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Search found 1022 results on 41 pages for 'animate'.

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  • Animating a pulsing UILabel?

    - by fuzzygoat
    I am trying to animate the color the the text on a UILabel to pulse from: [Black] to [White] to [Black] and repeat. - (void)timerFlash:(NSTimer *)timer { [[self navTitle] setTextColor:[[UIColor whiteColor] colorWithAlphaComponent:0.0]]; [UIView animateWithDuration:1 delay:0 options:UIViewAnimationOptionAllowUserInteraction animations:^{[[self navTitle] setTextColor:[[UIColor whiteColor] colorWithAlphaComponent:1.0]];} completion:nil]; } . [self setFadeTimer:[NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(timerFlash:) userInfo:nil repeats:YES]]; Firstly I am not sure of my method, my plan (as you can see above) was to set up a animation block and call it using a repeating NSTimer until canceled. My second problem (as you can see above) is that I am animating from black (alpha 0) to white (alpha 1) but I don't know how to animate back to black again so the animation loops seamlessly Essentially what I want is the text color to pulse on a UILabel until the user presses a button to continue. EDIT_001: I was getting into trouble because you can't animate [UILabel setColor:] you can however animated [UILabel setAlpha:] so I am going to give that a go. EDIT_002: - (void)timerFlash:(NSTimer *)timer { [[self navTitle] setAlpha:0.5]; [UIView animateWithDuration:2 delay:0 options:UIViewAnimationOptionAllowUserInteraction animations:^{[[self navTitle] setAlpha:0.9];} completion:nil]; } This works (BTW: I do want it to stop which is why I hooked it up to a NSTimer so I can cancel that) the only thing is that this animates from midGray to nearWhite and then pops back. Does anyone know how I would animate back from nearWhite to midGray so I get a nice smooth cycle? EDIT_003: (Solution) The code suggested by dave DeLong (see below) does indeed work when modified to use the CALayer opacity style attribute: UILabel *navTitle; @property(nonatomic, retain) UILabel *navTitle; . // ADD ANIMATION CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"opacity"]; [anim setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]]; [anim setFromValue:[NSNumber numberWithFloat:0.5]]; [anim setToValue:[NSNumber numberWithFloat:1.0]]; [anim setAutoreverses:YES]; [anim setDuration:0.5]; [[[self navTitle] layer] addAnimation:anim forKey:@"flash"]; . // REMOVE ANIMATION [[[self navTitle] layer] removeAnimationForKey:@"flash__"];

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  • jQuery multiple selectors into dynamic attribute

    - by Jason Fletcher
    I am trying to attach an event to a separate onhover trigger. But I am having problems using multiple selectors since its dynamic. Need help ::: Upon hovering on the yellow box named 'Rings', this should trigger the animated slide event for the green box above it. http://home.jasonfletcher.info/all/alliteration/index.html $('.boxgrid1').hover(function(){ $(".cover", this).stop().animate({top:'0px'},{queue:false,duration:300}); }, function() { $(".cover", this).stop().animate({top:'247px'},{queue:false,duration:300}); });

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  • jQuery action being called when selector isn't met?

    - by dougoftheabaci
    I've been working on a prototype for a client's web site and I've run into a rather significant snag. You can view the prototype here. As you can see, the way it works is you can scroll a set of slides horizontally and, by clicking one, open a stack containing yet more slides. If you then click again on an image in that stack it opens up a lightbox. Clicking on another stack or the close button will close that stack (and open another, as case may be). That all works great. However you get some weird behavior if you do the following: Click to open any stack. Click to open an image's light box (this works best if you click on the image that's level with the main list). Close the light box and the stack either by clicking the close button or clicking on another stack. Click back to the first stack. Instead of reopening the stack, you get the lightbox. This confuses me as the light box should only ever be called if there is a class on the containing UL and that class is removed when the lightbox is closed. I've checked and double-checked this, it's definitely missing. Here are the respective functions: $("ul.hide a.lightbox").live("click",function(){ $("ul.show").removeClass("show").addClass("hide"); $(this).parent().parent().removeClass("hide").addClass("show"); $("ul.hide").animate({opacity: 0.2}); $("ul.show").animate({opacity: 1}); $("#next").animate({opacity: 0.2}); $("#prev").animate({opacity: 0.2}); return false; }); $("ul.show a.lightbox").live("click",function(){ $(this).fancybox().trigger("click"); return false; }); As you can see, in order for the lightbox to be called the containing UL has to have the class of show. However, if you check it with Firebug it won't. For those who are curious, the added .trigger("click"); is because the lightbox will require a double-click to launch otherwise. Any idea how I can fix this?

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  • Good JavaScript engine for animating via Sprite Sheets (not in canvas)

    - by N. Taylor Mullen
    I've looked around a bit for a great JavaScript Sprite Sheet animator lib/engine but couldn't find any good ones so I thought I'd ask around =). What I'm looking for in the engine is: Animate an image in a non-canvas setting (ex: div via css or img tags) Control frame rate/animation speed Flags to loop or to animate once etc. Are there any engines like this out there? If not I can always make my own but then again, I don't want to re-invent the wheel =].

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  • Plotting and Animating 2D points with 'headings'

    - by mellort
    I will have a set of data (x, y, heading), and I need to animate it in real-time. I am currently using matplotlib to animate (x, y) and it works fine, but I would really like to have some way to indicate heading, ie what direction the object is facing. What would be the best library for this? It seems like PyGame might be able to help me out, but would I have to roll out my own graphing library for it? Thanks

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  • jQuery .hasClass method to omit effect

    - by Jonny Wood
    I've created a simple background effect for some tabs on a page but don't want that effect to fire if the tab has the class 'current'. I presume there is a way to do this using .hasClass Here's what I'm using for the effect: $('ul.htabs a').mouseover(function(){ $(this).stop().animate( {backgroundPosition:"(0 -810px)"}, {duration:150}, {easing: 'easeOutCubic'}) }).mouseout(function(){ $(this).stop().animate( {backgroundPosition:"(0 -806px)"}, {duration:150}, {easing: 'easeInCubic'}) });

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  • jQuery: Remove Div after 2 combined animations done?

    - by Axel
    Hi, i have a jQuery line that execute 2 animations, what i want is to remove the #flasher DIV after sliding it up by my current code. How to add a callback in this bunch of brackets? here is my code: $("#flasher").animate({opacity: 1.0}, 6000).animate({"top": "-=30px"},"slow"); Thanks

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  • Whats wrong with this function

    - by danit
    I cant work out which brackets are in the wrong place and where and now im completely lost: $("#slid").click(function() { $("#div1").animate({ top: "25px",}, 300 },function() { $("#div1").animate({ top: "85px",}, 300 }); }); Can anyone help?

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  • How do I add animation to an iPhone app?

    - by james p
    So I came from a Flash background where I can animate in timeline. I've completed the Beginning iPhone Development book and just realized that I still don't know how to get an animation in. I'm guessing I need to import png sequences? Can anyone point me to an appropriate place to learn more about this topic? I want to make a game and my game objects need to animate. Thanks in advance!!

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  • IE8 doesnt like my jQuery

    - by danit
    Can anyone see any reason why IE8 might not run this jQuery? $("#slid").toggle( function() { $("#Silver").animate({top: "25px"}, 200); }, function() { $("#Silver").animate({top: "89px"}, 200); } ); It runs the first function but ignores the 2nd top: "89px" and ideas? Or a better way the same toggle effect can be achieveD?

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  • prevent navigationbaritem from animating in iphone

    - by pabloruiz55
    I have a navigation bar which i push 2 navigationBarIems without animation (animate:NO). I am animating the transition from views, so i don't want those items to animate atomatically. The problem is that when i touch the button from the bar to go to the previous view in the stack, it DOES get animated. How can i change that behaviour?

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  • jQuery animating scroll top to 0 not working on Windows Phone

    - by cgoddard
    I have written a website which has a function that scrolls the users view to the top of the page. The call in question is: $('html,body').animate({scrollTop:0}, 150, 'swing'); This works fine on all desktop browsers, but on Windows Phone, it only scrolls the user up about 180 pixels, then stops. I have tried replacing the function with: $('html,body').scrollTop(0); It snaps to the top on desktops, but it scrolls to the top on the phone. I believe this need for Internet Explorer Mobile to try to smoothly animate the scrolling, and is causing the issue. If this is the case (or if not, could someone correct me), how can I override this function to get the animation to work? EDIT Although its not ideal, it does seem to work in a limited capacity, I have replaced the scroll code with this: $('html,body').animate({scrollTop:0}, 150, 'swing', function() { $('html,body').scrollTop(0); }); But it would be good to know if there is an option to disable the smooth scrolling in Mobile IE programatically.

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  • Looped jQuery slideshow with smooth cross-fades

    - by artlung
    I'm trying to do a simple rotating image on the home page. Under the hood I'm reading a directory and then populating urls for the images into an array. What I want to do is cross-fade the images. If it was just a matter of showing the next one, it's easy, but since I need to cross-fade, it's a bit harder. I think what I want to do is do the fades by calling animate() on the opacity value of the <img> tag, and in between swapping out the css background-image property of the enclosing <div>. But the results are not that great. I've used tools for more full featured slideshows, but I don't want the overhead of adding a plugin if I can avoid it, and a simple crossfade seems like it should be easier. Here's my JavaScript (I'm using jQuery 1.3.2): var slideshow_images = ["http:\/\/example.com\/wordpress\/wp-content\/themes\/testtheme\/sidebar-home-bg\/bg1.jpg","http:\/\/example.com\/wordpress\/wp-content\/themes\/testtheme\/sidebar-home-bg\/bg2.jpg","http:\/\/example.com\/wordpress\/wp-content\/themes\/testtheme\/sidebar-home-bg\/bg3.jpg"]; var slideshow_index = 0; var delay = 4000; var swapSlides = function() { var slideshow_count = slideshow_images.length; // initialize the background to be the current image $('#home-slideshow').css({ 'background-image': 'url(' + slideshow_images[slideshow_index] + ')', 'background-repeat:': 'no-repeat', 'width': 200, 'overflow': 'hidden' }); slideshow_index = ((slideshow_index + 1) == slideshow_count) ? 0 : slideshow_index + 1; // fade out the img $('#home-slideshow img').animate({opacity: 0}, delay); // now, the background is visible // next change the url on the img $('#home-slideshow img').attr('src', slideshow_images[slideshow_index]); // and fade it up $('#home-slideshow img').animate({opacity: 1.0}, delay); // do it again setTimeout('swapSlides()', 4000); } jQuery(document).ready(function(){ if (swapSlides) { swapSlides(); } }); And here's the markup I'm using: <div id="home-slideshow"><img src="http://example.com/wordpress/wp-content/themes/testtheme/sidebar-home-bg/bg1.jpg" alt="" /></div>

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  • Jquery - custom countdown

    - by matthewsteiner
    So I found this countdown at http://davidwalsh.name/jquery-countdown-plugin, I altered it a little bit: jQuery.fn.countDown = function(settings,to) { settings = jQuery.extend({ duration: 1000, startNumber: $(this).text(), endNumber: 0, callBack: function() { } }, settings); return this.each(function() { //where do we start? if(!to && to != settings.endNumber) { to = settings.startNumber; } //set the countdown to the starting number $(this).text(to); //loopage $(this).animate({ 'fontSize': settings.endFontSize },settings.duration,'',function() { if(to > settings.endNumber + 1) { $(this).text(to - 1).countDown(settings,to - 1); } else { settings.callBack(this); } }); }); }; Then I have this code: $(document).ready(function(){ $('.countdown').countDown({ callBack: function(me){ $(me).text('THIS IS THE TEXT'); } }); }); I don't mind taking everything out of the "animate" loop; I'd prefer that since nothing needs to be animated. (I don't need the font size to change). So everything's working to a point. I have a span with class countdown and whatever is in it when the page is refreshed goes down second by second. However, I need it to be formatted in M:S format. So, my two questions: 1) What can I use instead of animate to take care of the loop yet maintain the callback 2) How (where in the code should I) can I play with the time format? Thanks.

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  • opengl color quadrangle

    - by Tyzak
    hello i try out opengl. i have a programm that creates a black border an white corner (quadrangle). now i want to make the corner of the quadrangle in an different color. i don't know where exactly to write the code, and i don't know much a but color4f, i searcherd on google, but didn't get it. (is there a good description somewhere?) #include <iostream> #include <GL/freeglut.h> void Init() { glColor4f(100,0,0,0); } void RenderScene() //Zeichenfunktion { glLoadIdentity (); glBegin( GL_POLYGON ); glVertex3f( -0.5, -0.5, -0.5 ); glVertex3f( 0.5, -0.5, -0.5 ); glVertex3f( 0.5, 0.5, -0.5 ); glVertex3f( -0.5, 0.5, -0.5 ); glEnd(); glFlush(); } void Reshape(int width,int height) { } void Animate (int value) { std::cout << "value=" << value << std::endl; glutPostRedisplay(); glutTimerFunc(100, Animate, ++value); } int main(int argc, char **argv) { glutInit( &argc, argv ); // GLUT initialisieren glutInitDisplayMode( GLUT_RGB ); // Fenster-Konfiguration glutInitWindowSize( 600, 600 ); glutCreateWindow( "inkrement screen; visual screen" ); // Fenster-Erzeugung glutDisplayFunc( RenderScene ); // Zeichenfunktion bekannt machen glutReshapeFunc( Reshape ); glutTimerFunc( 10, Animate, 0); Init(); glutMainLoop(); return 0; }

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  • jquery animation headache

    - by OneNerd
    Doing some jquery animation. I have certain divs set up with an attribute of ani_seq='x' where x is 1 to 9, and then have a class assigned of 'animate'. I am using the following code, which works fine, and fades in each item in sequence: function my_animate( in_wrapper_id ) { $j("#" + in_wrapper_id + " .animate").hide(); // hide all items to be animated // animate all seq1 items -- $j("#" + in_wrapper_id + " [ani_seq='1']").fadeIn( 1000, function() { $j("#" + in_wrapper_id + " [ani_seq='2']").fadeIn( 1000, function() { $j("#" + in_wrapper_id + " [ani_seq='3']").fadeIn( 1000, function() { $j("#" + in_wrapper_id + " [ani_seq='4']").fadeIn( 1000, function() { $j("#" + in_wrapper_id + " [ani_seq='5']").fadeIn( 1000, function() { $j("#" + in_wrapper_id + " [ani_seq='6']").fadeIn( 1000, function() { $j("#" + in_wrapper_id + " [ani_seq='7']").fadeIn( 1000, function() { $j("#" + in_wrapper_id + " [ani_seq='8']").fadeIn( 1000, function() { $j("#" + in_wrapper_id + " [ani_seq='9']").fadeIn( 1000 ); }); }); }); }); }); }); }); }); } The problem I have is, some items are not just fade-in. Some should slide in from the left or right. So, I can certainly write a custom function to do that. What I do not know how to do is set up the custom function so it works like the fadeIn() function in that it accepts a callback function that will be executed when the animation is done. For example, lets say I i have a function like this (not sure this is the proper format): function custom_animate ( in_time_in_ms, in_callback_function ) { // get class of element, and based on class perform either // a fade-in, or a slide-in from left, or a slide-in from right // then after animation is done, return control back to calling // function so it can resume } I would want to replace all of the fadeIn() calls in the first piece of code with custom_animate(), and then inside that function, determine what kind of animation to perform. Can anyone help? Thanks -

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  • jQuery attribute question

    - by Nick Simone
    I'm trying to select a series of divs one at a time. I'm sure theres a better way to do this, but I gave them all unique rels and I'm using the rels to select them one at a time. I want to move them over the width of the div, then animate it dropping down the screen. What I have is: $(document).ready(function(){ var totalbricks = 7; var index = 2; $(".brick").animate({top:"600px"}); while(index < totalbricks) { var postion = 45*index; $(".brick[rel='+index+']").css('left', postion+'px'); $(".brick[rel='+index+']").animate({top:"600px"}); index++; } }); All the divs are in a container div. Jquery docs say, 'Variables can be used using the following syntax: [name='" +MyVar+ "']' What am I doing wrong? Here is the HTML that is being used by the jQuery <body> <div id="container"> <div id="canvas"> <div class="brick" rel="1"> </div> <div class="brick" rel="2"> </div> <div class="brick" rel="3"> </div> <div class="brick" rel="4"> </div> <div class="brick" rel="5"> </div> <div class="brick" rel="6"> </div> <div class="brick" rel="7"> </div> </div> </div> </body>

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  • too much recursion in javascript with jquery mouseover

    - by Stacia
    I am a JS novice. Using some code I found here to help me with mouseover scale/rotate images but now when I try to apply it to more than one object I'm getting errors saying "too much recursion". Before the function didn't take any arguments, it just was on s_1 and it worked fine. I am tempted to just write different code for each object but that isn't very good programming practice. var over = false; $(function(){ $("#s_1").hover(function(){ over = true; swing_left_anim("#s_1"); }, function(){ over = false; }); $("#np_1").hover(function(){ over = true; swing_left_anim("np_1"); }, function(){ over = false; }); }); function swing_left_anim(obj){ $(obj).animate({ rotate: '0deg' }, { duration: 500 }); if (over) { $(obj).animate({ rotate: '25deg' }, 500, swing_right_anim(obj)); } } function swing_right_anim(obj){ $(obj).animate({ rotate: '-25deg' }, 500, swing_left_anim(obj)); }

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  • How can I differentiate a manual scroll (via mousewheel/scrollbar) from a Javascript/jQuery scroll?

    - by David Murdoch
    UPDATE: Here is a jsbin example demonstrating the problem. Basically, I have the following javascript which scrolls the window to an anchor on the page: // get anchors with href's that start with "#" $("a[href^=#]").live("click", function(){ var target = $($(this).attr("href")); // if the target exists: scroll to it... if(target[0]){ // If the page isn't long enough to scroll to the target's position // we want to scroll as much as we can. This part prevents a sudden // stop when window.scrollTop reaches its maximum. var y = Math.min(target.offset().top, $(document).height() - $(window).height()); // also, don't try to scroll to a negative value... y=Math.max(y,0); // OK, you can scroll now... $("html,body").stop().animate({ "scrollTop": y }, 1000); } return false; }); It works perfectly......until I manually try to scroll the window. When the scrollbar or mousewheel is scrolled I need to stop the current scroll animation...but I'm not sure how to do this. This is probably my starting point... $(window).scroll(e){ if(IsManuallyScrolled(e)){ $("html,body").stop(); } } ...but I'm not sure how to code the IsManuallyScrolled function. I've checked out e (the event object) in Google Chrome's console and AFAIK there is not way to differentiate between a manual scroll and jQuery's animate() scroll. How can I differentiate between a manual scroll and one called via jQuery's $.fn.animate function?

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  • jquery script that used to work is not working with jquery 1.4.2

    - by Zayatzz
    ... and i cant figure out why. The script is following: <script type="text/javascript" src="http://path/to/js/jquery-1.4.2.min.js"></script> <script type="text/javascript"> function openMediaPlayer() { $('#flashMovie').animate({'height':'333px'}); } function closeMediaPlayer() { $('#flashMovie').animate({'height':'80px'}); } jQuery(function($){ $('#videoholder').bind('mouseenter', function(){ openMediaPlayer(); }); $('#videoholder').bind('mouseleave', function(){ closeMediaPlayer(); }); }); </script> <div id="videoholder" style="height:80px;width:412px;"> <object width="412" height="80" type="application/x-shockwave-flash" id="flashMovie" name="flashMovie" style="height: 80px;" data="http://path/to/Player.swf"><param name="menu" value="false"><param name="bgcolor" value="#666666"><param name="allowFullscreen" value="true"><param name="flashvars" value="playlistURL=http://path/to/Player/data/playlist.xml"></object> </div> pure and simple resizing flash object. It worked with older(1.3.2) jquery verision. The animate just does not work. Can anyone tell me what i should change to get it working again? Alan.

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  • jquery script that used to work is not working with jquery 1.4.2

    - by Zayatzz
    ... and i cant figure out why. The script is following: <script type="text/javascript" src="http://path/to/js/jquery-1.4.2.min.js"></script> <script type="text/javascript"> function openMediaPlayer() { $('#flashMovie').animate({'height':'333px'}); } function closeMediaPlayer() { $('#flashMovie').animate({'height':'80px'}); } jQuery(function($){ $('#videoholder').bind('mouseenter', function(){ openMediaPlayer(); }); $('#videoholder').bind('mouseleave', function(){ closeMediaPlayer(); }); }); </script> <div id="videoholder" style="height:80px;width:412px;"> <object width="412" height="80" type="application/x-shockwave-flash" id="flashMovie" name="flashMovie" style="height: 80px;" data="http://path/to/Player.swf"><param name="menu" value="false"><param name="bgcolor" value="#666666"><param name="allowFullscreen" value="true"><param name="flashvars" value="playlistURL=http://path/to/Player/data/playlist.xml"></object> </div> pure and simple resizing flash object. It worked with older(1.3.2) jquery verision. The animate just does not work. Can anyone tell me what i should change to get it working again? Alan.

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  • jquery equivalent for css3 transition ease-in

    - by Sebsemillia
    I want to make a jquery version of this css3 effect so that it also works in ff and ie: a:hover {color: #354250; -webkit-transition:background 500ms ease-in;} a.more:hover, a.more:focus, a.more:active {background-position: 0 -18px;} a.more:link, a.more:visited { background: url(images/moreButton.png) no-repeat 0 0; display: inline-block; height:18px; margin-top:10px; text-indent: -9999px; width:77px; } My tries didn't work, here is what I' ve got so far. $("a.more").hover(function() { $(this).stop().animate({ color: '#354250', backgroundPosition: '0px -18px' }, slow, function() { $(this).stop().animate({ color: '#ad5332', backgroundPosition: '0px 0px'}, 0); }); }, function() { $(this).stop().animate({ color: '#ad5332', backgroundPosition: '0px 0px' }, 0); }); Do you have any idea how to fix this? Thank you very much!

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  • How do I make custom functions chain-able with jQuery's?

    - by sergio
    I need a "callfront" or "precall" (the opposite of "callback" ¿?) to add in MANY places before an animation occurs in an existing plugin, To be used like e.g. $(some_unpredictable_obj).preFunct().animate(… The problem is, as I said they are MANY places, and all of them are different animations, on different objects. I can TELL where all of them occur, but I don't want to add over and over the same code. I actually have to add both a function before and after those animations, but I think I can use the callback for all of them. In a perfect world, I'd like to replace every animate(property, duration) by preFunct().animate(property,duration).postFunct() preFunct and postFunct don't need parameters, since they are always the same action, on the same object. This could be an amazing addition to "jQuery" (an easy way to jQuerize custom functions to be added to the normal chain (without messing with queues) I found this example but it will act on the applied element, and I don't want that because, as I said above, all the original animations to be added to are on different elements. I also found jQuery.timing, but it looks cooler the chain-able function :) Thanks.

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