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Search found 7943 results on 318 pages for 'color blending'.

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  • XNA C# How to draw fonts in different color

    - by XNA newbie
    I'm doing a simple chat system with XNA C#. It is a chatbox that contains 5 lines of chat typed by the users. Something like a MMORPG chatting system. [User1name] says: Hi [User2name] says: Hello [User1name] says: What are you doing? [User2name] says: I'm fine [System] The time is now 1:03AM. When the user pressed 'ENTER', the text he entered will be added inside an ArrayList chatList.Add(s); For displaying the text he entered, I used for (int i = 0; i < chatList.Count(); i++) { spriteBatch.DrawString(font, chatList[i], new Vector2(40, arr1[i]), Color.Yellow); } *arr1[i] contains 5 y-axis points to print my 5 line of chats in the chatbox Question1: What if I have another type of message which will be added into ChatList (something like a system message). I need the System Message to be printed out in red color. And if the user keeps on chatting, the chat box will be updated according: (MAX 5 LINES) The newest chat will be shown below, and the oldest one will be deleted if they reached the max 5 lines. [User2name] says: Hello [User1name] says: What are you doing? [User2name] says: I'm fine [System] The time is now 1:03AM. [User1name] says: Ok, great to hear that! I'm having trouble to print each line color according to their msg type. For normal msg, it should be yellow. For system msg, it should be red. Question2: And for the next problem, I need the chat texts to be white color, while the names of the user is yellow (like warcraft3 chat system). How do I do that? I have a hard time thinking of a solution for these to work. Advise needed.

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  • Color sprite tint with opacity in MonoGame/XNA

    - by Piotr Walat
    In MonoGame I am using SpriteBatch to draw sprites. I want to create a semi transparent overlay that would 'tint' the sprite with a given color. SpriteBatch.Draw accepts Color parameter that allows to specify the tint, however the alpha channel seems to make the whole sprite transparent (not the tint only). To address the problem i am overlaying my sprites with another white, semitransparent sprite tinted to a given color. It works as expected, but I am not sure if that is the correct (ie. most optimal) approach. Can you suggest better/faster technique?

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  • Understanding Photography and Color Temperature

    - by Jason Fitzpatrick
    Most digital cameras have the ability to set the “color temperature” based on the condition, but what exactly does that mean? This simple cheat sheet highlights the differences between various lighting situations and what settings you should use. Courtesy of Digital Camera World, the above chart shows where on the scale various color temperatures fall, how the automatic white balance works, and which presets you should use if available. What Is Color Temperature? [via Unpluggd] HTG Explains: Why Linux Doesn’t Need Defragmenting How to Convert News Feeds to Ebooks with Calibre How To Customize Your Wallpaper with Google Image Searches, RSS Feeds, and More

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  • How to make the working environment of a programmer less shiny?

    - by Roflcoptr
    Last year I had a sport accident and since then my left eye is a little bit sensitive. Especially if looking in bright and shiny colors, I get tired very fast and can't literally focus on anything. White is the worst color ever! Unfortunately most application that I use in my work environment (Firefox, Eclipse, Visual Studio, Tetris) have a very bright white background. This really hurts my eye. So is there an easy way to generally use color schemes on the laptop so that everything isn't that bright? Obviously I could everywhere change the default color scheme, but isn't there a simpler solution to do that? Or any recommendations what are good color schemes to be less bright but still clearly readable?

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  • Nicest way to map rgb colors from html to led

    - by back_ache
    I have attached an rgb led to a color picker on a webpage and have hit the obvious problem that though the led is 8-bit like html the color rendition is very different so with the more subtle shades the led values for the color are wildly different to the html values. The brute-force method would be for me to have a lookup-table on the webserver to map the two sets of values but would ideally like to do it more elegantly Before I start listing all my 101 ideas for doing this I wondered if anyone else had come across the issue, the end-game would be to be able to abstract the color-rendition of different leds and make it available as a webservice (html value and device id in, led value out)

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  • LWJGL - OpenGL - Texture shading

    - by Trixmix
    I want to use LWJGL to create a shader that all it does is change the color of the given texture. For example I tell it to draw the letter A using a sprite sheet then I can tell the shader to draw the letter in a certain color. How would you do something like this without needed to create different colored letter sprite sheets? Task for the shader: Simply change all pixels to a certain color in the texture. Input: Color , texture. Output: it draws onto the screen the new colored texture. How do i accomplish such a thing?

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  • Oh Unity Launcher scrambled with color dots after log on or restart

    - by Cominatyalive
    The left hand side Unity launch bar is color scrambled after reboot, or log on. When touching it with the mouse arrow, it comes back to normal. I installed gnome shell color before this started happening. I will uninstall gnome shell color & see if this problem goes away. Any one ever see this happen. I run a Nvidia 550ti ge-force graphic card. I have the latest 295.33 driver from Nvidia installed and it does show activated in my restricted driver window. Oh yeah, before you inform me, I can tell you that yes, I do see the instructions to report bugs to the correct source. But I really don't know if this is a bug or not. Could be something else.

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  • Can't change Firefox menu background color using userChrome.css on Windows 7

    - by soupagain
    I can't change Firefox's menu background color using userChrome.css on Windows 7. menubar, menubutton, menulist, menu, menuitem { color: red !important; background-color: orange !important; } This seems to work as the menubar changes to red and orange. But the background-color on the actual drop down menu stays the same (that Windows 7 menu look), although the text color does change to red. Any ideas??

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  • Blending Background for Polar Distortion in GIMP

    - by Chris S
    I followed a tutorial to perform a polar distortion on a panoramic image. The instructions are geared for Photoshop but seem to mostly apply to GIMP as well. The only thing I couldn't really figure out was how they were able to automatically fill in the area around the circle by "extending" the border of the circle. e.g. In GIMP, performing the polar distortion leaves a black white canvas around the circle, not the attractive blended background shown in the tutorial. Is there an easy way to implement this? The only way I found was to reserve half of the "square" as blank canvas and then manually copy the image's top row of pixels over this empty portion. Then, after the polar distortion, I crop out the extra area. Although this achieves the effect, it seems a bit awkward. How do you stretch selections? Ideally, I just want to select the top row and stretch it vertically until it fills in half of the canvas. Instead I had to manaully copy, paste, translate, etc.

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  • Gimp: Color to alpha

    - by MTilsted
    I have an image where I want all the pixels with a specific color converted to transparent pixels. The operation should not change the color/alpha value of any pixel which don't match the color exactly. How do I do that? At first I thought I could use Colors-"Color to Alpha" but that don't work because it changes the color of all pixels(It adds an alpha value to all pixels). Using Gimp 2.6.11 on Linux

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  • Can't change Firefox menu background color using userChrome.css on Windows 7

    - by soupagain
    I can't change Firefox's menu background color using userChrome.css on Windows 7. menubar, menubutton, menulist, menu, menuitem { color: red !important; background-color: orange !important; } This seems to work as the menubar changes to red and orange. But the background-color on the actual drop down menu stays the same (that Windows 7 menu look), although the text color does change to red. Any ideas??

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  • Alpha blending in Silverlight

    - by Johangsl
    I have noticed that Silverlight uses alpha-blending channel for colors for example #FF000000, being the FF the alpha channel of the color. The problem I am currently facing is that I'm doing some neat UI changes to an app and the colors from Photoshop to silverlight don't look the same. I know im using the correct colors but every colors looks washed out, on Silverlight. Anyone knows how silverlight manages colors?

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  • How to get tilemap transparency color working with TiledLib's Demo implementation?

    - by Adam LaBranche
    So the problem I'm having is that when using Nick Gravelyn's tiledlib pipeline for reading and drawing tmx maps in XNA, the transparency color I set in Tiled's editor will work in the editor, but when I draw it the color that's supposed to become transparent still draws. The closest things to a solution that I've found are - 1) Change my sprite batch's BlendState to NonPremultiplied (found this in a buried Tweet). 2) Get the pixels that are supposed to be transparent at some point then Set them all to transparent. Solution 1 didn't work for me, and solution 2 seems hacky and not a very good way to approach this particular problem, especially since it looks like the custom pipeline processor reads in the transparent color and sets it to the color key for transparency according to the code, just something is going wrong somewhere. At least that's what it looks like the code is doing. TileSetContent.cs if (imageNode.Attributes["trans"] != null) { string color = imageNode.Attributes["trans"].Value; string r = color.Substring(0, 2); string g = color.Substring(2, 2); string b = color.Substring(4, 2); this.ColorKey = new Color((byte)Convert.ToInt32(r, 16), (byte)Convert.ToInt32(g, 16), (byte)Convert.ToInt32(b, 16)); } ... TiledHelpers.cs // build the asset as an external reference OpaqueDataDictionary data = new OpaqueDataDictionary(); data.Add("GenerateMipMaps", false); data.Add("ResizetoPowerOfTwo", false); data.Add("TextureFormat", TextureProcessorOutputFormat.Color); data.Add("ColorKeyEnabled", tileSet.ColorKey.HasValue); data.Add("ColorKeyColor", tileSet.ColorKey.HasValue ? tileSet.ColorKey.Value : Microsoft.Xna.Framework.Color.Magenta); tileSet.Texture = context.BuildAsset<Texture2DContent, Texture2DContent>( new ExternalReference<Texture2DContent>(path), null, data, null, asset); ... I can share more code as well if it helps to understand my problem. Thank you.

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  • Calculating color shades

    - by matejv
    I have the next problem. I have a base color with couple of different shades of that color. Example: Base color: #4085c5 Shade: #005cb1 Now, I have a different color (let's say #d60620), but no shades of it. From the color I would like to calculate shades, that have similar difference as colors mentioned in first paragraph. First I tried calculating difference of RGB elements and applying them to second color, but the result was not like I expected to be. Than I tried with converting color to HSV, reading saturation value and applying the difference to second color, but again the resulting color was still weird. The formula was something like: (HSV(BaseColor)[S] - HSV(Shade)[S]) + HSV(SecondColor)[H] Does anyone know how this problem could be solved? I know I am doing something wrong, but I don't know what. :)

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  • How to change color AND width of non overlay scrollbars in Ubuntu 12.04

    - by Chuqui
    I know many people have complained about the almost invisible and not usable scrollbars in recent versions of Ubuntu, even after removing or disabling the default overlay scrollbars. I wonder how can I easily change their color AND width. I have a 13.3 inches monitor with a 1600*900 resolution and I can barely see them, as you can see in these images: I already changed Firefox, LibreOffice and some other software's scrollbars using GNOME Color Chooser: By the way, I'm using Unity. Thanks!

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  • how to change gnome 3.2.6 panel background color

    - by rajeev
    I am using ubunut 12.10 with gnome-shell 3.6.2 . I want to change the background color of the panel appearing top of the screen. I am currently using following theme as described in Tweak Tool:Current Theme :AdwaitaCursor Theme: AdwaitaGtk+ Theme: Adwaita I have tried using gconf-editor and dconf-editor but none of them are showing the background color option for the panel. Can any one suggest me a solution to above ?

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  • Why can't a blendShader sample anything but the current coordinate of the background image?

    - by Triynko
    In Flash, you can set a DisplayObject's blendShader property to a pixel shader (flash.shaders.Shader class). The mechanism is nice, because Flash automatically provides your Shader with two input images, including the background surface and the foreground display object's bitmap. The problem is that at runtime, the shader doesn't allow you to sample the background anywhere but under the current output coordinate. If you try to sample other coordinates, it just returns the color of the current coordinate instead, ignoring the coordinates you specified. This seems to occur only at runtime, because it works properly in the Pixel Bender toolkit. This limitation makes it impossible to simulate, for example, the Aero Glass effect in Windows Vista/7, because you cannot sample the background properly for blurring. I must mention that it is possible to create the effect in Flash through manual composition techniques, but it's hard to determine when it actually needs updated, because Flash does not provide information about when a particular area of the screen or a particular display object needs re-rendered. For example, you may have a fixed glass surface with objects moving underneath it that don't dispatch events when they move. The only alternative is to re-render the glass bar every frame, which is inefficient, which is why I am trying to do it through a blendShader so Flash determines when it needs rendered automatically. Is there a technical reason for this limitation, or is it an oversight of some sort? Does anyone know of a workaround, or a way I could provide my manual composition implementation with information about when it needs re-rendered? The limitation is mentioned with no explanation in the last note in this page: http://help.adobe.com/en_US/as3/dev/WSB19E965E-CCD2-4174-8077-8E5D0141A4A8.html It says: "Note: When a Pixel Bender shader program is run as a blend in Flash Player or AIR, the sampling and outCoord() functions behave differently than in other contexts.In a blend, a sampling function will always return the current pixel being evaluated by the shader. You cannot, for example, use add an offset to outCoord() in order to sample a neighboring pixel. Likewise, if you use the outCoord() function outside a sampling function, its coordinates always evaluate to 0. You cannot, for example, use the position of a pixel to influence how the blended images are combined."

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  • How to set PyGtk toolbuttons label color?

    - by Voidcode
    I am just beginning learning Quickly and PyGtk, after see this info-video on Ubuntu-develperment. As in the video I am adding a toolbar to my glade-file, then some buttons. To style the toolbar for ubuntu I do: self.toolbar = self.builder.get_object("toolbar") context = self.toolbar.get_style_context() context.add_class(Gtk.STYLE_CLASS_PRIMARY_TOOLBAR) The style works, But the label-text-color for the buttons look like this: How can I changes the text color?

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  • Change color of Date and Weather app in Ubuntu 12.04 & Mate

    - by haunted85
    I have recentely installed Ubuntu 12.04 and as I am a truly Gnome 2 lover I also switched from Unity to Mate. The font color of the Weather/Date applet is barely visible so I was wondering how I can change it. I Already tried to explore all the options shown in the menu when I right-click on the applet, but apparently there's no such feature. So is there anything I could do in order to customize the font color in order to make the text more readable?

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