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  • Rendering videos online using flash as3 and AIR, how does it work?

    - by David
    I came accross this link that talks about the technology used with Animoto.com And it seems like they use AIR to export their flash animations to bitmaps that ffmpeg compil as a movie. http://labs.animoto.com/2009/06/07/presenting-filmstrip/ "It also takes time to render, so what you’re seeing isn’t realtime. It’s a series of Flash-generated frames that have been saved out using AIR and processed into an MP4 after the fact using a utility called FFmpeg." Does that mean AIR is installed on the server? How would that work to export a dynamicaly created aninmation into a series of pics that ffmpeg can then easily convert into a movie? David

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  • Unrecognized input filetype FFMPEG gas-preprocessor.pl

    - by Eyal
    Hi, I try to use FFMPEG in the iPhone, I follow by this link http://lists.mplayerhq.hu/pipermail/ffmpeg-devel/2009-October/076618.html When I running the ./configure --cc=/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/arm-apple-darwin9-gcc-4.2.1 --as='gas-preprocessor.pl /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/arm-apple-darwin9-gcc-4.2.1' --sysroot=/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.sdk --enable-cross-compile --target-os=darwin --arch=arm --cpu=arm1176jzf-s script I getting the error: “Unrecognized input filetype at /bin/sh line 23? Pls help me. Thanks, Eyal.

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  • SIGABRT Issues with UIApplication_TVOut and MPVideoView - is there another way??

    - by user365920
    Hi there, I am due to do a demo in a week of an app which i have been working on for a company - until now, i have been using code taken from this useful tutorial here The problem is that this no longer seems to be working - causing a SIGABRT inside of the following (see initWithVideoView): - (void) startTVOut; { // you need to have a main window already open when you call start if (!tvoutWindow) { deviceWindow = [self keyWindow]; MPVideoView *vidView = [[MPVideoView alloc] initWithFrame: CGRectZero]; **tvoutWindow = [[MPTVOutWindow alloc] initWithVideoView:vidView];** [tvoutWindow makeKeyAndVisible]; tvoutWindow.userInteractionEnabled = NO; mirrorView = [[UIImageView alloc] initWithFrame: [[UIScreen mainScreen] bounds]]; [self reformatTVOutOrientation]; mirrorView.center = vidView.center; [vidView addSubview: mirrorView]; [deviceWindow makeKeyAndVisible]; [NSThread detachNewThreadSelector:@selector(updateLoop) toTarget:self withObject:nil]; } } Can anyone help at all??? This was all working fine, but seems to have stopped working recently - none of my code has changed, so assuming Apple have removed that API (yes, i know it was a private API in the first place, so im not moaning!) Just need to know if there is an alternative way of displaying the contents of my iPhone screen in my app... Many thanks in advance!

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  • Radeon HD 2000, 3000, 4000 on 12.10 Quantal: fglrx (legacy) 12.6 unsupported, what to do?

    - by Andrew Mao
    After upgrading to 12.10 quantal, the packaged version of fglrx no longer works. I discovered that this is because there is a separate 'legacy' fglrx driver for the HD 2k-4k series cards, but it is incompatible with the xorg server on 12.10. This is the most current version of the driver for HD 2000 through HD 4000 series cards. You can't use the non-legacy fglrx driver, but you can use the open-source radeon driver if you prefer your WM compositing to be laggy and your YouTube videos to play like they would on a Pentium MMX series: http://support.amd.com/us/kbarticles/Pages/catalyst126legacyproducts.aspx Usually this driver can be installed in the following way, necessary because apt-get install fglrx would pull in the non-legacy driver: wget http://www2.ati.com/drivers/legacy/amd-driver-installer-12.6-legacy-x86.x86_64.zip unzip amd-driver-installer-* sudo sh ./amd-driver-installer-*.run --buildpkg Ubuntu/quantal sudo dpkg -i fglrx*.deb sudo aticonfig --initial -f If you use a different version of fglrx (for example, a newer 12.9 that doesn't support those cards) then the final command will give you an error no supported hardware detected or something similar. However, everything works at this point and you will get a reasonable xorg.conf: ... other stuff Section "Device" Identifier "aticonfig-Device[0]-0" Driver "fglrx" BusID "PCI:1:5:0" EndSection ... other stuff At this point you're supposed to reboot and everything will be working with the fglrx driver. However, upon rebooting, you'll be treated to the following errors in Xorg.0.log when fglrx attempts to load: (EE) Failed to load /usr/lib/xorg/modules/drivers/fglrx_drv.so: /usr/lib/xorg/modules/drivers/fglrx_drv.so: undefined symbol: noXFree86DRIExtension Some searching around will show that this is a problem with the legacy ATI drivers not supporting xserver 1.13 or newer. (Arch Linux thread) ATI has released a fixed driver for its most recent (HD 5000 series or later) cards, but not for the 'legacy' cards yet. The non-legacy ATI drivers can't be used with the old cards. What should an Ubuntu user, using one of these HD 2000-4000 series cards, do? Wait for an updated 'legacy' ATI driver that properly works with xserver 1.13? Downgrade back to 12.04 Precise, which uses xserver 1.11? Try to downgrade xserver on 12.10 Quantal to 1.12, which could possibly break Unity and GNOME? Forced upgrade to HD 5000 series or later card? (Not possible with integrated graphics...) Some other 1337 action that fixes this problem painlessly?

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  • Quality gets worse

    - by Hopery
    I have bunch of flash videos and am adding my brand to all of them. The problem is quality gets worse. I am doing with this command: ffmpeg -i /input.flv -vhook "/usr/loca/vhook/drawtext.so -f /usr/share/fonts/somefont.ttf -x 5 -y 5 t MyBrand" -f flv -s 320x240 - | flvtools2 -U stdin /output.flv Please tell me what I am doing wrong. I need the same quality.

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  • How can I download Youtube videos?

    - by Abhijit Navale
    First i tried with youtube-dl and all the times ( and all days) for all videos it gives this same error: youtube-dl http://www.youtube.com/watch?v=6zWwTTAc7O8 [youtube] Setting language [youtube] 6zWwTTAc7O8: Downloading video info webpage [youtube] 6zWwTTAc7O8: Extracting video information ERROR: format not available for video Then I tried minitube latest version. but it just cant open the video. it just keeps trying to open video. it is unable to even play or download any video. Also in old days, whenever i play video in youtube.com that was automatically was saved in my /tmp. But that is also not happening these days. What can I use for downloading Youtube videos? I am using Lucid 64 bit.

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  • Simple 2-color differential image compression

    - by Groo
    Is there an efficient, quick and simple example of doing differential b/w image compression? Or even better, some simple (but lossless) streaming technique which could accept a number of frames as input? I have a simple b/w image (320x200) stream, displaying something similar to a LED display, which is updated about once a second using AJAX. Images are pretty similar most of the time, so if I subtracted them, result would compress pretty well (even with simple RLE). Is something like this available?

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  • What's the best way to test a P2P live streaming app?

    - by hbt
    Hey guys, I've been working on a P2P live streaming app and I'm having some trouble testing it properly. At the moment, I'm testing it using: 1) Another laptop + an external server 2) Multiple instances running on different ports Problem is: this is not exactly ready for production. Is there something like a simulator OR any of you guys worked on a torrent client, p2p client, live streaming solution and had to test it? Please let me know, Thanks, -hbt

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  • how to implement videochat in asp.net

    - by Tarun Batta
    I am using silverlight from which I can get the output of my webcam, but I am not sure how to send my webcam output to the person with whom i am chatting. The behaviour required is that i can view the webcam view of mine as well as the person with whom i am chatting....

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  • SET game odds simulation (MATLAB)

    - by yuk
    Here is an interesting problem for your weekend. :) I recently find the great card came - SET. Briefly, there are 81 cards with the four features: symbol (oval, squiggle or diamond), color (red, purple or green), number (one, two or three) or shading (solid, striped or open). The task is to find (from selected 12 cards) a SET of 3 cards, in which each of the four features is either all the same on each card or all different on each card (no 2+1 combination). In my free time I've decided to code it in MATLAB to find a solution and to estimate odds of having a set in randomly selected cards. Here is the code: %% initialization K = 12; % cards to draw NF = 4; % number of features (usually 3 or 4) setallcards = unique(nchoosek(repmat(1:3,1,NF),NF),'rows'); % all cards: rows - cards, columns - features setallcomb = nchoosek(1:K,3); % index of all combinations of K cards by 3 %% test tic NIter=1e2; % number of test iterations setexists = 0; % test results holder % C = progress('init'); % if you have progress function from FileExchange for d = 1:NIter % C = progress(C,d/NIter); % cards for current test setdrawncardidx = randi(size(setallcards,1),K,1); setdrawncards = setallcards(setdrawncardidx,:); % find all sets in current test iteration for setcombidx = 1:size(setallcomb,1) setcomb = setdrawncards(setallcomb(setcombidx,:),:); if all(arrayfun(@(x) numel(unique(setcomb(:,x))), 1:NF)~=2) % test one combination setexists = setexists + 1; break % to find only the first set end end end fprintf('Set:NoSet = %g:%g = %g:1\n', setexists, NIter-setexists, setexists/(NIter-setexists)) toc 100-1000 iterations are fast, but be careful with more. One million iterations takes about 15 hours on my home computer. Anyway, with 12 cards and 4 features I've got around 13:1 of having a set. This is actually a problem. The instruction book said this number should be 33:1. And it was recently confirmed by Peter Norvig. He provides the Python code, but I didn't test it. So can you find an error?

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  • How can I dynamically load the correct sprite from a sprite sheet?

    - by Leonard Challis
    I am making a simple card game in unity. The game is based on a standard 52-card pack, with identical backs for unique faces. In my particular game different cards are worth different values and have various special abilities. The game will have 52 cards on the table (on the draw position or in the face-down deck or in someone's hand) at all times, so this number won't change. I thought that making a Card prefab and instantiating 52 of these manually would be a bad idea. Even doing it in code, I thought, would be a bit OTT, and that I should just instantiate visual cards when they are face-up to the player. I have a sprite sheet of the 52 cards and the back, which is imported as a Sprite in multiple mode, sliced in to a grid containing all the cards needed to play the game. The problem I now face is that, through my GameController script I want to generate a shuffled pack of cards, deal some to each player and then show those cards to a player. However, I am not sure of the best way, or even if it's possible, to do this dynamically with the sprite sheets as they are. For instance if I have the following: private CardRank rank; private CardSuite suite; private void Start() { this.rank = CardRank.Ace; this.suite = CardSuite.Spades; } This class would be instantiated by the game manager. I would have 52 of these in code. Whenever I have to visually show a card in the scene, I would use a card prefab, which is essentially a game object with a SpriteRenderer on it. I would need to dynamically load the correct sprite for this object from the spritesheet. The sliced sprites from the sprite sheet actually have names in the format AS (Ace of Spades), 7H (Seven of Hearts), etc - though this was a manual thing I did myself of course. I have also tried various alternative solutions, including creating animations, having separate sprites not in a spritesheet and having an array of available sprites in an array with a specific index for each card, but none seem as elegant as trying to load the correct sprite at runtime, as I'm trying to. So, how do I load a specific sprite from a spritesheet at runtime? I'm open to suggestions, even those that make me think differently about how to approach the problem.

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  • Movies from property lists?

    - by Tronic
    hi, is it possible to play movies out of a property list? Like is there's a "tag" with the filename in it which gets replaced by the actual iphone/ipad player? The movies are h.265 codec... thanks

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  • Uploading youtube videos through a common account

    - by Dave
    Is it possible to have users of my site upload videos from their home computers onto MY youtube account? What does that involve and can someone point me to some relevant examples. I DONT want to host the videos myself, even temporarily, unless completely unavoidable.These will be short videos though, maybe about a min or two long, not high def, so its not too unimaginable...

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  • Must See Conference Videos for Python/Django Developers

    - by Koobz
    There's lots of good conference videos online regarding Python and Django development. Instead of watching ST:TNG at the computer, I figure it'd more productive to hone my knowledge . Fire away with some of your most inspiring and educational Python, Django, or simply programming related talks. Provide an explanation of why you found the talk useful. Examples: James Bennet on Re-usable Apps - Got me to take a serious look at django apps. Put together a fairly robust site in two days afterwards with django-cms, django-photologue, django-contact-form. Good advice on when your app is crossing boundaries and why it's good to err on the site of 'make it a separate app.'

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  • how to do p2p with flash? [closed]

    - by Female Gay
    Possible Duplicates: how to do p2p with flash? Does Flash10 + p2p really work? It's not difficult to tell what is being asked here. This question is not ambiguous, not vague, not incomplete, either not rhetorical and can be reasonably answered in its current form. So, good luck!

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  • How do I record streams in chunks on Flash Media Server.

    - by Vasil
    I want to record a stream which is published with Flash Live Encoder to FMS 3.5, but split the recording in files with predefined length. For example if a stream 'webcam' is published I want to record it in chunks of 10 minutes: 'webcam1.flv', 'webcam2.flv' ... From what I can tell there's no facility to work with timers. The only solution I could think of was using stream.record() with a time limit parameter but that seems like a hack because it triggers NetStream.Record.DiskQuotaExceeded on the stream when the recordin should stop and start recording another chunk. Has anyone done something similar?

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