Search Results

Search found 18943 results on 758 pages for 'free to play'.

Page 14/758 | < Previous Page | 10 11 12 13 14 15 16 17 18 19 20 21  | Next Page >

  • Amazon Web Services Free Trial: query about get and put requests

    - by abel
    Amazon recently introduced a free tier for its cloud offering. I signed up for AWS and while signing up for the free tier of S3, i found this As part of AWS Free Usage Tier, you can get started with Amazon S3 for free. Upon sign-up, new AWS customers receive 5 GB of Amazon S3 storage, 20,000 Get Requests, 2,000 Put Requests, 15GB of bandwidth in and 15GB of bandwidth out each month for one year. source:aws.amazon.com , emphasis mine. 20,000 GET requests & 2000 puts mean , 20,000 page views(max) and 2000 file uploads per month. Isn't that lower than what App Engine offers 43,200,000 requests per day.Am I missing some thing, please help.

    Read the article

  • What does "context-free" mean in the term "context-free grammar"?

    - by rick
    Given the amount of material that tries to explain what a context-free grammar (CFG) is, I found it surprising that very few (in my sample, less than 1 in 20) give an explanation on why such grammars are called "context-free". And, to my mind, none succeeds in doing so. My question is, why are context-free grammars called context-free? What is "the context"? I had an intuition that the context could be other language constructs surrounding the currently analyzed construct, but that seems not to be the case. Could anyone provide a precise explanation?

    Read the article

  • Not finding a good free webhost [duplicate]

    - by JoJo
    This question already has an answer here: How to find web hosting that meets my requirements? 5 answers I am searching for a free web host to upload my website on my domain, but i can't find a good one! My website contains a few asp.net pages and an PhpBB forum, and i also have my own domain so I don't want to have to do it on a free subdomain. So is there a free web host that can run asp.net can run phpbb allows you to use your own, already registered domain

    Read the article

  • Free Logos Vs Custom Logo Design

    Web is full of all kind of free stuff, the quality and usefulness of this free stuff is debatable. But there is no doubt that there is a huge demand of free stuff on the web. Marketing is a limitless... [Author: Claudia Winifred - Web Design and Development - March 20, 2010]

    Read the article

  • Free book from Microsoft on on Office 365

    - by TATWORTH
    At http://blogs.msdn.com/b/microsoft_press/archive/2011/08/17/free-ebook-microsoft-office-365-connect-and-collaborate-virtually-anywhere-anytime.aspx  you can get a free book from Microsoft on Office 365 (Epub and mobi formats are available at http://blogs.msdn.com/b/microsoft_press/archive/2011/09/23/free-ebook-microsoft-office-365-connect-and-collaborate-virtually-anywhere-anytime-now-in-more-formats.aspx)

    Read the article

  • Notes - Part II - Play with JavaFX

    - by Silviu Turuga
    Open the project from last lesson Double click on NotesUI.fmxl, this will open the JavaFX Scene Builder On the left side you have a area called Hierarchy, from there press Del or Shift+Backspace on Mac to delete the Button and the Label. You'll receive a warning, that some components have been assigned an fx:id, click Delete as we don't need them anymore. Resize the AnchorPane to have enough room for our design, eg. 820x550px From the top left pick the Container called Accordion and drag over the AnchorPane design Chose then from Controls a List View and drag inside the Accordion. You'll notice that by default the Accordion has 2 TitledPane, and you can switch between them by clicking on their name. I'll let you the pleasure to do the rest in order to get the following result  Here is the list of objects used Save it and then return to NetBeans Run the application and it should be run without any issue. If you click on buttons they all are functional, but nothing happens as we didn't link them with any action. We'll see this in the next episode. Now, let's play a little bit with the application and try to resize it… Have you notice the behavior? If the form is too small, some objects aren't visible, if it is too large there is too much space . That's for sure something that your users won't like and you as a programmer have to care about this. From NetBeans double click NotesUI.fmxl so to return back to JavaFX Scene Builder Select the TextField from bottom left of Notes, the one where I put the text Category and then from the right part of JavaFX Scene Builder you'll notice a panel called Inspector. Chose Layout and then click on the dotted lines from left and bottom of the square, like you see in the below image This will make the textfield to have always the same distance from left and bottom no matter the size of the form. Save and run the application. Note that whenever the form is changing the Height, the Category TextField has the same distance from the bottom. Select Accordion and do the same steps but also check the top dotted line, because we want the Accordion to have the same height as the main form has. I'll let you the pleasure to do the same for the rest of components. It's very important to design an application that can be resize by user and in the same time, all the buttons are on place. Last step is to make sure our application is not getting smaller then a certain size, as this will hide parts of our layout. So select the AnchorPane and from Inspector go to Layout and note down the Width and Height. Go back to NetBeans and open the file Main.java and add the following code just after stage.setScene(scene); (around line 26) stage.setMinWidth(820); stage.setMinHeight(550); Use your own width and height. This will prevent user to reduce the width or height of your application to a value that will hide parts of your layout. So now you should have done most of the design part and next time we'll see how can we enter some data into our newly created application… Note: in case you miss something, here are the source files of the project till this point. 

    Read the article

  • Free E-Book - Office 365 (Connect and Collaborate)

    - by KunaalKapoor
    MS is offering this free e-book for Office 365 enthusiats - Microsoft Office 365: Connect and Collaborate Virtually Anywhere, Anytime (ISBN 9780735656949), by Katherine Murray, as a free eBook also available in EPUB and MOBI formats. To download PDF version, click here. And EPUB or MOBI version of this eBook, is available here.More Details @ http://blogs.msdn.com/b/microsoft_press/archive/2011/08/17/free-ebook-microsoft-office-365-connect-and-collaborate-virtually-anywhere-anytime.aspx

    Read the article

  • Free vouchers to become a certified ADF or WebLogic Implementation Specialist

    - by JuergenKress
    For all WebLogic & ADF experts, we offer 100 free vouchers worth $195 to become an Oracle certified expert. To receive a WebLogic & ADF voucher please send an e-mail with the screenshot of your WebLogic Server 12c PreSales Specialist or ADF 11g PreSales Specialist certificate to [email protected] including your Name, Company, e-mail and Country with the e-mail subject free WebLogic & ADF voucher! WebLogic ADF Pre-Sales assessment (free online test) Preparation: WebLogic 12c PreSales Specialist (OPN account required – need help?) ADF 11g PreSales Specialist (OPN account required – need help?) Implementation assessment Preparation: WebLogic 12c Implementation Specialist WebLogic Bootcamp training material (Community membership required) WebLogic Knowledge Zone Overview ADF 11g Implementation Specialist ADF 11g bootcamp training material (Community membership required) ADF Knowledge Zone Overview Free vouchers are reserved for partners from Europe, Middle East and Africa. Any other countries please contact your local partner manager! WebLogic Partner Community For regular information become a member in the WebLogic Partner Community please visit: http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Wiki Technorati Tags: Specialization,ADF certified,WebLogic certification,education,free exam,WebLogic,WebLogic Community,Oracle,OPN,Jürgen Kress

    Read the article

  • Free Access to Resharper Training

    - by TATWORTH
    There is free access to ReSharper training at http://www.pluralsight-training.net/microsoft/OLT/Course/Toc.aspx?n=resharperfundamentals Starting Tuesday, March 15, 16:00 GMT, Pluralsight provides 48 hours of free access to the full ReSharper course. If you're interested to know what ReSharper can bring to the table for .NET developers, now is just the right time to enjoy this limited-time free access opportunity, with no registration required.

    Read the article

  • Making Movies with Free Software

    <b>Free Software Magazine: </b>" I'm working on not one, but two animated science-fiction films using free software tools, intended for a free-licensed release on the internet under new distribution models. And, being a writer, I'm going to write about it."

    Read the article

  • Sites with free game music loops? [duplicate]

    - by Bnhjhvbq7
    This question already has an answer here: Where can I find free music for my game? [closed] 13 answers I'm searching for free game loops background music for my game, seams like google is full of those websites but all of them per pay. Where can I download free game loops?

    Read the article

  • Play Your Favorite DOS Games in XP, Vista, and Windows 7

    - by Matthew Guay
    Want to take a trip down memory lane with old school DOS games?  D-Fend Reloaded makes it easy for you to play your favorite DOS games directly on XP, Vista, and Windows 7. D-Fend Reloaded is a great frontend for DOSBox, the popular DOS emulator.  It lets you install and run many DOS games and applications directly from its interface without ever touching a DOS prompt.  It works great on XP, Vista, and Windows 7 32 & 64-bit versions.   Getting Started Download D-Fend Reloaded (link below), and install with the default settings.  You don’t need to install DOSBox, as D-Fend Reloaded will automatically install all the components you need to run DOS games on Windows. D-Fend Reloaded can also be installed as a portable application, so you can run it from a flash drive on any Windows computer by selecting User defined installation. Then select Portable mode installation. Once D-Fend Reloaded is installed, you can go ahead and open the program. Then simply click “Accept all settings” to apply the default settings.   D-Fend is now ready to run all of your favorite DOS games. Installing DOS Games and Applications: To install a DOS game or application, simply drag-and-drop a zip file of the app into D-Fend Reloaded’s window.  D-Fend Reloaded will automatically extract the program… Then will ask you to name the application and choose where to store it — by default it uses the name of the DOS app. Now you’ll see a new entry for the app you just installed.  Simply double-click to run it.   D-Fend will remind you that you can switch out of fullscreen mode by pressing Alt+Enter, and can also close the DOS application by pressing Ctrl+F9.  Press Ok to run the program. Here we’re running Ms. PacPC, a remake of the classic game Ms. Pac-Man, in full-screen mode.  All features work automatically, including sound, and you never have to setup anything from DOS command line — it just works. Here it’s in windowed mode running on Windows 7. Please note that your color scheme may change to Windows Basic while running DOS applications. You can run DOS application just as easily.  Here’s Word 5.5 running in in DOSBox through D-Fend Reloaded… Game Packs: Want to quickly install many old DOS freeware and trial games?  D-Fend Reloaded offers several game packs that let you install dozens of DOS games with only four clicks…just download and run the game pack installer of your choice (link below). Now you’ve got a selection of DOS games to choose from. Here’s a group of poor lemmings walking around … in Windows 7. Conclusion D-Fend Reloaded gives you a great way to run your favorite DOS games and applications directly from XP, Vista, and Windows 7.  Give it a try, and relive your DOS days from the comfort of your Windows desktop. What were some of your favorite DOS games and applications? Leave a comment and let us know. Links Download D-Fend Reloaded Download DOS game packs for D-Fend Reloaded Download Ms. Pac-PC Similar Articles Productive Geek Tips Friday Fun: Get Your Mario OnFriday Fun: Go Retro with PacmanThursday’s Pre-Holiday Lazy Links RoundupFriday Fun: Five More Time Wasting Online GamesFriday Fun: Holiday Themed Games TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional The Growth of Citibank Quickly Switch between Tabs in IE Windows Media Player 12: Tweak Video & Sound with Playback Enhancements Own a cell phone, or does a cell phone own you? Make your Joomla & Drupal Sites Mobile with OSMOBI Integrate Twitter and Delicious and Make Life Easier

    Read the article

  • Bot strategy in an arena

    - by joulesm
    I am writing the player's behavior for an arena game, and I'm wondering if you could offer some strategies. I'm writing it in Python, but I'm just interested in the high level game play. Here are the game aspects: Arena is a circle of a given size. The arena's size shrinks every round to help break any ties. Players are much smaller circles, and can be on teams of 1 or 2 players. Players attack by colliding with other players, and based on the physics of the collision (speed of both players, angle), one could force another player out of the arena. Once a player is out of the arena, they are out of the game (for that round). The goal is to be on the only team with players left in the arena. All other players have been pushed (through collisions or mistakes) out of the arena. It is possible for there to be no winner if the last two players exit the arena at the same time. Once the player has been programmed, the game just runs. There is no human intervention in the game. I'm thinking it's easiest to implement a few simple programmatic rules for my player to follow. For example, stay close to center of the arena, attack opponents from the inner side of the arena, etc. Are there any good simple game strategies? Would adding a random aspect to the game help? For example, to avoid predictability by the other team or something. Thanks in advance.

    Read the article

  • Tips on how to notify a user of new features in your game

    - by brent777
    I have noticed a problem when releasing new features for a game that I wrote for Android and published on Google Play Store. Because my game is "stage-based" - and not a game like Hay Day, for example, where users will just go into the game every day since it can't really be finished - my users are not aware of new features that I release for the game. For example, if I publish a new version of my game and it contains a couple new stages, most of their devices will just auto-update the game and they don't even notice this and think to check out what's new. So this is why an approach like popping open a dialog that showcases the new feature(s) when they open the game for the first time after the update was done is not really sufficient. I am looking for some tips on an approach that will draw my users back into the game and then they could read more detail about new features on such a dialog. I was thinking of something like a notification that tells them to check out the new features after an update is done but I am not sure if this is a good idea. Any suggestions to help me solve this problem would be awesome.

    Read the article

  • Tips on how to notify a user of new features in your game (Android)

    - by brent777
    I have noticed a problem when releasing new features for a game that I wrote for Android and published on Google Play Store. Because my game is "stage-based" - and not a game like Hay Day, for example, where users will just go into the game every day since it can't really be finished - my users are not aware of new features that I release for the game. For example, if I publish a new version of my game and it contains a couple new stages, most of their devices will just auto-update the game and they don't even notice this and think to check out what's new. So this is why an approach like popping open a dialog that showcases the new feature(s) when they open the game for the first time after the update was done is not really sufficient. I am looking for some tips on an approach that will draw my users back into the game and then they could read more detail about new features on such a dialog. I was thinking of something like a notification that tells them to check out the new features after an update is done but I am not sure if this is a good idea. Any suggestions to help me solve this problem would be awesome.

    Read the article

  • Should Starting a Quick Game via Google Game Services be Iterated?

    - by user46727
    I have been following this tutorial for Google Play Game Services. I am a little unclear as to if the room matching algorithm should be looped or not. Can I just initialize this process once and let it time out? Or by iterating through it is it somehow rechecking it? If anyone had the approximate timeout that would be great as well. The problem stems from the fact that even when both phones are signing into the Game Services (at virtually the same time, my friend and I logged in), the room is not registering multiple people. One time my friend's phone even entered the game map, showing that he somehow was able to progress from the room initialization process. Relevant screen update methods which I am starting this matchmaking process: @Override public void update(float deltaTime) { game.options.updateTiles(); if(!isInitiated) { startQuickGame(); } } private void startQuickGame() { // auto-match criteria to invite one random automatch opponent. // You can also specify more opponents (up to 3). if(game.mGoogleClient.isConnected() && !isInitiated) { Bundle am = RoomConfig.createAutoMatchCriteria(1, 3, 0); // build the room config: RoomConfig.Builder roomConfigBuilder = RoomConfig.builder(Network.getInstance()); roomConfigBuilder.setMessageReceivedListener(Network.getInstance()); roomConfigBuilder.setRoomStatusUpdateListener(Network.getInstance()); roomConfigBuilder.setAutoMatchCriteria(am); RoomConfig roomConfig = roomConfigBuilder.build(); // create room: Games.RealTimeMultiplayer.create(game.mGoogleClient, roomConfig); // go to game screen this.mRoom = Network.getInstance().getRoom(); if(this.mRoom != null && this.mRoom.getParticipants().size() >= 2) { game.setScreen(new MultiGameScreen(game, this.mRoom)); isInitiated = true; } } else { game.mGoogleClient.connect(); } }

    Read the article

  • HTML5 audio object doesn't play on iPad (when called from a setTimeout)

    - by Dan Halliday
    I have a page with a hidden <audio> object which is being started and stopped using a custom button via javascript. (The reason being I want to customise the button, and that drawing an audio player seems to destroy rendering performance on iPad anyway). A simplified example (in coffeescript): // Works fine on all browsers constructor: (@_button, @_audio) -> @_button.on 'click', @_play // Bind button's click event with jQuery _play: (e) => @_audio[0].play() // Call play() on audio element The audio plays fine when triggered from a function bound to a click event, but I actually want an animation to complete before the file plays so I put .play() inside a setTimeout. However I just can't get this to work: // Will not play on iPad constructor: (@_button, @_audio) -> @_button.on 'click', @_play // Bind button's click event with jQuery _play: (e) => setTimeout (=> // Declare a 300ms timeout @_audio[0].play() // Call play() on audio element ), 300 I've checked that @_audio (this._audio) is in scope and that its play() method exists. Why doesn't this work on iPad?

    Read the article

  • How can I use the paid version of my app as a "key" to the free version?

    - by Bryan Denny
    Let's say for example that I have some Android app that does X. The free version has ads or basic features. I want to have a paid version that removes the ads and adds extra features. How can I use the paid app as a "license key" to unlock the features in the free app? So the user would install the free app, then install the paid app to get the extra features, but they would still run the free app (which would now be unlocked). What's the best approach to doing this?

    Read the article

  • If free() knows the length of my array, why can't I ask for it in my own code?

    - by Chris Cooper
    I know that it's a common convention to pass the length of dynamically allocated arrays to functions that manipulate them: void initializeAndFree(int* anArray, int length); int main(){ int arrayLength = 0; scanf("%d", &arrayLength); int* myArray = (int*)malloc(sizeof(int)*arrayLength); initializeAndFree(myArray, arrayLength); } void initializeAndFree(int* anArray, int length){ int i = 0; for (i = 0; i < length; i++) { anArray[i] = 0; } free(anArray); } but if there's no way for me to get the length of the allocated memory from a pointer, how does free() "automagically" know what to deallocate? Why can't I get in on the magic, as a C programmer? Where does free() get its free (har-har) knowledge from?

    Read the article

  • Free internet radio station server software with remote broadcasting?

    - by Zachary Brown
    I am in the process of creating an internet radio station, but the two djs I have for it are not able to be in one place. I need for them to be able to login to a web based broadcasting session that still has full functionality. They need to be able to broadcast thier live shows with talk and music. The music will be stroed on the server. I have checked out the Broadwave media streaming server from NCH, but ti does not have the ability to login as a dj from a remote computer. I don't have any money for this, so I need it to be free. If this is not possible, I need it to be cheap!

    Read the article

  • HELP! Free space not reclaimed after online resizing ext4 in Ubuntu 9.10

    - by TiansHUo
    My root partition was filling up, with only 500 mbs left, I wanted to resize my root partition from 20 Gb to 40Gb So I resized my partition by using these steps: Using Gparted to resize another partition to give space for the EXT4 Using fdisk, deleting the root partition (on /dev/sda2), and creating it again using the new size resize2fs /dev/sda2 Updating grub2 But now the problem is that although I can boot in my new partition and the new partition shows it is 40Gb, but the free size was still 500mb. So I booted from a LiveCD and checked with e2fsck -p /dev/sda2, it reported clean. So I added the -f flag (force check), still, the drive is full.

    Read the article

  • How to play sequence video continuously on iPhone?

    - by iPhoney
    I'm trying to play two videos continuously using MPMoviePlayer. I let the second video play when the MPMoviePlayerPlaybackDidFinishNotification is posted. The problem is when the first video stops, the view will go back to the previously view for a short while before play the next video. Is there any idea about how to play video continuously or is it possible to get the image of the last frame in the first video?

    Read the article

  • Can't record or play with a simple recorder?

    - by user1280535
    I have 2 classes, a record and a player. In my main scene, I create an instance of them and play and record. But, as I see, it only records and somehow does not play (the file is not there!) Here is the code for both : -(void)record { NSArray *dirPaths; NSString *docsDir; NSString *sound= @"sound0.caf" ; dirPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) ; docsDir = [dirPaths objectAtIndex:0]; NSString *soundFilePath = [docsDir stringByAppendingPathComponent:sound]; NSURL *soundFileURL = [NSURL fileURLWithPath:soundFilePath]; NSDictionary *settings = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithFloat: 44100.0], AVSampleRateKey, [NSNumber numberWithInt: kAudioFormatAppleLossless], AVFormatIDKey, [NSNumber numberWithInt: 1], AVNumberOfChannelsKey, [NSNumber numberWithInt: AVAudioQualityMax], AVEncoderAudioQualityKey, nil]; NSError *error; myRecorder = [[AVAudioRecorder alloc] initWithURL:soundFileURL settings:settings error:&error]; if (myRecorder) { NSLog(@"rec"); [myRecorder prepareToRecord]; myRecorder.meteringEnabled = YES; [myRecorder record]; } else NSLog( @"error" ); } I can see the log of rec. -(void)play { NSArray *dirPaths; NSString *docsDir; dirPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); docsDir = [dirPaths objectAtIndex:0]; NSString *soundFilePath1 = @"sound0.caf" ; NSURL *soundFileURL = [NSURL fileURLWithPath:soundFilePath1]; BOOL isMyFileThere = [[NSFileManager defaultManager] fileExistsAtPath:soundFilePath1]; if(isMyFileThere) { NSLog(@"PLAY"); avPlayer1 = [[AVAudioPlayer alloc] initWithContentsOfURL:soundFileURL error:NULL]; avPlayer1.volume = 8.0; avPlayer1.delegate = self; [avPlayer1 play]; } } I DONT SEE THE LOG OF PLAY ! I call them both with: recInst=[recorder alloc]; //to rec [recInst record]; plyInst=[player alloc]; //play [plyInst play]; and to stop the recorder: - (void)stopRecorder { NSLog(@"stopRecordings"); [myRecorder stop]; //[myRecorder release]; } What's wrong here? Thanks.

    Read the article

  • Play video in videoplayer using ffmpeg

    - by AndroidOptimist
    I am trying to play an video using ffmpeg. For this i referred ffmpeg-sample link wherein i can play my video successfully. Here the video is getting played as a bitmap image. Now i would like to play my video in mediaplayer by pressing a single play button with ffmpeg code. I googled this but i couldn't find an answer. Can u please help me in playing the video in player using ffmpeg (not using bitmaps).

    Read the article

< Previous Page | 10 11 12 13 14 15 16 17 18 19 20 21  | Next Page >