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  • How to Schedule a Process.Start in WPF

    - by Chi Chan
    I am trying to restart an application in WPF. I tried the following: Process.Start(Application.ExecutablePath); Process.GetCurrentProcess().Kill(); And it doesn't work because the application is setup as a single instances application. Then I tired this: Process.GetCurrentProcess().Kill(); Process.Start(Application.ExecutablePath); And it doesn't work because once we Kill the process it will not hit line 2 Is there a way to schedule a the .Start so that I don't run into issue #1.

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  • App is fast on 3GS but slow on 3G

    - by Anthony Chan
    Hi all, I'm new to computer coding and have just finished coding an app and tested it on both 3G and 3GS. On 3GS, it worked as normal as on the simulator. However, when I tried to run it on 3G, the app becomes extremely slow. I'm not sure what's the reason and I hope someone could shed some light on me. Generally, my app has a couple of view controller classes, with one of them being the title page, one being the main page, one is setting, etc. I used a dissolve to transition from the title page to the main page. But even this simple transition shows un-smooth performance on a 3G! My other part of the app involves zooming in to some images by scaling up the images, switching images by push or dissolve upon receiving touch events, saving photos into photo library and storing and retrieving some photos in a folder and some data in a SQlite database, each showing un-smooth actions. Compared with some heavy graphic or heavy maths app, I think mine is pretty simple. I totally have no clue why the app would behave so slow and un-smooth that it is barely useful on a 3G. Any help/ direction would be much appreciated. Thanks for helping out.

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  • Checking deployed port in ruby on rails application

    - by john chan
    Is there an elegant way to check which port you deployed a ruby on rails application using mongrel? I could not find a directive (i.e. such as #{RAILS_ROOT} which contains the root directory of the application) that I can use to perform a check. I need this to do a check since I am deploying the same application on different ports and I need the app to do different things according to the port that is being accessed. Any help would be appreciated, Thanks

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  • How to optimize dynamic programming?

    - by Chan
    Problem A number is called lucky if the sum of its digits, as well as the sum of the squares of its digits is a prime number. How many numbers between A and B are lucky? Input: The first line contains the number of test cases T. Each of the next T lines contains two integers, A and B. Output: Output T lines, one for each case containing the required answer for the corresponding case. Constraints: 1 <= T <= 10000 1 <= A <= B <= 10^18 Sample Input: 2 1 20 120 130 Sample Output: 4 1 Explanation: For the first case, the lucky numbers are 11, 12, 14, 16. For the second case, the only lucky number is 120. The problem is quite simple if we use brute force, however the running time is so critical that my program failed most test cases. My current idea is to use dynamic programming by storing the previous sum in a temporary array, so for example: sum_digits(10) = 1 -> sum_digits(11) = sum_digits(10) + 1 The same idea is applied for sum square but with counter equals to odd numbers. Unfortunately, it still failed 9 of 10 test cases which makes me think there must be a better way to solve it. Any idea would be greatly appreciated. #include <iostream> #include <vector> #include <string> #include <algorithm> #include <unordered_map> #include <unordered_set> #include <cmath> #include <cassert> #include <bitset> using namespace std; bool prime_table[1540] = { 0, 0, 1, 1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0 }; unsigned num_digits(long long i) { return i > 0 ? (long) log10 ((double) i) + 1 : 1; } void get_sum_and_sum_square_digits(long long n, int& sum, int& sum_square) { sum = 0; sum_square = 0; int digit; while (n) { digit = n % 10; sum += digit; sum_square += digit * digit; n /= 10; } } void init_digits(long long n, long long previous_sum[], const int size = 18) { int current_no_digits = num_digits(n); int digit; for (int i = 0; i < current_no_digits; ++i) { digit = n % 10; previous_sum[i] = digit; n /= 10; } for (int i = current_no_digits; i <= size; ++i) { previous_sum[i] = 0; } } void display_previous(long long previous[]) { for (int i = 0; i < 18; ++i) { cout << previous[i] << ","; } } int count_lucky_number(long long A, long long B) { long long n = A; long long end = B; int sum = 0; int sum_square = 0; int lucky_counter = 0; get_sum_and_sum_square_digits(n, sum, sum_square); long long sum_counter = sum; long long sum_square_counter = sum_square; if (prime_table[sum_counter] && prime_table[sum_square_counter]) { lucky_counter++; } long long previous_sum[19] = {1}; init_digits(n, previous_sum); while (n < end) { n++; if (n % 100000000000000000 == 0) { previous_sum[17]++; sum_counter = previous_sum[17] + previous_sum[18]; sum_square_counter = previous_sum[17] * previous_sum[17] + previous_sum[18] * previous_sum[18]; previous_sum[16] = 0; previous_sum[15] = 0; previous_sum[14] = 0; previous_sum[13] = 0; previous_sum[12] = 0; previous_sum[11] = 0; previous_sum[10] = 0; previous_sum[9] = 0; previous_sum[8] = 0; previous_sum[7] = 0; previous_sum[6] = 0; previous_sum[5] = 0; previous_sum[4] = 0; previous_sum[3] = 0; previous_sum[2] = 0; previous_sum[1] = 0; previous_sum[0] = 0; } else if (n % 10000000000000000 == 0) { previous_sum[16]++; sum_counter = previous_sum[16] + previous_sum[17] + previous_sum[18]; sum_square_counter = previous_sum[16] * previous_sum[16] + previous_sum[17] * previous_sum[17] + previous_sum[18] * previous_sum[18]; previous_sum[15] = 0; previous_sum[14] = 0; previous_sum[13] = 0; previous_sum[12] = 0; previous_sum[11] = 0; previous_sum[10] = 0; previous_sum[9] = 0; previous_sum[8] = 0; previous_sum[7] = 0; previous_sum[6] = 0; previous_sum[5] = 0; previous_sum[4] = 0; previous_sum[3] = 0; previous_sum[2] = 0; previous_sum[1] = 0; previous_sum[0] = 0; } else if (n % 1000000000000000 == 0) { previous_sum[15]++; sum_counter = previous_sum[15] + previous_sum[16] + previous_sum[17] + previous_sum[18]; sum_square_counter = previous_sum[15] * previous_sum[15] + previous_sum[16] * previous_sum[16] + previous_sum[17] * previous_sum[17] + previous_sum[18] * previous_sum[18]; previous_sum[14] = 0; previous_sum[13] = 0; previous_sum[12] = 0; previous_sum[11] = 0; previous_sum[10] = 0; previous_sum[9] = 0; previous_sum[8] = 0; previous_sum[7] = 0; previous_sum[6] = 0; previous_sum[5] = 0; previous_sum[4] = 0; previous_sum[3] = 0; previous_sum[2] = 0; previous_sum[1] = 0; previous_sum[0] = 0; } else if (n % 100000000000000 == 0) { previous_sum[14]++; sum_counter = previous_sum[14] + previous_sum[15] + previous_sum[16] + previous_sum[17] + previous_sum[18]; sum_square_counter = previous_sum[14] * previous_sum[14] + previous_sum[15] * previous_sum[15] + previous_sum[16] * previous_sum[16] + previous_sum[17] * previous_sum[17] + previous_sum[18] * previous_sum[18]; previous_sum[13] = 0; previous_sum[12] = 0; previous_sum[11] = 0; previous_sum[10] = 0; previous_sum[9] = 0; previous_sum[8] = 0; previous_sum[7] = 0; previous_sum[6] = 0; previous_sum[5] = 0; previous_sum[4] = 0; previous_sum[3] = 0; previous_sum[2] = 0; previous_sum[1] = 0; previous_sum[0] = 0; } else if (n % 10000000000000 == 0) { previous_sum[13]++; sum_counter = previous_sum[13] + previous_sum[14] + previous_sum[15] + previous_sum[16] + previous_sum[17] + previous_sum[18]; sum_square_counter = previous_sum[13] * previous_sum[13] + previous_sum[14] * previous_sum[14] + previous_sum[15] * previous_sum[15] + previous_sum[16] * previous_sum[16] + previous_sum[17] * previous_sum[17] + previous_sum[18] * previous_sum[18]; previous_sum[12] = 0; previous_sum[11] = 0; previous_sum[10] = 0; previous_sum[9] = 0; previous_sum[8] = 0; previous_sum[7] = 0; previous_sum[6] = 0; previous_sum[5] = 0; previous_sum[4] = 0; previous_sum[3] = 0; previous_sum[2] = 0; previous_sum[1] = 0; previous_sum[0] = 0; } else if (n % 1000000000000 == 0) { previous_sum[12]++; sum_counter = previous_sum[12] + previous_sum[13] + previous_sum[14] + previous_sum[15] + previous_sum[16] + previous_sum[17] + previous_sum[18]; sum_square_counter = previous_sum[12] * previous_sum[12] + previous_sum[13] * previous_sum[13] + previous_sum[14] * previous_sum[14] + previous_sum[15] * previous_sum[15] + previous_sum[16] * previous_sum[16] + previous_sum[17] * previous_sum[17] + previous_sum[18] * previous_sum[18]; previous_sum[11] = 0; previous_sum[10] = 0; previous_sum[9] = 0; previous_sum[8] = 0; previous_sum[7] = 0; previous_sum[6] = 0; previous_sum[5] = 0; previous_sum[4] = 0; previous_sum[3] = 0; previous_sum[2] = 0; previous_sum[1] = 0; previous_sum[0] = 0; } else if (n % 100000000000 == 0) { previous_sum[11]++; sum_counter = previous_sum[11] + previous_sum[12] + previous_sum[13] + previous_sum[14] + previous_sum[15] + previous_sum[16] + previous_sum[17] + previous_sum[18]; sum_square_counter = previous_sum[11] * previous_sum[11] + previous_sum[12] * previous_sum[12] + previous_sum[13] * previous_sum[13] + previous_sum[14] * previous_sum[14] + previous_sum[15] * previous_sum[15] + previous_sum[16] * previous_sum[16] + previous_sum[17] * previous_sum[17] + previous_sum[18] * previous_sum[18]; previous_sum[10] = 0; previous_sum[9] = 0; previous_sum[8] = 0; previous_sum[7] = 0; previous_sum[6] = 0; previous_sum[5] = 0; previous_sum[4] = 0; previous_sum[3] = 0; previous_sum[2] = 0; previous_sum[1] = 0; previous_sum[0] = 0; } else if (n % 10000000000 == 0) { previous_sum[10]++; sum_counter = previous_sum[10] + previous_sum[11] + previous_sum[12] + previous_sum[13] + previous_sum[14] + previous_sum[15] + previous_sum[16] + previous_sum[17] + previous_sum[18]; sum_square_counter = previous_sum[10] * previous_sum[10] + previous_sum[11] * previous_sum[11] + previous_sum[12] * previous_sum[12] + previous_sum[13] * previous_sum[13] + previous_sum[14] * previous_sum[14] + previous_sum[15] * previous_sum[15] + previous_sum[16] * previous_sum[16] + previous_sum[17] * previous_sum[17] + previous_sum[18] * previous_sum[18]; previous_sum[9] = 0; previous_sum[8] = 0; previous_sum[7] = 0; previous_sum[6] = 0; previous_sum[5] = 0; previous_sum[4] = 0; previous_sum[3] = 0; previous_sum[2] = 0; previous_sum[1] = 0; previous_sum[0] = 0; } else if (n % 1000000000 == 0) { previous_sum[9]++; sum_counter = previous_sum[9] + previous_sum[10] + previous_sum[11] + previous_sum[12] + previous_sum[13] + previous_sum[14] + previous_sum[15] + previous_sum[16] + previous_sum[17] + previous_sum[18]; sum_square_counter = previous_sum[9] * previous_sum[9] + previous_sum[10] * previous_sum[10] + previous_sum[11] * previous_sum[11] + previous_sum[12] * previous_sum[12] + previous_sum[13] * previous_sum[13] + previous_sum[14] * previous_sum[14] + previous_sum[15] * previous_sum[15] + previous_sum[16] * previous_sum[16] + previous_sum[17] * previous_sum[17] + previous_sum[18] * previous_sum[18]; previous_sum[8] = 0; previous_sum[7] = 0; previous_sum[6] = 0; previous_sum[5] = 0; previous_sum[4] = 0; previous_sum[3] = 0; previous_sum[2] = 0; previous_sum[1] = 0; previous_sum[0] = 0; } else if (n % 100000000 == 0) { previous_sum[8]++; sum_counter = previous_sum[8] + previous_sum[9] + previous_sum[10] + previous_sum[11] + previous_sum[12] + previous_sum[13] + previous_sum[14] + previous_sum[15] + previous_sum[16] + previous_sum[17] + previous_sum[18]; sum_square_counter = previous_sum[8] * previous_sum[8] + previous_sum[9] * previous_sum[9] + previous_sum[10] * previous_sum[10] + previous_sum[11] * previous_sum[11] + previous_sum[12] * previous_sum[12] + previous_sum[13] * previous_sum[13] + previous_sum[14] * previous_sum[14] + previous_sum[15] * previous_sum[15] + previous_sum[16] * previous_sum[16] + previous_sum[17] * previous_sum[17] + previous_sum[18] * previous_sum[18]; previous_sum[7] = 0; previous_sum[6] = 0; previous_sum[5] = 0; previous_sum[4] = 0; previous_sum[3] = 0; previous_sum[2] = 0; previous_sum[1] = 0; previous_sum[0] = 0; } else if (n % 10000000 == 0) { previous_sum[7]++; sum_counter = previous_sum[7] + previous_sum[8] + previous_sum[9] + previous_sum[10] + previous_sum[11] + previous_sum[12] + previous_sum[13] + previous_sum[14] + previous_sum[15] + previous_sum[16] + previous_sum[17] + previous_sum[18]; sum_square_counter = previous_sum[7] * previous_sum[7] + previous_sum[8] * previous_sum[8] + previous_sum[9] * previous_sum[9] + previous_sum[10] * previous_sum[10] + previous_sum[11] * previous_sum[11] + previous_sum[12] * previous_sum[12] + previous_sum[13] * previous_sum[13] + previous_sum[14] * previous_sum[14] + previous_sum[15] * previous_sum[15] + previous_sum[16] * previous_sum[16] + previous_sum[17] * previous_sum[17] + previous_sum[18] * previous_sum[18]; previous_sum[6] = 0; previous_sum[5] = 0; previous_sum[4] = 0; previous_sum[3] = 0; previous_sum[2] = 0; previous_sum[1] = 0; previous_sum[0] = 0; } else if (n % 1000000 == 0) { previous_sum[6]++; sum_counter = previous_sum[6] + previous_sum[7] + previous_sum[8] + previous_sum[9] + previous_sum[10] + previous_sum[11] + previous_sum[12] + previous_sum[13] + previous_sum[14] + previous_sum[15] + previous_sum[16] + previous_sum[17] + previous_sum[18]; sum_square_counter = previous_sum[6] * previous_sum[6] + previous_sum[7] * previous_sum[7] + previous_sum[8] * previous_sum[8] + previous_sum[9] * previous_sum[9] + previous_sum[10] * previous_sum[10] + previous_sum[11] * previous_sum[11] + previous_sum[12] * previous_sum[12] + previous_sum[13] * previous_sum[13] + previous_sum[14] * previous_sum[14] + previous_sum[15] * previous_sum[15] + previous_sum[16] * previous_sum[16] + previous_sum[17] * previous_sum[17] + previous_sum[18] * previous_sum[18]; previous_sum[5] = 0; previous_sum[4] = 0; previous_sum[3] = 0; previous_sum[2] = 0; previous_sum[1] = 0; previous_sum[0] = 0; } else if (n % 100000 == 0) { previous_sum[5]++; sum_counter = previous_sum[5] + previous_sum[6] + previous_sum[7] + previous_sum[8] + previous_sum[9] + previous_sum[10] + previous_sum[11] + previous_sum[12] + previous_sum[13] + previous_sum[14] + previous_sum[15] + previous_sum[16] + previous_sum[17] + previous_sum[18]; sum_square_counter = previous_sum[5] * previous_sum[5] + previous_sum[6] * previous_sum[6] + previous_sum[7] * previous_sum[7] + previous_sum[8] * previous_sum[8] + previous_sum[9] * previous_sum[9] + previous_sum[10] * previous_sum[10] + previous_sum[11] * previous_sum[11] + previous_sum[12] * previous_sum[12] + previous_sum[13] * previous_sum[13] + previous_sum[14] * previous_sum[14] + previous_sum[15] * previous_sum[15] + previous_sum[16] * previous_sum[16] + previous_sum[17] * previous_sum[17] + previous_sum[18] * previous_sum[18]; previous_sum[4] = 0; previous_sum[3] = 0; previous_sum[2] = 0; previous_sum[1] = 0; previous_sum[0] = 0; } else if (n % 10000 == 0) { previous_sum[4]++; sum_counter = previous_sum[4] + previous_sum[5] + previous_sum[6] + previous_sum[7] + previous_sum[8] + previous_sum[9] + previous_sum[10] + previous_sum[11] + previous_sum[12] + previous_sum[13] + previous_sum[14] + previous_sum[15] + previous_sum[16] + previous_sum[17] + previous_sum[18]; sum_square_counter = previous_sum[4] * previous_sum[4] + previous_sum[5] * previous_sum[5] + previous_sum[6] * previous_sum[6] + previous_sum[7] * previous_sum[7] + previous_sum[8] * previous_sum[8] + previous_sum[9] * previous_sum[9] + previous_sum[12] * previous_sum[12] + previous_sum[13] * previous_sum[13] + previous_sum[14] * previous_sum[14] + previous_sum[15] * previous_sum[15] + previous_sum[16] * previous_sum[16] + previous_sum[17] * previous_sum[17] + previous_sum[18] * previous_sum[18]; previous_sum[3] = 0; previous_sum[2] = 0; previous_sum[1] = 0; previous_sum[0] = 0; } else if (n % 1000 == 0) { previous_sum[3]++; sum_counter = previous_sum[3] + previous_sum[4] + previous_sum[5] + previous_sum[6] + previous_sum[7] + previous_sum[8] + previous_sum[9] + previous_sum[10] + previous_sum[11] + previous_sum[12] + previous_sum[13] + previous_sum[14] + previous_sum[15] + previous_sum[16] + previous_sum[17] + previous_sum[18]; sum_square_counter = previous_sum[3] * previous_sum[3] + previous_sum[4] * previous_sum[4] + previous_sum[5] * previous_sum[5] + previous_sum[6] * previous_sum[6] + previous_sum[7] * previous_sum[7] + previous_sum[8] * previous_sum[8] + previous_sum[9] * previous_sum[9] + previous_sum[10] * previous_sum[10] + previous_sum[11] * previous_sum[11] + previous_sum[12] * previous_sum[12] + previous_sum[13] * previous_sum[13] + previous_sum[14] * previous_sum[14] + previous_sum[15] * previous_sum[15] + previous_sum[16] * previous_sum[16] + previous_sum[17] * previous_sum[17] + previous_sum[18] * previous_sum[18]; previous_sum[2] = 0; previous_sum[1] = 0; previous_sum[0] = 0; } else if (n % 100 == 0) { previous_sum[2]++; sum_counter = previous_sum[2] + previous_sum[3] + previous_sum[4] + previous_sum[5] + previous_sum[6] + previous_sum[7] + previous_sum[8] + previous_sum[9] + previous_sum[10] + previous_sum[11] + previous_sum[12] + previous_sum[13] + previous_sum[14] + previous_sum[15] + previous_sum[16] + previous_sum[17] + previous_sum[18]; sum_square_counter = previous_sum[2] * previous_sum[2] + previous_sum[3] * previous_sum[3] + previous_sum[4] * previous_sum[4] + previous_sum[5] * previous_sum[5] + previous_sum[6] * previous_sum[6] + previous_sum[7] * previous_sum[7] + previous_sum[8] * previous_sum[8] + previous_sum[9] * previous_sum[9] + previous_sum[10] * previous_sum[10] + previous_sum[11] * previous_sum[11] + previous_sum[12] * previous_sum[12] + previous_sum[13] * previous_sum[13] + previous_sum[14] * previous_sum[14] + previous_sum[15] * previous_sum[15] + previous_sum[16] * previous_sum[16] + previous_sum[17] * previous_sum[17] + previous_sum[18] * previous_sum[18]; previous_sum[1] = 0; previous_sum[0] = 0; } else if (n % 10 == 0) { previous_sum[1]++; sum_counter = previous_sum[1] + previous_sum[2] + previous_sum[3] + previous_sum[4] + previous_sum[5] + previous_sum[6] + previous_sum[7] + previous_sum[8] + previous_sum[9] + previous_sum[10] + previous_sum[11] + previous_sum[12] + previous_sum[13] + previous_sum[14] + previous_sum[15] + previous_sum[16] + previous_sum[17] + previous_sum[18]; sum_square_counter = previous_sum[1] * previous_sum[1] + previous_sum[2] * previous_sum[2] + previous_sum[3] * previous_sum[3] + previous_sum[4] * previous_sum[4] + previous_sum[5] * previous_sum[5] + previous_sum[6] * previous_sum[6] + previous_sum[7] * previous_sum[7] + previous_sum[8] * previous_sum[8] + previous_sum[9] * previous_sum[9] + previous_sum[10] * previous_sum[10] + previous_sum[11] * previous_sum[11] + previous_sum[12] * previous_sum[12] + previous_sum[13] * previous_sum[13] + previous_sum[14] * previous_sum[14] + previous_sum[15] * previous_sum[15] + previous_sum[16] * previous_sum[16] + previous_sum[17] * previous_sum[17] + previous_sum[18] * previous_sum[18]; previous_sum[0] = 0; } else { sum_counter++; sum_square_counter += ((n - 1) % 10) * 2 + 1; } // get_sum_and_sum_square_digits(n, sum, sum_square); // assert(sum == sum_counter && sum_square == sum_square_counter); if (prime_table[sum_counter] && prime_table[sum_square_counter]) { lucky_counter++; } } return lucky_counter; } void inout_lucky_numbers() { int n; cin >> n; long long a; long long b; while (n--) { cin >> a >> b; cout << count_lucky_number(a, b) << endl; } } int main() { inout_lucky_numbers(); return 0; }

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  • How to implement tokenizer.rbegin() and rend() for boost::tokenizer ?

    - by Chan
    Hello everyone, I'm playing around with boost::tokenizer however I realize that it does not support rbegin() and rend(). I would like to ask how can I add these two functions to the existing class? This is from the boost site: #include <iostream> #include <string> #include <boost/tokenizer.hpp> using namespace std; using namespace boost; int main() { string str( "12/12/1986" ); typedef boost::tokenizer<boost::char_separator<char>> tokenizer; boost::char_separator<char> sep( "/" ); tokenizer tokens( str, sep ); cout << *tokens.begin() << endl; // cout << *tokens.rbegin() << endl; How could I implement this? return 0; }

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  • Removing Duplicate Data From SQL Query Output For Display On A Web Page [migrated]

    - by doubleJ
    I had asked a similar question on stackoverflow but didn't really get anywhere. This page shows the output that I'm currently getting from my MSSQL server. I have a table of venue information (name, address, etc...) that our events happen on. Separately, I have a table of the actual events that are scheduled (an event may happen multiple times in one day and/or over multiple days). I join those tables with this query: <?php try { $dbh = new PDO("sqlsrv:Server=localhost;Database=Sermons", "", ""); $dbh->setAttribute(PDO::ATTR_ERRMODE, PDO::ERRMODE_EXCEPTION); $sql = "SELECT TOP (100) PERCENT dbo.TblSermon.Day, dbo.TblSermon.Date, dbo.TblSermon.Time, dbo.TblSermon.Speaker, dbo.TblSermon.Series, dbo.TblSermon.Sarasota, dbo.TblSermon.NonFlc, dbo.TblJoinSermonLocation.MeetingName, dbo.TblLocation.Location, dbo.TblLocation.Pastors, dbo.TblLocation.Address, dbo.TblLocation.City, dbo.TblLocation.State, dbo.TblLocation.Zip, dbo.TblLocation.Country, dbo.TblLocation.Phone, dbo.TblLocation.Email, dbo.TblLocation.WebAddress FROM dbo.TblLocation RIGHT OUTER JOIN dbo.TblJoinSermonLocation ON dbo.TblLocation.ID = dbo.TblJoinSermonLocation.Location RIGHT OUTER JOIN dbo.TblSermon ON dbo.TblJoinSermonLocation.Sermon = dbo.TblSermon.ID WHERE (dbo.TblSermon.Date >= { fn NOW() }) ORDER BY dbo.TblSermon.Date, dbo.TblSermon.Time"; $stmt = $dbh->prepare($sql); $stmt->execute(); $stmt->setFetchMode(PDO::FETCH_ASSOC); foreach ($stmt as $row) { echo "<pre>"; print_r($row); echo "</pre>"; } unset($row); $dbh = null; } catch(PDOException $e) { echo $e->getMessage(); } ?> So, as it loops through the query results, it creates an array for each record and ends up like this: Array ( [Day] => Tuesday [Date] => 2012-10-30 00:00:00.000 [Time] => 07:00 PM [Speaker] => Keith Moore [Location] => The Ark Church [Pastors] => Alan & Joy Clayton [Address] => 450 Humble Tank Rd. [City] => Conroe [State] => TX [Zip] => 77305.0 [Phone] => (936) 756-1988 [Email] => [email protected] [WebAddress] => http://www.thearkchurch.org ) Array ( [Day] => Wednesday [Date] => 2012-10-31 00:00:00.000 [Time] => 07:00 PM [Speaker] => Keith Moore [Location] => The Ark Church [Pastors] => Alan & Joy Clayton [Address] => 450 Humble Tank Rd. [City] => Conroe [State] => TX [Zip] => 77305.0 [Phone] => (936) 756-1988 [Email] => [email protected] [WebAddress] => http://www.thearkchurch.org ) Array ( [Day] => Tuesday [Date] => 2012-11-06 00:00:00.000 [Time] => 07:00 PM [Speaker] => Keith Moore [Location] => Fellowship Of Faith Christian Center [Pastors] => Michael & Joan Kalstrup [Address] => 18999 Hwy. 59 [City] => Oakland [State] => IA [Zip] => 51560.0 [Phone] => (712) 482-3455 [Email] => [email protected] [WebAddress] => http://www.fellowshipoffaith.cc ) Array ( [Day] => Wednesday [Date] => 2012-11-14 00:00:00.000 [Time] => 07:00 PM [Speaker] => Keith Moore [Location] => Faith Family Church [Pastors] => Michael & Barbara Cameneti [Address] => 8200 Freedom Ave NW [City] => Canton [State] => OH [Zip] => 44720.0 [Phone] => (330) 492-0925 [Email] => [WebAddress] => http://www.myfaithfamily.com ) As you can see, The Ark Church and its associated contact information is duplicated, so when I work with those arrays and output them to the page, I see a bunch of duplicate content. I'd like to remove the duplicate information so that I get results similar to this: The Ark Church Alan & Joy Clayton 450 Humble Tank Rd. Conroe, TX 77305 (936) 756-1988 [email protected] http://www.thearkchurch.org Meetings: Tuesday, 2012-10-30 07:00 PM Wednesday, 2012-10-31 07:00 PM Fellowship Of Faith Christian Center Michael & Joan Kalstrup 18999 Hwy. 59 Oakland, IA 51560 (712) 482-3455 [email protected] http://www.fellowshipoffaith.cc Meetings: Tuesday, 2012-11-06 07:00 PM Faith Family Church Michael & Barbara Cameneti 8200 Freedom Ave NW Canton, OH 44720 (330) 492-0925 http://www.myfaithfamily.com Meetings: Wednesday, 2012-11-14 07:00 PM It doesn't necessarily have to end up like that (I'm not looking for code specific for these results, but a concept of how to not show the duplicated information). I'm assuming that an additional foreach or while will do it, but I haven't figured out any logic that says <?php if ($location == $previouslocation) echo ""; ?>.

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  • Unable to resolve class org.codehaus.groovy.grails.plugins.springsecurity.Secured

    - by Alan
    Hi, I'm new to Grails and I'm seeing the error "Groovy:unable to resolve class org.codehaus.groovy.grails.plugins.springsecurity.Secured" when I open a Grails app in SpringSource Tool Suite (STS) and build the project. However the application does run when I issue the run-app command and I can login. Also when I look in my .grails folder I can see that 'grails-acegi-0.5.2.zip' has been downloaded. When I issues the upgrade command from the grails command prompt I get a message telling me that all dependancies have been resolved. Thanks for any help.

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  • WPF FlowDocument - Absolute Character Position

    - by Alan Spark
    I have a WPF RichTextBox that I am typing some text into and then parsing the whole of the text to do processing on. During this parse, I have the absolute character positions of the start and end of each word. I would like to use these character positions to apply formatting to certain words. However, I have discovered that the FlowDocument uses TextPointer instances to mark positions in the document. I have found that I can create a TextRange by constructing it with start and end pointers. Once I have the TextRange I can easily apply formatting to the text within it. I have been using GetPositionAtOffset to get a TextPointer for my character offset but suspect that its offset is different from mine because the selected text is in a slightly different position from what I expect. My question is, how can I accurately convert an absolute character position to a TextPointer?

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  • Compiling program that uses libpcap on Mac OSX using iPhone 3.1.1 SDK for use on iPhone

    - by Alan
    Hey SOV users, I have a question that I'm hoping some iPhone Developers may be able to help with. I had a look at statically compiling a binary on my Mac and moving it over to the iPhone for execution. I have managed to get this bit of it working by installing the iPhone 3.1.3 SDK on my Mac and setting the architecture to the iPhone in the gcc line as follows; /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc -I ~/Downloads/libpcap-1.1.1/pcap-compiled/ -arch armv6 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS2.1.sdk -o test test.c I have managed to successfully compile a "Hello World" C program and executed it on the iPhone with success. e.g. include int main() { printf("Hello, World!\n"); return(0); } This worked a charm. I am also using 'ldid' to sign the application (but only if necessary). Anyways, I have been trying to get a program to compile which uses libpcap (http://www.tcpdump.org/) but with little success. I have downloaded and installed libpcap-1.1.1 on my mac and set the configure --prefix to /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS2.1.sdk/usr/local and build the application. I then saw that the includes actually reside in Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS2.1.sdk/usr/includes and so moved the Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS2.1.sdk/usr/local/include files (which contained only the pcap stuff) to the correct location. I then attempted to compile the test program using; /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc -I /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.3.sdk/usr/include/ -arch armv6 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS2.1.sdk -o pcap pcap.c -lpcap This worked a lot better than other tests but produces an error; i.e. ld: library not found for -lcrt1.o collect2: ld returned 1 exit status Do you have any ideas as to how I can do this successfully? I've tried a load of different things but none seem to be successful. Basically, I just want to install (or add) some headers to the existing iPhoneOS SDK for use in compiling programs. Any ideas? Cheers, A

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  • Combining MVVM Light Toolkit and Unity 2.0

    - by Alan Cordner
    This is more of a commentary than a question, though feedback would be nice. I have been tasked to create the user interface for a new project we are doing. We want to use WPF and I wanted to learn all of the modern UI design techniques available. Since I am fairly new to WPF I have been researching what is available. I think I have pretty much settled on using MVVM Light Toolkit (mainly because of its "Blendability" and the EventToCommand behavior!), but I wanted to incorporate IoC also. So, here is what I have come up with. I have modified the default ViewModelLocator class in a MVVM Light project to use a UnityContainer to handle dependency injections. Considering I didn't know what 90% of these terms meant 3 months ago, I think I'm on the right track. // Example of MVVM Light Toolkit ViewModelLocator class that implements Microsoft // Unity 2.0 Inversion of Control container to resolve ViewModel dependencies. using Microsoft.Practices.Unity; namespace MVVMLightUnityExample { public class ViewModelLocator { public static UnityContainer Container { get; set; } #region Constructors static ViewModelLocator() { if (Container == null) { Container = new UnityContainer(); // register all dependencies required by view models Container .RegisterType<IDialogService, ModalDialogService>(new ContainerControlledLifetimeManager()) .RegisterType<ILoggerService, LogFileService>(new ContainerControlledLifetimeManager()) ; } } /// <summary> /// Initializes a new instance of the ViewModelLocator class. /// </summary> public ViewModelLocator() { ////if (ViewModelBase.IsInDesignModeStatic) ////{ //// // Create design time view models ////} ////else ////{ //// // Create run time view models ////} CreateMain(); } #endregion #region MainViewModel private static MainViewModel _main; /// <summary> /// Gets the Main property. /// </summary> public static MainViewModel MainStatic { get { if (_main == null) { CreateMain(); } return _main; } } /// <summary> /// Gets the Main property. /// </summary> [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Performance", "CA1822:MarkMembersAsStatic", Justification = "This non-static member is needed for data binding purposes.")] public MainViewModel Main { get { return MainStatic; } } /// <summary> /// Provides a deterministic way to delete the Main property. /// </summary> public static void ClearMain() { _main.Cleanup(); _main = null; } /// <summary> /// Provides a deterministic way to create the Main property. /// </summary> public static void CreateMain() { if (_main == null) { // allow Unity to resolve the view model and hold onto reference _main = Container.Resolve<MainViewModel>(); } } #endregion #region OrderViewModel // property to hold the order number (injected into OrderViewModel() constructor when resolved) public static string OrderToView { get; set; } /// <summary> /// Gets the OrderViewModel property. /// </summary> public static OrderViewModel OrderViewModelStatic { get { // allow Unity to resolve the view model // do not keep local reference to the instance resolved because we need a new instance // each time - the corresponding View is a UserControl that can be used multiple times // within a single window/view // pass current value of OrderToView parameter to constructor! return Container.Resolve<OrderViewModel>(new ParameterOverride("orderNumber", OrderToView)); } } /// <summary> /// Gets the OrderViewModel property. /// </summary> [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Performance", "CA1822:MarkMembersAsStatic", Justification = "This non-static member is needed for data binding purposes.")] public OrderViewModel Order { get { return OrderViewModelStatic; } } #endregion /// <summary> /// Cleans up all the resources. /// </summary> public static void Cleanup() { ClearMain(); Container = null; } } } And the MainViewModel class showing dependency injection usage: using GalaSoft.MvvmLight; using Microsoft.Practices.Unity; namespace MVVMLightUnityExample { public class MainViewModel : ViewModelBase { private IDialogService _dialogs; private ILoggerService _logger; /// <summary> /// Initializes a new instance of the MainViewModel class. This default constructor calls the /// non-default constructor resolving the interfaces used by this view model. /// </summary> public MainViewModel() : this(ViewModelLocator.Container.Resolve<IDialogService>(), ViewModelLocator.Container.Resolve<ILoggerService>()) { if (IsInDesignMode) { // Code runs in Blend --> create design time data. } else { // Code runs "for real" } } /// <summary> /// Initializes a new instance of the MainViewModel class. /// Interfaces are automatically resolved by the IoC container. /// </summary> /// <param name="dialogs">Interface to dialog service</param> /// <param name="logger">Interface to logger service</param> public MainViewModel(IDialogService dialogs, ILoggerService logger) { _dialogs = dialogs; _logger = logger; if (IsInDesignMode) { // Code runs in Blend --> create design time data. _dialogs.ShowMessage("Running in design-time mode!", "Injection Constructor", DialogButton.OK, DialogImage.Information); _logger.WriteLine("Running in design-time mode!"); } else { // Code runs "for real" _dialogs.ShowMessage("Running in run-time mode!", "Injection Constructor", DialogButton.OK, DialogImage.Information); _logger.WriteLine("Running in run-time mode!"); } } public override void Cleanup() { // Clean up if needed _dialogs = null; _logger = null; base.Cleanup(); } } } And the OrderViewModel class: using GalaSoft.MvvmLight; using Microsoft.Practices.Unity; namespace MVVMLightUnityExample { /// <summary> /// This class contains properties that a View can data bind to. /// <para> /// Use the <strong>mvvminpc</strong> snippet to add bindable properties to this ViewModel. /// </para> /// <para> /// You can also use Blend to data bind with the tool's support. /// </para> /// <para> /// See http://www.galasoft.ch/mvvm/getstarted /// </para> /// </summary> public class OrderViewModel : ViewModelBase { private const string testOrderNumber = "123456"; private Order _order; /// <summary> /// Initializes a new instance of the OrderViewModel class. /// </summary> public OrderViewModel() : this(testOrderNumber) { } /// <summary> /// Initializes a new instance of the OrderViewModel class. /// </summary> public OrderViewModel(string orderNumber) { if (IsInDesignMode) { // Code runs in Blend --> create design time data. _order = new Order(orderNumber, "My Company", "Our Address"); } else { _order = GetOrder(orderNumber); } } public override void Cleanup() { // Clean own resources if needed _order = null; base.Cleanup(); } } } And the code that could be used to display an order view for a specific order: public void ShowOrder(string orderNumber) { // pass the order number to show to ViewModelLocator to be injected //into the constructor of the OrderViewModel instance ViewModelLocator.OrderToShow = orderNumber; View.OrderView orderView = new View.OrderView(); } These examples have been stripped down to show only the IoC ideas. It took a lot of trial and error, searching the internet for examples, and finding out that the Unity 2.0 documentation is lacking (at best) to come up with this solution. Let me know if you think it could be improved.

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  • Algorithm to generate all possible letter combinations of given string down to 2 letters

    - by Alan
    Algorithm to generate all possible letter combinations of given string down to 2 letters Trying to create an Anagram solver in AS3, such as this one found here: http://homepage.ntlworld.com/adam.bozon/anagramsolver.htm I'm having a problem wrapping my brain around generating all possible letter combinations for the various lengths of strings. If I was only generating permutations for a fixed length, it wouldn't be such a problem for me... but I'm looking to reduce the length of the string and obtain all the possible permutations from the original set of letters for a string with a max length smaller than the original string. For example, say I want a string length of 2, yet I have a 3 letter string of “abc”, the output would be: ab ac ba bc ca cb. Ideally the algorithm would produce a complete list of possible combinations starting with the original string length, down to the smallest string length of 2. I have a feeling there is probably a small recursive algorithm to do this, but can't wrap my brain around it. I'm working in AS3. Thanks!

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  • ASP.net DAL DatasSet and Table Adapter not in namespace - Northwind Tutorial

    - by Alan
    I've been attempting to walk through the "Creating a Data Access Layer" tutorial found http://www.asp.net/learn/data-access/tutorial-01-cs.aspx I create the DB connection, create the typed dataset and table adapter, specify the sql, etc. When I add the code to the presentation layer (in this case a page called AllProducts.aspx) I am unable to find the NorthwindTableAdapters.ProductsTableAdapter class. I tried to import the NorthwindTableAdapters namespace, but it is not showing up. Looking in the solution explorer Class View confirms that there is a Northwind class, but not the namespace I'm looking for. I've tried several online tutorials that all have essentially the same steps, and I'm getting the same results. Can anyone give me a push in the right direction? I'm getting error: Namespace or type specified in the Imports 'NorthwindTableAdapters' doesn't contain any public member or cannot be found. Make sure the namespace or the type is defined and contains at least one public member. I think I might need to add a reference OR they may be creating a separate class and importing it into their main project. If that's the case, the tutorials do not mention this. SuppliersTest2.aspx.vb: Imports NorthwindTableAdapters Partial Class SuppliersTest2 Inherits System.Web.UI.Page Protected Sub Page_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Load Dim suppliersAdapter As New SuppliersTableAdapter GridView1.DataSource = suppliersAdapter.GetAllSuppliers() GridView1.DataBind() End Sub End Class

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  • How to keep track of TextPointer in WPF RichTextBox?

    - by Alan Spark
    I'm trying to get my head around the TextPointer class in a WPF RichTextBox. I would like to be able to keep track of them so that I can associate information with areas in the text. I am currently working with a very simple example to try and figure out what is going on. In the PreviewKeyDown event I am storing the caret position and then in the PreviewKeyUp event I am creating a TextRange based on the before and after caret positions. Here is a code sample that illustrates what I am trying to do: // The caret position before typing private TextPointer caretBefore = null; private void rtbTest_PreviewKeyDown(object sender, KeyEventArgs e) { // Store caret position caretBefore = rtbTest.CaretPosition; } private void rtbTest_PreviewKeyUp(object sender, KeyEventArgs e) { // Get text between before and after caret positions TextRange tr = new TextRange(caretBefore, rtbTest.CaretPosition); MessageBox.Show(tr.Text); } The problem is that the text that I get is blank. For example, if I type the character 'a' then I would expect to find the text "a" in the TextRange. Does anyone know what is going wrong? It could be something very simple but I've spent an afternoon getting nowhere. I am trying to embrace the new WPF technology but find that the RichTextBox in particular is so complicated that it makes even doing simple things like this difficult. If anyone has any links that do a good job of explaining the TextPointer, I would appreciate it if you can let me know.

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  • jquery set focus on dynamic content?

    - by Alan
    In jquery I've appended a <li> element to an unordered list. How do I focus on the newly created <li> ? If I do the following: $("ul").append('<li><input type="text">hi!</input></li>'); $("li:last").focus(); //doesn't work because new <li> isn't in dom yet the focus doesn't work, as noted above. I know jquery 1.4.2 has a live() event handler which allows you load event handlers to dynamically added elements, but I'm not sure what I'm doing wrong: $(document).ready(function () { $('li').live('load', function () { alert("hi!"); $("li:last").focus(); }); });

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  • Titanium webview bug or "feature"? Numbers converted to telephone links

    - by Alan Neal
    I can't stop Titanium's webview from converting numbers to telephone links. For instance, let's say I programmatically set the innerHTML of a div called test to 96840664702 and then write javascript... alert(document.getElementById('test').innerHTML In Mobile Safari on the iPhone, Firefox, etc., the alert will read "96840664702". If I point Titanium's webview to the same page, the alert will read: <a href="tel:96840664702" x-apple-data=detectors="true">96840664702</a> How can I globally disable the data-detectors? I tried a couple meta-tags... <meta name=”format-detection” content=”telephone=no” > <meta name="x-" http-equiv="x-rim-auto-match" forua="true" content="none"/> ... but they didn't work. I couldn't find a reference for a meta tag that specifically mentioned Apple's detectors. Again, it's only a problem in Titanium's webview. It works everywhere else.

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  • Finding first alphabetic character in a DB2 database field

    - by Paul Alan Taylor
    I'm doing a bit of work which requires me to truncate DB2 character-based fields. Essentially, I need to discard all text which is found at or after the first alphabetic character. e.g. 102048994BLAHBLAHBLAH becomes:- 102048994 In SQL Server, this would be a doddle - PATINDEX would swoop in and save the day. Much celebration would ensue. My problem is that I need to do this in DB2. Worse, the result needs to be used in a join query, also in DB2. I can't find an easy way to do this. Is there a PATINDEX equivalent in DB2? Is there another way to solve this problem? If need be, I'll hardcode 26 chained LOCATE functions to get my result, but if there is a better way, I am all ears.

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  • WPF RichTextBox - Formatting of typed text

    - by Alan Spark
    I am applying formatting to selected tokens in a WPF RichTextBox. To do this I get a TextRange that encompasses the token that I would like to highlight. I will then change the color of the text like this: textRange.ApplyPropertyValue(TextElement.ForegroundProperty, Brushes.Blue); This is happening on the TextChanged event of my RichTextBox. The formatting is applied as expected, but continuing to type text will result in the new text inheriting the formatting that has already been applied to the adjacent word. I would like the formatting of any new text to use the default formatting options defined in the RichTextBox properties. Is this possible? Alternatively I could highlight all tokens that I don't want be blue with the default formatting options but this feels awkward to me.

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  • Reputable geo-ip location Services

    - by Alan Storm
    Who are some of the reputable and/or stable geo-ip location service providers? I'm specing out an application that needs this functionality, and whenever I google geo-ip I get a ton of hits, but it's hard to tell who the legit providers are and who the fly-by-night folks are. Ideally I'd like something that can run without a call to an external API (i.e. regular database updates), but would be interested in hearing about experience with providers who offer live/http services. If it ran in PHP that would be great, but so long as it could run in a *nix environment that's fine. I'd prefer a paid service from a reputable provider than an awesome free service that could vanish tomorrow (free services are welcome, just convince me they're not going to vanish).

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  • drscheme c# adapter

    - by alan
    Hi guys i need to integrate drscheme into my c# code for my assignment but i could find any luck on the web. Can anyone help me ? I tried ironscheme but got the following error. The type or namespace name 'Dynamic' does not exist in the namespace 'System' (are you missing an assembly reference?) C:\Documents and Settings\Administrator\My Documents\Visual Studio 2008\Projects\Integration\Integration\Form1.cs 2 14 Integration Have tried googling the error message but could find any related stuff.

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  • Forcing fputcsv to Use Enclosure For *all* Fields

    - by Alan Storm
    When I use fputcsv to write out a line to an open file handle, PHP will add an enclosing character to any column that it believes needs it, but will leave other columns without the enclosures. For example, you might end up with a line like this 11,"Bob ",Jenkins,"200 main st. USA ",etc Short of appending a bogus space to the end of every field, is there any way to force fputcsv to always enclose columns with the enclosure (defaults to a ") character?

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