Search Results

Search found 29477 results on 1180 pages for 'complex script rendering'.

Page 14/1180 | < Previous Page | 10 11 12 13 14 15 16 17 18 19 20 21  | Next Page >

  • Batch file script for attrib

    - by Deven
    I want to create a batch file for run attrib script for pen drive. But problem is pen drive changes. batch file that 1st ask to write drive letter Then run attrib script for that drive. (my pendrive gets virus from class that i want to clear at home by aplying attrib script below everyday attrib -r -a -s -h /s /d

    Read the article

  • OpenGL Fast-Object Instancing Error

    - by HJ Media Studios
    I have some code that loops through a set of objects and renders instances of those objects. The list of objects that needs to be rendered is stored as a std::map, where an object of class MeshResource contains the vertices and indices with the actual data, and an object of classMeshRenderer defines the point in space the mesh is to be rendered at. My rendering code is as follows: glDisable(GL_BLEND); glEnable(GL_CULL_FACE); glDepthMask(GL_TRUE); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnable(GL_DEPTH_TEST); for (std::map<MeshResource*, std::vector<MeshRenderer*> >::iterator it = renderables.begin(); it != renderables.end(); it++) { it->first->setupBeforeRendering(); cout << "<"; for (unsigned long i =0; i < it->second.size(); i++) { //Pass in an identity matrix to the vertex shader- used here only for debugging purposes; the real code correctly inputs any matrix. uniformizeModelMatrix(Matrix4::IDENTITY); /** * StartHere fix rendering problem. * Ruled out: * Vertex buffers correctly. * Index buffers correctly. * Matrices correct? */ it->first->render(); } it->first->cleanupAfterRendering(); } geometryPassShader->disable(); glDepthMask(GL_FALSE); glDisable(GL_CULL_FACE); glDisable(GL_DEPTH_TEST); The function in MeshResource that handles setting up the uniforms is as follows: void MeshResource::setupBeforeRendering() { glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); glEnableVertexAttribArray(2); glEnableVertexAttribArray(3); glEnableVertexAttribArray(4); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, iboID); glBindBuffer(GL_ARRAY_BUFFER, vboID); glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0); // Vertex position glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid*) 12); // Vertex normal glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid*) 24); // UV layer 0 glVertexAttribPointer(3, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid*) 32); // Vertex color glVertexAttribPointer(4, 1, GL_UNSIGNED_SHORT, GL_FALSE, sizeof(Vertex), (const GLvoid*) 44); //Material index } The code that renders the object is this: void MeshResource::render() { glDrawElements(GL_TRIANGLES, geometry->numIndices, GL_UNSIGNED_SHORT, 0); } And the code that cleans up is this: void MeshResource::cleanupAfterRendering() { glDisableVertexAttribArray(0); glDisableVertexAttribArray(1); glDisableVertexAttribArray(2); glDisableVertexAttribArray(3); glDisableVertexAttribArray(4); } The end result of this is that I get a black screen, although the end of my rendering pipeline after the rendering code (essentially just drawing axes and lines on the screen) works properly, so I'm fairly sure it's not an issue with the passing of uniforms. If, however, I change the code slightly so that the rendering code calls the setup immediately before rendering, like so: void MeshResource::render() { setupBeforeRendering(); glDrawElements(GL_TRIANGLES, geometry->numIndices, GL_UNSIGNED_SHORT, 0); } The program works as desired. I don't want to have to do this, though, as my aim is to set up vertex, material, etc. data once per object type and then render each instance updating only the transformation information. The uniformizeModelMatrix works as follows: void RenderManager::uniformizeModelMatrix(Matrix4 matrix) { glBindBuffer(GL_UNIFORM_BUFFER, globalMatrixUBOID); glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(Matrix4), matrix.ptr()); glBindBuffer(GL_UNIFORM_BUFFER, 0); }

    Read the article

  • script calling script as other user

    - by viktor tron
    Using CentOs, I want to run a script as user 'training' as a system service. I use daemontools to monitor the process, which needs a launcher script that is run as root: : #!/bin/bash exec >> /var/log/training_service.log 2>&1 setuidgid training training_command This last line is not good enough since for training_command, we need environment for training user to be set. : su - training -c 'training_command' gives 'standard in must be tty' as su making sure tty is present to potentially accept password. I know I could make this disappear by modifying /etc/sudoers a la Bash & 'su' script giving an error "standard in must be a tty" but i am reluctant and unsure of consequences. : runuser - training -c 'training_command' gives runuser: cannot set groups: Connection refused. I found no sense or resolution to this message. I am stuck. Is this something so hard to achieve? I appreciate all insight and guidance to best practice.

    Read the article

  • XNA - Strange Texture Rendering Issue Using XNA BasicEffect

    - by Spencer Marr
    I have been reading and working through Riemers 3D XNA tutorials to expand my knowledge of XNA from 2D into 3D. Unfortunately I am having rendering issues that I am unable to solve and I need a point in the right direction. I am not expecting the Models to look identical to Blender but there is some serious discoloring from the texture files once rendering through XNA. The Character model is using completely incorrect colors (Red where Grey should be) and the Cube is rendering a strange pattern where a flat color should be drawn. My sampling mode is set to PointClamp. The Character model that I created has a 32 by 32 pixel texture that has been UV mapped to the model in blender. The model was then exported to .FBX. For the Cube Model a 64 by 64 pixel texture is used. foreach (ModelMesh mesh in samuraiModel.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.Projection = Projection; effect.View = View; effect.World = World; } mesh.Draw(); } Does this look like it is caused by a mistake I made while UV Mapping or Creating Materials in Blender? Is this a problem with using the default XNA BasicEffect? Or something completely different that i have not considered? Thank You!

    Read the article

  • indirect rendering issue on 12.04, using ati driver

    - by lurscher
    I have ubuntu 12.04 64-bit system, when i run glxinfo i see some strange error about indirect rendering and failed to load some lib32/dri/swrast_dri libraries. Any idea what is going on? please let me know if i can enhance the relevant information provided in this question $ LIBGL_DEBUG=verbose glxinfo name of display: :0 libGL: screen 0 does not appear to be DRI2 capable libGL: OpenDriver: trying /usr/lib32/dri/tls/swrast_dri.so libGL: OpenDriver: trying /usr/lib32/dri/swrast_dri.so libGL error: dlopen /usr/lib32/dri/swrast_dri.so failed (/usr/lib32/dri/swrast_dri.so: cannot open shared object file: No such file or directory) libGL: OpenDriver: trying /usr/lib/dri/tls/swrast_dri.so libGL: OpenDriver: trying /usr/lib/dri/swrast_dri.so libGL error: dlopen /usr/lib/dri/swrast_dri.so failed (/usr/lib/dri/swrast_dri.so: cannot open shared object file: No such file or directory) libGL error: unable to load driver: swrast_dri.so libGL error: reverting to indirect rendering display: :0 screen: 0 direct rendering: No (If you want to find out why, try setting LIBGL_DEBUG=verbose) server glx vendor string: ATI server glx version string: 1.4 server glx extensions: GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group client glx vendor string: Mesa Project and SGI client glx version string: 1.4 client glx extensions: GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_framebuffer_sRGB, GLX_EXT_create_context_es2_profile, GLX_MESA_copy_sub_buffer, GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap, GLX_INTEL_swap_event GLX version: 1.4 GLX extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_multithread_makecurrent, GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap OpenGL vendor string: ATI Technologies Inc. OpenGL renderer string: AMD Radeon HD 6800 Series OpenGL version string: 1.4 (2.1 (4.2.11762 Compatibility Profile Context)) OpenGL extensions: GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_framebuffer_object, GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_vertex_program, GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_copy_texture, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_object, GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture3D, GL_EXT_texture_compression_s3tc, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_vertex_array, GL_ATI_draw_buffers, GL_ATI_texture_env_combine3, GL_ATI_texture_mirror_once, GL_ATIX_texture_env_combine3, GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, GL_NV_texture_rectangle, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SGIX_shadow_ambient, GL_SUN_multi_draw_arrays

    Read the article

  • Scene Graph for Deferred Rendering Engine

    - by Roy T.
    As a learning exercise I've written a deferred rendering engine. Now I'd like to add a scene graph to this engine but I'm a bit puzzled how to do this. On a normal (forward rendering engine) I would just add all items (All implementing IDrawable and IUpdateAble) to my scene graph, than travel the scene-graph breadth first and call Draw() everywhere. However in a deferred rendering engine I have to separate draw calls. First I have to draw the geometry, then the shadow casters and then the lights (all to different render targets), before I combine them all. So in this case I can't just travel over the scene graph and just call draw. The way I see it I either have to travel over the entire scene graph 3 times, checking what kind of object it is that has to be drawn, or I have to create 3 separate scene graphs that are somehow connected to each other. Both of these seem poor solutions, I'd like to handle scene objects more transparent. One other solution I've thought of was traveling trough the scene graph as normal and adding items to 3 separate lists, separating geometry, shadow casters and lights, and then iterating these lists to draw the correct stuff, is this better, and is it wise to repopulate 3 lists every frame?

    Read the article

  • Where can I find a Script for a crowdfunding website? [closed]

    - by Lincedit
    Possible Duplicate: crowd funding platform? I am looking for a project for a script (PHP/MySql) that provides me the functionality of a crowdfunding website. There are many scripts which should be usable, but I need maybe some scripts for Joomla CMS or any other kind of opensource CMS Websites. I checked all the Resources on Google and could not find some kind of this scripts, because there are no German language installed or prepared for multilingual websites. It is non profit project and I am just looking for any kind of advices, which can be helpfull to me. I hope you can help me here. Please send me some information about some scripts which are running? Many Thanks

    Read the article

  • 2D Rendering with OpenGL ES 2.0 on Android (matrices not working)

    - by TranquilMarmot
    So I'm trying to render two moving quads, each at different locations. My shaders are as simple as possible (vertices are only transformed by the modelview-projection matrix, there's only one color). Whenever I try and render something, I only end up with slivers of color! I've only done work with 3D rendering in OpenGL before so I'm having issues with 2D stuff. Here's my basic rendering loop, simplified a bit (I'm using the Matrix manipulation methods provided by android.opengl.Matrix and program is a custom class I created that just calls GLES20.glUniformMatrix4fv()): Matrix.orthoM(projection, 0, 0, windowWidth, 0, windowHeight, -1, 1); program.setUniformMatrix4f("Projection", projection); At this point, I render the quads (this is repeated for each quad): Matrix.setIdentityM(modelview, 0); Matrix.translateM(modelview, 0, quadX, quadY, 0); program.setUniformMatrix4f("ModelView", modelview); quad.render(); // calls glDrawArrays and all I see is a sliver of the color each quad is! I'm at my wits end here, I've tried everything I can think of and I'm at the point where I'm screaming at my computer and tossing phones across the room. Anybody got any pointers? Am I using ortho wrong? I'm 100% sure I'm rendering everything at a Z value of 0. I tried using frustumM instead of orthoM, which made it so that I could see the quads but they would get totally skewed whenever they got moved, which makes sense if I correctly understand the way frustum works (it's more for 3D rendering, anyway). If it makes any difference, I defined my viewport with GLES20.glViewport(0, 0, windowWidth, windowHeight); Where windowWidth and windowHeight are the same values that are pased to orthoM It might be worth noting that the android.opengl.Matrix methods take in an offset as the second parameter so that multiple matrices can be shoved into one array, so that'w what the first 0 is for For reference, here's my vertex shader code: uniform mat4 ModelView; uniform mat4 Projection; attribute vec4 vPosition; void main() { mat4 mvp = Projection * ModelView; gl_Position = vPosition * mvp; } I tried swapping Projection * ModelView with ModelView * Projection but now I just get some really funky looking shapes... EDIT Okay, I finally figured it out! (Note: Since I'm new here (longtime lurker!) I can't answer my own question for a few hours, so as soon as I can I'll move this into an actual answer to the question) I changed Matrix.orthoM(projection, 0, 0, windowWidth, 0, windowHeight, -1, 1); to float ratio = windowWwidth / windowHeight; Matrix.orthoM(projection, 0, 0, ratio, 0, 1, -1, 1); I then had to scale my projection matrix to make it a lot smaller with Matrix.scaleM(projection, 0, 0.05f, 0.05f, 1.0f);. I then added an offset to the modelview translations to simulate a camera so that I could center on my action (so Matrix.translateM(modelview, 0, quadX, quadY, 0); was changed to Matrix.translateM(modelview, 0, quadX + camX, quadY + camY, 0);) Thanks for the help, all!

    Read the article

  • How do I know if DirectX is using hardware acceleration or software rendering?

    - by JohnIdol
    Is there any DirectX diagnostcs tool which will allow me to understand if Graphics acceleration from my GPU is actually working or software rendering is kicking-in instead? I ask this because If I go properties (right click on desktop) -- settings -- I get an error saying my drivers are not working for my Intel Embedded GPU (Intel Embedded Graphics Driver - IEGD) and the system is defaulting to standard VGA drivers. I am on WinXP Professional.

    Read the article

  • Shell Script if else

    - by user34104
    #!/bin/bash echo "Int. a number" read num1 echo "Int. another numer" read num2 if ["$num1"="$num2"]; then echo "Equals" else echo "Dif" fi if["$num1"<0]; then echo "The number $num1 is negative" else if ["$num2"<0]; then echo "The number $num2 is negative" fi # this code is not working, i've something wrong when i see if the number is < 0. thanks

    Read the article

  • Bash Script Exits su or ssh Session Rather than Script

    - by Russ
    I am using CentOS 5.4. I created a bash script that does some checking before running any commands. If the check fails, it will simply exit 0. The problem I am having is that on our server, the script will exit the su or ssh session when the exit 0 is called. #!/bin/bash # check if directory has contents and exit if none if [ -z "`ls /ebs_raid/import/*.txt 2>/dev/null`" ]; then echo "ok" exit 0 fi here is the output: [root@ip-10-251-86-31 ebs_raid]# . test.sh ok [russ@ip-10-251-86-31 ebs_raid]$ as you can see, I was removed from my sudo session, if I wasn't in the sudo session, it would have logged me out of my ssh session. I am not sure what I am doing wrong here or where to start.

    Read the article

  • Batch Script to Find Certain words and delete those lines in a file

    - by SuperUserMan
    EDITED THE QUESTION as regarding type of solutions I am on Windows & some suggested SED etc. So i am OK with these 3rd party standalone exe's using command line Say i have following lines in abc.txt file "@yuy007 what are you doing friend #disneyrocks" "STFU, i dont care what you think @happy55" "@social88 @gg99 ok mate see you at the subway :)" "btw arnold was great in that movie @tt11 @gg11 #disneyrocks" "we are going to disney. Do you want to? #disneyrocks" "We dont like disney.#disneyrocks we are not going" ".@socialguy what are you upto #disneyrocks " I need to employ 5 filters with above file to get def.txt Delete all lines which start with @ character, like 1st and 3rd Delete all lines which start with .@ characters, like 7th Delete all lines which don't have any word starting with # like 2nd and 3rd In leftover lines, Delete all words starting with @ character (keeping the lines intact) like words @happy55 in 2nd , @social99 & @gg99 in 3rd, etc. In this case we still need to preserve quotes " at start and end of line Delete all the blank lines left after above lines are removed EDIT if i have following line , it wrongly deletes the content after @word's "btw arnold was great in that movie @tt101 @gb1997 #whatthehell" is edited to "btw arnold was great in that movie" Thanks

    Read the article

  • username and password for rsync in script

    - by sims
    I'm creating a cron job to keep two dirs in sync. I'm using rsync. I'm running an rsync daemon. I read the manual and it says: RSYNC_PASSWORD Setting RSYNC_PASSWORD to the required password allows you to run authenticated rsync connections to an rsync daemon without user intervention. Note that this does not supply a password to a shell transport such as ssh. USER or LOGNAME The USER or LOGNAME environment variables are used to determine the default username sent to an rsync daemon. If neither is set, the username defaults to 'nobody' I have something like: #!/bin/bash USER=name RSYNC_PASSWORD=pass DEST="server::module" /usr/bin/rsync -rltvvv . $DEST I also tried exporting (dangerous, I know) USER and RSYNC_PASSWORD. I also tried with LOGNAME. Nothing works. Am I doing this correctly?

    Read the article

  • Cisco Configuration backup with Windows Script.

    - by Jeff
    We have a client with a lot of Cisco Devices and we would like to automate the backups of these devices through telnet. We have both 2003 and 2008 servers and ideally use tftp to back it up. I wrote this: Set WshShell = WScript.CreateObject("WScript.Shell") Dim fso Set fso = CreateObject("Scripting.FileSystemObject") Dim ciscoList ciscoList = "D:\Scripts\SwitchList.txt" Set theSwitchList = fso.OpenTextFile(ciscoList, 1) Do While theSwitchList.AtEndOfStream <> True cisco = theSwitchList.ReadLine Run "cmd.exe" SendKeys "telnet " SendKeys cisco SendKeys "{ENTER}" SendKeys "USERNAME" SendKeys "{ENTER}" SendKeys "PASSWORD" SendKeys "{ENTER}" SendKeys "en" SendKeys "{ENTER}" SendKeys "PASSWORD" SendKeys "{ENTER}" SendKeys "copy startup-config tftp{ENTER}" SendKeys "(TFTP IP){ENTER}" SendKeys "FileName.txt{ENTER}" SendKeys "exit{ENTER}" 'close telnet session' SendKeys "{ENTER}" 'get command prompt back SendKeys "{ENTER}" SendKeys "exit{ENTER}" 'close cmd.exe On Error Resume Next WScript.Sleep 3000 Loop Sub SendKeys(s) WshShell.SendKeys s WScript.Sleep 300 End Sub Sub Run(command) WshShell.Run command WScript.Sleep 100 WshShell.AppActivate command WScript.Sleep 300 End Sub But the problem with this is the sendkeys are sent to the console session, I'm trying to find a solution that would not require a user to be logged in. Does anyone have any ideas? I have some knowlage of VBS, PowerShell and a pretty good grasp on batching.

    Read the article

  • Obtaining list of files from php script?

    - by SenorSputnik
    Naenara/KCCKP offers a catalog of hundreds of mp3 files that can only be downloaded in small amounts at a time. Clicking on a song title invokes mp3player.php and downloads a plaintext link to the mp3 file: http://www.kcckp.net/mp3player.php?e+8 Going directly to mp3player.php will display Korean error messages and send you back 1 page in your history. Is there any way to parse/coax mp3player.php into dumping a full list of mp3 links? I am sorry if this is a painfully easy or impossible task, I have not even begun to delve into php. </newbiewhining>

    Read the article

  • How to script Win7 start menu customizations using powershell

    - by mandrake
    I'm creating an unattended installation of Windows 7 and like to customize the start menu programmatically. The goal is a minimalistic start menu with only "All applications" and perhaps a pinned program link. Is this scriptable using powershell (or perhaps wsh)? And is it possible to change this on the default user template so that new users inherit these changes? Code samples or documentation regarding this would be nice. Summary of changes I'd like to make: Change privacy settings "store recently opened programs" (and items) Don't display... Control panel. Connect to. Etc Pin program to start menu

    Read the article

  • Batch Script to Trim lines in text to first 30 or 50 characters only

    - by SuperUserMan
    I am now new to scripts but i find it really difficult understanding "for" command (especially with that tokens and delimiters etc) . Saying so, i think that for command can be used to do what i am doing. If its not and there is an easier way, ignore my ignorance :( Say i have multiple lines in a text file abc.txt with each line starting and ending with " (quotes) E.g. a file of 3 lines "hey what is going on @mike220. I am working on your car. Its engine is in very bad condition" "Because if you knew, you'd get shredded and do it with certainty" "@honey220 Do you know someone who has busted their ass on a diet only for results to come to a screeching halt after a few weeks" How can i trim each line, within the quotes, to a Fixed length say 30 or 50 or 100 characters (including spaces) I want to enter the number of character in batch and it can trim accordingly and produce a file def.txt with trimmed lines within quotes. Say i enter 50, results of above example should be "hey what is going on @mike220. I am working on you" "Because if you knew, you'd get shredded and do it" "@honey220 Do you know someone who has busted their" Thanks P.S. if you use For command, kindly please explain the command. EDIT: Though the answer provided worked, there is an issue with non english text. I am getting garbled text in Output file for non english text in input file . Any help @barlop here is the nonenglish text ( 1 line) "???? ?? ???? ?? ???? ???? ??? ?????? ???"

    Read the article

  • Using Lazy<T> and abstract wrapper class to lazy-load complex system parameters

    - by DigiMortal
    .NET Framework 4.0 introduced new class called Lazy<T> and I wrote blog post about it: .Net Framework 4.0: Using System.Lazy<T>. One thing is annoying for me – we have to keep lazy loaded value and its value loader as separate things. In this posting I will introduce you my Lazy<T> wrapper for complex to get system parameters that uses template method to keep lazy value loader in parameter class. Problem with original implementation Here’s the sample code that shows you how Lazy<T> is usually used. This is just sample code, don’t focus on the fact that this is dummy console application. class Program {     static void Main(string[] args)     {         var temperature = new Lazy<int>(LoadMinimalTemperature);           Console.WriteLine("Minimal room temperature: " + temperature.Value);         Console.ReadLine();     }       protected static int LoadMinimalTemperature()     {         var returnValue = 0;           // Do complex stuff here           return true;     } } The problem is that our class with many lazy loaded properties will grow messy if it has all value loading code inside it. This code may be complex for more than one parameter and in this case it is better to use separate class for this parameter. Defining base class for parameters As a first step I will define base class for all lazy-loaded parameters. This class is wrapper around Lazy<T> and it also offers one template method that parameter classes have to override to provide loaded data. public abstract class LazyParameter<T> {     private Lazy<T> _lazyParam;       public LazyParameter()     {         _lazyParam = new Lazy<T>(Load);     }       protected abstract T Load();       public T Value     {         get { return _lazyParam.Value; }     } } It is also possible to extend Lazy<T> but I don’t prefer to do it as Lazy<T> has six constructors we have to take care of. Also I don’t like to expose Lazy<T> public interface to users of my parameter classes. Creating parameter class Now it’s time to create our first parameter class. Notice how few stuff we have in this class besides overridden Load() method. public class MinimalRoomTemperature : LazyParameter<int> {     protected override int Load()     {         var returnValue = 0;           // Do complex stuff here           return returnValue;     } } Using parameter class is simple. Here’s my test code. class Program {     static void Main(string[] args)     {         var parameter = new MinimalRoomTemperature();         Console.WriteLine("Minimal room temperature: " + parameter.Value);         Console.ReadLine();     } } Conclusion Lazy<T> is useful class that you usually don’t want to use outside from API-s. I like this class but I don’t like when people are using this class directly in application code. In this posting I showed you how to use Lazy<T> with wrapper class to get complex parameter loading code out from classes that use this parameter. We ended up with generic base class for parameters that you can also use as base for other similar classes (you have to find better name to base class in this case).

    Read the article

  • How to manage drawing loop when changing render targets

    - by George Duckett
    I'm managing my game state by having a base GameScreen class with a Draw method. I then have (basically) a stack of GameScreens that I render. I render the bottom one first, as screens above might not completely cover the ones below. I now have a problem where one GameScreen changes render targets while doing its rendering. Anything the previous screens have drawn to the backbuffer is lost (as XNA emulates what happens on the xbox). I don't want to just set the backbuffer to preserve its contents as I want this to work on the xbox as well as PC. How should I manage this problem? A few ideas I've had: Render every GameScreen to its own render target, then render them all to the backbuffer. Create some kind of RenderAction queue where a game screen (and anything else I guess) could queue something to be rendered to the back buffer. They'd render whatever they wanted to any render target as normal, but if they wanted to render to the backbuffer they'd stick that in a queue which would get processed once all rendertarget rendering was done. Abstract away from render targets and backbuffers and have some way of representing the way graphics flows and transforms between render targets and have something manage/work out the correct rendering order (and render targets) given what rendering process needs as input and what it produces as output. I think each of my ideas have pros and cons and there are probably several other ways of approaching this general problem so I'm interested in finding out what solutions are out there.

    Read the article

  • jquery selector problem with script tags

    - by Tauren
    I'm attempting to select all <script type="text/html"> tags in a page. I use <script> tags to store HTML templates, similar to how John Resig does it. For some reason, the following jquery selector doesn't seem to be selecting anything: $("script[type*=html]").each(function() { alert("Found script "+this.id); }); This markup is in the BODY of the HTML document: <body> <script id="filter-search" type="text/html"> <dt>Search</dt> <dd><input type="text"/></dd> </script> </body> I've also tried putting it into the HEAD of the HTML document, and it is still not found. No alert is ever shown. If I instead change my code to this: $("script[type*=javascript]").each(function() { alert("Found script "+this.id); }); Then it finds only the scripts in the HEAD that have a src to an external file. Scripts in the actual page are not found. For instance, with the following in HEAD: <head> <script type="text/javascript" src="jquery.js" id="jquery"></script> <script type="text/javascript" src="jquery-ui.js" id="ui"></script> <script type="text/javascript" id="custom"> $(document).ready( function() { $("script[type*=javascript]").each(function() { alert("Found script "+this.id); }); $("script[type*=html]").each(function() { alert("Found TEMPLATE script "+this.id); }); }); </script> <script id="filter-test" type="text/html"> <dt>Test</dt> </script> </head> <body> <script id="filter-search" type="text/html"> <dt>Search</dt> <dd><input type="text"/></dd> </script> </body> I get the following alerts: Found script jquery Found script ui The custom and filter-test scripts in the HEAD are not selected, nor is the filter-search script in the body tag. Is this the expected behavior? Why does this not work? I can work around it, but it is annoying that it doesn't work.

    Read the article

  • What exactly happens when Complex Script Support is enabled?

    - by Ravi Chhabra
    When we click the check box "Install files for complex script and right to left languages (including Thai)" in Regional and Language settings what exactly happens? Changes to registry keys? I noticed that it installs some .fon files and keyboard dlls. Is this totally necessary if one just wish to read complex script on Windows XP? My test inside VirutalBox as Windows 7 as the host OS seems to indicate that for reading Complex Script need not be enabled. Yet that's not what all the literature on the subject says. What's going on?

    Read the article

  • File does not exist: D:/wamp/www/script/products, referer: http://localhost/script/products/category

    - by Imran Naqvi
    Hi i am getting the following error File does not exist: D:/wamp/www/script/products, referer: http://localhost/script/products/category/product-123.html whenever in apache error log whenever following url http://localhost/script/products/category/product-123.html is parsed through this RewriteRule ^products/([~A-Za-z0-9-"]+)/([~A-Za-z0-9-".]+).html$ index.php?page_type=products&prod=$2 [L] .htaccess rule. Please can someone help me ???? The script and rule is working fine but i am getting that error in apache error log

    Read the article

  • Handling Types for Real and Complex Matrices in a BLAS Wrapper

    - by mga
    I come from a C background and I'm now learning OOP with C++. As an exercise (so please don't just say "this already exists"), I want to implement a wrapper for BLAS that will let the user write matrix algebra in an intuitive way (e.g. similar to MATLAB) e.g.: A = B*C*D.Inverse() + E.Transpose(); My problem is how to go about dealing with real (R) and complex (C) matrices, because of C++'s "curse" of letting you do the same thing in N different ways. I do have a clear idea of what it should look like to the user: s/he should be able to define the two separately, but operations would return a type depending on the types of the operands (R*R = R, C*C = C, R*C = C*R = C). Additionally R can be cast into C and vice versa (just by setting the imaginary parts to 0). I have considered the following options: As a real number is a special case of a complex number, inherit CMatrix from RMatrix. I quickly dismissed this as the two would have to return different types for the same getter function. Inherit RMatrix and CMatrix from Matrix. However, I can't really think of any common code that would go into Matrix (because of the different return types). Templates. Declare Matrix<T> and declare the getter function as T Get(int i, int j), and operator functions as Matrix *(Matrix RHS). Then specialize Matrix<double> and Matrix<complex>, and overload the functions. Then I couldn't really see what I would gain with templates, so why not just define RMatrix and CMatrix separately from each other, and then overload functions as necessary? Although this last option makes sense to me, there's an annoying voice inside my head saying this is not elegant, because the two are clearly related. Perhaps I'm missing an appropriate design pattern? So I guess what I'm looking for is either absolution for doing this, or advice on how to do better.

    Read the article

< Previous Page | 10 11 12 13 14 15 16 17 18 19 20 21  | Next Page >