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  • Now Instagram lets you record and share 15 seconds video with awesome filters

    - by Gopinath
    Instagram is one of the most popular photo sharing applications and it is very popular for amazing filters that turn an ordinary photo in to an incredible one. Today Instagram extended the filters and sharing options to videos. With the latest version of Instagram application for iOS/Android you can record videos, apply filters and share them. Recording and sharing videos on Instagram is much similar to photos and. You can capture videos up to 15 seconds and there are 13 filters to choose for processing. Wondering why the limit is at 15 seconds? Pundits are saying that TV ads are in general 15 seconds and Instagram is preparing for video ads in near future. Anyways within hours of video sharing features, Instagram is flooded with short videos and the Explore section has very interesting ones to browse through. Just like photos, you can share the captured videos to your Twitter, Facebook and other social stream from Instagram.

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  • Record and display Kinect audio and video via avconv

    - by ThomasH
    I'm trying to record audio and video from a Kinect using avconv but I seem to have trouble specifying the right options. avconv -f video4linux2 -video_size 640x480 -c:v h264 -c:a ac3 -i /dev/video1 test.mp4 results in: avconv: /build/buildd/libav-extra-0.8.3ubuntu0.12.04.1/libav/libavutil/mathematics.c:79: av_rescale_rnd: Assertion `c > 0' failed. Aborted (core dumped) Cheese is perfectly happy recording the audio and video from the Kinect, so it's not a setup issue. For added fun, I also need to display the video at the same time.

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  • De-facto standards for customer information record

    - by maasg
    I'm currently evaluating a potential new project that involves creating a DB for typical customer information (userid, pwd, first & last name, email, adress, telfnr ...). At this point, requirements are only roughly defined. The customer DB is expected in the O(millions) of records. In order to calculate some back-of-the-envelope numbers for DB sizing and evaluate potential DB options & architectures, I'm looking for some de-facto standards for these kind of records. In particular, the std size of every field (first name, last name, address,...) or typical avg for a simple customer record would be great info. With so many e-commerce websites out there, there should be some kind of typical config that can be reused and avoid re-inventing the wheel. Any ideas?

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  • record and replay directinput events

    - by cloudraven
    I am trying to build a record and replay system for a couple of games. I was wondering if I can make a general replay engine using directinput rather than doing an specific implementation for each game. Recording DirectInput events doesn't seem to be that much of a problem, but I don't know if there is a way to play them back. My question is, is there a way to feed DirectInput events from a log and make DirectInput believe that they came from mouse/joystick/keyboard? I assume it is unlikely, but if there is a way I would be interested in learning about it.

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  • Unable to record from USB sound card line-in connector

    - by tete
    I've been googling and struggling with this for a while but haven't been able to make this work. I bought a USB sound card (Encore ENMAB 8-CM) to record from its line-in connector. I'm not sure which input to pick in Audicity, but I'me sure I've tested them all. These are all the available inputs I have in Audacity. But there's no sound being recorded at all. I've already checked the device is working, so I really don't know if I'm doing something wrong. Any help will be very appreciated. Cheers.

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  • Les netbooks connaissent une progression record de 71 % selon Gartner : qui a dit qu'ils étaient dép

    Mise à jour du 26/05/10 Les ventes de netbooks connaissent une progression record De + 71 % par rapport au premier trimestre 2009 : qui a dit que les PC low-costs étaient morts ? 2009 avait été une année noire mais tout de même. Selon le cabinet Gartner, les ventes de PC portables auraient progressé de plus de 40 % au premier trimestre 2010 par rapport au premier trimestre 2009 (+ 43,4 %). Le cabinet précise qu'il s'agit de la plus forte progression enregistrée depuis 8 ans. Plus impressionnant encore « les netbooks ont participé pour une part importante à la croissance, leurs ventes ont progressé de 71% par rapport à la mêm...

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  • Xpath question Xml Xpath

    - by Ibrar Afzal
    I need an xpath expression that would return the value of I need to get the value of this node. the value to extract is my xpath expression is //rates/rate[loantype='30-Year Fixed Rate'] The issue hre is that there are three value each node has a subtype element. Beside fileter for loantype I also need to filter for subtype. I am not sure how to do it in xpath. I have the following xml 40-Year Fixed Rate A 3 5.375 1.000 5.491 0 1 40-Year Fixed Rate B 5.500 0.500 5.579 0 1 40-Year Fixed Rate C 5.625 0.000 5.667 0 1 30-Year Fixed Rate A 3 5.000 1.000 5.134 0 1 30-Year Fixed Rate B 5.125 0.500 5.215 0 1 30-Year Fixed Rate C 5.250 0.000 5.297 0 1 20-Year Fixed Rate A 3 4.875 1.000 5.055 0 1 20-Year Fixed Rate B 5.000 0.500 5.121 0 1 20-Year Fixed Rate C 5.125 0.000 5.187 0 1 15-Year Fixed Rate A 3 4.250 1.000 4.467 0 1 15-Year Fixed Rate B 4.375 0.500 4.512 0 1 15-Year Fixed Rate C 4.500 0.000 4.570 0 1 10-Year Fixed Rate A 3 4.125 1.000 4.435 0 1 10-Year Fixed Rate B 4.250 0.500 4.454 0 1 10-Year Fixed Rate C 4.375 0.000 4.473 0 1 High-Balance 15-Year Fixed Rate D 3 4.250 1.000 4.461 0 1 High-Balance 15-Year Fixed Rate B 4.375 0.500 4.512 0 1 High-Balance 15-Year Fixed Rate C 4.500 0.000 4.563 0 1 High-Balance 30-Year Fixed Rate D 3 5.000 1.000 5.130 0 1 High-Balance 30-Year Fixed Rate B 5.125 0.500 5.211 0 1 High-Balance 30-Year Fixed Rate C 5.250 0.000 5.293 0 1 30-Year Fixed Rate Jumbo A 2 5.125 1.000 5.254 1 1 30-Year Fixed Rate Jumbo B 5.250 0.500 5.336 1 1 30-Year Fixed Rate Jumbo C 5.375 0.000 5.417 1 1 -- 15-Year Fixed Rate Jumbo A 2 5.000 1.000 5.220 1 1 15-Year Fixed Rate Jumbo B 5.125 0.500 5.270 1 1 15-Year Fixed Rate Jumbo C 5.250 0.000 5.320 1 1 -- 3/1 30-Year Adjustable Rate A 3 3.625 1.000 3.431 0 0 3/1 30-Year Adjustable Rate B 3.875 0.500 3.448 0 0 3/1 30-Year Adjustable Rate C 4.125 0.000 3.465 0 0 3/1 40-Year Adjustable Rate A 3 3.875 1.000 3.438 0 0 3/1 40-Year Adjustable Rate B 4.125 0.500 3.453 0 0 3/1 40-Year Adjustable Rate C 4.375 0.000 3.467 0 0 5/1 30-Year Adjustable Rate A 3 3.375 1.000 3.401 0 0 5/1 30-Year Adjustable Rate B 3.625 0.500 3.457 0 0 5/1 30-Year Adjustable Rate C 3.875 0.000 3.514 0 0 5/1 40-Year Adjustable Rate A 3 3.625 1.000 3.441 0 0 5/1 40-Year Adjustable Rate B 3.875 0.500 3.481 0 0 5/1 40-Year Adjustable Rate C 4.125 0.000 3.531 0 0 7/1 30-Year Adjustable Rate A 3 3.875 1.000 3.670 0 0 7/1 30-Year Adjustable Rate B 4.125 0.500 3.755 0 0 7/1 30-Year Adjustable Rate C 4.375 0.000 3.841 0 0 10/1 30-Year Adjustable Rate A 3 4.375 1.000 4.092 0 0 10/1 30-Year Adjustable Rate B 4.625 0.500 4.217 0 0 10/1 30-Year Adjustable Rate C 4.875 0.000 4.342 0 0 -- 2/2 ARM 30-Year (Purchase only) DH 5.250 0.000 3.709 0 0 -- High-Balance 5/1 30-Year Adjustable Rate D 3 3.375 1.000 3.366 0 0 High-Balance 5/1 30-Year Adjustable Rate B 3.625 0.500 3.404 0 0 High-Balance 5/1 30-Year Adjustable Rate C 3.875 0.000 3.454 0 0 High-Balance 7/1 30-Year Adjustable Rate D 3 3.875 1.000 3.670 0 0 High-Balance 7/1 30-Year Adjustable Rate B 4.125 0.500 3.755 0 0 High-Balance 7/1 30-Year Adjustable Rate C 4.375 0.000 3.841 0 0 3/1 30-Year Jumbo Adjustable Rate A 2 4.875 1.000 3.719 1 0 3/1 30-Year Jumbo Adjustable Rate B 5.000 0.500 3.708 1 0 3/1 30-Year Jumbo Adjustable Rate C 5.125 0.000 3.704 1 0 -- 3/1 40-Year Jumbo Adjustable Rate A 2 5.250 1.000 3.733 1 0 3/1 40-Year Jumbo Adjustable Rate B 5.375 0.500 3.727 1 0 3/1 40-Year Jumbo Adjustable Rate C 5.500 0.000 3.725 1 0 -- 5/1 30-Year Jumbo Adjustable Rate A 3 4.375 1.000 3.791 1 0 5/1 30-Year Jumbo Adjustable Rate B 4.500 0.500 3.803 1 0 5/1 30-Year Jumbo Adjustable Rate C 4.625 0.000 3.814 1 0 5/1 40-Year Jumbo Adjustable Rate A 2 5.000 1.000 3.922 1 0 5/1 40-Year Jumbo Adjustable Rate B 5.125 0.500 3.925 1 0 5/1 40-Year Jumbo Adjustable Rate C 5.250 0.000 3.936 1 0 -- 7/1 30-Year Jumbo Adjustable Rate A 3 4.950 1.000 4.261 1 0 7/1 30-Year Jumbo Adjustable Rate B 5.075 0.500 4.286 1 0 7/1 30-Year Jumbo Adjustable Rate C 5.200 0.000 4.311 1 0 2/2 ARM 30-Year Jumbo (Purchase only) DH 6.500 0.000 4.260 1 0 -- 30 Due in 7 Fixed Rate JUMBO Balloon A 6.375 1.000 6.613 1 0 30 Due in 7 Fixed Rate JUMBO Balloon B 6.500 0.500 6.625 1 0 40 due in 7 Fixed Rate offer1 5.250 0.000 5.374 0 0 1 40 Due in 7 Fixed Rate JUMBO Balloon offer2 6.500 0.000 6.625 1 0 1 Interest Only HELOC A To 80% LTV 3.250 0 1 Home Equity Loan - 7Yrs A Up to $100,000.00 Up to 75% LTV 6.000 6.000 0 2 Home Equity Loan - 7Yrs A $100,000.01 - $250,000.00 Up to 75% LTV 6.00 6.153 0 2 Home Equity Loan - 7Yrs A Up to $100,000.00 Up to 80% LTV 6.250 6.250 0 2 Home Equity Loan - 7Yrs A $100,000.01 - $250,000.00 Up to 80% LTV 6.25 6.403 0 2 Home Equity Loan - 7Yrs B $100,000.01 - $250,000.00 Up to 90% LTV 6.99 7.145 0 2 Home Equity Loan - 10,15Yrs C $5,000-$250,000.00 To 75% LTV 6.50 6.612 0 2 Home Equity Loan - 10,15Yrs C $5,000-$250,000.00 To 80% LTV 6.75 6.863 0 2 Home Equity Loan - 10,15Yrs D $5,000-$250,000.00 Up to 90% LTV 7.50 7.614 0 2 Home Equity Loan - 20Yrs E $5,000-$250,000.00 To 75% LTV 7.50 7.566 0 2 Home Equity Loan - 20Yrs E $5,000-$250,000.00 To 80% LTV 7.75 7.817 0 2 Home Equity Loan - 20Yrs F $5,000-$250,000.00 Up to 90% LTV 8.50 8.569 0 2 Equity Edge $5,000-$25,000.00 Up to 125% LTV 12.00 12.188 Current Index 0.350 Prime Index 3.250 03/26/2010

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  • ASP.NET Adrotator Control Repeating For Length of Entire Page

    - by rofly
    Hello! I'm making a website that requires ads being repeated down the length of a page with dynamic length. I want the ads to be displayed down the entire length of the page, but I won't know that length until after the data has been displayed. Is there built in functionality for this in .NET? If not, does anyone see any workarounds I could employ to do this for me? Thanks!

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  • How to monitor current output/receive queue length in Linux

    - by IZhen
    I want to check the capacity and performance of my network. Besides checking the txkB/s and rxkB/s via Sar, I'd also like to see the average queue length of the network interface(so that the average queueing time in the interface can be calculated). It seems that netstat can give a per socket queue length, is it possible to get a per interface statics(a bit like Network Interface\Output Queue Length in Windows)? A related and kind of reverse questions is How do I view the TCP Send and Receive Queue sizes on Windows? Thanks

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  • Doctrine does not export relation properly

    - by iggnition
    Hi, I've got a MySQL 5.1.41 database which i'm trying to fill with doctrine, but doctrine does not insert the relations correctly. My YAML is: Locatie: connection: doctrine tableName: locatie columns: loc_id: type: integer(4) fixed: false unsigned: false primary: true autoincrement: true org_id: type: integer(4) fixed: false unsigned: false primary: false notnull: false autoincrement: false naam: type: string(30) fixed: false unsigned: false primary: false notnull: true autoincrement: false straat: type: string(30) fixed: false unsigned: false primary: false notnull: true autoincrement: false huisnummer: type: integer(4) fixed: false unsigned: false primary: false notnull: true autoincrement: false huisnummer_achtervoegsel: type: string(3) fixed: false unsigned: false primary: false notnull: false autoincrement: false plaats: type: string(25) fixed: false unsigned: false primary: false notnull: true autoincrement: false postcode: type: string(6) fixed: false unsigned: false primary: false notnull: true autoincrement: false telefoon: type: string(12) fixed: false unsigned: false primary: false notnull: true autoincrement: false opmerking: type: string() fixed: false unsigned: false primary: false notnull: false autoincrement: false inloggegevens: type: string() fixed: false unsigned: false primary: false notnull: false autoincrement: false relations: Organisatie: local: org_id foreign: org_id type: one onDelete: CASCADE onUpdate: CASCADE Organisatie: connection: doctrine tableName: organisatie columns: org_id: type: integer(4) fixed: false unsigned: false primary: true autoincrement: true naam: type: string(30) fixed: false unsigned: false primary: false notnull: true autoincrement: false straat: type: string(30) fixed: false unsigned: false primary: false notnull: true autoincrement: false huisnummer: type: integer(4) fixed: false unsigned: false primary: false notnull: true autoincrement: false huisnummer_achtervoegsel: type: string(3) fixed: false unsigned: false primary: false notnull: false autoincrement: false plaats: type: string(25) fixed: false unsigned: false primary: false notnull: true autoincrement: false postcode: type: string(6) fixed: false unsigned: false primary: false notnull: true autoincrement: false telefoon: type: string(12) fixed: false unsigned: false primary: false notnull: true autoincrement: false opmerking: type: string(255) fixed: false unsigned: false primary: false notnull: false autoincrement: false relations: Locatie: local: org_id foreign: org_id type: many Now if a make an organisation and then create a location which has a foreignkey to organisation everything is fine. but when i try to update the org_id with phpmyadmin i get a contraint error. If i manually set the foreign key to ON_UPDATE CASCADE it does work. Why does doctrine not set this option? I got it to work in Propel, but i really want to use doctrine for this.

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  • memcpy segmentation fault on linux but not os x

    - by Andre
    I'm working on implementing a log based file system for a file as a class project. I have a good amount of it working on my 64 bit OS X laptop, but when I try to run the code on the CS department's 32 bit linux machines, I get a seg fault. The API we're given allows writing DISK_SECTOR_SIZE (512) bytes at a time. Our log record consists of the 512 bytes the user wants to write as well as some metadata (which sector he wants to write to, the type of operation, etc). All in all, the size of the "record" object is 528 bytes, which means each log record spans 2 sectors on the disk. The first record writes 0-512 on sector 0, and 0-15 on sector 1. The second record writes 16-512 on sector 1, and 0-31 on sector 2. The third record writes 32-512 on sector 2, and 0-47 on sector 3. ETC. So what I do is read the two sectors I'll be modifying into 2 freshly allocated buffers, copy starting at record into buf1+the calculated offset for 512-offset bytes. This works correctly on both machines. However, the second memcpy fails. Specifically, "record+DISK_SECTOR_SIZE-offset" in the below code segfaults, but only on the linux machine. Running some random tests, it gets more curious. The linux machine reports sizeof(Record) to be 528. Therefore, if I tried to memcpy from record+500 into buf for 1 byte, it shouldn't have a problem. In fact, the biggest offset I can get from record is 254. That is, memcpy(buf1, record+254, 1) works, but memcpy(buf1, record+255, 1) segfaults. Does anyone know what I'm missing? Record *record = malloc(sizeof(Record)); record->tid = tid; record->opType = OP_WRITE; record->opArg = sector; int i; for (i = 0; i < DISK_SECTOR_SIZE; i++) { record->data[i] = buf[i]; // *buf is passed into this function } char* buf1 = malloc(DISK_SECTOR_SIZE); char* buf2 = malloc(DISK_SECTOR_SIZE); d_read(ad->disk, ad->curLogSector, buf1); d_read(ad->disk, ad->curLogSector+1, buf2); memcpy(buf1+offset, record, DISK_SECTOR_SIZE-offset); memcpy(buf2, record+DISK_SECTOR_SIZE-offset, offset+sizeof(Record)-sizeof(record->data));

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  • Get length of bits used in int

    - by sigvardsen
    If you have the binary number 10110 how can I get it to return 11111? e.g a new binary number that sets all bits to 1 after the first 1, there are some likewise examples listed below: 101 should return 111 (3 bit length) 011 should return 11 (2 bit length) 11100 should be return 11111 (5 bit length) 101010101 should return 111111111 (9 bit length) How can this be obtained the easiest way in Java? I could come up with some methods but they are not very "pretty".

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  • How to create a closure and pass in variable length argument list?

    - by Jian Lin
    We can create a closure p by capturing the arguments in the scope in the following code: var p = function() { }; if (typeof(console) != 'undefined' && console.log) { p = function() { console.log(arguments); }; } but the arguments are passed like an array to console.log, instead of passed one by one as in console.log(arguments[0], arguments[1], arguments[2], ... Is there a way to expand the arguments and pass to console.log like the way above? Note that p = console.log; works well in Firefox and IE 8 but not on Chrome.

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  • Generate combinations by order and fixed length.

    - by roconmachine
    Suppose there is array main[] = [a,b,c,....z]; a[] = [a1,a2,a3,....] , b[] = [b1,b2,b3,....] and so on. So if we generate combination in main.length of ordered then it looks like ..... a1 b1 c1, a1 b1 c2, a1 b1 c3 ...... a1 b2 c1, a1 b3 c1, ..... a2 b1 c1, a3 b1 c1, ..... and total count will be a.length * b.length * c.length ........ = ? So write a code in any language to generate those combination. all the best. alex

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  • Variable length argument list - How to understand we retrieved the last argument?

    - by hkBattousai
    I have a Polynomial class which holds coefficients of a given polynomial. One of its overloaded constructors is supposed to receive these coefficients via variable argument list. template <class T> Polynomial<T>::Polynomial(T FirstCoefficient, ...) { va_list ArgumentPointer; va_start(ArgumentPointer, FirstCoefficient); T NextCoefficient = FirstCoefficient; std::vector<T> Coefficients; while (true) { Coefficients.push_back(NextCoefficient); NextCoefficient = va_arg(ArgumentPointer, T); if (/* did we retrieve all the arguments */) // How do I implement this? { break; } } m_Coefficients = Coefficients; } I know that we usually pass an extra parameter which tells the recipient method the total number of parameters, or we pass a sentimental ending parameter. But in order to keep thing short and clean, I don't prefer passing an extra parameter. Is there any way of doing this without modifying the method signature in the example?

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  • get the length/width of value in a factor

    - by Brandon
    How do you get the length of a variable. I am trying to get the last character of factor but the width/length of the contents is variable. I was trying to do something like this: newvariable <- substr(oldvariable, length(oldvariable) -1, length(oldvariable))

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  • How to create a function and pass in variable length argument list?

    - by Jian Lin
    We can create a function p in the following code: var p = function() { }; if (typeof(console) != 'undefined' && console.log) { p = function() { console.log(arguments); }; } but the arguments are passed like an array to console.log, instead of passed one by one as in console.log(arguments[0], arguments[1], arguments[2], ... Is there a way to expand the arguments and pass to console.log like the way above? Note that if the original code were var p = function() { }; if (typeof(console) != 'undefined' && console.log) { p = console.log; } then it works well on Firefox and IE 8 but not on Chrome.

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  • T-SQL Question : Query to XML

    - by Juvil John Soriano
    anyone can show me how to generate from this data ------------------------DATA-------------------------- Key ParentKey 5 NULL 25 5 33 25 26 5 27 5 34 27 28 5 29 5 to this XML result? ---------------------RESULTS-------------------------- <record key="5" parentkey = ""> <record key="25" parentkey = "5"> <record key="33" parentkey = "25"></record> </record> </record> <record key="25" parentkey = "5"> <record key="26" parentkey = "5"> <record key="27" parentkey = "5"> <record key="34" parentkey = "27"></record> </record> </record> <record key="28" parentkey = "5"> <record key="29" parentkey = "5"> </record>

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  • default xna 4.0 gametime don´t works well for 2D physics

    - by EusKoder
    I am developing a game using Visual Studio 2010 and XNA 4.0, after advancing to some extent with the project (a platform based 2d platformer msdn starter kit) I got to test it on different computers with different hardware (CPU, graphics, etc.) and I found that the speed of movement object of the game is quite different, I implemented the PSK physics msdn that are based on time, /// <summary> /// Updates the player's velocity and position based on input, gravity, etc. /// </summary> public void ApplyPhysics(GameTime gameTime) { float elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; Vector2 previousPosition = Position; // Base velocity is a combination of horizontal movement control and // acceleration downward due to gravity. velocity.X += movement * MoveAcceleration * elapsed; velocity.Y = MathHelper.Clamp(velocity.Y + GravityAcceleration * elapsed, -MaxFallSpeed, MaxFallSpeed); velocity.Y = DoJump(velocity.Y, gameTime); // Apply pseudo-drag horizontally. if (IsOnGround) velocity.X *= GroundDragFactor; else velocity.X *= GroundDragFactor; //velocity.X *= AirDragFactor; // Prevent the player from running faster than his top speed. velocity.X = MathHelper.Clamp(velocity.X, -MaxMoveSpeed, MaxMoveSpeed); // Apply velocity. Position += velocity *elapsed; Position = new Vector2((float)Math.Round(Position.X), (float)Math.Round(Position.Y)); // If the player is now colliding with the level, separate them. HandleCollisions(gameTime); // If the collision stopped us from moving, reset the velocity to zero. if (Position.X == previousPosition.X) velocity.X = 0; if (Position.Y == previousPosition.Y) { velocity.Y = 0; jumpTime = 0.0f; } } tested eg with a PC (PC1) 2.13GHz Intel Core 2 6400 / ATI Radeon HD 4670 and another one: (pc2) 3.00GHz Intel Pentium D / Intel 82945G Express Chipset Family by displacement difference (moving x axis at supossed (position = velocity * gametime.ElapsedGameTime.TotalSeconds) constant velocity, for example) is 3 seconds in a total of 20 (example: moving pc1 player sprite 6000 pixels in the x-axis at 20 seconds and pc 2 runs the same distance in 17 ). Tested on a 3rd PC: i72700k / Gigabyte GTX 560 TI the results are even worse, after some time after starting the game gets like 3 times slower and showing the number of pixels in each frame moved in a debug window in the game (counting updatespersecond with counter variable for updates cuantity and gametime for counting a second show 63fps), it appears as if the number is always constant ( refreshments lose the Update method?). In this pc if I put the game in fullscreen during the course of the game, the effect of "go slow" is immediate and restore window mode sometimes yield returns to "normal" and sometimes not. Eventually I began to try a new project to test whether the movement is constant in different pc loading only one sprite and its position value in screen printing. Occur The same. I even tried moving a constant amount of pixels explicitly (position + = 5) and different speeds in different pc quantities of pixels moved in x time. I have the game loop as the default (fixedTimeStep=true;SynchronizeWithVerticalRetrace=true;). I've also tried turning off and creating another timestep as discussed in different post (eg http://gafferongames.com/game-physics/fix-your-timestep/ but i can´t achieve the desired result, move the same number of pixels in X seconds on different computers with windows. All pc used for tests use windows 7 enterprise pc1 == x86 the others are x64. The weirdest thing is that I find information about people describing the same problem and that I wear long nights of searches. Thanks for your help.

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  • How to create a legally valid timestamp of unpublished game artwork

    - by mm24
    Before publishing promotional material of my first indie game I wanted to mark all my artwork with a legally valid timestamp. There are two ways I know to do this: 1 go to a sollecitor/lawyer and pay for them to certify the document 2 use an online webservice to mark any given file/folder readable to the service Anyone has already done this and if yes how (e.g. which website have you used? which type of solecitor have you contacted? etc..)? Kind Regards PS: I know that there is always the good old "send yourself a mail with a stamp and a date" but is not very strong as proof.

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  • Performance due to entity update

    - by Rizzo
    I always think about 2 ways to code the global Step() function, both with pros and cons. Please note that AIStep is just to provide another more step for whoever who wants it. // Approach 1 step foreach( entity in entities ) { entity.DeltaStep( delta_time ); if( time_for_fixed_step ) entity.FixedStep(); if( time_for_AI_step ) entity.AIStep(); ... // all kind of updates you want } PRO: you just have to iterate once over all entities. CON: fidelity could be lower at some scenarios, since the entity.FixedStep() isn't going all at a time. // Approach 2 step foreach( entity in entities ) entity.DeltaStep( delta_time ); if( time_for_fixed_step ) foreach( entity in entities ) entity.FixedStep(); if( time_for_AI_step ) foreach( entity in entities ) entity.FixedStep(); // all kind of updates you want SEPARATED PRO: fidelity on FixedStep is higher, shouldn't be much time between all entities update, rather than Approach 1 where you may have to wait other updates until FixedStep() comes. CON: you iterate once for each kind of update. Also, a third approach could be a hybrid between both of them, something in the way of foreach( entity in entities ) { entity.DeltaStep( delta_time ); if( time_for_AI_step ) entity.AIStep(); // all kind of updates you want BUT FixedStep() } if( time_for_fixed_step ) { foreach( entity in entities ) { entity.FixedStep(); } } Just two loops, don't caring about time fidelity in nothing other than at FixedStep(). Any thoughts on this matter? Should it really matters to make all steps at once or am I thinking on problems that don't exist?

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  • Physics timestep questions

    - by SSL
    I've got a projectile working perfectly using the code below: //initialised in loading screen 60 is the FPS - projectilEposition and velocity are Vector3 types gravity = new Vector3(0, -(float)9.81 / 60, 0); //called every frame projectilePosition += projectileVelocity; This seems to work fine but I've noticed in various projectile examples I've seen that the elapsedtime per update is taken into account. What's the difference between the two and how can I convert the above to take into account the elapsedtime? (I'm using XNA - do I use ElapsedTime.TotalSeconds or TotalMilliseconds)? Edit: Forgot to add my attempt at using elapsedtime, which seemed to break the physics: projectileVelocity.Y += -(float)((9.81 * gameTime.ElapsedGameTime.TotalSeconds * gameTime.ElapsedGameTime.TotalSeconds) * 0.5f); Thanks for the help

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  • Assign fixed IP address via DHCP by DNS lookup

    - by Janoszen
    Preface I'm building a virtualization environment with Ubuntu 14.04 and LXC. I don't want to write my own template since the upgrade from 12.04 to 14.04 has shown that backwards compatibility is not guaranteed. Therefore I'm deploying my virtual machines via lxc-create, using the default Ubuntu template. The DNS for the servers is provided by Amazon Route 53, so no local DNS server is needed. I also use Puppet to configure my servers, so I want to keep the manual effort on the deployment minimal. Now, the default Ubuntu template assigns IP addresses via DHCP. Therefore, I need a local DHCP server to assign IP addresses to the nodes, so I can SSH into them and get Puppet running. Since Puppet requires a proper DNS setup, assigning temporary IP addresses is not an option, the client needs to get the right hostname and IP address from the start. Question What DHCP server do I use and how do I get it to assign the IP address based only on the host-name DHCP option by performing a DNS lookup on that very host name? What I've tried I tried to make it work using the ISC DHCP server, however, the manual clearly states: Please be aware that only the dhcp-client-identifier option and the hardware address can be used to match a host declaration, or the host-identifier option parameter for DHCPv6 servers. For example, it is not possible to match a host declaration to a host-name option. This is because the host-name option cannot be guaranteed to be unique for any given client, whereas both the hardware address and dhcp-client-identifier option are at least theoretically guaranteed to be unique to a given client. I also tried to create a class that matches the hostname like this: class "my-client-name" { match if option host-name = "my-client-name"; fixed-address my-client-name.my-domain.com; } Unfortunately the fixed-address option is not allowed in class statements. I can replace it with a 1-size pool, which works as expected: subnet 10.103.0.0 netmask 255.255.0.0 { option routers 10.103.1.1; class "my-client-name" { match if option host-name = "my-client-name"; } pool { allow members of "my-client-name"; range 10.103.1.2 10.103.1.2; } } However, this would require me to administer the IP addresses in two places (Amazon Route53 and the DHCP server), which I would prefer not to do. About security Since this is only used in the bootstrapping phase on an internal network and is then replaced by a static network configuration by Puppet, this shouldn't be an issue from a security standpoint. I am, however, aware that the virtual machine bootstraps with "ubuntu:ubuntu" credentials, which I intend to fix once this is running.

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