then submits and inserts in a database on a php page. how would i validate in php that the data received is not a duplicate of the data in the database? any help appreciated.

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  • Unable to retrieve information form HP-UX pst_status object

    - by bogertron
    I am attempting to get process information by using the HP-UX C/C++ library. After scouring the internet, I have discovered that HP-UX has the pstat.h header file which allows programmers to retrieve the process information. After attempting to understand code from the internet hp website, I attempted to create a little test sample to comprehend what the code does. I attempted to use example 3, however, I ran into several issues. The first issue came when I attempted to execute the following line of code: (void)printf("pid is %d, command is %s\n", pst[i].pst_pid, pst[i].pst_ucomm); When I attempted to print the string, I hit a memory fault. So I decided to attempt to see what the string is and came up with the following: #include <sys/param.h> #include <sys/pstat.h> #include <sys/unistd.h> #include <string.h> int main(int argc, char** argv) { #define BURST ((size_t)10) struct pst_status pst[BURST]; int i, count; int idx = 0; /* index within the context */ int index = 0; /* loop until count == 0, will occur all have been returned */ while ((count=pstat_getproc(pst, sizeof(pst[0]),BURST,idx))>0) { index = 0; printf("index: %d", index); /* got count (max of BURST) this time. process them */ while (pst[i].pst_ucomm[index] != '\0') { printf("%c", pst[i].pst_ucomm[index]); index++; } printf("\n"); for (i = 0; i < count; i++) { printf("pid is %d, command is \n", pst[i].pst_pid); } /* * now go back and do it again, using the next index after * the current 'burst' */ idx = pst[count-1].pst_idx + 1; } if (count == -1) perror("pstat_getproc()"); #undef BURST } Unfortunately, what happens is that I get the first process printed, then pid is 2, command is pid is 2, command is pid is 2, command is... I know that I must be doing something foolish since my C/C++ skills are not that great, but I cannot figure out what the issue is since the code is largely copied from the hp website. So here's the question(s) for clarity: 1. Why can't printf("%s", pst[i].pst_ucomm); handle strings? 2. Why can't I iterate over the processes in the system? Any help is greatly appreciated.

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  • Dealing with "Coder's Block" (or blank form syndrome)

    - by robsoft
    I know this is the sort of somewhat open-ended question that we're discouraged from asking, but there are lots of open-ended questions around already, and this is something quite relevant to me right now. Do you ever get those times when you're about to start work on a new function/feature of an established system, and you get "coder's block"?. It's like a mental freeze at the sight of a large, completely unpopulated dialog, or an empty code file with just the stub reference headers etc. Do you ever have that 'ulp' moment that seems to sap all your momentum and leave you wide open to distractions (surfing the web for inspiration, checking out 'crackoverflow' etc)? Not that I'd wish it on anyone, but hopefully some of you do, and hopefully some of you can suggest tips or strategies for overcoming the situation, regaining your momentum and becoming productive again. I usually try to reduce what I'm about to do down to absurdly small steps, in the hope that as the job becomes just a series of 'doh' tasks, I'll kickstart myself into working through them. However sometimes, particularly when a deadline is looming, I'll get overwhelmed by this approach as I realise I probably don't have enough time to do all of those tiny steps properly. Those are the darkest moments, (often literally) just before dawn! This situation can be particularly crippling if you mostly work alone, too. Any thoughts or suggestions? Any methods that you found helpful yourself?

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  • Cannot pull correct data from a Javascript array into an HTML form

    - by Isaac
    I am trying to return the description value of the corresponding author name and book title(that are typed in the text boxes). The problem is that the first description displays in the text area no matter what. <h1>Bookland</h1> <div id="bookinfo"> Author name: <input type="text" id="authorname" name="authorname"></input><br /> Book Title: <input type="text" id="booktitle" name="booktitle"></input><br /> <input type="button" value="Find book" id="find"></input> <input type="button" value="Clear Info" id="clear"></input><br /> <textarea rows="15" cols="30" id="destin"></textarea> </div> JavaScript: var bookarray = [{Author: "Thomas Mann", Title: "Death in Venice", Description: "One of the most famous literary works of the twentieth century, this novella embodies" + "themes that preoccupied Thomas Mann in much of his work:" + "the duality of art and life, the presence of death and disintegration in the midst of existence," + "the connection between love and suffering and the conflict between the artist and his inner self." }, {Author: "James Joyce", Title: "A portrait of the artist as a young man", Description: "This work displays an unusually perceptive view of British society in the early 20th century." + "It is a social comedy set in Florence, Italy, and Surrey, England." + "Its heroine, Lucy Honeychurch, struggling against straitlaced Victorian attitudes of arrogance, narroe mindedness and sobbery, falls in love - while on holiday in Italy - with the socially unsuitable George Emerson." }, {Author: "E. M. Forster", Title: "A room with a view", Description: "This book is a fictional re-creation of the Irish writer'sown life and early environment." + "The experiences of the novel's young hero,unfold in astonishingly vivid scenes that seem freshly recalled from life" + "and provide a powerful portrait of the coming of age of a young man ofunusual intelligence, sensitivity and character. " }, {Author: "Isabel Allende", Title: "The house of spirits", Description: "Allende describes the life of three generations of a prominent family in Chile and skillfully combines with this all the main historical events of the time, up until Pinochet's dictatorship." }, {Author: "Isabel Allende", Title: "Of love and shadows", Description: "The whole world of Irene Beltran, a young reporter in Chile at the time of the dictatorship, is destroyed when" + "she discovers a series of killings carried out by government soldiers." + "With the help of a photographer, Francisco Leal, and risking her life, she tries to come up with evidence against the dictatorship." }] function searchbook(){ for(i=0; i &lt; bookarray.length; i++){ if ((document.getElementById("authorname").value &amp; document.getElementById("booktitle").value ) == (bookarray[i].Author &amp; bookarray[i].Title)){ document.getElementById("destin").value =bookarray[i].Description return bookarray[i].Description } else { return "Not Found!" } } } document.getElementById("find").addEventListener("click", searchbook, false)

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  • Slow synch of files form iPad to webserver?

    - by MikeN
    I'm building a recording iPad application that will take some moderately large recordings on the iPad (5-10 minutes of full audio roughly 5-10Megabytes in size.) How can I synch such large files to my web server for use? I want the synching to occur asynchronously in the background. Is there an existing library/utility to synch files in the Megabyte range from an iPhone/iPad to a server in small chunks?

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  • Windows Form: showing child object value in the DataGridView

    - by Daoming Yang
    I have a productVariant object which has child product object. I want to show the value in the DataGridView, can anyone let me know how to do this? Here is the structure of the object. I tried to bind "ProductVariant.Product.Name" to the DataProptertyName in the DataGridView, however, it did not not showing any value. Can anyone help with this? Many thanks.

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  • Prevent form field to be edited without disabling field

    - by Erick
    I am currently working on a page that has a date picker for one of the field. One of the requirements by my client is to prevent the user from editing the field manually. Only the date picker would be possible to be used. (jQuery DatePicker) I had in mind to disable the field and use an hidden field to store the data (disabled from object ton send data on post). This sounds a bit wacky for something that could be done by javascript I'm pretty sure. So the big question, in javascript is it possible to prevent manual edition of a field without stopping datepicker plugin?

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  • jQuery Validation, multiple form ids for same function

    - by George
    Hi have two forms with the exact same validation rules, but different ids that I'd like to combine into just one function. How can I do that? var validator = $("#ValidateForm1").validate({ errorPlacement: function(error, element) { if ( element.is(":radio") ) error.appendTo( element.parent().next().next() ); else if ( element.is(":checkbox") ) error.appendTo ( element.next() ); else error.appendTo( element.parent().next() ); } }); var validator = $("#validateForm2").validate({ errorPlacement: function(error, element) { if ( element.is(":radio") ) error.appendTo( element.parent().next().next() ); else if ( element.is(":checkbox") ) error.appendTo ( element.next() ); else error.appendTo( element.parent().next() ); } });

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  • Uploadify - Passing Information Back to The Original Form

    - by CccTrash
    I have an Send.aspx page that has an uploadify control on it. Upload.ashx handles the file upload. I am adding a file record to a sql database in the Upload.ashx file and I need to get the ID of that record back from Upload.aspx when it is done. Can't get it working with Sessions. =( Something to do with an Adobe bug? What would the best way to handle this be? Here is the uploadify control: <script type="text/javascript"> // <![CDATA[ var contestID = $('[id$=HiddenFieldContestID]').val(); var maxEntries = $('[id$=HiddenFieldMaxEntries]').val(); var userID = $('[id$=HiddenFieldUserID]').val(); $(document).ready(function() { $('#fileInput').uploadify({ 'uploader': '../uploadify/uploadify.swf', 'script': '../uploadify/Upload.ashx', 'scriptData': { 'contestID': contestID, 'maxEntries': maxEntries, 'userID': userID }, 'cancelImg': '../uploadify/cancel.png', 'auto': true, 'multi': false, 'fileDesc': 'Image Files', 'fileExt': '*.jpg;*.png;*.jpeg', 'queueSizeLimit': 1, 'sizeLimit': 4000000, 'buttonText': 'Choose Image', 'folder': '/uploads', 'onAllComplete': function(event, queueID, fileObj, response, data) { document.getElementById('<%= ButtonCleanup.ClientID %>').click(); } }); }); // ]]></script> Edit: See Answer below... Video Tutorial from start to finish: http://casonclagg.com/articles/6/video-tutorial-uploadify-asp-net-c-sharp.aspx

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  • Handling 2 buttons submit Actions in a single View/Form - ASP.NET MVC 2 RTM

    - by Leniel Macaferi
    I have a View in which the user is able to upload a file to the server. In this view I also have 2 buttons: one to Upload a file and other to Download the last file imported. In my Controller I created 2 action methods: Import and Export. How could I manage to redirect each button click to the proper action method in my Controller? I have tried Html.ActionLink: <%= Html.ActionLink("Upload", "Import", "OracleFile")%> <%= Html.ActionLink("Download", "Export", "OracleFile")%> Html.ActionLink didn't do the trick. The action links were taking me to the right Action methods but they were generating a GET request. This way Request.Files.Count = 0. I need a POST request. Note: the most intriguing part is that the upload was working and all of sudden it stopped working. I've seen that some people are having the same problem with FileUpload tasks in which the Request.Files is always Empty. I think it's empty because you need a post to the server. Isn't it?

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  • tapestry 4 form submitted get by id

    - by cometta
    my has custom element like below that created using custom ajax <select jwcid="testtest <at> Any"> <option value="x">California -- CA</option> <option value="y">Colorado -- CO</option> <option value="z">Connecticut -- CN</option> </select> after the use this cycle.getPage().getComponents().get("testtest") ?

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