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  • jQuery - Callback failing if there is no options parameter

    - by user249950
    Hi, I'm attempting to build a simple plugin like this (function($) { $.fn.gpSlideOut = function(options, callback) { // default options - these are used when no others are specified $.fn.gpSlideOut.defaults = { fadeToColour: "#ffffb3", fadeToColourSpeed: 500, slideUpSpeed: 400 }; // build main options before element iteration var o = $.extend({}, $.fn.gpSlideOut.defaults, options); this.each(function() { $(this) .animate({backgroundColor: o.fadeToColour},o.fadeToColourSpeed) .slideUp(o.SlideUpSpeed, function(){ if (typeof callback == 'function') { // make sure the callback is a function callback.call(this); // brings the scope to the callback } }); }); return this; }; // invoke the function we just created passing it the jQuery object })(jQuery); The confusion I'm having is that normally on jQuery plugins you can call something like this: $(this_moveable_item).gpSlideOut(function() { // Do stuff }); Without the options parameter, but it misses the callback if I do it like that so I have to always have var options = {} $(this_moveable_item).gpSlideOut(options, function() { // Do stuff }); Even if I only want to use the defaults. Is there anyway to make sure the callback function is called whether or not the options parameter is there? Cheers.

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  • Flex 3 - Issues with textArea "editable" property

    - by BS_C3
    Hello Community! I'm having issues with the property "editable" of textArea control. I have a component: OrderView.mxml and it's associated data class OrderViewData.as. Orderview.mxml is inside a viewStack to enable navigation from a component to another. In this particular case, OrderView.mxml is called by another component: SearchResult.mxml. I can thus navigate from SearchResult.mxml to OrderView.mxml, and back to SearchResult.mxml... OrderView.mxml has textArea and textInput control, that have to be editable or nonEditable depending on the property var isEditable:Boolean from OrderViewData.as. When the application is launched, isEditable = true. So, all textInput and textArea controls are editable the first time the user gets to OrderView.mxml. When the user clicks on the button order from OrderView.mxml, isEditable = false. When the user goes back to SearchResult.mxml, isEditable = true (again) -- Until here, everything works fine. The thing is: when the user goes back to OrderView.mxml for the second time (and beyond), even if the property isEditable = true, textArea controls are still non editable... But the textInput controls are editable! Here is some code for your comprehension: OrderView.mxml <mx:Canvas xmlns:mx="http://www.adobe.com/2006/mxml" backgroundColor="#F3EDEC"> <mx:TextArea id="contentTA" text="{OrderViewData.instance.contentTA}" enabled="{OrderViewData.instance.isEnabled}" width="100%" height="51" maxChars="18" styleName="ORTextInput" focusIn="if(OrderViewData.instance.isEditable) contentTA.setSelection(0, contentTA.length)"/> <mx:TextInput id="contentTI" text="{OrderViewData.instance.contentTI}" width="40" height="18" maxChars="4" styleName="ORTextInput" change="contentTI_change()" focusIn="if(OrderViewData.instance.isEditable) contentTI.setSelection(0, contentTI.length)" editable="{OrderViewData.instance.isEditable}"/> </mx:Canvas> Am I missing something? Thanks for any help you can provide. Regards. BS_C3

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  • is this uibutton autoreleased ?

    - by dubbeat
    HI This is just a question to check my sanity really. I'm hunting memory leaks that show up in instruments but not the static analyzer. In one spot the analyzer is pointing to this block of code UIButton *randomButton = [UIButton buttonWithType:UIButtonTypeRoundedRect ]; randomButton.frame = CGRectMake(205, 145, 90, 22); // size and position of button [randomButton setTitle:@"Random" forState:UIControlStateNormal]; randomButton.backgroundColor = [UIColor clearColor]; randomButton.adjustsImageWhenHighlighted = YES; [randomButton addTarget:self action:@selector(getrandom:) forControlEvents:UIControlEventTouchUpInside]; [self.view addSubview:randomButton]; For some reason I thought the above code would auto release the button because I'm not calling init or alloc? If I add [randombutton release] at the bottom of the code my button fails to show. Could somebody describe to me the correct way to release a button from memory that is created in the above way? Or would I be better off making the button a class variable and sticking the release in the dealloc method?

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  • UICollectionViewCell imageView

    - by Flink
    Code works fine until I changed UIViewController with tableView to UICollectionViewController. Now all cells shows same image, sometimes it flipping to nil. However textLabels are OK. - (UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"TourGridCell"; TourGridCell *cell = (TourGridCell *)[collectionView dequeueReusableCellWithReuseIdentifier:CellIdentifier forIndexPath:indexPath]; Guide *guideRecord = [self.fetchedResultsController objectAtIndexPath:indexPath]; cell.titleLabel.text = [guideRecord.name uppercaseString]; cell.titleLabel.backgroundColor = [UIColor clearColor]; if ([guideRecord.sights count] > 0) { if ([[guideRecord.sights objectAtIndex:0]valueForKey:@"thumbnail"]) { cell.imageView.image = [UIImage drawImage:[[guideRecord.sights objectAtIndex:0]valueForKey:@"thumbnail"] inImage:[UIImage imageNamed:@"MultiplePhotos"] inRect:CGRectMake(11, 11, 63, 63)]; }else { cell.imageView.image = [UIImage imageNamed:@"placeholder2"]; } NSMutableString *sightsSummary = [NSMutableString stringWithCapacity:[guideRecord.sights count]]; for (Sight *sight in guideRecord.sights) { if ([sight.name length]) { if ([sightsSummary length]) { [sightsSummary appendString:@", "]; } [sightsSummary appendString:sight.name]; } } if ([sightsSummary length]) { [sightsSummary appendString:@"."]; } cell.sightsTextLabel.text = sightsSummary; cell.detailTextLabel.text = [NSString stringWithFormat:NSLocalizedString(@"%i", nil) , [guideRecord.sights count]]; cell.detailTextLabel.hidden = NO; // cell.textLabel.alpha = 0.7; NSPredicate *enabledSightPredicate = [NSPredicate predicateWithFormat:@"notify == YES"]; NSArray *sightsEnabled = [[[guideRecord.sights array] filteredArrayUsingPredicate:enabledSightPredicate]mutableCopy]; NSPredicate *visitedSightPredicate = [NSPredicate predicateWithFormat:@"visited == YES"]; NSArray *sightsVisited = [[[guideRecord.sights array] filteredArrayUsingPredicate:visitedSightPredicate]mutableCopy]; if ([sightsEnabled count] > 0) { NSLog(@"green_badge"); cell.notifyIV.image = [UIImage imageNamed:@"green_badge"]; } else if (sightsVisited.count == 0) { NSLog(@"new_badge"); cell.notifyIV.image = [UIImage imageNamed:@"new_badge"]; } else { cell.notifyIV.image = nil; } } else { cell.notifyIV.hidden = YES; // cell.textLabel.textColor = RGB(0, 50, 140); cell.detailTextLabel.hidden = YES; cell.sightsTextLabel.text = nil; } return cell; }

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  • How to add View Controller with Tab Bar interfaced View Controller

    - by TechFusion
    I have created Window based Tab Bar controller app, One Tab Bar of viewController has been interfaced with WebVIew ..I am looking to create another view once touch event happened in that WebView.. //TabBarViewController.m - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { TabMainView *mainView = [[TabMainView alloc] init]; mainView.hidesBottomBarWhenPushed = YES; [self.navigationController pushViewController: mainView animated:YES]; [mainView release]; } I have created MainView, which is UIViewController Subclass. //TabMainView.m - (void)loadView { CGRect frame = CGRectMake(0.0, 0.0, 480, 320); WebView = [[[UIWebView alloc] initWithFrame:frame] autorelease]; WebView.backgroundColor = [UIColor whiteColor]; WebView.scalesPageToFit = YES; WebView.autoresizingMask = (UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleTopMargin); WebView.autoresizesSubviews = YES; WebView.exclusiveTouch = YES; //self.WebView.UserInteractionEnabled = NO; WebView.clearsContextBeforeDrawing = YES; self.view = WebView; [WebView release]; } - (void)viewWillAppear:(BOOL)animated { [self.WebView loadRequest:[NSURLRequest requestWithURL:[NSURL URLWithString:@"http://www.apple.com"]]]; } Here when touch event happened then it is not passing control to TabMainView.m 's Viewload function although I am pushing it's view? TabBarView is also UIViewController subclass not a UINavigationController.

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  • Access custom label property at didSelectRowAtIndexPath.

    - by Mr. McPepperNuts
    I have a UILabel for each cell at cellForRowAtIndexPath. UILabel *cellLabel = [[UILabel alloc] initWithFrame:frame]; cellLabel.text = myString; I want to access that string "myString" at didSelectRowAtIndexPath using indexpath. NSString *anotherString = cell.textLabel.text; returns null. Now if at cellForRowAtIndexPath, I did something like cell.textLabel.text = theString; then the didSelectRowAtIndexPath returns the appropriate cell. My question is, how can I access the text in the UILabel I apply to the cell, at didSelectRowAtIndexPath? Also, logging the cell in didSelectRowAtIndexPath returns cell: <UITableViewCell: 0x5dcb9d0; frame = (0 44; 320 44); autoresize = W; layer = <CALayer: 0x5dbe670>> Edit: NSString *myString = [[results objectAtIndex:indexPath.row] valueForKey:@"name"]; //cell.textLabel.text = myString; CGFloat width = [UIScreen mainScreen].bounds.size.width - 50; CGFloat height = 20; CGRect frame = CGRectMake(10.0f, 10.0f, width, height); UILabel *cellLabel = [[UILabel alloc] initWithFrame:frame]; cellLabel.text = myString; cellLabel.textColor = [UIColor blackColor]; cellLabel.backgroundColor = [UIColor whiteColor]; cellLabel.textAlignment = UITextAlignmentLeft; cellLabel.font = [UIFont systemFontOfSize:14.0f]; [cell.contentView addSubview:cellLabel]; [cellLabel release]; return cell;

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  • jQueryUI: Sortable <thead> messes up ie ANY IE when css display property is set to RELATIVE

    - by Zlatev
    As the title describes most of the problem. Here is the example code that works as expected in Firefox. Could someone provide a workaround or fix? In action JavaScript $(function() { $('table thead').sortable({ items: 'th', containment: 'document', helper: 'clone', cursor: 'move', placeholder: 'placeHold', start: function(e, ui) { $overlay=$('<div>').css({ position: 'fixed', left: 0, top: 0, backgroundColor: 'black', opacity: 0.4, width: '100%', height: '100%', zIndex: 500 }).attr('id','sortOverlay').prependTo(document.body); $(this).parent().css({ position: 'relative', zIndex: 1000}); }, stop: function(e, ui){ $('#sortOverlay').remove(); $(this).parent().css({ position: 'static' }); } }); }); CSS <style type="text/css"> table { background-color: #f3f3f3; } table thead { background-color: #c1c1c1; } .placeHold { background-color: white; } </style> HTML <table> <thead><th>th1</th><th>th2</th><th>th3</th><th>th4</th></thead> <tbody> <tr> <td>content</td><td>content</td><td>content</td><td>content</td> </tr> </tbody> </table>

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  • Drawing line Continous.

    - by japs
    Hi All, How to draw line continuous in uiview? I have used below code and it works fine but after drawing line straght when i draw another line then first one gets clear if i do not clear that then they join each other. Please suggest some solution. (void)drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); //for( Line *eachLine in lineArray ) // [eachLine drawInContext:context]; CGContextSetLineWidth(context, 2.0); CGContextSetStrokeColorWithColor(context, [UIColor redColor].CGColor); CGContextSetFillColorWithColor(context, [UIColor redColor].CGColor); if (firstTouch.x != 0.0 && firstTouch.y != 0.0) { CGRect dotRect = CGRectMake(firstTouch.x - 3, firstTouch.y - 3.0, 5.0, 5.0); CGContextAddEllipseInRect(context, dotRect); CGContextDrawPath(context, kCGPathFillStroke); **CGContextMoveToPoint(context, firstTouch.x, firstTouch.y); for (NSString *onePointString in points) { CGPoint nextPoint = CGPointFromString(onePointString); CGContextAddLineToPoint(context, nextPoint.x, nextPoint.y); }** CGContextStrokePath(context); } else { CGContextSetFillColorWithColor(context, self.backgroundColor.CGColor); CGContextAddRect(context, self.bounds); CGContextFillPath(context); } }

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  • How to set editing is yes for a particular section in iPhone

    - by Madan Mohan
    Hi guys, I have declared UITableView in .h file.I have 5 section in the table view, now I need to set the tableview.editing= yes only for section 4. how can I dispaly the + button beside section 4 and all other sections must in editing = NO. myTableView = [[UITableView alloc]initWithFrame:CGRectMake(0,0,320,415) style:UITableViewStyleGrouped]; myTableView.delegate = self; myTableView.dataSource=self; [myTableView setSectionFooterHeight:0]; [myTableView setSectionHeaderHeight:15]; [myTableView setSeparatorColor:[UIColor lightGrayColor]]; myTableView.backgroundColor = [UIColor colorWithRed:0.85546875 green:0.8828125 blue:0.92578125 alpha:1]; [myView addSubview: myTableView]; I tried like this it is not working. - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { if(section==0) { myTableView.editing = NO; myTableView.allowsSelectionDuringEditing = NO; return 3; } else if(section ==1) { myTableView.editing = NO; myTableView.allowsSelectionDuringEditing = NO; return 2; } else if(section==4) { myTableView.editing = YES; myTableView.allowsSelectionDuringEditing = YES; if(isEdit == YES) { if([editObject.contactList count]0) { return [editObject.contactList count]+1; } else { return 1; } } else if(isEdit == NO) { if([addContactList count]0) { return [addContactList count]+1; } else { return 1; } } } else if(section==2) { myTableView.editing = NO; myTableView.allowsSelectionDuringEditing = NO; return 1; } else if(section==3) { myTableView.editing = NO; myTableView.allowsSelectionDuringEditing = NO; return 1; } return 0; } I am getting + button to the 4th section but all other section are moved to the right side. please help me Thank You, Madan Avulagadda.

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  • Flex redrawing background when Scrolling, degrafa: How ?.

    - by coulix
    Hi Everyone, I am using a canvas which has a degrafa background, so far so good. However when scrolling apears the background (degrafa grid) does not get redrawn. In the code the bg strokes are linked to the container height. The thing is container.height does not change even when scrolling. How do i get the heigh of the whole area so i can set the new height to my degrafa background ? it looks like this. <mx:Canvas id="blackBoard" width="100%" height="100%" x="0" y="0" backgroundColor="#444444" clipContent="true"> <!-- Degrafa Surface --> <degrafa:Surface id="boardSurfaceContainer"> <degrafa:strokes> <degrafa:SolidStroke id="whiteStroke" color="#EEE" weight="1" alpha=".2"/> </degrafa:strokes> <!-- Grid drawing --> <degrafa:GeometryGroup id="grid"> <degrafa:VerticalLineRepeater count="{blackBoard.width / ApplicationFacade.settings.GRID_SIZE}" stroke="{whiteStroke}" x="0" y="0" y1="{blackBoard.height}" offsetX="0" offsetY="0" moveOffsetX="{ApplicationFacade.settings.GRID_SIZE}" moveOffsetY="0"/> <degrafa:HorizontalLineRepeater count="{blackBoard.height / ApplicationFacade.settings.GRID_SIZE}" stroke="{whiteStroke}" x="0" y="0" x1="{blackBoard.width}" offsetX="0" offsetY="0" moveOffsetX="0" moveOffsetY="{ApplicationFacade.settings.GRID_SIZE}"/> </degrafa:GeometryGroup> </degrafa:Surface>

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  • HighCharts : Can I customize the colors of individual series?

    - by user1091114
    I am using HighCharts for a line graph and i am attemping to change the line color for each series. I did find this example here but the data is hard coded. My data is pulled from an Sql database and passed to the HTML page using some VB code. var chart; $(document).ready(function () { chart = new Highcharts.Chart({ chart: { renderTo: 'container', defaultSeriesType: 'column' }, title: { text: 'Chart Title' }, subtitle: { text: 'Chart subtitle' }, xAxis: { categories: [<%= GraphDate %>] , labels: { rotation: -45, align: 'right', style: { } } }, yAxis: { min: 160, title: { text: 'Temp' } }, legend: { layout: 'vertical', backgroundColor: '#FFFFFF', align: 'left', verticalAlign: 'top', x: 400, y: 0, floating: true, shadow: true }, tooltip: { formatter: function () { return '' + this.x + ': ' + this.y + ' ºC'; } }, plotOptions: { column: { pointPadding: 0.2, borderWidth: 0 } }, series: [<%= GraphSeries %>], }); I tried to style it using the other post however it failed to generate a chart. The main problem is though, the line graph has two series, so the below method would set the color for both series i assume? So, would i maybe need to format the series in my vb code somehow? series: [{ color: 'yellow', data: [ [<%= GraphSeries %>] ]},

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  • I need a true mouseOver...

    - by invertedSpear
    Ok, so mouseOver and RollOver, and their respective outs work great as long as your mouse is actually over the item, or one of it's children. My problem is that I may have another UI component "between" my mouse and the item I want to process the mouse/rollover(maybe a button that is on top of a canvas, but is not a child of the canvas). The mouse is still over the component, there's just something else that it's over at the same time. Any tips or help how to deal with this? Let me know if I'm not being clear enough. Here is a simplified code example detailing my question copy/paste that into your flex/flash builder and you'll see what I mean: <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" width="500" height="226" creationComplete="ccInit()"> <mx:Script> <![CDATA[ private function ccInit():void{ myCanv.addEventListener(MouseEvent.ROLL_OVER,handleRollOver); } private function handleRollOver(evt:MouseEvent):void{ myCanv.setStyle("backgroundAlpha",1); myCanv.addEventListener(MouseEvent.ROLL_OUT,handleRollOut); } private function handleRollOut(evt:MouseEvent):void{ myCanv.setStyle("backgroundAlpha",0); myCanv.removeEventListener(MouseEvent.ROLL_OUT,handleRollOut); } ]]> </mx:Script> <mx:Canvas id="myCanv" x="10" y="10" width="480" height="200" borderStyle="solid" borderColor="#000000" backgroundColor="#FFFFFF" backgroundAlpha="0"> </mx:Canvas> <mx:Button x="90" y="50" label="Button" width="327" height="100"/> </mx:Application>

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  • commitAnimations is not resizing my UIImageView subview

    - by AaronG
    I have created a UIView as a subview and to that subview I have added a UIImageView as a subview. UIView *viewCreated; UIButton *buttonCreated; UIImageView *imageViewCreated; CGRect myFrame = CGRectMake(0, 0, 1024, 1024); viewCreated = [[UIView alloc] initWithFrame:myFrame]; [viewCreated setTag:intTag]; viewCreated.backgroundColor = [UIColor redColor]; [self.view addSubview:viewCreated]; [self randomize]; UIImage *d1Image = [UIImage imageNamed:[NSString stringWithFormat:@"image%d.png", randomNumber]]; imageViewCreated = [[UIImageView alloc] initWithFrame:CGRectMake(0.0f,0.0f,1024.0f, 1024.0f)]; [imageViewCreated setImage:[UIImage imageNamed:[NSString stringWithFormat:@"image%d.png", randomNumber]]]; [viewCreated addSubview:imageViewCreated]; //[imageViewCreated release]; return [viewCreated autorelease]; But when this code executes only the first subview is animated and resized. The UiimageView moves 200 pixels to the left but does not get resized. NSLog(@"sender tag %i",[sender tag]); UIView *currentView = [self.view viewWithTag:[sender tag]]; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:1.5]; currentView.frame = CGRectMake(-200, 0,40, 102); [UIView commitAnimations]; I am pretty sure am I not creating the subviews correctly programmatically, because when I do it in Interface Builder it works as expected. Do I have to do something specific to actually attach the behavior of the second subview to the first subview?

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  • Am I using Settings in .NET correctly?

    - by Sergio Tapia
    Here's what I'm doing. I have three properties: MomsBackground, DadsBackground and ChosenBackground. When Momsbackground is selected in the program, I set the ChosenBackground string according to what item the user has clicked (either "Mom" or "Dad"). Then on Form_Load() I use a switch case for the ChosenBackground string and according to that select This.BackgroundColor to MomsBackground or DadsBackground. Code below: Am I using this as it was intended? Sorry, codes there now. using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace WindowsFormsApplication1 { public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void momToolStripMenuItem_Click(object sender, EventArgs e) { this.BackColor = Properties.Settings.Default.MomFormColor; Properties.Settings.Default.SelectedTheme = "Mom"; Properties.Settings.Default.Save(); } private void dadToolStripMenuItem_Click(object sender, EventArgs e) { this.BackColor = Properties.Settings.Default.DadFormColor; Properties.Settings.Default.SelectedTheme = "Dad"; Properties.Settings.Default.Save(); } private void Form1_Load(object sender, EventArgs e) { switch (Properties.Settings.Default.SelectedTheme) { case "Mom": this.BackColor = Properties.Settings.Default.MomFormColor; break; case "Dad": this.BackColor = Properties.Settings.Default.DadFormColor; break; default: break; } } } }

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  • Optimization headers for UITableView?

    - by Pask
    I have an optimization problem for the headers of a table with plain style. If I use the standard view for the table (the classic gray with titles set by titleForHeaderInSection:) everything is ok and the scrolling is smooth and immediate. When, instead, use this code to set my personal view: - (UIView *)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section { return [self headerPerTitolo:[titoliSezioni objectAtIndex:section]]; } - (UIImageView *)headerPerTitolo:(NSString *)titolo { UIImageView *headerView = [[[UIImageView alloc] initWithFrame:CGRectMake(10.0, 0.0, 320.0, 44.0)] autorelease]; headerView.image = [UIImage imageNamed:kNomeImmagineHeader]; headerView.alpha = kAlphaSezioniTablePlain; UILabel * headerLabel = [[[UILabel alloc] initWithFrame:CGRectZero] autorelease]; headerLabel.backgroundColor = [UIColor clearColor]; headerLabel.opaque = NO; headerLabel.textColor = [UIColor whiteColor]; headerLabel.font = [UIFont boldSystemFontOfSize:16]; headerLabel.frame = CGRectMake(10.0,-11.0, 320.0, 44.0); headerLabel.textAlignment = UITextAlignmentLeft; headerLabel.text = titolo; [headerView addSubview:headerLabel]; return headerView; } scrolling is jerky and not immediate (sliding the finger on the screen does not match an immediate shift of the table). I do not know what caused this problem, maybe the fact that every time the method viewForHeaderInSection: is called, the code runs to create a new UIImageView. I tried many ways to solve the problem, such as creating an array of all the necessary view: apart from more time spent loading at startup, there is a continuing problem of low reactivity of the table. 've Attempted by reducing the size of UIImageView positioned from about 66 KB to 4 KB: not only has a deterioration in quality of colors (which distorts a bit 'original graphics), but ... the problem persists! Perhaps you have suggestions about it, or know me obscure techniques that enable me to optimize this aspect of my application ... I apologize for my English, I used Google for translation.

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  • highlight the text of the DOM range element,

    - by ganapati hegde
    I select some text on the html page(opened in firefox) using mouse,and using javascript functions, i create/get the rangeobject corresponding to the selected text. userSelection =window.getSelection(); var rangeObject = getRangeObject(userSelection); Now i want to highlight all the text which comes under the rangeobject.I am doing it like this, var span = document.createElement("span"); rangeObject.surroundContents(span); span.style.backgroundColor = "yellow"; Well,this works fine, only when the rangeobject(startpoint and endpoint) lies in the same textnode,then it highlights the corresponding text.Ex <p>In this case,the text selected will be highlighted properly, because the selected text lies under a single textnode</p> But if the rangeobject covers more than one textnode, then it is not working properlay, It highlights only the texts which lie in the first textnode,Ex <p><h3>In this case</h3>, only the text inside the header(h3) will be highlighted, not any text outside the header</p> Any idea how can i make, all the texts which comes under rangeobject,highlighted,independent of whether range lies in a single node or multiple node? Thanks....

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  • Changing an image's ALT value with jQuery

    - by NightMICU
    Hi all, I have a modal form that changes the caption of a photo (paragraph under the image) and I am also trying to change the image's ALT attribute but cannot seem to. Here is the jQuery I am trying to make work $(".edit").click(function() { var parent = $(this).parents('.item'); var caption = $(parent).find('.labelCaption').html(); $("#photoCaption").val(caption); $("#editCaptionDialog").dialog({ width: 450, bgiframe: true, resizable: false, modal: true, title: 'Edit Caption', overlay: { backgroundColor: '#000', opacity: 0.5 }, buttons: { 'Edit': function() { var newCaption = $("#photoCaption").val(); $(parent).find(".labelCaption").html(newCaption); $(parent).find('img').attr('alt', newCaption); } } }); return false; }); And the HTML <li class="item ui-corner-all" id="photo<? echo $images['id'];?>"> <div> <a href="http://tapp-essexvfd.org/gallery/photos/<?php echo $images['filename'];?>.jpg" class="lightbox" title="<?php echo $images['caption'];?>"> <img src="http://tapp-essexvfd.org/gallery/photos/thumbs/<?php echo $images['filename'];?>.jpg" alt="<?php echo $images['caption'];?>" class="photo ui-corner-all"/></a><br/> <p><span class="labelCaption"><?php echo $images['caption'];?> </span></p> <p><a href="edit_photo.php?filename=<?php echo $images['filename'];?>" class="button2 edit ui-state-default ui-corner-all">Edit</a></p> </div> </li> The caption is changing like it should. Thanks

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  • Why is my UIWebView not scrollable?

    - by Thomas
    In my most frustrating roadblock to date, I've come across a UIWebView that will NOT scroll! I call it via this IBAction: -(IBAction)session2ButtonPressed:(id)sender { Session2ViewController *session2View = [[Session2ViewController alloc]initWithNibName:@"Session2ViewController" bundle:nil]; self.addictionViewController = session2View; [self.view insertSubview:addictionViewController.view atIndex:[self.view.subviews count]]; [session2View release]; } In the viewDidLoad of Session2ViewController.m, I have - (void)viewDidLoad { [super viewDidLoad]; // TRP - Grab data from plist // TRP - Build file path to the plist NSString *filePath = [[NSBundle mainBundle] pathForResource:@"Addiction" ofType:@"plist"]; // TRP - Create NSDictionary with contents of the plist NSDictionary *addictionDict = [NSDictionary dictionaryWithContentsOfFile:filePath]; // TRP - Create an array with contents of the dictionary NSArray *addictionData = [addictionDict objectForKey:@"Addiction1"]; NSLog(@"addictionData (array): %@", addictionData); // TRP - Create a string with the contents of the array NSString *addictionText = [NSString stringWithFormat:@"<DIV style='font-family:%@;font-size:%d;'>%@</DIV>", @"Helvetica", 18, [addictionData objectAtIndex:1]]; addictionInfo.backgroundColor = [UIColor clearColor]; // TRP - Load the string created and stored into addictionText and display in the UIWebView [addictionInfo loadHTMLString:addictionText baseURL:nil]; // TODO: MAKE THIS WEBVIEW SCROLL!!!!!! } In the nib, I connected my web view to the delegate and to the outlet. When I run my main project, the plist with my HTML code shows up, but does not scroll. I copied and pasted this code into a new project, wired the nib the exact same way, and badda-boom badda-bing. . . it works. I even tried to create a new nib from scratch in this project, and the exact same code would not work. Whiskey Tango Foxtrot Any ideas?? Thanks! Thomas

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  • IPhone Objectvie C

    - by Sea
    I am trying to determine if a UILabel was touched and if so do something. Give .. . . . UILabel * site = [[UILabel alloc] initWithFrame:CGRectMake(0, 185, 320, 30)]; site.text = [retriever.plistDict valueForKey:@"url"]; site.textAlignment =UITextAlignmentCenter; site.backgroundColor = [UIColor clearColor]; site.textColor = [UIColor whiteColor]; site.userInteractionEnabled = YES; [theBgView addSubview:site]; [site release]; . . . Then I write the callback. - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{ retriever = [PListRetriever sharedInstance]; CGPoint pt = [[touches anyObject] locationInView: self]; NSURL *target = [[NSURL alloc] initWithString:[retriever.plistDict valueForKey:@"url"]]; [[UIApplication sharedApplication] openURL:target]; } The problem is right now, no matter where I touch in the View the Url is being opened. How do I determine if only just my label was touched?

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  • MXML composite container initialization error

    - by mkorpela
    I'm getting an odd error from my composite canvas component: An ActionScript error has occurred: Error: null at mx.core::Container/initialize()[C:\autobuild\galaga\frameworks\projects\framework\src\mx\core\Container.as:2560] at -REMOVED THIS FOR STACK OVERFLOW-.view::EditableCanvas/initialize()[.../view/EditableCanvas .... It seems to be related to the fact that my composite component has a child and I'm trying to add one in the place I'm using the component. So how can I do this correctly? Component code looks like this (EditableCanvas.mxml): <?xml version="1.0" encoding="utf-8"?> <mx:Canvas xmlns:mx="http://www.adobe.com/2006/mxml"> <mx:Script> <mx:Image id="editTextImage" source="@Embed('/../assets/icons/small/edit.png')"/> </mx:Canvas> The code that is using the code looks like this: <view:EditableCanvas width="290" height="120" backgroundColor="#FFFFFF" horizontalScrollPolicy="off" borderStyle="solid" cornerRadius="3"> <mx:Text id="textContentBox" width="270" fontFamily="nautics" fontSize="12" text="{_text}"/> </view:EditableCanvas>

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  • Playing video and audio in iPhone not working...

    - by Scott
    So we have buttons linked up to display images/videos/audio on click depending on a check we do earlier. That part works fine. It knows which one to play, however, when we click the buttons for video and audio, nothing happens. The image one works fine. The video and audio are being taken for a URL online, they are not local, but everywhere said this was still possible. Here is a little snippet of the code where we play the two files: if ( [fName hasSuffix:@".png"]) { NSLog(@"PICTURE"); NSURL *url = [NSURL URLWithString: fName]; UIImage *image = [UIImage imageWithData: [NSData dataWithContentsOfURL:url]]; self.view = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; // self.view.backgroundColor = [[UIColor alloc] initWithPatternImage:[UIImage imageNamed:@"MainBG.jpg"]]; [self.view addSubview:[[UIImageView alloc] initWithImage:image]]; } if ( [fName hasSuffix:@".mp4"]) { NSLog(@"VIDEO"); //NSString *path = [[NSBundle mainBundle] pathForResource:fName ofType:@"mp4"]; //NSLog(path); NSURL *url = [NSURL fileURLWithPath:fName]; MPMoviePlayerController *player = [[MPMoviePlayerController alloc] initWithContentURL:url]; [player play]; } if ( [fName hasSuffix:@".mp3"]) { NSLog(@"AUDIO"); NSURL *url = [NSURL fileURLWithPath:fName]; NSData *soundData = [NSData dataWithContentsOfURL:url]; AVAudioPlayer *avPlayer = [[AVAudioPlayer alloc] initWithData:soundData error: nil]; [avPlayer play]; } See anything wrong? By the way it compiles and runs, but nothing happens when we hit the button that executes that code.

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  • UISlider won't display

    - by user290295
    I have been having a lot of difficulty adding custom track images to a UISlider. Whenever I do this, whether to a nib created UISlider or a hand programmed UISlider the slider refuses to display. Also, I even commented the track image code out below and the UISlider still refuses to display. There are other nib created sliders in the controlView that display and function fine. if (![self loadView:keyboardControlView intoSuperview:controlView withNib:@"KeyboardControl"]) { NSLog(@"Could not load controlView from nib into synthControlView"); } // nibSlider is an outlet to a UISlider in the above loaded nib file CGRect sliderFrame = nibSlider.frame; float sliderMinimum = nibSlider.minimumValue; float sliderMaximum = nibSlider.maximumValue; float sliderValue = nibSlider.value; // remove from superview, implicitly releasing UISlider [nibSlider removeFromSuperview]; // reuse pointer to allocate new UISlider using rect obtained from nib nibSlider = [[UISlider alloc] initWithFrame:sliderFrame]; nibSlider.backgroundColor = [UIColor clearColor]; nibSlider.minimumValue = sliderMinimum; nibSlider.maximumValue = sliderMaximum; nibSlider.continuous = YES; nibSlider.value = sliderValue; //[nibSlider setMinimumTrackImage:[[UIImage imageNamed:@"violetslider.png"] //stretchableImageWithLeftCapWidth:5.0 topCapHeight:0.0] forState:UIControlStateNormal]; // //[nibSlider setMaximumTrackImage:[[UIImage imageNamed:@"violetslider.png"] // stretchableImageWithLeftCapWidth:5.0 topCapHeight:0.0] forState:UIControlStateNormal]; [nibSlider addTarget:delegate action:@selector(sliderUpdate:) forControlEvents:UIControlEventValueChanged]; [controlView addSubview:nibSlider]; // do not release here as slider will need to remain cached. push onto a release stack. [nibSlider setNeedsDisplay];

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  • Can't draw UImage in UIView::drawRect

    - by Joel
    I know this seems like a simple task, which is why I don't understand why I can't get the image to render. When I set up my UIView, I do the following: myUiView.backgroundColor = [UIColor clearColor]; myUiView.opaque = NO; I create and retain the UIImage in the init function of my UIView: image = [[UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"test" ofType:@"png"]] retain]; then my drawRect looks like this: - (void) drawRect:(CGRect) rect { [image drawInRect:self.bounds]; } Ultimately I'll be manipulating that UIImage via bitmap context, and then in drawRect create a CGImage out of the context, and render that, but for now I'm just trying to get it rendering a known image. I've been digging through this site, as well as the documentation. I've gone down the CG path and tried drawing it with CGContextDrawImage by following the numerous examples other people have posted, but that didn't work either. So I've come back to what seems to be the most straightforward way to draw an image, but it isn't working. Any help would be greatly appreciated. Thanks in advance.

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  • How to make NSView not clip its bounding area?

    - by Jeremy L
    I created an empty Cocoa app on Xcode for OS X, and added: - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { self.view = [[NSView alloc] initWithFrame:NSMakeRect(100, 100, 200, 200)]; self.view.wantsLayer = YES; self.view.layer = [CALayer layer]; self.view.layer.backgroundColor = [[NSColor yellowColor] CGColor]; self.view.layer.anchorPoint = CGPointMake(0.5, 0.5); self.view.layer.transform = CATransform3DMakeRotation(30 * M_PI / 180, 1, 1, 1); [self.window.contentView addSubview:self.view]; } But the rotated layer's background is clipped by the view's bounding area: I thought since some version of OS X and iOS, the view won't clip the content of its subviews and will show everything inside and outside? On iOS, I do see that behavior, but I wonder why it shows up like that and how to make everything show? (I am already using the most current Xcode 4.4.1 on Mountain Lion). (note: if you try the code above, you will need to link to Quartz Core, and possibly import the quartz core header, although I wonder why I didn't import the header and it still compiles perfectly)

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  • Cocoa Touch: Creating and Adding Custom View

    - by Jason
    I create a custom view in cocoa touch that is superclassed by UIView and in my main controller I initialize it and then add it as a subview to the main view, but when I add it to the main view it calls my initializer method again and causes an infinite loop. Am I going about creating my custom view wrong? Here is the mainView (void)loadView { UIImage *tempImage = [UIImage imageNamed: @"image1.jpg"]; CustomImageContainer *testImage = [[CustomImageContainer alloc] initWithImage: tempImage andLabel: @"test image" onTop: true atX: 10 atY: 10]; [self.view addSubview: testImage]; } and the CustomImageContainer -(CustomImageContainer *) initWithImage: (UIImage *)imageToAdd andLabel: (NSString *)text onTop: (BOOL) top atX: (int) x_cord atY: (int) y_cord{ UIImageView *imageview_to_add = [[UIImageView alloc] initWithImage: imageToAdd]; imageview_to_add.frame = CGRectMake(0, 0, imageToAdd.size.width, imageToAdd.size.height); UILabel *label_to_add = [[UILabel alloc] init]; label_to_add.text = text; label_to_add.alpha = 50; label_to_add.backgroundColor = [UIColor blackColor]; label_to_add.textColor = [UIColor whiteColor]; [self addSubview: imageview_to_add]; self.frame = CGRectMake(x_cord, y_cord, imageToAdd.size.width, imageToAdd.size.height); if (top) { label_to_add.frame = CGRectMake(0, 0, imageview_to_add.frame.size.width, imageview_to_add.frame.size.height); //[self addSubview: label_to_add]; } else { label_to_add.frame = CGRectMake(0,.2 * imageview_to_add.frame.size.height, imageview_to_add.frame.size.width, imageview_to_add.frame.size.height); } [self addSubview: label_to_add]; [super init]; return self; }

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