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  • NetStatusHandler never gets called (Flash CS5)

    - by Loto
    Hi, I'm using this code to connect Flash CS5 to WebORB: import flash.display.*; import fl.events.*; import flash.events.NetStatusEvent; import flash.net.*; import flash.utils.*; import fl.transitions.*; // var connection:NetConnection; // function initORB(){ var gateway:String = "http://www.domain.com/weborb30/console/weborb.aspx"; connection=new NetConnection(); connection.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler); connection.connect(gateway); } // function netStatusHandler(e:NetStatusEvent) { trace("status entered"); } initORB(); The strange thing is that: the netStatusHandler function NEVER gets called; but I can call any orb exposed method (that's not possible if Flash and WebORB are not connected); The fact is that I want to know if the client is connected too. Regards, Loto

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  • Play a beep that loop and change the frequency/speed

    - by Bono
    Hi all, I am creating an iphone application that use audio. I want to play a beep sound that loop indefinitely. I found an easy way to do that using the upper layer AVAudioPlayer and the numberOfLoops set to "-1". It works fine. But now I want to play this audio and be able to change the rate / speed. It may works like the sound played by a car when approaching an obstacle. At the beginning the beep has a low frequency and this frequency accelerate till reaching a continuous sound biiiiiiiiiiiip ... It seems this is not feasible using the high layer AVAudioPlayer, but even looking at AudioToolBox I found no solution. Does anybody have informations about how to do that? Thanks a lot for helping me!

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  • grails and flash movie

    - by ziftech
    Is it possibe to insert into GSP simple flash movie? I tried this way: <object type="application/x-shockwave-flash" data="${resource(dir:'flash',file:'movie.swf')}" width="400" height="400"> <param name="movie" value="${resource(dir:'flash',file:'movie.swf')}" /> <param name="bgcolor" value="#ffffff" /> <param name="AllowScriptAccess" value="always" /> <param name="flashvars" value="feed=${resource(dir:'flash',file:'movie.xml')}" /> <p>This widget requires Flash Player 9 or better</p> </object> It seems that movie is loaded but .xml and pictures are not...

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  • Android Internet permission and Google Play filtering

    - by Ivan
    I added <uses-permission android:name="android.permission.INTERNET" /> to my manifest in order to have access to Internet, but this is not a main function of my app. So, I don't want to get filtered in Google Play because of this. There is no matching <uses-feature> for this, so my question is what do I need to add with required="false" to avoid filtering. I guess I could add <uses-feature android:name="android.hardware.wifi" android:required="false" /> but what about mobile Internet (3G/4G), do I also need this? <uses-feature android:name="android.hardware.telephony" android:required="false"/> I want to know which filtering android.permission.INTERNET adds on Google Play, if it adds something.

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  • Game development: “Play Now” via website vs. download & install

    - by Inside
    Heyo, I've spent some time looking over the various threads here on gamedev and also on the regular stackoverflow and while I saw a lot of posts and threads regarding various engines that could be used in game development, I haven't seen very much discussion regarding the various platforms that they can be used on. In particular, I'm talking about browser games vs. desktop games. I want to develop a simple 3D networked multiplayer game - roughly on the graphics level of Paper Mario and gameplay with roughly the same level of interaction as a hack & slash action/adventure game - and I'm having a hard time deciding what platform I want to target with it. I have some experience with using C++/Ogre3D and Python/Panda3D (and also some synchronized/networked programming), but I'm wondering if it's worth it to spend the extra time to learn another language and another engine/toolkit just so that the game can be played in a browser window (I'm looking at jMonkeyEngine right now). For simple & short games the newgrounds approach (go to the site, click "play now", instant gratification) seems to work well. What about for more complex games? Is there a point where the complexity of a game is enough for people to say "ok, I'm going to download and play that"? Is it worth it to go with engines that are less-mature, have less documentation, have fewer features, and smaller communities* just so that a (possibly?) larger audience can be reached? Does it make sense to even go with a web-environment for the kind of game that I want to make? Does anyone have any experiences with decisions like this? Thanks! (* With the exception of flash-based engines it seems like most of the other approaches have these downsides when compared to what is available for desktop-based environments. I'd go with flash, but I'm worried that flash's 3D capabilities aren't mature enough right now to do what I want easily. There's also Unity3D, but I'm not sure how I feel about that at all. It seems highly polished, but requires a plugin to be downloaded for the game to be played -- at that rate I might as well have players download my game.)

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  • How can videos from Ubuntu drive appear on web page and play in an embedded Flash Player?

    - by nLinked
    I have a shared folder on Ubuntu Server 12.04. Users drop videos in. Ubuntu runs a Cron task to convert them to FLV format and put them into another folder. All I would like is a simple web page that displays all the files in that folder as links, and when you click on the link for the video you want to play, it should play in the same web page inside an embedded Flash/SWF player. Sounds really basic but I'm actually struggling to find a simple solution. Any thoughts appreciated!

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  • Installing XP through USB-flash disc

    - by Crazy Buddy
    I don't know whether this could be asked here... So, Pardon me for this. Probably, this is based on My laptop and a contradiction to this question asked already here... I tried to format my "government-provided" laptop (No CD-drive). I thought those IT guys are proving that they're too smart..! I have the Windows XP CD right now. I didn't like to stick with some home-made OS from our Government. So, I used another laptop to format the govt. thing and tried to install XP (As I didn't have enough bills to invest on Windows 7 or 8). Case 1: First, I allowed WinSetupFromUSB 1.0 beta 8 to deal with the flash disk. I wondered for the first time that XP text-screen appeared. Using the first part, I formatted my laptop. It started to copy files, entered into the next part, and completed the installation. I started my PC for the first time. XP splash screen appeared. Suddenly, a blue screen flashed and disappeared (I can't even read what it says). Rebooted and arrived at the screen, "Start Windows Normally". It happens and happens still - like an infinite loop :-) Case 2: Next, I used Rufus 1.2.0 to transfer files to my Flash and it screwed everything out. Even if I used Flash to boot, it arrives to the same screen "Start Windows normally". It doesn't show any response of Flash being inserted. Then I recognized that, It's simply copies everything to the flash disk. Case 3: Then, I started with Novicorp WinToFlash (giving utmost priority to this site). I booted with the disk. I entered into the first part - "Text mode". Some lines started running like that "Press F6 if you..." like that. The last thing I saw was, "Setup is starting Windows..." Suddenly a blue screen appeared like this captured one. I've a suspicion that the same screen appears again & again in first case. Man, I'm dead. Case 4: For the sake of my last hope, I used WinSetupFromUSB 0.1.1. I was shocked on arriving at a screen which says something "GRUB4DOS" like that and some commands like {command line, reboot, halt, \find menu.lst} and when I go inside those "find" options, I see "Error:15 - File not found". Googling provided some commands to mount SETUPLDR.BIN file in the "grub" thing which also proved unsuccessful... Some sites say that Factory reset uses only some function keys. A guy said that it's F11 for lenovo. Screw him. It's all a waste-of-time. But, I think SE would help me out. Is our government IT guys doin' this to me? Are they Soooo smart to spark some blue screen in front of me to freak me out? Any suggestions or new (useful) USB transferring things would be appreciated. It's very urgent. So, It'd be better if you guys pay some attention in debugging and help me out..? Thanks for your time guys :-)

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  • Make a lives display in HUD, Flash AS3 (not text!)

    - by user40404
    I've been searching the internet all day and I can't find the answer I'm looking for. In my HUD I want to use orange dots to represent lives. The user starts off with 5 lives and every time they die, I want a dot to be removed. Pretty straight forward. So far my idea is to make a movie clip that has the five dots in a line. There would be 5 frames on the timeline (because after the last life it goes to a game over screen right away). I would have a variable set up to store the number of lives and a function to keep track of lives. So every hit of an obstacle would result in livesCounter--;. Then I would set up something like this: switch(livesCounter){ case 5: livesDisplay.gotoAndPlay(1); break; case 4: livesDisplay.gotoAndPlay(2); break; case 3: livesDisplay.gotoAndPlay(3); break; case 2: livesDisplay.gotoAndPlay(4); break; case 1: livesDisplay.gotoAndPlay(5); break; } I feel like there has to be an easier way to do this where I could just have a movie clip of a single orange dot that I could replicate across an x value based on the number of lives. Maybe the dots would be stored in an array? When the user loses a life, a dot on the right end of the line is removed. So in the end the counter would look like this: * * * * * * * * * * * * * * * (last life lost results in the end game screen) EDIT: code based on suggestions by Zhafur and Arthur Wolf White package { import flash.display.MovieClip; import flash.events.*; import flash.ui.Multitouch; import flash.ui.MultitouchInputMode; import flash.display.Sprite; import flash.text.*; import flash.utils.getTimer; public class CollisionMouse extends MovieClip{ public var mySprite:Sprite = new Sprite(); Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT; public var replacement:newSprite = new newSprite; public var score:int = 0; public var obstScore:int = -50; public var targetScore:int = 200; public var startTime:uint = 0; public var gameTime:uint; public var pauseScreen:PauseScreen = new PauseScreen(); public var hitTarget:Boolean = false; public var hitObj:Boolean = false; public var currLevel:Number = 1; public var heroLives:int = 5; public var life:Sprite; public function CollisionMouse() { mySprite.graphics.beginFill(0xff0000); mySprite.graphics.drawRect(0,0,40,40); addChild(mySprite); mySprite.x = 200; mySprite.y = 200; pauseScreen.x = stage.width/2; pauseScreen.y = stage.height/2; life = new Sprite(); life.x = 210; stage.addEventListener(MouseEvent.MOUSE_MOVE,followMouse); /*mySprite.addEventListener(TouchEvent.TOUCH_END, onTouchEnd);*/ //checkLevel(); timeCheck(); trackLives(); } public function timeCheck(){ addEventListener(Event.ENTER_FRAME, showTime); } public function showTime(e:Event) { gameTime = getTimer()-startTime; rm1_mc.timeDisplay.text = clockTime(gameTime); rm1_mc.livesDisplay.text = String(heroLives); } public function clockTime(ms:int) { var seconds:int = Math.floor(ms/1000); var minutes:int = Math.floor(seconds/60); seconds -= minutes*60; var timeString:String = minutes+":"+String(seconds+100).substr(1,2); return timeString; } public function trackLives(){ for(var i:int=0; i<heroLives; i++){ life.graphics.lineStyle(1, 0xff9900); life.graphics.beginFill(0xff9900, 1); life.graphics.drawCircle(i*15, 45, 6); life.graphics.endFill(); addChild(life); } } function followMouse(e:MouseEvent){ mySprite.x=mouseX; mySprite.y=mouseY; trackCollisions(); } function trackCollisions(){ if(mySprite.hitTestObject(rm1_mc.obst1) || mySprite.hitTestObject(rm1_mc.obst2)){ hitObjects(); } else if(mySprite.hitTestObject(rm1_mc.target_mc)){ hitTarg(); } } function hitObjects(){ addChild(replacement); mySprite.x ^= replacement.x; replacement.x ^= mySprite.x; mySprite.x ^= replacement.x; mySprite.y ^= replacement.y; replacement.y ^= mySprite.y; mySprite.y ^= replacement.y; stage.removeEventListener(MouseEvent.MOUSE_MOVE, followMouse); removeChild(mySprite); hitObj = true; checkScore(); } function hitTarg(){ addChild(replacement); mySprite.x ^= replacement.x; replacement.x ^= mySprite.x; mySprite.x ^= replacement.x; mySprite.y ^= replacement.y; replacement.y ^= mySprite.y; mySprite.y ^= replacement.y; stage.removeEventListener(MouseEvent.MOUSE_MOVE, followMouse); removeEventListener(Event.ENTER_FRAME, showTime); removeChild(mySprite); hitTarget = true; currLevel++; checkScore(); } function checkScore(){ if(hitObj){ score += obstScore; heroLives--; removeChild(life); } else if(hitTarget){ score += targetScore; } rm1_mc.scoreDisplay.text = String(score); rm1_mc.livesDisplay.text = String(heroLives); trackLives(); } } }

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  • What's So Smart About Oracle Exadata Smart Flash Cache?

    - by kimberly.billings
    Want to know what's so "smart" about Oracle Exadata Smart Flash Cache? This three minute video explains how Oracle Exadata Smart Flash Cache helps solve the random I/O bottleneck challenge and delivers extreme performance for consolidated database applications. Exadata Smart Flash Cache is a feature of the Sun Oracle Database Machine. With it, you get ten times faster I/O response time and use ten times fewer disks for business applications from Oracle and third-party providers. Read the whitepaper for more information. var gaJsHost = (("https:" == document.location.protocol) ? "https://ssl." : "http://www."); document.write(unescape("%3Cscript src='" + gaJsHost + "google-analytics.com/ga.js' type='text/javascript'%3E%3C/script%3E")); try { var pageTracker = _gat._getTracker("UA-13185312-1"); pageTracker._trackPageview(); } catch(err) {}

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  • Is Adobe Flash 11.2 working with Nvidia hardware again in 12.04?

    - by Oranges
    I installed the newest Nvidia-Linux drivers version number 304.43 on 12.04 installation and all Flash Videos now show me "accelerated video rendering". Previous Nvidia drivers + Adobe Flash only rendered in software, at least since Adobe officially said they turned off "hardware acceleration" for Linux, because of unstable and unsecure drivers. Has this changed? Is hardware acceleration really back? Can anyone verify this as well? The Nvidia driver 304.43 patch notes said: Fixed a bug that caused VDPAU to hang when expanding the YouTube Flash Player. Hardware: Nvidia 8600M GT

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  • Now that Device Central is dead, how can I test my Flash Lite applications?

    - by Kirby
    I'm trying to use Flash Lite to make a simple game for my girlfriend, who only has a Nokia 5530, but I just realized in CS6 Adobe killed Device Central, so there's no way for me to test it without the device (and it's supposed to be a surprise). Is there any other way for me to test it? I know I can just export the movie and use Flash Player, but Device Central allowed me to test drag and drop and memory/processor usage for example... tl;dr, is there an alternative to Device Central for testing Flash Lite in older devices?

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  • What are some methods for pulling information and interacting with flash games?

    - by Xploit
    In general, how should I approach interacting with a flash game pragmatically? The flash game is online and I would like to be able to pull information from the game, make computations, and send the appropriate keystrokes back to the flash game? I'm having difficult deciding how to begin. Any specific libraries or languages that you feel would be best for accomplishing this task? I would like it to be as fast as possible. Are there ways of doing this without taking screen shots and simulating keyboard presses?

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  • 16GB Usb Flash Drive shows as 16MB and is unusable

    - by Karim
    i have a sandisk Cruzer 16GB usb flash drive but it started to show up as 16MB. and i cant use it , it tells me that i need to format the drive or "Please insert a disk into drive X" does anyone have any recommadation for any software so i can check the flash drive? Edit: i cant format it since the format fails and well the idea is that it shows as 16MB instead of 16GB

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  • IE8: intense flickering for Flash in Windows 7 RTM

    - by 280Z28
    Whenever I view a page with Flash on it (example www.fox.com), if I move my mouse around the page flickers intensely - like siezure inducing flicker. Is this a known issue, and is there a way to fix it? Windows 7 RTM x64 IE8 Flash Player, Acrobat Reader, Shockwave Player are all I installed Consistent across 3 very different machines (AMD ZM-82 + Radeon HD3200 laptop, Core i7 + NVidia GT220 desktop, P4D + NVidia 6400GT desktop), but all with the above software.

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  • Linux flash player settings dialog unclickable

    - by bullettime
    I'm using Slackware 13. When a flash app pops up the allow/deny dialog, I'm stuck because the buttons are unclickable. My adobe flash player version is 10,0,42,34. How can I fix this problem? Edit: I'm using fluxbox. I'm using an acer notebook with a synaptics touchpad... both the touchpad and the mouse can't interact with the dialog.

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  • Uninstall Adobe Flash C4 from mac

    - by Nava Carmon
    I've installed a trial of Adobe Flash CS4 (i didn't use this trial till the end) and wrongly entered the expired license number. I ran uninstall and tried to install a trial version again. Seems, that it keeps somewhere the wrong serial number and each time i run the Flash application it alerts me, that the license has expired. How do i properly install the trial? Do i have a chance at all? Thanks a lot!

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  • Merging Flash animations

    - by Radu
    If I have a Flash project in which there are multiple movie clips animating, each with its own timeline and other embedded movie clips, again, each with its own timeline, how can I merge everything so that I end up with a single timeline and a single layer? If Flash doesn't support this, maybe there's something else out there that can do this? I'm thinking that such a tool would need to calculate the intermediary tween values and somehow create keyframes with those values, then break everything apart and only animate the correct parts from the calculated keyframe values...

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  • Small (Micro) 16GB USB flash drive

    - by cust0s
    I'm looking for a small 16GB USB flash drive, that's good looking, will stand the test of time and can be attached to a key ring. I don't want extra software (like that found on the SanDisk Micro Cruzer) and it needs to be compatible with Windows, Mac and Linux. Also, I'd rather pay a bit more than buying a cheap flash drive and then it crapping out on me.

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